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OpenTTD Source
14.0-beta1
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#include "core/enum_type.hpp"Go to the source code of this file.
Data Structures | |
| struct | CargoArray |
| Class for storing amounts of cargo. More... | |
Namespaces | |
| CargoFilterCriteria | |
| Special cargo filter criteria. | |
Typedefs | |
| typedef byte | CargoID |
| Cargo slots to indicate a cargo type within a game. More... | |
| typedef uint64_t | CargoTypes |
| typedef uint16_t | SourceID |
| Contains either industry ID, town ID or company ID (or INVALID_SOURCE) | |
Enumerations | |
| enum | CargoType { CT_PASSENGERS = 0, CT_COAL = 1, CT_MAIL = 2, CT_OIL = 3, CT_LIVESTOCK = 4, CT_GOODS = 5, CT_GRAIN = 6, CT_WOOD = 7, CT_IRON_ORE = 8, CT_STEEL = 9, CT_VALUABLES = 10, CT_WHEAT = 6, CT_HILLY_UNUSED = 8, CT_PAPER = 9, CT_GOLD = 10, CT_FOOD = 11, CT_RUBBER = 1, CT_FRUIT = 4, CT_MAIZE = 6, CT_COPPER_ORE = 8, CT_WATER = 9, CT_DIAMONDS = 10, CT_SUGAR = 1, CT_TOYS = 3, CT_BATTERIES = 4, CT_CANDY = 5, CT_TOFFEE = 6, CT_COLA = 7, CT_COTTON_CANDY = 8, CT_BUBBLES = 9, CT_PLASTIC = 10, CT_FIZZY_DRINKS = 11, CT_INVALID = 0xFF } |
| Available types of cargo. More... | |
| enum | SourceType : byte { SourceType::Industry, SourceType::Town, SourceType::Headquarters } |
| Types of cargo source and destination. More... | |
Functions | |
| bool | IsValidCargoType (CargoType t) |
| Test whether cargo type is not CT_INVALID. | |
| bool | IsValidCargoID (CargoID t) |
| Test whether cargo type is not INVALID_CARGO. | |
Variables | |
| static const CargoID | NUM_ORIGINAL_CARGO = 12 |
| Original number of cargo types. | |
| static const CargoID | NUM_CARGO = 64 |
| Maximum number of cargo types in a game. | |
| static const CargoID | CARGO_AUTO_REFIT = 0xFD |
| Automatically choose cargo type when doing auto refitting. | |
| static const CargoID | CARGO_NO_REFIT = 0xFE |
| Do not refit cargo of a vehicle (used in vehicle orders and auto-replace/auto-renew). | |
| static const CargoID | INVALID_CARGO = UINT8_MAX |
| static constexpr CargoID | CargoFilterCriteria::CF_ANY = NUM_CARGO |
| Show all items independent of carried cargo (i.e. no filtering) | |
| static constexpr CargoID | CargoFilterCriteria::CF_NONE = NUM_CARGO + 1 |
| Show only items which do not carry cargo (e.g. train engines) | |
| static constexpr CargoID | CargoFilterCriteria::CF_ENGINES = NUM_CARGO + 2 |
| Show only engines (for rail vehicles only) | |
| static constexpr CargoID | CargoFilterCriteria::CF_FREIGHT = NUM_CARGO + 3 |
| Show only vehicles which carry any freight (non-passenger) cargo. | |
| static const CargoTypes | ALL_CARGOTYPES = (CargoTypes)UINT64_MAX |
| static const SourceID | INVALID_SOURCE = 0xFFFF |
| Invalid/unknown index of source. | |
Types related to cargoes...
Definition in file cargo_type.h.
| typedef byte CargoID |
Cargo slots to indicate a cargo type within a game.
Numbers are re-used between different climates.
Definition at line 20 of file cargo_type.h.
| enum CargoType |
Available types of cargo.
| Enumerator | |
|---|---|
| CT_INVALID | Invalid cargo type. |
Definition at line 23 of file cargo_type.h.
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strong |
Types of cargo source and destination.
| Enumerator | |
|---|---|
| Industry | Source/destination is an industry. |
| Town | Source/destination is a town. |
| Headquarters | Source/destination are company headquarters. |
Definition at line 120 of file cargo_type.h.