OpenTTD Source  14.0-beta1
aircraft_cmd.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
13 #include "stdafx.h"
14 #include "aircraft.h"
15 #include "landscape.h"
16 #include "news_func.h"
17 #include "newgrf_engine.h"
18 #include "newgrf_sound.h"
19 #include "spritecache.h"
20 #include "error_func.h"
21 #include "strings_func.h"
22 #include "command_func.h"
23 #include "window_func.h"
26 #include "vehicle_func.h"
27 #include "sound_func.h"
28 #include "cheat_type.h"
29 #include "company_base.h"
30 #include "ai/ai.hpp"
31 #include "game/game.hpp"
32 #include "company_func.h"
33 #include "effectvehicle_func.h"
34 #include "station_base.h"
35 #include "engine_base.h"
36 #include "core/random_func.hpp"
37 #include "core/backup_type.hpp"
38 #include "zoom_func.h"
39 #include "disaster_vehicle.h"
40 #include "newgrf_airporttiles.h"
41 #include "framerate_type.h"
42 #include "aircraft_cmd.h"
43 #include "vehicle_cmd.h"
44 
45 #include "table/strings.h"
46 
47 #include "safeguards.h"
48 
50 {
51  this->x_offs = -1;
52  this->y_offs = -1;
53  this->x_extent = 2;
54  this->y_extent = 2;
55 
56  switch (this->subtype) {
57  default: NOT_REACHED();
58 
59  case AIR_AIRCRAFT:
60  case AIR_HELICOPTER:
61  switch (this->state) {
62  default: break;
63  case ENDTAKEOFF:
64  case LANDING:
65  case HELILANDING:
66  case FLYING:
67  this->x_extent = 24;
68  this->y_extent = 24;
69  break;
70  }
71  this->z_extent = 5;
72  break;
73 
74  case AIR_SHADOW:
75  this->z_extent = 1;
76  this->x_offs = 0;
77  this->y_offs = 0;
78  break;
79 
80  case AIR_ROTOR:
81  this->z_extent = 1;
82  break;
83  }
84 }
85 
86 static bool AirportMove(Aircraft *v, const AirportFTAClass *apc);
87 static bool AirportSetBlocks(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc);
88 static bool AirportHasBlock(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc);
89 static bool AirportFindFreeTerminal(Aircraft *v, const AirportFTAClass *apc);
90 static bool AirportFindFreeHelipad(Aircraft *v, const AirportFTAClass *apc);
91 static void CrashAirplane(Aircraft *v);
92 
93 static const SpriteID _aircraft_sprite[] = {
94  0x0EB5, 0x0EBD, 0x0EC5, 0x0ECD,
95  0x0ED5, 0x0EDD, 0x0E9D, 0x0EA5,
96  0x0EAD, 0x0EE5, 0x0F05, 0x0F0D,
97  0x0F15, 0x0F1D, 0x0F25, 0x0F2D,
98  0x0EED, 0x0EF5, 0x0EFD, 0x0F35,
99  0x0E9D, 0x0EA5, 0x0EAD, 0x0EB5,
100  0x0EBD, 0x0EC5
101 };
102 
103 template <>
104 bool IsValidImageIndex<VEH_AIRCRAFT>(uint8_t image_index)
105 {
106  return image_index < lengthof(_aircraft_sprite);
107 }
108 
111  HRS_ROTOR_STOPPED,
112  HRS_ROTOR_MOVING_1,
113  HRS_ROTOR_MOVING_2,
114  HRS_ROTOR_MOVING_3,
115 };
116 
124 static StationID FindNearestHangar(const Aircraft *v)
125 {
126  uint best = 0;
127  StationID index = INVALID_STATION;
128  TileIndex vtile = TileVirtXY(v->x_pos, v->y_pos);
129  const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type);
130  uint max_range = v->acache.cached_max_range_sqr;
131 
132  /* Determine destinations where it's coming from and where it's heading to */
133  const Station *last_dest = nullptr;
134  const Station *next_dest = nullptr;
135  if (max_range != 0) {
136  if (v->current_order.IsType(OT_GOTO_STATION) ||
140  } else {
141  last_dest = GetTargetAirportIfValid(v);
143  }
144  }
145 
146  for (const Station *st : Station::Iterate()) {
147  if (st->owner != v->owner || !(st->facilities & FACIL_AIRPORT) || !st->airport.HasHangar()) continue;
148 
149  const AirportFTAClass *afc = st->airport.GetFTA();
150 
151  /* don't crash the plane if we know it can't land at the airport */
152  if ((afc->flags & AirportFTAClass::SHORT_STRIP) && (avi->subtype & AIR_FAST) && !_cheats.no_jetcrash.value) continue;
153 
154  /* the plane won't land at any helicopter station */
155  if (!(afc->flags & AirportFTAClass::AIRPLANES) && (avi->subtype & AIR_CTOL)) continue;
156 
157  /* Check if our last and next destinations can be reached from the depot airport. */
158  if (max_range != 0) {
159  uint last_dist = (last_dest != nullptr && last_dest->airport.tile != INVALID_TILE) ? DistanceSquare(st->airport.tile, last_dest->airport.tile) : 0;
160  uint next_dist = (next_dest != nullptr && next_dest->airport.tile != INVALID_TILE) ? DistanceSquare(st->airport.tile, next_dest->airport.tile) : 0;
161  if (last_dist > max_range || next_dist > max_range) continue;
162  }
163 
164  /* v->tile can't be used here, when aircraft is flying v->tile is set to 0 */
165  uint distance = DistanceSquare(vtile, st->airport.tile);
166  if (distance < best || index == INVALID_STATION) {
167  best = distance;
168  index = st->index;
169  }
170  }
171  return index;
172 }
173 
174 void Aircraft::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
175 {
176  uint8_t spritenum = this->spritenum;
177 
178  if (is_custom_sprite(spritenum)) {
179  GetCustomVehicleSprite(this, direction, image_type, result);
180  if (result->IsValid()) return;
181 
183  }
184 
185  assert(IsValidImageIndex<VEH_AIRCRAFT>(spritenum));
186  result->Set(direction + _aircraft_sprite[spritenum]);
187 }
188 
189 void GetRotorImage(const Aircraft *v, EngineImageType image_type, VehicleSpriteSeq *result)
190 {
191  assert(v->subtype == AIR_HELICOPTER);
192 
193  const Aircraft *w = v->Next()->Next();
194  if (is_custom_sprite(v->spritenum)) {
195  GetCustomRotorSprite(v, image_type, result);
196  if (result->IsValid()) return;
197  }
198 
199  /* Return standard rotor sprites if there are no custom sprites for this helicopter */
200  result->Set(SPR_ROTOR_STOPPED + w->state);
201 }
202 
203 static void GetAircraftIcon(EngineID engine, EngineImageType image_type, VehicleSpriteSeq *result)
204 {
205  const Engine *e = Engine::Get(engine);
206  uint8_t spritenum = e->u.air.image_index;
207 
208  if (is_custom_sprite(spritenum)) {
209  GetCustomVehicleIcon(engine, DIR_W, image_type, result);
210  if (result->IsValid()) return;
211 
212  spritenum = e->original_image_index;
213  }
214 
215  assert(IsValidImageIndex<VEH_AIRCRAFT>(spritenum));
216  result->Set(DIR_W + _aircraft_sprite[spritenum]);
217 }
218 
219 void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
220 {
221  VehicleSpriteSeq seq;
222  GetAircraftIcon(engine, image_type, &seq);
223 
224  Rect rect;
225  seq.GetBounds(&rect);
226  preferred_x = Clamp(preferred_x,
227  left - UnScaleGUI(rect.left),
228  right - UnScaleGUI(rect.right));
229 
230  seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH);
231 
232  if (!(AircraftVehInfo(engine)->subtype & AIR_CTOL)) {
233  VehicleSpriteSeq rotor_seq;
234  GetCustomRotorIcon(engine, image_type, &rotor_seq);
235  if (!rotor_seq.IsValid()) rotor_seq.Set(SPR_ROTOR_STOPPED);
236  rotor_seq.Draw(preferred_x, y - ScaleSpriteTrad(5), PAL_NONE, false);
237  }
238 }
239 
249 void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
250 {
251  VehicleSpriteSeq seq;
252  GetAircraftIcon(engine, image_type, &seq);
253 
254  Rect rect;
255  seq.GetBounds(&rect);
256 
257  width = UnScaleGUI(rect.Width());
258  height = UnScaleGUI(rect.Height());
259  xoffs = UnScaleGUI(rect.left);
260  yoffs = UnScaleGUI(rect.top);
261 }
262 
272 {
273  const AircraftVehicleInfo *avi = &e->u.air;
274  const Station *st = Station::GetByTile(tile);
275 
276  /* Prevent building aircraft types at places which can't handle them */
277  if (!CanVehicleUseStation(e->index, st)) return CMD_ERROR;
278 
279  /* Make sure all aircraft end up in the first tile of the hangar. */
280  tile = st->airport.GetHangarTile(st->airport.GetHangarNum(tile));
281 
282  if (flags & DC_EXEC) {
283  Aircraft *v = new Aircraft(); // aircraft
284  Aircraft *u = new Aircraft(); // shadow
285  *ret = v;
286 
287  v->direction = DIR_SE;
288 
289  v->owner = u->owner = _current_company;
290 
291  v->tile = tile;
292 
293  uint x = TileX(tile) * TILE_SIZE + 5;
294  uint y = TileY(tile) * TILE_SIZE + 3;
295 
296  v->x_pos = u->x_pos = x;
297  v->y_pos = u->y_pos = y;
298 
299  u->z_pos = GetSlopePixelZ(x, y);
300  v->z_pos = u->z_pos + 1;
301 
304 
305  v->spritenum = avi->image_index;
306 
307  v->cargo_cap = avi->passenger_capacity;
308  v->refit_cap = 0;
309  u->cargo_cap = avi->mail_capacity;
310  u->refit_cap = 0;
311 
313  u->cargo_type = CT_MAIL;
314 
315  v->name.clear();
316  v->last_station_visited = INVALID_STATION;
317  v->last_loading_station = INVALID_STATION;
318 
319  v->acceleration = avi->acceleration;
320  v->engine_type = e->index;
321  u->engine_type = e->index;
322 
324  v->UpdateDeltaXY();
325 
326  u->subtype = AIR_SHADOW;
327  u->UpdateDeltaXY();
328 
329  v->reliability = e->reliability;
331  v->max_age = e->GetLifeLengthInDays();
332 
333  v->pos = GetVehiclePosOnBuild(tile);
334 
335  v->state = HANGAR;
336  v->previous_pos = v->pos;
337  v->targetairport = GetStationIndex(tile);
338  v->SetNext(u);
339 
340  v->SetServiceInterval(Company::Get(_current_company)->settings.vehicle.servint_aircraft);
341 
345 
346  v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
347  u->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
348 
349  v->random_bits = Random();
350  u->random_bits = Random();
351 
352  v->vehicle_flags = 0;
354  v->SetServiceIntervalIsPercent(Company::Get(_current_company)->settings.vehicle.servint_ispercent);
355 
357 
358  v->cargo_cap = e->DetermineCapacity(v, &u->cargo_cap);
359 
361 
362  UpdateAircraftCache(v, true);
363 
364  v->UpdatePosition();
365  u->UpdatePosition();
366 
367  /* Aircraft with 3 vehicles (chopper)? */
368  if (v->subtype == AIR_HELICOPTER) {
369  Aircraft *w = new Aircraft();
370  w->engine_type = e->index;
371  w->direction = DIR_N;
372  w->owner = _current_company;
373  w->x_pos = v->x_pos;
374  w->y_pos = v->y_pos;
375  w->z_pos = v->z_pos + ROTOR_Z_OFFSET;
377  w->spritenum = 0xFF;
378  w->subtype = AIR_ROTOR;
379  w->sprite_cache.sprite_seq.Set(SPR_ROTOR_STOPPED);
380  w->random_bits = Random();
381  /* Use rotor's air.state to store the rotor animation frame */
382  w->state = HRS_ROTOR_STOPPED;
383  w->UpdateDeltaXY();
384 
385  u->SetNext(w);
386  w->UpdatePosition();
387  }
388  }
389 
390  return CommandCost();
391 }
392 
393 
395 {
396  const Station *st = GetTargetAirportIfValid(this);
397  /* If the station is not a valid airport or if it has no hangars */
398  if (st == nullptr || !CanVehicleUseStation(this, st) || !st->airport.HasHangar()) {
399  /* the aircraft has to search for a hangar on its own */
400  StationID station = FindNearestHangar(this);
401 
402  if (station == INVALID_STATION) return ClosestDepot();
403 
404  st = Station::Get(station);
405  }
406 
407  return ClosestDepot(st->xy, st->index);
408 }
409 
410 static void CheckIfAircraftNeedsService(Aircraft *v)
411 {
412  if (Company::Get(v->owner)->settings.vehicle.servint_aircraft == 0 || !v->NeedsAutomaticServicing()) return;
413  if (v->IsChainInDepot()) {
415  return;
416  }
417 
418  /* When we're parsing conditional orders and the like
419  * we don't want to consider going to a depot too. */
420  if (!v->current_order.IsType(OT_GOTO_DEPOT) && !v->current_order.IsType(OT_GOTO_STATION)) return;
421 
423 
424  assert(st != nullptr);
425 
426  /* only goto depot if the target airport has a depot */
427  if (st->airport.HasHangar() && CanVehicleUseStation(v, st)) {
430  } else if (v->current_order.IsType(OT_GOTO_DEPOT)) {
433  }
434 }
435 
437 {
438  const Engine *e = this->GetEngine();
439  uint cost_factor = GetVehicleProperty(this, PROP_AIRCRAFT_RUNNING_COST_FACTOR, e->u.air.running_cost);
440  return GetPrice(PR_RUNNING_AIRCRAFT, cost_factor, e->GetGRF());
441 }
442 
445 {
446  if (!this->IsNormalAircraft()) return;
447  AgeVehicle(this);
448 }
449 
452 {
453  if (!this->IsNormalAircraft()) return;
454 
455  if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
456 
457  CheckOrders(this);
458 
459  CheckVehicleBreakdown(this);
460  CheckIfAircraftNeedsService(this);
461 
462  if (this->running_ticks == 0) return;
463 
465 
466  this->profit_this_year -= cost.GetCost();
467  this->running_ticks = 0;
468 
470 
473 }
474 
475 static void HelicopterTickHandler(Aircraft *v)
476 {
477  Aircraft *u = v->Next()->Next();
478 
479  if (u->vehstatus & VS_HIDDEN) return;
480 
481  /* if true, helicopter rotors do not rotate. This should only be the case if a helicopter is
482  * loading/unloading at a terminal or stopped */
483  if (v->current_order.IsType(OT_LOADING) || (v->vehstatus & VS_STOPPED)) {
484  if (u->cur_speed != 0) {
485  u->cur_speed++;
486  if (u->cur_speed >= 0x80 && u->state == HRS_ROTOR_MOVING_3) {
