OpenTTD Source  14.0-beta1
main_gui.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "currency.h"
12 #include "spritecache.h"
13 #include "window_gui.h"
14 #include "window_func.h"
15 #include "textbuf_gui.h"
16 #include "viewport_func.h"
17 #include "command_func.h"
18 #include "console_gui.h"
19 #include "progress.h"
20 #include "transparency_gui.h"
21 #include "map_func.h"
22 #include "sound_func.h"
23 #include "transparency.h"
24 #include "strings_func.h"
25 #include "zoom_func.h"
26 #include "company_base.h"
27 #include "company_func.h"
28 #include "toolbar_gui.h"
29 #include "statusbar_gui.h"
31 #include "tilehighlight_func.h"
32 #include "hotkeys.h"
33 #include "error.h"
34 #include "news_gui.h"
35 #include "misc_cmd.h"
36 #include "timer/timer.h"
37 #include "timer/timer_window.h"
38 
39 #include "saveload/saveload.h"
40 
41 #include "widgets/main_widget.h"
42 
43 #include "network/network.h"
44 #include "network/network_func.h"
45 #include "network/network_gui.h"
46 #include "network/network_base.h"
47 
48 #include "table/sprites.h"
49 #include "table/strings.h"
50 
51 #include "safeguards.h"
52 
64 {
65  if (w->IsWidgetDisabled(widget)) return false;
66 
68  w->SetDirty();
69 
70  if (w->IsWidgetLowered(widget)) {
72  return false;
73  }
74 
75  SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
76  w->LowerWidget(widget);
77  return true;
78 }
79 
80 
81 void CcPlaySound_EXPLOSION(Commands, const CommandCost &result, TileIndex tile)
82 {
83  if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_12_EXPLOSION, tile);
84 }
85 
94 {
95  Viewport *vp;
96 
97  assert(w != nullptr);
98  vp = w->viewport;
99 
100  switch (how) {
101  case ZOOM_NONE:
102  /* On initialisation of the viewport we don't do anything. */
103  break;
104 
105  case ZOOM_IN:
106  if (vp->zoom <= _settings_client.gui.zoom_min) return false;
107  vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
108  vp->virtual_width >>= 1;
109  vp->virtual_height >>= 1;
110 
111  w->viewport->scrollpos_x += vp->virtual_width >> 1;
112  w->viewport->scrollpos_y += vp->virtual_height >> 1;
116  break;
117  case ZOOM_OUT:
118  if (vp->zoom >= _settings_client.gui.zoom_max) return false;
119  vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
120 
121  w->viewport->scrollpos_x -= vp->virtual_width >> 1;
122  w->viewport->scrollpos_y -= vp->virtual_height >> 1;
125 
126  vp->virtual_width <<= 1;
127  vp->virtual_height <<= 1;
129  break;
130  }
131  if (vp != nullptr) { // the vp can be null when how == ZOOM_NONE
133  vp->virtual_top = w->viewport->scrollpos_y;
134  }
135  /* Update the windows that have zoom-buttons to perhaps disable their buttons */
136  w->InvalidateData();
137  return true;
138 }
139 
140 void ZoomInOrOutToCursorWindow(bool in, Window *w)
141 {
142  assert(w != nullptr);
143 
144  if (_game_mode != GM_MENU) {
145  Viewport *vp = w->viewport;
146  if ((in && vp->zoom <= _settings_client.gui.zoom_min) || (!in && vp->zoom >= _settings_client.gui.zoom_max)) return;
147 
148  Point pt = GetTileZoomCenterWindow(in, w);
149  if (pt.x != -1) {
150  ScrollWindowTo(pt.x, pt.y, -1, w, true);
151 
153  }
154  }
155 }
156 
157 void FixTitleGameZoom(int zoom_adjust)
158 {
159  if (_game_mode != GM_MENU) return;
160 
162 
163  /* Adjust the zoom in/out.
