OpenTTD Source  14.0-beta1
rail_cmd.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "viewport_func.h"
12 #include "command_func.h"
13 #include "depot_base.h"
15 #include "newgrf_debug.h"
16 #include "newgrf_railtype.h"
17 #include "train.h"
18 #include "autoslope.h"
19 #include "water.h"
20 #include "tunnelbridge_map.h"
21 #include "vehicle_func.h"
22 #include "sound_func.h"
23 #include "tunnelbridge.h"
24 #include "elrail_func.h"
25 #include "town.h"
26 #include "pbs.h"
27 #include "company_base.h"
28 #include "core/backup_type.hpp"
29 #include "core/container_func.hpp"
31 #include "strings_func.h"
32 #include "company_gui.h"
33 #include "object_map.h"
34 #include "rail_cmd.h"
35 #include "landscape_cmd.h"
36 
37 #include "table/strings.h"
38 #include "table/railtypes.h"
39 #include "table/track_land.h"
40 
41 #include "safeguards.h"
42 
44 typedef std::vector<Train *> TrainList;
45 
46 RailTypeInfo _railtypes[RAILTYPE_END];
47 std::vector<RailType> _sorted_railtypes;
48 RailTypes _railtypes_hidden_mask;
49 
52  SIGNAL_TO_SOUTHWEST,
53  SIGNAL_TO_NORTHEAST,
54  SIGNAL_TO_SOUTHEAST,
55  SIGNAL_TO_NORTHWEST,
56  SIGNAL_TO_EAST,
57  SIGNAL_TO_WEST,
58  SIGNAL_TO_SOUTH,
59  SIGNAL_TO_NORTH,
60 };
61 
66 {
67  static_assert(lengthof(_original_railtypes) <= lengthof(_railtypes));
68 
69  auto insert = std::copy(std::begin(_original_railtypes), std::end(_original_railtypes), std::begin(_railtypes));
70  std::fill(insert, std::end(_railtypes), RailTypeInfo{});
71 
72  _railtypes_hidden_mask = RAILTYPES_NONE;
73 }
74 
75 void ResolveRailTypeGUISprites(RailTypeInfo *rti)
76 {
78  if (cursors_base != 0) {
79  rti->gui_sprites.build_ns_rail = cursors_base + 0;
80  rti->gui_sprites.build_x_rail = cursors_base + 1;
81  rti->gui_sprites.build_ew_rail = cursors_base + 2;
82  rti->gui_sprites.build_y_rail = cursors_base + 3;
83  rti->gui_sprites.auto_rail = cursors_base + 4;
84  rti->gui_sprites.build_depot = cursors_base + 5;
85  rti->gui_sprites.build_tunnel = cursors_base + 6;
86  rti->gui_sprites.convert_rail = cursors_base + 7;
87  rti->cursor.rail_ns = cursors_base + 8;
88  rti->cursor.rail_swne = cursors_base + 9;
89  rti->cursor.rail_ew = cursors_base + 10;
90  rti->cursor.rail_nwse = cursors_base + 11;
91  rti->cursor.autorail = cursors_base + 12;
92  rti->cursor.depot = cursors_base + 13;
93  rti->cursor.tunnel = cursors_base + 14;
94  rti->cursor.convert = cursors_base + 15;
95  }
96 
97  /* Array of default GUI signal sprite numbers. */
98  const SpriteID _signal_lookup[2][SIGTYPE_END] = {
99  {SPR_IMG_SIGNAL_ELECTRIC_NORM, SPR_IMG_SIGNAL_ELECTRIC_ENTRY, SPR_IMG_SIGNAL_ELECTRIC_EXIT,
100  SPR_IMG_SIGNAL_ELECTRIC_COMBO, SPR_IMG_SIGNAL_ELECTRIC_PBS, SPR_IMG_SIGNAL_ELECTRIC_PBS_OWAY},
101 
102  {SPR_IMG_SIGNAL_SEMAPHORE_NORM, SPR_IMG_SIGNAL_SEMAPHORE_ENTRY, SPR_IMG_SIGNAL_SEMAPHORE_EXIT,
103  SPR_IMG_SIGNAL_SEMAPHORE_COMBO, SPR_IMG_SIGNAL_SEMAPHORE_PBS, SPR_IMG_SIGNAL_SEMAPHORE_PBS_OWAY},
104  };
105 
106  for (SignalType type = SIGTYPE_BLOCK; type < SIGTYPE_END; type = (SignalType)(type + 1)) {
107  for (SignalVariant var = SIG_ELECTRIC; var <= SIG_SEMAPHORE; var = (SignalVariant)(var + 1)) {
108  SpriteID red = GetCustomSignalSprite(rti, INVALID_TILE, type, var, SIGNAL_STATE_RED, true);
109  SpriteID green = GetCustomSignalSprite(rti, INVALID_TILE, type, var, SIGNAL_STATE_GREEN, true);
110  rti->gui_sprites.signals[type][var][0] = (red != 0) ? red + SIGNAL_TO_SOUTH : _signal_lookup[var][type];
111  rti->gui_sprites.signals[type][var][1] = (green != 0) ? green + SIGNAL_TO_SOUTH : _signal_lookup[var][type] + 1;
112  }
113  }
114 }
115 
122 static bool CompareRailTypes(const RailType &first, const RailType &second)
123 {
125 }
126 
131 {
132  for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
133  RailTypeInfo *rti = &_railtypes[rt];
134  ResolveRailTypeGUISprites(rti);
135  if (HasBit(rti->flags, RTF_HIDDEN)) SetBit(_railtypes_hidden_mask, rt);
136  }
137 
138  _sorted_railtypes.clear();
139  for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
140  if (_railtypes[rt].label != 0 && !HasBit(_railtypes_hidden_mask, rt)) {
141  _sorted_railtypes.push_back(rt);
142  }
143  }
144  std::sort(_sorted_railtypes.begin(), _sorted_railtypes.end(), CompareRailTypes);
145 }
146 
150 RailType AllocateRailType(RailTypeLabel label)
151 {
152  for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
153  RailTypeInfo *rti = &_railtypes[rt];
154 
155  if (rti->label == 0) {
156  /* Set up new rail type */
158  rti->label = label;
159  rti->alternate_labels.clear();
160 
161  /* Make us compatible with ourself. */
162  rti->powered_railtypes = (RailTypes)(1LL << rt);
163  rti->compatible_railtypes = (RailTypes)(1LL << rt);
164 
165  /* We also introduce ourself. */
166  rti->introduces_railtypes = (RailTypes)(1LL << rt);
167 
168  /* Default sort order; order of allocation, but with some
169  * offsets so it's easier for NewGRF to pick a spot without
170  * changing the order of other (original) rail types.
171  * The << is so you can place other railtypes in between the
172  * other railtypes, the 7 is to be able to place something
173  * before the first (default) rail type. */
174  rti->sorting_order = rt << 4 | 7;
175  return rt;
176  }
177  }
178 
179  return INVALID_RAILTYPE;
180 }
181 
182 static const byte _track_sloped_sprites[14] = {
183  14, 15, 22, 13,
184  0, 21, 17, 12,
185  23, 0, 18, 20,
186  19, 16
187 };
188 
189 
190 /* 4
191  * ---------
192  * |\ /|
193  * | \ 1/ |
194  * | \ / |
195  * | \ / |
196  * 16| \ |32
197  * | / \2 |
198  * | / \ |
199  * | / \ |
200  * |/ \|
201  * ---------
202  * 8
203  */
204 
205 
206 
207 /* MAP2 byte: abcd???? => Signal On? Same coding as map3lo
208  * MAP3LO byte: abcd???? => Signal Exists?
209  * a and b are for diagonals, upper and left,
210  * one for each direction. (ie a == NE->SW, b ==
211  * SW->NE, or v.v., I don't know. b and c are
212  * similar for lower and right.
213  * MAP2 byte: ????abcd => Type of ground.
214  * MAP3LO byte: ????abcd => Type of rail.
215  * MAP5: 00abcdef => rail
216  * 01abcdef => rail w/ signals
217  * 10uuuuuu => unused
218  * 11uuuudd => rail depot
219  */
220 
230 {
231  TrackBits rail_bits = TrackToTrackBits(track);
232  return EnsureNoTrainOnTrackBits(tile, rail_bits);
233 }
234 
242 {
243  if (!IsPlainRail(tile)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION);
244 
245  /* So, we have a tile with tracks on it (and possibly signals). Let's see
246  * what tracks first */
247  TrackBits current = GetTrackBits(tile); // The current track layout.
248  TrackBits future = current | to_build; // The track layout we want to build.
249 
250  /* Are we really building something new? */
251  if (current == future) {
252  /* Nothing new is being built */
253  return_cmd_error(STR_ERROR_ALREADY_BUILT);
254  }
255 
256  /* Normally, we may overlap and any combination is valid */
257  return CommandCost();
258 }
259 
260 
266  TRACK_BIT_X,
267 
270  TRACK_BIT_Y,
272 
274  TRACK_BIT_Y,
277 
278  TRACK_BIT_X,
281 };
282 
289 
294 
299 
303 };
304 
313 {
314  if (bits == TRACK_BIT_NONE) return FOUNDATION_NONE;
315 
316  if (IsSteepSlope(tileh)) {
317  /* Test for inclined foundations */
318  if (bits == TRACK_BIT_X) return FOUNDATION_INCLINED_X;
319  if (bits == TRACK_BIT_Y) return FOUNDATION_INCLINED_Y;
320 
321  /* Get higher track */
322  Corner highest_corner = GetHighestSlopeCorner(tileh);
323  TrackBits higher_track = CornerToTrackBits(highest_corner);
324 
325  /* Only higher track? */
326  if (bits == higher_track) return HalftileFoundation(highest_corner);
327 
328  /* Overlap with higher track? */
329  if (TracksOverlap(bits | higher_track)) return FOUNDATION_INVALID;
330 
331  /* either lower track or both higher and lower track */
332  return ((bits & higher_track) != 0 ? FOUNDATION_STEEP_BOTH : FOUNDATION_STEEP_LOWER);
333  } else {
334  if ((~_valid_tracks_without_foundation[tileh] & bits) == 0) return FOUNDATION_NONE;
335 
336  bool valid_on_leveled = ((~_valid_tracks_on_leveled_foundation[tileh] & bits) == 0);
337 
338  Corner track_corner;
339  switch (bits) {
340  case TRACK_BIT_LEFT: track_corner = CORNER_W; break;
341  case TRACK_BIT_LOWER: track_corner = CORNER_S; break;
342  case TRACK_BIT_RIGHT: track_corner = CORNER_E; break;
343  case TRACK_BIT_UPPER: track_corner = CORNER_N; break;
344 
345  case TRACK_BIT_HORZ:
346  if (tileh == SLOPE_N) return HalftileFoundation(CORNER_N);
347  if (tileh == SLOPE_S) return HalftileFoundation(CORNER_S);
348  return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
349 
350  case TRACK_BIT_VERT:
351  if (tileh == SLOPE_W) return HalftileFoundation(CORNER_W);
352  if (tileh == SLOPE_E) return HalftileFoundation(CORNER_E);
353  return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
354 
355  case TRACK_BIT_X:
357  return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
358 
359  case TRACK_BIT_Y:
361  return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
362 
363  default:
364  return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
365  }
366  /* Single diagonal track */
367 
368  /* Track must be at least valid on leveled foundation */
369  if (!valid_on_leveled) return FOUNDATION_INVALID;
370 
371  /* If slope has three raised corners, build leveled foundation */
373 
374  /* If neighboured corners of track_corner are lowered, build halftile foundation */
375  if ((tileh & SlopeWithThreeCornersRaised(OppositeCorner(track_corner))) == SlopeWithOneCornerRaised(track_corner)) return HalftileFoundation(track_corner);
376 
377  /* else special anti-zig-zag foundation */
378  return SpecialRailFoundation(track_corner);
379  }
380 }
381 
382 
392 static CommandCost CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile)
393 {
394  /* don't allow building on the lower side of a coast */
395  if (GetFloodingBehaviour(tile) != FLOOD_NONE) {
396  if (!IsSteepSlope(tileh) && ((~_valid_tracks_on_leveled_foundation[tileh] & (rail_bits | existing)) != 0)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
397  }
398 
399  Foundation f_new = GetRailFoundation(tileh, rail_bits | existing);
400 
401  /* check track/slope combination */
402  if ((f_new == FOUNDATION_INVALID) ||
404  return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
405  }
406 
407  Foundation f_old = GetRailFoundation(tileh, existing);
408  return CommandCost(EXPENSES_CONSTRUCTION, f_new != f_old ? _price[PR_BUILD_FOUNDATION] : (Money)0);
409 }
410 
411 /* Validate functions for rail building */
412 static inline bool ValParamTrackOrientation(Track track)
413 {
414  return IsValidTrack(track);
415 }
416 
426 CommandCost CmdBuildSingleRail(DoCommandFlag flags, TileIndex tile, RailType railtype, Track track, bool auto_remove_signals)
427 {
429 
430  if (!ValParamRailType(railtype) || !ValParamTrackOrientation(track)) return CMD_ERROR;
431 
432  Slope tileh = GetTileSlope(tile);
433  TrackBits trackbit = TrackToTrackBits(track);
434 
435  switch (GetTileType(tile)) {
436  case MP_RAILWAY: {
437  CommandCost ret = CheckTileOwnership(tile);
438  if (ret.Failed()) return ret;
439 
440  if (!IsPlainRail(tile)) return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile); // just get appropriate error message
441 
442  if (!IsCompatibleRail(GetRailType(tile), railtype)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION);
443 
444  ret = CheckTrackCombination(tile, trackbit);
445  if (ret.Succeeded()) ret = EnsureNoTrainOnTrack(tile, track);
446  if (ret.Failed()) return ret;
447 
448  ret = CheckRailSlope(tileh, trackbit, GetTrackBits(tile), tile);
449  if (ret.Failed()) return ret;
450  cost.AddCost(ret);
451 
452  if (HasSignals(tile) && TracksOverlap(GetTrackBits(tile) | TrackToTrackBits(track))) {
453  /* If adding the new track causes any overlap, all signals must be removed first */
454  if (!auto_remove_signals) return_cmd_error(STR_ERROR_MUST_REMOVE_SIGNALS_FIRST);
455 
456  for (Track track_it = TRACK_BEGIN; track_it < TRACK_END; track_it++) {
457  if (HasTrack(tile, track_it) && HasSignalOnTrack(tile, track_it)) {
458  CommandCost ret_remove_signals = Command<CMD_REMOVE_SINGLE_SIGNAL>::Do(flags, tile, track_it);
459  if (ret_remove_signals.Failed()) return ret_remove_signals;
460  cost.AddCost(ret_remove_signals);
461  }
462  }
463  }
464 
465  /* If the rail types don't match, try to convert only if engines of
466  * the new rail type are not powered on the present rail type and engines of
467  * the present rail type are powered on the new rail type. */
468  if (GetRailType(tile) != railtype && !HasPowerOnRail(railtype, GetRailType(tile))) {
469  if (HasPowerOnRail(GetRailType(tile), railtype)) {
470  ret = Command<CMD_CONVERT_RAIL>::Do(flags, tile, tile, railtype, false);
471  if (ret.Failed()) return ret;
472  cost.AddCost(ret);
473  } else {
474  return CMD_ERROR;
475  }
476  }
477 
478  if (flags & DC_EXEC) {
479  SetRailGroundType(tile, RAIL_GROUND_BARREN);
480  TrackBits bits = GetTrackBits(tile);
481  SetTrackBits(tile, bits | trackbit);
482  /* Subtract old infrastructure count. */
483  uint pieces = CountBits(bits);
484  if (TracksOverlap(bits)) pieces *= pieces;
485  Company::Get(GetTileOwner(tile))->infrastructure.rail[GetRailType(tile)] -= pieces;
486  /* Add new infrastructure count. */
487  pieces = CountBits(bits | trackbit);
488  if (TracksOverlap(bits | trackbit)) pieces *= pieces;
489  Company::Get(GetTileOwner(tile))->infrastructure.rail[GetRailType(tile)] += pieces;
491  }
492  break;
493  }
494 
495  case MP_ROAD: {
496  /* Level crossings may only be built on these slopes */
497  if (!HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh)) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
498 
500  CommandCost ret = CheckTileOwnership(tile);
501  if (ret.Failed()) return ret;
502  }
503 
505  if (ret.Failed()) return ret;
506 
507  if (IsNormalRoad(tile)) {
508  if (HasRoadWorks(tile)) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS);
509 
510  if (GetDisallowedRoadDirections(tile) != DRD_NONE) return_cmd_error(STR_ERROR_CROSSING_ON_ONEWAY_ROAD);
511 
512  if (RailNoLevelCrossings(railtype)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_RAIL);
513 
514  RoadType roadtype_road = GetRoadTypeRoad(tile);
515  RoadType roadtype_tram = GetRoadTypeTram(tile);
516 
517  if (roadtype_road != INVALID_ROADTYPE && RoadNoLevelCrossing(roadtype_road)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD);
518  if (roadtype_tram != INVALID_ROADTYPE && RoadNoLevelCrossing(roadtype_tram)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD);
519 
520  RoadBits road = GetRoadBits(tile, RTT_ROAD);
521  RoadBits tram = GetRoadBits(tile, RTT_TRAM);
522  if ((track == TRACK_X && ((road | tram) & ROAD_X) == 0) ||
523  (track == TRACK_Y && ((road | tram) & ROAD_Y) == 0)) {
524  Owner road_owner = GetRoadOwner(tile, RTT_ROAD);
525  Owner tram_owner = GetRoadOwner(tile, RTT_TRAM);
526  /* Disallow breaking end-of-line of someone else
527  * so trams can still reverse on this tile. */
528  if (Company::IsValidID(tram_owner) && HasExactlyOneBit(tram)) {
529  ret = CheckOwnership(tram_owner);
530  if (ret.Failed()) return ret;
531  }
532 
533  uint num_new_road_pieces = (road != ROAD_NONE) ? 2 - CountBits(road) : 0;
534  if (num_new_road_pieces > 0) {
535  cost.AddCost(num_new_road_pieces * RoadBuildCost(roadtype_road));
536  }
537 
538  uint num_new_tram_pieces = (tram != ROAD_NONE) ? 2 - CountBits(tram) : 0;
539  if (num_new_tram_pieces > 0) {
540  cost.AddCost(num_new_tram_pieces * RoadBuildCost(roadtype_tram));
541  }
542 
543  if (flags & DC_EXEC) {
544  MakeRoadCrossing(tile, road_owner, tram_owner, _current_company, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtype_road, roadtype_tram, GetTownIndex(tile));
545  UpdateLevelCrossing(tile, false);
547  Company::Get(_current_company)->infrastructure.rail[railtype] += LEVELCROSSING_TRACKBIT_FACTOR;
549  if (num_new_road_pieces > 0 && Company::IsValidID(road_owner)) {
550  Company::Get(road_owner)->infrastructure.road[roadtype_road] += num_new_road_pieces;
552  }
553  if (num_new_tram_pieces > 0 && Company::IsValidID(tram_owner)) {
554  Company::Get(tram_owner)->infrastructure.road[roadtype_tram] += num_new_tram_pieces;
556  }
557  }
558  break;
559  }
560  }
561 
562  if (IsLevelCrossing(tile) && GetCrossingRailBits(tile) == trackbit) {
563  return_cmd_error(STR_ERROR_ALREADY_BUILT);
564  }
565  [[fallthrough]];
566  }
567 
568  default: {
569  /* Will there be flat water on the lower halftile? */
570  bool water_ground = IsTileType(tile, MP_WATER) && IsSlopeWithOneCornerRaised(tileh);
571 
572  CommandCost ret = CheckRailSlope(tileh, trackbit, TRACK_BIT_NONE, tile);
573  if (ret.Failed()) return ret;
574  cost.AddCost(ret);
575 
576  ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
577  if (ret.Failed()) return ret;
578  cost.AddCost(ret);
579 
580  if (water_ground) {
581  cost.AddCost(-_price[PR_CLEAR_WATER]);
582  cost.AddCost(_price[PR_CLEAR_ROUGH]);
583  }
584 
585  if (flags & DC_EXEC) {
586  MakeRailNormal(tile, _current_company, trackbit, railtype);
587  if (water_ground) {
588  SetRailGroundType(tile, RAIL_GROUND_WATER);
589  if (IsPossibleDockingTile(tile)) CheckForDockingTile(tile);
590  }
591  Company::Get(_current_company)->infrastructure.rail[railtype]++;
593  }
594  break;
595  }
596  }
597 
598  if (flags & DC_EXEC) {
599  MarkTileDirtyByTile(tile);
601  YapfNotifyTrackLayoutChange(tile, track);
602  }
603 
604  cost.AddCost(RailBuildCost(railtype));
605  return cost;
606 }
607 
616 {
618  bool crossing = false;
619 
620  if (!ValParamTrackOrientation(track)) return CMD_ERROR;
621  TrackBits trackbit = TrackToTrackBits(track);
622 
623  /* Need to read tile owner now because it may change when the rail is removed
624  * Also, in case of floods, _current_company != owner
625  * There may be invalid tiletype even in exec run (when removing long track),
626  * so do not call GetTileOwner(tile) in any case here */
627  Owner owner = INVALID_OWNER;
628 
629  Train *v = nullptr;
630 
631  switch (GetTileType(tile)) {
632  case MP_ROAD: {
633  if (!IsLevelCrossing(tile) || GetCrossingRailBits(tile) != trackbit) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
634 
635  if (_current_company != OWNER_WATER) {
636  CommandCost ret = CheckTileOwnership(tile);
637  if (ret.Failed()) return ret;
638  }
639 
640  if (!(flags & DC_BANKRUPT)) {
642  if (ret.Failed()) return ret;
643  }
644 
645  cost.AddCost(RailClearCost(GetRailType(tile)));
646 
647  if (flags & DC_EXEC) {
649 
650  if (HasReservedTracks(tile, trackbit)) {
651  v = GetTrainForReservation(tile, track);
652  if (v != nullptr) FreeTrainTrackReservation(v);
653  }
654 
655  owner = GetTileOwner(tile);
656  Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR;
658  MakeRoadNormal(tile, GetCrossingRoadBits(tile), GetRoadTypeRoad(tile), GetRoadTypeTram(tile), GetTownIndex(tile), GetRoadOwner(tile, RTT_ROAD), GetRoadOwner(tile, RTT_TRAM));
659  DeleteNewGRFInspectWindow(GSF_RAILTYPES, tile.base());
660  }
661  break;
662  }
663 
664  case MP_RAILWAY: {
665  TrackBits present;
666  /* There are no rails present at depots. */
667  if (!IsPlainRail(tile)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
668 
669  if (_current_company != OWNER_WATER) {
670  CommandCost ret = CheckTileOwnership(tile);
671  if (ret.Failed()) return ret;
672  }
673 
674  CommandCost ret = EnsureNoTrainOnTrack(tile, track);
675  if (ret.Failed()) return ret;
676 
677  present = GetTrackBits(tile);
678  if ((present & trackbit) == 0) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
679  if (present == (TRACK_BIT_X | TRACK_BIT_Y)) crossing = true;
680 
681  cost.AddCost(RailClearCost(GetRailType(tile)));
682 
683  /* Charge extra to remove signals on the track, if they are there */
684  if (HasSignalOnTrack(tile, track)) {
685  cost.AddCost(Command<CMD_REMOVE_SINGLE_SIGNAL>::Do(flags, tile, track));
686  }
687 
688  if (flags & DC_EXEC) {
689  if (HasReservedTracks(tile, trackbit)) {
690  v = GetTrainForReservation(tile, track);
691  if (v != nullptr) FreeTrainTrackReservation(v);
692  }
693 
694  owner = GetTileOwner(tile);
695 
696  /* Subtract old infrastructure count. */
697  uint pieces = CountBits(present);
698  if (TracksOverlap(present)) pieces *= pieces;
699  Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= pieces;
700  /* Add new infrastructure count. */
701  present ^= trackbit;
702  pieces = CountBits(present);
703  if (TracksOverlap(present)) pieces *= pieces;
704  Company::Get(owner)->infrastructure.rail[GetRailType(tile)] += pieces;
706 
707  if (present == 0) {
708  Slope tileh = GetTileSlope(tile);
709  /* If there is flat water on the lower halftile, convert the tile to shore so the water remains */
710  if (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh)) {
711  bool docking = IsDockingTile(tile);
712  MakeShore(tile);
713  SetDockingTile(tile, docking);
714  } else {
715  DoClearSquare(tile);
716  }
717  DeleteNewGRFInspectWindow(GSF_RAILTYPES, tile.base());
718  } else {
719  SetTrackBits(tile, present);
720  SetTrackReservation(tile, GetRailReservationTrackBits(tile) & present);
721  }
722  }
723  break;
724  }
725 
726  default: return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
727  }
728 
729  if (flags & DC_EXEC) {
730  /* if we got that far, 'owner' variable is set correctly */
731  assert(Company::IsValidID(owner));
732 
733  MarkTileDirtyByTile(tile);
734  if (crossing) {
735  /* crossing is set when only TRACK_BIT_X and TRACK_BIT_Y are set. As we
736  * are removing one of these pieces, we'll need to update signals for
737  * both directions explicitly, as after the track is removed it won't
738  * 'connect' with the other piece. */
739  AddTrackToSignalBuffer(tile, TRACK_X, owner);
740  AddTrackToSignalBuffer(tile, TRACK_Y, owner);
743  } else {
744  AddTrackToSignalBuffer(tile, track, owner);
745  YapfNotifyTrackLayoutChange(tile, track);
746  }
747 
748  if (v != nullptr) TryPathReserve(v, true);
749  }
750 
751  return cost;
752 }
753 
754 
763 {
764  assert(IsPlainRailTile(t));
765 