487  u->cur_speed = 0;
488  }
489  }
490  } else {
491  if (u->cur_speed == 0) {
492  u->cur_speed = 0x70;
493  }
494  if (u->cur_speed >= 0x50) {
495  u->cur_speed--;
496  }
497  }
498 
499  int tick = ++u->tick_counter;
500  int spd = u->cur_speed >> 4;
501 
502  VehicleSpriteSeq seq;
503  if (spd == 0) {
504  u->state = HRS_ROTOR_STOPPED;
505  GetRotorImage(v, EIT_ON_MAP, &seq);
506  if (u->sprite_cache.sprite_seq == seq) return;
507  } else if (tick >= spd) {
508  u->tick_counter = 0;
509  u->state++;
510  if (u->state > HRS_ROTOR_MOVING_3) u->state = HRS_ROTOR_MOVING_1;
511  GetRotorImage(v, EIT_ON_MAP, &seq);
512  } else {
513  return;
514  }
515 
516  u->sprite_cache.sprite_seq = seq;
517 
519 }
520 
528 void SetAircraftPosition(Aircraft *v, int x, int y, int z)
529 {
530  v->x_pos = x;
531  v->y_pos = y;
532  v->z_pos = z;
533 
534  v->UpdatePosition();
535  v->UpdateViewport(true, false);
536  if (v->subtype == AIR_HELICOPTER) {
537  GetRotorImage(v, EIT_ON_MAP, &v->Next()->Next()->sprite_cache.sprite_seq);
538  }
539 
540  Aircraft *u = v->Next();
541 
542  int safe_x = Clamp(x, 0, Map::MaxX() * TILE_SIZE);
543  int safe_y = Clamp(y - 1, 0, Map::MaxY() * TILE_SIZE);
544  u->x_pos = x;
545  u->y_pos = y - ((v->z_pos - GetSlopePixelZ(safe_x, safe_y)) >> 3);
546 
547  safe_y = Clamp(u->y_pos, 0, Map::MaxY() * TILE_SIZE);
548  u->z_pos = GetSlopePixelZ(safe_x, safe_y);
549  u->sprite_cache.sprite_seq.CopyWithoutPalette(v->sprite_cache.sprite_seq); // the shadow is never coloured
550 
552 
553  u = u->Next();
554  if (u != nullptr) {
555  u->x_pos = x;
556  u->y_pos = y;
557  u->z_pos = z + ROTOR_Z_OFFSET;
558 
560  }
561 }
562 
568 {
569  v->subspeed = 0;
570  v->progress = 0;
571 
572  Aircraft *u = v->Next();
573  u->vehstatus |= VS_HIDDEN;
574  u = u->Next();
575  if (u != nullptr) {
576  u->vehstatus |= VS_HIDDEN;
577  u->cur_speed = 0;
578  }
579 
580  SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
581 }
582 
583 static void PlayAircraftSound(const Vehicle *v)
584 {
585  if (!PlayVehicleSound(v, VSE_START)) {
586  SndPlayVehicleFx(AircraftVehInfo(v->engine_type)->sfx, v);
587  }
588 }
589 
590 
597 void UpdateAircraftCache(Aircraft *v, bool update_range)
598 {
599  uint max_speed = GetVehicleProperty(v, PROP_AIRCRAFT_SPEED, 0);
600  if (max_speed != 0) {
601  /* Convert from original units to km-ish/h */
602  max_speed = (max_speed * 128) / 10;
603 
604  v->vcache.cached_max_speed = max_speed;
605  } else {
606  /* Use the default max speed of the vehicle. */
607  v->vcache.cached_max_speed = AircraftVehInfo(v->engine_type)->max_speed;
608  }
609 
610  /* Update cargo aging period. */
612  Aircraft *u = v->Next(); // Shadow for mail
614 
615  /* Update aircraft range. */
616  if (update_range) {
617  v->acache.cached_max_range = GetVehicleProperty(v, PROP_AIRCRAFT_RANGE, AircraftVehInfo(v->engine_type)->max_range);
618  /* Squared it now so we don't have to do it later all the time. */
619  v->acache.cached_max_range_sqr = v->acache.cached_max_range * v->acache.cached_max_range;
620  }
621 }
622 
623 
632  SPEED_LIMIT_NONE = 0xFFFF,
633 };
634 
642 static int UpdateAircraftSpeed(Aircraft *v, uint speed_limit = SPEED_LIMIT_NONE, bool hard_limit = true)
643 {
651  uint spd = v->acceleration * 77;
652  byte t;
653 
654  /* Adjust speed limits by plane speed factor to prevent taxiing
655  * and take-off speeds being too low. */
656  speed_limit *= _settings_game.vehicle.plane_speed;
657 
658  /* adjust speed for broken vehicles */
659  if (v->vehstatus & VS_AIRCRAFT_BROKEN) {
660  if (SPEED_LIMIT_BROKEN < speed_limit) hard_limit = false;
661  speed_limit = std::min<uint>(speed_limit, SPEED_LIMIT_BROKEN);
662  }
663 
664  if (v->vcache.cached_max_speed < speed_limit) {
665  if (v->cur_speed < speed_limit) hard_limit = false;
666  speed_limit = v->vcache.cached_max_speed;
667  }
668 
669  v->subspeed = (t = v->subspeed) + (byte)spd;
670 
671  /* Aircraft's current speed is used twice so that very fast planes are
672  * forced to slow down rapidly in the short distance needed. The magic
673  * value 16384 was determined to give similar results to the old speed/48
674  * method at slower speeds. This also results in less reduction at slow
675  * speeds to that aircraft do not get to taxi speed straight after
676  * touchdown. */
677  if (!hard_limit && v->cur_speed > speed_limit) {
678  speed_limit = v->cur_speed - std::max(1, ((v->cur_speed * v->cur_speed) / 16384) / _settings_game.vehicle.plane_speed);
679  }
680 
681  spd = std::min(v->cur_speed + (spd >> 8) + (v->subspeed < t), speed_limit);
682 
683  /* updates statusbar only if speed have changed to save CPU time */
684  if (spd != v->cur_speed) {
685  v->cur_speed = spd;
687  }
688 
689  /* Adjust distance moved by plane speed setting */
691 
692  /* Convert direction-independent speed into direction-dependent speed. (old movement method) */
693  spd = v->GetOldAdvanceSpeed(spd);
694 
695  spd += v->progress;
696  v->progress = (byte)spd;
697  return spd >> 8;
698 }
699 
708 {
709  int safe_x = Clamp(v->x_pos, 0, Map::MaxX() * TILE_SIZE);
710  int safe_y = Clamp(v->y_pos, 0, Map::MaxY() * TILE_SIZE);
711  return TileHeight(TileVirtXY(safe_x, safe_y)) * TILE_HEIGHT;
712 }
713 
724 void GetAircraftFlightLevelBounds(const Vehicle *v, int *min_level, int *max_level)
725 {
726  int base_altitude = GetTileHeightBelowAircraft(v);
727  if (v->type == VEH_AIRCRAFT && Aircraft::From(v)->subtype == AIR_HELICOPTER) {
729  }
730 
731  /* Make sure eastbound and westbound planes do not "crash" into each
732  * other by providing them with vertical separation
733  */
734  switch (v->direction) {
735  case DIR_N:
736  case DIR_NE:
737  case DIR_E:
738  case DIR_SE:
739  base_altitude += 10;
740  break;
741 
742  default: break;
743  }
744 
745  /* Make faster planes fly higher so that they can overtake slower ones */
746  base_altitude += std::min(20 * (v->vcache.cached_max_speed / 200) - 90, 0);
747 
748  if (min_level != nullptr) *min_level = base_altitude + AIRCRAFT_MIN_FLYING_ALTITUDE;
749  if (max_level != nullptr) *max_level = base_altitude + AIRCRAFT_MAX_FLYING_ALTITUDE;
750 }
751 
760 {
761  int tile_height = GetTileHeightBelowAircraft(v);
762 
764 }
765 
766 template <class T>
767 int GetAircraftFlightLevel(T *v, bool takeoff)
768 {
769  /* Aircraft is in flight. We want to enforce it being somewhere
770  * between the minimum and the maximum allowed altitude. */
771  int aircraft_min_altitude;
772  int aircraft_max_altitude;
773  GetAircraftFlightLevelBounds(v, &aircraft_min_altitude, &aircraft_max_altitude);
774  int aircraft_middle_altitude = (aircraft_min_altitude + aircraft_max_altitude) / 2;
775 
776  /* If those assumptions would be violated, aircraft would behave fairly strange. */
777  assert(aircraft_min_altitude < aircraft_middle_altitude);
778  assert(aircraft_middle_altitude < aircraft_max_altitude);
779 
780  int z = v->z_pos;
781  if (z < aircraft_min_altitude ||
782  (HasBit(v->flags, VAF_IN_MIN_HEIGHT_CORRECTION) && z < aircraft_middle_altitude)) {
783  /* Ascend. And don't fly into that mountain right ahead.
784  * And avoid our aircraft become a stairclimber, so if we start
785  * correcting altitude, then we stop correction not too early. */
787  z += takeoff ? 2 : 1;
788  } else if (!takeoff && (z > aircraft_max_altitude ||
789  (HasBit(v->flags, VAF_IN_MAX_HEIGHT_CORRECTION) && z > aircraft_middle_altitude))) {
790  /* Descend lower. You are an aircraft, not an space ship.
791  * And again, don't stop correcting altitude too early. */
793  z--;
794  } else if (HasBit(v->flags, VAF_IN_MIN_HEIGHT_CORRECTION) && z >= aircraft_middle_altitude) {
795  /* Now, we have corrected altitude enough. */
797  } else if (HasBit(v->flags, VAF_IN_MAX_HEIGHT_CORRECTION) && z <= aircraft_middle_altitude) {
798  /* Now, we have corrected altitude enough. */
800  }
801 
802  return z;
803 }
804 
805 template int GetAircraftFlightLevel(DisasterVehicle *v, bool takeoff);
806 template int GetAircraftFlightLevel(Aircraft *v, bool takeoff);
807 
822 static byte AircraftGetEntryPoint(const Aircraft *v, const AirportFTAClass *apc, Direction rotation)
823 {
824  assert(v != nullptr);
825  assert(apc != nullptr);
826 
827  /* In the case the station doesn't exit anymore, set target tile 0.
828  * It doesn't hurt much, aircraft will go to next order, nearest hangar
829  * or it will simply crash in next tick */
830  TileIndex tile = 0;
831 
832  const Station *st = Station::GetIfValid(v->targetairport);
833  if (st != nullptr) {
834  /* Make sure we don't go to INVALID_TILE if the airport has been removed. */
835  tile = (st->airport.tile != INVALID_TILE) ? st->airport.tile : st->xy;
836  }
837 
838  int delta_x = v->x_pos - TileX(tile) * TILE_SIZE;
839  int delta_y = v->y_pos - TileY(tile) * TILE_SIZE;
840 
841  DiagDirection dir;
842  if (abs(delta_y) < abs(delta_x)) {
843  /* We are northeast or southwest of the airport */
844  dir = delta_x < 0 ? DIAGDIR_NE : DIAGDIR_SW;
845  } else {
846  /* We are northwest or southeast of the airport */
847  dir = delta_y < 0 ? DIAGDIR_NW : DIAGDIR_SE;
848  }
849  dir = ChangeDiagDir(dir, DiagDirDifference(DIAGDIR_NE, DirToDiagDir(rotation)));
850  return apc->entry_points[dir];
851 }
852 
853 
854 static void MaybeCrashAirplane(Aircraft *v);
855 
864 {
865  /* nullptr if station is invalid */
866  const Station *st = Station::GetIfValid(v->targetairport);
867  /* INVALID_TILE if there is no station */
868  TileIndex tile = INVALID_TILE;
869  Direction rotation = DIR_N;
870  uint size_x = 1, size_y = 1;
871  if (st != nullptr) {
872  if (st->airport.tile != INVALID_TILE) {
873  tile = st->airport.tile;
874  rotation = st->airport.rotation;
875  size_x = st->airport.w;
876  size_y = st->airport.h;
877  } else {
878  tile = st->xy;
879  }
880  }
881  /* DUMMY if there is no station or no airport */
882  const AirportFTAClass *afc = tile == INVALID_TILE ? GetAirport(AT_DUMMY) : st->airport.GetFTA();
883 
884  /* prevent going to INVALID_TILE if airport is deleted. */
885  if (st == nullptr || st->airport.tile == INVALID_TILE) {
886  /* Jump into our "holding pattern" state machine if possible */
887  if (v->pos >= afc->nofelements) {
888  v->pos = v->previous_pos = AircraftGetEntryPoint(v, afc, DIR_N);
889  } else if (v->targetairport != v->current_order.GetDestination()) {
890  /* If not possible, just get out of here fast */
891  v->state = FLYING;
894  /* get aircraft back on running altitude */
895  SetAircraftPosition(v, v->x_pos, v->y_pos, GetAircraftFlightLevel(v));
896  return false;
897  }
898  }
899 
900  /* get airport moving data */
901  const AirportMovingData amd = RotateAirportMovingData(afc->MovingData(v->pos), rotation, size_x, size_y);
902 
903  int x = TileX(tile) * TILE_SIZE;
904  int y = TileY(tile) * TILE_SIZE;
905 
906  /* Helicopter raise */
907  if (amd.flag & AMED_HELI_RAISE) {
908  Aircraft *u = v->Next()->Next();
909 
910  /* Make sure the rotors don't rotate too fast */
911  if (u->cur_speed > 32) {
912  v->cur_speed = 0;
913  if (--u->cur_speed == 32) {
914  if (!PlayVehicleSound(v, VSE_START)) {
915  SoundID sfx = AircraftVehInfo(v->engine_type)->sfx;
916  /* For compatibility with old NewGRF we ignore the sfx property, unless a NewGRF-defined sound is used.
917  * The baseset has only one helicopter sound, so this only limits using plane or cow sounds. */
919  SndPlayVehicleFx(sfx, v);
920  }
921  }
922  } else {
923  u->cur_speed = 32;
924  int count = UpdateAircraftSpeed(v);
925  if (count > 0) {
926  v->tile = 0;
927 
928  int z_dest;
929  GetAircraftFlightLevelBounds(v, &z_dest, nullptr);
930 
931  /* Reached altitude? */
932  if (v->z_pos >= z_dest) {
933  v->cur_speed = 0;
934  return true;
935  }
936  SetAircraftPosition(v, v->x_pos, v->y_pos, std::min(v->z_pos + count, z_dest));
937  }
938  }
939  return false;
940  }
941 
942  /* Helicopter landing. */
943  if (amd.flag & AMED_HELI_LOWER) {
945 
946  if (st == nullptr) {
947  /* FIXME - AircraftController -> if station no longer exists, do not land
948  * helicopter will circle until sign disappears, then go to next order
949  * what to do when it is the only order left, right now it just stays in 1 place */
950  v->state = FLYING;
953  return false;
954  }
955 
956  /* Vehicle is now at the airport.
957  * Helicopter has arrived at the target landing pad, so the current position is also where it should land.
