OpenTTD Source  14.0-beta1
openttd.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef OPENTTD_H
11 #define OPENTTD_H
12 
13 #include <atomic>
14 #include <chrono>
15 #include "core/enum_type.hpp"
16 
18 enum GameMode {
19  GM_MENU,
20  GM_NORMAL,
21  GM_EDITOR,
22  GM_BOOTSTRAP
23 };
24 
26 enum SwitchMode {
27  SM_NONE,
42 };
43 
53 };
54 
55 extern GameMode _game_mode;
57 extern std::chrono::steady_clock::time_point _switch_mode_time;
58 extern std::atomic<bool> _exit_game;
59 extern bool _save_config;
60 
62 enum PauseMode : byte {
64  PM_PAUSED_NORMAL = 1 << 0,
65  PM_PAUSED_SAVELOAD = 1 << 1,
66  PM_PAUSED_JOIN = 1 << 2,
67  PM_PAUSED_ERROR = 1 << 3,
72 
75 };
77 
78 
79 extern PauseMode _pause_mode;
80 
81 void AskExitGame();
82 void AskExitToGameMenu();
83 
84 int openttd_main(int argc, char *argv[]);
85 void StateGameLoop();
86 void HandleExitGameRequest();
87 
88 void SwitchToMode(SwitchMode new_mode);
89 
90 bool RequestNewGRFScan(struct NewGRFScanCallback *callback = nullptr);
91 void GenerateSavegameId();
92 
93 void OpenBrowser(const std::string &url);
94 void ChangeAutosaveFrequency(bool reset);
95 
96 #endif /* OPENTTD_H */
DO_SHOW_COMPETITOR_SIGNS
@ DO_SHOW_COMPETITOR_SIGNS
Display signs, station names and waypoint names of opponent companies. Buoys and oilrig-stations are ...
Definition: openttd.h:52
SwitchMode
SwitchMode
Mode which defines what mode we're switching to.
Definition: openttd.h:26
SM_START_HEIGHTMAP
@ SM_START_HEIGHTMAP
Load a heightmap and start a new game from it.
Definition: openttd.h:38
SM_LOAD_GAME
@ SM_LOAD_GAME
Load game, Play Scenario.
Definition: openttd.h:32
ChangeAutosaveFrequency
void ChangeAutosaveFrequency(bool reset)
Reset the interval of the autosave.
Definition: openttd.cpp:1533
SM_EDITOR
@ SM_EDITOR
Switch to scenario editor.
Definition: openttd.h:31
_switch_mode_time
std::chrono::steady_clock::time_point _switch_mode_time
The time when the switch mode was requested.
Definition: gfx.cpp:49
DisplayOptions
DisplayOptions
Display Options.
Definition: openttd.h:45
PMB_PAUSED_NETWORK
@ PMB_PAUSED_NETWORK
Pause mode bits when paused for network reasons.
Definition: openttd.h:74
SM_LOAD_SCENARIO
@ SM_LOAD_SCENARIO
Load scenario from scenario editor.
Definition: openttd.h:37
StateGameLoop
void StateGameLoop()
State controlling game loop.
Definition: openttd.cpp:1427
PM_UNPAUSED
@ PM_UNPAUSED
A normal unpaused game.
Definition: openttd.h:63
DO_FULL_ANIMATION
@ DO_FULL_ANIMATION
Perform palette animation.
Definition: openttd.h:49
GenerateSavegameId
void GenerateSavegameId()
Generate an unique savegame ID.
Definition: misc.cpp:90
PM_PAUSED_SAVELOAD
@ PM_PAUSED_SAVELOAD
A game paused for saving/loading.
Definition: openttd.h:65
SM_NEWGAME
@ SM_NEWGAME
New Game --> 'Random game'.
Definition: openttd.h:28
SM_SAVE_HEIGHTMAP
@ SM_SAVE_HEIGHTMAP
Save heightmap.