766  bool flooded = false;
767  if (GetRailGroundType(t) == RAIL_GROUND_WATER) return flooded;
768 
769  Slope tileh = GetTileSlope(t);
770  TrackBits rail_bits = GetTrackBits(t);
771 
772  if (IsSlopeWithOneCornerRaised(tileh)) {
774 
775  TrackBits to_remove = lower_track & rail_bits;
776  if (to_remove != 0) {
777  Backup<CompanyID> cur_company(_current_company, OWNER_WATER, FILE_LINE);
778  flooded = Command<CMD_REMOVE_SINGLE_RAIL>::Do(DC_EXEC, t, FindFirstTrack(to_remove)).Succeeded();
779  cur_company.Restore();
780  if (!flooded) return flooded; // not yet floodable
781  rail_bits = rail_bits & ~to_remove;
782  if (rail_bits == 0) {
783  MakeShore(t);
785  return flooded;
786  }
787  }
788 
789  if (IsNonContinuousFoundation(GetRailFoundation(tileh, rail_bits))) {
790  flooded = true;
791  SetRailGroundType(t, RAIL_GROUND_WATER);
793  }
794  } else {
795  /* Make shore on steep slopes and 'three-corners-raised'-slopes. */
796  if (ApplyFoundationToSlope(GetRailFoundation(tileh, rail_bits), &tileh) == 0) {
797  if (IsSteepSlope(tileh) || IsSlopeWithThreeCornersRaised(tileh)) {
798  flooded = true;
799  SetRailGroundType(t, RAIL_GROUND_WATER);
801  }
802  }
803  }
804  return flooded;
805 }
806 
807 static const TileIndexDiffC _trackdelta[] = {
808  { -1, 0 }, { 0, 1 }, { -1, 0 }, { 0, 1 }, { 1, 0 }, { 0, 1 },
809  { 0, 0 },
810  { 0, 0 },
811  { 1, 0 }, { 0, -1 }, { 0, -1 }, { 1, 0 }, { 0, -1 }, { -1, 0 },
812  { 0, 0 },
813  { 0, 0 }
814 };
815 
816 
817 static CommandCost ValidateAutoDrag(Trackdir *trackdir, TileIndex start, TileIndex end)
818 {
819  int x = TileX(start);
820  int y = TileY(start);
821  int ex = TileX(end);
822  int ey = TileY(end);
823 
824  if (!ValParamTrackOrientation(TrackdirToTrack(*trackdir))) return CMD_ERROR;
825 
826  /* calculate delta x,y from start to end tile */
827  int dx = ex - x;
828  int dy = ey - y;
829 
830  /* calculate delta x,y for the first direction */
831  int trdx = _trackdelta[*trackdir].x;
832  int trdy = _trackdelta[*trackdir].y;
833 
834  if (!IsDiagonalTrackdir(*trackdir)) {
835  trdx += _trackdelta[*trackdir ^ 1].x;
836  trdy += _trackdelta[*trackdir ^ 1].y;
837  }
838 
839  /* validate the direction */
840  while ((trdx <= 0 && dx > 0) ||
841  (trdx >= 0 && dx < 0) ||
842  (trdy <= 0 && dy > 0) ||
843  (trdy >= 0 && dy < 0)) {
844  if (!HasBit(*trackdir, 3)) { // first direction is invalid, try the other
845  SetBit(*trackdir, 3); // reverse the direction
846  trdx = -trdx;
847  trdy = -trdy;
848  } else { // other direction is invalid too, invalid drag
849  return CMD_ERROR;
850  }
851  }
852 
853  /* (for diagonal tracks, this is already made sure of by above test), but:
854  * for non-diagonal tracks, check if the start and end tile are on 1 line */
855  if (!IsDiagonalTrackdir(*trackdir)) {
856  trdx = _trackdelta[*trackdir].x;
857  trdy = _trackdelta[*trackdir].y;
858  if (abs(dx) != abs(dy) && abs(dx) + abs(trdy) != abs(dy) + abs(trdx)) return CMD_ERROR;
859  }
860 
861  return CommandCost();
862 }
863 
876 static CommandCost CmdRailTrackHelper(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, RailType railtype, Track track, bool remove, bool auto_remove_signals, bool fail_on_obstacle)
877 {
879 
880  if ((!remove && !ValParamRailType(railtype)) || !ValParamTrackOrientation(track)) return CMD_ERROR;
881  if (end_tile >= Map::Size() || tile >= Map::Size()) return CMD_ERROR;
882 
883  Trackdir trackdir = TrackToTrackdir(track);
884 
885  CommandCost ret = ValidateAutoDrag(&trackdir, tile, end_tile);
886  if (ret.Failed()) return ret;
887 
888  bool had_success = false;
889  bool under_tunnelbridge = false;
890  CommandCost last_error = CMD_ERROR;
891  for (;;) {
892  /* Don't try to place rail between tunnelbridge ends */
893  if (IsTileType(tile, MP_TUNNELBRIDGE)) {
894  under_tunnelbridge = !under_tunnelbridge;
895  } else if (!under_tunnelbridge) {
896  if (remove) {
897  ret = Command<CMD_REMOVE_SINGLE_RAIL>::Do(flags, tile, TrackdirToTrack(trackdir));
898  } else {
899  ret = Command<CMD_BUILD_SINGLE_RAIL>::Do(flags, tile, railtype, TrackdirToTrack(trackdir), auto_remove_signals);
900  }
901 
902  if (ret.Failed()) {
903  last_error = ret;
904  if (last_error.GetErrorMessage() != STR_ERROR_ALREADY_BUILT && !remove) {
905  if (fail_on_obstacle) return last_error;
906  if (had_success) break; // Keep going if we haven't constructed any rail yet, skipping the start of the drag
907  }
908 
909  /* Ownership errors are more important. */
910  if (last_error.GetErrorMessage() == STR_ERROR_OWNED_BY && remove) break;
911  } else {
912  had_success = true;
913  total_cost.AddCost(ret);
914  }
915  }
916 
917  if (tile == end_tile) break;
918 
919  tile += ToTileIndexDiff(_trackdelta[trackdir]);
920 
921  /* toggle railbit for the non-diagonal tracks */
922  if (!IsDiagonalTrackdir(trackdir)) ToggleBit(trackdir, 0);
923  }
924 
925  if (had_success) return total_cost;
926  return last_error;
927 }
928 
942 CommandCost CmdBuildRailroadTrack(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RailType railtype, Track track, bool auto_remove_signals, bool fail_on_obstacle)
943 {
944  return CmdRailTrackHelper(flags, start_tile, end_tile, railtype, track, false, auto_remove_signals, fail_on_obstacle);
945 }
946 
958 {
959  return CmdRailTrackHelper(flags, start_tile, end_tile, INVALID_RAILTYPE, track, true, false, false);
960 }
961 
974 {
975  /* check railtype and valid direction for depot (0 through 3), 4 in total */
976  if (!ValParamRailType(railtype) || !IsValidDiagDirection(dir)) return CMD_ERROR;
977 
978  Slope tileh = GetTileSlope(tile);
979 
981 
982  /* Prohibit construction if
983  * The tile is non-flat AND
984  * 1) build-on-slopes is disabled
985  * 2) the tile is steep i.e. spans two height levels
986  * 3) the exit points in the wrong direction
987  */
988 
989  if (tileh != SLOPE_FLAT) {
991  return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
992  }
993  cost.AddCost(_price[PR_BUILD_FOUNDATION]);
994  }
995 
996  /* Allow the user to rotate the depot instead of having to destroy it and build it again */
997  bool rotate_existing_depot = false;
998  if (IsRailDepotTile(tile) && railtype == GetRailType(tile)) {
999  CommandCost ret = CheckTileOwnership(tile);
1000  if (ret.Failed()) return ret;
1001 
1002  if (dir == GetRailDepotDirection(tile)) return_cmd_error(STR_ERROR_ALREADY_BUILT);
1003 
1004  ret = EnsureNoVehicleOnGround(tile);
1005  if (ret.Failed()) return ret;
1006 
1007  rotate_existing_depot = true;
1008  }
1009 
1010  if (!rotate_existing_depot) {
1011  cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile));
1012  if (cost.Failed()) return cost;
1013 
1014  if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
1015 
1016  if (!Depot::CanAllocateItem()) return CMD_ERROR;
1017  }
1018 
1019  if (flags & DC_EXEC) {
1020  if (rotate_existing_depot) {
1021  SetRailDepotExitDirection(tile, dir);
1022  } else {
1023  Depot *d = new Depot(tile);
1025 
1026  MakeRailDepot(tile, _current_company, d->index, dir, railtype);
1027  MakeDefaultName(d);
1028 
1029  Company::Get(_current_company)->infrastructure.rail[railtype]++;
1031  }
1032 
1033  MarkTileDirtyByTile(tile);
1036  }
1037 
1038  cost.AddCost(_price[PR_BUILD_DEPOT_TRAIN]);
1039  cost.AddCost(RailBuildCost(railtype));
1040  return cost;
1041 }
1042 
1062 CommandCost CmdBuildSingleSignal(DoCommandFlag flags, TileIndex tile, Track track, SignalType sigtype, SignalVariant sigvar, bool convert_signal, bool skip_existing_signals, bool ctrl_pressed, SignalType cycle_start, SignalType cycle_stop, uint8_t num_dir_cycle, byte signals_copy)
1063 {
1064  if (sigtype > SIGTYPE_LAST || sigvar > SIG_SEMAPHORE) return CMD_ERROR;
1065  if (cycle_start > cycle_stop || cycle_stop > SIGTYPE_LAST) return CMD_ERROR;
1066 
1067  if (ctrl_pressed) sigvar = (SignalVariant)(sigvar ^ SIG_SEMAPHORE);
1068 
1069  /* You can only build signals on plain rail tiles, and the selected track must exist */
1070  if (!ValParamTrackOrientation(track) || !IsPlainRailTile(tile) ||
1071  !HasTrack(tile, track)) {
1072  return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
1073  }
1074  /* Protect against invalid signal copying */
1075  if (signals_copy != 0 && (signals_copy & SignalOnTrack(track)) == 0) return CMD_ERROR;
1076 
1077  CommandCost ret = CheckTileOwnership(tile);
1078  if (ret.Failed()) return ret;
1079 
1080  /* See if this is a valid track combination for signals (no overlap) */
1081  if (TracksOverlap(GetTrackBits(tile))) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK);
1082 
1083  /* In case we don't want to change an existing signal, return without error. */
1084  if (skip_existing_signals && HasSignalOnTrack(tile, track)) return CommandCost();
1085 
1086  /* you can not convert a signal if no signal is on track */
1087  if (convert_signal && !HasSignalOnTrack(tile, track)) return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS);
1088 
1089  CommandCost cost;
1090  if (!HasSignalOnTrack(tile, track)) {
1091  /* build new signals */
1092  cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS]);
1093  } else {
1094  if (signals_copy != 0 && sigvar != GetSignalVariant(tile, track)) {
1095  /* convert signals <-> semaphores */
1096  cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS] + _price[PR_CLEAR_SIGNALS]);
1097 
1098  } else if (convert_signal) {
1099  /* convert button pressed */
1100  if (ctrl_pressed || GetSignalVariant(tile, track) != sigvar) {
1101  /* it costs money to change signal variant (light or semaphore) */
1102  cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS] + _price[PR_CLEAR_SIGNALS]);
1103  } else {
1104  /* it is free to change signal type (block, exit, entry, combo, path, etc) */
1105  cost = CommandCost();
1106  }
1107 
1108  } else {
1109  /* it is free to change orientation or number of signals on the tile (for block/presignals which allow signals in both directions) */
1110  cost = CommandCost();
1111  }
1112  }
1113 
1114  if (flags & DC_EXEC) {
1115  Train *v = nullptr;
1116  /* The new/changed signal could block our path. As this can lead to
1117  * stale reservations, we clear the path reservation here and try
1118  * to redo it later on. */
1119  if (HasReservedTracks(tile, TrackToTrackBits(track))) {
1120  v = GetTrainForReservation(tile, track);
1121  if (v != nullptr) FreeTrainTrackReservation(v);
1122  }
1123 
1124  if (!HasSignals(tile)) {
1125  /* there are no signals at all on this tile yet */
1126  SetHasSignals(tile, true);
1127  SetSignalStates(tile, 0xF); // all signals are on
1128  SetPresentSignals(tile, 0); // no signals built by default
1129  SetSignalType(tile, track, sigtype);
1130  SetSignalVariant(tile, track, sigvar);
1131  }
1132 
1133  /* Subtract old signal infrastructure count. */
1134  Company::Get(GetTileOwner(tile))->infrastructure.signal -= CountBits(GetPresentSignals(tile));
1135 
1136  if (signals_copy == 0) {
1137  if (!HasSignalOnTrack(tile, track)) {
1138  /* build new signals */
1139  SetPresentSignals(tile, GetPresentSignals(tile) | (IsPbsSignal(sigtype) ? KillFirstBit(SignalOnTrack(track)) : SignalOnTrack(track)));
1140  SetSignalType(tile, track, sigtype);
1141  SetSignalVariant(tile, track, sigvar);
1142  while (num_dir_cycle-- > 0) CycleSignalSide(tile, track);
1143  } else {
1144  if (convert_signal) {
1145  /* convert signal button pressed */
1146  if (ctrl_pressed) {
1147  /* toggle the present signal variant: SIG_ELECTRIC <-> SIG_SEMAPHORE */
1148  SetSignalVariant(tile, track, (GetSignalVariant(tile, track) == SIG_ELECTRIC) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1149  /* Query current signal type so the check for PBS signals below works. */
1150  sigtype = GetSignalType(tile, track);
1151  } else {
1152  /* convert the present signal to the chosen type and variant */
1153  SetSignalType(tile, track, sigtype);
1154  SetSignalVariant(tile, track, sigvar);
1155  if (IsPbsSignal(sigtype) && (GetPresentSignals(tile) & SignalOnTrack(track)) == SignalOnTrack(track)) {
1156  SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | KillFirstBit(SignalOnTrack(track)));
1157  }
1158  }
1159 
1160  } else if (ctrl_pressed) {
1161  /* cycle between cycle_start and cycle_end */
1162  sigtype = (SignalType)(GetSignalType(tile, track) + 1);
1163 
1164  if (sigtype < cycle_start || sigtype > cycle_stop) sigtype = cycle_start;
1165 
1166  SetSignalType(tile, track, sigtype);
1167  if (IsPbsSignal(sigtype) && (GetPresentSignals(tile) & SignalOnTrack(track)) == SignalOnTrack(track)) {
1168  SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | KillFirstBit(SignalOnTrack(track)));
1169  }
1170  } else {
1171  /* cycle the signal side: both -> left -> right -> both -> ... */
1172  CycleSignalSide(tile, track);
1173  /* Query current signal type so the check for PBS signals below works. */
1174  sigtype = GetSignalType(tile, track);
1175  }
1176  }
1177  } else {
1178  /* If CmdBuildManySignals is called with copying signals, just copy the
1179  * direction of the first signal given as parameter by CmdBuildManySignals */
1180  SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | (signals_copy & SignalOnTrack(track)));
1181  SetSignalVariant(tile, track, sigvar);
1182  SetSignalType(tile, track, sigtype);
1183  }
1184 
1185  /* Add new signal infrastructure count. */
1186  Company::Get(GetTileOwner(tile))->infrastructure.signal += CountBits(GetPresentSignals(tile));
1188 
1189  if (IsPbsSignal(sigtype)) {
1190  /* PBS signals should show red unless they are on reserved tiles without a train. */
1191  uint mask = GetPresentSignals(tile) & SignalOnTrack(track);
1192  SetSignalStates(tile, (GetSignalStates(tile) & ~mask) | ((HasBit(GetRailReservationTrackBits(tile), track) && EnsureNoVehicleOnGround(tile).Succeeded() ? UINT_MAX : 0) & mask));
1193  }
1194  MarkTileDirtyByTile(tile);
1196  YapfNotifyTrackLayoutChange(tile, track);
1197  if (v != nullptr && v->track != TRACK_BIT_DEPOT) {
1198  /* Extend the train's path if it's not stopped or loading, or not at a safe position. */
1199  if (!(((v->vehstatus & VS_STOPPED) && v->cur_speed == 0) || v->current_order.IsType(OT_LOADING)) ||
1201  TryPathReserve(v, true);
1202  }
1203  }
1204  }
1205 
1206  return cost;
1207 }
1208 
1209 static bool AdvanceSignalAutoFill(TileIndex &tile, Trackdir &trackdir, bool remove)
1210 {
1211  /* We only process starting tiles of tunnels or bridges so jump to the other end before moving further. */
1212  if (IsTileType(tile, MP_TUNNELBRIDGE)) tile = GetOtherTunnelBridgeEnd(tile);
1213 
1214  tile = AddTileIndexDiffCWrap(tile, _trackdelta[trackdir]);
1215  if (tile == INVALID_TILE) return false;
1216 
1217  /* Check for track bits on the new tile */
1219 
1220  if (TracksOverlap(TrackdirBitsToTrackBits(trackdirbits))) return false;
1221  trackdirbits &= TrackdirReachesTrackdirs(trackdir);
1222 
1223  /* No track bits, must stop */
1224  if (trackdirbits == TRACKDIR_BIT_NONE) return false;
1225 
1226  /* Get the first track dir */
1227  trackdir = RemoveFirstTrackdir(&trackdirbits);
1228 
1229  /* Any left? It's a junction so we stop */
1230  if (trackdirbits != TRACKDIR_BIT_NONE) return false;
1231 
1232  switch (GetTileType(tile)) {
1233  case MP_RAILWAY:
1234  if (IsRailDepot(tile)) return false;
1235  if (!remove && HasSignalOnTrack(tile, TrackdirToTrack(trackdir))) return false;
1236  break;
1237 
1238  case MP_ROAD:
1239  if (!IsLevelCrossing(tile)) return false;
1240  break;
1241 
1242  case MP_TUNNELBRIDGE: {
1243  if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) return false;
1244  if (GetTunnelBridgeDirection(tile) != TrackdirToExitdir(trackdir)) return false;
1245  break;
1246  }
1247 
1248  default: return false;
1249  }
1250  return true;
1251 }
1252 
1268 static CommandCost CmdSignalTrackHelper(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool remove, bool autofill, bool minimise_gaps, int signal_density)
1269 {
1270  CommandCost total_cost(EXPENSES_CONSTRUCTION);
1271 
1272  if (end_tile >= Map::Size() || !ValParamTrackOrientation(track)) return CMD_ERROR;
1273  if (signal_density == 0 || signal_density > 20) return CMD_ERROR;
1274  if (!remove && (sigtype > SIGTYPE_LAST || sigvar > SIG_SEMAPHORE)) return CMD_ERROR;
1275 
1276  if (!IsPlainRailTile(tile)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
1277  TileIndex start_tile = tile;
1278 
1279  /* Interpret signal_density as the logical length of said amount of tiles in X/Y direction. */
1280  signal_density *= TILE_AXIAL_DISTANCE;
1281 
1282  Trackdir trackdir = TrackToTrackdir(track);
1283  CommandCost ret = ValidateAutoDrag(&trackdir, tile, end_tile);
1284  if (ret.Failed()) return ret;
1285 
1286  track = TrackdirToTrack(trackdir); // trackdir might have changed, keep track in sync
1287  Trackdir start_trackdir = trackdir;
1288 
1289  /* Must start on a valid track to be able to avoid loops */
1290  if (!HasTrack(tile, track)) return CMD_ERROR;
1291 
1292  byte signals;
1293  /* copy the signal-style of the first rail-piece if existing */
1294  if (HasSignalOnTrack(tile, track)) {
1295  signals = GetPresentSignals(tile) & SignalOnTrack(track);
1296  assert(signals != 0);
1297 
1298  /* copy signal/semaphores style (independent of CTRL) */
1299  sigvar = GetSignalVariant(tile, track);
1300 
1301  sigtype = GetSignalType(tile, track);
1302  /* Don't but copy entry or exit-signal type */
1303  if (sigtype == SIGTYPE_ENTRY || sigtype == SIGTYPE_EXIT) sigtype = SIGTYPE_BLOCK;
1304  } else { // no signals exist, drag a two-way signal stretch
1305  signals = IsPbsSignal(sigtype) ? SignalAlongTrackdir(trackdir) : SignalOnTrack(track);
1306  }
1307 
1308  byte signal_dir = 0;
1309  if (signals & SignalAlongTrackdir(trackdir)) SetBit(signal_dir, 0);
1310  if (signals & SignalAgainstTrackdir(trackdir)) SetBit(signal_dir, 1);
1311 
1312  /* signal_ctr - amount of tiles already processed
1313  * last_used_ctr - amount of tiles before previously placed signal
1314  * signals_density - setting to put signal on every Nth tile (double space on |, -- tracks)
1315  * last_suitable_ctr - amount of tiles before last possible signal place
1316  * last_suitable_tile - last tile where it is possible to place a signal
1317  * last_suitable_trackdir - trackdir of the last tile
1318  **********
1319  * trackdir - trackdir to build with autorail
1320  * semaphores - semaphores or signals
1321  * signals - is there a signal/semaphore on the first tile, copy its style (two-way/single-way)
1322  * and convert all others to semaphore/signal
1323  * remove - 1 remove signals, 0 build signals */
1324  int signal_ctr = 0;
1325  int last_used_ctr = -signal_density; // to force signal at first tile
1326  int last_suitable_ctr = 0;
1327  TileIndex last_suitable_tile = INVALID_TILE;
1328  Trackdir last_suitable_trackdir = INVALID_TRACKDIR;
1329  CommandCost last_error = CMD_ERROR;
1330  bool had_success = false;
1331  auto build_signal = [&](TileIndex tile, Trackdir trackdir, bool test_only) {
1332  /* Pick the correct orientation for the track direction */
1333  byte signals = 0;
1334  if (HasBit(signal_dir, 0)) signals |= SignalAlongTrackdir(trackdir);
1335  if (HasBit(signal_dir, 1)) signals |= SignalAgainstTrackdir(trackdir);
1336 
1337  DoCommandFlag do_flags = test_only ? flags & ~DC_EXEC : flags;
1338  CommandCost ret = remove ? Command<CMD_REMOVE_SINGLE_SIGNAL>::Do(do_flags, tile, TrackdirToTrack(trackdir)) : Command<CMD_BUILD_SINGLE_SIGNAL>::Do(do_flags, tile, TrackdirToTrack(trackdir), sigtype, sigvar, false, signal_ctr == 0, mode, SIGTYPE_BLOCK, SIGTYPE_BLOCK, 0, signals);
1339 
1340  if (test_only) return ret.Succeeded();
1341 
1342  if (ret.Succeeded()) {
1343  had_success = true;
1344  total_cost.AddCost(ret);
1345  } else {
1346  /* The "No railway" error is the least important one. */
1347  if (ret.GetErrorMessage() != STR_ERROR_THERE_IS_NO_RAILROAD_TRACK ||
1348  last_error.GetErrorMessage() == INVALID_STRING_ID) {
1349  last_error = ret;
1350  }
1351  }
1352  return ret.Succeeded();
1353  };
1354 
1355  for (;;) {
1356  if (remove) {
1357  /* In remove mode last_* stuff doesn't matter, we simply try to clear every tile. */
1358  build_signal(tile, trackdir, false);
1359  } else if (minimise_gaps) {
1360  /* We're trying to minimize gaps wherever possible, so keep track of last suitable
1361  * position and use it if current gap exceeds required signal density. */
1362 
1363  if (signal_ctr > last_used_ctr + signal_density && last_suitable_tile != INVALID_TILE) {
1364  /* We overshot so build a signal in last good location. */
1365  if (build_signal(last_suitable_tile, last_suitable_trackdir, false)) {
1366  last_suitable_tile = INVALID_TILE;
1367  last_used_ctr = last_suitable_ctr;
1368  }
1369  }
1370 
1371  if (signal_ctr == last_used_ctr + signal_density) {
1372  /* Current gap matches the required density, build a signal. */
1373  if (build_signal(tile, trackdir, false)) {
1374  last_used_ctr = signal_ctr;
1375  last_suitable_tile = INVALID_TILE;
1376  }
1377  } else {
1378  /* Test tile for a potential signal spot. */
1379  if (build_signal(tile, trackdir, true)) {
1380  last_suitable_tile = tile;
1381  last_suitable_ctr = signal_ctr;
1382  last_suitable_trackdir = trackdir;
1383  }
1384  }
1385  } else if (signal_ctr >= last_used_ctr + signal_density) {
1386  /* We're always keeping regular interval between signals so doesn't matter whether we succeed or not. */
1387  build_signal(tile, trackdir, false);
1388  last_used_ctr = signal_ctr;
1389  }
1390 
1391  if (autofill) {
1392  switch (GetTileType(tile)) {
1393  case MP_RAILWAY:
1394  signal_ctr += (IsDiagonalTrackdir(trackdir) ? TILE_AXIAL_DISTANCE : TILE_CORNER_DISTANCE);
1395  break;
1396 
1397  case MP_ROAD:
1398  signal_ctr += TILE_AXIAL_DISTANCE;
1399  break;
1400 
1401  case MP_TUNNELBRIDGE: {
1402  uint len = (GetTunnelBridgeLength(tile, GetOtherTunnelBridgeEnd(tile)) + 2) * TILE_AXIAL_DISTANCE;
1403  if (remove || minimise_gaps) {
1404  signal_ctr += len;
1405  } else {
1406  /* To keep regular interval we need to emulate placing signals on a bridge.