958  * Except for Oilrigs which are special due to being a 1x1 station, and helicopters land outside it. */
959  if (st->airport.type != AT_OILRIG) {
960  x = v->x_pos;
961  y = v->y_pos;
962  tile = TileVirtXY(x, y);
963  }
964  v->tile = tile;
965 
966  /* Find altitude of landing position. */
967  int z = GetSlopePixelZ(x, y) + 1 + afc->delta_z;
968 
969  if (z == v->z_pos) {
970  Vehicle *u = v->Next()->Next();
971 
972  /* Increase speed of rotors. When speed is 80, we've landed. */
973  if (u->cur_speed >= 80) {
975  return true;
976  }
977  u->cur_speed += 4;
978  } else {
979  int count = UpdateAircraftSpeed(v);
980  if (count > 0) {
981  if (v->z_pos > z) {
982  SetAircraftPosition(v, v->x_pos, v->y_pos, std::max(v->z_pos - count, z));
983  } else {
984  SetAircraftPosition(v, v->x_pos, v->y_pos, std::min(v->z_pos + count, z));
985  }
986  }
987  }
988  return false;
989  }
990 
991  /* Get distance from destination pos to current pos. */
992  uint dist = abs(x + amd.x - v->x_pos) + abs(y + amd.y - v->y_pos);
993 
994  /* Need exact position? */
995  if (!(amd.flag & AMED_EXACTPOS) && dist <= (amd.flag & AMED_SLOWTURN ? 8U : 4U)) return true;
996 
997  /* At final pos? */
998  if (dist == 0) {
999  /* Change direction smoothly to final direction. */
1000  DirDiff dirdiff = DirDifference(amd.direction, v->direction);
1001  /* if distance is 0, and plane points in right direction, no point in calling
1002  * UpdateAircraftSpeed(). So do it only afterwards */
1003  if (dirdiff == DIRDIFF_SAME) {
1004  v->cur_speed = 0;
1005  return true;
1006  }
1007 
1008  if (!UpdateAircraftSpeed(v, SPEED_LIMIT_TAXI)) return false;
1009 
1011  v->cur_speed >>= 1;
1012 
1013  SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
1014  return false;
1015  }
1016 
1018  MaybeCrashAirplane(v);
1019  if ((v->vehstatus & VS_CRASHED) != 0) return false;
1020  }
1021 
1022  uint speed_limit = SPEED_LIMIT_TAXI;
1023  bool hard_limit = true;
1024 
1025  if (amd.flag & AMED_NOSPDCLAMP) speed_limit = SPEED_LIMIT_NONE;
1026  if (amd.flag & AMED_HOLD) { speed_limit = SPEED_LIMIT_HOLD; hard_limit = false; }
1027  if (amd.flag & AMED_LAND) { speed_limit = SPEED_LIMIT_APPROACH; hard_limit = false; }
1028  if (amd.flag & AMED_BRAKE) { speed_limit = SPEED_LIMIT_TAXI; hard_limit = false; }
1029 
1030  int count = UpdateAircraftSpeed(v, speed_limit, hard_limit);
1031  if (count == 0) return false;
1032 
1033  /* If the plane will be a few subpixels away from the destination after
1034  * this movement loop, start nudging it towards the exact position for
1035  * the whole loop. Otherwise, heavily depending on the speed of the plane,
1036  * it is possible we totally overshoot the target, causing the plane to
1037  * make a loop, and trying again, and again, and again .. */
1038  bool nudge_towards_target = static_cast<uint>(count) + 3 > dist;
1039 
1040  if (v->turn_counter != 0) v->turn_counter--;
1041 
1042  do {
1043 
1045 
1046  if (nudge_towards_target || (amd.flag & AMED_LAND)) {
1047  /* move vehicle one pixel towards target */
1048  gp.x = (v->x_pos != (x + amd.x)) ?
1049  v->x_pos + ((x + amd.x > v->x_pos) ? 1 : -1) :
1050  v->x_pos;
1051  gp.y = (v->y_pos != (y + amd.y)) ?
1052  v->y_pos + ((y + amd.y > v->y_pos) ? 1 : -1) :
1053  v->y_pos;
1054 
1055  /* Oilrigs must keep v->tile as st->airport.tile, since the landing pad is in a non-airport tile */
1056  gp.new_tile = (st->airport.type == AT_OILRIG) ? st->airport.tile : TileVirtXY(gp.x, gp.y);
1057 
1058  } else {
1059 
1060  /* Turn. Do it slowly if in the air. */
1061  Direction newdir = GetDirectionTowards(v, x + amd.x, y + amd.y);
1062  if (newdir != v->direction) {
1063  if (amd.flag & AMED_SLOWTURN && v->number_consecutive_turns < 8 && v->subtype == AIR_AIRCRAFT) {
1064  if (v->turn_counter == 0 || newdir == v->last_direction) {
1065  if (newdir == v->last_direction) {
1066  v->number_consecutive_turns = 0;
1067  } else {
1069  }
1071  v->last_direction = v->direction;
1072  v->direction = newdir;
1073  }
1074 
1075  /* Move vehicle. */
1076  gp = GetNewVehiclePos(v);
1077  } else {
1078  v->cur_speed >>= 1;
1079  v->direction = newdir;
1080 
1081  /* When leaving a terminal an aircraft often goes to a position
1082  * directly in front of it. If it would move while turning it
1083  * would need an two extra turns to end up at the correct position.
1084  * To make it easier just disallow all moving while turning as
1085  * long as an aircraft is on the ground. */
1086  gp.x = v->x_pos;
1087  gp.y = v->y_pos;
1088  gp.new_tile = gp.old_tile = v->tile;
1089  }
1090  } else {
1091  v->number_consecutive_turns = 0;
1092  /* Move vehicle. */
1093  gp = GetNewVehiclePos(v);
1094  }
1095  }
1096 
1097  v->tile = gp.new_tile;
1098  /* If vehicle is in the air, use tile coordinate 0. */
1099  if (amd.flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) v->tile = 0;
1100 
1101  /* Adjust Z for land or takeoff? */
1102  int z = v->z_pos;
1103 
1104  if (amd.flag & AMED_TAKEOFF) {
1105  z = GetAircraftFlightLevel(v, true);
1106  } else if (amd.flag & AMED_HOLD) {
1107  /* Let the plane drop from normal flight altitude to holding pattern altitude */
1108  if (z > GetAircraftHoldMaxAltitude(v)) z--;
1109  } else if ((amd.flag & AMED_SLOWTURN) && (amd.flag & AMED_NOSPDCLAMP)) {
1110  z = GetAircraftFlightLevel(v);
1111  }
1112 
1113  /* NewGRF airports (like a rotated intercontinental from OpenGFX+Airports) can be non-rectangular
1114  * and their primary (north-most) tile does not have to be part of the airport.
1115  * As such, the height of the primary tile can be different from the rest of the airport.
1116  * Given we are landing/breaking, and as such are not a helicopter, we know that there has to be a hangar.
1117  * We also know that the airport itself has to be completely flat (otherwise it is not a valid airport).
1118  * Therefore, use the height of this hangar to calculate our z-value. */
1119  int airport_z = v->z_pos;
1120  if ((amd.flag & (AMED_LAND | AMED_BRAKE)) && st != nullptr) {
1121  assert(st->airport.HasHangar());
1122  TileIndex hangar_tile = st->airport.GetHangarTile(0);
1123  airport_z = GetTileMaxPixelZ(hangar_tile) + 1; // To avoid clashing with the shadow
1124  }
1125 
1126  if (amd.flag & AMED_LAND) {
1127  if (st->airport.tile == INVALID_TILE) {
1128  /* Airport has been removed, abort the landing procedure */
1129  v->state = FLYING;
1132  /* get aircraft back on running altitude */
1133  SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlightLevel(v));
1134  continue;
1135  }
1136 
1137  /* We're not flying below our destination, right? */
1138  assert(airport_z <= z);
1139  int t = std::max(1U, dist - 4);
1140  int delta = z - airport_z;
1141 
1142  /* Only start lowering when we're sufficiently close for a 1:1 glide */
1143  if (delta >= t) {
1144  z -= CeilDiv(z - airport_z, t);
1145  }
1146  if (z < airport_z) z = airport_z;
1147  }
1148 
1149  /* We've landed. Decrease speed when we're reaching end of runway. */
1150  if (amd.flag & AMED_BRAKE) {
1151 
1152  if (z > airport_z) {
1153  z--;
1154  } else if (z < airport_z) {
1155  z++;
1156  }
1157 
1158  }
1159 
1160  SetAircraftPosition(v, gp.x, gp.y, z);
1161  } while (--count != 0);
1162  return false;
1163 }
1164 
1170 {
1171  v->crashed_counter += 3;
1172 
1174 
1175  /* make aircraft crash down to the ground */
1176  if (v->crashed_counter < 500 && st == nullptr && ((v->crashed_counter % 3) == 0) ) {
1177  int z = GetSlopePixelZ(Clamp(v->x_pos, 0, Map::MaxX() * TILE_SIZE), Clamp(v->y_pos, 0, Map::MaxY() * TILE_SIZE));
1178  v->z_pos -= 1;
1179  if (v->z_pos == z) {
1180  v->crashed_counter = 500;
1181  v->z_pos++;
1182  }
1183  }
1184 
1185  if (v->crashed_counter < 650) {
1186  uint32_t r;
1187  if (Chance16R(1, 32, r)) {
1188  static const DirDiff delta[] = {
1190  };
1191 
1192  v->direction = ChangeDir(v->direction, delta[GB(r, 16, 2)]);
1193  SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
1194  r = Random();
1196  GB(r, 0, 4) - 4,
1197  GB(r, 4, 4) - 4,
1198  GB(r, 8, 4),
1200  }
1201  } else if (v->crashed_counter >= 10000) {
1202  /* remove rubble of crashed airplane */
1203 
1204  /* clear runway-in on all airports, set by crashing plane
1205  * small airports use AIRPORT_BUSY, city airports use RUNWAY_IN_OUT_block, etc.
1206  * but they all share the same number */
1207  if (st != nullptr) {
1208  CLRBITS(st->airport.flags, RUNWAY_IN_block);
1209  CLRBITS(st->airport.flags, RUNWAY_IN_OUT_block); // commuter airport
1210  CLRBITS(st->airport.flags, RUNWAY_IN2_block); // intercontinental
1211  }
1212 
1213  delete v;
1214 
1215  return false;
1216  }
1217 
1218  return true;
1219 }
1220 
1221 
1227 static void HandleAircraftSmoke(Aircraft *v, bool mode)
1228 {
1229  static const struct {
1230  int8_t x;
1231  int8_t y;
1232  } smoke_pos[] = {
1233  { 5, 5 },
1234  { 6, 0 },
1235  { 5, -5 },
1236  { 0, -6 },
1237  { -5, -5 },
1238  { -6, 0 },
1239  { -5, 5 },
1240  { 0, 6 }
1241  };
1242 
1243  if (!(v->vehstatus & VS_AIRCRAFT_BROKEN)) return;
1244 
1245  /* Stop smoking when landed */
1246  if (v->cur_speed < 10) {
1248  v->breakdown_ctr = 0;
1249  return;
1250  }
1251 
1252  /* Spawn effect et most once per Tick, i.e. !mode */
1253  if (!mode && (v->tick_counter & 0x0F) == 0) {
1255  smoke_pos[v->direction].x,
1256  smoke_pos[v->direction].y,
1257  2,
1259  );
1260  }
1261 }
1262 
1263 void HandleMissingAircraftOrders(Aircraft *v)
1264 {
1265  /*
1266  * We do not have an order. This can be divided into two cases:
1267  * 1) we are heading to an invalid station. In this case we must
1268  * find another airport to go to. If there is nowhere to go,
1269  * we will destroy the aircraft as it otherwise will enter
1270  * the holding pattern for the first airport, which can cause
1271  * the plane to go into an undefined state when building an
1272  * airport with the same StationID.
1273  * 2) we are (still) heading to a (still) valid airport, then we
1274  * can continue going there. This can happen when you are
1275  * changing the aircraft's orders while in-flight or in for
1276  * example a depot. However, when we have a current order to
1277  * go to a depot, we have to keep that order so the aircraft
1278  * actually stops.
1279  */
1280  const Station *st = GetTargetAirportIfValid(v);
1281  if (st == nullptr) {
1282  Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
1284  cur_company.Restore();
1285 
1286  if (ret.Failed()) CrashAirplane(v);
1287  } else if (!v->current_order.IsType(OT_GOTO_DEPOT)) {
1288  v->current_order.Free();
1289  }
1290 }
1291 
1292 
1293 TileIndex Aircraft::GetOrderStationLocation(StationID)
1294 {
1295  /* Orders are changed in flight, ensure going to the right station. */
1296  if (this->state == FLYING) {
1298  }
1299 
1300  /* Aircraft do not use dest-tile */
1301  return 0;
1302 }
1303 
1305 {
1306  this->colourmap = PAL_NONE;
1307  this->UpdateViewport(true, false);
1308  if (this->subtype == AIR_HELICOPTER) {
1309  GetRotorImage(this, EIT_ON_MAP, &this->Next()->Next()->sprite_cache.sprite_seq);
1310  }
1311 }
1312 
1313 
1314 uint Aircraft::Crash(bool flooded)
1315 {
1316  uint pass = Vehicle::Crash(flooded) + 2; // pilots
1317  this->crashed_counter = flooded ? 9000 : 0; // max 10000, disappear pretty fast when flooded
1318 
1319  return pass;
1320 }
1321 
1326 static void CrashAirplane(Aircraft *v)
1327 {
1329 
1330  uint pass = v->Crash();
1331  SetDParam(0, pass);
1332 
1333  v->cargo.Truncate();
1334  v->Next()->cargo.Truncate();
1335  const Station *st = GetTargetAirportIfValid(v);
1336  StringID newsitem;
1337  TileIndex vt = TileVirtXY(v->x_pos, v->y_pos);
1338  if (st == nullptr) {
1339  newsitem = STR_NEWS_PLANE_CRASH_OUT_OF_FUEL;
1340  } else {
1341  SetDParam(1, st->index);
1342  newsitem = STR_NEWS_AIRCRAFT_CRASH;
1343  }
1344 
1345  AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
1346  Game::NewEvent(new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
1347 
1348  NewsType newstype = NT_ACCIDENT;
1349  if (v->owner != _local_company) {
1350  newstype = NT_ACCIDENT_OTHER;
1351  }
1352 
1353  AddTileNewsItem(newsitem, newstype, vt, nullptr, st != nullptr ? st->index : INVALID_STATION);
1354 
1355  ModifyStationRatingAround(vt, v->owner, -160, 30);
1356  if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
1357 }
1358 
1364 {
1365 
1367 
1368  uint32_t prob;
1370  (AircraftVehInfo(v->engine_type)->subtype & AIR_FAST) &&
1372  prob = 3276;
1373  } else {
1374  if (_settings_game.vehicle.plane_crashes == 0) return;
1375  prob = (0x4000 << _settings_game.vehicle.plane_crashes) / 1500;
1376  }
1377 
1378  if (GB(Random(), 0, 22) > prob) return;
1379 
1380  /* Crash the airplane. Remove all goods stored at the station. */
1381  for (GoodsEntry &ge : st->goods) {
1382  ge.rating = 1;
1383  ge.cargo.Truncate();
1384  }
1385 
1386  CrashAirplane(v);
1387 }
1388 
1395 {
1396  if (v->current_order.IsType(OT_GOTO_DEPOT)) return;
1397 
1400 
1401  /* Check if station was ever visited before */
1402  if (!(st->had_vehicle_of_type & HVOT_AIRCRAFT)) {
1403  st->had_vehicle_of_type |= HVOT_AIRCRAFT;
1404  SetDParam(0, st->index);
1405  /* show newsitem of celebrating citizens */
1407  STR_NEWS_FIRST_AIRCRAFT_ARRIVAL,
1409  v->index,
1410  st->index
1411  );
1412  AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
1413  Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
1414  }
1415 
1416  v->BeginLoading();
1417 }
1418 
1424 {
1426 
1427  TileIndex vt = TileVirtXY(v->x_pos, v->y_pos);
1428 
1429  v->UpdateDeltaXY();
1430 
1431  AirportTileAnimationTrigger(st, vt, AAT_STATION_AIRPLANE_LAND);
1432 
1433  if (!PlayVehicleSound(v, VSE_TOUCHDOWN)) {
1434  SndPlayVehicleFx(SND_17_SKID_PLANE, v);
1435  }
1436 }
1437 
1438 
1441 {
1442  if (v->current_order.IsType(OT_GOTO_STATION) || v->current_order.IsType(OT_GOTO_DEPOT)) {
1444  }
1445 
1446  const Station *st = GetTargetAirportIfValid(v);
1447  const AirportFTAClass *apc = st == nullptr ? GetAirport(AT_DUMMY) : st->airport.GetFTA();
1448  Direction rotation = st == nullptr ? DIR_N : st->airport.rotation;
1449  v->pos = v->previous_pos = AircraftGetEntryPoint(v, apc, rotation);
1450 }
1451 
1461 {
1462  v->cur_speed = 0;
1463  v->subspeed = 0;
1464  v->progress = 0;
1465  v->direction = exit_dir;
1466  v->vehstatus &= ~VS_HIDDEN;
1467  {
1468  Vehicle *u = v->Next();
1469  u->vehstatus &= ~VS_HIDDEN;
1470 
1471  /* Rotor blades */
1472  u = u->Next();
1473  if (u != nullptr) {
1474  u->vehstatus &= ~VS_HIDDEN;
1475  u->cur_speed = 80;
1476  }
1477  }
1478 
1480  v->LeaveUnbunchingDepot();
1481  SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
1484 }
1485 
1489 static void AircraftEventHandler_EnterTerminal(Aircraft *v, const AirportFTAClass *apc)
1490 {
1492  v->state = apc->layout[v->pos].heading;
1493 }
1494 
1501 {
1502  VehicleEnterDepot(v);
1503  v->state = apc->layout[v->pos].heading;
1504 }
1505 
1512 {
1513  /* if we just arrived, execute EnterHangar first */
1514  if (v->previous_pos != v->pos) {
1516  return;
1517  }
1518 
1519  /* if we were sent to the depot, stay there */
1520  if (v->current_order.IsType(OT_GOTO_DEPOT) && (v->vehstatus & VS_STOPPED)) {
1521  v->current_order.Free();
1522  return;
1523  }
1524 
1525  /* Check if we should wait here for unbunching. */
1526  if (v->IsWaitingForUnbunching()) return;
1527 
1528  if (!v->current_order.IsType(OT_GOTO_STATION) &&
1529  !v->current_order.IsType(OT_GOTO_DEPOT))
1530  return;
1531 
1532  /* We are leaving a hangar, but have to go to the exact same one; re-enter */
1533  if (v->current_order.IsType(OT_GOTO_DEPOT) && v->current_order.GetDestination() == v->targetairport) {
1534  VehicleEnterDepot(v);
1535  return;
1536  }
1537 
1538  /* if the block of the next position is busy, stay put */
1539  if (AirportHasBlock(v, &apc->layout[v->pos], apc)) return;
1540 
1541  /* We are already at the target airport, we need to find a terminal */
1542  if (v->current_order.GetDestination() == v->targetairport) {
1543  /* FindFreeTerminal:
1544  * 1. Find a free terminal, 2. Occupy it, 3. Set the vehicle's state to that terminal */
1545  if (v->subtype == AIR_HELICOPTER) {
1546  if (!AirportFindFreeHelipad(v, apc)) return; // helicopter
1547  } else {
1548  if (!AirportFindFreeTerminal(v, apc)) return; // airplane
1549  }
1550  } else { // Else prepare for launch.
