OpenTTD Source  14.0-beta1
viewport.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
63 #include "stdafx.h"
64 #include "core/backup_type.hpp"
65 #include "landscape.h"
66 #include "viewport_func.h"
67 #include "station_base.h"
68 #include "waypoint_base.h"
69 #include "town.h"
70 #include "signs_base.h"
71 #include "signs_func.h"
72 #include "vehicle_base.h"
73 #include "vehicle_gui.h"
74 #include "blitter/factory.hpp"
75 #include "strings_func.h"
76 #include "zoom_func.h"
77 #include "vehicle_func.h"
78 #include "company_func.h"
79 #include "waypoint_func.h"
80 #include "window_func.h"
81 #include "tilehighlight_func.h"
82 #include "window_gui.h"
84 #include "viewport_kdtree.h"
85 #include "town_kdtree.h"
86 #include "viewport_sprite_sorter.h"
87 #include "bridge_map.h"
88 #include "company_base.h"
89 #include "command_func.h"
90 #include "network/network_func.h"
91 #include "framerate_type.h"
92 #include "viewport_cmd.h"
93 
94 #include <forward_list>
95 #include <stack>
96 
97 #include "table/strings.h"
98 #include "table/string_colours.h"
99 
100 #include "safeguards.h"
101 
102 Point _tile_fract_coords;
103 
104 
105 ViewportSignKdtree _viewport_sign_kdtree(&Kdtree_ViewportSignXYFunc);
106 static int _viewport_sign_maxwidth = 0;
107 
108 
109 static const int MAX_TILE_EXTENT_LEFT = ZOOM_LVL_BASE * TILE_PIXELS;
110 static const int MAX_TILE_EXTENT_RIGHT = ZOOM_LVL_BASE * TILE_PIXELS;
111 static const int MAX_TILE_EXTENT_TOP = ZOOM_LVL_BASE * MAX_BUILDING_PIXELS;
112 static const int MAX_TILE_EXTENT_BOTTOM = ZOOM_LVL_BASE * (TILE_PIXELS + 2 * TILE_HEIGHT);
113 
115  std::string string;
116  StringID string_id;
117  Colours colour;
118  int32_t x;
119  int32_t y;
120  uint16_t width;
121 };
122 
124  SpriteID image;
125  PaletteID pal;
126  const SubSprite *sub;
127  int32_t x;
128  int32_t y;
129 };
130 
132  SpriteID image;
133  PaletteID pal;
134  const SubSprite *sub;
135  int32_t x;
136  int32_t y;
137  bool relative;
138  int next;
139 };
140 
146  FOUNDATION_PART_END
147 };
148 
157 };
158 
159 typedef std::vector<TileSpriteToDraw> TileSpriteToDrawVector;
160 typedef std::vector<StringSpriteToDraw> StringSpriteToDrawVector;
161 typedef std::vector<ParentSpriteToDraw> ParentSpriteToDrawVector;
162 typedef std::vector<ChildScreenSpriteToDraw> ChildScreenSpriteToDrawVector;
163 
166  DrawPixelInfo dpi;
167 
168  StringSpriteToDrawVector string_sprites_to_draw;
169  TileSpriteToDrawVector tile_sprites_to_draw;
170  ParentSpriteToDrawVector parent_sprites_to_draw;
171  ParentSpriteToSortVector parent_sprites_to_sort;
172  ChildScreenSpriteToDrawVector child_screen_sprites_to_draw;
173 
174  int *last_child;
175 
177 
178  int foundation[FOUNDATION_PART_END];
180  int *last_foundation_child[FOUNDATION_PART_END];
181  Point foundation_offset[FOUNDATION_PART_END];
182 };
183 
184 static bool MarkViewportDirty(const Viewport *vp, int left, int top, int right, int bottom);
185 
186 static ViewportDrawer _vd;
187 
188 TileHighlightData _thd;
189 static TileInfo _cur_ti;
190 bool _draw_bounding_boxes = false;
191 bool _draw_dirty_blocks = false;
192 uint _dirty_block_colour = 0;
193 static VpSpriteSorter _vp_sprite_sorter = nullptr;
194 
195 static Point MapXYZToViewport(const Viewport *vp, int x, int y, int z)
196 {
197  Point p = RemapCoords(x, y, z);
198  p.x -= vp->virtual_width / 2;
199  p.y -= vp->virtual_height / 2;
200  return p;
201 }
202 
203 void DeleteWindowViewport(Window *w)
204 {
205  delete w->viewport;
206  w->viewport = nullptr;
207 }
208 
219 void InitializeWindowViewport(Window *w, int x, int y,
220  int width, int height, std::variant<TileIndex, VehicleID> focus, ZoomLevel zoom)
221 {
222  assert(w->viewport == nullptr);
223 
224  ViewportData *vp = new ViewportData();
225 
226  vp->left = x + w->left;
227  vp->top = y + w->top;
228  vp->width = width;
229  vp->height = height;
230 
232 
233  vp->virtual_width = ScaleByZoom(width, zoom);
234  vp->virtual_height = ScaleByZoom(height, zoom);
235 
236  Point pt;
237 
238  if (std::holds_alternative<VehicleID>(focus)) {
239  const Vehicle *veh;
240 
241  vp->follow_vehicle = std::get<VehicleID>(focus);
242  veh = Vehicle::Get(vp->follow_vehicle);
243  pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
244  } else {
245  TileIndex tile = std::get<TileIndex>(focus);
246  if (tile == INVALID_TILE) {
247  /* No tile? Use center of main viewport. */
248  const Window *mw = GetMainWindow();
249 
250  /* center on same place as main window (zoom is maximum, no adjustment needed) */
251  pt.x = mw->viewport->scrollpos_x + mw->viewport->virtual_width / 2;
252  pt.x -= vp->virtual_width / 2;
253  pt.y = mw->viewport->scrollpos_y + mw->viewport->virtual_height / 2;
254  pt.y -= vp->virtual_height / 2;
255  } else {
256  x = TileX(tile) * TILE_SIZE;
257  y = TileY(tile) * TILE_SIZE;
258  pt = MapXYZToViewport(vp, x, y, GetSlopePixelZ(x, y));
259  }
261  }
262 
263  vp->scrollpos_x = pt.x;
264  vp->scrollpos_y = pt.y;
265  vp->dest_scrollpos_x = pt.x;
266  vp->dest_scrollpos_y = pt.y;
267 
268  vp->overlay = nullptr;
269 
270  w->viewport = vp;
271  vp->virtual_left = 0;
272  vp->virtual_top = 0;
273 }
274 
275 static Point _vp_move_offs;
276 
277 static void DoSetViewportPosition(Window::IteratorToFront it, int left, int top, int width, int height)
278 {
279  for (; !it.IsEnd(); ++it) {
280  const Window *w = *it;
281  if (left + width > w->left &&
282  w->left + w->width > left &&
283  top + height > w->top &&
284  w->top + w->height > top) {
285 
286  if (left < w->left) {
287  DoSetViewportPosition(it, left, top, w->left - left, height);
288  DoSetViewportPosition(it, left + (w->left - left), top, width - (w->left - left), height);
289  return;
290  }
291 
292  if (left + width > w->left + w->width) {
293  DoSetViewportPosition(it, left, top, (w->left + w->width - left), height);
294  DoSetViewportPosition(it, left + (w->left + w->width - left), top, width - (w->left + w->width - left), height);
295  return;
296  }
297 
298  if (top < w->top) {
299  DoSetViewportPosition(it, left, top, width, (w->top - top));
300  DoSetViewportPosition(it, left, top + (w->top - top), width, height - (w->top - top));
301  return;
302  }
303 
304  if (top + height > w->top + w->height) {
305  DoSetViewportPosition(it, left, top, width, (w->top + w->height - top));
306  DoSetViewportPosition(it, left, top + (w->top + w->height - top), width, height - (w->top + w->height - top));
307  return;
308  }
309 
310  return;
311  }
312  }
313 
314  {
315  int xo = _vp_move_offs.x;
316  int yo = _vp_move_offs.y;
317 
318  if (abs(xo) >= width || abs(yo) >= height) {
319  /* fully_outside */
320  RedrawScreenRect(left, top, left + width, top + height);
321  return;
322  }
323 
324  GfxScroll(left, top, width, height, xo, yo);
325 
326  if (xo > 0) {
327  RedrawScreenRect(left, top, xo + left, top + height);
328  left += xo;
329  width -= xo;
330  } else if (xo < 0) {
331  RedrawScreenRect(left + width + xo, top, left + width, top + height);
332  width += xo;
333  }
334 
335  if (yo > 0) {
336  RedrawScreenRect(left, top, width + left, top + yo);
337  } else if (yo < 0) {
338  RedrawScreenRect(left, top + height + yo, width + left, top + height);
339  }
340  }
341 }
342 
343 static void SetViewportPosition(Window *w, int x, int y)
344 {
345  Viewport *vp = w->viewport;
346  int old_left = vp->virtual_left;
347  int old_top = vp->virtual_top;
348  int i;
349  int left, top, width, height;
350 
351  vp->virtual_left = x;
352  vp->virtual_top = y;
353 
354  /* Viewport is bound to its left top corner, so it must be rounded down (UnScaleByZoomLower)
355  * else glitch described in FS#1412 will happen (offset by 1 pixel with zoom level > NORMAL)
356  */
357  old_left = UnScaleByZoomLower(old_left, vp->zoom);
358  old_top = UnScaleByZoomLower(old_top, vp->zoom);
359  x = UnScaleByZoomLower(x, vp->zoom);
360  y = UnScaleByZoomLower(y, vp->zoom);
361 
362  old_left -= x;
363  old_top -= y;
364 
365  if (old_top == 0 && old_left == 0) return;
366 
367  _vp_move_offs.x = old_left;
368  _vp_move_offs.y = old_top;
369 
370  left = vp->left;
371  top = vp->top;
372  width = vp->width;
373  height = vp->height;
374 
375  if (left < 0) {
376  width += left;
377  left = 0;
378  }
379 
380  i = left + width - _screen.width;
381  if (i >= 0) width -= i;
382 
383  if (width > 0) {
384  if (top < 0) {
385  height += top;
386  top = 0;
387  }
388 
389  i = top + height - _screen.height;
390  if (i >= 0) height -= i;
391 
392  if (height > 0) {
394  ++it;
395  DoSetViewportPosition(it, left, top, width, height);
396  }
397  }
398 }
399 
408 Viewport *IsPtInWindowViewport(const Window *w, int x, int y)
409 {
410  Viewport *vp = w->viewport;
411 
412  if (vp != nullptr &&
413  IsInsideMM(x, vp->left, vp->left + vp->width) &&
414  IsInsideMM(y, vp->top, vp->top + vp->height))
415  return vp;
416 
417  return nullptr;
418 }
419 
432 Point TranslateXYToTileCoord(const Viewport *vp, int x, int y, bool clamp_to_map)
433 {
434  if (!IsInsideBS(x, vp->left, vp->width) || !IsInsideBS(y, vp->top, vp->height)) {
435  Point pt = { -1, -1 };
436  return pt;
437  }
438 
439  return InverseRemapCoords2(
440  ScaleByZoom(x - vp->left, vp->zoom) + vp->virtual_left,
441  ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top, clamp_to_map);
442 }
443 
444 /* When used for zooming, check area below current coordinates (x,y)
445  * and return the tile of the zoomed out/in position (zoom_x, zoom_y)
446  * when you just want the tile, make x = zoom_x and y = zoom_y */
447 static Point GetTileFromScreenXY(int x, int y, int zoom_x, int zoom_y)
448 {
449  Window *w;
450  Viewport *vp;
451  Point pt;
452 
453  if ( (w = FindWindowFromPt(x, y)) != nullptr &&
454  (vp = IsPtInWindowViewport(w, x, y)) != nullptr)
455  return TranslateXYToTileCoord(vp, zoom_x, zoom_y);
456 
457  pt.y = pt.x = -1;
458  return pt;
459 }
460 
461 Point GetTileBelowCursor()
462 {
463  return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, _cursor.pos.x, _cursor.pos.y);
464 }
465 
466 
467 Point GetTileZoomCenterWindow(bool in, Window * w)
468 {
469  int x, y;
470  Viewport *vp = w->viewport;
471 
472  if (in) {
473  x = ((_cursor.pos.x - vp->left) >> 1) + (vp->width >> 2);
474  y = ((_cursor.pos.y - vp->top) >> 1) + (vp->height >> 2);
475  } else {
476  x = vp->width - (_cursor.pos.x - vp->left);
477  y = vp->height - (_cursor.pos.y - vp->top);
478  }
479  /* Get the tile below the cursor and center on the zoomed-out center */
480  return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, x + vp->left, y + vp->top);
481 }
482 
491 void HandleZoomMessage(Window *w, const Viewport *vp, WidgetID widget_zoom_in, WidgetID widget_zoom_out)
492 {
493  w->SetWidgetDisabledState(widget_zoom_in, vp->zoom <= _settings_client.gui.zoom_min);
494  w->SetWidgetDirty(widget_zoom_in);
495 
496  w->SetWidgetDisabledState(widget_zoom_out, vp->zoom >= _settings_client.gui.zoom_max);
497  w->SetWidgetDirty(widget_zoom_out);
498 }
499 
512 static void AddTileSpriteToDraw(SpriteID image, PaletteID pal, int32_t x, int32_t y, int z, const SubSprite *sub = nullptr, int extra_offs_x = 0, int extra_offs_y = 0)
513 {
514  assert((image & SPRITE_MASK) < MAX_SPRITES);
515 
516  TileSpriteToDraw &ts = _vd.tile_sprites_to_draw.emplace_back();
517  ts.image = image;
518  ts.pal = pal;
519  ts.sub = sub;
520  Point pt = RemapCoords(x, y, z);
521  ts.x = pt.x + extra_offs_x;
522  ts.y = pt.y + extra_offs_y;
523 }
524 
537 static void AddChildSpriteToFoundation(SpriteID image, PaletteID pal, const SubSprite *sub, FoundationPart foundation_part, int extra_offs_x, int extra_offs_y)
538 {
539  assert(IsInsideMM(foundation_part, 0, FOUNDATION_PART_END));
540  assert(_vd.foundation[foundation_part] != -1);
541  Point offs = _vd.foundation_offset[foundation_part];
542 
543  /* Change the active ChildSprite list to the one of the foundation */
544  int *old_child = _vd.last_child;
545  _vd.last_child = _vd.last_foundation_child[foundation_part];
546 
547  AddChildSpriteScreen(image, pal, offs.x + extra_offs_x, offs.y + extra_offs_y, false, sub, false, false);
548 
549  /* Switch back to last ChildSprite list */
550  _vd.last_child = old_child;
551 }
552 
566 void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32_t x, int32_t y, int z, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
567 {
568  /* Switch to first foundation part, if no foundation was drawn */
570 
571  if (_vd.foundation[_vd.foundation_part] != -1) {
572  Point pt = RemapCoords(x, y, z);
573  AddChildSpriteToFoundation(image, pal, sub, _vd.foundation_part, pt.x + extra_offs_x * ZOOM_LVL_BASE, pt.y + extra_offs_y * ZOOM_LVL_BASE);
574  } else {
575  AddTileSpriteToDraw(image, pal, _cur_ti.x + x, _cur_ti.y + y, _cur_ti.z + z, sub, extra_offs_x * ZOOM_LVL_BASE, extra_offs_y * ZOOM_LVL_BASE);
576  }
577 }
578 
589 void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
590 {
591  DrawGroundSpriteAt(image, pal, 0, 0, 0, sub, extra_offs_x, extra_offs_y);
592 }
593 
601 void OffsetGroundSprite(int x, int y)
602 {
603  /* Switch to next foundation part */
604  switch (_vd.foundation_part) {
607  break;
610  break;
611  default: NOT_REACHED();
612  }
613 
614  /* _vd.last_child == nullptr if foundation sprite was clipped by the viewport bounds */
615  if (_vd.last_child != nullptr) _vd.foundation[_vd.foundation_part] = (uint)_vd.parent_sprites_to_draw.size() - 1;
616 
617  _vd.foundation_offset[_vd.foundation_part].x = x * ZOOM_LVL_BASE;
618  _vd.foundation_offset[_vd.foundation_part].y = y * ZOOM_LVL_BASE;
619  _vd.last_foundation_child[_vd.foundation_part] = _vd.last_child;
620 }
621 
633 static void AddCombinedSprite(SpriteID image, PaletteID pal, int x, int y, int z, const SubSprite *sub)
634 {
635  Point pt = RemapCoords(x, y, z);
636  const Sprite *spr = GetSprite(image & SPRITE_MASK, SpriteType::Normal);
637 
638  if (pt.x + spr->x_offs >= _vd.dpi.left + _vd.dpi.width ||
639  pt.x + spr->x_offs + spr->width <= _vd.dpi.left ||
640  pt.y + spr->y_offs >= _vd.dpi.top + _vd.dpi.height ||
641  pt.y + spr->y_offs + spr->height <= _vd.dpi.top)
642  return;
643 
644  const ParentSpriteToDraw &pstd = _vd.parent_sprites_to_draw.back();
645  AddChildSpriteScreen(image, pal, pt.x - pstd.left, pt.y - pstd.top, false, sub, false);
646 }
647 
673 void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
674 {
675  int32_t left, right, top, bottom;
676 
677  assert((image & SPRITE_MASK) < MAX_SPRITES);
678 
679  /* make the sprites transparent with the right palette */
680  if (transparent) {
683  }
684 
686  AddCombinedSprite(image, pal, x, y, z, sub);
687  return;
688  }
689 
690  _vd.last_child = nullptr;
691 
692  Point pt = RemapCoords(x, y, z);
693  int tmp_left, tmp_top, tmp_x = pt.x, tmp_y = pt.y;
694 
695  /* Compute screen extents of sprite */
696  if (image == SPR_EMPTY_BOUNDING_BOX) {
697  left = tmp_left = RemapCoords(x + w , y + bb_offset_y, z + bb_offset_z).x;
698  right = RemapCoords(x + bb_offset_x, y + h , z + bb_offset_z).x + 1;
699  top = tmp_top = RemapCoords(x + bb_offset_x, y + bb_offset_y, z + dz ).y;
700  bottom = RemapCoords(x + w , y + h , z + bb_offset_z).y + 1;
701  } else {
702  const Sprite *spr = GetSprite(image & SPRITE_MASK, SpriteType::Normal);
703  left = tmp_left = (pt.x += spr->x_offs);
704  right = (pt.x + spr->width );
705  top = tmp_top = (pt.y += spr->y_offs);
706  bottom = (pt.y + spr->height);
707  }
708 
709  if (_draw_bounding_boxes && (image != SPR_EMPTY_BOUNDING_BOX)) {
710  /* Compute maximal extents of sprite and its bounding box */
711  left = std::min(left , RemapCoords(x + w , y + bb_offset_y, z + bb_offset_z).x);
712  right = std::max(right , RemapCoords(x + bb_offset_x, y + h , z + bb_offset_z).x + 1);
713  top = std::min(top , RemapCoords(x + bb_offset_x, y + bb_offset_y, z + dz ).y);
714  bottom = std::max(bottom, RemapCoords(x + w , y + h , z + bb_offset_z).y + 1);
715  }
716 
717  /* Do not add the sprite to the viewport, if it is outside */
718  if (left >= _vd.dpi.left + _vd.dpi.width ||
719  right <= _vd.dpi.left ||
720  top >= _vd.dpi.top + _vd.dpi.height ||
721  bottom <= _vd.dpi.top) {
722  return;
723  }
724 
725  ParentSpriteToDraw &ps = _vd.parent_sprites_to_draw.emplace_back();
726  ps.x = tmp_x;
727  ps.y = tmp_y;
728 
729  ps.left = tmp_left;
730  ps.top = tmp_top;
731 
732  ps.image = image;
733  ps.pal = pal;
734  ps.sub = sub;
735  ps.xmin = x + bb_offset_x;
736  ps.xmax = x + std::max(bb_offset_x, w) - 1;
737 
738  ps.ymin = y + bb_offset_y;
739  ps.ymax = y + std::max(bb_offset_y, h) - 1;
740 
741  ps.zmin = z + bb_offset_z;
742  ps.zmax = z + std::max(bb_offset_z, dz) - 1;
743 
744  ps.first_child = -1;
745 
746  _vd.last_child = &ps.first_child;
747 
749 }
750 
770 {
771  assert(_vd.combine_sprites == SPRITE_COMBINE_NONE);
773 }
774 
780 {
781  assert(_vd.combine_sprites != SPRITE_COMBINE_NONE);
783 }
784 
794 static bool IsInRangeInclusive(int begin, int end, int check)
795 {
796  if (begin > end) Swap(begin, end);
797  return begin <= check && check <= end;
798 }
799 
806 bool IsInsideRotatedRectangle(int x, int y)
807 {
808  int dist_a = (_thd.size.x + _thd.size.y); // Rotated coordinate system for selected rectangle.
809  int dist_b = (_thd.size.x - _thd.size.y); // We don't have to divide by 2. It's all relative!
810  int a = ((x - _thd.pos.x) + (y - _thd.pos.y)); // Rotated coordinate system for the point under scrutiny.
811  int b = ((x - _thd.pos.x) - (y - _thd.pos.y));
812 
813  /* Check if a and b are between 0 and dist_a or dist_b respectively. */
814  return IsInRangeInclusive(dist_a, 0, a) && IsInRangeInclusive(dist_b, 0, b);
815 }
816 
829 void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool transparent, const SubSprite *sub, bool scale, bool relative)
830 {
831  assert((image & SPRITE_MASK) < MAX_SPRITES);
832 
833  /* If the ParentSprite was clipped by the viewport bounds, do not draw the ChildSprites either */
834  if (_vd.last_child == nullptr) return;
835 
836  /* make the sprites transparent with the right palette */
837  if (transparent) {
840  }
841 
842  *_vd.last_child = (uint)_vd.child_screen_sprites_to_draw.size();
843 
844  ChildScreenSpriteToDraw &cs = _vd.child_screen_sprites_to_draw.emplace_back();
845  cs.image = image;
846  cs.pal = pal;
847  cs.sub = sub;
848  cs.x = scale ? x * ZOOM_LVL_BASE : x;
849  cs.y = scale ? y * ZOOM_LVL_BASE : y;
850  cs.relative = relative;
851  cs.next = -1;
852 
853  /* Append the sprite to the active ChildSprite list.
854  * If the active ParentSprite is a foundation, update last_foundation_child as well.