1407  * We start with TILE_AXIAL_DISTANCE as one bridge tile gets processed in the main loop. */
1408  signal_ctr += TILE_AXIAL_DISTANCE;
1409  for (uint i = TILE_AXIAL_DISTANCE; i < len; i += TILE_AXIAL_DISTANCE) {
1410  if (signal_ctr >= last_used_ctr + signal_density) last_used_ctr = signal_ctr;
1411  signal_ctr += TILE_AXIAL_DISTANCE;
1412  }
1413  }
1414  break;
1415  }
1416 
1417  default: break;
1418  }
1419 
1420  if (!AdvanceSignalAutoFill(tile, trackdir, remove)) break;
1421 
1422  /* Prevent possible loops */
1423  if (tile == start_tile && trackdir == start_trackdir) break;
1424  } else {
1425  if (tile == end_tile) break;
1426 
1427  signal_ctr += (IsDiagonalTrackdir(trackdir) ? TILE_AXIAL_DISTANCE : TILE_CORNER_DISTANCE);
1428  /* toggle railbit for the non-diagonal tracks (|, -- tracks) */
1429 
1430  tile += ToTileIndexDiff(_trackdelta[trackdir]);
1431  if (!IsDiagonalTrackdir(trackdir)) ToggleBit(trackdir, 0);
1432  }
1433  }
1434 
1435  /* We may end up with the current gap exceeding the signal density so fix that if needed. */
1436  if (!remove && minimise_gaps && signal_ctr > last_used_ctr + signal_density && last_suitable_tile != INVALID_TILE) {
1437  build_signal(last_suitable_tile, last_suitable_trackdir, false);
1438  }
1439 
1440  return had_success ? total_cost : last_error;
1441 }
1442 
1459 CommandCost CmdBuildSignalTrack(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool autofill, bool minimise_gaps, byte signal_density)
1460 {
1461  return CmdSignalTrackHelper(flags, tile, end_tile, track, sigtype, sigvar, mode, false, autofill, minimise_gaps, signal_density);
1462 }
1463 
1472 {
1473  if (!ValParamTrackOrientation(track) || !IsPlainRailTile(tile) || !HasTrack(tile, track)) {
1474  return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
1475  }
1476  if (!HasSignalOnTrack(tile, track)) {
1477  return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS);
1478  }
1479 
1480  /* Only water can remove signals from anyone */
1481  if (_current_company != OWNER_WATER) {
1482  CommandCost ret = CheckTileOwnership(tile);
1483  if (ret.Failed()) return ret;
1484  }
1485 
1486  /* Do it? */
1487  if (flags & DC_EXEC) {
1488  Train *v = nullptr;
1489  if (HasReservedTracks(tile, TrackToTrackBits(track))) {
1490  v = GetTrainForReservation(tile, track);
1491  } else if (IsPbsSignal(GetSignalType(tile, track))) {
1492  /* PBS signal, might be the end of a path reservation. */
1493  Trackdir td = TrackToTrackdir(track);
1494  for (int i = 0; v == nullptr && i < 2; i++, td = ReverseTrackdir(td)) {
1495  /* Only test the active signal side. */
1496  if (!HasSignalOnTrackdir(tile, ReverseTrackdir(td))) continue;
1497  TileIndex next = TileAddByDiagDir(tile, TrackdirToExitdir(td));
1499  if (HasReservedTracks(next, tracks)) {
1501  }
1502  }
1503  }
1504  Company::Get(GetTileOwner(tile))->infrastructure.signal -= CountBits(GetPresentSignals(tile));
1505  SetPresentSignals(tile, GetPresentSignals(tile) & ~SignalOnTrack(track));
1506  Company::Get(GetTileOwner(tile))->infrastructure.signal += CountBits(GetPresentSignals(tile));
1508 
1509  /* removed last signal from tile? */
1510  if (GetPresentSignals(tile) == 0) {
1511  SetSignalStates(tile, 0);
1512  SetHasSignals(tile, false);
1513  SetSignalVariant(tile, INVALID_TRACK, SIG_ELECTRIC); // remove any possible semaphores
1514  }
1515 
1516  AddTrackToSignalBuffer(tile, track, GetTileOwner(tile));
1517  YapfNotifyTrackLayoutChange(tile, track);
1518  if (v != nullptr) TryPathReserve(v, false);
1519 
1520  MarkTileDirtyByTile(tile);
1521  }
1522 
1523  return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_SIGNALS]);
1524 }
1525 
1537 CommandCost CmdRemoveSignalTrack(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, bool autofill)
1538 {
1539  return CmdSignalTrackHelper(flags, tile, end_tile, track, SIGTYPE_BLOCK, SIG_ELECTRIC, false, true, autofill, false, 1); // bit 5 is remove bit
1540 }
1541 
1543 static Vehicle *UpdateTrainPowerProc(Vehicle *v, void *data)
1544 {
1545  if (v->type != VEH_TRAIN) return nullptr;
1546 
1547  TrainList *affected_trains = static_cast<TrainList*>(data);
1548  include(*affected_trains, Train::From(v)->First());
1549 
1550  return nullptr;
1551 }
1552 
1563 CommandCost CmdConvertRail(DoCommandFlag flags, TileIndex tile, TileIndex area_start, RailType totype, bool diagonal)
1564 {
1565  TileIndex area_end = tile;
1566 
1567  if (!ValParamRailType(totype)) return CMD_ERROR;
1568  if (area_start >= Map::Size()) return CMD_ERROR;
1569 
1570  TrainList affected_trains;
1571 
1573  CommandCost error = CommandCost(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK); // by default, there is no track to convert.
1574  bool found_convertible_track = false; // whether we actually did convert some track (see bug #7633)
1575 
1576  std::unique_ptr<TileIterator> iter = TileIterator::Create(area_start, area_end, diagonal);
1577  for (; (tile = *iter) != INVALID_TILE; ++(*iter)) {
1578  TileType tt = GetTileType(tile);
1579 
1580  /* Check if there is any track on tile */
1581  switch (tt) {
1582  case MP_RAILWAY:
1583  break;
1584  case MP_STATION:
1585  if (!HasStationRail(tile)) continue;
1586  break;
1587  case MP_ROAD:
1588  if (!IsLevelCrossing(tile)) continue;
1589  if (RailNoLevelCrossings(totype)) {
1590  error.MakeError(STR_ERROR_CROSSING_DISALLOWED_RAIL);
1591  continue;
1592  }
1593  break;
1594  case MP_TUNNELBRIDGE:
1595  if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) continue;
1596  break;
1597  default: continue;
1598  }
1599 
1600  /* Original railtype we are converting from */
1601  RailType type = GetRailType(tile);
1602 
1603  /* Converting to the same type or converting 'hidden' elrail -> rail */
1604  if (type == totype || (_settings_game.vehicle.disable_elrails && totype == RAILTYPE_RAIL && type == RAILTYPE_ELECTRIC)) continue;
1605 
1606  /* Trying to convert other's rail */
1607  CommandCost ret = CheckTileOwnership(tile);
1608  if (ret.Failed()) {
1609  error = ret;
1610  continue;
1611  }
1612 
1613  std::vector<Train *> vehicles_affected;
1614 
1615  /* Vehicle on the tile when not converting Rail <-> ElRail
1616  * Tunnels and bridges have special check later */
1617  if (tt != MP_TUNNELBRIDGE) {
1618  if (!IsCompatibleRail(type, totype)) {
1620  if (ret.Failed()) {
1621  error = ret;
1622  continue;
1623  }
1624  }
1625  if (flags & DC_EXEC) { // we can safely convert, too
1626  TrackBits reserved = GetReservedTrackbits(tile);
1627  Track track;
1628  while ((track = RemoveFirstTrack(&reserved)) != INVALID_TRACK) {
1629  Train *v = GetTrainForReservation(tile, track);
1630  if (v != nullptr && !HasPowerOnRail(v->railtype, totype)) {
1631  /* No power on new rail type, reroute. */
1633  vehicles_affected.push_back(v);
1634  }
1635  }
1636 
1637  /* Update the company infrastructure counters. */
1638  if (!IsRailStationTile(tile) || !IsStationTileBlocked(tile)) {
1639  Company *c = Company::Get(GetTileOwner(tile));
1640  uint num_pieces = IsLevelCrossingTile(tile) ? LEVELCROSSING_TRACKBIT_FACTOR : 1;
1641  if (IsPlainRailTile(tile)) {
1642  TrackBits bits = GetTrackBits(tile);
1643  num_pieces = CountBits(bits);
1644  if (TracksOverlap(bits)) num_pieces *= num_pieces;
1645  }
1646  c->infrastructure.rail[type] -= num_pieces;
1647  c->infrastructure.rail[totype] += num_pieces;
1649  }
1650 
1651  SetRailType(tile, totype);
1652  MarkTileDirtyByTile(tile);
1653  /* update power of train on this tile */
1654  FindVehicleOnPos(tile, &affected_trains, &UpdateTrainPowerProc);
1655  }
1656  }
1657 
1658  switch (tt) {
1659  case MP_RAILWAY:
1660  switch (GetRailTileType(tile)) {
1661  case RAIL_TILE_DEPOT:
1662  if (flags & DC_EXEC) {
1663  /* notify YAPF about the track layout change */
1665 
1666  /* Update build vehicle window related to this depot */
1669  }
1670  found_convertible_track = true;
1671  cost.AddCost(RailConvertCost(type, totype));
1672  break;
1673 
1674  default: // RAIL_TILE_NORMAL, RAIL_TILE_SIGNALS
1675  if (flags & DC_EXEC) {
1676  /* notify YAPF about the track layout change */
1677  TrackBits tracks = GetTrackBits(tile);
1678  while (tracks != TRACK_BIT_NONE) {
1680  }
1681  }
1682  found_convertible_track = true;
1683  cost.AddCost(RailConvertCost(type, totype) * CountBits(GetTrackBits(tile)));
1684  break;
1685  }
1686  break;
1687 
1688  case MP_TUNNELBRIDGE: {
1689  TileIndex endtile = GetOtherTunnelBridgeEnd(tile);
1690 
1691  /* If both ends of tunnel/bridge are in the range, do not try to convert twice -
1692  * it would cause assert because of different test and exec runs */
1693  if (endtile < tile) {
1694  if (diagonal) {
1695  if (DiagonalTileArea(area_start, area_end).Contains(endtile)) continue;
1696  } else {
1697  if (OrthogonalTileArea(area_start, area_end).Contains(endtile)) continue;
1698  }
1699  }
1700 
1701  /* When not converting rail <-> el. rail, any vehicle cannot be in tunnel/bridge */
1702  if (!IsCompatibleRail(GetRailType(tile), totype)) {
1703  ret = TunnelBridgeIsFree(tile, endtile);
1704  if (ret.Failed()) {
1705  error = ret;
1706  continue;
1707  }
1708  }
1709 
1710  if (flags & DC_EXEC) {
1712  if (HasTunnelBridgeReservation(tile)) {
1713  Train *v = GetTrainForReservation(tile, track);
1714  if (v != nullptr && !HasPowerOnRail(v->railtype, totype)) {
1715  /* No power on new rail type, reroute. */
1717  vehicles_affected.push_back(v);
1718  }
1719  }
1720 
1721  /* Update the company infrastructure counters. */
1722  uint num_pieces = (GetTunnelBridgeLength(tile, endtile) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR;
1723  Company *c = Company::Get(GetTileOwner(tile));
1724  c->infrastructure.rail[GetRailType(tile)] -= num_pieces;
1725  c->infrastructure.rail[totype] += num_pieces;
1727 
1728  SetRailType(tile, totype);
1729  SetRailType(endtile, totype);
1730 
1731  FindVehicleOnPos(tile, &affected_trains, &UpdateTrainPowerProc);
1732  FindVehicleOnPos(endtile, &affected_trains, &UpdateTrainPowerProc);
1733 
1734  YapfNotifyTrackLayoutChange(tile, track);
1735  YapfNotifyTrackLayoutChange(endtile, track);
1736 
1737  if (IsBridge(tile)) {
1738  MarkBridgeDirty(tile);
1739  } else {
1740  MarkTileDirtyByTile(tile);
1741  MarkTileDirtyByTile(endtile);
1742  }
1743  }
1744 
1745  found_convertible_track = true;
1746  cost.AddCost((GetTunnelBridgeLength(tile, endtile) + 2) * RailConvertCost(type, totype));
1747  break;
1748  }
1749 
1750  default: // MP_STATION, MP_ROAD
1751  if (flags & DC_EXEC) {
1752  Track track = ((tt == MP_STATION) ? GetRailStationTrack(tile) : GetCrossingRailTrack(tile));
1753  YapfNotifyTrackLayoutChange(tile, track);
1754  }
1755 
1756  found_convertible_track = true;
1757  cost.AddCost(RailConvertCost(type, totype));
1758  break;
1759  }
1760 
1761  for (uint i = 0; i < vehicles_affected.size(); ++i) {
1762  TryPathReserve(vehicles_affected[i], true);
1763  }
1764  }
1765 
1766  if (flags & DC_EXEC) {
1767  /* Railtype changed, update trains as when entering different track */
1768  for (Train *v : affected_trains) {
1769  v->ConsistChanged(CCF_TRACK);
1770  }
1771  }
1772 
1773  return found_convertible_track ? cost : error;
1774 }
1775 
1776 static CommandCost RemoveTrainDepot(TileIndex tile, DoCommandFlag flags)
1777 {
1778  if (_current_company != OWNER_WATER) {
1779  CommandCost ret = CheckTileOwnership(tile);
1780  if (ret.Failed()) return ret;
1781  }
1782 
1784  if (ret.Failed()) return ret;
1785 
1786  if (flags & DC_EXEC) {
1787  /* read variables before the depot is removed */
1789  Owner owner = GetTileOwner(tile);
1790  Train *v = nullptr;
1791 
1792  if (HasDepotReservation(tile)) {
1794  if (v != nullptr) FreeTrainTrackReservation(v);
1795  }
1796 
1797  Company::Get(owner)->infrastructure.rail[GetRailType(tile)]--;
1799 
1800  delete Depot::GetByTile(tile);
1801  DoClearSquare(tile);
1802  AddSideToSignalBuffer(tile, dir, owner);
1804  if (v != nullptr) TryPathReserve(v, true);
1805  }
1806 
1807  return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_TRAIN]);
1808 }
1809 
1810 static CommandCost ClearTile_Track(TileIndex tile, DoCommandFlag flags)
1811 {
1813 
1814  if (flags & DC_AUTO) {
1815  if (!IsTileOwner(tile, _current_company)) {
1816  return_cmd_error(STR_ERROR_AREA_IS_OWNED_BY_ANOTHER);
1817  }
1818 
1819  if (IsPlainRail(tile)) {
1820  return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
1821  } else {
1822  return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
1823  }
1824  }
1825 
1826  switch (GetRailTileType(tile)) {
1827  case RAIL_TILE_SIGNALS:
1828  case RAIL_TILE_NORMAL: {
1829  Slope tileh = GetTileSlope(tile);
1830  /* Is there flat water on the lower halftile that gets cleared expensively? */
1831  bool water_ground = (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh));
1832 
1833  TrackBits tracks = GetTrackBits(tile);
1834  while (tracks != TRACK_BIT_NONE) {
1835  Track track = RemoveFirstTrack(&tracks);
1836  CommandCost ret = Command<CMD_REMOVE_SINGLE_RAIL>::Do(flags, tile, track);
1837  if (ret.Failed()) return ret;
1838  cost.AddCost(ret);
1839  }
1840 
1841  /* When bankrupting, don't make water dirty, there could be a ship on lower halftile.
1842  * Same holds for non-companies clearing the tile, e.g. disasters. */
1843  if (water_ground && !(flags & DC_BANKRUPT) && Company::IsValidID(_current_company)) {
1845  if (ret.Failed()) return ret;
1846 
1847  /* The track was removed, and left a coast tile. Now also clear the water. */
1848  if (flags & DC_EXEC) {
1849  DoClearSquare(tile);
1850  }
1851  cost.AddCost(_price[PR_CLEAR_WATER]);
1852  }
1853 
1854  return cost;
1855  }
1856 
1857  case RAIL_TILE_DEPOT:
1858  return RemoveTrainDepot(tile, flags);
1859 
1860  default:
1861  return CMD_ERROR;
1862  }
1863 }
1864 
1869 static uint GetSaveSlopeZ(uint x, uint y, Track track)
1870 {
1871  switch (track) {
1872  case TRACK_UPPER: x &= ~0xF; y &= ~0xF; break;
1873  case TRACK_LOWER: x |= 0xF; y |= 0xF; break;
1874  case TRACK_LEFT: x |= 0xF; y &= ~0xF; break;
1875  case TRACK_RIGHT: x &= ~0xF; y |= 0xF; break;
1876  default: break;
1877  }
1878  return GetSlopePixelZ(x, y);
1879 }
1880 
1881 static void DrawSingleSignal(TileIndex tile, const RailTypeInfo *rti, Track track, SignalState condition, SignalOffsets image, uint pos)
1882 {
1883  bool side;
1885  case 0: side = false; break; // left
1886  case 2: side = true; break; // right
1887  default: side = _settings_game.vehicle.road_side != 0; break; // driving side
1888  }
1889  static const Point SignalPositions[2][12] = {
1890  { // Signals on the left side
1891  /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
1892  { 8, 5}, {14, 1}, { 1, 14}, { 9, 11}, { 1, 0}, { 3, 10},
1893  /* LOWER LOWER X X Y Y */
1894  {11, 4}, {14, 14}, {11, 3}, { 4, 13}, { 3, 4}, {11, 13}
1895  }, { // Signals on the right side
1896  /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
1897  {14, 1}, {12, 10}, { 4, 6}, { 1, 14}, {10, 4}, { 0, 1},
1898  /* LOWER LOWER X X Y Y */
1899  {14, 14}, { 5, 12}, {11, 13}, { 4, 3}, {13, 4}, { 3, 11}
1900  }
1901  };
1902 
1903  uint x = TileX(tile) * TILE_SIZE + SignalPositions[side][pos].x;
1904  uint y = TileY(tile) * TILE_SIZE + SignalPositions[side][pos].y;
1905 
1906  SignalType type = GetSignalType(tile, track);
1907  SignalVariant variant = GetSignalVariant(tile, track);
1908 
1909  SpriteID sprite = GetCustomSignalSprite(rti, tile, type, variant, condition);
1910  if (sprite != 0) {
1911  sprite += image;
1912  } else {
1913  /* Normal electric signals are stored in a different sprite block than all other signals. */
1914  sprite = (type == SIGTYPE_BLOCK && variant == SIG_ELECTRIC) ? SPR_ORIGINAL_SIGNALS_BASE : SPR_SIGNALS_BASE - 16;
1915  sprite += type * 16 + variant * 64 + image * 2 + condition + (type > SIGTYPE_LAST_NOPBS ? 64 : 0);
1916  }
1917 
1918  AddSortableSpriteToDraw(sprite, PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetSaveSlopeZ(x, y, track));
1919 }
1920 
1921 static uint32_t _drawtile_track_palette;
1922 
1923 
1924 
1926 struct FenceOffset {
1928  int x_offs;
1929  int y_offs;
1930  int x_size;
1931  int y_size;
1932 };
1933 
1936  { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_FLAT_X_NW
1937  { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_FLAT_Y_NE
1938  { CORNER_W, 8, 8, 1, 1 }, // RFO_FLAT_LEFT
1939  { CORNER_N, 8, 8, 1, 1 }, // RFO_FLAT_UPPER
1940  { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_SLOPE_SW_NW
1941  { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_SLOPE_SE_NE
1942  { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_SLOPE_NE_NW
1943  { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_SLOPE_NW_NE
1944  { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_FLAT_X_SE
1945  { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_FLAT_Y_SW
1946  { CORNER_E, 8, 8, 1, 1 }, // RFO_FLAT_RIGHT
1947  { CORNER_S, 8, 8, 1, 1 }, // RFO_FLAT_LOWER
1948  { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_SLOPE_SW_SE
1949  { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_SLOPE_SE_SW
1950  { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_SLOPE_NE_SE
1951  { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_SLOPE_NW_SW
1952 };
1953 
1961 static void DrawTrackFence(const TileInfo *ti, SpriteID base_image, uint num_sprites, RailFenceOffset rfo)
1962 {
1963  int z = ti->z;
1964  if (_fence_offsets[rfo].height_ref != CORNER_INVALID) {
1966  }
1967  AddSortableSpriteToDraw(base_image + (rfo % num_sprites), _drawtile_track_palette,
1968  ti->x + _fence_offsets[rfo].x_offs,
1969  ti->y + _fence_offsets[rfo].y_offs,
1970  _fence_offsets[rfo].x_size,
1971  _fence_offsets[rfo].y_size,
1972  4, z);
1973 }
1974 
1978 static void DrawTrackFence_NW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
1979 {
1981  if (ti->tileh & SLOPE_NW) rfo = (ti->tileh & SLOPE_W) ? RFO_SLOPE_SW_NW : RFO_SLOPE_NE_NW;
1982  DrawTrackFence(ti, base_image, num_sprites, rfo);
1983 }
1984 
1988 static void DrawTrackFence_SE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
1989 {
1991  if (ti->tileh & SLOPE_SE) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SW_SE : RFO_SLOPE_NE_SE;
1992  DrawTrackFence(ti, base_image, num_sprites, rfo);
1993 }
1994 
1998 static void DrawTrackFence_NE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
1999 {
2001  if (ti->tileh & SLOPE_NE) rfo = (ti->tileh & SLOPE_E) ? RFO_SLOPE_SE_NE : RFO_SLOPE_NW_NE;
2002  DrawTrackFence(ti, base_image, num_sprites, rfo);
2003 }
2004 
2008 static void DrawTrackFence_SW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
2009 {
2011  if (ti->tileh & SLOPE_SW) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SE_SW : RFO_SLOPE_NW_SW;
2012  DrawTrackFence(ti, base_image, num_sprites, rfo);
2013 }
2014 
2020 static void DrawTrackDetails(const TileInfo *ti, const RailTypeInfo *rti)
2021 {
2022  /* Base sprite for track fences.