1551  /* airplane goto state takeoff, helicopter to helitakeoff */
1552  v->state = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : TAKEOFF;
1553  }
1554  const Station *st = Station::GetByTile(v->tile);
1556  AirportMove(v, apc);
1557 }
1558 
1561 {
1562  /* if we just arrived, execute EnterTerminal first */
1563  if (v->previous_pos != v->pos) {
1564  AircraftEventHandler_EnterTerminal(v, apc);
1565  /* on an airport with helipads, a helicopter will always land there
1566  * and get serviced at the same time - setting */
1568  if (v->subtype == AIR_HELICOPTER && apc->num_helipads > 0) {
1569  /* an excerpt of ServiceAircraft, without the invisibility stuff */
1573  v->reliability = v->GetEngine()->reliability;
1575  }
1576  }
1577  return;
1578  }
1579 
1580  if (v->current_order.IsType(OT_NOTHING)) return;
1581 
1582  /* if the block of the next position is busy, stay put */
1583  if (AirportHasBlock(v, &apc->layout[v->pos], apc)) return;
1584 
1585  /* airport-road is free. We either have to go to another airport, or to the hangar
1586  * ---> start moving */
1587 
1588  bool go_to_hangar = false;
1589  switch (v->current_order.GetType()) {
1590  case OT_GOTO_STATION: // ready to fly to another airport
1591  break;
1592  case OT_GOTO_DEPOT: // visit hangar for servicing, sale, etc.
1593  go_to_hangar = v->current_order.GetDestination() == v->targetairport;
1594  break;
1595  case OT_CONDITIONAL:
1596  /* In case of a conditional order we just have to wait a tick
1597  * longer, so the conditional order can actually be processed;
1598  * we should not clear the order as that makes us go nowhere. */
1599  return;
1600  default: // orders have been deleted (no orders), goto depot and don't bother us
1601  v->current_order.Free();
1602  go_to_hangar = true;
1603  }
1604 
1605  if (go_to_hangar && Station::Get(v->targetairport)->airport.HasHangar()) {
1606  v->state = HANGAR;
1607  } else {
1608  /* airplane goto state takeoff, helicopter to helitakeoff */
1609  v->state = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : TAKEOFF;
1610  }
1611  AirportMove(v, apc);
1612 }
1613 
1614 static void AircraftEventHandler_General(Aircraft *, const AirportFTAClass *)
1615 {
1616  FatalError("OK, you shouldn't be here, check your Airport Scheme!");
1617 }
1618 
1619 static void AircraftEventHandler_TakeOff(Aircraft *v, const AirportFTAClass *)
1620 {
1621  PlayAircraftSound(v); // play takeoffsound for airplanes
1622  v->state = STARTTAKEOFF;
1623 }
1624 
1625 static void AircraftEventHandler_StartTakeOff(Aircraft *v, const AirportFTAClass *)
1626 {
1627  v->state = ENDTAKEOFF;
1628  v->UpdateDeltaXY();
1629 }
1630 
1631 static void AircraftEventHandler_EndTakeOff(Aircraft *v, const AirportFTAClass *)
1632 {
1633  v->state = FLYING;
1634  /* get the next position to go to, differs per airport */
1636 }
1637 
1638 static void AircraftEventHandler_HeliTakeOff(Aircraft *v, const AirportFTAClass *)
1639 {
1640  v->state = FLYING;
1641  v->UpdateDeltaXY();
1642 
1643  /* get the next position to go to, differs per airport */
1645 
1646  /* Send the helicopter to a hangar if needed for replacement */
1647  if (v->NeedsAutomaticServicing()) {
1648  Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
1650  cur_company.Restore();
1651  }
1652 }
1653 
1654 static void AircraftEventHandler_Flying(Aircraft *v, const AirportFTAClass *apc)
1655 {
1657 
1658  /* Runway busy, not allowed to use this airstation or closed, circle. */
1659  if (CanVehicleUseStation(v, st) && (st->owner == OWNER_NONE || st->owner == v->owner) && !(st->airport.flags & AIRPORT_CLOSED_block)) {
1660  /* {32,FLYING,NOTHING_block,37}, {32,LANDING,N,33}, {32,HELILANDING,N,41},
1661  * if it is an airplane, look for LANDING, for helicopter HELILANDING
1662  * it is possible to choose from multiple landing runways, so loop until a free one is found */
1663  byte landingtype = (v->subtype == AIR_HELICOPTER) ? HELILANDING : LANDING;
1664  const AirportFTA *current = apc->layout[v->pos].next;
1665  while (current != nullptr) {
1666  if (current->heading == landingtype) {
1667  /* save speed before, since if AirportHasBlock is false, it resets them to 0
1668  * we don't want that for plane in air
1669  * hack for speed thingie */
1670  uint16_t tcur_speed = v->cur_speed;
1671  uint16_t tsubspeed = v->subspeed;
1672  if (!AirportHasBlock(v, current, apc)) {
1673  v->state = landingtype; // LANDING / HELILANDING
1675  /* it's a bit dirty, but I need to set position to next position, otherwise
1676  * if there are multiple runways, plane won't know which one it took (because
1677  * they all have heading LANDING). And also occupy that block! */
1678  v->pos = current->next_position;
1679  SETBITS(st->airport.flags, apc->layout[v->pos].block);
1680  return;
1681  }
1682  v->cur_speed = tcur_speed;
1683  v->subspeed = tsubspeed;
1684  }
1685  current = current->next;
1686  }
1687  }
1688  v->state = FLYING;
1689  v->pos = apc->layout[v->pos].next_position;
1690 }
1691 
1692 static void AircraftEventHandler_Landing(Aircraft *v, const AirportFTAClass *)
1693 {
1694  v->state = ENDLANDING;
1695  AircraftLandAirplane(v); // maybe crash airplane
1696 
1697  /* check if the aircraft needs to be replaced or renewed and send it to a hangar if needed */
1698  if (v->NeedsAutomaticServicing()) {
1699  Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
1701  cur_company.Restore();
1702  }
1703 }
1704 
1705 static void AircraftEventHandler_HeliLanding(Aircraft *v, const AirportFTAClass *)
1706 {
1707  v->state = HELIENDLANDING;
1708  v->UpdateDeltaXY();
1709 }
1710 
1711 static void AircraftEventHandler_EndLanding(Aircraft *v, const AirportFTAClass *apc)
1712 {
1713  /* next block busy, don't do a thing, just wait */
1714  if (AirportHasBlock(v, &apc->layout[v->pos], apc)) return;
1715 
1716  /* if going to terminal (OT_GOTO_STATION) choose one
1717  * 1. in case all terminals are busy AirportFindFreeTerminal() returns false or
1718  * 2. not going for terminal (but depot, no order),
1719  * --> get out of the way to the hangar. */
1720  if (v->current_order.IsType(OT_GOTO_STATION)) {
1721  if (AirportFindFreeTerminal(v, apc)) return;
1722  }
1723  v->state = HANGAR;
1724 
1725 }
1726 
1727 static void AircraftEventHandler_HeliEndLanding(Aircraft *v, const AirportFTAClass *apc)
1728 {
1729  /* next block busy, don't do a thing, just wait */
1730  if (AirportHasBlock(v, &apc->layout[v->pos], apc)) return;
1731 
1732  /* if going to helipad (OT_GOTO_STATION) choose one. If airport doesn't have helipads, choose terminal
1733  * 1. in case all terminals/helipads are busy (AirportFindFreeHelipad() returns false) or
1734  * 2. not going for terminal (but depot, no order),
1735  * --> get out of the way to the hangar IF there are terminals on the airport.
1736  * --> else TAKEOFF
1737  * the reason behind this is that if an airport has a terminal, it also has a hangar. Airplanes
1738  * must go to a hangar. */
1739  if (v->current_order.IsType(OT_GOTO_STATION)) {
1740  if (AirportFindFreeHelipad(v, apc)) return;
1741  }
1743 }
1744 
1750 typedef void AircraftStateHandler(Aircraft *v, const AirportFTAClass *apc);
1753  AircraftEventHandler_General, // TO_ALL = 0
1754  AircraftEventHandler_InHangar, // HANGAR = 1
1755  AircraftEventHandler_AtTerminal, // TERM1 = 2
1756  AircraftEventHandler_AtTerminal, // TERM2 = 3
1757  AircraftEventHandler_AtTerminal, // TERM3 = 4
1758  AircraftEventHandler_AtTerminal, // TERM4 = 5
1759  AircraftEventHandler_AtTerminal, // TERM5 = 6
1760  AircraftEventHandler_AtTerminal, // TERM6 = 7
1761  AircraftEventHandler_AtTerminal, // HELIPAD1 = 8
1762  AircraftEventHandler_AtTerminal, // HELIPAD2 = 9
1763  AircraftEventHandler_TakeOff, // TAKEOFF = 10
1764  AircraftEventHandler_StartTakeOff, // STARTTAKEOFF = 11
1765  AircraftEventHandler_EndTakeOff, // ENDTAKEOFF = 12
1766  AircraftEventHandler_HeliTakeOff, // HELITAKEOFF = 13
1767  AircraftEventHandler_Flying, // FLYING = 14
1768  AircraftEventHandler_Landing, // LANDING = 15
1769  AircraftEventHandler_EndLanding, // ENDLANDING = 16
1770  AircraftEventHandler_HeliLanding, // HELILANDING = 17
1771  AircraftEventHandler_HeliEndLanding, // HELIENDLANDING = 18
1772  AircraftEventHandler_AtTerminal, // TERM7 = 19
1773  AircraftEventHandler_AtTerminal, // TERM8 = 20
1774  AircraftEventHandler_AtTerminal, // HELIPAD3 = 21
1775 };
1776 
1777 static void AirportClearBlock(const Aircraft *v, const AirportFTAClass *apc)
1778 {
1779  /* we have left the previous block, and entered the new one. Free the previous block */
1780  if (apc->layout[v->previous_pos].block != apc->layout[v->pos].block) {
1782 
1783  CLRBITS(st->airport.flags, apc->layout[v->previous_pos].block);
1784  }
1785 }
1786 
1787 static void AirportGoToNextPosition(Aircraft *v)
1788 {
1789  /* if aircraft is not in position, wait until it is */
1790  if (!AircraftController(v)) return;
1791 
1793 
1794  AirportClearBlock(v, apc);
1795  AirportMove(v, apc); // move aircraft to next position
1796 }
1797 
1798 /* gets pos from vehicle and next orders */
1799 static bool AirportMove(Aircraft *v, const AirportFTAClass *apc)
1800 {
1801  /* error handling */
1802  if (v->pos >= apc->nofelements) {
1803  Debug(misc, 0, "[Ap] position {} is not valid for current airport. Max position is {}", v->pos, apc->nofelements-1);
1804  assert(v->pos < apc->nofelements);
1805  }
1806 
1807  const AirportFTA *current = &apc->layout[v->pos];
1808  /* we have arrived in an important state (eg terminal, hangar, etc.) */
1809  if (current->heading == v->state) {
1810  byte prev_pos = v->pos; // location could be changed in state, so save it before-hand
1811  byte prev_state = v->state;
1812  _aircraft_state_handlers[v->state](v, apc);
1813  if (v->state != FLYING) v->previous_pos = prev_pos;
1814  if (v->state != prev_state || v->pos != prev_pos) UpdateAircraftCache(v);
1815  return true;
1816  }
1817 
1818  v->previous_pos = v->pos; // save previous location
1819 
1820  /* there is only one choice to move to */
1821  if (current->next == nullptr) {
1822  if (AirportSetBlocks(v, current, apc)) {
1823  v->pos = current->next_position;
1825  } // move to next position
1826  return false;
1827  }
1828 
1829  /* there are more choices to choose from, choose the one that
1830  * matches our heading */
1831  do {
1832  if (v->state == current->heading || current->heading == TO_ALL) {
1833  if (AirportSetBlocks(v, current, apc)) {
1834  v->pos = current->next_position;
1836  } // move to next position
1837  return false;
1838  }
1839  current = current->next;
1840  } while (current != nullptr);
1841 
1842  Debug(misc, 0, "[Ap] cannot move further on Airport! (pos {} state {}) for vehicle {}", v->pos, v->state, v->index);
1843  NOT_REACHED();
1844 }
1845 
1847 static bool AirportHasBlock(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
1848 {
1849  const AirportFTA *reference = &apc->layout[v->pos];
1850  const AirportFTA *next = &apc->layout[current_pos->next_position];
1851 
1852  /* same block, then of course we can move */
1853  if (apc->layout[current_pos->position].block != next->block) {
1854  const Station *st = Station::Get(v->targetairport);
1855  uint64_t airport_flags = next->block;
1856 
1857  /* check additional possible extra blocks */
1858  if (current_pos != reference && current_pos->block != NOTHING_block) {
1859  airport_flags |= current_pos->block;
1860  }
1861 
1862  if (st->airport.flags & airport_flags) {
1863  v->cur_speed = 0;
1864  v->subspeed = 0;
1865  return true;
1866  }
1867  }
1868  return false;
1869 }
1870 
1878 static bool AirportSetBlocks(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
1879 {
1880  const AirportFTA *next = &apc->layout[current_pos->next_position];
1881  const AirportFTA *reference = &apc->layout[v->pos];
1882 
1883  /* if the next position is in another block, check it and wait until it is free */
1884  if ((apc->layout[current_pos->position].block & next->block) != next->block) {
1885  uint64_t airport_flags = next->block;
1886  /* search for all all elements in the list with the same state, and blocks != N
1887  * this means more blocks should be checked/set */
1888  const AirportFTA *current = current_pos;
1889  if (current == reference) current = current->next;
1890  while (current != nullptr) {
1891  if (current->heading == current_pos->heading && current->block != 0) {
1892  airport_flags |= current->block;
1893  break;
1894  }
1895  current = current->next;
1896  }
1897 
1898  /* if the block to be checked is in the next position, then exclude that from
1899  * checking, because it has been set by the airplane before */
1900  if (current_pos->block == next->block) airport_flags ^= next->block;
1901 
1903  if (st->airport.flags & airport_flags) {
1904  v->cur_speed = 0;
1905  v->subspeed = 0;
1906  return false;
1907  }
1908 
1909  if (next->block != NOTHING_block) {
1910  SETBITS(st->airport.flags, airport_flags); // occupy next block
1911  }
1912  }
1913  return true;
1914 }
1915 
1922  uint64_t airport_flag;
1923 };
1924 
1927  {TERM1, TERM1_block},
1928  {TERM2, TERM2_block},
1929  {TERM3, TERM3_block},
1930  {TERM4, TERM4_block},
1931  {TERM5, TERM5_block},
1932  {TERM6, TERM6_block},
1933  {TERM7, TERM7_block},
1934  {TERM8, TERM8_block},
1938 };
1939 
1947 static bool FreeTerminal(Aircraft *v, byte i, byte last_terminal)
1948 {
1949  assert(last_terminal <= lengthof(_airport_terminal_mapping));
1951  for (; i < last_terminal; i++) {
1952  if ((st->airport.flags & _airport_terminal_mapping[i].airport_flag) == 0) {
1953  /* TERMINAL# HELIPAD# */
1954  v->state = _airport_terminal_mapping[i].state; // start moving to that terminal/helipad
1955  SETBITS(st->airport.flags, _airport_terminal_mapping[i].airport_flag); // occupy terminal/helipad
1956  return true;
1957  }
1958  }
1959  return false;
1960 }
1961 
1967 static uint GetNumTerminals(const AirportFTAClass *apc)
1968 {
1969  uint num = 0;
1970 
1971  for (uint i = apc->terminals[0]; i > 0; i--) num += apc->terminals[i];
1972 
1973  return num;
1974 }
1975 
1983 {
1984  /* example of more terminalgroups
1985  * {0,HANGAR,NOTHING_block,1}, {0,TERMGROUP,TERM_GROUP1_block,0}, {0,TERMGROUP,TERM_GROUP2_ENTER_block,1}, {0,0,N,1},
1986  * Heading TERMGROUP denotes a group. We see 2 groups here:
1987  * 1. group 0 -- TERM_GROUP1_block (check block)
1988  * 2. group 1 -- TERM_GROUP2_ENTER_block (check block)
1989  * First in line is checked first, group 0. If the block (TERM_GROUP1_block) is free, it
1990  * looks at the corresponding terminals of that group. If no free ones are found, other
1991  * possible groups are checked (in this case group 1, since that is after group 0). If that
1992  * fails, then attempt fails and plane waits
1993  */
1994  if (apc->terminals[0] > 1) {
1995  const Station *st = Station::Get(v->targetairport);
1996  const AirportFTA *temp = apc->layout[v->pos].next;
1997 
1998  while (temp != nullptr) {
1999  if (temp->heading == TERMGROUP) {
2000  if (!(st->airport.flags & temp->block)) {
2001  /* read which group do we want to go to?