855  * Note: ChildSprites of foundations are NOT sequential in the vector, as selection sprites are added at last. */
856  if (_vd.last_foundation_child[0] == _vd.last_child) _vd.last_foundation_child[0] = &cs.next;
857  if (_vd.last_foundation_child[1] == _vd.last_child) _vd.last_foundation_child[1] = &cs.next;
858  _vd.last_child = &cs.next;
859 }
860 
861 static void AddStringToDraw(int x, int y, StringID string, Colours colour, uint16_t width)
862 {
863  assert(width != 0);
864  StringSpriteToDraw &ss = _vd.string_sprites_to_draw.emplace_back();
865  ss.string = GetString(string);
866  ss.string_id = string;
867  ss.x = x;
868  ss.y = y;
869  ss.width = width;
870  ss.colour = colour;
871 }
872 
873 
887 static void DrawSelectionSprite(SpriteID image, PaletteID pal, const TileInfo *ti, int z_offset, FoundationPart foundation_part, int extra_offs_x = 0, int extra_offs_y = 0)
888 {
889  /* FIXME: This is not totally valid for some autorail highlights that extend over the edges of the tile. */
890  if (_vd.foundation[foundation_part] == -1) {
891  /* draw on real ground */
892  AddTileSpriteToDraw(image, pal, ti->x, ti->y, ti->z + z_offset, nullptr, extra_offs_x, extra_offs_y);
893  } else {
894  /* draw on top of foundation */
895  AddChildSpriteToFoundation(image, pal, nullptr, foundation_part, extra_offs_x, extra_offs_y - z_offset * ZOOM_LVL_BASE);
896  }
897 }
898 
905 static void DrawTileSelectionRect(const TileInfo *ti, PaletteID pal)
906 {
907  if (!IsValidTile(ti->tile)) return;
908 
909  SpriteID sel;
910  if (IsHalftileSlope(ti->tileh)) {
911  Corner halftile_corner = GetHalftileSlopeCorner(ti->tileh);
912  SpriteID sel2 = SPR_HALFTILE_SELECTION_FLAT + halftile_corner;
914 
915  Corner opposite_corner = OppositeCorner(halftile_corner);
916  if (IsSteepSlope(ti->tileh)) {
917  sel = SPR_HALFTILE_SELECTION_DOWN;
918  } else {
919  sel = ((ti->tileh & SlopeWithOneCornerRaised(opposite_corner)) != 0 ? SPR_HALFTILE_SELECTION_UP : SPR_HALFTILE_SELECTION_FLAT);
920  }
921  sel += opposite_corner;
922  } else {
923  sel = SPR_SELECT_TILE + SlopeToSpriteOffset(ti->tileh);
924  }
926 }
927 
928 static bool IsPartOfAutoLine(int px, int py)
929 {
930  px -= _thd.selstart.x;
931  py -= _thd.selstart.y;
932 
933  if ((_thd.drawstyle & HT_DRAG_MASK) != HT_LINE) return false;
934 
935  switch (_thd.drawstyle & HT_DIR_MASK) {
936  case HT_DIR_X: return py == 0; // x direction
937  case HT_DIR_Y: return px == 0; // y direction
938  case HT_DIR_HU: return px == -py || px == -py - 16; // horizontal upper
939  case HT_DIR_HL: return px == -py || px == -py + 16; // horizontal lower
940  case HT_DIR_VL: return px == py || px == py + 16; // vertical left
941  case HT_DIR_VR: return px == py || px == py - 16; // vertical right
942  default:
943  NOT_REACHED();
944  }
945 }
946 
947 /* [direction][side] */
948 static const HighLightStyle _autorail_type[6][2] = {
949  { HT_DIR_X, HT_DIR_X },
950  { HT_DIR_Y, HT_DIR_Y },
951  { HT_DIR_HU, HT_DIR_HL },
952  { HT_DIR_HL, HT_DIR_HU },
953  { HT_DIR_VL, HT_DIR_VR },
954  { HT_DIR_VR, HT_DIR_VL }
955 };
956 
957 #include "table/autorail.h"
958 
965 static void DrawAutorailSelection(const TileInfo *ti, uint autorail_type)
966 {
967  SpriteID image;
968  PaletteID pal;
969  int offset;
970 
971  FoundationPart foundation_part = FOUNDATION_PART_NORMAL;
972  Slope autorail_tileh = RemoveHalftileSlope(ti->tileh);
973  if (IsHalftileSlope(ti->tileh)) {
974  static const uint _lower_rail[4] = { 5U, 2U, 4U, 3U };
975  Corner halftile_corner = GetHalftileSlopeCorner(ti->tileh);
976  if (autorail_type != _lower_rail[halftile_corner]) {
977  foundation_part = FOUNDATION_PART_HALFTILE;
978  /* Here we draw the highlights of the "three-corners-raised"-slope. That looks ok to me. */
979  autorail_tileh = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));
980  }
981  }
982 
983  offset = _AutorailTilehSprite[autorail_tileh][autorail_type];
984  if (offset >= 0) {
985  image = SPR_AUTORAIL_BASE + offset;
986  pal = PAL_NONE;
987  } else {
988  image = SPR_AUTORAIL_BASE - offset;
989  pal = PALETTE_SEL_TILE_RED;
990  }
991 
992  DrawSelectionSprite(image, _thd.make_square_red ? PALETTE_SEL_TILE_RED : pal, ti, 7, foundation_part);
993 }
994 
995 enum TileHighlightType {
996  THT_NONE,
997  THT_WHITE,
998  THT_BLUE,
999  THT_RED,
1000 };
1001 
1005 
1011 static TileHighlightType GetTileHighlightType(TileIndex t)
1012 {
1013  if (_viewport_highlight_station != nullptr) {
1014  if (IsTileType(t, MP_STATION) && GetStationIndex(t) == _viewport_highlight_station->index) return THT_WHITE;
1015  if (_viewport_highlight_station->TileIsInCatchment(t)) return THT_BLUE;
1016  }
1017  if (_viewport_highlight_waypoint != nullptr) {
1018  if (IsTileType(t, MP_STATION) && GetStationIndex(t) == _viewport_highlight_waypoint->index) return THT_BLUE;
1019  }
1020 
1021  if (_viewport_highlight_town != nullptr) {
1022  if (IsTileType(t, MP_HOUSE)) {
1024  TileHighlightType type = THT_RED;
1025  for (const Station *st : _viewport_highlight_town->stations_near) {
1026  if (st->owner != _current_company) continue;
1027  if (st->TileIsInCatchment(t)) return THT_BLUE;
1028  }
1029  return type;
1030  }
1031  } else if (IsTileType(t, MP_STATION)) {
1032  for (const Station *st : _viewport_highlight_town->stations_near) {
1033  if (st->owner != _current_company) continue;
1034  if (GetStationIndex(t) == st->index) return THT_WHITE;
1035  }
1036  }
1037  }
1038 
1039  return THT_NONE;
1040 }
1041 
1047 static void DrawTileHighlightType(const TileInfo *ti, TileHighlightType tht)
1048 {
1049  switch (tht) {
1050  default:
1051  case THT_NONE: break;
1052  case THT_WHITE: DrawTileSelectionRect(ti, PAL_NONE); break;
1053  case THT_BLUE: DrawTileSelectionRect(ti, PALETTE_SEL_TILE_BLUE); break;
1054  case THT_RED: DrawTileSelectionRect(ti, PALETTE_SEL_TILE_RED); break;
1055  }
1056 }
1057 
1063 {
1064  /* Going through cases in order of computational time. */
1065 
1066  if (_town_local_authority_kdtree.Count() == 0) return;
1067 
1068  /* Tile belongs to town regardless of distance from town. */
1069  if (GetTileType(ti->tile) == MP_HOUSE) {
1070  if (!Town::GetByTile(ti->tile)->show_zone) return;
1071 
1073  return;
1074  }
1075 
1076  /* If the closest town in the highlighted list is far, we can stop searching. */
1077  TownID tid = _town_local_authority_kdtree.FindNearest(TileX(ti->tile), TileY(ti->tile));
1078  Town *closest_highlighted_town = Town::Get(tid);
1079 
1080  if (DistanceManhattan(ti->tile, closest_highlighted_town->xy) >= _settings_game.economy.dist_local_authority) return;
1081 
1082  /* Tile is inside of the local autrhority distance of a highlighted town,
1083  but it is possible that a non-highlighted town is even closer. */
1085 
1086  if (closest_town->show_zone) {
1088  }
1089 
1090 }
1091 
1096 static void DrawTileSelection(const TileInfo *ti)
1097 {
1098  /* Highlight tiles insede local authority of selected towns. */
1100 
1101  /* Draw a red error square? */
1102  bool is_redsq = _thd.redsq == ti->tile;
1104 
1105  TileHighlightType tht = GetTileHighlightType(ti->tile);
1106  DrawTileHighlightType(ti, tht);
1107 
1108  /* No tile selection active? */
1109  if ((_thd.drawstyle & HT_DRAG_MASK) == HT_NONE) return;
1110 
1111  if (_thd.diagonal) { // We're drawing a 45 degrees rotated (diagonal) rectangle
1112  if (IsInsideRotatedRectangle((int)ti->x, (int)ti->y)) goto draw_inner;
1113  return;
1114  }
1115 
1116  /* Inside the inner area? */
1117  if (IsInsideBS(ti->x, _thd.pos.x, _thd.size.x) &&
1118  IsInsideBS(ti->y, _thd.pos.y, _thd.size.y)) {
1119 draw_inner:
1120  if (_thd.drawstyle & HT_RECT) {
1121  if (!is_redsq) DrawTileSelectionRect(ti, _thd.make_square_red ? PALETTE_SEL_TILE_RED : PAL_NONE);
1122  } else if (_thd.drawstyle & HT_POINT) {
1123  /* Figure out the Z coordinate for the single dot. */
1124  int z = 0;
1125  FoundationPart foundation_part = FOUNDATION_PART_NORMAL;
1126  if (ti->tileh & SLOPE_N) {
1127  z += TILE_HEIGHT;
1129  }
1130  if (IsHalftileSlope(ti->tileh)) {
1131  Corner halftile_corner = GetHalftileSlopeCorner(ti->tileh);
1132  if ((halftile_corner == CORNER_W) || (halftile_corner == CORNER_E)) z += TILE_HEIGHT;
1133  if (halftile_corner != CORNER_S) {
1134  foundation_part = FOUNDATION_PART_HALFTILE;
1135  if (IsSteepSlope(ti->tileh)) z -= TILE_HEIGHT;
1136  }
1137  }
1138  DrawSelectionSprite(SPR_DOT, PAL_NONE, ti, z, foundation_part);
1139  } else if (_thd.drawstyle & HT_RAIL) {
1140  /* autorail highlight piece under cursor */
1141  HighLightStyle type = _thd.drawstyle & HT_DIR_MASK;
1142  assert(type < HT_DIR_END);
1143  DrawAutorailSelection(ti, _autorail_type[type][0]);
1144  } else if (IsPartOfAutoLine(ti->x, ti->y)) {
1145  /* autorail highlighting long line */
1146  HighLightStyle dir = _thd.drawstyle & HT_DIR_MASK;
1147  uint side;
1148 
1149  if (dir == HT_DIR_X || dir == HT_DIR_Y) {
1150  side = 0;
1151  } else {
1152  TileIndex start = TileVirtXY(_thd.selstart.x, _thd.selstart.y);
1153  side = Delta(Delta(TileX(start), TileX(ti->tile)), Delta(TileY(start), TileY(ti->tile)));
1154  }
1155 
1156  DrawAutorailSelection(ti, _autorail_type[dir][side]);
1157  }
1158  return;
1159  }
1160 
1161  /* Check if it's inside the outer area? */
1162  if (!is_redsq && (tht == THT_NONE || tht == THT_RED) && _thd.outersize.x > 0 &&
1163  IsInsideBS(ti->x, _thd.pos.x + _thd.offs.x, _thd.size.x + _thd.outersize.x) &&
1164  IsInsideBS(ti->y, _thd.pos.y + _thd.offs.y, _thd.size.y + _thd.outersize.y)) {
1165  /* Draw a blue rect. */
1167  return;
1168  }
1169 }
1170 
1177 static int GetViewportY(Point tile)
1178 {
1179  /* Each increment in X or Y direction moves down by half a tile, i.e. TILE_PIXELS / 2. */
1180  return (tile.y * (int)(TILE_PIXELS / 2) + tile.x * (int)(TILE_PIXELS / 2) - TilePixelHeightOutsideMap(tile.x, tile.y)) << ZOOM_LVL_SHIFT;
1181 }
1182 
1187 {
1188  assert(_vd.dpi.top <= _vd.dpi.top + _vd.dpi.height);
1189  assert(_vd.dpi.left <= _vd.dpi.left + _vd.dpi.width);
1190 
1191  Point upper_left = InverseRemapCoords(_vd.dpi.left, _vd.dpi.top);
1192  Point upper_right = InverseRemapCoords(_vd.dpi.left + _vd.dpi.width, _vd.dpi.top);
1193 
1194  /* Transformations between tile coordinates and viewport rows/columns: See vp_column_row
1195  * column = y - x
1196  * row = x + y
1197  * x = (row - column) / 2
1198  * y = (row + column) / 2
1199  * Note: (row, columns) pairs are only valid, if they are both even or both odd.
1200  */
1201 
1202  /* Columns overlap with neighbouring columns by a half tile.
1203  * - Left column is column of upper_left (rounded down) and one column to the left.
1204  * - Right column is column of upper_right (rounded up) and one column to the right.
1205  * Note: Integer-division does not round down for negative numbers, so ensure rounding with another increment/decrement.
1206  */
1207  int left_column = (upper_left.y - upper_left.x) / (int)TILE_SIZE - 2;
1208  int right_column = (upper_right.y - upper_right.x) / (int)TILE_SIZE + 2;
1209 
1210  int potential_bridge_height = ZOOM_LVL_BASE * TILE_HEIGHT * _settings_game.construction.max_bridge_height;
1211 
1212  /* Rows overlap with neighbouring rows by a half tile.
1213  * The first row that could possibly be visible is the row above upper_left (if it is at height 0).
1214  * Due to integer-division not rounding down for negative numbers, we need another decrement.
1215  */
1216  int row = (upper_left.x + upper_left.y) / (int)TILE_SIZE - 2;
1217  bool last_row = false;
1218  for (; !last_row; row++) {
1219  last_row = true;
1220  for (int column = left_column; column <= right_column; column++) {
1221  /* Valid row/column? */
1222  if ((row + column) % 2 != 0) continue;
1223 
1224  Point tilecoord;
1225  tilecoord.x = (row - column) / 2;
1226  tilecoord.y = (row + column) / 2;
1227  assert(column == tilecoord.y - tilecoord.x);
1228  assert(row == tilecoord.y + tilecoord.x);
1229 
1230  TileType tile_type;
1231  _cur_ti.x = tilecoord.x * TILE_SIZE;
1232  _cur_ti.y = tilecoord.y * TILE_SIZE;
1233 
1234  if (IsInsideBS(tilecoord.x, 0, Map::SizeX()) && IsInsideBS(tilecoord.y, 0, Map::SizeY())) {
1235  /* This includes the south border at Map::MaxX / Map::MaxY. When terraforming we still draw tile selections there. */
1236  _cur_ti.tile = TileXY(tilecoord.x, tilecoord.y);
1237  tile_type = GetTileType(_cur_ti.tile);
1238  } else {
1239  _cur_ti.tile = INVALID_TILE;
1240  tile_type = MP_VOID;
1241  }
1242 
1243  if (tile_type != MP_VOID) {
1244  /* We are inside the map => paint landscape. */
1245  _cur_ti.tileh = GetTilePixelSlope(_cur_ti.tile, &_cur_ti.z);
1246  } else {
1247  /* We are outside the map => paint black. */
1248  _cur_ti.tileh = GetTilePixelSlopeOutsideMap(tilecoord.x, tilecoord.y, &_cur_ti.z);
1249  }
1250 
1251  int viewport_y = GetViewportY(tilecoord);
1252 
1253  if (viewport_y + MAX_TILE_EXTENT_BOTTOM < _vd.dpi.top) {
1254  /* The tile in this column is not visible yet.
1255  * Tiles in other columns may be visible, but we need more rows in any case. */
1256  last_row = false;
1257  continue;
1258  }
1259 
1260  int min_visible_height = viewport_y - (_vd.dpi.top + _vd.dpi.height);
1261  bool tile_visible = min_visible_height <= 0;
1262 
1263  if (tile_type != MP_VOID) {
1264  /* Is tile with buildings visible? */
1265  if (min_visible_height < MAX_TILE_EXTENT_TOP) tile_visible = true;
1266 
1267  if (IsBridgeAbove(_cur_ti.tile)) {
1268  /* Is the bridge visible? */
1269  TileIndex bridge_tile = GetNorthernBridgeEnd(_cur_ti.tile);
1270  int bridge_height = ZOOM_LVL_BASE * (GetBridgePixelHeight(bridge_tile) - TilePixelHeight(_cur_ti.tile));
1271  if (min_visible_height < bridge_height + MAX_TILE_EXTENT_TOP) tile_visible = true;
1272  }
1273 
1274  /* Would a higher bridge on a more southern tile be visible?
1275  * If yes, we need to loop over more rows to possibly find one. */
1276  if (min_visible_height < potential_bridge_height + MAX_TILE_EXTENT_TOP) last_row = false;
1277  } else {
1278  /* Outside of map. If we are on the north border of the map, there may still be a bridge visible,
1279  * so we need to loop over more rows to possibly find one. */
1280  if ((tilecoord.x <= 0 || tilecoord.y <= 0) && min_visible_height < potential_bridge_height + MAX_TILE_EXTENT_TOP) last_row = false;
1281  }
1282 
1283  if (tile_visible) {
1284  last_row = false;
1286  _vd.foundation[0] = -1;
1287  _vd.foundation[1] = -1;
1288  _vd.last_foundation_child[0] = nullptr;
1289  _vd.last_foundation_child[1] = nullptr;
1290 
1291  _tile_type_procs[tile_type]->draw_tile_proc(&_cur_ti);
1292  if (_cur_ti.tile != INVALID_TILE) DrawTileSelection(&_cur_ti);
1293  }
1294  }
1295  }
1296 }
1297 
1308 void ViewportAddString(const DrawPixelInfo *dpi, ZoomLevel small_from, const ViewportSign *sign, StringID string_normal, StringID string_small, StringID string_small_shadow, Colours colour)
1309 {
1310  bool small = dpi->zoom >= small_from;
1311 
1312  int left = dpi->left;
1313  int top = dpi->top;
1314  int right = left + dpi->width;
1315  int bottom = top + dpi->height;
1316 
1317  int sign_height = ScaleByZoom(WidgetDimensions::scaled.fullbevel.top + GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.fullbevel.bottom, dpi->zoom);
1318  int sign_half_width = ScaleByZoom((small ? sign->width_small : sign->width_normal) / 2, dpi->zoom);
1319 
1320  if (bottom < sign->top ||
1321  top > sign->top + sign_height ||
1322  right < sign->center - sign_half_width ||
1323  left > sign->center + sign_half_width) {
1324  return;
1325  }
1326 
1327  if (!small) {
1328  AddStringToDraw(sign->center - sign_half_width, sign->top, string_normal, colour, sign->width_normal);
1329  } else {
1330  int shadow_offset = 0;
1331  if (string_small_shadow != STR_NULL) {
1332  shadow_offset = 4;
1333  AddStringToDraw(sign->center - sign_half_width + shadow_offset, sign->top, string_small_shadow, INVALID_COLOUR, sign->width_small | 0x8000);
1334  }
1335  AddStringToDraw(sign->center - sign_half_width, sign->top - shadow_offset, string_small, colour, sign->width_small | 0x8000);
1336  }
1337 }
1338 
1339 static Rect ExpandRectWithViewportSignMargins(Rect r, ZoomLevel zoom)
1340 {
1341  /* Pessimistically always use normal font, but also assume small font is never larger in either dimension */
1342  const int fh = GetCharacterHeight(FS_NORMAL);
1343  const int max_tw = _viewport_sign_maxwidth / 2 + 1;
1344  const int expand_y = ScaleByZoom(WidgetDimensions::scaled.fullbevel.top + fh + WidgetDimensions::scaled.fullbevel.bottom, zoom);
1345  const int expand_x = ScaleByZoom(WidgetDimensions::scaled.fullbevel.left + max_tw + WidgetDimensions::scaled.fullbevel.right, zoom);
1346 
1347  r.left -= expand_x;
1348  r.right += expand_x;
1349  r.top -= expand_y;
1350  r.bottom += expand_y;
1351 
1352  return r;
1353 }
1354 
1355 static void ViewportAddKdtreeSigns(DrawPixelInfo *dpi)
1356 {
1357  Rect search_rect{ dpi->left, dpi->top, dpi->left + dpi->width, dpi->top + dpi->height };
1358  search_rect = ExpandRectWithViewportSignMargins(search_rect, dpi->zoom);
1359 
1360  bool show_stations = HasBit(_display_opt, DO_SHOW_STATION_NAMES) && _game_mode != GM_MENU;
1361  bool show_waypoints = HasBit(_display_opt, DO_SHOW_WAYPOINT_NAMES) && _game_mode != GM_MENU;
1362  bool show_towns = HasBit(_display_opt, DO_SHOW_TOWN_NAMES) && _game_mode != GM_MENU;
1363  bool show_signs = HasBit(_display_opt, DO_SHOW_SIGNS) && !IsInvisibilitySet(TO_SIGNS);
1364  bool show_competitors = HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS);
1365 
1366  /* Collect all the items first and draw afterwards, to ensure layering */
1367  std::vector<const BaseStation *> stations;
1368  std::vector<const Town *> towns;
1369  std::vector<const Sign *> signs;
1370 
1371  _viewport_sign_kdtree.FindContained(search_rect.left, search_rect.top, search_rect.right, search_rect.bottom, [&](const ViewportSignKdtreeItem & item) {
1372  switch (item.type) {
1373  case ViewportSignKdtreeItem::VKI_STATION: {
1374  if (!show_stations) break;
1375  const BaseStation *st = BaseStation::Get(item.id.station);
1376 
1377  /* Don't draw if station is owned by another company and competitor station names are hidden. Stations owned by none are never ignored. */
1378  if (!show_competitors && _local_company != st->owner && st->owner != OWNER_NONE) break;
1379 
1380  stations.push_back(st);
1381  break;
1382  }
1383 
1384  case ViewportSignKdtreeItem::VKI_WAYPOINT: {
1385  if (!show_waypoints) break;
1386  const BaseStation *st = BaseStation::Get(item.id.station);
1387 
1388  /* Don't draw if station is owned by another company and competitor station names are hidden. Stations owned by none are never ignored. */
1389  if (!show_competitors && _local_company != st->owner && st->owner != OWNER_NONE) break;
1390 
1391  stations.push_back(st);
1392  break;
1393  }
1394 
1395  case ViewportSignKdtreeItem::VKI_TOWN:
1396  if (!show_towns) break;
1397  towns.push_back(Town::Get(item.id.town));
1398  break;
1399 
1400  case ViewportSignKdtreeItem::VKI_SIGN: {
1401  if (!show_signs) break;
1402  const Sign *si = Sign::Get(item.id.sign);
1403 
1404  /* Don't draw if sign is owned by another company and competitor signs should be hidden.