2023  * Note: Halftile slopes only have fences on the upper part. */
2024  uint num_sprites = 0;
2025  SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh) ? TCX_UPPER_HALFTILE : TCX_NORMAL, &num_sprites);
2026  if (base_image == 0) {
2027  base_image = SPR_TRACK_FENCE_FLAT_X;
2028  num_sprites = 8;
2029  }
2030 
2031  assert(num_sprites > 0);
2032 
2033  switch (GetRailGroundType(ti->tile)) {
2034  case RAIL_GROUND_FENCE_NW: DrawTrackFence_NW(ti, base_image, num_sprites); break;
2035  case RAIL_GROUND_FENCE_SE: DrawTrackFence_SE(ti, base_image, num_sprites); break;
2036  case RAIL_GROUND_FENCE_SENW: DrawTrackFence_NW(ti, base_image, num_sprites);
2037  DrawTrackFence_SE(ti, base_image, num_sprites); break;
2038  case RAIL_GROUND_FENCE_NE: DrawTrackFence_NE(ti, base_image, num_sprites); break;
2039  case RAIL_GROUND_FENCE_SW: DrawTrackFence_SW(ti, base_image, num_sprites); break;
2040  case RAIL_GROUND_FENCE_NESW: DrawTrackFence_NE(ti, base_image, num_sprites);
2041  DrawTrackFence_SW(ti, base_image, num_sprites); break;
2042  case RAIL_GROUND_FENCE_VERT1: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LEFT); break;
2043  case RAIL_GROUND_FENCE_VERT2: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_RIGHT); break;
2044  case RAIL_GROUND_FENCE_HORIZ1: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_UPPER); break;
2045  case RAIL_GROUND_FENCE_HORIZ2: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LOWER); break;
2046  case RAIL_GROUND_WATER: {
2047  Corner track_corner;
2048  if (IsHalftileSlope(ti->tileh)) {
2049  /* Steep slope or one-corner-raised slope with halftile foundation */
2050  track_corner = GetHalftileSlopeCorner(ti->tileh);
2051  } else {
2052  /* Three-corner-raised slope */
2054  }
2055  switch (track_corner) {
2056  case CORNER_W: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LEFT); break;
2057  case CORNER_S: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LOWER); break;
2058  case CORNER_E: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_RIGHT); break;
2059  case CORNER_N: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_UPPER); break;
2060  default: NOT_REACHED();
2061  }
2062  break;
2063  }
2064  default: break;
2065  }
2066 }
2067 
2068 /* SubSprite for drawing the track halftile of 'three-corners-raised'-sloped rail sprites. */
2069 static const int INF = 1000; // big number compared to tilesprite size
2070 static const SubSprite _halftile_sub_sprite[4] = {
2071  { -INF , -INF , 32 - 33, INF }, // CORNER_W, clip 33 pixels from right
2072  { -INF , 0 + 7, INF , INF }, // CORNER_S, clip 7 pixels from top
2073  { -31 + 33, -INF , INF , INF }, // CORNER_E, clip 33 pixels from left
2074  { -INF , -INF , INF , 30 - 23 } // CORNER_N, clip 23 pixels from bottom
2075 };
2076 
2077 static inline void DrawTrackSprite(SpriteID sprite, PaletteID pal, const TileInfo *ti, Slope s)
2078 {
2079  DrawGroundSprite(sprite, pal, nullptr, 0, (ti->tileh & s) ? -8 : 0);
2080 }
2081 
2082 static void DrawTrackBitsOverlay(TileInfo *ti, TrackBits track, const RailTypeInfo *rti)
2083 {
2084  RailGroundType rgt = GetRailGroundType(ti->tile);
2085  Foundation f = GetRailFoundation(ti->tileh, track);
2086  Corner halftile_corner = CORNER_INVALID;
2087 
2088  if (IsNonContinuousFoundation(f)) {
2089  /* Save halftile corner */
2091  /* Draw lower part first */
2092  track &= ~CornerToTrackBits(halftile_corner);
2094  }
2095 
2096  DrawFoundation(ti, f);
2097  /* DrawFoundation modifies ti */
2098 
2099  /* Draw ground */
2100  if (rgt == RAIL_GROUND_WATER) {
2101  if (track != TRACK_BIT_NONE || IsSteepSlope(ti->tileh)) {
2102  /* three-corner-raised slope or steep slope with track on upper part */
2103  DrawShoreTile(ti->tileh);
2104  } else {
2105  /* single-corner-raised slope with track on upper part */
2106  DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
2107  }
2108  } else {
2109  SpriteID image;
2110 
2111  switch (rgt) {
2112  case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
2113  case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOW_DESERT_TILE; break;
2114  default: image = SPR_FLAT_GRASS_TILE; break;
2115  }
2116 
2117  image += SlopeToSpriteOffset(ti->tileh);
2118 
2119  DrawGroundSprite(image, PAL_NONE);
2120  }
2121 
2122  bool no_combine = ti->tileh == SLOPE_FLAT && HasBit(rti->flags, RTF_NO_SPRITE_COMBINE);
2123  SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
2124  SpriteID ground = GetCustomRailSprite(rti, ti->tile, no_combine ? RTSG_GROUND_COMPLETE : RTSG_GROUND);
2126 
2127  if (track == TRACK_BIT_NONE) {
2128  /* Half-tile foundation, no track here? */
2129  } else if (no_combine) {
2130  /* Use trackbits as direct index from ground sprite, subtract 1
2131  * because there is no sprite for no bits. */
2132  DrawGroundSprite(ground + track - 1, PAL_NONE);
2133 
2134  /* Draw reserved track bits */
2135  if (pbs & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
2136  if (pbs & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
2137  if (pbs & TRACK_BIT_UPPER) DrawTrackSprite(overlay + RTO_N, PALETTE_CRASH, ti, SLOPE_N);
2138  if (pbs & TRACK_BIT_LOWER) DrawTrackSprite(overlay + RTO_S, PALETTE_CRASH, ti, SLOPE_S);
2139  if (pbs & TRACK_BIT_RIGHT) DrawTrackSprite(overlay + RTO_E, PALETTE_CRASH, ti, SLOPE_E);
2140  if (pbs & TRACK_BIT_LEFT) DrawTrackSprite(overlay + RTO_W, PALETTE_CRASH, ti, SLOPE_W);
2141  } else if (ti->tileh == SLOPE_NW && track == TRACK_BIT_Y) {
2142  DrawGroundSprite(ground + RTO_SLOPE_NW, PAL_NONE);
2144  } else if (ti->tileh == SLOPE_NE && track == TRACK_BIT_X) {
2145  DrawGroundSprite(ground + RTO_SLOPE_NE, PAL_NONE);
2147  } else if (ti->tileh == SLOPE_SE && track == TRACK_BIT_Y) {
2148  DrawGroundSprite(ground + RTO_SLOPE_SE, PAL_NONE);
2150  } else if (ti->tileh == SLOPE_SW && track == TRACK_BIT_X) {
2151  DrawGroundSprite(ground + RTO_SLOPE_SW, PAL_NONE);
2153  } else {
2154  switch (track) {
2155  /* Draw single ground sprite when not overlapping. No track overlay
2156  * is necessary for these sprites. */
2157  case TRACK_BIT_X: DrawGroundSprite(ground + RTO_X, PAL_NONE); break;
2158  case TRACK_BIT_Y: DrawGroundSprite(ground + RTO_Y, PAL_NONE); break;
2159  case TRACK_BIT_UPPER: DrawTrackSprite(ground + RTO_N, PAL_NONE, ti, SLOPE_N); break;
2160  case TRACK_BIT_LOWER: DrawTrackSprite(ground + RTO_S, PAL_NONE, ti, SLOPE_S); break;
2161  case TRACK_BIT_RIGHT: DrawTrackSprite(ground + RTO_E, PAL_NONE, ti, SLOPE_E); break;
2162  case TRACK_BIT_LEFT: DrawTrackSprite(ground + RTO_W, PAL_NONE, ti, SLOPE_W); break;
2163  case TRACK_BIT_CROSS: DrawGroundSprite(ground + RTO_CROSSING_XY, PAL_NONE); break;
2164  case TRACK_BIT_HORZ: DrawTrackSprite(ground + RTO_N, PAL_NONE, ti, SLOPE_N);
2165  DrawTrackSprite(ground + RTO_S, PAL_NONE, ti, SLOPE_S); break;
2166  case TRACK_BIT_VERT: DrawTrackSprite(ground + RTO_E, PAL_NONE, ti, SLOPE_E);
2167  DrawTrackSprite(ground + RTO_W, PAL_NONE, ti, SLOPE_W); break;
2168 
2169  default:
2170  /* We're drawing a junction tile */
2171  if ((track & TRACK_BIT_3WAY_NE) == 0) {
2172  DrawGroundSprite(ground + RTO_JUNCTION_SW, PAL_NONE);
2173  } else if ((track & TRACK_BIT_3WAY_SW) == 0) {
2174  DrawGroundSprite(ground + RTO_JUNCTION_NE, PAL_NONE);
2175  } else if ((track & TRACK_BIT_3WAY_NW) == 0) {
2176  DrawGroundSprite(ground + RTO_JUNCTION_SE, PAL_NONE);
2177  } else if ((track & TRACK_BIT_3WAY_SE) == 0) {
2178  DrawGroundSprite(ground + RTO_JUNCTION_NW, PAL_NONE);
2179  } else {
2180  DrawGroundSprite(ground + RTO_JUNCTION_NSEW, PAL_NONE);
2181  }
2182 
2183  /* Mask out PBS bits as we shall draw them afterwards anyway. */
2184  track &= ~pbs;
2185 
2186  /* Draw regular track bits */
2187  if (track & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PAL_NONE);
2188  if (track & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PAL_NONE);
2189  if (track & TRACK_BIT_UPPER) DrawGroundSprite(overlay + RTO_N, PAL_NONE);
2190  if (track & TRACK_BIT_LOWER) DrawGroundSprite(overlay + RTO_S, PAL_NONE);
2191  if (track & TRACK_BIT_RIGHT) DrawGroundSprite(overlay + RTO_E, PAL_NONE);
2192  if (track & TRACK_BIT_LEFT) DrawGroundSprite(overlay + RTO_W, PAL_NONE);
2193  }
2194 
2195  /* Draw reserved track bits */
2196  if (pbs & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
2197  if (pbs & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
2198  if (pbs & TRACK_BIT_UPPER) DrawTrackSprite(overlay + RTO_N, PALETTE_CRASH, ti, SLOPE_N);
2199  if (pbs & TRACK_BIT_LOWER) DrawTrackSprite(overlay + RTO_S, PALETTE_CRASH, ti, SLOPE_S);
2200  if (pbs & TRACK_BIT_RIGHT) DrawTrackSprite(overlay + RTO_E, PALETTE_CRASH, ti, SLOPE_E);
2201  if (pbs & TRACK_BIT_LEFT) DrawTrackSprite(overlay + RTO_W, PALETTE_CRASH, ti, SLOPE_W);
2202  }
2203 
2204  if (IsValidCorner(halftile_corner)) {
2205  DrawFoundation(ti, HalftileFoundation(halftile_corner));
2208 
2209  /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2210  Slope fake_slope = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));
2211 
2212  SpriteID image;
2213  switch (rgt) {
2214  case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
2216  case RAIL_GROUND_HALF_SNOW: image = SPR_FLAT_SNOW_DESERT_TILE; break;
2217  default: image = SPR_FLAT_GRASS_TILE; break;
2218  }
2219 
2220  image += SlopeToSpriteOffset(fake_slope);
2221 
2222  DrawGroundSprite(image, PAL_NONE, &(_halftile_sub_sprite[halftile_corner]));
2223 
2224  track = CornerToTrackBits(halftile_corner);
2225 
2226  int offset;
2227  switch (track) {
2228  default: NOT_REACHED();
2229  case TRACK_BIT_UPPER: offset = RTO_N; break;
2230  case TRACK_BIT_LOWER: offset = RTO_S; break;
2231  case TRACK_BIT_RIGHT: offset = RTO_E; break;
2232  case TRACK_BIT_LEFT: offset = RTO_W; break;
2233  }
2234 
2235  DrawTrackSprite(ground + offset, PAL_NONE, ti, fake_slope);
2237  DrawTrackSprite(overlay + offset, PALETTE_CRASH, ti, fake_slope);
2238  }
2239  }
2240 }
2241 
2247 static void DrawTrackBits(TileInfo *ti, TrackBits track)
2248 {
2249  const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
2250 
2251  if (rti->UsesOverlay()) {
2252  DrawTrackBitsOverlay(ti, track, rti);
2253  return;
2254  }
2255 
2256  RailGroundType rgt = GetRailGroundType(ti->tile);
2257  Foundation f = GetRailFoundation(ti->tileh, track);
2258  Corner halftile_corner = CORNER_INVALID;
2259 
2260  if (IsNonContinuousFoundation(f)) {
2261  /* Save halftile corner */
2263  /* Draw lower part first */
2264  track &= ~CornerToTrackBits(halftile_corner);
2266  }
2267 
2268  DrawFoundation(ti, f);
2269  /* DrawFoundation modifies ti */
2270 
2271  SpriteID image;
2272  PaletteID pal = PAL_NONE;
2273  const SubSprite *sub = nullptr;
2274  bool junction = false;
2275 
2276  /* Select the sprite to use. */
2277  if (track == 0) {
2278  /* Clear ground (only track on halftile foundation) */
2279  if (rgt == RAIL_GROUND_WATER) {
2280  if (IsSteepSlope(ti->tileh)) {
2281  DrawShoreTile(ti->tileh);
2282  image = 0;
2283  } else {
2284  image = SPR_FLAT_WATER_TILE;
2285  }
2286  } else {
2287  switch (rgt) {
2288  case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
2289  case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOW_DESERT_TILE; break;
2290  default: image = SPR_FLAT_GRASS_TILE; break;
2291  }
2292  image += SlopeToSpriteOffset(ti->tileh);
2293  }
2294  } else {
2295  if (ti->tileh != SLOPE_FLAT) {
2296  /* track on non-flat ground */
2297  image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y;
2298  } else {
2299  /* track on flat ground */
2300  switch (track) {
2301  /* single track, select combined track + ground sprite*/
2302  case TRACK_BIT_Y: image = rti->base_sprites.track_y; break;
2303  case TRACK_BIT_X: image = rti->base_sprites.track_y + 1; break;
2304  case TRACK_BIT_UPPER: image = rti->base_sprites.track_y + 2; break;
2305  case TRACK_BIT_LOWER: image = rti->base_sprites.track_y + 3; break;
2306  case TRACK_BIT_RIGHT: image = rti->base_sprites.track_y + 4; break;
2307  case TRACK_BIT_LEFT: image = rti->base_sprites.track_y + 5; break;
2308  case TRACK_BIT_CROSS: image = rti->base_sprites.track_y + 6; break;
2309 
2310  /* double diagonal track, select combined track + ground sprite*/
2311  case TRACK_BIT_HORZ: image = rti->base_sprites.track_ns; break;
2312  case TRACK_BIT_VERT: image = rti->base_sprites.track_ns + 1; break;
2313 
2314  /* junction, select only ground sprite, handle track sprite later */
2315  default:
2316  junction = true;
2317  if ((track & TRACK_BIT_3WAY_NE) == 0) { image = rti->base_sprites.ground; break; }
2318  if ((track & TRACK_BIT_3WAY_SW) == 0) { image = rti->base_sprites.ground + 1; break; }
2319  if ((track & TRACK_BIT_3WAY_NW) == 0) { image = rti->base_sprites.ground + 2; break; }
2320  if ((track & TRACK_BIT_3WAY_SE) == 0) { image = rti->base_sprites.ground + 3; break; }
2321  image = rti->base_sprites.ground + 4;
2322  break;
2323  }
2324  }
2325 
2326  switch (rgt) {
2327  case RAIL_GROUND_BARREN: pal = PALETTE_TO_BARE_LAND; break;
2328  case RAIL_GROUND_ICE_DESERT: image += rti->snow_offset; break;
2329  case RAIL_GROUND_WATER: {
2330  /* three-corner-raised slope */
2331  DrawShoreTile(ti->tileh);
2333  sub = &(_halftile_sub_sprite[track_corner]);
2334  break;
2335  }
2336  default: break;
2337  }
2338  }
2339 
2340  if (image != 0) DrawGroundSprite(image, pal, sub);
2341 
2342  /* Draw track pieces individually for junction tiles */
2343  if (junction) {
2344  if (track & TRACK_BIT_X) DrawGroundSprite(rti->base_sprites.single_x, PAL_NONE);
2345  if (track & TRACK_BIT_Y) DrawGroundSprite(rti->base_sprites.single_y, PAL_NONE);
2346  if (track & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n, PAL_NONE);
2347  if (track & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s, PAL_NONE);
2348  if (track & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w, PAL_NONE);
2349  if (track & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e, PAL_NONE);
2350  }
2351 
2352  /* PBS debugging, draw reserved tracks darker */
2353  if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation) {
2354  /* Get reservation, but mask track on halftile slope */
2355  TrackBits pbs = GetRailReservationTrackBits(ti->tile) & track;
2356  if (pbs & TRACK_BIT_X) {
2357  if (ti->tileh == SLOPE_FLAT || ti->tileh == SLOPE_ELEVATED) {
2359  } else {
2360  DrawGroundSprite(_track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.single_sloped - 20, PALETTE_CRASH);
2361  }
2362  }
2363  if (pbs & TRACK_BIT_Y) {
2364  if (ti->tileh == SLOPE_FLAT || ti->tileh == SLOPE_ELEVATED) {
2366  } else {
2367  DrawGroundSprite(_track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.single_sloped - 20, PALETTE_CRASH);
2368  }
2369  }
2370  if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_N ? -(int)TILE_HEIGHT : 0);
2371  if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_S ? -(int)TILE_HEIGHT : 0);
2372  if (pbs & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_W ? -(int)TILE_HEIGHT : 0);
2373  if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_E ? -(int)TILE_HEIGHT : 0);
2374  }
2375 
2376  if (IsValidCorner(halftile_corner)) {
2377  DrawFoundation(ti, HalftileFoundation(halftile_corner));
2378 
2379  /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2380  Slope fake_slope = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));
2381  image = _track_sloped_sprites[fake_slope - 1] + rti->base_sprites.track_y;
2382  pal = PAL_NONE;
2383  switch (rgt) {
2384  case RAIL_GROUND_BARREN: pal = PALETTE_TO_BARE_LAND; break;
2386  case RAIL_GROUND_HALF_SNOW: image += rti->snow_offset; break; // higher part has snow in this case too
2387  default: break;
2388  }
2389  DrawGroundSprite(image, pal, &(_halftile_sub_sprite[halftile_corner]));
2390 
2391  if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasReservedTracks(ti->tile, CornerToTrackBits(halftile_corner))) {
2392  static const byte _corner_to_track_sprite[] = {3, 1, 2, 0};
2393  DrawGroundSprite(_corner_to_track_sprite[halftile_corner] + rti->base_sprites.single_n, PALETTE_CRASH, nullptr, 0, -(int)TILE_HEIGHT);
2394  }
2395  }
2396 }
2397 
2398 static void DrawSignals(TileIndex tile, TrackBits rails, const RailTypeInfo *rti)
2399 {
2400  auto MAYBE_DRAW_SIGNAL = [&](byte signalbit, SignalOffsets image, uint pos, Track track) {
2401  if (IsSignalPresent(tile, signalbit)) DrawSingleSignal(tile, rti, track, GetSingleSignalState(tile, signalbit), image, pos);
2402  };
2403 
2404  if (!(rails & TRACK_BIT_Y)) {
2405  if (!(rails & TRACK_BIT_X)) {
2406  if (rails & TRACK_BIT_LEFT) {
2407  MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTH, 0, TRACK_LEFT);
2408  MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTH, 1, TRACK_LEFT);
2409  }
2410  if (rails & TRACK_BIT_RIGHT) {
2411  MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_NORTH, 2, TRACK_RIGHT);
2412  MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_SOUTH, 3, TRACK_RIGHT);
2413  }
2414  if (rails & TRACK_BIT_UPPER) {
2415  MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_WEST, 4, TRACK_UPPER);
2416  MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_EAST, 5, TRACK_UPPER);
2417  }
2418  if (rails & TRACK_BIT_LOWER) {
2419  MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_WEST, 6, TRACK_LOWER);
2420  MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_EAST, 7, TRACK_LOWER);
2421  }
2422  } else {
2423  MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHWEST, 8, TRACK_X);
2424  MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHEAST, 9, TRACK_X);
2425  }
2426  } else {
2427  MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHEAST, 10, TRACK_Y);
2428  MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHWEST, 11, TRACK_Y);
2429  }
2430 }
2431 
2432 static void DrawTile_Track(TileInfo *ti)
2433 {
2434  const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
2435 
2436  _drawtile_track_palette = COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile));
2437 
2438  if (IsPlainRail(ti->tile)) {
2439  TrackBits rails = GetTrackBits(ti->tile);
2440 
2441  DrawTrackBits(ti, rails);
2442 
2444 
2446 
2447  if (HasSignals(ti->tile)) DrawSignals(ti->tile, rails, rti);
2448  } else {
2449  /* draw depot */
2450  const DrawTileSprites *dts;
2451  PaletteID pal = PAL_NONE;
2452  SpriteID relocation;
2453 
2455 
2457  /* Draw rail instead of depot */
2458  dts = &_depot_invisible_gfx_table[GetRailDepotDirection(ti->tile)];
2459  } else {
2460  dts = &_depot_gfx_table[GetRailDepotDirection(ti->tile)];
2461  }
2462 
2463  SpriteID image;
2464  if (rti->UsesOverlay()) {
2465  image = SPR_FLAT_GRASS_TILE;
2466  } else {
2467  image = dts->ground.sprite;
2468  if (image != SPR_FLAT_GRASS_TILE) image += rti->GetRailtypeSpriteOffset();
2469  }
2470 
2471  /* Adjust ground tile for desert and snow. */
2472  if (IsSnowRailGround(ti->tile)) {
2473  if (image != SPR_FLAT_GRASS_TILE) {
2474  image += rti->snow_offset; // tile with tracks
2475  } else {
2476  image = SPR_FLAT_SNOW_DESERT_TILE; // flat ground
2477  }
2478  }
2479 
2480  DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, _drawtile_track_palette));
2481 
2482  if (rti->UsesOverlay()) {
2483  SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND);
2484 
2485  switch (GetRailDepotDirection(ti->tile)) {
2486  case DIAGDIR_NE:
2487  if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2488  [[fallthrough]];
2489  case DIAGDIR_SW:
2490  DrawGroundSprite(ground + RTO_X, PAL_NONE);
2491  break;
2492  case DIAGDIR_NW:
2493  if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2494  [[fallthrough]];
2495  case DIAGDIR_SE:
2496  DrawGroundSprite(ground + RTO_Y, PAL_NONE);
2497  break;
2498  default:
2499  break;
2500  }
2501 
2503  SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
2504 
2505  switch (GetRailDepotDirection(ti->tile)) {
2506  case DIAGDIR_NE:
2507  if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2508  [[fallthrough]];
2509  case DIAGDIR_SW:
2510  DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
2511  break;
2512  case DIAGDIR_NW:
2513  if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2514  [[fallthrough]];
2515  case DIAGDIR_SE:
2516  DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
2517  break;
2518  default:
2519  break;
2520  }
2521  }
2522  } else {
2523  /* PBS debugging, draw reserved tracks darker */
2524  if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
2525  switch (GetRailDepotDirection(ti->tile)) {
2526  case DIAGDIR_NE:
2527  if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2528  [[fallthrough]];
2529  case DIAGDIR_SW:
2531  break;
2532  case DIAGDIR_NW:
2533  if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2534  [[fallthrough]];
2535  case DIAGDIR_SE:
2537  break;
2538  default:
2539  break;
2540  }
2541  }
2542  }
2543  int depot_sprite = GetCustomRailSprite(rti, ti->tile, RTSG_DEPOT);
2544  relocation = depot_sprite != 0 ? depot_sprite - SPR_RAIL_DEPOT_SE_1 : rti->GetRailtypeSpriteOffset();
2545 
2547 
2548  DrawRailTileSeq(ti, dts, TO_BUILDINGS, relocation, 0, _drawtile_track_palette);
2549  }
2550  DrawBridgeMiddle(ti);
2551 }
2552 
2553 void DrawTrainDepotSprite(int x, int y, int dir, RailType railtype)