2002  * (the first free group) */
2003  uint target_group = temp->next_position + 1;
2004 
2005  /* at what terminal does the group start?
2006  * that means, sum up all terminals of
2007  * groups with lower number */
2008  uint group_start = 0;
2009  for (uint i = 1; i < target_group; i++) {
2010  group_start += apc->terminals[i];
2011  }
2012 
2013  uint group_end = group_start + apc->terminals[target_group];
2014  if (FreeTerminal(v, group_start, group_end)) return true;
2015  }
2016  } else {
2017  /* once the heading isn't 255, we've exhausted the possible blocks.
2018  * So we cannot move */
2019  return false;
2020  }
2021  temp = temp->next;
2022  }
2023  }
2024 
2025  /* if there is only 1 terminalgroup, all terminals are checked (starting from 0 to max) */
2026  return FreeTerminal(v, 0, GetNumTerminals(apc));
2027 }
2028 
2036 {
2037  /* if an airport doesn't have helipads, use terminals */
2038  if (apc->num_helipads == 0) return AirportFindFreeTerminal(v, apc);
2039 
2040  /* only 1 helicoptergroup, check all helipads
2041  * The blocks for helipads start after the last terminal (MAX_TERMINALS) */
2043 }
2044 
2050 static void AircraftHandleDestTooFar(Aircraft *v, bool too_far)
2051 {
2052  if (too_far) {
2053  if (!HasBit(v->flags, VAF_DEST_TOO_FAR)) {
2056  AI::NewEvent(v->owner, new ScriptEventAircraftDestTooFar(v->index));
2057  if (v->owner == _local_company) {
2058  /* Post a news message. */
2059  SetDParam(0, v->index);
2060  AddVehicleAdviceNewsItem(STR_NEWS_AIRCRAFT_DEST_TOO_FAR, v->index);
2061  }
2062  }
2063  return;
2064  }
2065 
2066  if (HasBit(v->flags, VAF_DEST_TOO_FAR)) {
2067  /* Not too far anymore, clear flag and message. */
2070  DeleteVehicleNews(v->index, STR_NEWS_AIRCRAFT_DEST_TOO_FAR);
2071  }
2072 }
2073 
2074 static bool AircraftEventHandler(Aircraft *v, int loop)
2075 {
2076  if (v->vehstatus & VS_CRASHED) {
2077  return HandleCrashedAircraft(v);
2078  }
2079 
2080  if (v->vehstatus & VS_STOPPED) return true;
2081 
2082  v->HandleBreakdown();
2083 
2084  HandleAircraftSmoke(v, loop != 0);
2085  ProcessOrders(v);
2086  v->HandleLoading(loop != 0);
2087 
2088  if (v->current_order.IsType(OT_LOADING) || v->current_order.IsType(OT_LEAVESTATION)) return true;
2089 
2090  if (v->state >= ENDTAKEOFF && v->state <= HELIENDLANDING) {
2091  /* If we are flying, unconditionally clear the 'dest too far' state. */
2092  AircraftHandleDestTooFar(v, false);
2093  } else if (v->acache.cached_max_range_sqr != 0) {
2094  /* Check the distance to the next destination. This code works because the target
2095  * airport is only updated after take off and not on the ground. */
2097  Station *next_st = v->current_order.IsType(OT_GOTO_STATION) || v->current_order.IsType(OT_GOTO_DEPOT) ? Station::GetIfValid(v->current_order.GetDestination()) : nullptr;
2098 
2099  if (cur_st != nullptr && cur_st->airport.tile != INVALID_TILE && next_st != nullptr && next_st->airport.tile != INVALID_TILE) {
2100  uint dist = DistanceSquare(cur_st->airport.tile, next_st->airport.tile);
2101  AircraftHandleDestTooFar(v, dist > v->acache.cached_max_range_sqr);
2102  }
2103  }
2104 
2105  if (!HasBit(v->flags, VAF_DEST_TOO_FAR)) AirportGoToNextPosition(v);
2106 
2107  return true;
2108 }
2109 
2111 {
2112  if (!this->IsNormalAircraft()) return true;
2113 
2115 
2116  this->tick_counter++;
2117 
2118  if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
2119 
2120  if (this->subtype == AIR_HELICOPTER) HelicopterTickHandler(this);
2121 
2122  this->current_order_time++;
2123 
2124  for (uint i = 0; i != 2; i++) {
2125  /* stop if the aircraft was deleted */
2126  if (!AircraftEventHandler(this, i)) return false;
2127  }
2128 
2129  return true;
2130 }
2131 
2132 
2140 {
2141  assert(v->type == VEH_AIRCRAFT);
2142 
2144  if (st == nullptr) return nullptr;
2145 
2146  return st->airport.tile == INVALID_TILE ? nullptr : st;
2147 }
2148 
2154 {
2155  /* only 1 station is updated per function call, so it is enough to get entry_point once */
2156  const AirportFTAClass *ap = st->airport.GetFTA();
2157  Direction rotation = st->airport.tile == INVALID_TILE ? DIR_N : st->airport.rotation;
2158 
2159  for (Aircraft *v : Aircraft::Iterate()) {
2160  if (!v->IsNormalAircraft() || v->targetairport != st->index) continue;
2161  assert(v->state == FLYING);
2162 
2163  Order *o = &v->current_order;
2164  /* The aircraft is heading to a hangar, but the new station doesn't have one,
2165  * or the aircraft can't land on the new station. Cancel current order. */
2166  if (o->IsType(OT_GOTO_DEPOT) && !(o->GetDepotOrderType() & ODTFB_PART_OF_ORDERS) && o->GetDestination() == st->index &&
2167  (!st->airport.HasHangar() || !CanVehicleUseStation(v, st))) {
2168  o->MakeDummy();
2170  }
2171  v->pos = v->previous_pos = AircraftGetEntryPoint(v, ap, rotation);
2173  }
2174 
2175  /* Heliports don't have a hangar. Invalidate all go to hangar orders from all aircraft. */
2176  if (!st->airport.HasHangar()) RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, st->index, true);
2177 }
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
VSE_START
@ VSE_START
Vehicle starting, i.e. leaving, the station.
Definition: newgrf_sound.h:19
game.hpp
CrashAirplane
static void CrashAirplane(Aircraft *v)
Bring the aircraft in a crashed state, create the explosion animation, and create a news item about t...
Definition: aircraft_cmd.cpp:1326
TileY
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:437
Vehicle::IsChainInDepot
virtual bool IsChainInDepot() const
Check whether the whole vehicle chain is in the depot.
Definition: vehicle_base.h:549
Aircraft::targetairport
StationID targetairport
Airport to go to next.
Definition: aircraft.h:78
AircraftEventHandler_EnterHangar
static void AircraftEventHandler_EnterHangar(Aircraft *v, const AirportFTAClass *apc)
Aircraft arrived in an airport hangar.
Definition: aircraft_cmd.cpp:1500
DIAGDIR_SE
@ DIAGDIR_SE
Southeast.
Definition: direction_type.h:76
AirportFTA::heading
byte heading
heading (current orders), guiding an airplane to its target on an airport
Definition: airport.h:195
HELILANDING
@ HELILANDING
Helicopter wants to land.
Definition: airport.h:78
AircraftHandleDestTooFar
static void AircraftHandleDestTooFar(Aircraft *v, bool too_far)
Handle the 'dest too far' flag and the corresponding news message for aircraft.
Definition: aircraft_cmd.cpp:2050
Cheats::no_jetcrash
Cheat no_jetcrash
no jet will crash on small airports anymore
Definition: cheat_type.h:31
UpdateAircraftSpeed
static int UpdateAircraftSpeed(Aircraft *v, uint speed_limit=SPEED_LIMIT_NONE, bool hard_limit=true)
Sets the new speed for an aircraft.
Definition: aircraft_cmd.cpp:642
AIRPORT_CLOSED_block
static const uint64_t AIRPORT_CLOSED_block
Dummy block for indicating a closed airport.
Definition: airport.h:128
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3200
Order::MakeDummy
void MakeDummy()
Makes this order a Dummy order.
Definition: order_cmd.cpp:133
sound_func.h
Airport::GetHangarExitDirection
Direction GetHangarExitDirection(TileIndex tile) const
Get the exit direction of the hangar at a specific tile.
Definition: station_base.h:375
Airport::flags
uint64_t flags
stores which blocks on the airport are taken. was 16 bit earlier on, then 32
Definition: station_base.h:293
Station::goods
GoodsEntry goods[NUM_CARGO]
Goods at this station.
Definition: station_base.h:471
DIRDIFF_REVERSE
@ DIRDIFF_REVERSE
One direction is the opposite of the other one.
Definition: direction_type.h:62
VehicleCache::cached_cargo_age_period
uint16_t cached_cargo_age_period
Number of ticks before carried cargo is aged.
Definition: vehicle_base.h:125
GoodsEntry::rating
uint8_t rating
Station rating for this cargo.
Definition: station_base.h:226
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:71
Rect::Height
int Height() const
Get height of Rect.
Definition: geometry_type.hpp:91
Pool::PoolItem<&_engine_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:335
SND_18_TAKEOFF_HELICOPTER
@ SND_18_TAKEOFF_HELICOPTER
22 == 0x16 Takeoff: helicopter
Definition: sound_type.h:61
AircraftVehicleInfo::max_range
uint16_t max_range
Maximum range of this aircraft.
Definition: engine_type.h:110
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
ENDTAKEOFF
@ ENDTAKEOFF
Airplane has reached end-point of the take-off runway.
Definition: airport.h:73
Airport::GetHangarNum
uint GetHangarNum(TileIndex tile) const
Get the hangar number of the hangar at a specific tile.
Definition: station_base.h:388
AircraftVehicleInfo::max_speed
uint16_t max_speed
Maximum speed (1 unit = 8 mph = 12.8 km-ish/h)
Definition: engine_type.h:107
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3082
MutableSpriteCache::sprite_seq
VehicleSpriteSeq sprite_seq
Vehicle appearance.
Definition: vehicle_base.h:196
VehicleSpriteSeq::CopyWithoutPalette
void CopyWithoutPalette(const VehicleSpriteSeq &src)
Copy data from another sprite sequence, while dropping all recolouring information.
Definition: vehicle_base.h:174
AirportMovingData
A single location on an airport where aircraft can move to.
Definition: airport.h:131
GetPrice
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
Definition: economy.cpp:970
Vehicle::reliability_spd_dec
uint16_t reliability_spd_dec
Reliability decrease speed.
Definition: vehicle_base.h:293
NT_ARRIVAL_OTHER
@ NT_ARRIVAL_OTHER
First vehicle arrived for competitor.
Definition: news_type.h:25
DIRDIFF_45LEFT
@ DIRDIFF_45LEFT
Angle of 45 degrees left.
Definition: direction_type.h:64
AircraftVehicleInfo::subtype
byte subtype
Type of aircraft.
Definition: engine_type.h:104
command_func.h
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
GetAircraftHoldMaxAltitude
int GetAircraftHoldMaxAltitude(const Aircraft *v)
Gets the maximum 'flight level' for the holding pattern of the aircraft, in pixels 'z_pos' 0,...
Definition: aircraft_cmd.cpp:759
RotateAirportMovingData
AirportMovingData RotateAirportMovingData(const AirportMovingData *orig, Direction rotation, uint num_tiles_x, uint num_tiles_y)
Rotate the airport moving data to another rotation.
Definition: airport.cpp:80
ODTFB_SERVICE
@ ODTFB_SERVICE
This depot order is because of the servicing limit.
Definition: order_type.h:95
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
GetTileHeightBelowAircraft
int GetTileHeightBelowAircraft(const Vehicle *v)
Get the tile height below the aircraft.