164  * Can't simply add, since operator+ is not defined on the ZoomLevel type. */
165  vp->zoom = _gui_zoom;
166  while (zoom_adjust < 0 && vp->zoom != _settings_client.gui.zoom_min) {
167  vp->zoom--;
168  zoom_adjust++;
169  }
170  while (zoom_adjust > 0 && vp->zoom != _settings_client.gui.zoom_max) {
171  vp->zoom++;
172  zoom_adjust--;
173  }
174 
175  vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
176  vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
177 }
178 
179 static constexpr NWidgetPart _nested_main_window_widgets[] = {
180  NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_M_VIEWPORT), SetResize(1, 1),
181 };
182 
183 enum {
184  GHK_QUIT,
185  GHK_ABANDON,
186  GHK_CONSOLE,
187  GHK_BOUNDING_BOXES,
188  GHK_DIRTY_BLOCKS,
189  GHK_WIDGET_OUTLINES,
190  GHK_CENTER,
191  GHK_CENTER_ZOOM,
192  GHK_RESET_OBJECT_TO_PLACE,
193  GHK_DELETE_WINDOWS,
194  GHK_DELETE_NONVITAL_WINDOWS,
195  GHK_DELETE_ALL_MESSAGES,
196  GHK_REFRESH_SCREEN,
197  GHK_CRASH,
198  GHK_MONEY,
199  GHK_UPDATE_COORDS,
200  GHK_TOGGLE_TRANSPARENCY,
201  GHK_TOGGLE_INVISIBILITY = GHK_TOGGLE_TRANSPARENCY + 9,
202  GHK_TRANSPARENCY_TOOLBAR = GHK_TOGGLE_INVISIBILITY + 8,
203  GHK_TRANSPARANCY,
204  GHK_CHAT,
205  GHK_CHAT_ALL,
206  GHK_CHAT_COMPANY,
207  GHK_CHAT_SERVER,
208  GHK_CLOSE_NEWS,
209  GHK_CLOSE_ERROR,
210 };
211 
213 {
214  MainWindow(WindowDesc *desc) : Window(desc)
215  {
216  this->InitNested(0);
217  CLRBITS(this->flags, WF_WHITE_BORDER);
218  ResizeWindow(this, _screen.width, _screen.height);
219 
220  NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
222 
223  this->viewport->overlay = std::make_shared<LinkGraphOverlay>(this, WID_M_VIEWPORT, 0, 0, 2);
224  this->refresh_timeout.Reset();
225  }
226 
229  {
230  if (this->viewport->overlay->GetCargoMask() == 0 ||
231  this->viewport->overlay->GetCompanyMask() == 0) {
232  return;
233  }
234 
235  this->viewport->overlay->SetDirty();
236  this->GetWidget<NWidgetBase>(WID_M_VIEWPORT)->SetDirty(this);
237  }
238 
240  IntervalTimer<TimerWindow> refresh_interval = {std::chrono::milliseconds(7650), [this](auto) {
242  }};
243 
251  TimeoutTimer<TimerWindow> refresh_timeout = {std::chrono::milliseconds(450), [this]() {
253  }};
254 
255  void OnPaint() override
256  {
257  this->DrawWidgets();
258  if (_game_mode == GM_MENU) {
259  static const SpriteID title_sprites[] = {SPR_OTTD_O, SPR_OTTD_P, SPR_OTTD_E, SPR_OTTD_N, SPR_OTTD_T, SPR_OTTD_T, SPR_OTTD_D};
260  uint letter_spacing = ScaleGUITrad(10);
261  int name_width = (lengthof(title_sprites) - 1) * letter_spacing;
262 
263  for (uint i = 0; i < lengthof(title_sprites); i++) {
264  name_width += GetSpriteSize(title_sprites[i]).width;
265  }
266  int off_x = (this->width - name_width) / 2;
267 
268  for (uint i = 0; i < lengthof(title_sprites); i++) {
269  DrawSprite(title_sprites[i], PAL_NONE, off_x, ScaleGUITrad(50));
270  off_x += GetSpriteSize(title_sprites[i]).width + letter_spacing;
271  }
272  }
273  }
274 