2554 {
2555  const DrawTileSprites *dts = &_depot_gfx_table[dir];
2556  const RailTypeInfo *rti = GetRailTypeInfo(railtype);
2557  SpriteID image = rti->UsesOverlay() ? SPR_FLAT_GRASS_TILE : dts->ground.sprite;
2558  uint32_t offset = rti->GetRailtypeSpriteOffset();
2559 
2560  if (image != SPR_FLAT_GRASS_TILE) image += offset;
2561  PaletteID palette = COMPANY_SPRITE_COLOUR(_local_company);
2562 
2563  DrawSprite(image, PAL_NONE, x, y);
2564 
2565  if (rti->UsesOverlay()) {
2567 
2568  switch (dir) {
2569  case DIAGDIR_SW: DrawSprite(ground + RTO_X, PAL_NONE, x, y); break;
2570  case DIAGDIR_SE: DrawSprite(ground + RTO_Y, PAL_NONE, x, y); break;
2571  default: break;
2572  }
2573  }
2574  int depot_sprite = GetCustomRailSprite(rti, INVALID_TILE, RTSG_DEPOT);
2575  if (depot_sprite != 0) offset = depot_sprite - SPR_RAIL_DEPOT_SE_1;
2576 
2577  DrawRailTileSeqInGUI(x, y, dts, offset, 0, palette);
2578 }
2579 
2580 static int GetSlopePixelZ_Track(TileIndex tile, uint x, uint y, bool)
2581 {
2582  if (IsPlainRail(tile)) {
2583  int z;
2584  Slope tileh = GetTilePixelSlope(tile, &z);
2585  if (tileh == SLOPE_FLAT) return z;
2586 
2587  z += ApplyPixelFoundationToSlope(GetRailFoundation(tileh, GetTrackBits(tile)), &tileh);
2588  return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
2589  } else {
2590  return GetTileMaxPixelZ(tile);
2591  }
2592 }
2593 
2594 static Foundation GetFoundation_Track(TileIndex tile, Slope tileh)
2595 {
2596  return IsPlainRail(tile) ? GetRailFoundation(tileh, GetTrackBits(tile)) : FlatteningFoundation(tileh);
2597 }
2598 
2599 static void TileLoop_Track(TileIndex tile)
2600 {
2601  RailGroundType old_ground = GetRailGroundType(tile);
2602  RailGroundType new_ground;
2603 
2604  if (old_ground == RAIL_GROUND_WATER) {
2605  TileLoop_Water(tile);
2606  return;
2607  }
2608 
2610  case LT_ARCTIC: {
2611  int z;
2612  Slope slope = GetTileSlope(tile, &z);
2613  bool half = false;
2614 
2615  /* for non-flat track, use lower part of track
2616  * in other cases, use the highest part with track */
2617  if (IsPlainRail(tile)) {
2618  TrackBits track = GetTrackBits(tile);
2619  Foundation f = GetRailFoundation(slope, track);
2620 
2621  switch (f) {
2622  case FOUNDATION_NONE:
2623  /* no foundation - is the track on the upper side of three corners raised tile? */
2624  if (IsSlopeWithThreeCornersRaised(slope)) z++;
2625  break;
2626 
2627  case FOUNDATION_INCLINED_X:
2628  case FOUNDATION_INCLINED_Y:
2629  /* sloped track - is it on a steep slope? */
2630  if (IsSteepSlope(slope)) z++;
2631  break;
2632 
2634  /* only lower part of steep slope */
2635  z++;
2636  break;
2637 
2638  default:
2639  /* if it is a steep slope, then there is a track on higher part */
2640  if (IsSteepSlope(slope)) z++;
2641  z++;
2642  break;
2643  }
2644 
2646  } else {
2647  /* is the depot on a non-flat tile? */
2648  if (slope != SLOPE_FLAT) z++;
2649  }
2650 
2651  /* 'z' is now the lowest part of the highest track bit -
2652  * for sloped track, it is 'z' of lower part
2653  * for two track bits, it is 'z' of higher track bit
2654  * For non-continuous foundations (and STEEP_BOTH), 'half' is set */
2655  if (z > GetSnowLine()) {
2656  if (half && z - GetSnowLine() == 1) {
2657  /* track on non-continuous foundation, lower part is not under snow */
2658  new_ground = RAIL_GROUND_HALF_SNOW;
2659  } else {
2660  new_ground = RAIL_GROUND_ICE_DESERT;
2661  }
2662  goto set_ground;
2663  }
2664  break;
2665  }
2666 
2667  case LT_TROPIC:
2668  if (GetTropicZone(tile) == TROPICZONE_DESERT) {
2669  new_ground = RAIL_GROUND_ICE_DESERT;
2670  goto set_ground;
2671  }
2672  break;
2673  }
2674 
2675  new_ground = RAIL_GROUND_GRASS;
2676 
2677  if (IsPlainRail(tile) && old_ground != RAIL_GROUND_BARREN) { // wait until bottom is green
2678  /* determine direction of fence */
2679  TrackBits rail = GetTrackBits(tile);
2680 
2681  Owner owner = GetTileOwner(tile);
2682  byte fences = 0;
2683 
2684  for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
2686 
2687  /* Track bit on this edge => no fence. */
2688  if ((rail & dir_to_trackbits[d]) != TRACK_BIT_NONE) continue;
2689 
2690  TileIndex tile2 = tile + TileOffsByDiagDir(d);
2691 
2692  /* Show fences if it's a house, industry, object, road, tunnelbridge or not owned by us. */
2693  if (!IsValidTile(tile2) || IsTileType(tile2, MP_HOUSE) || IsTileType(tile2, MP_INDUSTRY) ||
2694  IsTileType(tile2, MP_ROAD) || (IsTileType(tile2, MP_OBJECT) && !IsObjectType(tile2, OBJECT_OWNED_LAND)) || IsTileType(tile2, MP_TUNNELBRIDGE) || !IsTileOwner(tile2, owner)) {
2695  fences |= 1 << d;
2696  }
2697  }
2698 
2699  switch (fences) {
2700  case 0: break;
2701  case (1 << DIAGDIR_NE): new_ground = RAIL_GROUND_FENCE_NE; break;
2702  case (1 << DIAGDIR_SE): new_ground = RAIL_GROUND_FENCE_SE; break;
2703  case (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_SW; break;
2704  case (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_NW; break;
2705  case (1 << DIAGDIR_NE) | (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_NESW; break;
2706  case (1 << DIAGDIR_SE) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_SENW; break;
2707  case (1 << DIAGDIR_NE) | (1 << DIAGDIR_SE): new_ground = RAIL_GROUND_FENCE_VERT1; break;
2708  case (1 << DIAGDIR_NE) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_HORIZ2; break;
2709  case (1 << DIAGDIR_SE) | (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_HORIZ1; break;
2710  case (1 << DIAGDIR_SW) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_VERT2; break;
2711  default: NOT_REACHED();
2712  }
2713  }
2714 
2715 set_ground:
2716  if (old_ground != new_ground) {
2717  SetRailGroundType(tile, new_ground);
2718  MarkTileDirtyByTile(tile);
2719  }
2720 }
2721 
2722 
2723 static TrackStatus GetTileTrackStatus_Track(TileIndex tile, TransportType mode, uint, DiagDirection side)
2724 {
2725  /* Case of half tile slope with water. */
2726  if (mode == TRANSPORT_WATER && IsPlainRail(tile) && GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(GetTileSlope(tile))) {
2727  TrackBits tb = GetTrackBits(tile);
2728  switch (tb) {
2729  default: NOT_REACHED();
2730  case TRACK_BIT_UPPER: tb = TRACK_BIT_LOWER; break;
2731  case TRACK_BIT_LOWER: tb = TRACK_BIT_UPPER; break;
2732  case TRACK_BIT_LEFT: tb = TRACK_BIT_RIGHT; break;
2733  case TRACK_BIT_RIGHT: tb = TRACK_BIT_LEFT; break;
2734  }
2736  }
2737 
2738  if (mode != TRANSPORT_RAIL) return 0;
2739 
2740  TrackBits trackbits = TRACK_BIT_NONE;
2741  TrackdirBits red_signals = TRACKDIR_BIT_NONE;
2742 
2743  switch (GetRailTileType(tile)) {
2744  default: NOT_REACHED();
2745  case RAIL_TILE_NORMAL:
2746  trackbits = GetTrackBits(tile);
2747  break;
2748 
2749  case RAIL_TILE_SIGNALS: {
2750  trackbits = GetTrackBits(tile);
2751  byte a = GetPresentSignals(tile);
2752  uint b = GetSignalStates(tile);
2753 
2754  b &= a;
2755 
2756  /* When signals are not present (in neither direction),
2757  * we pretend them to be green. Otherwise, it depends on
2758  * the signal type. For signals that are only active from
2759  * one side, we set the missing signals explicitly to
2760  * `green'. Otherwise, they implicitly become `red'. */
2761  if (!IsOnewaySignal(tile, TRACK_UPPER) || (a & SignalOnTrack(TRACK_UPPER)) == 0) b |= ~a & SignalOnTrack(TRACK_UPPER);
2762  if (!IsOnewaySignal(tile, TRACK_LOWER) || (a & SignalOnTrack(TRACK_LOWER)) == 0) b |= ~a & SignalOnTrack(TRACK_LOWER);
2763 
2764  if ((b & 0x8) == 0) red_signals |= (TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_UPPER_E);
2765  if ((b & 0x4) == 0) red_signals |= (TRACKDIR_BIT_LEFT_S | TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_UPPER_W);
2766  if ((b & 0x2) == 0) red_signals |= (TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_E);
2767  if ((b & 0x1) == 0) red_signals |= (TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LOWER_W);
2768 
2769  break;
2770  }
2771 
2772  case RAIL_TILE_DEPOT: {
2774 
2775  if (side != INVALID_DIAGDIR && side != dir) break;
2776 
2777  trackbits = DiagDirToDiagTrackBits(dir);
2778  break;
2779  }
2780  }
2781 
2782  return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits), red_signals);
2783 }
2784 
2785 static bool ClickTile_Track(TileIndex tile)
2786 {
2787  if (!IsRailDepot(tile)) return false;
2788 
2789  ShowDepotWindow(tile, VEH_TRAIN);
2790  return true;
2791 }
2792 
2793 static void GetTileDesc_Track(TileIndex tile, TileDesc *td)
2794 {
2795  const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
2796  td->rail_speed = rti->max_speed;
2797  td->railtype = rti->strings.name;
2798  td->owner[0] = GetTileOwner(tile);
2799  switch (GetRailTileType(tile)) {
2800  case RAIL_TILE_NORMAL:
2801  td->str = STR_LAI_RAIL_DESCRIPTION_TRACK;
2802  break;
2803 
2804  case RAIL_TILE_SIGNALS: {
2805  static const StringID signal_type[6][6] = {
2806  {
2807  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS,
2808  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS,
2809  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS,
2810  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS,
2811  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS,
2812  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS
2813  },
2814  {
2815  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS,
2816  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS,
2817  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS,
2818  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS,
2819  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS,
2820  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS
2821  },
2822  {
2823  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS,
2824  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS,
2825  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS,
2826  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS,
2827  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS,
2828  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS
2829  },
2830  {
2831  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS,
2832  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS,
2833  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS,
2834  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS,
2835  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS,
2836  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS
2837  },
2838  {
2839  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS,
2840  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS,
2841  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS,
2842  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS,
2843  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS,
2844  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS
2845  },
2846  {
2847  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS,
2848  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS,
2849  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS,
2850  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS,
2851  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS,
2852  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS
2853  }
2854  };
2855 
2856  SignalType primary_signal;
2857  SignalType secondary_signal;
2858  if (HasSignalOnTrack(tile, TRACK_UPPER)) {
2859  primary_signal = GetSignalType(tile, TRACK_UPPER);
2860  secondary_signal = HasSignalOnTrack(tile, TRACK_LOWER) ? GetSignalType(tile, TRACK_LOWER) : primary_signal;
2861  } else {
2862  secondary_signal = primary_signal = GetSignalType(tile, TRACK_LOWER);
2863  }
2864 
2865  td->str = signal_type[secondary_signal][primary_signal];
2866  break;
2867  }
2868 
2869  case RAIL_TILE_DEPOT:
2870  td->str = STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT;
2871  if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) {
2872  if (td->rail_speed > 0) {
2873  td->rail_speed = std::min<uint16_t>(td->rail_speed, 61);
2874  } else {
2875  td->rail_speed = 61;
2876  }
2877  }
2878  td->build_date = Depot::GetByTile(tile)->build_date;
2879  break;
2880 
2881  default:
2882  NOT_REACHED();
2883  }
2884 }
2885 
2886 static void ChangeTileOwner_Track(TileIndex tile, Owner old_owner, Owner new_owner)
2887 {
2888  if (!IsTileOwner(tile, old_owner)) return;
2889 
2890  if (new_owner != INVALID_OWNER) {
2891  /* Update company infrastructure counts. No need to dirty windows here, we'll redraw the whole screen anyway. */
2892  uint num_pieces = 1;
2893  if (IsPlainRail(tile)) {
2894  TrackBits bits = GetTrackBits(tile);
2895  num_pieces = CountBits(bits);
2896  if (TracksOverlap(bits)) num_pieces *= num_pieces;
2897  }
2898  RailType rt = GetRailType(tile);
2899  Company::Get(old_owner)->infrastructure.rail[rt] -= num_pieces;
2900  Company::Get(new_owner)->infrastructure.rail[rt] += num_pieces;
2901 
2902  if (HasSignals(tile)) {
2903  uint num_sigs = CountBits(GetPresentSignals(tile));
2904  Company::Get(old_owner)->infrastructure.signal -= num_sigs;
2905  Company::Get(new_owner)->infrastructure.signal += num_sigs;
2906  }
2907 
2908  SetTileOwner(tile, new_owner);
2909  } else {
2911  }
2912 }
2913 
2914 static const byte _fractcoords_behind[4] = { 0x8F, 0x8, 0x80, 0xF8 };
2915 static const byte _fractcoords_enter[4] = { 0x8A, 0x48, 0x84, 0xA8 };
2916 static const int8_t _deltacoord_leaveoffset[8] = {
2917  -1, 0, 1, 0, /* x */
2918  0, 1, 0, -1 /* y */
2919 };
2920 
2921 
2929 {
2931  int length = v->CalcNextVehicleOffset();
2932 
2933  switch (dir) {
2934  case DIAGDIR_NE: return ((int)(v->x_pos & 0x0F) - ((_fractcoords_enter[dir] & 0x0F) - (length + 1)));
2935  case DIAGDIR_SE: return -((int)(v->y_pos & 0x0F) - ((_fractcoords_enter[dir] >> 4) + (length + 1)));
2936  case DIAGDIR_SW: return -((int)(v->x_pos & 0x0F) - ((_fractcoords_enter[dir] & 0x0F) + (length + 1)));
2937  case DIAGDIR_NW: return ((int)(v->y_pos & 0x0F) - ((_fractcoords_enter[dir] >> 4) - (length + 1)));
2938  default: NOT_REACHED();
2939  }
2940 }
2941 
2947 {
2948  /* This routine applies only to trains in depot tiles. */
2949  if (u->type != VEH_TRAIN || !IsRailDepotTile(tile)) return VETSB_CONTINUE;
2950 
2951  /* Depot direction. */
2953 
2954  byte fract_coord = (x & 0xF) + ((y & 0xF) << 4);
2955 
2956  /* Make sure a train is not entering the tile from behind. */
2957  if (_fractcoords_behind[dir] == fract_coord) return VETSB_CANNOT_ENTER;
2958 
2959  Train *v = Train::From(u);
2960 
2961  /* Leaving depot? */
2962  if (v->direction == DiagDirToDir(dir)) {
2963  /* Calculate the point where the following wagon should be activated. */
2964  int length = v->CalcNextVehicleOffset();
2965 
2966  byte fract_coord_leave =
2967  ((_fractcoords_enter[dir] & 0x0F) + // x
2968  (length + 1) * _deltacoord_leaveoffset[dir]) +
2969  (((_fractcoords_enter[dir] >> 4) + // y
2970  ((length + 1) * _deltacoord_leaveoffset[dir + 4])) << 4);
2971 
2972  if (fract_coord_leave == fract_coord) {
2973  /* Leave the depot. */
2974  if ((v = v->Next()) != nullptr) {
2975  v->vehstatus &= ~VS_HIDDEN;
2976  v->track = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y);
2977  }
2978  }
2979  } else if (_fractcoords_enter[dir] == fract_coord) {
2980  /* Entering depot. */
2981  assert(DiagDirToDir(ReverseDiagDir(dir)) == v->direction);
2982  v->track = TRACK_BIT_DEPOT,
2983  v->vehstatus |= VS_HIDDEN;
2984  v->direction = ReverseDir(v->direction);
2985  if (v->Next() == nullptr) VehicleEnterDepot(v->First());
2986  v->tile = tile;
2987 
2989  return VETSB_ENTERED_WORMHOLE;
2990  }
2991 
2992  return VETSB_CONTINUE;
2993 }
2994 
3006 static CommandCost TestAutoslopeOnRailTile(TileIndex tile, uint flags, int z_old, Slope tileh_old, int z_new, Slope tileh_new, TrackBits rail_bits)
3007 {
3008  if (!_settings_game.construction.build_on_slopes || !AutoslopeEnabled()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
3009 
3010  /* Is the slope-rail_bits combination valid in general? I.e. is it safe to call GetRailFoundation() ? */
3011  if (CheckRailSlope(tileh_new, rail_bits, TRACK_BIT_NONE, tile).Failed()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
3012 
3013  /* Get the slopes on top of the foundations */
3014  z_old += ApplyFoundationToSlope(GetRailFoundation(tileh_old, rail_bits), &tileh_old);
3015  z_new += ApplyFoundationToSlope(GetRailFoundation(tileh_new, rail_bits), &tileh_new);
3016 
3017  Corner track_corner;
3018  switch (rail_bits) {
3019  case TRACK_BIT_LEFT: track_corner = CORNER_W; break;
3020  case TRACK_BIT_LOWER: track_corner = CORNER_S; break;
3021  case TRACK_BIT_RIGHT: track_corner = CORNER_E; break;
3022  case TRACK_BIT_UPPER: track_corner = CORNER_N; break;
3023 
3024  /* Surface slope must not be changed */
3025  default:
3026  if (z_old != z_new || tileh_old != tileh_new) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
3027  return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
3028  }
3029 
3030  /* The height of the track_corner must not be changed. The rest ensures GetRailFoundation() already. */
3031  z_old += GetSlopeZInCorner(RemoveHalftileSlope(tileh_old), track_corner);
3032  z_new += GetSlopeZInCorner(RemoveHalftileSlope(tileh_new), track_corner);
3033  if (z_old != z_new) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
3034 
3035  CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
3036  /* Make the ground dirty, if surface slope has changed */
3037  if (tileh_old != tileh_new) {
3038  /* If there is flat water on the lower halftile add the cost for clearing it */
3039  if (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh_old)) cost.AddCost(_price[PR_CLEAR_WATER]);
3040  if ((flags & DC_EXEC) != 0) SetRailGroundType(tile, RAIL_GROUND_BARREN);
3041  }
3042  return cost;
3043 }
3044 
3048 static Vehicle *EnsureNoShipProc(Vehicle *v, void *)
3049 {
3050  return v->type == VEH_SHIP ? v : nullptr;
3051 }
3052 
3053 static CommandCost TerraformTile_Track(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
3054 {
3055  int z_old;
3056  Slope tileh_old = GetTileSlope(tile, &z_old);
3057  if (IsPlainRail(tile)) {
3058  TrackBits rail_bits = GetTrackBits(tile);
3059  /* Is there flat water on the lower halftile that must be cleared expensively? */
3060  bool was_water = (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh_old));
3061 
3062  /* Allow clearing the water only if there is no ship */
3063  if (was_water && HasVehicleOnPos(tile, nullptr, &EnsureNoShipProc)) return_cmd_error(STR_ERROR_SHIP_IN_THE_WAY);
3064 
3065  /* First test autoslope. However if it succeeds we still have to test the rest, because non-autoslope terraforming is cheaper. */
3066  CommandCost autoslope_result = TestAutoslopeOnRailTile(tile, flags, z_old, tileh_old, z_new, tileh_new, rail_bits);
3067 
3068  /* When there is only a single horizontal/vertical track, one corner can be terraformed. */
3069  Corner allowed_corner;
3070  switch (rail_bits) {
3071  case TRACK_BIT_RIGHT: allowed_corner = CORNER_W; break;
3072  case TRACK_BIT_UPPER: allowed_corner = CORNER_S; break;
3073  case TRACK_BIT_LEFT: allowed_corner = CORNER_E; break;
3074  case TRACK_BIT_LOWER: allowed_corner = CORNER_N; break;
3075  default: return autoslope_result;
3076  }
3077 
3078  Foundation f_old = GetRailFoundation(tileh_old, rail_bits);
3079 
3080  /* Do not allow terraforming if allowed_corner is part of anti-zig-zag foundations */
3081  if (tileh_old != SLOPE_NS && tileh_old != SLOPE_EW && IsSpecialRailFoundation(f_old)) return autoslope_result;
3082 
3083  /* Everything is valid, which only changes allowed_corner */
3084  for (Corner corner = (Corner)0; corner < CORNER_END; corner = (Corner)(corner + 1)) {
3085  if (allowed_corner == corner) continue;
3086  if (z_old + GetSlopeZInCorner(tileh_old, corner) != z_new + GetSlopeZInCorner(tileh_new, corner)) return autoslope_result;
3087  }
3088 
3089  /* Make the ground dirty */
3090  if ((flags & DC_EXEC) != 0) SetRailGroundType(tile, RAIL_GROUND_BARREN);
3091 
3092  /* allow terraforming */
3093  return CommandCost(EXPENSES_CONSTRUCTION, was_water ? _price[PR_CLEAR_WATER] : (Money)0);
3095  AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, GetRailDepotDirection(tile))) {
3096  return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
3097  }
3098  return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
3099 }
3100 
3101 
3102 extern const TileTypeProcs _tile_type_rail_procs = {
3103  DrawTile_Track, // draw_tile_proc
3104  GetSlopePixelZ_Track, // get_slope_z_proc
3105  ClearTile_Track, // clear_tile_proc
3106  nullptr, // add_accepted_cargo_proc
3107  GetTileDesc_Track, // get_tile_desc_proc
3108  GetTileTrackStatus_Track, // get_tile_track_status_proc
3109  ClickTile_Track, // click_tile_proc
3110  nullptr, // animate_tile_proc
3111  TileLoop_Track, // tile_loop_proc
3112  ChangeTileOwner_Track, // change_tile_owner_proc
3113  nullptr, // add_produced_cargo_proc
3114  VehicleEnter_Track, // vehicle_enter_tile_proc
3115  GetFoundation_Track, // get_foundation_proc
3116  TerraformTile_Track, // terraform_tile_proc
3117 };
RailTypeInfo::convert
CursorID convert
Cursor for converting track.