Definition: aircraft_cmd.cpp:707
Vehicle::cargo_cap
uint16_t cargo_cap
total capacity
Definition: vehicle_base.h:338
_airport_terminal_mapping
static const MovementTerminalMapping _airport_terminal_mapping[]
A list of all valid terminals and their associated blocks.
Definition: aircraft_cmd.cpp:1926
CheckOrders
void CheckOrders(const Vehicle *v)
Check the orders of a vehicle, to see if there are invalid orders and stuff.
Definition: order_cmd.cpp:1716
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
Map::MaxX
static debug_inline uint MaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition: map_func.h:297
AMED_LAND
@ AMED_LAND
Landing onto landing strip.
Definition: airport.h:51
company_base.h
Engine::reliability_spd_dec
uint16_t reliability_spd_dec
Speed of reliability decay between services (per day).
Definition: engine_base.h:42
Vehicle::Next
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition: vehicle_base.h:627
HELIENDLANDING
@ HELIENDLANDING
Helicopter wants to finish landing.
Definition: airport.h:79
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1116
timer_game_calendar.h
DIRDIFF_SAME
@ DIRDIFF_SAME
Both directions faces to the same direction.
Definition: direction_type.h:59
Vehicle::y_extent
byte y_extent
y-extent of vehicle bounding box
Definition: vehicle_base.h:312
Station
Station data structure.
Definition: station_base.h:442
Order::GetDestination
DestinationID GetDestination() const
Gets the destination of this order.
Definition: order_base.h:104
Vehicle::NeedsAutomaticServicing
bool NeedsAutomaticServicing() const
Checks if the current order should be interrupted for a service-in-depot order.
Definition: vehicle.cpp:272
Engine::GetLifeLengthInDays
TimerGameCalendar::Date GetLifeLengthInDays() const
Returns the vehicle's (not model's!) life length in days.
Definition: engine.cpp:441
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
VehicleSpriteSeq::Set
void Set(SpriteID sprite)
Assign a single sprite to the sequence.
Definition: vehicle_base.h:164
PLANE_HOLD_MAX_FLYING_ALTITUDE
@ PLANE_HOLD_MAX_FLYING_ALTITUDE
holding flying altitude above tile of planes.
Definition: aircraft.h:23
AircraftCache::cached_max_range
uint16_t cached_max_range
Cached maximum range.
Definition: aircraft.h:68
VSE_TOUCHDOWN
@ VSE_TOUCHDOWN
Whenever a plane touches down.
Definition: newgrf_sound.h:23
HandleAircraftSmoke
static void HandleAircraftSmoke(Aircraft *v, bool mode)
Handle smoke of broken aircraft.
Definition: aircraft_cmd.cpp:1227
HELIPAD1_block
static const uint64_t HELIPAD1_block
Block belonging to helipad 1.
Definition: airport.h:95
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:348
BaseConsist::name
std::string name
Name of vehicle.
Definition: base_consist.h:18
GB
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
VS_DEFPAL
@ VS_DEFPAL
Use default vehicle palette.
Definition: vehicle_base.h:36
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:234
Vehicle::SetNext
void SetNext(Vehicle *next)
Set the next vehicle of this vehicle.
Definition: vehicle.cpp:2859
AddVehicleAdviceNewsItem
void AddVehicleAdviceNewsItem(StringID string, VehicleID vehicle)
Adds a vehicle-advice news item.
Definition: news_func.h:40
Vehicle::Crash
virtual uint Crash(bool flooded=false)
Crash the (whole) vehicle chain.
Definition: vehicle.cpp:280
AirportFTAClass::SHORT_STRIP
@ SHORT_STRIP
This airport has a short landing strip, dangerous for fast aircraft.
Definition: airport.h:150
Vehicle::acceleration
byte acceleration
used by train & aircraft
Definition: vehicle_base.h:325
AMED_TAKEOFF
@ AMED_TAKEOFF
Takeoff movement.
Definition: airport.h:49
PROP_AIRCRAFT_RUNNING_COST_FACTOR
@ PROP_AIRCRAFT_RUNNING_COST_FACTOR
Yearly runningcost.
Definition: newgrf_properties.h:51
Order::Free
void Free()
'Free' the order
Definition: order_cmd.cpp:63
DeleteVehicleNews
void DeleteVehicleNews(VehicleID vid, StringID news)
Delete a news item type about a vehicle.
Definition: news_gui.cpp:919
INVALID_TILE
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:95
TERM1
@ TERM1
Heading for terminal 1.
Definition: airport.h:63
AircraftStateHandler
void AircraftStateHandler(Aircraft *v, const AirportFTAClass *apc)
Signature of the aircraft handler function.
Definition: aircraft_cmd.cpp:1750
VehicleSettings::plane_crashes
uint8_t plane_crashes
number of plane crashes, 0 = none, 1 = reduced, 2 = normal
Definition: settings_type.h:534
SND_12_EXPLOSION
@ SND_12_EXPLOSION
16 == 0x10 Destruction, crashes, disasters, ...
Definition: sound_type.h:55
BaseConsist::vehicle_flags
uint16_t vehicle_flags
Used for gradual loading and other miscellaneous things (.
Definition: base_consist.h:34
VAF_IN_MAX_HEIGHT_CORRECTION
@ VAF_IN_MAX_HEIGHT_CORRECTION
The vehicle is currently lowering its altitude because it hit the upper bound.
Definition: aircraft.h:44
AirportFTAClass::num_helipads
const byte num_helipads
Number of helipads on this airport. When 0 helicopters will go to normal terminals.
Definition: airport.h:179
EXPENSES_AIRCRAFT_RUN
@ EXPENSES_AIRCRAFT_RUN
Running costs aircraft.
Definition: economy_type.h:177
Aircraft::number_consecutive_turns
byte number_consecutive_turns
Protection to prevent the aircraft of making a lot of turns in order to reach a specific point.
Definition: aircraft.h:81
ENDLANDING
@ ENDLANDING
Airplane wants to finish landing.
Definition: airport.h:77
zoom_func.h
HandleAircraftEnterHangar
void HandleAircraftEnterHangar(Aircraft *v)
Handle Aircraft specific tasks when an Aircraft enters a hangar.
Definition: aircraft_cmd.cpp:567
WID_VV_START_STOP
@ WID_VV_START_STOP
Start or stop this vehicle, and show information about the current state.
Definition: vehicle_widget.h:17
aircraft.h
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
MovementTerminalMapping::airport_flag
uint64_t airport_flag
Bitmask in the airport flags that need to be free for this terminal.
Definition: aircraft_cmd.cpp:1922
Vehicle::running_ticks
byte running_ticks
Number of ticks this vehicle was not stopped this day.
Definition: vehicle_base.h:346
CeilDiv
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition: math_func.hpp:320
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:259
Aircraft::FindClosestDepot
ClosestDepot FindClosestDepot() override
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should...
Definition: aircraft_cmd.cpp:394
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:54
VehicleEnterDepot
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition: vehicle.cpp:1534
BaseConsist::current_order_time
TimerGameTick::Ticks current_order_time
How many ticks have passed since this order started.
Definition: base_consist.h:21
GetAircraftSpriteSize
void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of an aircraft sprite heading west (used for lists).
Definition: aircraft_cmd.cpp:249
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
DepotCommand::LocateHangar
@ LocateHangar
Find another airport if the target one lacks a hangar.
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:78
DIR_W
@ DIR_W
West.
Definition: direction_type.h:32
EV_EXPLOSION_SMALL
@ EV_EXPLOSION_SMALL
Various explosions.
Definition: effectvehicle_func.h:24
ChangeDir
Direction ChangeDir(Direction d, DirDiff delta)
Change a direction by a given difference.
Definition: direction_func.h:104
EngineImageType
EngineImageType
Visualisation contexts of vehicles and engines.
Definition: vehicle_type.h:85
GetTargetAirportIfValid
Station * GetTargetAirportIfValid(const Aircraft *v)
Returns aircraft's target station if v->target_airport is a valid station with airport.
Definition: aircraft_cmd.cpp:2139
Engine
Definition: engine_base.h:37
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:240
Engine::GetDefaultCargoType
CargoID GetDefaultCargoType() const
Determines the default cargo type of an engine.
Definition: engine_base.h:96
VehicleSpriteSeq::Draw
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const
Draw the sprite sequence.
Definition: vehicle.cpp:131
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:304
EV_EXPLOSION_LARGE
@ EV_EXPLOSION_LARGE
Various explosions.
Definition: effectvehicle_func.h:22
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:371
GetSlopePixelZ
int GetSlopePixelZ(int x, int y, bool ground_vehicle)
Return world Z coordinate of a given point of a tile.
Definition: landscape.cpp:299
PaletteID
uint32_t PaletteID
The number of the palette.
Definition: gfx_type.h:18
aircraft_cmd.h
BaseStation::owner
Owner owner
The owner of this station.
Definition: base_station_base.h:74
DIR_N
@ DIR_N
North.
Definition: direction_type.h:26
AIR_AIRCRAFT
@ AIR_AIRCRAFT
an airplane
Definition: aircraft.h:32
VS_AIRCRAFT_BROKEN
@ VS_AIRCRAFT_BROKEN
Aircraft is broken down.
Definition: vehicle_base.h:39
HANGAR
@ HANGAR
Heading for hangar.
Definition: airport.h:62
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:369
VehicleServiceInDepot
void VehicleServiceInDepot(Vehicle *v)
Service a vehicle and all subsequent vehicles in the consist.
Definition: vehicle.cpp:167
SPEED_LIMIT_APPROACH
@ SPEED_LIMIT_APPROACH
Maximum speed of an aircraft on finals.
Definition: aircraft_cmd.cpp:629
OrthogonalTileArea::h
uint16_t h
The height of the area.
Definition: tilearea_type.h:21
Vehicle::breakdowns_since_last_service
byte breakdowns_since_last_service
Counter for the amount of breakdowns.
Definition: vehicle_base.h:296
AIR_SHADOW
@ AIR_SHADOW
shadow of the aircraft
Definition: aircraft.h:33
SETBITS
#define SETBITS(x, y)
Sets several bits in a variable.
Definition: bitmath_func.hpp:136
GetAirport
const AirportFTAClass * GetAirport(const byte airport_type)
Get the finite state machine of an airport type.
Definition: airport.cpp:207
Debug
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
TERM7
@ TERM7
Heading for terminal 7.
Definition: airport.h:80
Vehicle::x_pos
int32_t x_pos
x coordinate.
Definition: vehicle_base.h:299
AirportMovingData::x
int16_t x
x-coordinate of the destination.
Definition: airport.h:132
AirportMovingData::direction
Direction direction
Direction to turn the aircraft after reaching the destination.
Definition: airport.h:135
TERM3
@ TERM3
Heading for terminal 3.
Definition: airport.h:65
effectvehicle_func.h
SpecializedStation< Station, false >::Iterate
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
Definition: base_station_base.h:310
AMED_EXACTPOS
@ AMED_EXACTPOS
Go exactly to the destination coordinates.
Definition: airport.h:52
Airport::GetFTA
const AirportFTAClass * GetFTA() const
Get the finite-state machine for this airport or the finite-state machine for the dummy airport in ca...
Definition: station_base.h:317
AircraftEventHandler_InHangar
static void AircraftEventHandler_InHangar(Aircraft *v, const AirportFTAClass *apc)
Handle aircraft movement/decision making in an airport hangar.
Definition: aircraft_cmd.cpp:1511
ai.hpp
Order::GetType
OrderType GetType() const
Get the type of order of this order.
Definition: order_base.h:77
Aircraft::GetRunningCost
Money GetRunningCost() const override
Gets the running cost of a vehicle.
Definition: aircraft_cmd.cpp:436
DepotCommand::Service
@ Service
The vehicle will leave the depot right after arrival (service only)
Aircraft
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition: aircraft.h:74
Engine::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
Definition: engine_base.h:167
GoodsEntry::cargo
StationCargoList cargo
The cargo packets of cargo waiting in this station.
Definition: station_base.h:210
Vehicle::date_of_last_service
TimerGameEconomy::Date date_of_last_service
Last economy date the vehicle had a service at a depot.
Definition: vehicle_base.h:290
NT_ARRIVAL_COMPANY
@ NT_ARRIVAL_COMPANY
First vehicle arrived for company.
Definition: news_type.h:24
ENGINE_EXCLUSIVE_PREVIEW
@ ENGINE_EXCLUSIVE_PREVIEW
This vehicle is in the exclusive preview stage, either being used or being offered to a company.
Definition: engine_type.h:183
VehicleCache::cached_max_speed
uint16_t cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
Definition: vehicle_base.h:124
Engine::DetermineCapacity
uint DetermineCapacity(const Vehicle *v, uint16_t *mail_capacity=nullptr) const
Determines capacity of a given vehicle from scratch.
Definition: engine.cpp:201
newgrf_airporttiles.h
GameSettings::order
OrderSettings order
settings related to orders
Definition: settings_type.h:626
Airport::HasHangar
bool HasHangar() const
Check if this airport has at least one hangar.
Definition: station_base.h:323
Aircraft::crashed_counter
uint16_t crashed_counter
Timer for handling crash animations.
Definition: aircraft.h:75
Vehicle::BeginLoading
void BeginLoading()
Prepare everything to begin the loading when arriving at a station.
Definition: vehicle.cpp:2171
AirportMovingData::y
int16_t y
y-coordinate of the destination.
Definition: airport.h:133
DIAGDIR_SW
@ DIAGDIR_SW
Southwest.
Definition: direction_type.h:77
Airport::rotation
Direction rotation
How this airport is rotated.
Definition: station_base.h:296
Vehicle::breakdown_ctr
byte breakdown_ctr
Counter for managing breakdown events.
Definition: vehicle_base.h:294
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:33
SND_17_SKID_PLANE
@ SND_17_SKID_PLANE
21 == 0x15 Plane landing / touching ground
Definition: sound_type.h:60
DirDifference
DirDiff DirDifference(Direction d0, Direction d1)
Calculate the difference between two directions.
Definition: direction_func.h:68
AAT_STATION_AIRPLANE_LAND
@ AAT_STATION_AIRPLANE_LAND
Triggered when an airplane (not a helicopter) touches down at the airport (for single tile).
Definition: newgrf_animation_type.h:52
error_func.h
VehicleSpriteSeq::IsValid
bool IsValid() const
Check whether the sequence contains any sprites.
Definition: vehicle_base.h:148
AirportSetBlocks
static bool AirportSetBlocks(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
"reserve" a block for the plane
Definition: aircraft_cmd.cpp:1878
AIRCRAFT_MAX_FLYING_ALTITUDE
@ AIRCRAFT_MAX_FLYING_ALTITUDE
Maximum flying altitude above tile.
Definition: aircraft.h:22
AI::NewEvent
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition: ai_core.cpp:235
CommandCost
Common return value for all commands.
Definition: command_type.h:23
VAF_HELI_DIRECT_DESCENT
@ VAF_HELI_DIRECT_DESCENT
The helicopter is descending directly at its destination (helipad or in front of hangar)
Definition: aircraft.h:47
PROP_AIRCRAFT_CARGO_AGE_PERIOD
@ PROP_AIRCRAFT_CARGO_AGE_PERIOD
Number of ticks before carried cargo is aged.
Definition: newgrf_properties.h:54
VehicleCargoList::Truncate
uint Truncate(uint max_move=UINT_MAX)
Truncates the cargo in this list to the given amount.
Definition: cargopacket.cpp:648
AMED_SLOWTURN
@ AMED_SLOWTURN
Turn slowly (mostly used in the air).