1405  * Note: It is intentional that also signs owned by OWNER_NONE are hidden. Bankrupt
1406  * companies can leave OWNER_NONE signs after them. */
1407  if (!show_competitors && _local_company != si->owner && si->owner != OWNER_DEITY) break;
1408 
1409  signs.push_back(si);
1410  break;
1411  }
1412 
1413  default:
1414  NOT_REACHED();
1415  }
1416  });
1417 
1418  /* Layering order (bottom to top): Town names, signs, stations */
1419 
1420  for (const auto *t : towns) {
1421  SetDParam(0, t->index);
1422  SetDParam(1, t->cache.population);
1423  ViewportAddString(dpi, ZOOM_LVL_OUT_16X, &t->cache.sign,
1424  _settings_client.gui.population_in_label ? STR_VIEWPORT_TOWN_POP : STR_VIEWPORT_TOWN,
1425  STR_VIEWPORT_TOWN_TINY_WHITE, STR_VIEWPORT_TOWN_TINY_BLACK);
1426  }
1427 
1428  /* Do not draw signs nor station names if they are set invisible */
1429  if (IsInvisibilitySet(TO_SIGNS)) return;
1430 
1431  for (const auto *si : signs) {
1432  SetDParam(0, si->index);
1433  ViewportAddString(dpi, ZOOM_LVL_OUT_16X, &si->sign,
1434  STR_WHITE_SIGN,
1435  (IsTransparencySet(TO_SIGNS) || si->owner == OWNER_DEITY) ? STR_VIEWPORT_SIGN_SMALL_WHITE : STR_VIEWPORT_SIGN_SMALL_BLACK, STR_NULL,
1436  (si->owner == OWNER_NONE) ? COLOUR_GREY : (si->owner == OWNER_DEITY ? INVALID_COLOUR : _company_colours[si->owner]));
1437  }
1438 
1439  for (const auto *st : stations) {
1440  SetDParam(0, st->index);
1441  SetDParam(1, st->facilities);
1442  if (Station::IsExpected(st)) {
1443  /* Station */
1444  ViewportAddString(dpi, ZOOM_LVL_OUT_16X, &st->sign,
1445  STR_VIEWPORT_STATION, STR_VIEWPORT_STATION_TINY, STR_NULL,
1446  (st->owner == OWNER_NONE || !st->IsInUse()) ? COLOUR_GREY : _company_colours[st->owner]);
1447  } else {
1448  /* Waypoint */
1449  ViewportAddString(dpi, ZOOM_LVL_OUT_16X, &st->sign,
1450  STR_VIEWPORT_WAYPOINT, STR_VIEWPORT_WAYPOINT_TINY, STR_NULL,
1451  (st->owner == OWNER_NONE || !st->IsInUse()) ? COLOUR_GREY : _company_colours[st->owner]);
1452  }
1453  }
1454 }
1455 
1456 
1464 void ViewportSign::UpdatePosition(int center, int top, StringID str, StringID str_small)
1465 {
1466  if (this->width_normal != 0) this->MarkDirty();
1467 
1468  this->top = top;
1469 
1470  std::string name = GetString(str);
1472  this->center = center;
1473 
1474  /* zoomed out version */
1475  if (str_small != STR_NULL) {
1476  name = GetString(str_small);
1477  }
1479 
1480  this->MarkDirty();
1481 }
1482 
1490 {
1491  Rect zoomlevels[ZOOM_LVL_END];
1492 
1493  for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
1494  /* FIXME: This doesn't switch to width_small when appropriate. */
1495  zoomlevels[zoom].left = this->center - ScaleByZoom(this->width_normal / 2 + 1, zoom);
1496  zoomlevels[zoom].top = this->top - ScaleByZoom(1, zoom);
1497  zoomlevels[zoom].right = this->center + ScaleByZoom(this->width_normal / 2 + 1, zoom);
1498  zoomlevels[zoom].bottom = this->top + ScaleByZoom(WidgetDimensions::scaled.fullbevel.top + GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.fullbevel.bottom + 1, zoom);
1499  }
1500 
1501  for (const Window *w : Window::Iterate()) {
1502  Viewport *vp = w->viewport;
1503  if (vp != nullptr && vp->zoom <= maxzoom) {
1504  assert(vp->width != 0);
1505  Rect &zl = zoomlevels[vp->zoom];
1506  MarkViewportDirty(vp, zl.left, zl.top, zl.right, zl.bottom);
1507  }
1508  }
1509 }
1510 
1511 static void ViewportDrawTileSprites(const TileSpriteToDrawVector *tstdv)
1512 {
1513  for (const TileSpriteToDraw &ts : *tstdv) {
1514  DrawSpriteViewport(ts.image, ts.pal, ts.x, ts.y, ts.sub);
1515  }
1516 }
1517 
1520 {
1521  return true;
1522 }
1523 
1525 static void ViewportSortParentSprites(ParentSpriteToSortVector *psdv)
1526 {
1527  if (psdv->size() < 2) return;
1528 
1529  /* We rely on sprites being, for the most part, already ordered.
1530  * So we don't need to move many of them and can keep track of their
1531  * order efficiently by using stack. We always move sprites to the front
1532  * of the current position, i.e. to the top of the stack.
1533  * Also use special constants to indicate sorting state without
1534  * adding extra fields to ParentSpriteToDraw structure.
1535  */
1536  const uint32_t ORDER_COMPARED = UINT32_MAX; // Sprite was compared but we still need to compare the ones preceding it
1537  const uint32_t ORDER_RETURNED = UINT32_MAX - 1; // Makr sorted sprite in case there are other occurrences of it in the stack
1538  std::stack<ParentSpriteToDraw *> sprite_order;
1539  uint32_t next_order = 0;
1540 
1541  std::forward_list<std::pair<int64_t, ParentSpriteToDraw *>> sprite_list; // We store sprites in a list sorted by xmin+ymin
1542 
1543  /* Initialize sprite list and order. */
1544  for (auto p = psdv->rbegin(); p != psdv->rend(); p++) {
1545  sprite_list.push_front(std::make_pair((*p)->xmin + (*p)->ymin, *p));
1546  sprite_order.push(*p);
1547  (*p)->order = next_order++;
1548  }
1549 
1550  sprite_list.sort();
1551 
1552  std::vector<ParentSpriteToDraw *> preceding; // Temporarily stores sprites that precede current and their position in the list
1553  auto preceding_prev = sprite_list.begin(); // Store iterator in case we need to delete a single preciding sprite
1554  auto out = psdv->begin(); // Iterator to output sorted sprites
1555 
1556  while (!sprite_order.empty()) {
1557 
1558  auto s = sprite_order.top();
1559  sprite_order.pop();
1560 
1561  /* Sprite is already sorted, ignore it. */
1562  if (s->order == ORDER_RETURNED) continue;
1563 
1564  /* Sprite was already compared, just need to output it. */
1565  if (s->order == ORDER_COMPARED) {
1566  *(out++) = s;
1567  s->order = ORDER_RETURNED;
1568  continue;
1569  }
1570 
1571  preceding.clear();
1572 
1573  /* We only need sprites with xmin <= s->xmax && ymin <= s->ymax && zmin <= s->zmax
1574  * So by iterating sprites with xmin + ymin <= s->xmax + s->ymax
1575  * we get all we need and some more that we filter out later.
1576  * We don't include zmin into the sum as there are usually more neighbors on x and y than z
1577  * so including it will actually increase the amount of false positives.
1578  * Also min coordinates can be > max so using max(xmin, xmax) + max(ymin, ymax)
1579  * to ensure that we iterate the current sprite as we need to remove it from the list.
1580  */
1581  auto ssum = std::max(s->xmax, s->xmin) + std::max(s->ymax, s->ymin);
1582  auto prev = sprite_list.before_begin();
1583  auto x = sprite_list.begin();
1584  while (x != sprite_list.end() && ((*x).first <= ssum)) {
1585  auto p = (*x).second;
1586  if (p == s) {
1587  /* We found the current sprite, remove it and move on. */
1588  x = sprite_list.erase_after(prev);
1589  continue;
1590  }
1591 
1592  auto p_prev = prev;
1593  prev = x++;
1594 
1595  if (s->xmax < p->xmin || s->ymax < p->ymin || s->zmax < p->zmin) continue;
1596  if (s->xmin <= p->xmax && // overlap in X?
1597  s->ymin <= p->ymax && // overlap in Y?
1598  s->zmin <= p->zmax) { // overlap in Z?
1599  if (s->xmin + s->xmax + s->ymin + s->ymax + s->zmin + s->zmax <=
1600  p->xmin + p->xmax + p->ymin + p->ymax + p->zmin + p->zmax) {
1601  continue;
1602  }
1603  }
1604  preceding.push_back(p);
1605  preceding_prev = p_prev;
1606  }
1607 
1608  if (preceding.empty()) {
1609  /* No preceding sprites, add current one to the output */
1610  *(out++) = s;
1611  s->order = ORDER_RETURNED;
1612  continue;
1613  }
1614 
1615  /* Optimization for the case when we only have 1 sprite to move. */
1616  if (preceding.size() == 1) {
1617  auto p = preceding[0];
1618  /* We can only output the preceding sprite if there can't be any other sprites preceding it. */
1619  if (p->xmax <= s->xmax && p->ymax <= s->ymax && p->zmax <= s->zmax) {
1620  p->order = ORDER_RETURNED;
1621  s->order = ORDER_RETURNED;
1622  sprite_list.erase_after(preceding_prev);
1623  *(out++) = p;
1624  *(out++) = s;
1625  continue;
1626  }
1627  }
1628 
1629  /* Sort all preceding sprites by order and assign new orders in reverse (as original sorter did). */
1630  std::sort(preceding.begin(), preceding.end(), [](const ParentSpriteToDraw *a, const ParentSpriteToDraw *b) {
1631  return a->order > b->order;
1632  });
1633 
1634  s->order = ORDER_COMPARED;
1635  sprite_order.push(s); // Still need to output so push it back for now
1636 
1637  for (auto p: preceding) {
1638  p->order = next_order++;
1639  sprite_order.push(p);
1640  }
1641  }
1642 }
1643 
1644 
1645 static void ViewportDrawParentSprites(const ParentSpriteToSortVector *psd, const ChildScreenSpriteToDrawVector *csstdv)
1646 {
1647  for (const ParentSpriteToDraw *ps : *psd) {
1648  if (ps->image != SPR_EMPTY_BOUNDING_BOX) DrawSpriteViewport(ps->image, ps->pal, ps->x, ps->y, ps->sub);
1649 
1650  int child_idx = ps->first_child;
1651  while (child_idx >= 0) {
1652  const ChildScreenSpriteToDraw *cs = csstdv->data() + child_idx;
1653  child_idx = cs->next;
1654  if (cs->relative) {
1655  DrawSpriteViewport(cs->image, cs->pal, ps->left + cs->x, ps->top + cs->y, cs->sub);
1656  } else {
1657  DrawSpriteViewport(cs->image, cs->pal, ps->x + cs->x, ps->y + cs->y, cs->sub);
1658  }
1659  }
1660  }
1661 }
1662 
1667 static void ViewportDrawBoundingBoxes(const ParentSpriteToSortVector *psd)
1668 {
1669  for (const ParentSpriteToDraw *ps : *psd) {
1670  Point pt1 = RemapCoords(ps->xmax + 1, ps->ymax + 1, ps->zmax + 1); // top front corner
1671  Point pt2 = RemapCoords(ps->xmin , ps->ymax + 1, ps->zmax + 1); // top left corner
1672  Point pt3 = RemapCoords(ps->xmax + 1, ps->ymin , ps->zmax + 1); // top right corner
1673  Point pt4 = RemapCoords(ps->xmax + 1, ps->ymax + 1, ps->zmin ); // bottom front corner
1674 
1675  DrawBox( pt1.x, pt1.y,
1676  pt2.x - pt1.x, pt2.y - pt1.y,
1677  pt3.x - pt1.x, pt3.y - pt1.y,
1678  pt4.x - pt1.x, pt4.y - pt1.y);
1679  }
1680 }
1681 
1686 {
1688  const DrawPixelInfo *dpi = _cur_dpi;
1689  void *dst;
1690  int right = UnScaleByZoom(dpi->width, dpi->zoom);
1691  int bottom = UnScaleByZoom(dpi->height, dpi->zoom);
1692 
1693  int colour = _string_colourmap[_dirty_block_colour & 0xF];
1694 
1695  dst = dpi->dst_ptr;
1696 
1697  byte bo = UnScaleByZoom(dpi->left + dpi->top, dpi->zoom) & 1;
1698  do {
1699  for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, (uint8_t)colour);
1700  dst = blitter->MoveTo(dst, 0, 1);
1701  } while (--bottom > 0);
1702 }
1703 
1704 static void ViewportDrawStrings(ZoomLevel zoom, const StringSpriteToDrawVector *sstdv)
1705 {
1706  for (const StringSpriteToDraw &ss : *sstdv) {
1707  TextColour colour = TC_BLACK;
1708  bool small = HasBit(ss.width, 15);
1709  int w = GB(ss.width, 0, 15);
1710  int x = UnScaleByZoom(ss.x, zoom);
1711  int y = UnScaleByZoom(ss.y, zoom);
1712  int h = WidgetDimensions::scaled.fullbevel.top + (small ? GetCharacterHeight(FS_SMALL) : GetCharacterHeight(FS_NORMAL)) + WidgetDimensions::scaled.fullbevel.bottom;
1713 
1714  if (ss.colour != INVALID_COLOUR) {
1715  if (IsTransparencySet(TO_SIGNS) && ss.string_id != STR_WHITE_SIGN) {
1716  /* Don't draw the rectangle.
1717  * Real colours need the TC_IS_PALETTE_COLOUR flag.
1718  * Otherwise colours from _string_colourmap are assumed. */
1719  colour = (TextColour)_colour_gradient[ss.colour][6] | TC_IS_PALETTE_COLOUR;
1720  } else {
1721  /* Draw the rectangle if 'transparent station signs' is off,
1722  * or if we are drawing a general text sign (STR_WHITE_SIGN). */
1723  DrawFrameRect(
1724  x, y, x + w - 1, y + h - 1, ss.colour,
1726  );
1727  }
1728  }
1729 
1730  DrawString(x + WidgetDimensions::scaled.fullbevel.left, x + w - 1 - WidgetDimensions::scaled.fullbevel.right, y + WidgetDimensions::scaled.fullbevel.top, ss.string, colour, SA_HOR_CENTER, false, small ? FS_SMALL : FS_NORMAL);
1731  }
1732 }
1733 
1734 void ViewportDoDraw(const Viewport *vp, int left, int top, int right, int bottom)
1735 {
1736  _vd.dpi.zoom = vp->zoom;
1737  int mask = ScaleByZoom(-1, vp->zoom);
1738 
1740 
1741  _vd.dpi.width = (right - left) & mask;
1742  _vd.dpi.height = (bottom - top) & mask;
1743  _vd.dpi.left = left & mask;
1744  _vd.dpi.top = top & mask;
1745  _vd.dpi.pitch = _cur_dpi->pitch;
1746  _vd.last_child = nullptr;
1747 
1748  int x = UnScaleByZoom(_vd.dpi.left - (vp->virtual_left & mask), vp->zoom) + vp->left;
1749  int y = UnScaleByZoom(_vd.dpi.top - (vp->virtual_top & mask), vp->zoom) + vp->top;
1750 
1751  _vd.dpi.dst_ptr = BlitterFactory::GetCurrentBlitter()->MoveTo(_cur_dpi->dst_ptr, x - _cur_dpi->left, y - _cur_dpi->top);
1752  AutoRestoreBackup dpi_backup(_cur_dpi, &_vd.dpi);
1753 
1755  ViewportAddVehicles(&_vd.dpi);
1756 
1757  ViewportAddKdtreeSigns(&_vd.dpi);
1758 
1759  DrawTextEffects(&_vd.dpi);
1760 
1761  if (!_vd.tile_sprites_to_draw.empty()) ViewportDrawTileSprites(&_vd.tile_sprites_to_draw);
1762 
1763  for (auto &psd : _vd.parent_sprites_to_draw) {
1764  _vd.parent_sprites_to_sort.push_back(&psd);
1765  }
1766 
1767  _vp_sprite_sorter(&_vd.parent_sprites_to_sort);
1768  ViewportDrawParentSprites(&_vd.parent_sprites_to_sort, &_vd.child_screen_sprites_to_draw);
1769 
1770  if (_draw_bounding_boxes) ViewportDrawBoundingBoxes(&_vd.parent_sprites_to_sort);
1771  if (_draw_dirty_blocks) ViewportDrawDirtyBlocks();
1772 
1773  DrawPixelInfo dp = _vd.dpi;
1774  ZoomLevel zoom = _vd.dpi.zoom;
1775  dp.zoom = ZOOM_LVL_NORMAL;
1776  dp.width = UnScaleByZoom(dp.width, zoom);
1777  dp.height = UnScaleByZoom(dp.height, zoom);
1778  _cur_dpi = &dp;
1779 
1780  if (vp->overlay != nullptr && vp->overlay->GetCargoMask() != 0 && vp->overlay->GetCompanyMask() != 0) {
1781  /* translate to window coordinates */
1782  dp.left = x;
1783  dp.top = y;
1784  vp->overlay->Draw(&dp);
1785  }
1786 
1787  if (!_vd.string_sprites_to_draw.empty()) {
1788  /* translate to world coordinates */
1789  dp.left = UnScaleByZoom(_vd.dpi.left, zoom);
1790  dp.top = UnScaleByZoom(_vd.dpi.top, zoom);
1791  ViewportDrawStrings(zoom, &_vd.string_sprites_to_draw);
1792  }
1793 
1794  _vd.string_sprites_to_draw.clear();
1795  _vd.tile_sprites_to_draw.clear();
1796  _vd.parent_sprites_to_draw.clear();
1797  _vd.parent_sprites_to_sort.clear();
1798  _vd.child_screen_sprites_to_draw.clear();
1799 }
1800 
1801 static inline void ViewportDraw(const Viewport *vp, int left, int top, int right, int bottom)
1802 {
1803  if (right <= vp->left || bottom <= vp->top) return;
1804 
1805  if (left >= vp->left + vp->width) return;
1806 
1807  if (left < vp->left) left = vp->left;
1808  if (right > vp->left + vp->width) right = vp->left + vp->width;
1809 
1810  if (top >= vp->top + vp->height) return;
1811 
1812  if (top < vp->top) top = vp->top;
1813  if (bottom > vp->top + vp->height) bottom = vp->top + vp->height;
1814 
1815  ViewportDoDraw(vp,
1816  ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left,
1817  ScaleByZoom(top - vp->top, vp->zoom) + vp->virtual_top,
1818  ScaleByZoom(right - vp->left, vp->zoom) + vp->virtual_left,
1819  ScaleByZoom(bottom - vp->top, vp->zoom) + vp->virtual_top
1820  );
1821 }
1822 
1827 {
1829 
1830  DrawPixelInfo *dpi = _cur_dpi;
1831 
1832  dpi->left += this->left;
1833  dpi->top += this->top;
1834 
1835  ViewportDraw(this->viewport, dpi->left, dpi->top, dpi->left + dpi->width, dpi->top + dpi->height);
1836 
1837  dpi->left -= this->left;
1838  dpi->top -= this->top;
1839 }
1840 
1851 static inline void ClampViewportToMap(const Viewport *vp, int *scroll_x, int *scroll_y)
1852 {
1853  /* Centre of the viewport is hot spot. */
1854  Point pt = {
1855  *scroll_x + vp->virtual_width / 2,
1856  *scroll_y + vp->virtual_height / 2
1857  };
1858 
1859  /* Find nearest tile that is within borders of the map. */
1860  bool clamped;
1861  pt = InverseRemapCoords2(pt.x, pt.y, true, &clamped);
1862 
1863  if (clamped) {
1864  /* Convert back to viewport coordinates and remove centering. */
1865  pt = RemapCoords2(pt.x, pt.y);
1866  *scroll_x = pt.x - vp->virtual_width / 2;
1867  *scroll_y = pt.y - vp->virtual_height / 2;
1868  }
1869 }
1870 
1883 static void ClampSmoothScroll(uint32_t delta_ms, int64_t delta_hi, int64_t delta_lo, int &delta_hi_clamped, int &delta_lo_clamped)
1884 {
1886  constexpr int PIXELS_PER_TILE = TILE_PIXELS * 2 * ZOOM_LVL_BASE;
1887 
1888  assert(delta_hi != 0);
1889 
1890  /* Move at most 75% of the distance every 30ms, for a smooth experience */
1891  int64_t delta_left = delta_hi * std::pow(0.75, delta_ms / 30.0);
1892  /* Move never more than 16 tiles per 30ms. */
1893  int max_scroll = Map::ScaleBySize1D(16 * PIXELS_PER_TILE * delta_ms / 30);
1894 
1895  /* We never go over the max_scroll speed. */
1896  delta_hi_clamped = Clamp(delta_hi - delta_left, -max_scroll, max_scroll);
1897  /* The lower delta is in ratio of the higher delta, so we keep going straight at the destination. */
1898  delta_lo_clamped = delta_lo * delta_hi_clamped / delta_hi;
1899 
1900  /* Ensure we always move (delta_hi can't be zero). */
1901  if (delta_hi_clamped == 0) {
1902  delta_hi_clamped = delta_hi > 0 ? 1 : -1;
1903  }
1904 }
1905 
1910 void UpdateViewportPosition(Window *w, uint32_t delta_ms)
1911 {
1912  const Viewport *vp = w->viewport;
1913 
1915  const Vehicle *veh = Vehicle::Get(w->viewport->follow_vehicle);
1916  Point pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
1917 
1918  w->viewport->scrollpos_x = pt.x;
1919  w->viewport->scrollpos_y = pt.y;
1920  SetViewportPosition(w, pt.x, pt.y);
1921  } else {
1922  /* Ensure the destination location is within the map */
1924 
1925  int delta_x = w->viewport->dest_scrollpos_x - w->viewport->scrollpos_x;
1926  int delta_y = w->viewport->dest_scrollpos_y - w->viewport->scrollpos_y;
1927 
1928  int current_x = w->viewport->scrollpos_x;
1929  int current_y = w->viewport->scrollpos_y;
1930 
1931  bool update_overlay = false;
1932  if (delta_x != 0 || delta_y != 0) {
1934  int delta_x_clamped;
1935  int delta_y_clamped;
1936 
1937  if (abs(delta_x) > abs(delta_y)) {
1938  ClampSmoothScroll(delta_ms, delta_x, delta_y, delta_x_clamped, delta_y_clamped);
1939  } else {
1940  ClampSmoothScroll(delta_ms, delta_y, delta_x, delta_y_clamped, delta_x_clamped);
1941  }
1942 
1943  w->viewport->scrollpos_x += delta_x_clamped;
1944  w->viewport->scrollpos_y += delta_y_clamped;
1945  } else {
1948  }
1949  update_overlay = (w->viewport->scrollpos_x == w->viewport->dest_scrollpos_x &&
1951  }
1952 
1954 
1955  /* When moving small amounts around the border we can get stuck, and
1956  * not actually move. In those cases, teleport to the destination. */
1957  if ((delta_x != 0 || delta_y != 0) && current_x == w->viewport->scrollpos_x && current_y == w->viewport->scrollpos_y) {
1960  }
1961 
1962  SetViewportPosition(w, w->viewport->scrollpos_x, w->viewport->scrollpos_y);
1963  if (update_overlay) RebuildViewportOverlay(w);
1964  }
1965 }
1966 
1977 static bool MarkViewportDirty(const Viewport *vp, int left, int top, int right, int bottom)
1978 {
1979  /* Rounding wrt. zoom-out level */
1980  right += (1 << vp->zoom) - 1;
1981  bottom += (1 << vp->zoom) - 1;
1982 
1983  right -= vp->virtual_left;
1984  if (right <= 0) return false;
1985 
1986  bottom -= vp->virtual_top;
1987  if (bottom <= 0) return false;
1988 
1989  left = std::max(0, left - vp->virtual_left);
1990 
1991  if (left >= vp->virtual_width) return false;
1992 
1993  top = std::max(0, top - vp->virtual_top);
1994 
1995  if (top >= vp->virtual_height) return false;
1996 
1997  AddDirtyBlock(
1998  UnScaleByZoomLower(left, vp->zoom) + vp->left,
1999  UnScaleByZoomLower(top, vp->zoom) + vp->top,
2000  UnScaleByZoom(right, vp->zoom) + vp->left + 1,
2001  UnScaleByZoom(bottom, vp->zoom) + vp->top + 1
2002  );
2003 
2004  return true;
2005 }
2006 
2016 bool MarkAllViewportsDirty(int left, int top, int right, int bottom)
2017 {
2018  bool dirty = false;
2019 
2020  for (const Window *w : Window::Iterate()) {
2021  Viewport *vp = w->viewport;
2022  if (vp != nullptr) {
2023  assert(vp->width != 0);
2024  if (MarkViewportDirty(vp, left, top, right, bottom)) dirty = true;
2025  }
2026  }
2027 
2028  return dirty;
2029 }
2030 
2031 void ConstrainAllViewportsZoom()
2032 {
2033  for (Window *w : Window::Iterate()) {
2034  if (w->viewport == nullptr) continue;
2035 
2036  ZoomLevel zoom = static_cast<ZoomLevel>(Clamp(w->viewport->zoom, _settings_client.gui.zoom_min, _settings_client.gui.zoom_max));
2037  if (zoom != w->viewport->zoom) {
2038  while (w->viewport->zoom < zoom) DoZoomInOutWindow(ZOOM_OUT, w);
2039  while (w->viewport->zoom > zoom) DoZoomInOutWindow(ZOOM_IN, w);
2040  }
2041  }
2042 }
2043 
2051 void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
2052 {
2053  Point pt = RemapCoords(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, tile_height_override * TILE_HEIGHT);
2055  pt.x - MAX_TILE_EXTENT_LEFT,
2056  pt.y - MAX_TILE_EXTENT_TOP - ZOOM_LVL_BASE * TILE_HEIGHT * bridge_level_offset,
2057  pt.x + MAX_TILE_EXTENT_RIGHT,
2058  pt.y + MAX_TILE_EXTENT_BOTTOM);
2059 }
2060 
2069 {
2070  int x_size = _thd.size.x;
2071  int y_size = _thd.size.y;
2072 
2073  if (!_thd.diagonal) { // Selecting in a straight rectangle (or a single square)
2074  int x_start = _thd.pos.x;
2075  int y_start = _thd.pos.y;
2076 
2077  if (_thd.outersize.x != 0) {
2078  x_size += _thd.outersize.x;
2079  x_start += _thd.offs.x;
2080  y_size += _thd.outersize.y;
2081  y_start += _thd.offs.y;
2082  }
2083 
2084  x_size -= TILE_SIZE;
2085  y_size -= TILE_SIZE;
2086 
2087  assert(x_size >= 0);
2088  assert(y_size >= 0);
2089 
2090  int x_end = Clamp(x_start + x_size, 0, Map::SizeX() * TILE_SIZE - TILE_SIZE);
2091  int y_end = Clamp(y_start + y_size, 0, Map::SizeY() * TILE_SIZE - TILE_SIZE);
2092 
2093  x_start = Clamp(x_start, 0, Map::SizeX() * TILE_SIZE - TILE_SIZE);
2094  y_start = Clamp(y_start, 0, Map::SizeY() * TILE_SIZE - TILE_SIZE);
2095 
2096  /* make sure everything is multiple of TILE_SIZE */
2097  assert((x_end | y_end | x_start | y_start) % TILE_SIZE == 0);
2098 
2099  /* How it works:
2100  * Suppose we have to mark dirty rectangle of 3x4 tiles:
2101  * x
2102  * xxx
2103  * xxxxx
2104  * xxxxx
2105  * xxx
2106  * x
2107  * This algorithm marks dirty columns of tiles, so it is done in 3+4-1 steps:
2108  * 1) x 2) x
2109  * xxx Oxx
2110  * Oxxxx xOxxx
2111  * xxxxx Oxxxx
2112  * xxx xxx
2113  * x x
2114  * And so forth...