Definition: rail.h:172
RailTypeInfo::track_y
SpriteID track_y
single piece of rail in Y direction, with ground
Definition: rail.h:134
TileY
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:437
TileInfo::z
int z
Height.
Definition: tile_cmd.h:48
MP_HOUSE
@ MP_HOUSE
A house by a town.
Definition: tile_type.h:51
DeleteNewGRFInspectWindow
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Delete inspect window for a given feature and index.
Definition: newgrf_debug_gui.cpp:739
CmdSignalTrackHelper
static CommandCost CmdSignalTrackHelper(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool remove, bool autofill, bool minimise_gaps, int signal_density)
Build many signals by dragging; AutoSignals.
Definition: rail_cmd.cpp:1268
DIAGDIR_SE
@ DIAGDIR_SE
Southeast.
Definition: direction_type.h:76
SLOPE_SE
@ SLOPE_SE
south and east corner are raised
Definition: slope_type.h:57
tunnelbridge.h
VETSB_CANNOT_ENTER
@ VETSB_CANNOT_ENTER
The vehicle cannot enter the tile.
Definition: tile_cmd.h:38
TCX_UPPER_HALFTILE
@ TCX_UPPER_HALFTILE
Querying information about the upper part of a tile with halftile foundation.
Definition: newgrf_commons.h:25
CmdRemoveSingleRail
CommandCost CmdRemoveSingleRail(DoCommandFlag flags, TileIndex tile, Track track)
Remove a single piece of track.
Definition: rail_cmd.cpp:615
RTO_JUNCTION_SE
@ RTO_JUNCTION_SE
Ballast for junction 'pointing' SE.
Definition: rail.h:84
TROPICZONE_DESERT
@ TROPICZONE_DESERT
Tile is desert.
Definition: tile_type.h:78
RailTypeInfo::build_ew_rail
SpriteID build_ew_rail
button for building single rail in E-W direction
Definition: rail.h:155
ReverseDir
Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3200
sound_func.h
GroundSpritePaletteTransform
PaletteID GroundSpritePaletteTransform(SpriteID image, PaletteID pal, PaletteID default_pal)
Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite.
Definition: sprite.h:168
RTO_W
@ RTO_W
Piece of rail in western corner.
Definition: rail.h:76
FOUNDATION_HALFTILE_N
@ FOUNDATION_HALFTILE_N
Level north halftile non-continuously.
Definition: slope_type.h:105
_original_railtypes
static const RailTypeInfo _original_railtypes[]
Global Railtype definition.
Definition: railtypes.h:19
AXIS_Y
@ AXIS_Y
The y axis.
Definition: direction_type.h:118
FindFirstTrack
Track FindFirstTrack(TrackBits tracks)
Returns first Track from TrackBits or INVALID_TRACK.
Definition: track_func.h:177
EnsureNoShipProc
static Vehicle * EnsureNoShipProc(Vehicle *v, void *)
Test-procedure for HasVehicleOnPos to check for a ship.
Definition: rail_cmd.cpp:3048
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:36
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:71
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:335
GetDisallowedRoadDirections
DisallowedRoadDirections GetDisallowedRoadDirections(Tile t)
Gets the disallowed directions.
Definition: road_map.h:301
GetCrossingRailTrack
Track GetCrossingRailTrack(Tile tile)
Get the rail track of a level crossing.
Definition: road_map.h:358
water.h
TRACK_BIT_3WAY_SW
@ TRACK_BIT_3WAY_SW
"Arrow" to the south-west
Definition: track_type.h:48
IsHalftileSlope
static constexpr bool IsHalftileSlope(Slope s)
Checks for non-continuous slope on halftile foundations.
Definition: slope_func.h:47
CmdRemoveRailroadTrack
CommandCost CmdRemoveRailroadTrack(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, Track track)
Build rail on a stretch of track.
Definition: rail_cmd.cpp:957
RFO_SLOPE_NW_SW
@ RFO_SLOPE_NW_SW
Slope NW, Track Y, Fence SW.
Definition: rail.h:118
RAIL_GROUND_HALF_SNOW
@ RAIL_GROUND_HALF_SNOW
Snow only on higher part of slope (steep or one corner raised)
Definition: rail_map.h:500
RFO_SLOPE_SW_SE
@ RFO_SLOPE_SW_SE
Slope SW, Track X, Fence SE.
Definition: rail.h:115
train.h
ValParamRailType
bool ValParamRailType(const RailType rail)
Validate functions for rail building.
Definition: rail.cpp:206
command_func.h
RailFenceOffset
RailFenceOffset
Offsets from base sprite for fence sprites.
Definition: rail.h:102
IsInsideMM
constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:268
_fence_offsets
static FenceOffset _fence_offsets[]
Offsets for drawing fences.
Definition: rail_cmd.cpp:1935
YapfNotifyTrackLayoutChange
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track)
Use this function to notify YAPF that track layout (or signal configuration) has change.
Definition: yapf_rail.cpp:644
GetTunnelBridgeLength
uint GetTunnelBridgeLength(TileIndex begin, TileIndex end)
Calculates the length of a tunnel or a bridge (without end tiles)
Definition: tunnelbridge.h:25
PathfinderSettings::forbid_90_deg
bool forbid_90_deg
forbid trains to make 90 deg turns
Definition: settings_type.h:490
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
RailTypeInfo::build_y_rail
SpriteID build_y_rail
button for building single rail in Y direction
Definition: rail.h:156
TrackStatusToTrackdirBits
TrackdirBits TrackStatusToTrackdirBits(TrackStatus ts)
Returns the present-trackdir-information of a TrackStatus.
Definition: track_func.h:352
AddTileIndexDiffCWrap
TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff)
Add a TileIndexDiffC to a TileIndex and returns the new one.
Definition: map_func.h:522
FlatteningFoundation
Foundation FlatteningFoundation(Slope s)
Returns the foundation needed to flatten a slope.
Definition: slope_func.h:369
CanBuildDepotByTileh
bool CanBuildDepotByTileh(DiagDirection direction, Slope tileh)
Find out if the slope of the tile is suitable to build a depot of given direction.
Definition: depot_func.h:27
GetRailTypeInfo
const RailTypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition: rail.h:307
CmdBuildSingleSignal
CommandCost CmdBuildSingleSignal(DoCommandFlag flags, TileIndex tile, Track track, SignalType sigtype, SignalVariant sigvar, bool convert_signal, bool skip_existing_signals, bool ctrl_pressed, SignalType cycle_start, SignalType cycle_stop, uint8_t num_dir_cycle, byte signals_copy)
Build signals, alternate between double/single, signal/semaphore, pre/exit/combo-signals,...
Definition: rail_cmd.cpp:1062
RailTypeInfo::GetRailtypeSpriteOffset
uint GetRailtypeSpriteOffset() const
Offset between the current railtype and normal rail.
Definition: rail.h:295
CmdBuildSignalTrack
CommandCost CmdBuildSignalTrack(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool autofill, bool minimise_gaps, byte signal_density)
Build signals on a stretch of track.
Definition: rail_cmd.cpp:1459
TicksToLeaveDepot
int TicksToLeaveDepot(const Train *v)
Compute number of ticks when next wagon will leave a depot.
Definition: rail_cmd.cpp:2928
TO_BUILDINGS
@ TO_BUILDINGS
company buildings - depots, stations, HQ, ...
Definition: transparency.h:27
TileInfo
Tile information, used while rendering the tile.
Definition: tile_cmd.h:43
HasVehicleOnPos
bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle is on a specific location.
Definition: vehicle.cpp:520
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:356
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
TileDesc::railtype
StringID railtype
Type of rail on the tile.
Definition: tile_cmd.h:64
RTF_NO_SPRITE_COMBINE
@ RTF_NO_SPRITE_COMBINE
Bit number for using non-combined junctions.
Definition: rail.h:29
RailTypeInfo::tunnel
SpriteID tunnel
tunnel sprites base
Definition: rail.h:145
company_base.h
SignalAlongTrackdir
byte SignalAlongTrackdir(Trackdir trackdir)
Maps a trackdir to the bit that stores its status in the map arrays, in the direction along with the ...
Definition: signal_func.h:22
RAIL_GROUND_FENCE_SE
@ RAIL_GROUND_FENCE_SE
Grass with a fence at the SE edge.
Definition: rail_map.h:489
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1116
tunnelbridge_map.h
timer_game_calendar.h
RailClearCost
Money RailClearCost(RailType railtype)
Returns the 'cost' of clearing the specified railtype.
Definition: rail.h:386
IsOnewaySignal
bool IsOnewaySignal(Tile t, Track track)
One-way signals can't be passed the 'wrong' way.
Definition: rail_map.h:319
GetReservedTrackbits
TrackBits GetReservedTrackbits(TileIndex t)
Get the reserved trackbits for any tile, regardless of type.
Definition: pbs.cpp:24
TileDesc::owner
Owner owner[4]
Name of the owner(s)
Definition: tile_cmd.h:55
CmdRailTrackHelper
static CommandCost CmdRailTrackHelper(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, RailType railtype, Track track, bool remove, bool auto_remove_signals, bool fail_on_obstacle)
Build or remove a stretch of railroad tracks.
Definition: rail_cmd.cpp:876
SLOPE_NW
@ SLOPE_NW
north and west corner are raised
Definition: slope_type.h:55
company_gui.h
TrackdirToTrack
Track TrackdirToTrack(Trackdir trackdir)
Returns the Track that a given Trackdir represents.
Definition: track_func.h:262
TrackdirToExitdir
DiagDirection TrackdirToExitdir(Trackdir trackdir)
Maps a trackdir to the (4-way) direction the tile is exited when following that trackdir.
Definition: track_func.h:439
RemoveHalftileSlope
static constexpr Slope RemoveHalftileSlope(Slope s)
Removes a halftile slope from a slope.
Definition: slope_func.h:60
LEVELCROSSING_TRACKBIT_FACTOR
static const uint LEVELCROSSING_TRACKBIT_FACTOR
Multiplier for how many regular track bits a level crossing counts.
Definition: economy_type.h:243
IsPlainRail
static debug_inline bool IsPlainRail(Tile t)
Returns whether this is plain rails, with or without signals.
Definition: rail_map.h:49
elrail_func.h
VehicleEnter_Track
static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *u, TileIndex tile, int x, int y)
Tile callback routine when vehicle enters tile.
Definition: rail_cmd.cpp:2946
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
TRACK_LOWER
@ TRACK_LOWER
Track in the lower corner of the tile (south)
Definition: track_type.h:24
SIG_SEMAPHORE
@ SIG_SEMAPHORE
Old-fashioned semaphore signal.
Definition: signal_type.h:18
RAIL_TILE_SIGNALS
@ RAIL_TILE_SIGNALS
Normal rail tile with signals.
Definition: rail_map.h:25
MarkDirtyAdjacentLevelCrossingTiles
void MarkDirtyAdjacentLevelCrossingTiles(TileIndex tile, Axis road_axis)
Find adjacent level crossing tiles in this multi-track crossing and mark them dirty.
Definition: train_cmd.cpp:1802
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:348
GetSlopeZInCorner
int GetSlopeZInCorner(Slope tileh, Corner corner)
Determine the Z height of a corner relative to TileZ.
Definition: landscape.cpp:332
GetCrossingRailBits
TrackBits GetCrossingRailBits(Tile tile)
Get the rail track bits of a level crossing.
Definition: road_map.h:368
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:79
UpdateTrainPowerProc
static Vehicle * UpdateTrainPowerProc(Vehicle *v, void *data)
Update power of train under which is the railtype being converted.
Definition: rail_cmd.cpp:1543
AutoslopeEnabled
bool AutoslopeEnabled()
Tests if autoslope is enabled for _current_company.
Definition: autoslope.h:44
TRACK_BEGIN
@ TRACK_BEGIN
Used for iterations.
Definition: track_type.h:20
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:234
DiagDirToAxis
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
HalftileFoundation
Foundation HalftileFoundation(Corner corner)
Returns the halftile foundation for single horizontal/vertical track.
Definition: slope_func.h:391
HasDepotReservation
bool HasDepotReservation(Tile t)
Get the reservation state of the depot.
Definition: rail_map.h:258
SetPresentSignals
void SetPresentSignals(Tile tile, uint signals)
Set whether the given signals are present (Along/AgainstTrackDir)
Definition: rail_map.h:383
RailTypeInfo::signals
SpriteID signals[SIGTYPE_END][2][2]
signal GUI sprites (type, variant, state)
Definition: rail.h:161
TRACK_X
@ TRACK_X
Track along the x-axis (north-east to south-west)
Definition: track_type.h:21
RAIL_GROUND_FENCE_NW
@ RAIL_GROUND_FENCE_NW
Grass with a fence at the NW edge.
Definition: rail_map.h:488
FloodHalftile
bool FloodHalftile(TileIndex t)
Called from water_cmd if a non-flat rail-tile gets flooded and should be converted to shore.
Definition: rail_cmd.cpp:762
PalSpriteID::sprite
SpriteID sprite
The 'real' sprite.
Definition: gfx_type.h:23
HasTunnelBridgeReservation
bool HasTunnelBridgeReservation(Tile t)
Get the reservation state of the rail tunnel/bridge.
Definition: tunnelbridge_map.h:91
SLOPE_ELEVATED
@ SLOPE_ELEVATED
bit mask containing all 'simple' slopes
Definition: slope_type.h:61
INVALID_TILE
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:95
RTO_SLOPE_SW
@ RTO_SLOPE_SW
Piece of rail on slope with south-west raised.
Definition: rail.h:79
SIGNAL_STATE_GREEN
@ SIGNAL_STATE_GREEN
The signal is green.
Definition: signal_type.h:44
RAIL_GROUND_FENCE_VERT1
@ RAIL_GROUND_FENCE_VERT1
Grass with a fence at the eastern side.
Definition: rail_map.h:494
TileIterator::Create
static std::unique_ptr< TileIterator > Create(TileIndex corner1, TileIndex corner2, bool diagonal)
Create either an OrthogonalTileIterator or DiagonalTileIterator given the diagonal parameter.
Definition: tilearea.cpp:291
RailTypeInfo
This struct contains all the info that is needed to draw and construct tracks.
Definition: rail.h:127
VETSB_CONTINUE
@ VETSB_CONTINUE
Bit sets of the above specified bits.
Definition: tile_cmd.h:35
RailTypeInfo::autorail
CursorID autorail
Cursor for autorail tool.
Definition: rail.h:169
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:49
TRACKDIR_BIT_LEFT_N
@ TRACKDIR_BIT_LEFT_N
Track left, direction north.
Definition: track_type.h:111
RailTypeInfo::alternate_labels
RailTypeLabelList alternate_labels
Rail type labels this type provides in addition to the main label.
Definition: rail.h:241
BB_HEIGHT_UNDER_BRIDGE
static const uint BB_HEIGHT_UNDER_BRIDGE
Some values for constructing bounding boxes (BB).
Definition: viewport_type.h:84
IsSteepSlope
static constexpr bool IsSteepSlope(Slope s)
Checks if a slope is steep.
Definition: slope_func.h:36
IsRailStationTile
bool IsRailStationTile(Tile t)
Is this tile a station tile and a rail station?
Definition: station_map.h:102
GetPartialPixelZ
uint GetPartialPixelZ(int x, int y, Slope corners)
Determines height at given coordinate of a slope.
Definition: landscape.cpp:224
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
RAIL_GROUND_BARREN
@ RAIL_GROUND_BARREN
Nothing (dirt)
Definition: rail_map.h:486
DrawBridgeMiddle
void DrawBridgeMiddle(const TileInfo *ti)
Draw the middle bits of a bridge.
Definition: tunnelbridge_cmd.cpp:1544
SignalState
SignalState
These are states in which a signal can be.
Definition: signal_type.h:42
IsNormalRoad
static debug_inline bool IsNormalRoad(Tile t)
Return whether a tile is a normal road.
Definition: road_map.h:64
IsLevelCrossingTile
bool IsLevelCrossingTile(Tile t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:95
RailTypeInfo::single_n
SpriteID single_n
single piece of rail in the northern corner
Definition: rail.h:139
RAIL_GROUND_FENCE_SENW
@ RAIL_GROUND_FENCE_SENW
Grass with a fence at the NW and SE edges.
Definition: rail_map.h:490
IsLevelCrossing
bool IsLevelCrossing(Tile t)
Return whether a tile is a level crossing.
Definition: road_map.h:85
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:54
RailTypeInfo::rail_swne
CursorID rail_swne
Cursor for building rail in X direction.
Definition: rail.h:166
DrawRailTileSeqInGUI
void DrawRailTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32_t total_offset, uint32_t newgrf_offset, PaletteID default_palette)
Draw tile sprite sequence in GUI with railroad specifics.
Definition: sprite.h:99
VehicleEnterDepot
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition: vehicle.cpp:1534
RAIL_GROUND_FENCE_VERT2
@ RAIL_GROUND_FENCE_VERT2
Grass with a fence at the western side.
Definition: rail_map.h:495
IsValidTrack
bool IsValidTrack(Track track)
Checks if a Track is valid.
Definition: track_func.h:28
SignalVariant
SignalVariant
Variant of the signal, i.e.
Definition: signal_type.h:16
MP_INDUSTRY
@ MP_INDUSTRY
Part of an industry.
Definition: tile_type.h:56
TRANSPORT_WATER
@ TRANSPORT_WATER
Transport over water.
Definition: transport_type.h:29
town.h
newgrf_debug.h
TileInfo::y
int y
Y position of the tile in unit coordinates.
Definition: tile_cmd.h:45
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
SLOPE_S
@ SLOPE_S
the south corner of the tile is raised
Definition: slope_type.h:51
InitRailTypes
void InitRailTypes()
Resolve sprites of custom rail types.
Definition: rail_cmd.cpp:130
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:78
Company::infrastructure
CompanyInfrastructure infrastructure
NOSAVE: Counts of company owned infrastructure.
Definition: company_base.h:129
RFO_SLOPE_SW_NW
@ RFO_SLOPE_SW_NW
Slope SW, Track X, Fence NW.
Definition: rail.h:107
CheckTrackCombination
static CommandCost CheckTrackCombination(TileIndex tile, TrackBits to_build)
Check that the new track bits may be built.
Definition: rail_cmd.cpp:241
GetHalftileSlopeCorner
static constexpr Corner GetHalftileSlopeCorner(Slope s)
Returns the leveled halftile of a halftile slope.
Definition: slope_func.h:148
_display_opt
byte _display_opt
What do we want to draw/do?
Definition: transparency_gui.cpp:26
CmdBuildRailroadTrack
CommandCost CmdBuildRailroadTrack(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RailType railtype, Track track, bool auto_remove_signals, bool fail_on_obstacle)
Build rail on a stretch of track.
Definition: rail_cmd.cpp:942
SetHasSignals
void SetHasSignals(Tile tile, bool signals)
Add/remove the 'has signal' bit from the RailTileType.
Definition: rail_map.h:83
VehicleSettings::road_side
byte road_side
the side of the road vehicles drive on
Definition: settings_type.h:533
TRACKDIR_BIT_Y_NW
@ TRACKDIR_BIT_Y_NW
Track y-axis, direction north-west.
Definition: track_type.h:108
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:240
RailTypeInfo::strings
struct RailTypeInfo::@26 strings
Strings associated with the rail type.
GetRailType
RailType GetRailType(Tile t)
Gets the rail type of the given tile.
Definition: rail_map.h:115
DiagonalTileArea
Represents a diagonal tile area.
Definition: tilearea_type.h:70
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:371
GetSlopePixelZ
int GetSlopePixelZ(int x, int y, bool ground_vehicle)
Return world Z coordinate of a given point of a tile.
Definition: landscape.cpp:299
SubSprite
Used to only draw a part of the sprite.
Definition: gfx_type.h:225
PaletteID
uint32_t PaletteID
The number of the palette.
Definition: gfx_type.h:18
RailTypes
RailTypes
Allow incrementing of Track variables.
Definition: rail_type.h:44
RFO_SLOPE_SE_SW
@ RFO_SLOPE_SE_SW
Slope SE, Track Y, Fence SW.
Definition: rail.h:116
MP_ROAD
@ MP_ROAD
A tile with road (or tram tracks)
Definition: tile_type.h:50
CommandCost::GetErrorMessage
StringID GetErrorMessage() const
Returns the error message of a command.
Definition: command_type.h:142
TileDesc
Tile description for the 'land area information' tool.
Definition: tile_cmd.h:52
HasExactlyOneBit
constexpr bool HasExactlyOneBit(T value)
Test whether value has exactly 1 bit set.
Definition: bitmath_func.hpp:259
SetSignalStates
void SetSignalStates(Tile tile, uint state)
Set the states of the signals (Along/AgainstTrackDir)
Definition: rail_map.h:352
SLOPE_E
@ SLOPE_E
the east corner of the tile is raised
Definition: slope_type.h:52
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:369
INVALID_ROADTYPE
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition: road_type.h:30
TRACK_RIGHT
@ TRACK_RIGHT
Track in the right corner of the tile (east)
Definition: track_type.h:26
Foundation
Foundation
Enumeration for Foundations.
Definition: slope_type.h:93
KillFirstBit
constexpr T KillFirstBit(T value)
Clear the first bit in an integer.
Definition: bitmath_func.hpp:231
EnsureNoVehicleOnGround
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
Definition: vehicle.cpp:546
GetSignalStates
uint GetSignalStates(Tile tile)
Set the states of the signals (Along/AgainstTrackDir)
Definition: rail_map.h:362
AllocateRailType
RailType AllocateRailType(RailTypeLabel label)
Allocate a new rail type label.
Definition: rail_cmd.cpp:150
GetCrossingRoadBits
RoadBits GetCrossingRoadBits(Tile tile)
Get the road bits of a level crossing.
Definition: road_map.h:348
TRACK_BIT_UPPER
@ TRACK_BIT_UPPER
Upper track.
Definition: track_type.h:39
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:162
RTO_JUNCTION_NE
@ RTO_JUNCTION_NE
Ballast for junction 'pointing' NE.
Definition: rail.h:83
TrackToTrackBits
TrackBits TrackToTrackBits(Track track)
Maps a Track to the corresponding TrackBits value.
Definition: track_func.h:77
TracksOverlap
bool TracksOverlap(TrackBits bits)
Checks if the given tracks overlap, ie form a crossing.
Definition: track_func.h:645
pbs.h
RailTypeInfo::sorting_order
byte sorting_order
The sorting order of this railtype for the toolbar dropdown.
Definition: rail.h:271
Vehicle::x_pos
int32_t x_pos
x coordinate.
Definition: vehicle_base.h:299
SignalType
SignalType
Type of signal, i.e.
Definition: signal_type.h:23
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:619
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:556
RAILTYPE_ELECTRIC
@ RAILTYPE_ELECTRIC
Electric rails.
Definition: rail_type.h:30
RailTypeInfo::ground
SpriteID ground
ground sprite for a 3-way switch
Definition: rail.h:136
TRACK_BIT_RIGHT
@ TRACK_BIT_RIGHT
Right track.
Definition: track_type.h:42
SlopeWithThreeCornersRaised
Slope SlopeWithThreeCornersRaised(Corner corner)
Returns the slope with all except one corner raised.
Definition: slope_func.h:206
DiagDirToDiagTrackBits
TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition: track_func.h:524
RailTypeInfo::build_depot
SpriteID build_depot
button for building depots
Definition: rail.h:158
ComplementSlope
Slope ComplementSlope(Slope s)
Return the complement of a slope.
Definition: slope_func.h:76
TileInfo::tileh
Slope tileh
Slope of the tile.
Definition: tile_cmd.h:46
DrawTrackFence_SE
static void DrawTrackFence_SE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
Draw fence at SE border matching the tile slope.