Definition: airport.h:50
WC_VEHICLE_VIEW
@ WC_VEHICLE_VIEW
Vehicle view; Window numbers:
Definition: window_type.h:339
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:639
newgrf_engine.h
ChangeDiagDir
DiagDirection ChangeDiagDir(DiagDirection d, DiagDirDiff delta)
Applies a difference on a DiagDirection.
Definition: direction_func.h:149
Vehicle::IsWaitingForUnbunching
bool IsWaitingForUnbunching() const
Check whether a vehicle inside a depot is waiting for unbunching.
Definition: vehicle.cpp:2478
DIR_E
@ DIR_E
East.
Definition: direction_type.h:28
Aircraft::turn_counter
byte turn_counter
Ticks between each turn to prevent > 45 degree turns.
Definition: aircraft.h:82
AirportFTAClass::nofelements
byte nofelements
number of positions the airport consists of
Definition: airport.h:181
EV_BREAKDOWN_SMOKE_AIRCRAFT
@ EV_BREAKDOWN_SMOKE_AIRCRAFT
Smoke of broken aircraft.
Definition: effectvehicle_func.h:27
NewsType
NewsType
Type of news.
Definition: news_type.h:23
SubtractMoneyFromCompanyFract
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
Subtract money from a company, including the money fraction.
Definition: company_cmd.cpp:297
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:260
AircraftGetEntryPoint
static byte AircraftGetEntryPoint(const Aircraft *v, const AirportFTAClass *apc, Direction rotation)
Find the entry point to an airport depending on direction which the airport is being approached from.
Definition: aircraft_cmd.cpp:822
EIT_ON_MAP
@ EIT_ON_MAP
Vehicle drawn in viewport.
Definition: vehicle_type.h:86
DiagDirDifference
DiagDirDiff DiagDirDifference(DiagDirection d0, DiagDirection d1)
Calculate the difference between two DiagDirection values.
Definition: direction_func.h:131
Vehicle::random_bits
uint16_t random_bits
Bits used for randomized variational spritegroups.
Definition: vehicle_base.h:329
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:318
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:40
_cheats
Cheats _cheats
All the cheats.
Definition: cheat.cpp:16
VehicleSpriteSeq
Sprite sequence for a vehicle part.
Definition: vehicle_base.h:131
Vehicle::last_station_visited
StationID last_station_visited
The last station we stopped at.
Definition: vehicle_base.h:332
AMED_HOLD
@ AMED_HOLD
Holding pattern movement (above the airport).
Definition: airport.h:56
Vehicle::cargo
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:340
Vehicle::GetOldAdvanceSpeed
uint GetOldAdvanceSpeed(uint speed)
Determines the effective direction-specific vehicle movement speed.
Definition: vehicle_base.h:423
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:171
SPEED_LIMIT_TAXI
@ SPEED_LIMIT_TAXI
Maximum speed of an aircraft while taxiing.
Definition: aircraft_cmd.cpp:628
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:349
Airport::GetHangarTile
TileIndex GetHangarTile(uint hangar_num) const
Get the first tile of the given hangar.
Definition: station_base.h:358
AirportFindFreeHelipad
static bool AirportFindFreeHelipad(Aircraft *v, const AirportFTAClass *apc)
Find a free helipad, and assign it if available.
Definition: aircraft_cmd.cpp:2035
Station::airport
Airport airport
Tile area the airport covers.
Definition: station_base.h:456
HelicopterRotorStates
HelicopterRotorStates
Helicopter rotor animation states.
Definition: aircraft_cmd.cpp:110
AirportFTAClass::layout
struct AirportFTA * layout
state machine for airport
Definition: airport.h:177
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
Vehicle::cur_speed
uint16_t cur_speed
current speed
Definition: vehicle_base.h:323
AirportFTAClass::flags
Flags flags
Flags for this airport type.
Definition: airport.h:180
ODATFB_NEAREST_DEPOT
@ ODATFB_NEAREST_DEPOT
Send the vehicle to the nearest depot.
Definition: order_type.h:105
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:55
Vehicle::build_year
TimerGameCalendar::Year build_year
Year the vehicle has been built.
Definition: vehicle_base.h:287
WC_VEHICLE_DETAILS
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
Definition: window_type.h:200
AirportFTA
Internal structure used in openttd - Finite sTate mAchine --> FTA.
Definition: airport.h:190
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:147
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:34
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:49
Vehicle::GetEngine
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:747
safeguards.h
GetNewVehiclePosResult::new_tile
TileIndex new_tile
Tile of the vehicle after moving.
Definition: vehicle_func.h:78
Vehicle::last_loading_station
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
Definition: vehicle_base.h:333
vehicle_cmd.h
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
TERM2_block
static const uint64_t TERM2_block
Block belonging to terminal 2.
Definition: airport.h:90
DirToDiagDir
DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Definition: direction_func.h:166
AirportFTA::block
uint64_t block
64 bit blocks (st->airport.flags), should be enough for the most complex airports
Definition: airport.h:192
Vehicle::profit_this_year
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
Definition: vehicle_base.h:269
TERM1_block
static const uint64_t TERM1_block
Movement Blocks on Airports blocks (eg_airport_flags).
Definition: airport.h:89
AircraftSpeedLimits
AircraftSpeedLimits
Special velocities for aircraft.
Definition: aircraft_cmd.cpp:627
ODTFB_PART_OF_ORDERS
@ ODTFB_PART_OF_ORDERS
This depot order is because of a regular order.
Definition: order_type.h:96
settings
fluid_settings_t * settings
FluidSynth settings handle.
Definition: fluidsynth.cpp:21
SPEED_LIMIT_HOLD
@ SPEED_LIMIT_HOLD
Maximum speed of an aircraft that flies the holding pattern.
Definition: aircraft_cmd.cpp:631
VAF_IN_MIN_HEIGHT_CORRECTION
@ VAF_IN_MIN_HEIGHT_CORRECTION
The vehicle is currently raising its altitude because it hit the lower bound.
Definition: aircraft.h:45
MovementTerminalMapping
Combination of aircraft state for going to a certain terminal and the airport flag for that terminal ...
Definition: aircraft_cmd.cpp:1920
OrderSettings::serviceathelipad
bool serviceathelipad
service helicopters at helipads automatically (no need to send to depot)
Definition: settings_type.h:510
AirportFTAClass
Finite sTate mAchine (FTA) of an airport.
Definition: airport.h:143
SoundSettings::disaster
bool disaster
Play disaster and accident sounds.
Definition: settings_type.h:242
GetVehiclePosOnBuild
byte GetVehiclePosOnBuild(TileIndex hangar_tile)
Get the vehicle position when an aircraft is build at the given tile.
Definition: airport.cpp:218
HVOT_AIRCRAFT
@ HVOT_AIRCRAFT
Station has seen an aircraft.
Definition: station_type.h:67
MaybeCrashAirplane
static void MaybeCrashAirplane(Aircraft *v)
Decide whether aircraft v should crash.
Definition: aircraft_cmd.cpp:1363
GetNumTerminals
static uint GetNumTerminals(const AirportFTAClass *apc)
Get the number of terminals at the airport.
Definition: aircraft_cmd.cpp:1967
DirDiff
DirDiff
Allow incrementing of Direction variables.
Definition: direction_type.h:58
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:73
NT_ACCIDENT_OTHER
@ NT_ACCIDENT_OTHER
An accident or disaster has occurred.
Definition: news_type.h:27
Vehicle::HandleLoading
void HandleLoading(bool mode=false)
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all oth...
Definition: vehicle.cpp:2389
PFE_GL_AIRCRAFT
@ PFE_GL_AIRCRAFT
Time spent processing aircraft.
Definition: framerate_type.h:54
CreateEffectVehicleRel
EffectVehicle * CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular vehicle.
Definition: effectvehicle.cpp:638
stdafx.h
TERM5
@ TERM5
Heading for terminal 5.
Definition: airport.h:67
Vehicle::sprite_cache
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
Definition: vehicle_base.h:363
landscape.h
SpriteID
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
AddVehicleNewsItem
void AddVehicleNewsItem(StringID string, NewsType type, VehicleID vehicle, StationID station=INVALID_STATION)
Adds a newsitem referencing a vehicle.
Definition: news_func.h:30
Cheat::value
bool value
tells if the bool cheat is active or not
Definition: cheat_type.h:18
Engine::reliability
uint16_t reliability
Current reliability of the engine.
Definition: engine_base.h:41
HELIPAD3
@ HELIPAD3
Heading for helipad 3.
Definition: airport.h:82
AirportHasBlock
static bool AirportHasBlock(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
returns true if the road ahead is busy, eg.
Definition: aircraft_cmd.cpp:1847
HELIPAD3_block
static const uint64_t HELIPAD3_block
Block belonging to helipad 3.
Definition: airport.h:117
Vehicle::colourmap
SpriteID colourmap
NOSAVE: cached colour mapping.
Definition: vehicle_base.h:284
Aircraft::OnNewCalendarDay
void OnNewCalendarDay() override
Calendar day handler.
Definition: aircraft_cmd.cpp:444
AircraftLeaveHangar
void AircraftLeaveHangar(Aircraft *v, Direction exit_dir)
Aircraft is about to leave the hangar.
Definition: aircraft_cmd.cpp:1460
VehicleSettings::plane_speed
uint8_t plane_speed
divisor for speed of aircraft
Definition: settings_type.h:528
DisasterVehicle
Disasters, like submarines, skyrangers and their shadows, belong to this class.
Definition: disaster_vehicle.h:37
Vehicle::z_pos
int32_t z_pos
z coordinate.
Definition: vehicle_base.h:301
VF_BUILT_AS_PROTOTYPE
@ VF_BUILT_AS_PROTOTYPE
Vehicle is a prototype (accepted as exclusive preview).
Definition: vehicle_base.h:47
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:302
TERM8_block
static const uint64_t TERM8_block
Block belonging to terminal 8.
Definition: airport.h:116
MAX_TERMINALS
static const uint MAX_TERMINALS
Some airport-related constants.
Definition: airport.h:17
TERM2
@ TERM2
Heading for terminal 2.
Definition: airport.h:64
DistanceSquare
uint DistanceSquare(TileIndex t0, TileIndex t1)
Gets the 'Square' distance between the two given tiles.
Definition: map.cpp:176
AirportFTAClass::delta_z
byte delta_z
Z adjustment for helicopter pads.
Definition: airport.h:183
TERM7_block
static const uint64_t TERM7_block
Block belonging to terminal 7.
Definition: airport.h:115
PerformanceAccumulator
RAII class for measuring multi-step elements of performance.
Definition: framerate_type.h:114
ProcessOrders
bool ProcessOrders(Vehicle *v)
Handle the orders of a vehicle and determine the next place to go to if needed.
Definition: order_cmd.cpp:2132
VAF_DEST_TOO_FAR
@ VAF_DEST_TOO_FAR
Next destination is too far away.
Definition: aircraft.h:39
spritecache.h
Vehicle::x_extent
byte x_extent
x-extent of vehicle bounding box
Definition: vehicle_base.h:311
HandleCrashedAircraft
static bool HandleCrashedAircraft(Aircraft *v)
Handle crashed aircraft v.
Definition: aircraft_cmd.cpp:1169
Vehicle::vcache
VehicleCache vcache
Cache of often used vehicle values.
Definition: vehicle_base.h:361
GoodsEntry
Stores station stats for a single cargo.
Definition: station_base.h:166
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:50
vehicle_func.h
NT_ACCIDENT
@ NT_ACCIDENT
An accident or disaster has occurred.
Definition: news_type.h:26
station_base.h
newgrf_sound.h
AirportFTA::next
AirportFTA * next
possible extra movement choices from this position
Definition: airport.h:191
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1602
Map::MaxY
static uint MaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition: map_func.h:306
strings_func.h
SmallStackItem::value
Titem value
Value of current item.
Definition: smallstack_type.hpp:96
AirportMovementStates
AirportMovementStates
Movement States on Airports (headings target)
Definition: airport.h:60
Vehicle::max_age
TimerGameCalendar::Date max_age
Maximum age.
Definition: vehicle_base.h:289
Vehicle::tick_counter
byte tick_counter
Increased by one for each tick.
Definition: vehicle_base.h:345
HELICOPTER_HOLD_MAX_FLYING_ALTITUDE
@ HELICOPTER_HOLD_MAX_FLYING_ALTITUDE
holding flying altitude above tile of helicopters.
Definition: aircraft.h:24
Vehicle::subspeed
byte subspeed
fractional speed
Definition: vehicle_base.h:324
AircraftCache::cached_max_range_sqr
uint32_t cached_max_range_sqr
Cached squared maximum range.
Definition: aircraft.h:67
SpecializedVehicle< Aircraft, VEH_AIRCRAFT >::From
static Aircraft * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1201
Vehicle::x_offs
int8_t x_offs
x offset for vehicle sprite
Definition: vehicle_base.h:316
DIRDIFF_45RIGHT
@ DIRDIFF_45RIGHT
Angle of 45 degrees right.
Definition: direction_type.h:60
abs
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition: math_func.hpp:23
Vehicle::z_extent
byte z_extent
z-extent of vehicle bounding box
Definition: vehicle_base.h:313
Vehicle::date_of_last_service_newgrf
TimerGameCalendar::Date date_of_last_service_newgrf
Last calendar date the vehicle had a service at a depot, unchanged by the date cheat to protect again...
Definition: vehicle_base.h:291
Vehicle::InvalidateNewGRFCacheOfChain
void InvalidateNewGRFCacheOfChain()
Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle)
Definition: vehicle_base.h:499
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
GetStationIndex
StationID GetStationIndex(Tile t)
Get StationID from a tile.
Definition: station_map.h:28
TERM6_block
static const uint64_t TERM6_block
Block belonging to terminal 6.
Definition: airport.h:94
OrthogonalTileArea::tile
TileIndex tile
The base tile of the area.
Definition: tilearea_type.h:19
AIR_HELICOPTER
@ AIR_HELICOPTER
an helicopter
Definition: aircraft.h:31
RemoveOrderFromAllVehicles
void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination, bool hangar)
Removes an order from all vehicles.
Definition: order_cmd.cpp:1792
framerate_type.h
Aircraft::IsNormalAircraft
bool IsNormalAircraft() const
Check if the aircraft type is a normal flying device; eg not a rotor or a shadow.
Definition: aircraft.h:122
cheat_type.h
Aircraft::OnNewEconomyDay
void OnNewEconomyDay() override
Economy day handler.
Definition: aircraft_cmd.cpp:451
AircraftEntersTerminal
static void AircraftEntersTerminal(Aircraft *v)
Aircraft arrives at a terminal.
Definition: aircraft_cmd.cpp:1394
FreeTerminal
static bool FreeTerminal(Aircraft *v, byte i, byte last_terminal)
Find a free terminal or helipad, and if available, assign it.
Definition: aircraft_cmd.cpp:1947
Vehicle::reliability
uint16_t reliability
Reliability.
Definition: vehicle_base.h:292
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
UpdateAircraftCache
void UpdateAircraftCache(Aircraft *v, bool update_range)
Update cached values of an aircraft.
Definition: aircraft_cmd.cpp:597
GetNewVehiclePosResult
Position information of a vehicle after it moved.
Definition: vehicle_func.h:75
WC_VEHICLE_DEPOT
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
Definition: window_type.h:351
ScaleSpriteTrad
int ScaleSpriteTrad(int value)
Scale traditional pixel dimensions to GUI zoom level, for drawing sprites.
Definition: zoom_func.h:107
SpecializedStation< Station, false >::GetByTile
static Station * GetByTile(TileIndex tile)
Get the station belonging to a specific tile.
Definition: base_station_base.h:278
Aircraft::previous_pos
byte previous_pos
Previous desired position of the aircraft.