2115  */
2116 
2117  int top_x = x_end; // coordinates of top dirty tile
2118  int top_y = y_start;
2119  int bot_x = top_x; // coordinates of bottom dirty tile
2120  int bot_y = top_y;
2121 
2122  do {
2123  /* topmost dirty point */
2124  TileIndex top_tile = TileVirtXY(top_x, top_y);
2125  Point top = RemapCoords(top_x, top_y, GetTileMaxPixelZ(top_tile));
2126 
2127  /* bottommost point */
2128  TileIndex bottom_tile = TileVirtXY(bot_x, bot_y);
2129  Point bot = RemapCoords(bot_x + TILE_SIZE, bot_y + TILE_SIZE, GetTilePixelZ(bottom_tile)); // bottommost point
2130 
2131  /* the 'x' coordinate of 'top' and 'bot' is the same (and always in the same distance from tile middle),
2132  * tile height/slope affects only the 'y' on-screen coordinate! */
2133 
2134  int l = top.x - TILE_PIXELS * ZOOM_LVL_BASE; // 'x' coordinate of left side of the dirty rectangle
2135  int t = top.y; // 'y' coordinate of top side of the dirty rectangle
2136  int r = top.x + TILE_PIXELS * ZOOM_LVL_BASE; // 'x' coordinate of right side of the dirty rectangle
2137  int b = bot.y; // 'y' coordinate of bottom side of the dirty rectangle
2138 
2139  static const int OVERLAY_WIDTH = 4 * ZOOM_LVL_BASE; // part of selection sprites is drawn outside the selected area (in particular: terraforming)
2140 
2141  /* For halftile foundations on SLOPE_STEEP_S the sprite extents some more towards the top */
2142  MarkAllViewportsDirty(l - OVERLAY_WIDTH, t - OVERLAY_WIDTH - TILE_HEIGHT * ZOOM_LVL_BASE, r + OVERLAY_WIDTH, b + OVERLAY_WIDTH);
2143 
2144  /* haven't we reached the topmost tile yet? */
2145  if (top_x != x_start) {
2146  top_x -= TILE_SIZE;
2147  } else {
2148  top_y += TILE_SIZE;
2149  }
2150 
2151  /* the way the bottom tile changes is different when we reach the bottommost tile */
2152  if (bot_y != y_end) {
2153  bot_y += TILE_SIZE;
2154  } else {
2155  bot_x -= TILE_SIZE;
2156  }
2157  } while (bot_x >= top_x);
2158  } else { // Selecting in a 45 degrees rotated (diagonal) rectangle.
2159  /* a_size, b_size describe a rectangle with rotated coordinates */
2160  int a_size = x_size + y_size, b_size = x_size - y_size;
2161 
2162  int interval_a = a_size < 0 ? -(int)TILE_SIZE : (int)TILE_SIZE;
2163  int interval_b = b_size < 0 ? -(int)TILE_SIZE : (int)TILE_SIZE;
2164 
2165  for (int a = -interval_a; a != a_size + interval_a; a += interval_a) {
2166  for (int b = -interval_b; b != b_size + interval_b; b += interval_b) {
2167  uint x = (_thd.pos.x + (a + b) / 2) / TILE_SIZE;
2168  uint y = (_thd.pos.y + (a - b) / 2) / TILE_SIZE;
2169 
2170  if (x < Map::MaxX() && y < Map::MaxY()) {
2171  MarkTileDirtyByTile(TileXY(x, y));
2172  }
2173  }
2174  }
2175  }
2176 }
2177 
2178 
2179 void SetSelectionRed(bool b)
2180 {
2181  _thd.make_square_red = b;
2183 }
2184 
2193 static bool CheckClickOnViewportSign(const Viewport *vp, int x, int y, const ViewportSign *sign)
2194 {
2195  bool small = (vp->zoom >= ZOOM_LVL_OUT_16X);
2196  int sign_half_width = ScaleByZoom((small ? sign->width_small : sign->width_normal) / 2, vp->zoom);
2197  int sign_height = ScaleByZoom(WidgetDimensions::scaled.fullbevel.top + (small ? GetCharacterHeight(FS_SMALL) : GetCharacterHeight(FS_NORMAL)) + WidgetDimensions::scaled.fullbevel.bottom, vp->zoom);
2198 
2199  return y >= sign->top && y < sign->top + sign_height &&
2200  x >= sign->center - sign_half_width && x < sign->center + sign_half_width;
2201 }
2202 
2203 
2211 static bool CheckClickOnViewportSign(const Viewport *vp, int x, int y)
2212 {
2213  if (_game_mode == GM_MENU) return false;
2214 
2215  x = ScaleByZoom(x - vp->left, vp->zoom) + vp->virtual_left;
2216  y = ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top;
2217 
2218  Rect search_rect{ x - 1, y - 1, x + 1, y + 1 };
2219  search_rect = ExpandRectWithViewportSignMargins(search_rect, vp->zoom);
2220 
2223  bool show_towns = HasBit(_display_opt, DO_SHOW_TOWN_NAMES);
2224  bool show_signs = HasBit(_display_opt, DO_SHOW_SIGNS) && !IsInvisibilitySet(TO_SIGNS);
2225  bool show_competitors = HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS);
2226 
2227  /* Topmost of each type that was hit */
2228  BaseStation *st = nullptr, *last_st = nullptr;
2229  Town *t = nullptr, *last_t = nullptr;
2230  Sign *si = nullptr, *last_si = nullptr;
2231 
2232  /* See ViewportAddKdtreeSigns() for details on the search logic */
2233  _viewport_sign_kdtree.FindContained(search_rect.left, search_rect.top, search_rect.right, search_rect.bottom, [&](const ViewportSignKdtreeItem & item) {
2234  switch (item.type) {
2235  case ViewportSignKdtreeItem::VKI_STATION:
2236  if (!show_stations) break;
2237  st = BaseStation::Get(item.id.station);
2238  if (!show_competitors && _local_company != st->owner && st->owner != OWNER_NONE) break;
2239  if (CheckClickOnViewportSign(vp, x, y, &st->sign)) last_st = st;
2240  break;
2241 
2242  case ViewportSignKdtreeItem::VKI_WAYPOINT:
2243  if (!show_waypoints) break;
2244  st = BaseStation::Get(item.id.station);
2245  if (!show_competitors && _local_company != st->owner && st->owner != OWNER_NONE) break;
2246  if (CheckClickOnViewportSign(vp, x, y, &st->sign)) last_st = st;
2247  break;
2248 
2249  case ViewportSignKdtreeItem::VKI_TOWN:
2250  if (!show_towns) break;
2251  t = Town::Get(item.id.town);
2252  if (CheckClickOnViewportSign(vp, x, y, &t->cache.sign)) last_t = t;
2253  break;
2254 
2255  case ViewportSignKdtreeItem::VKI_SIGN:
2256  if (!show_signs) break;
2257  si = Sign::Get(item.id.sign);
2258  if (!show_competitors && _local_company != si->owner && si->owner != OWNER_DEITY) break;
2259  if (CheckClickOnViewportSign(vp, x, y, &si->sign)) last_si = si;
2260  break;
2261 
2262  default:
2263  NOT_REACHED();
2264  }
2265  });
2266 
2267  /* Select which hit to handle based on priority */
2268  if (last_st != nullptr) {
2269  if (Station::IsExpected(last_st)) {
2270  ShowStationViewWindow(last_st->index);
2271  } else {
2273  }
2274  return true;
2275  } else if (last_t != nullptr) {
2276  ShowTownViewWindow(last_t->index);
2277  return true;
2278  } else if (last_si != nullptr) {
2279  HandleClickOnSign(last_si);
2280  return true;
2281  } else {
2282  return false;
2283  }
2284 }
2285 
2286 
2287 ViewportSignKdtreeItem ViewportSignKdtreeItem::MakeStation(StationID id)
2288 {
2290  item.type = VKI_STATION;
2291  item.id.station = id;
2292 
2293  const Station *st = Station::Get(id);
2294  assert(st->sign.kdtree_valid);
2295  item.center = st->sign.center;
2296  item.top = st->sign.top;
2297 
2298  /* Assume the sign can be a candidate for drawing, so measure its width */
2299  _viewport_sign_maxwidth = std::max<int>(_viewport_sign_maxwidth, st->sign.width_normal);
2300 
2301  return item;
2302 }
2303 
2304 ViewportSignKdtreeItem ViewportSignKdtreeItem::MakeWaypoint(StationID id)
2305 {
2307  item.type = VKI_WAYPOINT;
2308  item.id.station = id;
2309 
2310  const Waypoint *st = Waypoint::Get(id);
2311  assert(st->sign.kdtree_valid);
2312  item.center = st->sign.center;
2313  item.top = st->sign.top;
2314 
2315  /* Assume the sign can be a candidate for drawing, so measure its width */
2316  _viewport_sign_maxwidth = std::max<int>(_viewport_sign_maxwidth, st->sign.width_normal);
2317 
2318  return item;
2319 }
2320 
2321 ViewportSignKdtreeItem ViewportSignKdtreeItem::MakeTown(TownID id)
2322 {
2324  item.type = VKI_TOWN;
2325  item.id.town = id;
2326 
2327  const Town *town = Town::Get(id);
2328  assert(town->cache.sign.kdtree_valid);
2329  item.center = town->cache.sign.center;
2330  item.top = town->cache.sign.top;
2331 
2332  /* Assume the sign can be a candidate for drawing, so measure its width */
2333  _viewport_sign_maxwidth = std::max<int>(_viewport_sign_maxwidth, town->cache.sign.width_normal);
2334 
2335  return item;
2336 }
2337 
2338 ViewportSignKdtreeItem ViewportSignKdtreeItem::MakeSign(SignID id)
2339 {
2341  item.type = VKI_SIGN;
2342  item.id.sign = id;
2343 
2344  const Sign *sign = Sign::Get(id);
2345  assert(sign->sign.kdtree_valid);
2346  item.center = sign->sign.center;
2347  item.top = sign->sign.top;
2348 
2349  /* Assume the sign can be a candidate for drawing, so measure its width */
2350  _viewport_sign_maxwidth = std::max<int>(_viewport_sign_maxwidth, sign->sign.width_normal);
2351 
2352  return item;
2353 }
2354 
2355 void RebuildViewportKdtree()
2356 {
2357  /* Reset biggest size sign seen */
2358  _viewport_sign_maxwidth = 0;
2359 
2360  std::vector<ViewportSignKdtreeItem> items;
2362 
2363  for (const Station *st : Station::Iterate()) {
2364  if (st->sign.kdtree_valid) items.push_back(ViewportSignKdtreeItem::MakeStation(st->index));
2365  }
2366 
2367  for (const Waypoint *wp : Waypoint::Iterate()) {
2368  if (wp->sign.kdtree_valid) items.push_back(ViewportSignKdtreeItem::MakeWaypoint(wp->index));
2369  }
2370 
2371  for (const Town *town : Town::Iterate()) {
2372  if (town->cache.sign.kdtree_valid) items.push_back(ViewportSignKdtreeItem::MakeTown(town->index));
2373  }
2374 
2375  for (const Sign *sign : Sign::Iterate()) {
2376  if (sign->sign.kdtree_valid) items.push_back(ViewportSignKdtreeItem::MakeSign(sign->index));
2377  }
2378 
2379  _viewport_sign_kdtree.Build(items.begin(), items.end());
2380 }
2381 
2382 
2383 static bool CheckClickOnLandscape(const Viewport *vp, int x, int y)
2384 {
2385  Point pt = TranslateXYToTileCoord(vp, x, y);
2386 
2387  if (pt.x != -1) return ClickTile(TileVirtXY(pt.x, pt.y));
2388  return true;
2389 }
2390 
2391 static void PlaceObject()
2392 {
2393  Point pt;
2394  Window *w;
2395 
2396  pt = GetTileBelowCursor();
2397  if (pt.x == -1) return;
2398 
2399  if ((_thd.place_mode & HT_DRAG_MASK) == HT_POINT) {
2400  pt.x += TILE_SIZE / 2;
2401  pt.y += TILE_SIZE / 2;
2402  }
2403 
2404  _tile_fract_coords.x = pt.x & TILE_UNIT_MASK;
2405  _tile_fract_coords.y = pt.y & TILE_UNIT_MASK;
2406 
2407  w = _thd.GetCallbackWnd();
2408  if (w != nullptr) w->OnPlaceObject(pt, TileVirtXY(pt.x, pt.y));
2409 }
2410 
2411 
2412 bool HandleViewportClicked(const Viewport *vp, int x, int y)
2413 {
2414  const Vehicle *v = CheckClickOnVehicle(vp, x, y);
2415 
2416  if (_thd.place_mode & HT_VEHICLE) {
2417  if (v != nullptr && VehicleClicked(v)) return true;
2418  }
2419 
2420  /* Vehicle placement mode already handled above. */
2421  if ((_thd.place_mode & HT_DRAG_MASK) != HT_NONE) {
2422  PlaceObject();
2423  return true;
2424  }
2425 
2426  if (CheckClickOnViewportSign(vp, x, y)) return true;
2427  bool result = CheckClickOnLandscape(vp, x, y);
2428 
2429  if (v != nullptr) {
2430  Debug(misc, 2, "Vehicle {} (index {}) at {}", v->unitnumber, v->index, fmt::ptr(v));
2432  v = v->First();
2433  if (_ctrl_pressed && v->owner == _local_company) {
2434  StartStopVehicle(v, true);
2435  } else {
2437  }
2438  }
2439  return true;
2440  }
2441  return result;
2442 }
2443 
2444 void RebuildViewportOverlay(Window *w)
2445 {
2446  if (w->viewport->overlay != nullptr &&
2447  w->viewport->overlay->GetCompanyMask() != 0 &&
2448  w->viewport->overlay->GetCargoMask() != 0) {
2449  w->viewport->overlay->SetDirty();
2450  w->SetDirty();
2451  }
2452 }
2453 
2463 bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant)
2464 {
2465  /* The slope cannot be acquired outside of the map, so make sure we are always within the map. */
2466  if (z == -1) {
2467  if ( x >= 0 && x <= (int)Map::SizeX() * (int)TILE_SIZE - 1
2468  && y >= 0 && y <= (int)Map::SizeY() * (int)TILE_SIZE - 1) {
2469  z = GetSlopePixelZ(x, y);
2470  } else {
2471  z = TileHeightOutsideMap(x / (int)TILE_SIZE, y / (int)TILE_SIZE);
2472  }
2473  }
2474 
2475  Point pt = MapXYZToViewport(w->viewport, x, y, z);
2477 
2478  if (w->viewport->dest_scrollpos_x == pt.x && w->viewport->dest_scrollpos_y == pt.y) return false;
2479 
2480  if (instant) {
2481  w->viewport->scrollpos_x = pt.x;
2482  w->viewport->scrollpos_y = pt.y;
2483  RebuildViewportOverlay(w);
2484  }
2485 
2486  w->viewport->dest_scrollpos_x = pt.x;
2487  w->viewport->dest_scrollpos_y = pt.y;
2488  return true;
2489 }
2490 
2498 bool ScrollWindowToTile(TileIndex tile, Window *w, bool instant)
2499 {
2500  return ScrollWindowTo(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, -1, w, instant);
2501 }
2502 
2509 bool ScrollMainWindowToTile(TileIndex tile, bool instant)
2510 {
2511  return ScrollMainWindowTo(TileX(tile) * TILE_SIZE + TILE_SIZE / 2, TileY(tile) * TILE_SIZE + TILE_SIZE / 2, -1, instant);
2512 }
2513 
2519 {
2520  TileIndex old;
2521 
2522  old = _thd.redsq;
2523  _thd.redsq = tile;
2524 
2525  if (tile != old) {
2526  if (tile != INVALID_TILE) MarkTileDirtyByTile(tile);
2527  if (old != INVALID_TILE) MarkTileDirtyByTile(old);
2528  }
2529 }
2530 
2536 void SetTileSelectSize(int w, int h)
2537 {
2538  _thd.new_size.x = w * TILE_SIZE;
2539  _thd.new_size.y = h * TILE_SIZE;
2540  _thd.new_outersize.x = 0;
2541  _thd.new_outersize.y = 0;
2542 }
2543 
2544 void SetTileSelectBigSize(int ox, int oy, int sx, int sy)
2545 {
2546  _thd.offs.x = ox * TILE_SIZE;
2547  _thd.offs.y = oy * TILE_SIZE;
2548  _thd.new_outersize.x = sx * TILE_SIZE;
2549  _thd.new_outersize.y = sy * TILE_SIZE;
2550 }
2551 
2553 static HighLightStyle GetAutorailHT(int x, int y)
2554 {
2555  return HT_RAIL | _autorail_piece[x & TILE_UNIT_MASK][y & TILE_UNIT_MASK];
2556 }
2557 
2562 {
2563  this->pos.x = 0;
2564  this->pos.y = 0;
2565  this->new_pos.x = 0;
2566  this->new_pos.y = 0;
2567 }
2568 
2574 {
2575  return (this->place_mode & HT_DIAGONAL) != 0 && _ctrl_pressed && _left_button_down;
2576 }
2577 
2583 {
2584  return FindWindowById(this->window_class, this->window_number);
2585 }
2586 
2587 
2588 
2597 {
2598  int x1;
2599  int y1;
2600 
2601  if (_thd.freeze) return;
2602 
2603  HighLightStyle new_drawstyle = HT_NONE;
2604  bool new_diagonal = false;
2605 
2606  if ((_thd.place_mode & HT_DRAG_MASK) == HT_SPECIAL) {
2607  x1 = _thd.selend.x;
2608  y1 = _thd.selend.y;
2609  if (x1 != -1) {
2610  int x2 = _thd.selstart.x & ~TILE_UNIT_MASK;
2611  int y2 = _thd.selstart.y & ~TILE_UNIT_MASK;
2612  x1 &= ~TILE_UNIT_MASK;
2613  y1 &= ~TILE_UNIT_MASK;
2614 
2615  if (_thd.IsDraggingDiagonal()) {
2616  new_diagonal = true;
2617  } else {
2618  if (x1 >= x2) Swap(x1, x2);
2619  if (y1 >= y2) Swap(y1, y2);
2620  }
2621  _thd.new_pos.x = x1;
2622  _thd.new_pos.y = y1;
2623  _thd.new_size.x = x2 - x1;
2624  _thd.new_size.y = y2 - y1;
2625  if (!new_diagonal) {
2626  _thd.new_size.x += TILE_SIZE;
2627  _thd.new_size.y += TILE_SIZE;
2628  }
2629  new_drawstyle = _thd.next_drawstyle;
2630  }
2631  } else if ((_thd.place_mode & HT_DRAG_MASK) != HT_NONE) {
2632  Point pt = GetTileBelowCursor();
2633  x1 = pt.x;
2634  y1 = pt.y;
2635  if (x1 != -1) {
2636  switch (_thd.place_mode & HT_DRAG_MASK) {
2637  case HT_RECT:
2638  new_drawstyle = HT_RECT;
2639  break;
2640  case HT_POINT:
2641  new_drawstyle = HT_POINT;
2642  x1 += TILE_SIZE / 2;
2643  y1 += TILE_SIZE / 2;
2644  break;
2645  case HT_RAIL:
2646  /* Draw one highlighted tile in any direction */
2647  new_drawstyle = GetAutorailHT(pt.x, pt.y);
2648  break;
2649  case HT_LINE:
2650  switch (_thd.place_mode & HT_DIR_MASK) {
2651  case HT_DIR_X: new_drawstyle = HT_LINE | HT_DIR_X; break;
2652  case HT_DIR_Y: new_drawstyle = HT_LINE | HT_DIR_Y; break;
2653 
2654  case HT_DIR_HU:
2655  case HT_DIR_HL:
2656  new_drawstyle = (pt.x & TILE_UNIT_MASK) + (pt.y & TILE_UNIT_MASK) <= TILE_SIZE ? HT_LINE | HT_DIR_HU : HT_LINE | HT_DIR_HL;
2657  break;
2658 
2659  case HT_DIR_VL:
2660  case HT_DIR_VR:
2661  new_drawstyle = (pt.x & TILE_UNIT_MASK) > (pt.y & TILE_UNIT_MASK) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
2662  break;
2663 
2664  default: NOT_REACHED();
2665  }
2666  _thd.selstart.x = x1 & ~TILE_UNIT_MASK;
2667  _thd.selstart.y = y1 & ~TILE_UNIT_MASK;
2668  break;
2669  default:
2670  NOT_REACHED();
2671  }
2672  _thd.new_pos.x = x1 & ~TILE_UNIT_MASK;
2673  _thd.new_pos.y = y1 & ~TILE_UNIT_MASK;
2674  }
2675  }
2676 
2677  /* redraw selection */
2678  if (_thd.drawstyle != new_drawstyle ||
2679  _thd.pos.x != _thd.new_pos.x || _thd.pos.y != _thd.new_pos.y ||
2680  _thd.size.x != _thd.new_size.x || _thd.size.y != _thd.new_size.y ||
2681  _thd.outersize.x != _thd.new_outersize.x ||
2682  _thd.outersize.y != _thd.new_outersize.y ||
2683  _thd.diagonal != new_diagonal) {
2684  /* Clear the old tile selection? */
2686 
2687  _thd.drawstyle = new_drawstyle;
2688  _thd.pos = _thd.new_pos;
2689  _thd.size = _thd.new_size;
2690  _thd.outersize = _thd.new_outersize;
2691  _thd.diagonal = new_diagonal;
2692  _thd.dirty = 0xff;
2693 
2694  /* Draw the new tile selection? */
2695  if ((new_drawstyle & HT_DRAG_MASK) != HT_NONE) SetSelectionTilesDirty();
2696  }
2697 }
2698 
2704 static inline void ShowMeasurementTooltips(StringID str, uint paramcount)
2705 {
2706  if (!_settings_client.gui.measure_tooltip) return;
2707  GuiShowTooltips(_thd.GetCallbackWnd(), str, TCC_EXIT_VIEWPORT, paramcount);
2708 }
2709 
2710 static void HideMeasurementTooltips()
2711 {
2713 }
2714 
2717 {
2718  _thd.select_method = method;
2719  _thd.select_proc = process;
2720  _thd.selend.x = TileX(tile) * TILE_SIZE;
2721  _thd.selstart.x = TileX(tile) * TILE_SIZE;
2722  _thd.selend.y = TileY(tile) * TILE_SIZE;
2723  _thd.selstart.y = TileY(tile) * TILE_SIZE;
2724 
2725  /* Needed so several things (road, autoroad, bridges, ...) are placed correctly.