Definition: rail_cmd.cpp:1988
GetTileType
static debug_inline TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
ROAD_X
@ ROAD_X
Full road along the x-axis (south-west + north-east)
Definition: road_type.h:58
RTO_SLOPE_NE
@ RTO_SLOPE_NE
Piece of rail on slope with north-east raised.
Definition: rail.h:77
DrawTrackBits
static void DrawTrackBits(TileInfo *ti, TrackBits track)
Draw ground sprite and track bits.
Definition: rail_cmd.cpp:2247
RailTypeInfo::compatible_railtypes
RailTypes compatible_railtypes
bitmask to the OTHER railtypes on which an engine of THIS railtype can physically travel
Definition: rail.h:191
TRACK_BIT_CROSS
@ TRACK_BIT_CROSS
X-Y-axis cross.
Definition: track_type.h:43
GetRailDepotDirection
DiagDirection GetRailDepotDirection(Tile t)
Returns the direction the depot is facing to.
Definition: rail_map.h:171
IsInvisibilitySet
bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:59
RoadBuildCost
Money RoadBuildCost(RoadType roadtype)
Returns the cost of building the specified roadtype.
Definition: road.h:252
DrawTileSprites::ground
PalSpriteID ground
Palette and sprite for the ground.
Definition: sprite.h:59
include
bool include(Container &container, typename Container::const_reference &item)
Helper function to append an item to a container if it is not already contained.
Definition: container_func.hpp:24
VehicleSettings::train_acceleration_model
uint8_t train_acceleration_model
realistic acceleration for trains
Definition: settings_type.h:518
FenceOffset::x_offs
int x_offs
Bounding box X offset.
Definition: rail_cmd.cpp:1928
TileDesc::build_date
TimerGameCalendar::Date build_date
Date of construction of tile contents.
Definition: tile_cmd.h:57
RailTypeInfo::name
StringID name
Name of this rail type.
Definition: rail.h:176
IsObjectType
bool IsObjectType(Tile t, ObjectType type)
Check whether the object on a tile is of a specific type.
Definition: object_map.h:25
ROAD_Y
@ ROAD_Y
Full road along the y-axis (north-west + south-east)
Definition: road_type.h:59
Slope
Slope
Enumeration for the slope-type.
Definition: slope_type.h:48
TrackToTrackdir
Trackdir TrackToTrackdir(Track track)
Returns a Trackdir for the given Track.
Definition: track_func.h:279
GameSettings::pf
PathfinderSettings pf
settings for all pathfinders
Definition: settings_type.h:625
TRACK_BIT_VERT
@ TRACK_BIT_VERT
Left and right track.
Definition: track_type.h:45
DIAGDIR_SW
@ DIAGDIR_SW
Southwest.
Definition: direction_type.h:77
CheckForDockingTile
void CheckForDockingTile(TileIndex t)
Mark the supplied tile as a docking tile if it is suitable for docking.
Definition: water_cmd.cpp:184
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:33
depot_base.h
landscape_cmd.h
TrainList
std::vector< Train * > TrainList
Helper type for lists/vectors of trains.
Definition: rail_cmd.cpp:44
IsRailDepot
static debug_inline bool IsRailDepot(Tile t)
Is this rail tile a rail depot?
Definition: rail_map.h:95
railtypes.h
RAIL_GROUND_GRASS
@ RAIL_GROUND_GRASS
Grassy.
Definition: rail_map.h:487
TRANSPORT_RAIL
@ TRANSPORT_RAIL
Transport by train.
Definition: transport_type.h:27
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:360
FOUNDATION_INCLINED_Y
@ FOUNDATION_INCLINED_Y
The tile has an along Y-axis inclined foundation.
Definition: slope_type.h:97
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
TrackBitsToTrackdirBits
TrackdirBits TrackBitsToTrackdirBits(TrackBits bits)
Converts TrackBits to TrackdirBits while allowing both directions.
Definition: track_func.h:319
ToTileIndexDiff
TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
Return the offset between two tiles from a TileIndexDiffC struct.
Definition: map_func.h:452
RTO_N
@ RTO_N
Piece of rail in northern corner.
Definition: rail.h:73
EXPENSES_CONSTRUCTION
@ EXPENSES_CONSTRUCTION
Construction costs.
Definition: economy_type.h:173
RailType
RailType
Enumeration for all possible railtypes.
Definition: rail_type.h:27
CommandCost
Common return value for all commands.
Definition: command_type.h:23
GetSnowLine
byte GetSnowLine()
Get the current snow line, either variable or static.
Definition: landscape.cpp:611
TRACK_Y
@ TRACK_Y
Track along the y-axis (north-west to south-east)
Definition: track_type.h:22
IsBridge
bool IsBridge(Tile t)
Checks if this is a bridge, instead of a tunnel.
Definition: bridge_map.h:24
_valid_tracks_on_leveled_foundation
static const TrackBits _valid_tracks_on_leveled_foundation[15]
Valid TrackBits on a specific (non-steep)-slope with leveled foundation.
Definition: rail_cmd.cpp:284
GetRailStationTrack
Track GetRailStationTrack(Tile t)
Get the rail track of a rail station tile.
Definition: station_map.h:422
RemoveFirstTrack
Track RemoveFirstTrack(TrackBits *tracks)
Removes first Track from TrackBits and returns it.
Definition: track_func.h:131
GetRailDepotTrack
Track GetRailDepotTrack(Tile t)
Returns the track of a depot, ignoring direction.
Definition: rail_map.h:182
Train::GetVehicleTrackdir
Trackdir GetVehicleTrackdir() const override
Get the tracks of the train vehicle.
Definition: train_cmd.cpp:4220
RailTypeInfo::rail_ns
CursorID rail_ns
Cursor for building rail in N-S direction.
Definition: rail.h:165
RTSG_GROUND_COMPLETE
@ RTSG_GROUND_COMPLETE
Complete ground images.
Definition: rail.h:62
SIG_ELECTRIC
@ SIG_ELECTRIC
Light signal.
Definition: signal_type.h:17
FOUNDATION_STEEP_BOTH
@ FOUNDATION_STEEP_BOTH
The tile has a steep slope. The lowest corner is raised by a foundation and the upper halftile is lev...
Definition: slope_type.h:101
SLOPE_NE
@ SLOPE_NE
north and east corner are raised
Definition: slope_type.h:58
FenceOffset::y_offs
int y_offs
Bounding box Y offset.
Definition: rail_cmd.cpp:1929
TrackBitsToTrack
Track TrackBitsToTrack(TrackBits tracks)
Converts TrackBits to Track.
Definition: track_func.h:193
DirtyCompanyInfrastructureWindows
void DirtyCompanyInfrastructureWindows(CompanyID company)
Redraw all windows with company infrastructure counts.
Definition: company_gui.cpp:2651
VALID_LEVEL_CROSSING_SLOPES
static const uint32_t VALID_LEVEL_CROSSING_SLOPES
Constant bitset with safe slopes for building a level crossing.
Definition: slope_type.h:86
RTO_CROSSING_XY
@ RTO_CROSSING_XY
Crossing of X and Y rail, with ballast.
Definition: rail.h:81
FenceOffset::height_ref
Corner height_ref
Corner to use height offset from.
Definition: rail_cmd.cpp:1927
RoadNoLevelCrossing
bool RoadNoLevelCrossing(RoadType roadtype)
Test if road disallows level crossings.
Definition: road.h:295
RailTypeInfo::auto_rail
SpriteID auto_rail
button for the autorail construction
Definition: rail.h:157
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:260
SIGNAL_STATE_RED
@ SIGNAL_STATE_RED
The signal is red.
Definition: signal_type.h:43
HasReservedTracks
bool HasReservedTracks(TileIndex tile, TrackBits tracks)
Check whether some of tracks is reserved on a tile.
Definition: pbs.h:58
autoslope.h
CmdRemoveSingleSignal
CommandCost CmdRemoveSingleSignal(DoCommandFlag flags, TileIndex tile, Track track)
Remove signals.
Definition: rail_cmd.cpp:1471
MP_OBJECT
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Definition: tile_type.h:58
TransportType
TransportType
Available types of transport.
Definition: transport_type.h:19
GetRailReservationTrackBits
TrackBits GetRailReservationTrackBits(Tile t)
Returns the reserved track bits of the tile.
Definition: rail_map.h:194
rail_cmd.h
HasTrack
bool HasTrack(Tile tile, Track track)
Returns whether the given track is present on the given tile.
Definition: rail_map.h:160
CommandCost::MakeError
void MakeError(StringID message, StringID extra_message=INVALID_STRING_ID)
Makes this CommandCost behave like an error command.
Definition: command_type.h:101
TRACKDIR_BIT_NONE
@ TRACKDIR_BIT_NONE
No track build.
Definition: track_type.h:99
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
MP_WATER
@ MP_WATER
Water tile.
Definition: tile_type.h:54
ReverseDiagDir
DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
FOUNDATION_INCLINED_X
@ FOUNDATION_INCLINED_X
The tile has an along X-axis inclined foundation.
Definition: slope_type.h:96
HasSignalOnTrack
bool HasSignalOnTrack(Tile tile, Track track)
Checks for the presence of signals (either way) on the given track on the given rail tile.
Definition: rail_map.h:413
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:171
RTO_SLOPE_SE
@ RTO_SLOPE_SE
Piece of rail on slope with south-east raised.
Definition: rail.h:78
IsValidCorner
static constexpr bool IsValidCorner(Corner corner)
Rangecheck for Corner enumeration.
Definition: slope_func.h:24
Corner
Corner
Enumeration of tile corners.
Definition: slope_type.h:22
IsNonContinuousFoundation
bool IsNonContinuousFoundation(Foundation f)
Tests if a foundation is a non-continuous foundation, i.e.
Definition: slope_func.h:320
RTSG_FENCES
@ RTSG_FENCES
Fence images.
Definition: rail.h:59
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:349
TRACK_UPPER
@ TRACK_UPPER
Track in the upper corner of the tile (north)
Definition: track_type.h:23
RailTypeInfo::build_ns_rail
SpriteID build_ns_rail
button for building single rail in N-S direction
Definition: rail.h:153
DiagDirToDir
Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
Definition: direction_func.h:182
TRACKDIR_BIT_LOWER_W
@ TRACKDIR_BIT_LOWER_W
Track lower, direction west.
Definition: track_type.h:110
OrthogonalTileArea
Represents the covered area of e.g.
Definition: tilearea_type.h:18
TrackdirReachesTrackdirs
TrackdirBits TrackdirReachesTrackdirs(Trackdir trackdir)
Maps a trackdir to the trackdirs that can be reached from it (ie, when entering the next tile.
Definition: track_func.h:584
TUNNELBRIDGE_TRACKBIT_FACTOR
static const uint TUNNELBRIDGE_TRACKBIT_FACTOR
Multiplier for how many regular track bits a tunnel/bridge counts.
Definition: economy_type.h:241
Vehicle::cur_speed
uint16_t cur_speed
current speed
Definition: vehicle_base.h:323
FenceOffset
Offsets for drawing fences.
Definition: rail_cmd.cpp:1926
ReverseTrackdir
Trackdir ReverseTrackdir(Trackdir trackdir)
Maps a trackdir to the reverse trackdir.
Definition: track_func.h:247
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:55
TRACKDIR_BIT_UPPER_E
@ TRACKDIR_BIT_UPPER_E
Track upper, direction east.
Definition: track_type.h:102
RailTypeInfo::label
RailTypeLabel label
Unique 32 bit rail type identifier.
Definition: rail.h:236
RFO_SLOPE_NE_NW
@ RFO_SLOPE_NE_NW
Slope NE, Track X, Fence NW.
Definition: rail.h:109
TrackdirBitsToTrackBits
TrackBits TrackdirBitsToTrackBits(TrackdirBits bits)
Discards all directional information from a TrackdirBits value.
Definition: track_func.h:308
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:34
GetRailFoundation
Foundation GetRailFoundation(Slope tileh, TrackBits bits)
Checks if a track combination is valid on a specific slope and returns the needed foundation.
Definition: rail_cmd.cpp:312
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:49
TRACKDIR_BIT_LEFT_S
@ TRACKDIR_BIT_LEFT_S
Track left, direction south.
Definition: track_type.h:104
TRACK_BIT_X
@ TRACK_BIT_X
X-axis track.
Definition: track_type.h:37
RTSG_CURSORS
@ RTSG_CURSORS
Cursor and toolbar icon images.
Definition: rail.h:50
safeguards.h
Train
'Train' is either a loco or a wagon.
Definition: train.h:89
TRACKDIR_BIT_RIGHT_S
@ TRACKDIR_BIT_RIGHT_S
Track right, direction south.
Definition: track_type.h:105
FOUNDATION_INVALID
@ FOUNDATION_INVALID
Used inside "rail_cmd.cpp" to indicate invalid slope/track combination.
Definition: slope_type.h:113
FreeTrainTrackReservation
void FreeTrainTrackReservation(const Train *v)
Free the reserved path in front of a vehicle.
Definition: train_cmd.cpp:2393
SignalAgainstTrackdir
byte SignalAgainstTrackdir(Trackdir trackdir)
Maps a trackdir to the bit that stores its status in the map arrays, in the direction against the tra...
Definition: signal_func.h:32
GetTileSlope
Slope GetTileSlope(TileIndex tile, int *h)
Return the slope of a given tile inside the map.
Definition: tile_map.cpp:59
RemoveFirstTrackdir
Trackdir RemoveFirstTrackdir(TrackdirBits *trackdirs)
Removes first Trackdir from TrackdirBits and returns it.
Definition: track_func.h:156
TRACK_LEFT
@ TRACK_LEFT
Track in the left corner of the tile (west)
Definition: track_type.h:25
IsCompatibleRail
bool IsCompatibleRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType can drive on a tile with a given RailType.
Definition: rail.h:322
SetTrackReservation
void SetTrackReservation(Tile t, TrackBits b)
Sets the reserved track bits of the tile.
Definition: rail_map.h:209
IsSafeWaitingPosition
bool IsSafeWaitingPosition(const Train *v, TileIndex tile, Trackdir trackdir, bool include_line_end, bool forbid_90deg)
Determine whether a certain track on a tile is a safe position to end a path.
Definition: pbs.cpp:380
DrawTileSprites
Ground palette sprite of a tile, together with its sprite layout.
Definition: sprite.h:58
TCX_NORMAL
@ TCX_NORMAL
Nothing special.
Definition: newgrf_commons.h:24
Depot::build_date
TimerGameCalendar::Date build_date
Date of construction.
Definition: depot_base.h:26
RFO_FLAT_LEFT
@ RFO_FLAT_LEFT
Slope FLAT, Track LEFT, Fence E.
Definition: rail.h:105
GetTileOwner
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition: tile_map.h:178
UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval
void UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval(TileIndex tile, Axis road_axis)
Update adjacent level crossing tiles in this multi-track crossing, due to removal of a level crossing...
Definition: train_cmd.cpp:1819
INVALID_DIAGDIR
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Definition: direction_type.h:80
RTF_HIDDEN
@ RTF_HIDDEN
Bit number for hiding from selection.
Definition: rail.h:28
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:1007
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:57
RailTypeInfo::single_e
SpriteID single_e
single piece of rail in the eastern corner
Definition: rail.h:141
RTSG_GROUND
@ RTSG_GROUND
Main group of ground images.
Definition: rail.h:52
INVALID_TRACKDIR
@ INVALID_TRACKDIR
Flag for an invalid trackdir.
Definition: track_type.h:86
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
HasRoadWorks
bool HasRoadWorks(Tile t)
Check if a tile has road works.
Definition: road_map.h:513
FOUNDATION_NONE
@ FOUNDATION_NONE
The tile has no foundation, the slope remains unchanged.
Definition: slope_type.h:94
MarkBridgeDirty
void MarkBridgeDirty(TileIndex begin, TileIndex end, DiagDirection direction, uint bridge_height)
Mark bridge tiles dirty.
Definition: tunnelbridge_cmd.cpp:67
GetHalftileFoundationCorner
Corner GetHalftileFoundationCorner(Foundation f)
Returns the halftile corner of a halftile-foundation.
Definition: slope_func.h:333
SLOPE_NS
@ SLOPE_NS
north and south corner are raised
Definition: slope_type.h:60
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:73
DrawTrackFence_SW
static void DrawTrackFence_SW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
Draw fence at SW border matching the tile slope.
Definition: rail_cmd.cpp:2008
GetRailTileType
static debug_inline RailTileType GetRailTileType(Tile t)
Returns the RailTileType (normal with or without signals, waypoint or depot).
Definition: rail_map.h:36
RailTypeInfo::cursor
struct RailTypeInfo::@25 cursor
Cursors associated with the rail type.
TRACK_BIT_ALL
@ TRACK_BIT_ALL
All possible tracks.
Definition: track_type.h:50
CombineTrackStatus
TrackStatus CombineTrackStatus(TrackdirBits trackdirbits, TrackdirBits red_signals)
Builds a TrackStatus.
Definition: track_func.h:388
GetPresentSignals
uint GetPresentSignals(Tile tile)
Get whether the given signals are present (Along/AgainstTrackDir)
Definition: rail_map.h:393
SIGTYPE_EXIT
@ SIGTYPE_EXIT
presignal block exit
Definition: signal_type.h:26
RailTypeInfo::gui_sprites
struct RailTypeInfo::@24 gui_sprites
struct containing the sprites for the rail GUI.
CommandCost::AddCost
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:63
GUISettings::show_track_reservation
bool show_track_reservation
highlight reserved tracks.
Definition: settings_type.h:185
TRACK_BIT_LOWER
@ TRACK_BIT_LOWER
Lower track.
Definition: track_type.h:40
stdafx.h
RailTypeInfo::rail_ew
CursorID rail_ew
Cursor for building rail in E-W direction.
Definition: rail.h:167
DO_FULL_DETAIL
@ DO_FULL_DETAIL
Also draw details of track and roads.
Definition: openttd.h:50
TileTypeProcs
Set of callback functions for performing tile operations of a given tile type.
Definition: tile_cmd.h:158
SetTileOwner
void SetTileOwner(Tile tile, Owner owner)
Sets the owner of a tile.
Definition: tile_map.h:198
DRD_NONE
@ DRD_NONE
None of the directions are disallowed.
Definition: road_type.h:74
SpriteID
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
CountBits
constexpr uint CountBits(T value)
Counts the number of set bits in a variable.
Definition: bitmath_func.hpp:243
DC_BANKRUPT
@ DC_BANKRUPT
company bankrupts, skip money check, skip vehicle on tile check in some cases
Definition: command_type.h:377
CheckRailSlope
static CommandCost CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile)
Tests if a track can be build on a tile.
Definition: rail_cmd.cpp:392
DrawTrackFence_NE
static void DrawTrackFence_NE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
Draw fence at NE border matching the tile slope.
Definition: rail_cmd.cpp:1998
RTSG_OVERLAY
@ RTSG_OVERLAY
Images for overlaying track.
Definition: rail.h:51
viewport_func.h
TileLoop_Water
void TileLoop_Water(TileIndex tile)
Let a water tile floods its diagonal adjoining tiles called from tunnelbridge_cmd,...
Definition: water_cmd.cpp:1230
GetSaveSlopeZ
static uint GetSaveSlopeZ(uint x, uint y, Track track)
Get surface height in point (x,y) On tiles with halftile foundations move (x,y) to a safe point wrt.
Definition: rail_cmd.cpp:1869
RailGroundType
RailGroundType
The ground 'under' the rail.
Definition: rail_map.h:485
IsPlainRailTile
static debug_inline bool IsPlainRailTile(Tile t)
Checks whether the tile is a rail tile or rail tile with signals.
Definition: rail_map.h:60
AddSortableSpriteToDraw
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition: viewport.cpp:673
SLOPE_W
@ SLOPE_W
the west corner of the tile is raised
Definition: slope_type.h:50
RailTypeInfo::single_sloped
SpriteID single_sloped
single piece of rail for slopes
Definition: rail.h:143
RailTypeInfo::snow_offset
SpriteID snow_offset
sprite number difference between a piece of track on a snowy ground and the corresponding one on norm...
Definition: rail.h:185
IsValidTile
bool IsValidTile(Tile tile)
Checks if a tile is valid.
Definition: tile_map.h:161
yapf_cache.h
GetTrackBits
TrackBits GetTrackBits(Tile tile)
Gets the track bits of the given tile.
Definition: rail_map.h:136
RAIL_GROUND_WATER
@ RAIL_GROUND_WATER
Grass with a fence and shore or water on the free halftile.
Definition: rail_map.h:499
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:302
RailTypeInfo::max_speed
uint16_t max_speed
Maximum speed for vehicles travelling on this rail type.
Definition: rail.h:231
TileOffsByDiagDir
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:563
FOUNDATION_STEEP_LOWER
@ FOUNDATION_STEEP_LOWER
The tile has a steep slope. The lowest corner is raised by a foundation to allow building railroad on...
Definition: slope_type.h:98
SIGTYPE_BLOCK
@ SIGTYPE_BLOCK
block signal
Definition: signal_type.h:24
object_map.h
RailTypeInfo::powered_railtypes
RailTypes powered_railtypes
bitmask to the OTHER railtypes on which an engine of THIS railtype generates power
Definition: rail.h:188
TRACK_BIT_DEPOT
@ TRACK_BIT_DEPOT
Bitflag for a depot.
Definition: track_type.h:53
RailTypeInfo::single_x
SpriteID single_x
single piece of rail in X direction, without ground
Definition: rail.h:137
TileIndexDiffC
A pair-construct of a TileIndexDiff.
Definition: map_type.h:31
track_land.h
DrawFoundation
void DrawFoundation(TileInfo *ti, Foundation f)
Draw foundation f at tile ti.
Definition: landscape.cpp:427
OBJECT_OWNED_LAND
static const ObjectType OBJECT_OWNED_LAND
Owned land 'flag'.
Definition: object_type.h:19
RAILTYPE_RAIL
@ RAILTYPE_RAIL
Standard non-electric rails.
Definition: rail_type.h:29
TRACK_END
@ TRACK_END
Used for iterations.
Definition: track_type.h:27
MakeRailDepot
void MakeRailDepot(Tile tile, Owner owner, DepotID depot_id, DiagDirection dir, RailType rail_type)
Make a rail depot.
Definition: rail_map.h:552
TRACKDIR_BIT_X_NE
@ TRACKDIR_BIT_X_NE
Track x-axis, direction north-east.
Definition: track_type.h:100
GetFloodingBehaviour
FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
Returns the behaviour of a tile during flooding.
Definition: water_cmd.cpp:1077
TRACK_BIT_HORZ
@ TRACK_BIT_HORZ
Upper and lower track.
Definition: track_type.h:44
MakeDefaultName
void MakeDefaultName(T *obj)
Set the default name for a depot/waypoint.
Definition: town.h:245
RFO_FLAT_X_NW
@ RFO_FLAT_X_NW
Slope FLAT, Track X, Fence NW.
Definition: rail.h:103
RFO_SLOPE_SE_NE
@ RFO_SLOPE_SE_NE
Slope SE, Track Y, Fence NE.
Definition: rail.h:108
IsValidDiagDirection
bool IsValidDiagDirection(DiagDirection d)
Checks if an integer value is a valid DiagDirection.
Definition: direction_func.h:21
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:50
SIGTYPE_ENTRY
@ SIGTYPE_ENTRY
presignal block entry
Definition: signal_type.h:25
vehicle_func.h
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1602
GetCustomSignalSprite
SpriteID GetCustomSignalSprite(const RailTypeInfo *rti, TileIndex tile, SignalType type, SignalVariant var, SignalState state, bool gui)
Get the sprite to draw for a given signal.
Definition: newgrf_railtype.cpp:121
strings_func.h
MakeRoadCrossing
void MakeRoadCrossing(Tile t, Owner road, Owner tram, Owner rail, Axis roaddir, RailType rat, RoadType road_rt, RoadType tram_rt, uint town)
Make a level crossing.
