OpenTTD Source  14.0-beta1
autoslope.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef AUTOSLOPE_H
11 #define AUTOSLOPE_H
12 
13 #include "company_func.h"
14 #include "depot_func.h"
15 #include "tile_map.h"
16 
31 inline bool AutoslopeCheckForEntranceEdge(TileIndex tile, int z_new, Slope tileh_new, DiagDirection entrance)
32 {
33  if (GetTileMaxZ(tile) != z_new + GetSlopeMaxZ(tileh_new)) return false;
34  return ((tileh_new == SLOPE_FLAT) || CanBuildDepotByTileh(entrance, tileh_new));
35 }
36 
44 inline bool AutoslopeEnabled()
45 {
48  (_current_company == OWNER_NONE && _game_mode == GM_EDITOR)));
49 }
50 
51 #endif /* AUTOSLOPE_H */
GetTileMaxZ
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition: tile_map.cpp:141
CanBuildDepotByTileh
bool CanBuildDepotByTileh(DiagDirection direction, Slope tileh)
Find out if the slope of the tile is suitable to build a depot of given direction.
Definition: depot_func.h:27
AutoslopeEnabled
bool AutoslopeEnabled()
Tests if autoslope is enabled for _current_company.
Definition: autoslope.h:44
depot_func.h
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
Slope
Slope
Enumeration for the slope-type.
Definition: slope_type.h:48
tile_map.h
GetSlopeMaxZ
static constexpr int GetSlopeMaxZ(Slope s)
Returns the height of the highest corner of a slope relative to TileZ (= minimal height)
Definition: slope_func.h:160
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:55
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:73
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:50
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
company_func.h
ConstructionSettings::autoslope
bool autoslope
allow terraforming under things
Definition: settings_type.h:372
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:620
SLOPE_FLAT
@ SLOPE_FLAT
a flat tile
Definition: slope_type.h:49
AutoslopeCheckForEntranceEdge
bool AutoslopeCheckForEntranceEdge(TileIndex tile, int z_new, Slope tileh_new, DiagDirection entrance)
Autoslope check for tiles with an entrance on an edge.
Definition: autoslope.h:31