Definition: aircraft.h:77
AircraftEventHandler_AtTerminal
static void AircraftEventHandler_AtTerminal(Aircraft *v, const AirportFTAClass *apc)
At one of the Airport's Terminals.
Definition: aircraft_cmd.cpp:1560
HELIPAD1
@ HELIPAD1
Heading for helipad 1.
Definition: airport.h:69
UpdateAirplanesOnNewStation
void UpdateAirplanesOnNewStation(const Station *st)
Updates the status of the Aircraft heading or in the station.
Definition: aircraft_cmd.cpp:2153
EngineInfo::cargo_age_period
uint16_t cargo_age_period
Number of ticks before carried cargo is aged.
Definition: engine_type.h:158
HELITAKEOFF
@ HELITAKEOFF
Helicopter wants to leave the airport.
Definition: airport.h:74
HELIPAD2_block
static const uint64_t HELIPAD2_block
Block belonging to helipad 2.
Definition: airport.h:96
AircraftNextAirportPos_and_Order
void AircraftNextAirportPos_and_Order(Aircraft *v)
set the right pos when heading to other airports after takeoff
Definition: aircraft_cmd.cpp:1440
SPEED_LIMIT_NONE
@ SPEED_LIMIT_NONE
No environmental speed limit. Speed limit is type dependent.
Definition: aircraft_cmd.cpp:632
BaseStation::xy
TileIndex xy
Base tile of the station.
Definition: base_station_base.h:65
FindNearestHangar
static StationID FindNearestHangar(const Aircraft *v)
Find the nearest hangar to v INVALID_STATION is returned, if the company does not have any suitable a...
Definition: aircraft_cmd.cpp:124
company_func.h
ORIGINAL_SAMPLE_COUNT
static const uint ORIGINAL_SAMPLE_COUNT
The number of sounds in the original sample.cat.
Definition: sound_type.h:116
AircraftVehicleInfo::mail_capacity
byte mail_capacity
Mail capacity (bags).
Definition: engine_type.h:108
TERM4_block
static const uint64_t TERM4_block
Block belonging to terminal 4.
Definition: airport.h:92
SpecializedVehicle< Aircraft, VEH_AIRCRAFT >::Iterate
static Pool::IterateWrapper< Aircraft > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
Definition: vehicle_base.h:1270
GetNewVehiclePosResult::old_tile
TileIndex old_tile
Current tile of the vehicle.
Definition: vehicle_func.h:77
Vehicle::y_pos
int32_t y_pos
y coordinate.
Definition: vehicle_base.h:300
ClosestDepot
Structure to return information about the closest depot location, and whether it could be found.
Definition: vehicle_base.h:226
PlayVehicleSound
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event, bool force)
Checks whether a NewGRF wants to play a different vehicle sound effect.
Definition: newgrf_sound.cpp:187
OrthogonalTileArea::w
uint16_t w
The width of the area.
Definition: tilearea_type.h:20
Order::GetDepotOrderType
OrderDepotTypeFlags GetDepotOrderType() const
What caused us going to the depot?
Definition: order_base.h:145
Aircraft::pos
byte pos
Next desired position of the aircraft.
Definition: aircraft.h:76
AIR_CTOL
@ AIR_CTOL
Conventional Take Off and Landing, i.e. planes.
Definition: engine_type.h:95
Vehicle::subtype
byte subtype
subtype (Filled with values from AircraftSubType/DisasterSubType/EffectVehicleType/GroundVehicleSubty...
Definition: vehicle_base.h:358
CommandHelper
Definition: command_func.h:93
UnScaleGUI
int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
Definition: zoom_func.h:77
Vehicle::day_counter
byte day_counter
Increased by one for each day.
Definition: vehicle_base.h:344
VS_UNCLICKABLE
@ VS_UNCLICKABLE
Vehicle is not clickable by the user (shadow vehicles).
Definition: vehicle_base.h:35
TERMGROUP
@ TERMGROUP
Aircraft is looking for a free terminal in a terminalgroup.
Definition: airport.h:84
window_func.h
TO_ALL
@ TO_ALL
Go in this direction for every target.
Definition: airport.h:61
AircraftController
static bool AircraftController(Aircraft *v)
Controls the movement of an aircraft.
Definition: aircraft_cmd.cpp:863
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:300
random_func.hpp
GetTileMaxPixelZ
int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
Definition: tile_map.h:304
AircraftVehicleInfo::passenger_capacity
uint16_t passenger_capacity
Passenger capacity (persons).
Definition: engine_type.h:109
TileHeight
static debug_inline uint TileHeight(Tile tile)
Returns the height of a tile.
Definition: tile_map.h:29
AgeVehicle
void AgeVehicle(Vehicle *v)
Update age of a vehicle.
Definition: vehicle.cpp:1423
SpecializedStation< Station, false >::GetIfValid
static Station * GetIfValid(size_t index)
Returns station if the index is a valid index for this station type.
Definition: base_station_base.h:268
Vehicle::progress
byte progress
The percentage (if divided by 256) this vehicle already crossed the tile unit.
Definition: vehicle_base.h:327
AirportFTAClass::terminals
const byte * terminals
Array with the number of terminal groups, followed by the number of terminals in each group.
Definition: airport.h:178
STARTTAKEOFF
@ STARTTAKEOFF
Airplane has arrived at a runway for take-off.
Definition: airport.h:72
TILE_HEIGHT
static const uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:18
OverflowSafeInt< int64_t >
Airport::type
byte type
Type of this airport,.
Definition: station_base.h:294
engine_base.h
Vehicle::cargo_type
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:336
Engine::original_image_index
uint8_t original_image_index
Original vehicle image index, thus the image index of the overridden vehicle.
Definition: engine_base.h:55
TileVirtXY
static debug_inline TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition: map_func.h:416
Vehicle::spritenum
byte spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
Definition: vehicle_base.h:310
Aircraft::Crash
uint Crash(bool flooded=false) override
Crash the (whole) vehicle chain.
Definition: aircraft_cmd.cpp:1314
AMED_HELI_RAISE
@ AMED_HELI_RAISE
Helicopter take-off.
Definition: airport.h:54
LANDING
@ LANDING
Airplane wants to land.
Definition: airport.h:76
TimerGameCalendar::date
static Date date
Current date in days (day counter).
Definition: timer_game_calendar.h:34
Aircraft::state
byte state
State of the airport.
Definition: aircraft.h:79
AirportFTA::position
byte position
the position that an airplane is at
Definition: airport.h:193
TERM6
@ TERM6
Heading for terminal 6.
Definition: airport.h:68
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:627
EngineID
uint16_t EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
Ticks::DAY_TICKS
static constexpr TimerGameTick::Ticks DAY_TICKS
1 day is 74 ticks; TimerGameCalendar::date_fract used to be uint16_t and incremented by 885.
Definition: timer_game_tick.h:48
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:51
AirportFTAClass::entry_points
const byte * entry_points
when an airplane arrives at this airport, enter it at position entry_point, index depends on directio...
Definition: airport.h:182
Clamp
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:79
Vehicle::UpdatePositionAndViewport
void UpdatePositionAndViewport()
Update the position of the vehicle, and update the viewport.
Definition: vehicle.cpp:1739
FACIL_AIRPORT
@ FACIL_AIRPORT
Station with an airport.
Definition: station_type.h:55
TileX
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:427
PROP_AIRCRAFT_SPEED
@ PROP_AIRCRAFT_SPEED
Max. speed: 1 unit = 8 mph = 12.8 km-ish/h.
Definition: newgrf_properties.h:50
MovementTerminalMapping::state
AirportMovementStates state
Aircraft movement state when going to this terminal.
Definition: aircraft_cmd.cpp:1921
TERM8
@ TERM8
Heading for terminal 8.
Definition: airport.h:81
TERM3_block
static const uint64_t TERM3_block
Block belonging to terminal 3.
Definition: airport.h:91
Vehicle::UpdatePosition
void UpdatePosition()
Update the position of the vehicle.
Definition: vehicle.cpp:1668
GetAircraftFlightLevelBounds
void GetAircraftFlightLevelBounds(const Vehicle *v, int *min_level, int *max_level)
Get the 'flight level' bounds, in pixels from 'z_pos' 0 for a particular vehicle for normal flight si...
Definition: aircraft_cmd.cpp:724
Engine::flags
byte flags
Flags of the engine.
Definition: engine_base.h:49
AirportFindFreeTerminal
static bool AirportFindFreeTerminal(Aircraft *v, const AirportFTAClass *apc)
Find a free terminal, and assign it if available.
Definition: aircraft_cmd.cpp:1982
Rect::Width
int Width() const
Get width of Rect.
Definition: geometry_type.hpp:85
CanVehicleUseStation
bool CanVehicleUseStation(EngineID engine_type, const Station *st)
Can this station be used by the given engine type?
Definition: vehicle.cpp:2980
AircraftLandAirplane
static void AircraftLandAirplane(Aircraft *v)
Aircraft touched down at the landing strip.
Definition: aircraft_cmd.cpp:1423
Vehicle::HandleBreakdown
bool HandleBreakdown()
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds,...
Definition: vehicle.cpp:1357
AircraftVehicleInfo
Information about a aircraft vehicle.
Definition: engine_type.h:100
DecreaseVehicleValue
void DecreaseVehicleValue(Vehicle *v)
Decrease the value of a vehicle.
Definition: vehicle.cpp:1295
GetNewVehiclePosResult::y
int y
x and y position of the vehicle after moving
Definition: vehicle_func.h:76
disaster_vehicle.h
Chance16R
bool Chance16R(const uint a, const uint b, uint32_t &r)
Flips a coin with a given probability and saves the randomize-number in a variable.
Definition: random_func.hpp:155
Aircraft::Tick
bool Tick() override
Calls the tick handler of the vehicle.
Definition: aircraft_cmd.cpp:2110
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:75
TAKEOFF
@ TAKEOFF
Airplane wants to leave the airport.
Definition: airport.h:71
TERM5_block
static const uint64_t TERM5_block
Block belonging to terminal 5.
Definition: airport.h:93
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:75
AirportFTAClass::AIRPLANES
@ AIRPLANES
Can planes land on this airport type?
Definition: airport.h:147
DepotCommand::None
@ None
No special flags.
TimerGameConst< struct Calendar >::DAYS_IN_YEAR
static constexpr int DAYS_IN_YEAR
days per year
Definition: timer_game_common.h:149
SPEED_LIMIT_BROKEN
@ SPEED_LIMIT_BROKEN
Maximum speed of an aircraft that is broken.
Definition: aircraft_cmd.cpp:630
ClrBit
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
SetWindowClassesDirty
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3108
VehicleSpriteSeq::GetBounds
void GetBounds(Rect *bounds) const
Determine shared bounds of all sprites.
Definition: vehicle.cpp:103
Order::GetDepotActionType
OrderDepotActionFlags GetDepotActionType() const
What are we going to do when in the depot.
Definition: order_base.h:147
WC_AIRCRAFT_LIST
@ WC_AIRCRAFT_LIST
Aircraft list; Window numbers:
Definition: window_type.h:326
SetWindowWidgetDirty
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition: window.cpp:3095
Order::MakeGoToDepot
void MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type=ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS, OrderDepotActionFlags action=ODATF_SERVICE_ONLY, CargoID cargo=CARGO_NO_REFIT)
Makes this order a Go To Depot order.
Definition: order_cmd.cpp:90
CLRBITS
#define CLRBITS(x, y)
Clears several bits in a variable.
Definition: bitmath_func.hpp:166
PROP_AIRCRAFT_RANGE
@ PROP_AIRCRAFT_RANGE
Aircraft range.
Definition: newgrf_properties.h:55
AirportFTAClass::MovingData
const AirportMovingData * MovingData(byte position) const
Get movement data at a position.
Definition: airport.h:170
HELIPAD2
@ HELIPAD2
Heading for helipad 2.
Definition: airport.h:70
SpecializedVehicle::UpdateViewport
void UpdateViewport(bool force_update, bool update_delta)
Update vehicle sprite- and position caches.
Definition: vehicle_base.h:1223
Order
Definition: order_base.h:36
VS_SHADOW
@ VS_SHADOW
Vehicle is a shadow vehicle.
Definition: vehicle_base.h:38
AirportFTA::next_position
byte next_position
next position from this position
Definition: airport.h:194
Aircraft::flags
byte flags
Aircraft flags.
Definition: aircraft.h:83
Aircraft::UpdateDeltaXY
void UpdateDeltaXY() override
Updates the x and y offsets and the size of the sprite used for this vehicle.
Definition: aircraft_cmd.cpp:49
Vehicle::LeaveUnbunchingDepot
void LeaveUnbunchingDepot()
Leave an unbunching depot and calculate the next departure time for shared order vehicles.
Definition: vehicle.cpp:2435
StationCargoList::Truncate
uint Truncate(uint max_move=UINT_MAX, StationCargoAmountMap *cargo_per_source=nullptr)
Truncates where each destination loses roughly the same percentage of its cargo.
Definition: cargopacket.cpp:763
Aircraft::MarkDirty
void MarkDirty() override
Marks the vehicles to be redrawn and updates cached variables.
Definition: aircraft_cmd.cpp:1304
AT_DUMMY
@ AT_DUMMY
Dummy airport.
Definition: airport.h:43
FLYING
@ FLYING
Vehicle is flying in the air.
Definition: airport.h:75
AMED_HELI_LOWER
@ AMED_HELI_LOWER
Helicopter landing.
Definition: airport.h:55
AIRCRAFT_MIN_FLYING_ALTITUDE
@ AIRCRAFT_MIN_FLYING_ALTITUDE
Minimum flying altitude above tile.
Definition: aircraft.h:21
CmdBuildAircraft
CommandCost CmdBuildAircraft(DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build an aircraft.
Definition: aircraft_cmd.cpp:271
_aircraft_state_handlers
static AircraftStateHandler *const _aircraft_state_handlers[]
Array of handler functions for each target of the aircraft.
Definition: aircraft_cmd.cpp:1752
timer_game_economy.h
Vehicle::y_offs
int8_t y_offs
y offset for vehicle sprite
Definition: vehicle_base.h:317
AT_OILRIG
@ AT_OILRIG
Oilrig airport.
Definition: airport.h:38
AirportMovingData::flag
uint16_t flag
special flags when moving towards the destination.
Definition: airport.h:134
Vehicle::refit_cap
uint16_t refit_cap
Capacity left over from before last refit.
Definition: vehicle_base.h:339
GetNewVehiclePos
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
Get position information of a vehicle when moving one pixel in the direction it is facing.
Definition: vehicle.cpp:1759
SetAircraftPosition
void SetAircraftPosition(Aircraft *v, int x, int y, int z)
Set aircraft position.
Definition: aircraft_cmd.cpp:528
AMED_BRAKE
@ AMED_BRAKE
Taxiing at the airport.
Definition: airport.h:53
TERM4
@ TERM4
Heading for terminal 4.
Definition: airport.h:66
AIR_ROTOR
@ AIR_ROTOR
rotor of an helicopter
Definition: aircraft.h:34
Vehicle::GetNextStoppingStation
StationIDStack GetNextStoppingStation() const
Get the next station the vehicle will stop at.
Definition: vehicle_base.h:745
news_func.h
AMED_NOSPDCLAMP
@ AMED_NOSPDCLAMP
No speed restrictions.
Definition: airport.h:48
ROTOR_Z_OFFSET
static const int ROTOR_Z_OFFSET
Z Offset between helicopter- and rotorsprite.
Definition: aircraft.h:50
TimerGameCalendar::year
static Year year
Current year, starting at 0.
Definition: timer_game_calendar.h:32
backup_type.hpp
TimerGameEconomy::date
static Date date
Current date in days (day counter).
Definition: timer_game_economy.h:37
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103