2726  * In effect, placement starts from the centre of a tile
2727  */
2728  if (method == VPM_X_OR_Y || method == VPM_FIX_X || method == VPM_FIX_Y) {
2729  _thd.selend.x += TILE_SIZE / 2;
2730  _thd.selend.y += TILE_SIZE / 2;
2731  _thd.selstart.x += TILE_SIZE / 2;
2732  _thd.selstart.y += TILE_SIZE / 2;
2733  }
2734 
2735  HighLightStyle others = _thd.place_mode & ~(HT_DRAG_MASK | HT_DIR_MASK);
2736  if ((_thd.place_mode & HT_DRAG_MASK) == HT_RECT) {
2737  _thd.place_mode = HT_SPECIAL | others;
2738  _thd.next_drawstyle = HT_RECT | others;
2739  } else if (_thd.place_mode & (HT_RAIL | HT_LINE)) {
2740  _thd.place_mode = HT_SPECIAL | others;
2741  _thd.next_drawstyle = _thd.drawstyle | others;
2742  } else {
2743  _thd.place_mode = HT_SPECIAL | others;
2744  _thd.next_drawstyle = HT_POINT | others;
2745  }
2747 }
2748 
2751 {
2752  _thd.select_method = VPM_X_AND_Y;
2753  _thd.select_proc = process;
2754  _thd.selstart.x = 0;
2755  _thd.selstart.y = 0;
2756  _thd.next_drawstyle = HT_RECT;
2757 
2759 }
2760 
2761 void VpSetPlaceSizingLimit(int limit)
2762 {
2763  _thd.sizelimit = limit;
2764 }
2765 
2772 {
2773  uint64_t distance = DistanceManhattan(from, to) + 1;
2774 
2775  _thd.selend.x = TileX(to) * TILE_SIZE;
2776  _thd.selend.y = TileY(to) * TILE_SIZE;
2777  _thd.selstart.x = TileX(from) * TILE_SIZE;
2778  _thd.selstart.y = TileY(from) * TILE_SIZE;
2779  _thd.next_drawstyle = HT_RECT;
2780 
2781  /* show measurement only if there is any length to speak of */
2782  if (distance > 1) {
2783  SetDParam(0, distance);
2784  ShowMeasurementTooltips(STR_MEASURE_LENGTH, 1);
2785  } else {
2786  HideMeasurementTooltips();
2787  }
2788 }
2789 
2790 static void VpStartPreSizing()
2791 {
2792  _thd.selend.x = -1;
2794 }
2795 
2801 {
2802  int fxpy = _tile_fract_coords.x + _tile_fract_coords.y;
2803  int sxpy = (_thd.selend.x & TILE_UNIT_MASK) + (_thd.selend.y & TILE_UNIT_MASK);
2804  int fxmy = _tile_fract_coords.x - _tile_fract_coords.y;
2805  int sxmy = (_thd.selend.x & TILE_UNIT_MASK) - (_thd.selend.y & TILE_UNIT_MASK);
2806 
2807  switch (mode) {
2808  default: NOT_REACHED();
2809  case 0: // end piece is lower right
2810  if (fxpy >= 20 && sxpy <= 12) return HT_DIR_HL;
2811  if (fxmy < -3 && sxmy > 3) return HT_DIR_VR;
2812  return HT_DIR_Y;
2813 
2814  case 1:
2815  if (fxmy > 3 && sxmy < -3) return HT_DIR_VL;
2816  if (fxpy <= 12 && sxpy >= 20) return HT_DIR_HU;
2817  return HT_DIR_Y;
2818 
2819  case 2:
2820  if (fxmy > 3 && sxmy < -3) return HT_DIR_VL;
2821  if (fxpy >= 20 && sxpy <= 12) return HT_DIR_HL;
2822  return HT_DIR_X;
2823 
2824  case 3:
2825  if (fxmy < -3 && sxmy > 3) return HT_DIR_VR;
2826  if (fxpy <= 12 && sxpy >= 20) return HT_DIR_HU;
2827  return HT_DIR_X;
2828  }
2829 }
2830 
2844 static bool SwapDirection(HighLightStyle style, TileIndex start_tile, TileIndex end_tile)
2845 {
2846  uint start_x = TileX(start_tile);
2847  uint start_y = TileY(start_tile);
2848  uint end_x = TileX(end_tile);
2849  uint end_y = TileY(end_tile);
2850 
2851  switch (style & HT_DRAG_MASK) {
2852  case HT_RAIL:
2853  case HT_LINE: return (end_x > start_x || (end_x == start_x && end_y > start_y));
2854 
2855  case HT_RECT:
2856  case HT_POINT: return (end_x != start_x && end_y < start_y);
2857  default: NOT_REACHED();
2858  }
2859 
2860  return false;
2861 }
2862 
2878 static int CalcHeightdiff(HighLightStyle style, uint distance, TileIndex start_tile, TileIndex end_tile)
2879 {
2880  bool swap = SwapDirection(style, start_tile, end_tile);
2881  uint h0, h1; // Start height and end height.
2882 
2883  if (start_tile == end_tile) return 0;
2884  if (swap) Swap(start_tile, end_tile);
2885 
2886  switch (style & HT_DRAG_MASK) {
2887  case HT_RECT: {
2888  static const TileIndexDiffC heightdiff_area_by_dir[] = {
2889  /* Start */ {1, 0}, /* Dragging east */ {0, 0}, // Dragging south
2890  /* End */ {0, 1}, /* Dragging east */ {1, 1} // Dragging south
2891  };
2892 
2893  /* In the case of an area we can determine whether we were dragging south or
2894  * east by checking the X-coordinates of the tiles */
2895  byte style_t = (byte)(TileX(end_tile) > TileX(start_tile));
2896  start_tile = TILE_ADD(start_tile, ToTileIndexDiff(heightdiff_area_by_dir[style_t]));
2897  end_tile = TILE_ADD(end_tile, ToTileIndexDiff(heightdiff_area_by_dir[2 + style_t]));
2898  [[fallthrough]];
2899  }
2900 
2901  case HT_POINT:
2902  h0 = TileHeight(start_tile);
2903  h1 = TileHeight(end_tile);
2904  break;
2905  default: { // All other types, this is mostly only line/autorail
2906  static const HighLightStyle flip_style_direction[] = {
2908  };
2909  static const TileIndexDiffC heightdiff_line_by_dir[] = {
2910  /* Start */ {1, 0}, {1, 1}, /* HT_DIR_X */ {0, 1}, {1, 1}, // HT_DIR_Y
2911  /* Start */ {1, 0}, {0, 0}, /* HT_DIR_HU */ {1, 0}, {1, 1}, // HT_DIR_HL
2912  /* Start */ {1, 0}, {1, 1}, /* HT_DIR_VL */ {0, 1}, {1, 1}, // HT_DIR_VR
2913 
2914  /* Start */ {0, 1}, {0, 0}, /* HT_DIR_X */ {1, 0}, {0, 0}, // HT_DIR_Y
2915  /* End */ {0, 1}, {0, 0}, /* HT_DIR_HU */ {1, 1}, {0, 1}, // HT_DIR_HL
2916  /* End */ {1, 0}, {0, 0}, /* HT_DIR_VL */ {0, 0}, {0, 1}, // HT_DIR_VR
2917  };
2918 
2919  distance %= 2; // we're only interested if the distance is even or uneven
2920  style &= HT_DIR_MASK;
2921 
2922  /* To handle autorail, we do some magic to be able to use a lookup table.
2923  * Firstly if we drag the other way around, we switch start&end, and if needed
2924  * also flip the drag-position. Eg if it was on the left, and the distance is even
2925  * that means the end, which is now the start is on the right */
2926  if (swap && distance == 0) style = flip_style_direction[style];
2927 
2928  /* Use lookup table for start-tile based on HighLightStyle direction */
2929  byte style_t = style * 2;
2930  assert(style_t < lengthof(heightdiff_line_by_dir) - 13);
2931  h0 = TileHeight(TILE_ADD(start_tile, ToTileIndexDiff(heightdiff_line_by_dir[style_t])));
2932  uint ht = TileHeight(TILE_ADD(start_tile, ToTileIndexDiff(heightdiff_line_by_dir[style_t + 1])));
2933  h0 = std::max(h0, ht);
2934 
2935  /* Use lookup table for end-tile based on HighLightStyle direction
2936  * flip around side (lower/upper, left/right) based on distance */
2937  if (distance == 0) style_t = flip_style_direction[style] * 2;
2938  assert(style_t < lengthof(heightdiff_line_by_dir) - 13);
2939  h1 = TileHeight(TILE_ADD(end_tile, ToTileIndexDiff(heightdiff_line_by_dir[12 + style_t])));
2940  ht = TileHeight(TILE_ADD(end_tile, ToTileIndexDiff(heightdiff_line_by_dir[12 + style_t + 1])));
2941  h1 = std::max(h1, ht);
2942  break;
2943  }
2944  }
2945 
2946  if (swap) Swap(h0, h1);
2947  return (int)(h1 - h0) * TILE_HEIGHT_STEP;
2948 }
2949 
2950 static const StringID measure_strings_length[] = {STR_NULL, STR_MEASURE_LENGTH, STR_MEASURE_LENGTH_HEIGHTDIFF};
2951 
2958 static void CheckUnderflow(int &test, int &other, int mult)
2959 {
2960  if (test >= 0) return;
2961 
2962  other += mult * test;
2963  test = 0;
2964 }
2965 
2973 static void CheckOverflow(int &test, int &other, int max, int mult)
2974 {
2975  if (test <= max) return;
2976 
2977  other += mult * (test - max);
2978  test = max;
2979 }
2980 
2982 static void CalcRaildirsDrawstyle(int x, int y, int method)
2983 {
2984  HighLightStyle b;
2985 
2986  int dx = _thd.selstart.x - (_thd.selend.x & ~TILE_UNIT_MASK);
2987  int dy = _thd.selstart.y - (_thd.selend.y & ~TILE_UNIT_MASK);
2988  uint w = abs(dx) + TILE_SIZE;
2989  uint h = abs(dy) + TILE_SIZE;
2990 
2991  if (method & ~(VPM_RAILDIRS | VPM_SIGNALDIRS)) {
2992  /* We 'force' a selection direction; first four rail buttons. */
2993  method &= ~(VPM_RAILDIRS | VPM_SIGNALDIRS);
2994  int raw_dx = _thd.selstart.x - _thd.selend.x;
2995  int raw_dy = _thd.selstart.y - _thd.selend.y;
2996  switch (method) {
2997  case VPM_FIX_X:
2998  b = HT_LINE | HT_DIR_Y;
2999  x = _thd.selstart.x;
3000  break;
3001 
3002  case VPM_FIX_Y:
3003  b = HT_LINE | HT_DIR_X;
3004  y = _thd.selstart.y;
3005  break;
3006 
3007  case VPM_FIX_HORIZONTAL:
3008  if (dx == -dy) {
3009  /* We are on a straight horizontal line. Determine the 'rail'
3010  * to build based the sub tile location. */
3012  } else {
3013  /* We are not on a straight line. Determine the rail to build
3014  * based on whether we are above or below it. */
3015  b = dx + dy >= (int)TILE_SIZE ? HT_LINE | HT_DIR_HU : HT_LINE | HT_DIR_HL;
3016 
3017  /* Calculate where a horizontal line through the start point and
3018  * a vertical line from the selected end point intersect and
3019  * use that point as the end point. */
3020  int offset = (raw_dx - raw_dy) / 2;
3021  x = _thd.selstart.x - (offset & ~TILE_UNIT_MASK);
3022  y = _thd.selstart.y + (offset & ~TILE_UNIT_MASK);
3023 
3024  /* 'Build' the last half rail tile if needed */
3025  if ((offset & TILE_UNIT_MASK) > (TILE_SIZE / 2)) {
3026  if (dx + dy >= (int)TILE_SIZE) {
3027  x += (dx + dy < 0) ? (int)TILE_SIZE : -(int)TILE_SIZE;
3028  } else {
3029  y += (dx + dy < 0) ? (int)TILE_SIZE : -(int)TILE_SIZE;
3030  }
3031  }
3032 
3033  /* Make sure we do not overflow the map! */
3034  CheckUnderflow(x, y, 1);
3035  CheckUnderflow(y, x, 1);
3036  CheckOverflow(x, y, (Map::MaxX() - 1) * TILE_SIZE, 1);
3037  CheckOverflow(y, x, (Map::MaxY() - 1) * TILE_SIZE, 1);
3038  assert(x >= 0 && y >= 0 && x <= (int)(Map::MaxX() * TILE_SIZE) && y <= (int)(Map::MaxY() * TILE_SIZE));
3039  }
3040  break;
3041 
3042  case VPM_FIX_VERTICAL:
3043  if (dx == dy) {
3044  /* We are on a straight vertical line. Determine the 'rail'
3045  * to build based the sub tile location. */
3046  b = (x & TILE_UNIT_MASK) > (y & TILE_UNIT_MASK) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
3047  } else {
3048  /* We are not on a straight line. Determine the rail to build
3049  * based on whether we are left or right from it. */
3050  b = dx < dy ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
3051 
3052  /* Calculate where a vertical line through the start point and
3053  * a horizontal line from the selected end point intersect and
3054  * use that point as the end point. */
3055  int offset = (raw_dx + raw_dy + (int)TILE_SIZE) / 2;
3056  x = _thd.selstart.x - (offset & ~TILE_UNIT_MASK);
3057  y = _thd.selstart.y - (offset & ~TILE_UNIT_MASK);
3058 
3059  /* 'Build' the last half rail tile if needed */
3060  if ((offset & TILE_UNIT_MASK) > (TILE_SIZE / 2)) {
3061  if (dx - dy < 0) {
3062  y += (dx > dy) ? (int)TILE_SIZE : -(int)TILE_SIZE;
3063  } else {
3064  x += (dx < dy) ? (int)TILE_SIZE : -(int)TILE_SIZE;
3065  }
3066  }
3067 
3068  /* Make sure we do not overflow the map! */
3069  CheckUnderflow(x, y, -1);
3070  CheckUnderflow(y, x, -1);
3071  CheckOverflow(x, y, (Map::MaxX() - 1) * TILE_SIZE, -1);
3072  CheckOverflow(y, x, (Map::MaxY() - 1) * TILE_SIZE, -1);
3073  assert(x >= 0 && y >= 0 && x <= (int)(Map::MaxX() * TILE_SIZE) && y <= (int)(Map::MaxY() * TILE_SIZE));
3074  }
3075  break;
3076 
3077  default:
3078  NOT_REACHED();
3079  }
3080  } else if (TileVirtXY(_thd.selstart.x, _thd.selstart.y) == TileVirtXY(x, y)) { // check if we're only within one tile
3081  if (method & VPM_RAILDIRS) {
3082  b = GetAutorailHT(x, y);
3083  } else { // rect for autosignals on one tile
3084  b = HT_RECT;
3085  }
3086  } else if (h == TILE_SIZE) { // Is this in X direction?
3087  if (dx == (int)TILE_SIZE) { // 2x1 special handling
3088  b = (Check2x1AutoRail(3)) | HT_LINE;
3089  } else if (dx == -(int)TILE_SIZE) {
3090  b = (Check2x1AutoRail(2)) | HT_LINE;
3091  } else {
3092  b = HT_LINE | HT_DIR_X;
3093  }
3094  y = _thd.selstart.y;
3095  } else if (w == TILE_SIZE) { // Or Y direction?
3096  if (dy == (int)TILE_SIZE) { // 2x1 special handling
3097  b = (Check2x1AutoRail(1)) | HT_LINE;
3098  } else if (dy == -(int)TILE_SIZE) { // 2x1 other direction
3099  b = (Check2x1AutoRail(0)) | HT_LINE;
3100  } else {
3101  b = HT_LINE | HT_DIR_Y;
3102  }
3103  x = _thd.selstart.x;
3104  } else if (w > h * 2) { // still count as x dir?
3105  b = HT_LINE | HT_DIR_X;
3106  y = _thd.selstart.y;
3107  } else if (h > w * 2) { // still count as y dir?
3108  b = HT_LINE | HT_DIR_Y;
3109  x = _thd.selstart.x;
3110  } else { // complicated direction
3111  int d = w - h;
3112  _thd.selend.x = _thd.selend.x & ~TILE_UNIT_MASK;
3113  _thd.selend.y = _thd.selend.y & ~TILE_UNIT_MASK;
3114 
3115  /* four cases. */
3116  if (x > _thd.selstart.x) {
3117  if (y > _thd.selstart.y) {
3118  /* south */
3119  if (d == 0) {
3120  b = (x & TILE_UNIT_MASK) > (y & TILE_UNIT_MASK) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
3121  } else if (d >= 0) {
3122  x = _thd.selstart.x + h;
3123  b = HT_LINE | HT_DIR_VL;
3124  } else {
3125  y = _thd.selstart.y + w;
3126  b = HT_LINE | HT_DIR_VR;
3127  }
3128  } else {
3129  /* west */
3130  if (d == 0) {
3132  } else if (d >= 0) {
3133  x = _thd.selstart.x + h;
3134  b = HT_LINE | HT_DIR_HL;
3135  } else {
3136  y = _thd.selstart.y - w;
3137  b = HT_LINE | HT_DIR_HU;
3138  }
3139  }
3140  } else {
3141  if (y > _thd.selstart.y) {
3142  /* east */
3143  if (d == 0) {
3145  } else if (d >= 0) {
3146  x = _thd.selstart.x - h;
3147  b = HT_LINE | HT_DIR_HU;
3148  } else {
3149  y = _thd.selstart.y + w;
3150  b = HT_LINE | HT_DIR_HL;
3151  }
3152  } else {
3153  /* north */
3154  if (d == 0) {
3155  b = (x & TILE_UNIT_MASK) > (y & TILE_UNIT_MASK) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
3156  } else if (d >= 0) {
3157  x = _thd.selstart.x - h;
3158  b = HT_LINE | HT_DIR_VR;
3159  } else {
3160  y = _thd.selstart.y - w;
3161  b = HT_LINE | HT_DIR_VL;
3162  }
3163  }
3164  }
3165  }
3166 
3168  TileIndex t0 = TileVirtXY(_thd.selstart.x, _thd.selstart.y);
3169  TileIndex t1 = TileVirtXY(x, y);
3170  uint distance = DistanceManhattan(t0, t1) + 1;
3171  byte index = 0;
3172 
3173  if (distance != 1) {
3174  int heightdiff = CalcHeightdiff(b, distance, t0, t1);
3175  /* If we are showing a tooltip for horizontal or vertical drags,
3176  * 2 tiles have a length of 1. To bias towards the ceiling we add
3177  * one before division. It feels more natural to count 3 lengths as 2 */
3178  if ((b & HT_DIR_MASK) != HT_DIR_X && (b & HT_DIR_MASK) != HT_DIR_Y) {
3179  distance = CeilDiv(distance, 2);
3180  }
3181 
3182  SetDParam(index++, distance);
3183  if (heightdiff != 0) SetDParam(index++, heightdiff);
3184  }
3185 
3186  ShowMeasurementTooltips(measure_strings_length[index], index);
3187  }
3188 
3189  _thd.selend.x = x;
3190  _thd.selend.y = y;
3191  _thd.next_drawstyle = b;
3192 }
3193 
3202 {
3203  int sx, sy;
3204  HighLightStyle style;
3205 
3206  if (x == -1) {
3207  _thd.selend.x = -1;
3208  return;
3209  }
3210 
3211  /* Special handling of drag in any (8-way) direction */
3212  if (method & (VPM_RAILDIRS | VPM_SIGNALDIRS)) {
3213  _thd.selend.x = x;
3214  _thd.selend.y = y;
3215  CalcRaildirsDrawstyle(x, y, method);
3216  return;
3217  }
3218 
3219  /* Needed so level-land is placed correctly */
3220  if ((_thd.next_drawstyle & HT_DRAG_MASK) == HT_POINT) {
3221  x += TILE_SIZE / 2;
3222  y += TILE_SIZE / 2;
3223  }
3224 
3225  sx = _thd.selstart.x;
3226  sy = _thd.selstart.y;
3227 
3228  int limit = 0;
3229 
3230  switch (method) {
3231  case VPM_X_OR_Y: // drag in X or Y direction
3232  if (abs(sy - y) < abs(sx - x)) {
3233  y = sy;
3234  style = HT_DIR_X;
3235  } else {
3236  x = sx;
3237  style = HT_DIR_Y;
3238  }
3239  goto calc_heightdiff_single_direction;
3240 
3241  case VPM_X_LIMITED: // Drag in X direction (limited size).
3242  limit = (_thd.sizelimit - 1) * TILE_SIZE;
3243  [[fallthrough]];
3244 
3245  case VPM_FIX_X: // drag in Y direction
3246  x = sx;
3247  style = HT_DIR_Y;
3248  goto calc_heightdiff_single_direction;
3249 
3250  case VPM_Y_LIMITED: // Drag in Y direction (limited size).
3251  limit = (_thd.sizelimit - 1) * TILE_SIZE;
3252  [[fallthrough]];
3253 
3254  case VPM_FIX_Y: // drag in X direction
3255  y = sy;
3256  style = HT_DIR_X;
3257 
3258 calc_heightdiff_single_direction:;
3259  if (limit > 0) {
3260  x = sx + Clamp(x - sx, -limit, limit);
3261  y = sy + Clamp(y - sy, -limit, limit);
3262  }
3264  TileIndex t0 = TileVirtXY(sx, sy);
3265  TileIndex t1 = TileVirtXY(x, y);
3266  uint distance = DistanceManhattan(t0, t1) + 1;
3267  byte index = 0;
3268 
3269  if (distance != 1) {
3270  /* With current code passing a HT_LINE style to calculate the height
3271  * difference is enough. However if/when a point-tool is created
3272  * with this method, function should be called with new_style (below)
3273  * instead of HT_LINE | style case HT_POINT is handled specially
3274  * new_style := (_thd.next_drawstyle & HT_RECT) ? HT_LINE | style : _thd.next_drawstyle; */
3275  int heightdiff = CalcHeightdiff(HT_LINE | style, 0, t0, t1);
3276 
3277  SetDParam(index++, distance);
3278  if (heightdiff != 0) SetDParam(index++, heightdiff);
3279  }
3280 
3281  ShowMeasurementTooltips(measure_strings_length[index], index);
3282  }
3283  break;
3284 
3285  case VPM_X_AND_Y_LIMITED: // Drag an X by Y constrained rect area.