275  EventState OnHotkey(int hotkey) override
276  {
277  if (hotkey == GHK_QUIT) {
278  HandleExitGameRequest();
279  return ES_HANDLED;
280  }
281 
282  /* Disable all key shortcuts, except quit shortcuts when
283  * generating the world, otherwise they create threading
284  * problem during the generating, resulting in random
285  * assertions that are hard to trigger and debug */
286  if (HasModalProgress()) return ES_NOT_HANDLED;
287 
288  switch (hotkey) {
289  case GHK_ABANDON:
290  /* No point returning from the main menu to itself */
291  if (_game_mode == GM_MENU) return ES_HANDLED;
293  DoExitSave();
295  } else {
296  AskExitToGameMenu();
297  }
298  return ES_HANDLED;
299 
300  case GHK_CONSOLE:
301  IConsoleSwitch();
302  return ES_HANDLED;
303 
304  case GHK_BOUNDING_BOXES:
306  return ES_HANDLED;
307 
308  case GHK_DIRTY_BLOCKS:
310  return ES_HANDLED;
311 
312  case GHK_WIDGET_OUTLINES:
314  return ES_HANDLED;
315  }
316 
317  if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
318 
319  switch (hotkey) {
320  case GHK_CENTER:
321  case GHK_CENTER_ZOOM: {
322  Point pt = GetTileBelowCursor();
323  if (pt.x != -1) {
324  bool instant = (hotkey == GHK_CENTER_ZOOM && this->viewport->zoom != _settings_client.gui.zoom_min);
325  if (hotkey == GHK_CENTER_ZOOM) MaxZoomInOut(ZOOM_IN, this);
326  ScrollMainWindowTo(pt.x, pt.y, -1, instant);
327  }
328  break;
329  }
330 
331  case GHK_RESET_OBJECT_TO_PLACE: ResetObjectToPlace(); break;
332  case GHK_DELETE_WINDOWS: CloseNonVitalWindows(); break;
333  case GHK_DELETE_NONVITAL_WINDOWS: CloseAllNonVitalWindows(); break;
334  case GHK_DELETE_ALL_MESSAGES: DeleteAllMessages(); break;
335  case GHK_REFRESH_SCREEN: MarkWholeScreenDirty(); break;
336 
337  case GHK_CRASH: // Crash the game
338  *(volatile byte *)nullptr = 0;
339  break;
340 
341  case GHK_MONEY: // Gimme money
342  /* You can only cheat for money in singleplayer mode. */
344  break;
345 
346  case GHK_UPDATE_COORDS: // Update the coordinates of all station signs
348  break;
349 
350  case GHK_TOGGLE_TRANSPARENCY:
351  case GHK_TOGGLE_TRANSPARENCY + 1:
352  case GHK_TOGGLE_TRANSPARENCY + 2:
353  case GHK_TOGGLE_TRANSPARENCY + 3:
354  case GHK_TOGGLE_TRANSPARENCY + 4:
355  case GHK_TOGGLE_TRANSPARENCY + 5:
356  case GHK_TOGGLE_TRANSPARENCY + 6:
357  case GHK_TOGGLE_TRANSPARENCY + 7:
358  case GHK_TOGGLE_TRANSPARENCY + 8:
359  /* Transparency toggle hot keys */
360  ToggleTransparency((TransparencyOption)(hotkey - GHK_TOGGLE_TRANSPARENCY));
362  break;
363 
364  case GHK_TOGGLE_INVISIBILITY:
365  case GHK_TOGGLE_INVISIBILITY + 1:
366  case GHK_TOGGLE_INVISIBILITY + 2:
367  case GHK_TOGGLE_INVISIBILITY + 3:
368  case GHK_TOGGLE_INVISIBILITY + 4:
369  case GHK_TOGGLE_INVISIBILITY + 5:
370  case GHK_TOGGLE_INVISIBILITY + 6:
371  case GHK_TOGGLE_INVISIBILITY + 7:
372  /* Invisibility toggle hot keys */
373  ToggleInvisibilityWithTransparency((TransparencyOption)(hotkey - GHK_TOGGLE_INVISIBILITY));
375  break;
376 
377  case GHK_TRANSPARENCY_TOOLBAR:
379  break;
380 
381  case GHK_TRANSPARANCY:
383  break;
384 
385  case GHK_CHAT: // smart chat; send to team if any, otherwise to all
386  if (_networking) {
388  if (cio == nullptr) break;
389 
391  }
392  break;
393 
394  case GHK_CHAT_ALL: // send text message to all clients
396  break;
397 
398  case GHK_CHAT_COMPANY: // send text to all team mates
399  if (_networking) {
401  if (cio == nullptr) break;
402 
404  }
405  break;
406 
407  case GHK_CHAT_SERVER: // send text to the server
408  if (_networking && !_network_server) {
410  }
411  break;
412 
413  case GHK_CLOSE_NEWS: // close active news window
414  if (!HideActiveNewsMessage()) return ES_NOT_HANDLED;
415  break;
416 
417  case GHK_CLOSE_ERROR: // close active error window
418  if (!HideActiveErrorMessage()) return ES_NOT_HANDLED;
419  break;
420 
421  default: return ES_NOT_HANDLED;
422  }
423  return ES_HANDLED;
424  }
425 
426  void OnScroll(Point delta) override
427  {
428  this->viewport->scrollpos_x += ScaleByZoom(delta.x, this->viewport->zoom);
429  this->viewport->scrollpos_y += ScaleByZoom(delta.y, this->viewport->zoom);
432  this->refresh_timeout.Reset();
433  }
434 
435  void OnMouseWheel(int wheel) override
436  {
438  ZoomInOrOutToCursorWindow(wheel < 0, this);
439  }
440  }
441 
442  void OnResize() override
443  {
444  if (this->viewport != nullptr) {
445  NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
446  nvp->UpdateViewportCoordinates(this);
447  this->refresh_timeout.Reset();
448  }
449  }
450 
451  bool OnTooltip([[maybe_unused]] Point pt, WidgetID widget, TooltipCloseCondition close_cond) override
452  {
453  if (widget != WID_M_VIEWPORT) return false;
454  return this->viewport->overlay->ShowTooltip(pt, close_cond);
455  }
456 
462  void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
463  {
464  if (!gui_scope) return;
465  /* Forward the message to the appropriate toolbar (ingame or scenario editor) */
466  InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data, true);
467  }
468 
469  static inline HotkeyList hotkeys{"global", {
470  Hotkey({'Q' | WKC_CTRL, 'Q' | WKC_META}, "quit", GHK_QUIT),
471  Hotkey({'W' | WKC_CTRL, 'W' | WKC_META}, "abandon", GHK_ABANDON),
472  Hotkey(WKC_BACKQUOTE, "console", GHK_CONSOLE),
473  Hotkey('B' | WKC_CTRL, "bounding_boxes", GHK_BOUNDING_BOXES),
474  Hotkey('I' | WKC_CTRL, "dirty_blocks", GHK_DIRTY_BLOCKS),
475  Hotkey('O' | WKC_CTRL, "widget_outlines", GHK_WIDGET_OUTLINES),
476  Hotkey('C', "center", GHK_CENTER),
477  Hotkey('Z', "center_zoom", GHK_CENTER_ZOOM),
478  Hotkey(WKC_ESC, "reset_object_to_place", GHK_RESET_OBJECT_TO_PLACE),
479  Hotkey(WKC_DELETE, "delete_windows", GHK_DELETE_WINDOWS),
480  Hotkey(WKC_DELETE | WKC_SHIFT, "delete_all_windows", GHK_DELETE_NONVITAL_WINDOWS),
481  Hotkey(WKC_DELETE | WKC_CTRL, "delete_all_messages", GHK_DELETE_ALL_MESSAGES),
482  Hotkey('R' | WKC_CTRL, "refresh_screen", GHK_REFRESH_SCREEN),
483 #if defined(_DEBUG)
484  Hotkey('0' | WKC_ALT, "crash_game", GHK_CRASH),