Definition: openttd.h:35
RequestNewGRFScan
bool RequestNewGRFScan(struct NewGRFScanCallback *callback=nullptr)
Request a new NewGRF scan.
Definition: openttd.cpp:1546
DO_SHOW_STATION_NAMES
@ DO_SHOW_STATION_NAMES
Display station names.
Definition: openttd.h:47
PauseMode
PauseMode
Modes of pausing we've got.
Definition: openttd.h:62
GameMode
GameMode
Mode which defines the state of the game.
Definition: openttd.h:18
SM_GENRANDLAND
@ SM_GENRANDLAND
Generate random land within scenario editor.
Definition: openttd.h:36
SM_SAVE_GAME
@ SM_SAVE_GAME
Save game.
Definition: openttd.h:34
DO_FULL_DETAIL
@ DO_FULL_DETAIL
Also draw details of track and roads.
Definition: openttd.h:50
PM_PAUSED_GAME_SCRIPT
@ PM_PAUSED_GAME_SCRIPT
A game paused by a game script.
Definition: openttd.h:69
openttd_main
int openttd_main(int argc, char *argv[])
Main entry point for this lovely game.
Definition: openttd.cpp:518
SM_LOAD_HEIGHTMAP
@ SM_LOAD_HEIGHTMAP
Load heightmap from scenario editor.
Definition: openttd.h:39
PM_PAUSED_ACTIVE_CLIENTS
@ PM_PAUSED_ACTIVE_CLIENTS
A game paused for 'min_active_clients'.
Definition: openttd.h:68
_switch_mode
SwitchMode _switch_mode
The next mainloop command.
Definition: gfx.cpp:48
PM_PAUSED_NORMAL
@ PM_PAUSED_NORMAL
A game normally paused.
Definition: openttd.h:64
SM_RESTART_HEIGHTMAP
@ SM_RESTART_HEIGHTMAP
Load a heightmap and start a new game from it with current settings.
Definition: openttd.h:40
DO_SHOW_SIGNS
@ DO_SHOW_SIGNS
Display signs.
Definition: openttd.h:48
DO_SHOW_TOWN_NAMES
@ DO_SHOW_TOWN_NAMES
Display town names.
Definition: openttd.h:46
SM_RELOADGAME
@ SM_RELOADGAME
Reload the savegame / scenario / heightmap you started the game with.
Definition: openttd.h:30
SM_MENU
@ SM_MENU
Switch to game intro menu.
Definition: openttd.h:33
PM_PAUSED_LINK_GRAPH
@ PM_PAUSED_LINK_GRAPH
A game paused due to the link graph schedule lagging.
Definition: openttd.h:70
enum_type.hpp
PM_PAUSED_JOIN
@ PM_PAUSED_JOIN
A game paused for 'pause_on_join'.
Definition: openttd.h:66
DECLARE_ENUM_AS_BIT_SET
DECLARE_ENUM_AS_BIT_SET(GenderEthnicity) enum CompanyManagerFaceVariable
Bitgroups of the CompanyManagerFace variable.
Definition: company_manager_face.h:29
NewGRFScanCallback
Callback for NewGRF scanning.
Definition: newgrf_config.h:206
PM_PAUSED_ERROR
@ PM_PAUSED_ERROR
A game paused because a (critical) error.
Definition: openttd.h:67
SM_JOIN_GAME
@ SM_JOIN_GAME
Join a network game.
Definition: openttd.h:41
DO_SHOW_WAYPOINT_NAMES
@ DO_SHOW_WAYPOINT_NAMES
Display waypoint names.
Definition: openttd.h:51
_pause_mode
PauseMode _pause_mode
The current pause mode.
Definition: gfx.cpp:50
PM_COMMAND_DURING_PAUSE
@ PM_COMMAND_DURING_PAUSE
A game paused, and a command executed during the pause; resets on autosave.
Definition: openttd.h:71
SM_RESTARTGAME
@ SM_RESTARTGAME
Restart --> 'Random game' with current settings.
Definition: openttd.h:29