3286  limit = (_thd.sizelimit - 1) * TILE_SIZE;
3287  x = sx + Clamp(x - sx, -limit, limit);
3288  y = sy + Clamp(y - sy, -limit, limit);
3289  [[fallthrough]];
3290 
3291  case VPM_X_AND_Y: // drag an X by Y area
3293  static const StringID measure_strings_area[] = {
3294  STR_NULL, STR_NULL, STR_MEASURE_AREA, STR_MEASURE_AREA_HEIGHTDIFF
3295  };
3296 
3297  TileIndex t0 = TileVirtXY(sx, sy);
3298  TileIndex t1 = TileVirtXY(x, y);
3299  uint dx = Delta(TileX(t0), TileX(t1)) + 1;
3300  uint dy = Delta(TileY(t0), TileY(t1)) + 1;
3301  byte index = 0;
3302 
3303  /* If dragging an area (eg dynamite tool) and it is actually a single
3304  * row/column, change the type to 'line' to get proper calculation for height */
3305  style = (HighLightStyle)_thd.next_drawstyle;
3306  if (_thd.IsDraggingDiagonal()) {
3307  /* Determine the "area" of the diagonal dragged selection.
3308  * We assume the area is the number of tiles along the X
3309  * edge and the number of tiles along the Y edge. However,
3310  * multiplying these two numbers does not give the exact
3311  * number of tiles; basically we are counting the black
3312  * squares on a chess board and ignore the white ones to
3313  * make the tile counts at the edges match up. There is no
3314  * other way to make a proper count though.
3315  *
3316  * First convert to the rotated coordinate system. */
3317  int dist_x = TileX(t0) - TileX(t1);
3318  int dist_y = TileY(t0) - TileY(t1);
3319  int a_max = dist_x + dist_y;
3320  int b_max = dist_y - dist_x;
3321 
3322  /* Now determine the size along the edge, but due to the
3323  * chess board principle this counts double. */
3324  a_max = abs(a_max + (a_max > 0 ? 2 : -2)) / 2;
3325  b_max = abs(b_max + (b_max > 0 ? 2 : -2)) / 2;
3326 
3327  /* We get a 1x1 on normal 2x1 rectangles, due to it being
3328  * a seen as two sides. As the result for actual building
3329  * will be the same as non-diagonal dragging revert to that
3330  * behaviour to give it a more normally looking size. */
3331  if (a_max != 1 || b_max != 1) {
3332  dx = a_max;
3333  dy = b_max;
3334  }
3335  } else if (style & HT_RECT) {
3336  if (dx == 1) {
3337  style = HT_LINE | HT_DIR_Y;
3338  } else if (dy == 1) {
3339  style = HT_LINE | HT_DIR_X;
3340  }
3341  }
3342 
3343  if (dx != 1 || dy != 1) {
3344  int heightdiff = CalcHeightdiff(style, 0, t0, t1);
3345 
3346  SetDParam(index++, dx - (style & HT_POINT ? 1 : 0));
3347  SetDParam(index++, dy - (style & HT_POINT ? 1 : 0));
3348  if (heightdiff != 0) SetDParam(index++, heightdiff);
3349  }
3350 
3351  ShowMeasurementTooltips(measure_strings_area[index], index);
3352  }
3353  break;
3354 
3355  default: NOT_REACHED();
3356  }
3357 
3358  _thd.selend.x = x;
3359  _thd.selend.y = y;
3360 }
3361 
3367 {
3369 
3370  /* stop drag mode if the window has been closed */
3371  Window *w = _thd.GetCallbackWnd();
3372  if (w == nullptr) {
3374  return ES_HANDLED;
3375  }
3376 
3377  /* while dragging execute the drag procedure of the corresponding window (mostly VpSelectTilesWithMethod() ) */
3378  if (_left_button_down) {
3380  /* Only register a drag event when the mouse moved. */
3381  if (_thd.new_pos.x == _thd.selstart.x && _thd.new_pos.y == _thd.selstart.y) return ES_HANDLED;
3382  _thd.selstart.x = _thd.new_pos.x;
3383  _thd.selstart.y = _thd.new_pos.y;
3384  }
3385 
3386  w->OnPlaceDrag(_thd.select_method, _thd.select_proc, GetTileBelowCursor());
3387  return ES_HANDLED;
3388  }
3389 
3390  /* Mouse button released. */
3393 
3394  /* Keep the selected tool, but reset it to the original mode. */
3395  HighLightStyle others = _thd.place_mode & ~(HT_DRAG_MASK | HT_DIR_MASK);
3396  if ((_thd.next_drawstyle & HT_DRAG_MASK) == HT_RECT) {
3397  _thd.place_mode = HT_RECT | others;
3398  } else if (_thd.select_method & VPM_SIGNALDIRS) {
3399  _thd.place_mode = HT_RECT | others;
3400  } else if (_thd.select_method & VPM_RAILDIRS) {
3401  _thd.place_mode = (_thd.select_method & ~VPM_RAILDIRS) ? _thd.next_drawstyle : (HT_RAIL | others);
3402  } else {
3403  _thd.place_mode = HT_POINT | others;
3404  }
3405  SetTileSelectSize(1, 1);
3406 
3407  HideMeasurementTooltips();
3408  w->OnPlaceMouseUp(_thd.select_method, _thd.select_proc, _thd.selend, TileVirtXY(_thd.selstart.x, _thd.selstart.y), TileVirtXY(_thd.selend.x, _thd.selend.y));
3409 
3410  return ES_HANDLED;
3411 }
3412 
3421 {
3422  SetObjectToPlace(icon, pal, mode, w->window_class, w->window_number);
3423 }
3424 
3425 #include "table/animcursors.h"
3426 
3435 void SetObjectToPlace(CursorID icon, PaletteID pal, HighLightStyle mode, WindowClass window_class, WindowNumber window_num)
3436 {
3437  if (_thd.window_class != WC_INVALID) {
3438  /* Undo clicking on button and drag & drop */
3439  Window *w = _thd.GetCallbackWnd();
3440  /* Call the abort function, but set the window class to something
3441  * that will never be used to avoid infinite loops. Setting it to
3442  * the 'next' window class must not be done because recursion into
3443  * this function might in some cases reset the newly set object to
3444  * place or not properly reset the original selection. */
3445  _thd.window_class = WC_INVALID;
3446  if (w != nullptr) {
3447  w->OnPlaceObjectAbort();
3448  HideMeasurementTooltips();
3449  }
3450  }
3451 
3452  /* Mark the old selection dirty, in case the selection shape or colour changes */
3454 
3455  SetTileSelectSize(1, 1);
3456 
3457  _thd.make_square_red = false;
3458 
3459  if (mode == HT_DRAG) { // HT_DRAG is for dragdropping trains in the depot window
3460  mode = HT_NONE;
3462  } else {
3464  }
3465 
3466  _thd.place_mode = mode;
3467  _thd.window_class = window_class;
3468  _thd.window_number = window_num;
3469 
3470  if ((mode & HT_DRAG_MASK) == HT_SPECIAL) { // special tools, like tunnels or docks start with presizing mode
3471  VpStartPreSizing();
3472  }
3473 
3474  if ((icon & ANIMCURSOR_FLAG) != 0) {
3476  } else {
3477  SetMouseCursor(icon, pal);
3478  }
3479 
3480 }
3481 
3484 {
3486 }
3487 
3488 Point GetViewportStationMiddle(const Viewport *vp, const Station *st)
3489 {
3490  int x = TileX(st->xy) * TILE_SIZE;
3491  int y = TileY(st->xy) * TILE_SIZE;
3492  int z = GetSlopePixelZ(Clamp(x, 0, Map::SizeX() * TILE_SIZE - 1), Clamp(y, 0, Map::SizeY() * TILE_SIZE - 1));
3493 
3494  Point p = RemapCoords(x, y, z);
3495  p.x = UnScaleByZoom(p.x - vp->virtual_left, vp->zoom) + vp->left;
3496  p.y = UnScaleByZoom(p.y - vp->virtual_top, vp->zoom) + vp->top;
3497  return p;
3498 }
3499 
3504 };
3505 
3508 #ifdef WITH_SSE
3509  { &ViewportSortParentSpritesSSE41Checker, &ViewportSortParentSpritesSSE41 },
3510 #endif
3512 };
3513 
3516 {
3517  for (uint i = 0; i < lengthof(_vp_sprite_sorters); i++) {
3518  if (_vp_sprite_sorters[i].fct_checker()) {
3519  _vp_sprite_sorter = _vp_sprite_sorters[i].fct_sorter;
3520  break;
3521  }
3522  }
3523  assert(_vp_sprite_sorter != nullptr);
3524 }
3525 
3535 {
3536  if (_current_company != OWNER_DEITY) return CMD_ERROR;
3537  switch (target) {
3538  case VST_EVERYONE:
3539  break;
3540  case VST_COMPANY:
3541  if (_local_company != (CompanyID)ref) return CommandCost();
3542  break;
3543  case VST_CLIENT:
3544  if (_network_own_client_id != (ClientID)ref) return CommandCost();
3545  break;
3546  default:
3547  return CMD_ERROR;
3548  }
3549 
3550  if (flags & DC_EXEC) {
3552  ScrollMainWindowToTile(tile);
3553  }
3554  return CommandCost();
3555 }
3556 
3557 void MarkCatchmentTilesDirty()
3558 {
3559  if (_viewport_highlight_town != nullptr) {
3561  return;
3562  }
3563  if (_viewport_highlight_station != nullptr) {
3566  _viewport_highlight_station = nullptr;
3567  } else {
3569  for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
3570  MarkTileDirtyByTile(tile);
3571  }
3572  }
3573  }
3574  if (_viewport_highlight_waypoint != nullptr) {
3576  _viewport_highlight_waypoint = nullptr;
3577  }
3579  }
3580 }
3581 
3582 static void SetWindowDirtyForViewportCatchment()
3583 {
3587 }
3588 
3589 static void ClearViewportCatchment()
3590 {
3591  MarkCatchmentTilesDirty();
3592  _viewport_highlight_station = nullptr;
3593  _viewport_highlight_waypoint = nullptr;
3594  _viewport_highlight_town = nullptr;
3595 }
3596 
3603 void SetViewportCatchmentStation(const Station *st, bool sel)
3604 {
3605  SetWindowDirtyForViewportCatchment();
3606  if (sel && _viewport_highlight_station != st) {
3607  ClearViewportCatchment();
3609  MarkCatchmentTilesDirty();
3610  } else if (!sel && _viewport_highlight_station == st) {
3611  MarkCatchmentTilesDirty();
3612  _viewport_highlight_station = nullptr;
3613  }
3615 }
3616 
3623 void SetViewportCatchmentWaypoint(const Waypoint *wp, bool sel)
3624 {
3625  SetWindowDirtyForViewportCatchment();
3626  if (sel && _viewport_highlight_waypoint != wp) {
3627  ClearViewportCatchment();
3629  MarkCatchmentTilesDirty();
3630  } else if (!sel && _viewport_highlight_waypoint == wp) {
3631  MarkCatchmentTilesDirty();
3632  _viewport_highlight_waypoint = nullptr;
3633  }
3635 }
3636 
3643 void SetViewportCatchmentTown(const Town *t, bool sel)
3644 {
3645  SetWindowDirtyForViewportCatchment();
3646  if (sel && _viewport_highlight_town != t) {
3647  ClearViewportCatchment();
3650  } else if (!sel && _viewport_highlight_town == t) {
3651  _viewport_highlight_town = nullptr;
3653  }
3655 }
Sprite::height
uint16_t height
Height of the sprite.
Definition: spritecache.h:18
DO_SHOW_COMPETITOR_SIGNS
@ DO_SHOW_COMPETITOR_SIGNS
Display signs, station names and waypoint names of opponent companies. Buoys and oilrig-stations are ...
Definition: openttd.h:52
ES_HANDLED
@ ES_HANDLED
The passed event is handled.
Definition: window_type.h:739
Window::WindowIterator
Iterator to iterate all valid Windows.
Definition: window_gui.h:861
HT_DIR_HL
@ HT_DIR_HL
horizontal lower
Definition: tilehighlight_type.h:36
_viewport_highlight_waypoint
const Waypoint * _viewport_highlight_waypoint
Currently selected waypoint for coverage area highlight.
Definition: viewport.cpp:1003
TileY
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:437
TileInfo::z
int z
Height.
Definition: tile_cmd.h:48
MP_HOUSE
@ MP_HOUSE
A house by a town.
Definition: tile_type.h:51
CalcRaildirsDrawstyle
static void CalcRaildirsDrawstyle(int x, int y, int method)
while dragging
Definition: viewport.cpp:2982
ViewportData
Data structure for a window viewport.
Definition: window_gui.h:246
SPRITE_MASK
@ SPRITE_MASK
The mask to for the main sprite.
Definition: sprites.h:1552
SetTileSelectSize
void SetTileSelectSize(int w, int h)
Highlight w by h tiles at the cursor.
Definition: viewport.cpp:2536
ParentSpriteToDraw::image
SpriteID image
sprite to draw
Definition: viewport_sprite_sorter.h:30
Window::OnPlaceObject
virtual void OnPlaceObject([[maybe_unused]] Point pt, [[maybe_unused]] TileIndex tile)
The user clicked some place on the map when a tile highlight mode has been set.
Definition: window_gui.h:787
ViewportDrawer::foundation_offset
Point foundation_offset[FOUNDATION_PART_END]
Pixel offset for ground sprites on the foundations.
Definition: viewport.cpp:181
TileHighlightData::sizelimit
byte sizelimit
Whether the selection is limited in length, and what the maximum length is.
Definition: tilehighlight_type.h:62
TILE_ADD
#define TILE_ADD(x, y)
Adds two tiles together.
Definition: map_func.h:466
AddTileSpriteToDraw
static void AddTileSpriteToDraw(SpriteID image, PaletteID pal, int32_t x, int32_t y, int z, const SubSprite *sub=nullptr, int extra_offs_x=0, int extra_offs_y=0)
Schedules a tile sprite for drawing.
Definition: viewport.cpp:512
DrawAutorailSelection
static void DrawAutorailSelection(const TileInfo *ti, uint autorail_type)
Draws autorail highlights.
Definition: viewport.cpp:965
TileHighlightData::size
Point size
Size, in tile "units", of the white/red selection area.
Definition: tilehighlight_type.h:48
factory.hpp
FindWindowFromPt
Window * FindWindowFromPt(int x, int y)
Do a search for a window at specific coordinates.
Definition: window.cpp:1769
DrawBox
void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
Draws the projection of a parallelepiped.
Definition: gfx.cpp:417
TileHighlightData::outersize
Point outersize
Size, in tile "units", of the blue coverage area excluding the side of the selected area.
Definition: tilehighlight_type.h:50
WC_INVALID
@ WC_INVALID
Invalid window.
Definition: window_type.h:719
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
CheckUnderflow
static void CheckUnderflow(int &test, int &other, int mult)
Check for underflowing the map.
Definition: viewport.cpp:2958
Pool::PoolItem<&_vehicle_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:335
ScrollMainWindowToTile
bool ScrollMainWindowToTile(TileIndex tile, bool instant)
Scrolls the viewport of the main window to a given location.
Definition: viewport.cpp:2509
vehicle_gui.h
PALETTE_SEL_TILE_RED
static const PaletteID PALETTE_SEL_TILE_RED
makes a square red. is used when removing rails or other stuff
Definition: sprites.h:1567
VST_CLIENT
@ VST_CLIENT
Single player.
Definition: viewport_type.h:145
VPM_FIX_VERTICAL
@ VPM_FIX_VERTICAL
drag only in vertical direction
Definition: viewport_type.h:95
MAX_TILE_EXTENT_LEFT
static const int MAX_TILE_EXTENT_LEFT
Maximum left extent of tile relative to north corner.
Definition: viewport.cpp:109
AddDirtyBlock
void AddDirtyBlock(int left, int top, int right, int bottom)
Extend the internal _invalid_rect rectangle to contain the rectangle defined by the given parameters.
Definition: gfx.cpp:1509
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3082
IsHalftileSlope
static constexpr bool IsHalftileSlope(Slope s)
Checks for non-continuous slope on halftile foundations.
Definition: slope_func.h:47
Sprite::x_offs
int16_t x_offs
Number of pixels to shift the sprite to the right.
Definition: spritecache.h:20
ScrollWindowTo
bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant)
Scrolls the viewport in a window to a given location.
Definition: viewport.cpp:2463
VpHandlePlaceSizingDrag
EventState VpHandlePlaceSizingDrag()
Handle the mouse while dragging for placement/resizing.
Definition: viewport.cpp:3366
ZOOM_OUT
@ ZOOM_OUT
Zoom out (get helicopter view).
Definition: viewport_type.h:74
command_func.h
IsInsideMM
constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:268
_animcursors
static const AnimCursor *const _animcursors[]
This is an array of pointers to all the animated cursor definitions we have above.
Definition: animcursors.h:85
WidgetDimensions::scaled
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition: window_gui.h:68
_tile_type_procs
const TileTypeProcs *const _tile_type_procs[16]
Tile callback functions for each type of tile.
Definition: landscape.cpp:64
HT_DIR_VR
@ HT_DIR_VR
vertical right
Definition: tilehighlight_type.h:38
Swap
constexpr void Swap(T &a, T &b)
Type safe swap operation.
Definition: math_func.hpp:283
GetTilePixelSlopeOutsideMap
Slope GetTilePixelSlopeOutsideMap(int x, int y, int *h)
Return the slope of a given tile, also for tiles outside the map (virtual "black" tiles).
Definition: tile_map.cpp:82
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
Kdtree
K-dimensional tree, specialised for 2-dimensional space.
Definition: kdtree.hpp:35
ClosestTownFromTile
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Definition: town_cmd.cpp:3744
TileHighlightData::offs
Point offs
Offset, in tile "units", for the blue coverage area from the selected area's northern tile.
Definition: tilehighlight_type.h:49
_special_mouse_mode
SpecialMouseMode _special_mouse_mode
Mode of the mouse.
Definition: window.cpp:93
TileInfo
Tile information, used while rendering the tile.
Definition: tile_cmd.h:43
_left_button_down
bool _left_button_down
Is left mouse button pressed?
Definition: gfx.cpp:40
PALETTE_TILE_RED_PULSATING
static const PaletteID PALETTE_TILE_RED_PULSATING
pulsating red tile drawn if you try to build a wrong tunnel or raise/lower land where it is not possi...
Definition: sprites.h:1566
Map::MaxX
static debug_inline uint MaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition: map_func.h:297
company_base.h
ViewportDragDropSelectionProcess
ViewportDragDropSelectionProcess
Drag and drop selection process, or, what to do with an area of land when you've selected it.
Definition: viewport_type.h:107
TileSpriteToDraw::sub
const SubSprite * sub
only draw a rectangular part of the sprite
Definition: viewport.cpp:126
ZOOM_LVL_END
@ ZOOM_LVL_END
End for iteration.
Definition: zoom_type.h:28
Blitter
How all blitters should look like.
Definition: base.hpp:29
signs_func.h
ZOOM_LVL_OUT_16X
@ ZOOM_LVL_OUT_16X
Zoomed 16 times out.
Definition: zoom_type.h:26
Station
Station data structure.
Definition: station_base.h:442
DrawTileHighlightType
static void DrawTileHighlightType(const TileInfo *ti, TileHighlightType tht)
Draw tile highlight for coverage area highlight.
Definition: viewport.cpp:1047
Viewport::width
int width
Screen width of the viewport.
Definition: viewport_type.h:25
animcursors.h
Window::SetWidgetDirty
void SetWidgetDirty(WidgetID widget_index) const
Invalidate a widget, i.e.
Definition: window.cpp:552
TileHighlightData::select_method
ViewportPlaceMethod select_method
The method which governs how tiles are selected.
Definition: tilehighlight_type.h:74
RemoveHalftileSlope
static constexpr Slope RemoveHalftileSlope(Slope s)
Removes a halftile slope from a slope.
Definition: slope_func.h:60
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
Window::viewport
ViewportData * viewport
Pointer to viewport data, if present.
Definition: window_gui.h:312
CloseWindowById
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition: window.cpp:1141
Viewport::height
int height
Screen height of the viewport.
Definition: viewport_type.h:26
BitmapTileIterator
Iterator to iterate over all tiles belonging to a bitmaptilearea.
Definition: bitmap_type.h:106
SetRedErrorSquare
void SetRedErrorSquare(TileIndex tile)
Set a tile to display a red error square.
Definition: viewport.cpp:2518
GB
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
TileHighlightData::new_size
Point new_size
New value for size; used to determine whether to redraw the selection.
Definition: tilehighlight_type.h:56
Map::ScaleBySize1D
static uint ScaleBySize1D(uint n)
Scales the given value by the maps circumference, where the given value is for a 256 by 256 map.
Definition: map_func.h:341
IsTransparencySet
bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:48
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:234
TileHighlightData::IsDraggingDiagonal
bool IsDraggingDiagonal()
Is the user dragging a 'diagonal rectangle'?
Definition: viewport.cpp:2573
HandleClickOnSign
void HandleClickOnSign(const Sign *si)
Handle clicking on a sign.
Definition: signs_gui.cpp:563
Viewport::top
int top
Screen coordinate top edge of the viewport.
Definition: viewport_type.h:24
Blitter::SetPixel
virtual void SetPixel(void *video, int x, int y, uint8_t colour)=0
Draw a pixel with a given colour on the video-buffer.
FindWindowById
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
Definition: window.cpp:1099
ViewportDrawer
Data structure storing rendering information.
Definition: viewport.cpp:165
INVALID_TILE
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:95
PALETTE_TO_TRANSPARENT
static const PaletteID PALETTE_TO_TRANSPARENT
This sets the sprite to transparent.
Definition: sprites.h:1599
FOUNDATION_PART_HALFTILE
@ FOUNDATION_PART_HALFTILE
Second part (halftile foundation)
Definition: viewport.cpp:145
Waypoint
Representation of a waypoint.
Definition: waypoint_base.h:16
_ctrl_pressed
bool _ctrl_pressed
Is Ctrl pressed?
Definition: gfx.cpp:37
IsSteepSlope
static constexpr bool IsSteepSlope(Slope s)
Checks if a slope is steep.
Definition: slope_func.h:36
TextColour
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition: gfx_type.h:253
vehicle_base.h
DoZoomInOutWindow
bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
Zooms a viewport in a window in or out.
Definition: main_gui.cpp:93
ParentSpriteToDraw::xmax
int32_t xmax
maximal world X coordinate of bounding box
Definition: viewport_sprite_sorter.h:25
zoom_func.h
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:19
CeilDiv
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition: math_func.hpp:320
VST_COMPANY
@ VST_COMPANY
All players in specific company.
Definition: viewport_type.h:144
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:259
VPM_FIX_Y
@ VPM_FIX_Y
drag only in Y axis
Definition: viewport_type.h:91
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:54
Town::xy
TileIndex xy
town center tile
Definition: town.h:51
ViewportData::dest_scrollpos_y
int32_t dest_scrollpos_y
Current destination y coordinate to display (virtual screen coordinate of topleft corner of the viewp...
Definition: window_gui.h:251
town.h
TileInfo::y
int y
Y position of the tile in unit coordinates.
Definition: tile_cmd.h:45
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
GetHalftileSlopeCorner
static constexpr Corner GetHalftileSlopeCorner(Slope s)
Returns the leveled halftile of a halftile slope.
Definition: slope_func.h:148
WC_STATION_VIEW
@ WC_STATION_VIEW
Station view; Window numbers:
Definition: window_type.h:345
_display_opt
byte _display_opt
What do we want to draw/do?
Definition: transparency_gui.cpp:26
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:240
ViewportPlaceMethod
ViewportPlaceMethod
Viewport place method (type of highlighted area and placed objects)
Definition: viewport_type.h:88
Viewport::virtual_top
int virtual_top
Virtual top coordinate.
Definition: viewport_type.h:29
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:304
ViewportSign
Location information about a sign as seen on the viewport.
Definition: viewport_type.h:38
SignID
uint16_t SignID
The type of the IDs of signs.
Definition: signs_type.h:14
HT_DIR_Y
@ HT_DIR_Y
Y direction.
Definition: tilehighlight_type.h:34
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:371
GetSlopePixelZ
int GetSlopePixelZ(int x, int y, bool ground_vehicle)
Return world Z coordinate of a given point of a tile.