485  Hotkey('1' | WKC_ALT, "money", GHK_MONEY),
486  Hotkey('2' | WKC_ALT, "update_coordinates", GHK_UPDATE_COORDS),
487 #endif
488  Hotkey('1' | WKC_CTRL, "transparency_signs", GHK_TOGGLE_TRANSPARENCY),
489  Hotkey('2' | WKC_CTRL, "transparency_trees", GHK_TOGGLE_TRANSPARENCY + 1),
490  Hotkey('3' | WKC_CTRL, "transparency_houses", GHK_TOGGLE_TRANSPARENCY + 2),
491  Hotkey('4' | WKC_CTRL, "transparency_industries", GHK_TOGGLE_TRANSPARENCY + 3),
492  Hotkey('5' | WKC_CTRL, "transparency_buildings", GHK_TOGGLE_TRANSPARENCY + 4),
493  Hotkey('6' | WKC_CTRL, "transparency_bridges", GHK_TOGGLE_TRANSPARENCY + 5),
494  Hotkey('7' | WKC_CTRL, "transparency_structures", GHK_TOGGLE_TRANSPARENCY + 6),
495  Hotkey('8' | WKC_CTRL, "transparency_catenary", GHK_TOGGLE_TRANSPARENCY + 7),
496  Hotkey('9' | WKC_CTRL, "transparency_loading", GHK_TOGGLE_TRANSPARENCY + 8),
497  Hotkey('1' | WKC_CTRL | WKC_SHIFT, "invisibility_signs", GHK_TOGGLE_INVISIBILITY),
498  Hotkey('2' | WKC_CTRL | WKC_SHIFT, "invisibility_trees", GHK_TOGGLE_INVISIBILITY + 1),
499  Hotkey('3' | WKC_CTRL | WKC_SHIFT, "invisibility_houses", GHK_TOGGLE_INVISIBILITY + 2),
500  Hotkey('4' | WKC_CTRL | WKC_SHIFT, "invisibility_industries", GHK_TOGGLE_INVISIBILITY + 3),
501  Hotkey('5' | WKC_CTRL | WKC_SHIFT, "invisibility_buildings", GHK_TOGGLE_INVISIBILITY + 4),
502  Hotkey('6' | WKC_CTRL | WKC_SHIFT, "invisibility_bridges", GHK_TOGGLE_INVISIBILITY + 5),
503  Hotkey('7' | WKC_CTRL | WKC_SHIFT, "invisibility_structures", GHK_TOGGLE_INVISIBILITY + 6),
504  Hotkey('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7),
505  Hotkey('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR),
506  Hotkey('X', "toggle_transparency", GHK_TRANSPARANCY),
507  Hotkey({WKC_RETURN, 'T'}, "chat", GHK_CHAT),
508  Hotkey({WKC_SHIFT | WKC_RETURN, WKC_SHIFT | 'T'}, "chat_all", GHK_CHAT_ALL),
509  Hotkey({WKC_CTRL | WKC_RETURN, WKC_CTRL | 'T'}, "chat_company", GHK_CHAT_COMPANY),
510  Hotkey({WKC_CTRL | WKC_SHIFT | WKC_RETURN, WKC_CTRL | WKC_SHIFT | 'T'}, "chat_server", GHK_CHAT_SERVER),
511  Hotkey(WKC_SPACE, "close_news", GHK_CLOSE_NEWS),
512  Hotkey(WKC_SPACE, "close_error", GHK_CLOSE_ERROR),
513  }};
514 };
515 
516 static WindowDesc _main_window_desc(__FILE__, __LINE__,
517  WDP_MANUAL, nullptr, 0, 0,
519  WDF_NO_CLOSE,
520  std::begin(_nested_main_window_widgets), std::end(_nested_main_window_widgets),
521  &MainWindow::hotkeys
522 );
523 
529 bool IsQuitKey(uint16_t keycode)
530 {
531  int num = MainWindow::hotkeys.CheckMatch(keycode);
532  return num == GHK_QUIT;
533 }
534 
535 
536 void ShowSelectGameWindow();
537 
542 {
543  for (uint i = 0; i != 16; i++) {
544  const byte *b = GetNonSprite(GENERAL_SPRITE_COLOUR(i), SpriteType::Recolour);
545 
546  assert(b);
547  memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
548  }
549 
550  new MainWindow(&_main_window_desc);
551 
552  /* XXX: these are not done */
553  switch (_game_mode) {
554  default: NOT_REACHED();
555  case GM_MENU:
556  ShowSelectGameWindow();