Definition: road_map.h:660
PALETTE_TO_BARE_LAND
static const PaletteID PALETTE_TO_BARE_LAND
sets colour to bare land stuff for rail, road and crossings
Definition: sprites.h:1590
RAIL_GROUND_FENCE_HORIZ1
@ RAIL_GROUND_FENCE_HORIZ1
Grass with a fence at the southern side.
Definition: rail_map.h:496
EnsureNoTrainOnTrackBits
CommandCost EnsureNoTrainOnTrackBits(TileIndex tile, TrackBits track_bits)
Tests if a vehicle interacts with the specified track bits.
Definition: vehicle.cpp:608
SLOPE_EW
@ SLOPE_EW
east and west corner are raised
Definition: slope_type.h:59
TRACK_BIT_LEFT
@ TRACK_BIT_LEFT
Left track.
Definition: track_type.h:41
RailTypeInfo::depot
CursorID depot
Cursor for building a depot.
Definition: rail.h:170
CmdBuildTrainDepot
CommandCost CmdBuildTrainDepot(DoCommandFlag flags, TileIndex tile, RailType railtype, DiagDirection dir)
Build a train depot.
Definition: rail_cmd.cpp:973
GetCrossingRoadAxis
Axis GetCrossingRoadAxis(Tile t)
Get the road axis of a level crossing.
Definition: road_map.h:325
DrawTrackFence_NW
static void DrawTrackFence_NW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
Draw fence at NW border matching the tile slope.
Definition: rail_cmd.cpp:1978
IsDockingTile
bool IsDockingTile(Tile t)
Checks whether the tile is marked as a dockling tile.
Definition: water_map.h:374
WC_BUILD_VEHICLE
@ WC_BUILD_VEHICLE
Build vehicle; Window numbers:
Definition: window_type.h:383
IsRailDepotTile
static debug_inline bool IsRailDepotTile(Tile t)
Is this tile rail tile and a rail depot?
Definition: rail_map.h:105
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
TRACK_BIT_3WAY_NE
@ TRACK_BIT_3WAY_NE
"Arrow" to the north-east
Definition: track_type.h:46
TryPathReserve
bool TryPathReserve(Train *v, bool mark_as_stuck=false, bool first_tile_okay=false)
Try to reserve a path to a safe position.
Definition: train_cmd.cpp:2858
EnsureNoTrainOnTrack
static CommandCost EnsureNoTrainOnTrack(TileIndex tile, Track track)
Tests if a vehicle interacts with the specified track.
Definition: rail_cmd.cpp:229
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1201
SLOPE_N
@ SLOPE_N
the north corner of the tile is raised
Definition: slope_type.h:53
IsSlopeWithThreeCornersRaised
bool IsSlopeWithThreeCornersRaised(Slope s)
Tests if a specific slope has exactly three corners raised.
Definition: slope_func.h:195
GetTilePixelSlope
Slope GetTilePixelSlope(TileIndex tile, int *h)
Return the slope of a given tile.
Definition: tile_map.h:280
abs
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition: math_func.hpp:23
RailConvertCost
Money RailConvertCost(RailType from, RailType to)
Calculates the cost of rail conversion.
Definition: rail.h:403
TileType
TileType
The different types of tiles.
Definition: tile_type.h:47
GetHighestSlopeCorner
Corner GetHighestSlopeCorner(Slope s)
Returns the highest corner of a slope (one corner raised or a steep slope).
Definition: slope_func.h:126
Map::Size
static debug_inline uint Size()
Get the size of the map.
Definition: map_func.h:288
MakeShore
void MakeShore(Tile t)
Helper function to make a coast tile.
Definition: water_map.h:384
TRACKDIR_BIT_LOWER_E
@ TRACKDIR_BIT_LOWER_E
Track lower, direction east.
Definition: track_type.h:103
RFO_FLAT_UPPER
@ RFO_FLAT_UPPER
Slope FLAT, Track UPPER, Fence S.
Definition: rail.h:106
RAILTYPE_END
@ RAILTYPE_END
Used for iterations.
Definition: rail_type.h:33
GetSingleSignalState
SignalState GetSingleSignalState(Tile t, byte signalbit)
Get the state of a single signal.
Definition: rail_map.h:373
RailTypeInfo::build_tunnel
SpriteID build_tunnel
button for building a tunnel
Definition: rail.h:159
ConstructionSettings::build_on_slopes
bool build_on_slopes
allow building on slopes
Definition: settings_type.h:371
RFO_SLOPE_NE_SE
@ RFO_SLOPE_NE_SE
Slope NE, Track X, Fence SE.
Definition: rail.h:117
TestAutoslopeOnRailTile
static CommandCost TestAutoslopeOnRailTile(TileIndex tile, uint flags, int z_old, Slope tileh_old, int z_new, Slope tileh_new, TrackBits rail_bits)
Tests if autoslope is allowed.
Definition: rail_cmd.cpp:3006
RTO_X
@ RTO_X
Piece of rail in X direction.
Definition: rail.h:71
HasStationRail
bool HasStationRail(Tile t)
Has this station tile a rail? In other words, is this station tile a rail station or rail waypoint?
Definition: station_map.h:135
SLOPE_SW
@ SLOPE_SW
south and west corner are raised
Definition: slope_type.h:56
DrawTrackDetails
static void DrawTrackDetails(const TileInfo *ti, const RailTypeInfo *rti)
Draw track fences.
Definition: rail_cmd.cpp:2020
RailTypeInfo::single_s
SpriteID single_s
single piece of rail in the southern corner
Definition: rail.h:140
HasSignals
bool HasSignals(Tile t)
Checks if a rail tile has signals.
Definition: rail_map.h:72
GetSlopePixelZInCorner
int GetSlopePixelZInCorner(Slope tileh, Corner corner)
Determine the Z height of a corner relative to TileZ.
Definition: landscape.h:53
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:2051
AddSideToSignalBuffer
void AddSideToSignalBuffer(TileIndex tile, DiagDirection side, Owner owner)
Add side of tile to signal update buffer.
Definition: signal.cpp:610
RailTypeInfo::build_x_rail
SpriteID build_x_rail
button for building single rail in X direction
Definition: rail.h:154
SetDockingTile
void SetDockingTile(Tile t, bool b)
Set the docking tile state of a tile.
Definition: water_map.h:364
SetRailType
void SetRailType(Tile t, RailType r)
Sets the rail type of the given tile.
Definition: rail_map.h:125
FOUNDATION_LEVELED
@ FOUNDATION_LEVELED
The tile is leveled up to a flat slope.
Definition: slope_type.h:95
RTSG_DEPOT
@ RTSG_DEPOT
Depot images.
Definition: rail.h:58
TRACK_BIT_3WAY_SE
@ TRACK_BIT_3WAY_SE
"Arrow" to the south-east
Definition: track_type.h:47
WC_VEHICLE_DEPOT
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
Definition: window_type.h:351
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
GetRoadOwner
Owner GetRoadOwner(Tile t, RoadTramType rtt)
Get the owner of a specific road type.
Definition: road_map.h:234
RTO_JUNCTION_NSEW
@ RTO_JUNCTION_NSEW
Ballast for full junction.
Definition: rail.h:86
ConstructionSettings::train_signal_side
byte train_signal_side
show signals on left / driving / right side
Definition: settings_type.h:376
FindVehicleOnPos
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:505
FLOOD_NONE
@ FLOOD_NONE
The tile does not flood neighboured tiles.
Definition: water.h:20
RTO_Y
@ RTO_Y
Piece of rail in Y direction.
Definition: rail.h:72
RAIL_TILE_NORMAL
@ RAIL_TILE_NORMAL
Normal rail tile without signals.
Definition: rail_map.h:24
Pool::PoolItem<&_depot_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:305
HasRailCatenaryDrawn
bool HasRailCatenaryDrawn(RailType rt)
Test if we should draw rail catenary.
Definition: elrail_func.h:30
GetTunnelBridgeTransportType
TransportType GetTunnelBridgeTransportType(Tile t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Definition: tunnelbridge_map.h:39
VehicleSettings::disable_elrails
bool disable_elrails
when true, the elrails are disabled
Definition: settings_type.h:523
DIAGDIR_BEGIN
@ DIAGDIR_BEGIN
Used for iterations.
Definition: direction_type.h:74
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:25
SetRailDepotExitDirection
void SetRailDepotExitDirection(Tile tile, DiagDirection dir)
Sets the exit direction of a rail depot.
Definition: rail_map.h:538
GetRoadBits
RoadBits GetRoadBits(Tile t, RoadTramType rtt)
Get the present road bits for a specific road type.
Definition: road_map.h:128
RAIL_GROUND_FENCE_NE
@ RAIL_GROUND_FENCE_NE
Grass with a fence at the NE edge.
Definition: rail_map.h:491
OWNER_DEITY
@ OWNER_DEITY
The object is owned by a superuser / goal script.
Definition: company_type.h:27
IsBridgeAbove
bool IsBridgeAbove(Tile t)
checks if a bridge is set above the ground of this tile
Definition: bridge_map.h:45
TileDesc::str
StringID str
Description of the tile.
Definition: tile_cmd.h:53
RTO_SLOPE_NW
@ RTO_SLOPE_NW
Piece of rail on slope with north-west raised.
Definition: rail.h:80
DC_AUTO
@ DC_AUTO
don't allow building on structures
Definition: command_type.h:372
AddTrackToSignalBuffer
void AddTrackToSignalBuffer(TileIndex tile, Track track, Owner owner)
Add track to signal update buffer.
Definition: signal.cpp:578
DiagDirToDiagTrack
Track DiagDirToDiagTrack(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track incidating with that diagdir.
Definition: track_func.h:512
RTO_E
@ RTO_E
Piece of rail in eastern corner.
Definition: rail.h:75
container_func.hpp
SpecialRailFoundation
Foundation SpecialRailFoundation(Corner corner)
Returns the special rail foundation for single horizontal/vertical track.
Definition: slope_func.h:403
IsSpecialRailFoundation
bool IsSpecialRailFoundation(Foundation f)
Tests if a foundation is a special rail foundation for single horizontal/vertical track.
Definition: slope_func.h:345
RoadBits
RoadBits
Enumeration for the road parts on a tile.
Definition: road_type.h:52
IsDiagonalTrackdir
bool IsDiagonalTrackdir(Trackdir trackdir)
Checks if a given Trackdir is diagonal.
Definition: track_func.h:631
GetOtherTunnelBridgeEnd
TileIndex GetOtherTunnelBridgeEnd(Tile t)
Determines type of the wormhole and returns its other end.
Definition: tunnelbridge_map.h:78
Vehicle::y_pos
int32_t y_pos
y coordinate.
Definition: vehicle_base.h:300
AXIS_X
@ AXIS_X
The X axis.
Definition: direction_type.h:117
UpdateLevelCrossing
void UpdateLevelCrossing(TileIndex tile, bool sound=true, bool force_bar=false)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
Definition: train_cmd.cpp:1770
RailTypeInfo::rail_nwse
CursorID rail_nwse
Cursor for building rail in Y direction.
Definition: rail.h:168
TileIndexDiffC::y
int16_t y
The y value of the coordinate.
Definition: map_type.h:33
RailTypeInfo::introduces_railtypes
RailTypes introduces_railtypes
Bitmask of which other railtypes are introduced when this railtype is introduced.
Definition: rail.h:266
TrackBits
TrackBits
Allow incrementing of Track variables.
Definition: track_type.h:35
CheckTileOwnership
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
Definition: company_cmd.cpp:378
CommandHelper
Definition: command_func.h:93
TRACKDIR_BIT_Y_SE
@ TRACKDIR_BIT_Y_SE
Track y-axis, direction south-east.
Definition: track_type.h:101
TRACKDIR_BIT_RIGHT_N
@ TRACKDIR_BIT_RIGHT_N
Track right, direction north.
Definition: track_type.h:112
Depot
Definition: depot_base.h:20
RFO_SLOPE_NW_NE
@ RFO_SLOPE_NW_NE
Slope NW, Track Y, Fence NE.
Definition: rail.h:110
IsStationTileBlocked
bool IsStationTileBlocked(Tile t)
Is tile t a blocked tile?
Definition: station_map.h:338
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:300
RailTypeInfo::track_ns
SpriteID track_ns
two pieces of rail in North and South corner (East-West direction)
Definition: rail.h:135
ROAD_NONE
@ ROAD_NONE
No road-part is build.
Definition: road_type.h:53
SlopeToSpriteOffset
uint SlopeToSpriteOffset(Slope s)
Returns the Sprite offset for a given Slope.
Definition: slope_func.h:415
GetTileMaxPixelZ
int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
Definition: tile_map.h:304
RailTypeInfo::base_sprites
struct RailTypeInfo::@23 base_sprites
Struct containing the main sprites.
TILE_HEIGHT
static const uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:18
OverflowSafeInt< int64_t >
SignalOffsets
SignalOffsets
Enum holding the signal offset in the sprite sheet according to the side it is representing.
Definition: rail_cmd.cpp:51
ConstructionSettings::crossing_with_competitor
bool crossing_with_competitor
allow building of level crossings with competitor roads or rails
Definition: settings_type.h:380
MakeRoadNormal
void MakeRoadNormal(Tile t, RoadBits bits, RoadType road_rt, RoadType tram_rt, TownID town, Owner road, Owner tram)
Make a normal road tile.
Definition: road_map.h:635
DrawRailCatenary
void DrawRailCatenary(const TileInfo *ti)
Draws overhead wires and pylons for electric railways.
Definition: elrail.cpp:568
DrawRailTileSeq
void DrawRailTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32_t total_offset, uint32_t newgrf_offset, PaletteID default_palette)
Draw tile sprite sequence on tile with railroad specifics.
Definition: sprite.h:89
RFO_FLAT_Y_SW
@ RFO_FLAT_Y_SW
Slope FLAT, Track Y, Fence SW.
Definition: rail.h:112
RailTypeInfo::flags
RailTypeFlags flags
Bit mask of rail type flags.
Definition: rail.h:211
DrawTrackFence
static void DrawTrackFence(const TileInfo *ti, SpriteID base_image, uint num_sprites, RailFenceOffset rfo)
Draw a track fence.
Definition: rail_cmd.cpp:1961
RailNoLevelCrossings
bool RailNoLevelCrossings(RailType rt)
Test if a RailType disallows build of level crossings.
Definition: rail.h:345
CmdConvertRail
CommandCost CmdConvertRail(DoCommandFlag flags, TileIndex tile, TileIndex area_start, RailType totype, bool diagonal)
Convert one rail type to the other.
Definition: rail_cmd.cpp:1563
CmdBuildSingleRail
CommandCost CmdBuildSingleRail(DoCommandFlag flags, TileIndex tile, RailType railtype, Track track, bool auto_remove_signals)
Build a single piece of rail.
Definition: rail_cmd.cpp:426
IsSignalPresent
bool IsSignalPresent(Tile t, byte signalbit)
Checks whether the given signals is present.
Definition: rail_map.h:404
TileInfo::x
int x
X position of the tile in unit coordinates.
Definition: tile_cmd.h:44
RAIL_GROUND_FENCE_HORIZ2
@ RAIL_GROUND_FENCE_HORIZ2
Grass with a fence at the northern side.
Definition: rail_map.h:497
TRACK_BIT_Y
@ TRACK_BIT_Y
Y-axis track.
Definition: track_type.h:38
TimerGameCalendar::date
static Date date
Current date in days (day counter).
Definition: timer_game_calendar.h:34
TileInfo::tile
TileIndex tile
Tile index.
Definition: tile_cmd.h:47
Train::CalcNextVehicleOffset
int CalcNextVehicleOffset() const
Calculate the offset from this vehicle's center to the following center taking the vehicle lengths in...
Definition: train.h:173
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:620
CCF_TRACK
@ CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition: train.h:48
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:627
Trackdir
Trackdir
Enumeration for tracks and directions.
Definition: track_type.h:67
RFO_FLAT_X_SE
@ RFO_FLAT_X_SE
Slope FLAT, Track X, Fence SE.
Definition: rail.h:111
_valid_tracks_without_foundation
static const TrackBits _valid_tracks_without_foundation[15]
Valid TrackBits on a specific (non-steep)-slope without foundation.
Definition: rail_cmd.cpp:262
RTO_S
@ RTO_S
Piece of rail in southern corner.
Definition: rail.h:74
SlopeWithOneCornerRaised
Slope SlopeWithOneCornerRaised(Corner corner)
Returns the slope with a specific corner raised.
Definition: slope_func.h:99
RFO_FLAT_RIGHT
@ RFO_FLAT_RIGHT
Slope FLAT, Track RIGHT, Fence W.
Definition: rail.h:113
TileDesc::rail_speed
uint16_t rail_speed
Speed limit of rail (bridges and track)
Definition: tile_cmd.h:65
IsTileType
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:324
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:51
RAIL_TILE_DEPOT
@ RAIL_TILE_DEPOT
Depot (one entrance)
Definition: rail_map.h:26
TrackdirBits
TrackdirBits
Allow incrementing of Trackdir variables.
Definition: track_type.h:98
TileX
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:427
SpecializedVehicle::First
T * First() const
Get the first vehicle in the chain.
Definition: vehicle_base.h:1098
ResetRailTypes
void ResetRailTypes()
Reset all rail type information to its default values.
Definition: rail_cmd.cpp:65
HasPowerOnRail
bool HasPowerOnRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType got power on a tile with a given RailType.
Definition: rail.h:335
SetTrackBits
void SetTrackBits(Tile t, TrackBits b)
Sets the track bits of the given tile.
Definition: rail_map.h:147
SLOPE_FLAT
@ SLOPE_FLAT
a flat tile
Definition: slope_type.h:49
Track
Track
These are used to specify a single track.
Definition: track_type.h:19
CompareRailTypes
static bool CompareRailTypes(const RailType &first, const RailType &second)
Compare railtypes based on their sorting order.
Definition: rail_cmd.cpp:122
CmdRemoveSignalTrack
CommandCost CmdRemoveSignalTrack(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, bool autofill)
Remove signals on a stretch of track.
Definition: rail_cmd.cpp:1537
ApplyFoundationToSlope
uint ApplyFoundationToSlope(Foundation f, Slope *s)
Applies a foundation to a slope.
Definition: landscape.cpp:166
FenceOffset::x_size
int x_size
Bounding box X size.
Definition: rail_cmd.cpp:1930
ShowDepotWindow
void ShowDepotWindow(TileIndex tile, VehicleType type)
Opens a depot window.
Definition: depot_gui.cpp:1141
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:75
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
Company
Definition: company_base.h:116
IsSlopeWithOneCornerRaised
bool IsSlopeWithOneCornerRaised(Slope s)
Tests if a specific slope has exactly one corner raised.
Definition: slope_func.h:88
TRACK_BIT_3WAY_NW
@ TRACK_BIT_3WAY_NW
"Arrow" to the north-west
Definition: track_type.h:49
IsTileOwner
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
OWNER_WATER
@ OWNER_WATER
The tile/execution is done by "water".
Definition: company_type.h:26
GetTropicZone
TropicZone GetTropicZone(Tile tile)
Get the tropic zone.
Definition: tile_map.h:238
RTO_JUNCTION_SW
@ RTO_JUNCTION_SW
Ballast for junction 'pointing' SW.
Definition: rail.h:82
TileAddByDiagDir
TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition: map_func.h:604
RFO_FLAT_Y_NE
@ RFO_FLAT_Y_NE
Slope FLAT, Track Y, Fence NE.
Definition: rail.h:104
TRACKDIR_BIT_UPPER_W
@ TRACKDIR_BIT_UPPER_W
Track upper, direction west.
Definition: track_type.h:109
ApplyPixelFoundationToSlope
uint ApplyPixelFoundationToSlope(Foundation f, Slope *s)
Applies a foundation to a slope.
Definition: landscape.h:129
TileIndexDiffC::x
int16_t x
The x value of the coordinate.
Definition: map_type.h:32
CornerToTrackBits
TrackBits CornerToTrackBits(Corner corner)
Returns a single horizontal/vertical trackbit that is in a specific tile corner.
Definition: track_func.h:99
RailTypeInfo::convert_rail
SpriteID convert_rail
button for converting rail
Definition: rail.h:160
FenceOffset::y_size
int y_size
Bounding box Y size.
Definition: rail_cmd.cpp:1931
RAIL_GROUND_ICE_DESERT
@ RAIL_GROUND_ICE_DESERT
Icy or sandy.
Definition: rail_map.h:498
RailTypeInfo::single_y
SpriteID single_y
single piece of rail in Y direction, without ground
Definition: rail.h:138
ToggleBit
constexpr T ToggleBit(T &x, const uint8_t y)
Toggles a bit in a variable.
Definition: bitmath_func.hpp:181
VehicleEnterTileStatus
VehicleEnterTileStatus
The returned bits of VehicleEnterTile.
Definition: tile_cmd.h:21
newgrf_railtype.h
TunnelBridgeIsFree
CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore)
Finds vehicle in tunnel / bridge.
Definition: vehicle.cpp:575
RAIL_GROUND_FENCE_SW
@ RAIL_GROUND_FENCE_SW
Grass with a fence at the SW edge.
Definition: rail_map.h:492
DrawGroundSprite
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition: viewport.cpp:589
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
RailBuildCost
Money RailBuildCost(RailType railtype)
Returns the cost of building the specified railtype.
Definition: rail.h:375
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:636
RFO_FLAT_LOWER
@ RFO_FLAT_LOWER
Slope FLAT, Track LOWER, Fence N.
Definition: rail.h:114
GetTrainForReservation
Train * GetTrainForReservation(TileIndex tile, Track track)
Find the train which has reserved a specific path.
Definition: pbs.cpp:330
SignalOnTrack
byte SignalOnTrack(Track track)
Maps a Track to the bits that store the status of the two signals that can be present on the given tr...
Definition: signal_func.h:42
RailTypeInfo::single_w
SpriteID single_w
single piece of rail in the western corner
Definition: rail.h:142
CompanyInfrastructure::rail
uint32_t rail[RAILTYPE_END]
Count of company owned track bits for each rail type.
Definition: company_base.h:35
GetCustomRailSprite
SpriteID GetCustomRailSprite(const RailTypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context, uint *num_results)
Get the sprite to draw for the given tile.
Definition: newgrf_railtype.cpp:96
TRACKDIR_BIT_X_SW
@ TRACKDIR_BIT_X_SW
Track x-axis, direction south-west.
Definition: track_type.h:107
HasSignalOnTrackdir
bool HasSignalOnTrackdir(Tile tile, Trackdir trackdir)
Checks for the presence of signals along the given trackdir on the given rail tile.
Definition: rail_map.h:426
VETSB_ENTERED_WORMHOLE
@ VETSB_ENTERED_WORMHOLE
The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/...
Definition: tile_cmd.h:37
GetTunnelBridgeDirection
DiagDirection GetTunnelBridgeDirection(Tile t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
OppositeCorner
Corner OppositeCorner(Corner corner)
Returns the opposite corner.
Definition: slope_func.h:184
INVALID_RAILTYPE
@ INVALID_RAILTYPE
Flag for invalid railtype.
Definition: rail_type.h:34
AutoslopeCheckForEntranceEdge
bool AutoslopeCheckForEntranceEdge(TileIndex tile, int z_new, Slope tileh_new, DiagDirection entrance)
Autoslope check for tiles with an entrance on an edge.
Definition: autoslope.h:31
GetTownIndex
TownID GetTownIndex(Tile t)
Get the index of which town this house/street is attached to.
Definition: town_map.h:23
backup_type.hpp
RAILTYPE_BEGIN
@ RAILTYPE_BEGIN
Used for iterations.
Definition: rail_type.h:28
INVALID_TRACK
@ INVALID_TRACK
Flag for an invalid track.
Definition: track_type.h:28
RTO_JUNCTION_NW
@ RTO_JUNCTION_NW
Ballast for junction 'pointing' NW.
Definition: rail.h:85
RAIL_GROUND_FENCE_NESW
@ RAIL_GROUND_FENCE_NESW
Grass with a fence at the NE and SW edges.
Definition: rail_map.h:493
RAILTYPES_NONE
@ RAILTYPES_NONE
No rail types.
Definition: rail_type.h:45
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103