Definition: landscape.cpp:299
SubSprite
Used to only draw a part of the sprite.
Definition: gfx_type.h:225
Kdtree::Build
void Build(It begin, It end)
Clear and rebuild the tree from a new sequence of elements,.
Definition: kdtree.hpp:362
PaletteID
uint32_t PaletteID
The number of the palette.
Definition: gfx_type.h:18
FR_TRANSPARENT
@ FR_TRANSPARENT
Makes the background transparent if set.
Definition: window_gui.h:26
GUISettings::zoom_max
ZoomLevel zoom_max
maximum zoom out level
Definition: settings_type.h:158
TileTypeProcs::draw_tile_proc
DrawTileProc * draw_tile_proc
Called to render the tile and its contents to the screen.
Definition: tile_cmd.h:159
ParentSpriteToDraw::y
int32_t y
screen Y coordinate of sprite
Definition: viewport_sprite_sorter.h:28
BaseStation::owner
Owner owner
The owner of this station.
Definition: base_station_base.h:74
ParentSpriteToDraw::top
int32_t top
minimal screen Y coordinate of sprite (= y + sprite->y_offs), reference point for child sprites
Definition: viewport_sprite_sorter.h:35
MarkViewportDirty
static bool MarkViewportDirty(const Viewport *vp, int left, int top, int right, int bottom)
Marks a viewport as dirty for repaint if it displays (a part of) the area the needs to be repainted.
Definition: viewport.cpp:1977
Town::show_zone
bool show_zone
NOSAVE: mark town to show the local authority zone in the viewports.
Definition: town.h:96
autorail.h
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:369
Kdtree::Count
size_t Count() const
Get number of elements stored in tree.
Definition: kdtree.hpp:430
CheckClickOnViewportSign
static bool CheckClickOnViewportSign(const Viewport *vp, int x, int y, const ViewportSign *sign)
Test whether a sign is below the mouse.
Definition: viewport.cpp:2193
Debug
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
_colour_gradient
byte _colour_gradient[COLOUR_END][8]
All 16 colour gradients 8 colours per gradient from darkest (0) to lightest (7)
Definition: palette.cpp:26
ZOOM_LVL_BEGIN
@ ZOOM_LVL_BEGIN
Begin for iteration.
Definition: zoom_type.h:21
SwapDirection
static bool SwapDirection(HighLightStyle style, TileIndex start_tile, TileIndex end_tile)
Check if the direction of start and end tile should be swapped based on the dragging-style.
Definition: viewport.cpp:2844
SPRITE_COMBINE_ACTIVE
@ SPRITE_COMBINE_ACTIVE
Sprite combining is active. AddSortableSpriteToDraw outputs child sprites.
Definition: viewport.cpp:156
CalcHeightdiff
static int CalcHeightdiff(HighLightStyle style, uint distance, TileIndex start_tile, TileIndex end_tile)
Calculates height difference between one tile and another.
Definition: viewport.cpp:2878
Vehicle::x_pos
int32_t x_pos
x coordinate.
Definition: vehicle_base.h:299
FOUNDATION_PART_NORMAL
@ FOUNDATION_PART_NORMAL
First part (normal foundation or no foundation)
Definition: viewport.cpp:144
ParentSpriteToDraw::zmax
int32_t zmax
maximal world Z coordinate of bounding box
Definition: viewport_sprite_sorter.h:27
CheckClickOnVehicle
Vehicle * CheckClickOnVehicle(const Viewport *vp, int x, int y)
Find the vehicle close to the clicked coordinates.
Definition: vehicle.cpp:1242
TileHighlightData
Metadata about the current highlighting.
Definition: tilehighlight_type.h:46
SpecializedStation< Station, false >::Iterate
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
Definition: base_station_base.h:310
VPM_RAILDIRS
@ VPM_RAILDIRS
all rail directions
Definition: viewport_type.h:98
SlopeWithThreeCornersRaised
Slope SlopeWithThreeCornersRaised(Corner corner)
Returns the slope with all except one corner raised.
Definition: slope_func.h:206
ViewportSign::top
int32_t top
The top of the sign.
Definition: viewport_type.h:40
TileInfo::tileh
Slope tileh
Slope of the tile.
Definition: tile_cmd.h:46
GetTileType
static debug_inline TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
GUISettings::measure_tooltip
bool measure_tooltip
show a permanent tooltip when dragging tools
Definition: settings_type.h:147
ViewportDrawer::last_foundation_child
int * last_foundation_child[FOUNDATION_PART_END]
Tail of ChildSprite list of the foundations. (index into child_screen_sprites_to_draw)
Definition: viewport.cpp:180
WidgetID
int WidgetID
Widget ID.
Definition: window_type.h:18
ViewportSSCSS::fct_checker
VpSorterChecker fct_checker
The check function.
Definition: viewport.cpp:3502
ClampSmoothScroll
static void ClampSmoothScroll(uint32_t delta_ms, int64_t delta_hi, int64_t delta_lo, int &delta_hi_clamped, int &delta_lo_clamped)
Clamp the smooth scroll to a maxmimum speed and distance based on time elapsed.
Definition: viewport.cpp:1883
IsInvisibilitySet
bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:59
window_gui.h
ViewportDrawer::foundation
int foundation[FOUNDATION_PART_END]
Foundation sprites (index into parent_sprites_to_draw).
Definition: viewport.cpp:178
Slope
Slope
Enumeration for the slope-type.
Definition: slope_type.h:48
_company_colours
Colours _company_colours[MAX_COMPANIES]
NOSAVE: can be determined from company structs.
Definition: company_cmd.cpp:51
ZOOM_IN
@ ZOOM_IN
Zoom in (get more detailed view).
Definition: viewport_type.h:73
DistanceManhattan
uint DistanceManhattan(TileIndex t0, TileIndex t1)
Gets the Manhattan distance between the two given tiles.
Definition: map.cpp:159
ParentSpriteToDraw::x
int32_t x
screen X coordinate of sprite
Definition: viewport_sprite_sorter.h:22
IsInsideBS
constexpr bool IsInsideBS(const T x, const size_t base, const size_t size)
Checks if a value is between a window started at some base point.
Definition: math_func.hpp:252
Viewport
Data structure for viewport, display of a part of the world.
Definition: viewport_type.h:22
TILE_UNIT_MASK
static const uint TILE_UNIT_MASK
For masking in/out the inner-tile world coordinate units.
Definition: tile_type.h:16
ViewportSign::center
int32_t center
The center position of the sign.
Definition: viewport_type.h:39
ToTileIndexDiff
TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
Return the offset between two tiles from a TileIndexDiffC struct.
Definition: map_func.h:452
BaseStation::sign
TrackedViewportSign sign
NOSAVE: Dimensions of sign.
Definition: base_station_base.h:66
IsInsideRotatedRectangle
bool IsInsideRotatedRectangle(int x, int y)
Checks whether a point is inside the selected a diagonal rectangle given by _thd.size and _thd....
Definition: viewport.cpp:806
CommandCost
Common return value for all commands.
Definition: command_type.h:23
WSM_PRESIZE
@ WSM_PRESIZE
Presizing mode (docks, tunnels).
Definition: window_gui.h:1036
ViewportDrawer::foundation_part
FoundationPart foundation_part
Currently active foundation for ground sprite drawing.
Definition: viewport.cpp:179
ParentSpriteToDraw::pal
PaletteID pal
palette to use
Definition: viewport_sprite_sorter.h:31
tilehighlight_func.h
WindowNumber
int32_t WindowNumber
Number to differentiate different windows of the same class.
Definition: window_type.h:732
UpdateTileSelection
void UpdateTileSelection()
Updates tile highlighting for all cases.
Definition: viewport.cpp:2596
FS_NORMAL
@ FS_NORMAL
Index of the normal font in the font tables.
Definition: gfx_type.h:203
StartStopVehicle
void StartStopVehicle(const Vehicle *v, bool texteffect)
Executes CMD_START_STOP_VEHICLE for given vehicle.
Definition: vehicle_gui.cpp:2910
HT_DIR_VL
@ HT_DIR_VL
vertical left
Definition: tilehighlight_type.h:37
SetMouseCursor
void SetMouseCursor(CursorID sprite, PaletteID pal)
Assign a single non-animated sprite to the cursor.
Definition: gfx.cpp:1708
MAX_SPRITES
@ MAX_SPRITES
Maximum number of sprites that can be loaded at a given time.
Definition: sprites.h:1551
ParentSpriteToDraw::zmin
int32_t zmin
minimal world Z coordinate of bounding box
Definition: viewport_sprite_sorter.h:21
SetSelectionTilesDirty
static void SetSelectionTilesDirty()
Marks the selected tiles as dirty.
Definition: viewport.cpp:2068
ViewportDrawer::parent_sprites_to_sort
ParentSpriteToSortVector parent_sprites_to_sort
Parent sprite pointer array used for sorting.
Definition: viewport.cpp:171
VPM_FIX_X
@ VPM_FIX_X
drag only in X axis
Definition: viewport_type.h:90
DrawTileSelectionRect
static void DrawTileSelectionRect(const TileInfo *ti, PaletteID pal)
Draws a selection rectangle on a tile.
Definition: viewport.cpp:905
Viewport::virtual_left
int virtual_left
Virtual left coordinate.
Definition: viewport_type.h:28
SetObjectToPlace
void SetObjectToPlace(CursorID icon, PaletteID pal, HighLightStyle mode, WindowClass window_class, WindowNumber window_num)
Change the cursor and mouse click/drag handling to a mode for performing special operations like tile...
Definition: viewport.cpp:3435
TileHighlightData::window_number
WindowNumber window_number
The WindowNumber of the window that is responsible for the selection mode.
Definition: tilehighlight_type.h:69
Window::height
int height
Height of the window (number of pixels down in y direction)
Definition: window_gui.h:306
ANIMCURSOR_FLAG
static const CursorID ANIMCURSOR_FLAG
Flag for saying a cursor sprite is an animated cursor.
Definition: sprites.h:1499
VehicleClicked
bool VehicleClicked(const Vehicle *v)
Dispatch a "vehicle selected" event if any window waits for it.
Definition: vehicle_gui.cpp:3408
ViewportData::dest_scrollpos_x
int32_t dest_scrollpos_x
Current destination x coordinate to display (virtual screen coordinate of topleft corner of the viewp...
Definition: window_gui.h:250
INVALID_VEHICLE
static const VehicleID INVALID_VEHICLE
Constant representing a non-existing vehicle.
Definition: vehicle_type.h:54
Window::SetDirty
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition: window.cpp:941
Viewport::left
int left
Screen coordinate left edge of the viewport.
Definition: viewport_type.h:23
AddCombinedSprite
static void AddCombinedSprite(SpriteID image, PaletteID pal, int x, int y, int z, const SubSprite *sub)
Adds a child sprite to a parent sprite.
Definition: viewport.cpp:633
FS_SMALL
@ FS_SMALL
Index of the small font in the font tables.
Definition: gfx_type.h:204
ScrollWindowToTile
bool ScrollWindowToTile(TileIndex tile, Window *w, bool instant)
Scrolls the viewport in a window to a given location.
Definition: viewport.cpp:2498
HT_DIAGONAL
@ HT_DIAGONAL
Also allow 'diagonal rectangles'. Only usable in combination with HT_RECT or HT_POINT.
Definition: tilehighlight_type.h:28
ParentSpriteToDraw::first_child
int32_t first_child
the first child to draw.
Definition: viewport_sprite_sorter.h:37
GUISettings::population_in_label
bool population_in_label
show the population of a town in its label?
Definition: settings_type.h:167
SpecializedStation< Station, false >::IsExpected
static bool IsExpected(const BaseStation *st)
Helper for checking whether the given station is of this type.
Definition: base_station_base.h:240
VpSorterChecker
bool(* VpSorterChecker)()
Type for method for checking whether a viewport sprite sorter exists.
Definition: viewport_sprite_sorter.h:44
ParentSpriteToDraw::sub
const SubSprite * sub
only draw a rectangular part of the sprite
Definition: viewport_sprite_sorter.h:32
Window::OnPlaceMouseUp
virtual void OnPlaceMouseUp([[maybe_unused]] ViewportPlaceMethod select_method, [[maybe_unused]] ViewportDragDropSelectionProcess select_proc, [[maybe_unused]] Point pt, [[maybe_unused]] TileIndex start_tile, [[maybe_unused]] TileIndex end_tile)
The user has dragged over the map when the tile highlight mode has been set.
Definition: window_gui.h:829
MAX_BUILDING_PIXELS
static const uint MAX_BUILDING_PIXELS
Maximum height of a building in pixels in #ZOOM_LVL_BASE. (Also applies to "bridge buildings" on the ...
Definition: tile_type.h:20
ES_NOT_HANDLED
@ ES_NOT_HANDLED
The passed event is not handled.
Definition: window_type.h:740
Town::stations_near
StationList stations_near
NOSAVE: List of nearby stations.
Definition: town.h:83
Sprite::width
uint16_t width
Width of the sprite.
Definition: spritecache.h:19
Corner
Corner
Enumeration of tile corners.
Definition: slope_type.h:22
HT_RAIL
@ HT_RAIL
autorail (one piece), lower bits: direction
Definition: tilehighlight_type.h:26
ConstructionSettings::max_bridge_height
byte max_bridge_height
maximum height of bridges
Definition: settings_type.h:374
GetNorthernBridgeEnd
TileIndex GetNorthernBridgeEnd(TileIndex t)
Finds the northern end of a bridge starting at a middle tile.
Definition: bridge_map.cpp:39
ChildScreenSpriteToDraw::next
int next
next child to draw (-1 at the end)
Definition: viewport.cpp:138
ViewportData::scrollpos_y
int32_t scrollpos_y
Currently shown y coordinate (virtual screen coordinate of topleft corner of the viewport).
Definition: window_gui.h:249
EndSpriteCombine
void EndSpriteCombine()
Terminates a block of sprites started by StartSpriteCombine.
Definition: viewport.cpp:779
Window::OnPlaceDrag
virtual void OnPlaceDrag([[maybe_unused]] ViewportPlaceMethod select_method, [[maybe_unused]] ViewportDragDropSelectionProcess select_proc, [[maybe_unused]] Point pt)
The user is dragging over the map when the tile highlight mode has been set.
Definition: window_gui.h:818
CheckOverflow
static void CheckOverflow(int &test, int &other, int max, int mult)
Check for overflowing the map.
Definition: viewport.cpp:2973
_string_colourmap
static const byte _string_colourmap[17]
Colour mapping for TextColour.
Definition: string_colours.h:11
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:55
linkgraph_gui.h
IsCompanyBuildableVehicleType
bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
Definition: vehicle_func.h:89
TC_IS_PALETTE_COLOUR
@ TC_IS_PALETTE_COLOUR
Colour value is already a real palette colour index, not an index of a StringColour.
Definition: gfx_type.h:276
ViewportSign::MarkDirty
void MarkDirty(ZoomLevel maxzoom=ZOOM_LVL_MAX) const
Mark the sign dirty in all viewports.
Definition: viewport.cpp:1489
BlitterFactory::GetCurrentBlitter
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition: factory.hpp:138
HighlightTownLocalAuthorityTiles
static void HighlightTownLocalAuthorityTiles(const TileInfo *ti)
Highlights tiles insede local authority of selected towns.
Definition: viewport.cpp:1062
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:628
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:49
ViewportDrawBoundingBoxes
static void ViewportDrawBoundingBoxes(const ParentSpriteToSortVector *psd)
Draws the bounding boxes of all ParentSprites.
Definition: viewport.cpp:1667
DO_SHOW_STATION_NAMES
@ DO_SHOW_STATION_NAMES
Display station names.
Definition: openttd.h:47
safeguards.h
Window::left
int left
x position of left edge of the window
Definition: window_gui.h:303
WC_WAYPOINT_VIEW
@ WC_WAYPOINT_VIEW
Waypoint view; Window numbers:
Definition: window_type.h:357
TileHighlightData::make_square_red
bool make_square_red
Whether to give a tile a red selection.
Definition: tilehighlight_type.h:71
CursorID
uint32_t CursorID
The number of the cursor (sprite)
Definition: gfx_type.h:19
WindowClass
WindowClass
Window classes.
Definition: window_type.h:44
RedrawScreenRect
void RedrawScreenRect(int left, int top, int right, int bottom)
Repaints a specific rectangle of the screen.
Definition: gfx.cpp:1394
ParentSpriteToDraw::ymax
int32_t ymax
maximal world Y coordinate of bounding box
Definition: viewport_sprite_sorter.h:26
HT_NONE
@ HT_NONE
default
Definition: tilehighlight_type.h:20
StartSpriteCombine
void StartSpriteCombine()
Starts a block of sprites, which are "combined" into a single bounding box.
Definition: viewport.cpp:769
TileHighlightData::pos
Point pos
Location, in tile "units", of the northern tile of the selected area.
Definition: tilehighlight_type.h:47
VpSpriteSorter
void(* VpSpriteSorter)(ParentSpriteToSortVector *psd)
Type for the actual viewport sprite sorter.
Definition: viewport_sprite_sorter.h:46
SPRITE_COMBINE_NONE
@ SPRITE_COMBINE_NONE
Every AddSortableSpriteToDraw start its own bounding box.
Definition: viewport.cpp:154
ViewportDrawer::combine_sprites
SpriteCombineMode combine_sprites
Current mode of "sprite combining".
Definition: viewport.cpp:176
TileHighlightData::new_outersize
Point new_outersize
New value for outersize; used to determine whether to redraw the selection.
Definition: tilehighlight_type.h:57
waypoint_func.h
Viewport::virtual_width
int virtual_width
width << zoom
Definition: viewport_type.h:30
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
ScrollMainWindowTo
bool ScrollMainWindowTo(int x, int y, int z, bool instant)
Scrolls the main window to given coordinates.
Definition: smallmap_gui.cpp:2007
WSM_DRAGDROP
@ WSM_DRAGDROP
Drag&drop an object.
Definition: window_gui.h:1034
OffsetGroundSprite
void OffsetGroundSprite(int x, int y)
Called when a foundation has been drawn for the current tile.
Definition: viewport.cpp:601
WSM_SIZING
@ WSM_SIZING
Sizing mode.
Definition: window_gui.h:1035
SpecializedStation< Waypoint, true >::From
static Waypoint * From(BaseStation *st)
Converts a BaseStation to SpecializedStation with type checking.
Definition: base_station_base.h:288
HT_DIR_MASK
@ HT_DIR_MASK
masks the drag-direction
Definition: tilehighlight_type.h:40
SetAnimatedMouseCursor
void SetAnimatedMouseCursor(const AnimCursor *table)
Assign an animation to the cursor.
Definition: gfx.cpp:1721
ShowStationViewWindow
void ShowStationViewWindow(StationID station)
Opens StationViewWindow for given station.
Definition: station_gui.cpp:2150
_viewport_highlight_town
const Town * _viewport_highlight_town
Currently selected town for coverage area highlight.
Definition: viewport.cpp:1004
stdafx.h
Window::window_number
WindowNumber window_number
Window number within the window class.
Definition: window_gui.h:296
landscape.h
ViewportSign::width_normal
uint16_t width_normal
The width when not zoomed out (normal font)
Definition: viewport_type.h:41
SpriteID
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
PALETTE_MODIFIER_TRANSPARENT
@ PALETTE_MODIFIER_TRANSPARENT
when a sprite is to be displayed transparently, this bit needs to be set.
Definition: sprites.h:1541
VpStartPlaceSizing
void VpStartPlaceSizing(TileIndex tile, ViewportPlaceMethod method, ViewportDragDropSelectionProcess process)
highlighting tiles while only going over them with the mouse
Definition: viewport.cpp:2716
viewport_func.h
SA_HOR_CENTER
@ SA_HOR_CENTER
Horizontally center the text.
Definition: gfx_type.h:339
bridge_map.h
Window::AllWindows
Iterable ensemble of all valid Windows.
Definition: window_gui.h:906
InverseRemapCoords2
Point InverseRemapCoords2(int x, int y, bool clamp_to_map, bool *clamped)
Map 2D viewport or smallmap coordinate to 3D world or tile coordinate.
Definition: landscape.cpp:107
ViewportAddLandscape
static void ViewportAddLandscape()
Add the landscape to the viewport, i.e.
Definition: viewport.cpp:1186
UnScaleByZoomLower
int UnScaleByZoomLower(int value, ZoomLevel zoom)
Scale by zoom level, usually shift right (when zoom > ZOOM_LVL_NORMAL)
Definition: zoom_func.h:67
Vehicle::z_pos
int32_t z_pos
z coordinate.
Definition: vehicle_base.h:301
HT_VEHICLE
@ HT_VEHICLE
vehicle is accepted as target as well (bitmask)
Definition: tilehighlight_type.h:27
string_colours.h
AddSortableSpriteToDraw
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition: viewport.cpp:673
TileSpriteToDraw::y
int32_t y
screen Y coordinate of sprite
Definition: viewport.cpp:128
ViewportSignKdtreeItem
Definition: viewport_kdtree.h:19
IsValidTile
bool IsValidTile(Tile tile)
Checks if a tile is valid.
Definition: tile_map.h:161
HT_DRAG
@ HT_DRAG
dragging items in the depot windows
Definition: tilehighlight_type.h:24
GetAutorailHT
static HighLightStyle GetAutorailHT(int x, int y)
returns the best autorail highlight type from map coordinates
Definition: viewport.cpp:2553
_network_own_client_id
ClientID _network_own_client_id
Our client identifier.
Definition: network.cpp:65
MarkAllViewportsDirty
bool MarkAllViewportsDirty(int left, int top, int right, int bottom)
Mark all viewports that display an area as dirty (in need of repaint).
Definition: viewport.cpp:2016
TileIndexDiffC
A pair-construct of a TileIndexDiff.
Definition: map_type.h:31
Window::SetWidgetDisabledState
void SetWidgetDisabledState(WidgetID widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition: window_gui.h:381
ChildScreenSpriteToDraw
Definition: viewport.cpp:131
GUISettings::zoom_min
ZoomLevel zoom_min
minimum zoom out level
Definition: settings_type.h:157
Map::SizeX
static debug_inline uint SizeX()
Get the size of the map along the X.
Definition: map_func.h:270
TileHighlightData::dirty
byte dirty
Whether the build station window needs to redraw due to the changed selection.
Definition: tilehighlight_type.h:58
EconomySettings::dist_local_authority
byte dist_local_authority
distance for town local authority, default 20
Definition: settings_type.h:543
TileHighlightData::drawstyle
HighLightStyle drawstyle
Lower bits 0-3 are reserved for detailed highlight information.
Definition: tilehighlight_type.h:64
TileHighlightData::place_mode
HighLightStyle place_mode
Method which is used to place the selection.
Definition: tilehighlight_type.h:67
MAX_TILE_EXTENT_BOTTOM
static const int MAX_TILE_EXTENT_BOTTOM
Maximum bottom extent of tile relative to north corner (worst case: SLOPE_STEEP_N).
Definition: viewport.cpp:112
PerformanceAccumulator
RAII class for measuring multi-step elements of performance.
Definition: framerate_type.h:114
VpStartDragging
void VpStartDragging(ViewportDragDropSelectionProcess process)
Drag over the map while holding the left mouse down.
Definition: viewport.cpp:2750
RemapCoords2
Point RemapCoords2(int x, int y)
Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
Definition: landscape.h:98
ClampViewportToMap
static void ClampViewportToMap(const Viewport *vp, int *scroll_x, int *scroll_y)
Ensure that a given viewport has a valid scroll position.
Definition: viewport.cpp:1851
TilePixelHeight
uint TilePixelHeight(Tile tile)
Returns the height of a tile in pixels.
Definition: tile_map.h:72
TileHighlightData::selstart
Point selstart
The location where the dragging started.
Definition: tilehighlight_type.h:60
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:50
GuiShowTooltips
void GuiShowTooltips(Window *parent, StringID str, TooltipCloseCondition close_tooltip, uint paramcount)
Shows a tooltip.
Definition: misc_gui.cpp:754
vehicle_func.h
IsInRangeInclusive
static bool IsInRangeInclusive(int begin, int end, int check)
Check if the parameter "check" is inside the interval between begin and end, including both begin and...
Definition: viewport.cpp:794
station_base.h
Pool::PoolItem<&_town_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:384
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1602
ResetObjectToPlace
void ResetObjectToPlace()
Reset the cursor and mouse mode handling back to default (normal cursor, only clicking in windows).
Definition: viewport.cpp:3483
Map::MaxY
static uint MaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition: map_func.h:306
strings_func.h
UnScaleByZoom
int UnScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift right (when zoom > ZOOM_LVL_NORMAL) When shifting right,...
Definition: zoom_func.h:34
Vehicle::First
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:640
Window::OnPlaceObjectAbort
virtual void OnPlaceObjectAbort()
The user cancelled a tile highlight mode that has been set.
Definition: window_gui.h:808
ClientID
ClientID
'Unique' identifier to be given to clients
Definition: network_type.h:49
MP_VOID
@ MP_VOID
Invisible tiles at the SW and SE border.
Definition: tile_type.h:55
AddChildSpriteToFoundation
static void AddChildSpriteToFoundation(SpriteID image, PaletteID pal, const SubSprite *sub, FoundationPart foundation_part, int extra_offs_x, int extra_offs_y)
Adds a child sprite to the active foundation.
Definition: viewport.cpp:537
Blitter::MoveTo
virtual void * MoveTo(void *video, int x, int y)=0
Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the r...
Pool::PoolItem<&_station_pool >::GetNumItems
static size_t GetNumItems()
Returns number of valid items in the pool.
Definition: pool_type.hpp:365
VPM_Y_LIMITED
@ VPM_Y_LIMITED
Drag only in Y axis with limited size.
Definition: viewport_type.h:97
TileHighlightData::diagonal
bool diagonal
Whether the dragged area is a 45 degrees rotated rectangle.
Definition: tilehighlight_type.h:51
SLOPE_N
@ SLOPE_N
the north corner of the tile is raised
Definition: slope_type.h:53
DrawTileSelection
static void DrawTileSelection(const TileInfo *ti)
Checks if the specified tile is selected and if so draws selection using correct selectionstyle.
Definition: viewport.cpp:1096
GetTilePixelSlope
Slope GetTilePixelSlope(TileIndex tile, int *h)
Return the slope of a given tile.
Definition: tile_map.h:280
abs
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition: math_func.hpp:23
TileType
TileType
The different types of tiles.
Definition: tile_type.h:47
HT_DIR_END
@ HT_DIR_END
end marker
Definition: tilehighlight_type.h:39
ViewportScrollTarget
ViewportScrollTarget
Target of the viewport scrolling GS method.
Definition: viewport_type.h:142
HT_LINE
@ HT_LINE
used for autorail highlighting (longer stretches), lower bits: direction
Definition: tilehighlight_type.h:25
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
ViewportSign::UpdatePosition
void UpdatePosition(int center, int top, StringID str, StringID str_small=STR_NULL)
Update the position of the viewport sign.
Definition: viewport.cpp:1464
GetStationIndex
StationID GetStationIndex(Tile t)
Get StationID from a tile.
Definition: station_map.h:28
GetMainWindow
Window * GetMainWindow()
Get the main window, i.e.
Definition: window.cpp:1128
PALETTE_SEL_TILE_BLUE
static const PaletteID PALETTE_SEL_TILE_BLUE
This draws a blueish square (catchment areas for example)
Definition: sprites.h:1568
OrthogonalTileArea::tile
TileIndex tile
The base tile of the area.
Definition: tilearea_type.h:19
SetObjectToPlaceWnd
void SetObjectToPlaceWnd(CursorID icon, PaletteID pal, HighLightStyle mode, Window *w)
Change the cursor and mouse click/drag handling to a mode for performing special operations like tile...
Definition: viewport.cpp:3420
framerate_type.h
Sprite::y_offs
int16_t y_offs
Number of pixels to shift the sprite downwards.
Definition: spritecache.h:21
_vp_sprite_sorters
static ViewportSSCSS _vp_sprite_sorters[]
List of sorters ordered from best to worst.
Definition: viewport.cpp:3507
WC_TOOLTIPS
@ WC_TOOLTIPS
Tooltip window; Window numbers:
Definition: window_type.h:116
ParentSpriteToDraw::xmin
int32_t xmin
minimal world X coordinate of bounding box
Definition: viewport_sprite_sorter.h:19
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:2051
GetViewportY
static int GetViewportY(Point tile)
Returns the y coordinate in the viewport coordinate system where the given tile is painted.
Definition: viewport.cpp:1177
DrawGroundSpriteAt
void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32_t x, int32_t y, int z, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite at a specific world-coordinate relative to the current tile.
Definition: viewport.cpp:566
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
ViewportSortParentSprites
static void ViewportSortParentSprites(ParentSpriteToSortVector *psdv)
Sort parent sprites pointer array replicating the way original sorter did it.
Definition: viewport.cpp:1525
AutoRestoreBackup
Class to backup a specific variable and restore it upon destruction of this object to prevent stack v...
Definition: backup_type.hpp:153
ViewportData::scrollpos_x
int32_t scrollpos_x
Currently shown x coordinate (virtual screen coordinate of topleft corner of the viewport).
Definition: window_gui.h:248
Kdtree::FindNearest
T FindNearest(CoordT x, CoordT y) const
Find the element closest to given coordinate, in Manhattan distance.
Definition: kdtree.hpp:441
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
GetString
std::string GetString(StringID string)
Resolve the given StringID into a std::string with all the associated DParam lookups and formatting.
Definition: strings.cpp:327
Town::cache
TownCache cache
Container for all cacheable data.
Definition: town.h:53
waypoint_base.h
EventState
EventState
State of handling an event.
Definition: window_type.h:738
TrackedViewportSign::kdtree_valid
bool kdtree_valid
Are the sign data valid for use with the _viewport_sign_kdtree?
Definition: viewport_type.h:50
HT_RECT
@ HT_RECT
rectangle (stations, depots, ...)
Definition: tilehighlight_type.h:21
VPM_FIX_HORIZONTAL
@ VPM_FIX_HORIZONTAL
drag only in horizontal direction
Definition: viewport_type.h:94
VPM_X_AND_Y
@ VPM_X_AND_Y
area of land in X and Y directions
Definition: viewport_type.h:92
DO_SHOW_SIGNS
@ DO_SHOW_SIGNS
Display signs.
Definition: openttd.h:48
Sign
Definition: signs_base.h:21
TileHeightOutsideMap
uint TileHeightOutsideMap(int x, int y)
Returns the height of a tile, also for tiles outside the map (virtual "black" tiles).
Definition: tile_map.h:42
Kdtree::FindContained
void FindContained(CoordT x1, CoordT y1, CoordT x2, CoordT y2, const Outputter &outputter) const
Find all items contained within the given rectangle.
Definition: kdtree.hpp:459
WSM_DRAGGING
@ WSM_DRAGGING
Dragging mode (trees).
Definition: window_gui.h:1037
Window::window_class
WindowClass window_class
Window class.
Definition: window_gui.h:295
SetViewportCatchmentWaypoint
void SetViewportCatchmentWaypoint(const Waypoint *wp, bool sel)
Select or deselect waypoint for coverage area highlight.
Definition: viewport.cpp:3623
Station::catchment_tiles
BitmapTileArea catchment_tiles
NOSAVE: Set of individual tiles covered by catchment area.
Definition: station_base.h:462
Check2x1AutoRail
static HighLightStyle Check2x1AutoRail(int mode)
returns information about the 2x1 piece to be build.
Definition: viewport.cpp:2800
OWNER_DEITY
@ OWNER_DEITY
The object is owned by a superuser / goal script.
Definition: company_type.h:27
IsBridgeAbove
bool IsBridgeAbove(Tile t)
checks if a bridge is set above the ground of this tile
Definition: bridge_map.h:45
WC_MAIN_WINDOW
@ WC_MAIN_WINDOW
Main window; Window numbers:
Definition: window_type.h:51
BaseStation::xy
TileIndex xy
Base tile of the station.
Definition: base_station_base.h:65
Vehicle::unitnumber
UnitID unitnumber
unit number, for display purposes only
Definition: vehicle_base.h:321
UpdateViewportPosition
void UpdateViewportPosition(Window *w, uint32_t delta_ms)
Update the viewport position being displayed.
Definition: viewport.cpp:1910
HT_DRAG_MASK
@ HT_DRAG_MASK
Mask for the tile drag-type modes.
Definition: tilehighlight_type.h:29
BaseStation
Base class for all station-ish types.
Definition: base_station_base.h:64
DO_SHOW_TOWN_NAMES
@ DO_SHOW_TOWN_NAMES
Display town names.
Definition: openttd.h:46
company_func.h
TileHighlightData::select_proc
ViewportDragDropSelectionProcess select_proc
The procedure that has to be called when the selection is done.
Definition: tilehighlight_type.h:75
SetViewportCatchmentStation
void SetViewportCatchmentStation(const Station *st, bool sel)
Select or deselect station for coverage area highlight.
Definition: viewport.cpp:3603
WidgetDimensions::fullbevel
RectPadding fullbevel
Always-scaled bevel thickness.
Definition: window_gui.h:41
ViewportAddString
void ViewportAddString(const DrawPixelInfo *dpi, ZoomLevel small_from, const ViewportSign *sign, StringID string_normal, StringID string_small, StringID string_small_shadow, Colours colour)
Add a string to draw in the viewport.
Definition: viewport.cpp:1308
TO_SIGNS
@ TO_SIGNS
signs
Definition: transparency.h:23
Window::top
int top
y position of top edge of the window
Definition: window_gui.h:304
FoundationPart
FoundationPart
Enumeration of multi-part foundations.
Definition: viewport.cpp:142
Vehicle::y_pos
int32_t y_pos
y coordinate.
Definition: vehicle_base.h:300
GetTileHighlightType
static TileHighlightType GetTileHighlightType(TileIndex t)
Get tile highlight type of coverage area for a given tile.
Definition: viewport.cpp:1011
Window::DrawViewport
void DrawViewport() const
Draw the viewport of this window.
Definition: viewport.cpp:1826
IsPtInWindowViewport
Viewport * IsPtInWindowViewport(const Window *w, int x, int y)
Is a xy position inside the viewport of the window?
Definition: viewport.cpp:408
InitializeWindowViewport
void InitializeWindowViewport(Window *w, int x, int y, int width, int height, std::variant< TileIndex, VehicleID > focus, ZoomLevel zoom)
Initialize viewport of the window for use.
Definition: viewport.cpp:219
ViewportDrawDirtyBlocks
static void ViewportDrawDirtyBlocks()
Draw/colour the blocks that have been redrawn.
Definition: viewport.cpp:1685
DrawFrameRect
void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags)
Draw frame rectangle.
Definition: widget.cpp:281
HighLightStyle
HighLightStyle
Highlighting draw styles.
Definition: tilehighlight_type.h:19
ParentSpriteToDraw
Parent sprite that should be drawn.
Definition: viewport_sprite_sorter.h:17
ChildScreenSpriteToDraw::sub
const SubSprite * sub
only draw a rectangular part of the sprite
Definition: viewport.cpp:134
ParentSpriteToDraw::left
int32_t left
minimal screen X coordinate of sprite (= x + sprite->x_offs), reference point for child sprites
Definition: viewport_sprite_sorter.h:34
ViewportData::follow_vehicle
VehicleID follow_vehicle
VehicleID to follow if following a vehicle, INVALID_VEHICLE otherwise.
Definition: window_gui.h:247
DrawSelectionSprite
static void DrawSelectionSprite(SpriteID image, PaletteID pal, const TileInfo *ti, int z_offset, FoundationPart foundation_part, int extra_offs_x=0, int extra_offs_y=0)
Draws sprites between ground sprite and everything above.
Definition: viewport.cpp:887
ShowVehicleViewWindow
void ShowVehicleViewWindow(const Vehicle *v)
Shows the vehicle view window of the given vehicle.
Definition: vehicle_gui.cpp:3398
window_func.h
VpSetPresizeRange
void VpSetPresizeRange(TileIndex from, TileIndex to)
Highlights all tiles between a set of two tiles.
Definition: viewport.cpp:2771
GetCharacterHeight
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition: fontcache.cpp:78
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:300
Town
Town data structure.
Definition: town.h:50
Window::width
int width
width of the window (number of pixels to the right in x direction)
Definition: window_gui.h:305
VPM_X_LIMITED
@ VPM_X_LIMITED
Drag only in X axis with limited size.
Definition: viewport_type.h:96
Delta
constexpr T Delta(const T a, const T b)
Returns the (absolute) difference between two (scalar) variables.
Definition: math_func.hpp:234
SlopeToSpriteOffset
uint SlopeToSpriteOffset(Slope s)
Returns the Sprite offset for a given Slope.
Definition: slope_func.h:415
Viewport::zoom
ZoomLevel zoom
The zoom level of the viewport.
Definition: viewport_type.h:33
AddChildSpriteScreen
void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool transparent, const SubSprite *sub, bool scale, bool relative)
Add a child sprite to a parent sprite.
Definition: viewport.cpp:829
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1552
TileXY
static debug_inline TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition: map_func.h:385
GetTileMaxPixelZ
int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
Definition: tile_map.h:304
TileHeight
static debug_inline uint TileHeight(Tile tile)
Returns the height of a tile.
Definition: tile_map.h:29
VST_EVERYONE
@ VST_EVERYONE
All players.
Definition: viewport_type.h:143
TileHighlightData::window_class
WindowClass window_class
The WindowClass of the window that is responsible for the selection mode.
Definition: tilehighlight_type.h:68
TILE_HEIGHT
static const uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:18
ViewportSign::width_small
uint16_t width_small
The width when zoomed out (small font)
Definition: viewport_type.h:42
DrawString
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition: gfx.cpp:658
TILE_HEIGHT_STEP
static const int TILE_HEIGHT_STEP
One Z unit tile height difference is displayed as 50m.
Definition: viewport_func.h:20
TileVirtXY
static debug_inline TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition: map_func.h:416
ViewportSortParentSpritesChecker
static bool ViewportSortParentSpritesChecker()
This fallback sprite checker always exists.
Definition: viewport.cpp:1519
WC_TOWN_VIEW
@ WC_TOWN_VIEW
Town view; Window numbers:
Definition: window_type.h:333
ParentSpriteToDraw::ymin
int32_t ymin
minimal world Y coordinate of bounding box
Definition: viewport_sprite_sorter.h:20
ViewportSSCSS::fct_sorter
VpSpriteSorter fct_sorter
The sorting function.
Definition: viewport.cpp:3503
TileInfo::x
int x
X position of the tile in unit coordinates.
Definition: tile_cmd.h:44
ZOOM_LVL_NORMAL
@ ZOOM_LVL_NORMAL
The normal zoom level.
Definition: zoom_type.h:22
SPR_CURSOR_MOUSE
static const CursorID SPR_CURSOR_MOUSE
Cursor sprite numbers.
Definition: sprites.h:1382
BaseStation::IsInUse
bool IsInUse() const
Check whether the base station currently is in use; in use means that it is not scheduled for deletio...
Definition: base_station_base.h:182
TileInfo::tile
TileIndex tile
Tile index.
Definition: tile_cmd.h:47
ShowMeasurementTooltips
static void ShowMeasurementTooltips(StringID str, uint paramcount)
Displays the measurement tooltips when selecting multiple tiles.
Definition: viewport.cpp:2704
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:620
HandleZoomMessage
void HandleZoomMessage(Window *w, const Viewport *vp, WidgetID widget_zoom_in, WidgetID widget_zoom_out)
Update the status of the zoom-buttons according to the zoom-level of the viewport.
Definition: viewport.cpp:491
SlopeWithOneCornerRaised
Slope SlopeWithOneCornerRaised(Corner corner)
Returns the slope with a specific corner raised.
Definition: slope_func.h:99
Window
Data structure for an opened window.
Definition: window_gui.h:267
TILE_PIXELS
static const uint TILE_PIXELS
Pixel distance between tile columns/rows in #ZOOM_LVL_BASE.
Definition: tile_type.h:17
IsTileType
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
TilePixelHeightOutsideMap
uint TilePixelHeightOutsideMap(int x, int y)
Returns the height of a tile in pixels, also for tiles outside the map (virtual "black" tiles).
Definition: tile_map.h:84
MAX_TILE_EXTENT_RIGHT
static const int MAX_TILE_EXTENT_RIGHT
Maximum right extent of tile relative to north corner.
Definition: viewport.cpp:110
TileHighlightData::next_drawstyle
HighLightStyle next_drawstyle
Queued, but not yet drawn style.
Definition: tilehighlight_type.h:65
_viewport_highlight_station
const Station * _viewport_highlight_station
Currently selected station for coverage area highlight.
Definition: viewport.cpp:1002
VpSelectTilesWithMethod
void VpSelectTilesWithMethod(int x, int y, ViewportPlaceMethod method)
Selects tiles while dragging.
Definition: viewport.cpp:3201
TranslateXYToTileCoord
Point TranslateXYToTileCoord(const Viewport *vp, int x, int y, bool clamp_to_map)
Translate screen coordinate in a viewport to underlying tile coordinate.
Definition: viewport.cpp:432
Clamp
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:79
TileX
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:427
MAX_TILE_EXTENT_TOP
static const int MAX_TILE_EXTENT_TOP
Maximum top extent of tile relative to north corner (not considering bridges).
Definition: viewport.cpp:111
InitializeSpriteSorter
void InitializeSpriteSorter()
Choose the "best" sprite sorter and set _vp_sprite_sorter.
Definition: viewport.cpp:3515
viewport_sprite_sorter.h
Viewport::virtual_height
int virtual_height
height << zoom
Definition: viewport_type.h:31
GetBridgePixelHeight
int GetBridgePixelHeight(TileIndex tile)
Get the height ('z') of a bridge in pixels.
Definition: bridge_map.h:84
HT_POINT
@ HT_POINT
point (lower land, raise land, level land, ...)
Definition: tilehighlight_type.h:22
InverseRemapCoords
Point InverseRemapCoords(int x, int y)
Map 2D viewport or smallmap coordinate to 3D world or tile coordinate.
Definition: landscape.h:112
VPM_X_AND_Y_LIMITED
@ VPM_X_AND_Y_LIMITED
area of land of limited size
Definition: viewport_type.h:93
HT_DIR_HU
@ HT_DIR_HU
horizontal upper
Definition: tilehighlight_type.h:35
SpriteCombineMode
SpriteCombineMode
Mode of "sprite combining".
Definition: viewport.cpp:153
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:75
CursorVars::pos
Point pos
logical mouse position
Definition: gfx_type.h:117
ScaleByZoom
int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZOOM_LVL_NORMAL) When shifting right,...
Definition: zoom_func.h:22
Sprite
Data structure describing a sprite.
Definition: spritecache.h:17
VPM_X_OR_Y
@ VPM_X_OR_Y
drag in X or Y direction
Definition: viewport_type.h:89
FOUNDATION_PART_NONE
@ FOUNDATION_PART_NONE
Neither foundation nor groundsprite drawn yet.
Definition: viewport.cpp:143
StringSpriteToDraw
Definition: viewport.cpp:114
DO_SHOW_WAYPOINT_NAMES
@ DO_SHOW_WAYPOINT_NAMES
Display waypoint names.
Definition: openttd.h:51
TileHighlightData::new_pos
Point new_pos
New value for pos; used to determine whether to redraw the selection.
Definition: tilehighlight_type.h:55
GetTilePixelZ
int GetTilePixelZ(TileIndex tile)
Get bottom height of the tile.
Definition: tile_map.h:294
ShowWaypointWindow
void ShowWaypointWindow(const Waypoint *wp)
Show the window for the given waypoint.
Definition: waypoint_gui.cpp:197
HT_SPECIAL
@ HT_SPECIAL
special mode used for highlighting while dragging (and for tunnels/docks)
Definition: tilehighlight_type.h:23
Align
constexpr T Align(const T x, uint n)
Return the smallest multiple of n equal or greater than x.
Definition: math_func.hpp:37
ViewportSSCSS
Helper class for getting the best sprite sorter.
Definition: viewport.cpp:3501
WidgetDimensions
Definition: window_gui.h:34
town_kdtree.h
CmdScrollViewport
CommandCost CmdScrollViewport(DoCommandFlag flags, TileIndex tile, ViewportScrollTarget target, uint32_t ref)
Scroll players main viewport.
Definition: viewport.cpp:3534
network_func.h
ViewportAddVehicles
void ViewportAddVehicles(DrawPixelInfo *dpi)
Add the vehicle sprites that should be drawn at a part of the screen.
Definition: vehicle.cpp:1148
TileHighlightData::redsq
TileIndex redsq
The tile that has to get a red selection.
Definition: tilehighlight_type.h:72
TileHighlightData::freeze
bool freeze
Freeze highlight in place.
Definition: tilehighlight_type.h:53
TileSpriteToDraw
Definition: viewport.cpp:123
VPM_SIGNALDIRS
@ VPM_SIGNALDIRS
similar to VMP_RAILDIRS, but with different cursor
Definition: viewport_type.h:99
viewport_cmd.h
signs_base.h
SLOPE_STEEP_N
@ SLOPE_STEEP_N
a steep slope falling to south (from north)
Definition: slope_type.h:69
GetStringBoundingBox
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition: gfx.cpp:852
SpriteType::Normal
@ Normal
The most basic (normal) sprite.
PFE_DRAWWORLD
@ PFE_DRAWWORLD
Time spent drawing world viewports in GUI.
Definition: framerate_type.h:58
WSM_NONE
@ WSM_NONE
No special mouse mode.
Definition: window_gui.h:1033
DrawGroundSprite
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition: viewport.cpp:589
Map::SizeY
static uint SizeY()
Get the size of the map along the Y.
Definition: map_func.h:279
GUISettings::smooth_scroll
bool smooth_scroll
smooth scroll viewports
Definition: settings_type.h:146
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:636
TownCache::sign
TrackedViewportSign sign
Location of name sign, UpdateVirtCoord updates this.
Definition: town.h:43
RemapCoords
Point RemapCoords(int x, int y, int z)
Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
Definition: landscape.h:82
TileHighlightData::selend
Point selend
The location where the drag currently ends.
Definition: tilehighlight_type.h:61
HT_DIR_X
@ HT_DIR_X
X direction.
Definition: tilehighlight_type.h:33
SetViewportCatchmentTown
void SetViewportCatchmentTown(const Town *t, bool sel)
Select or deselect town for coverage area highlight.
Definition: viewport.cpp:3643
TileHighlightData::GetCallbackWnd
Window * GetCallbackWnd()
Get the window that started the current highlighting.
Definition: viewport.cpp:2582
DrawPixelInfo
Data about how and where to blit pixels.
Definition: gfx_type.h:151
TileHighlightData::Reset
void Reset()
Reset tile highlighting.
Definition: viewport.cpp:2561
OppositeCorner
Corner OppositeCorner(Corner corner)
Returns the opposite corner.
Definition: slope_func.h:184
GetTownIndex
TownID GetTownIndex(Tile t)
Get the index of which town this house/street is attached to.
Definition: town_map.h:23
TileSpriteToDraw::x
int32_t x
screen X coordinate of sprite
Definition: viewport.cpp:127
backup_type.hpp
SPRITE_COMBINE_PENDING
@ SPRITE_COMBINE_PENDING
Sprite combining will start with the next unclipped sprite.
Definition: viewport.cpp:155
DrawSpriteViewport
void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
Draw a sprite in a viewport.
Definition: gfx.cpp:979
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103