557  break;
558 
559  case GM_NORMAL:
560  case GM_EDITOR:
562  break;
563  }
564 }
565 
570 {
571  AllocateToolbar();
572 
573  /* Status bad only for normal games */
574  if (_game_mode == GM_EDITOR) return;
575 
576  ShowStatusBar();
577 }
578 
584 {
585  _cur_resolution.width = _screen.width;
586  _cur_resolution.height = _screen.height;
587  ScreenSizeChanged();
588  RelocateAllWindows(_screen.width, _screen.height);
590 }
ES_HANDLED
@ ES_HANDLED
The passed event is handled.
Definition: window_type.h:739
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3200
sound_func.h
MainWindow::OnInvalidateData
void OnInvalidateData([[maybe_unused]] int data=0, [[maybe_unused]] bool gui_scope=true) override
Some data on this window has become invalid.
Definition: main_gui.cpp:462
HotkeyList
List of hotkeys for a window.
Definition: hotkeys.h:37
ScrollWindowTo
bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant)
Scrolls the viewport in a window to a given location.
Definition: viewport.cpp:2463
MainWindow::RefreshLinkGraph
void RefreshLinkGraph()
Refresh the link-graph overlay.
Definition: main_gui.cpp:228
ZOOM_OUT
@ ZOOM_OUT
Zoom out (get helicopter view).
Definition: viewport_type.h:74
command_func.h
DoExitSave
void DoExitSave()
Do a save when exiting the game (_settings_client.gui.autosave_on_exit)
Definition: saveload.cpp:3159
toolbar_gui.h
statusbar_gui.h
company_base.h
NetworkClientInfo::client_playas
CompanyID client_playas
As which company is this client playing (CompanyID)
Definition: network_base.h:27
GUISettings::autosave_on_exit
bool autosave_on_exit
save an autosave when you quit the game, but do not ask "Do you really want to quit?...
Definition: settings_type.h:163
NWidgetViewport
Nested widget to display a viewport in a window.
Definition: widget_type.h:664
Viewport::width
int width
Screen width of the viewport.
Definition: viewport_type.h:25
currency.h
NWidgetViewport::InitializeViewport
void InitializeViewport(Window *w, std::variant< TileIndex, VehicleID > focus, ZoomLevel zoom)
Initialize the viewport of the window.
Definition: widget.cpp:2228
Window::viewport
ViewportData * viewport
Pointer to viewport data, if present.
Definition: window_gui.h:312
_network_server
bool _network_server
network-server is active
Definition: network.cpp:60
Viewport::height
int height
Screen height of the viewport.
Definition: viewport_type.h:26
NetworkClientPreferTeamChat
bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio)
Tell whether the client has team members who they can chat to.
Definition: network_client.cpp:1410
IntervalTimer< TimerWindow >
map_func.h
ZOOM_NONE
@ ZOOM_NONE
Hack, used to update the button status.
Definition: viewport_type.h:75
IsQuitKey
bool IsQuitKey(uint16_t keycode)
Does the given keycode match one of the keycodes bound to 'quit game'?
Definition: main_gui.cpp:529
misc_cmd.h
SND_12_EXPLOSION
@ SND_12_EXPLOSION
16 == 0x10 Destruction, crashes, disasters, ...
Definition: sound_type.h:55
SND_15_BEEP
@ SND_15_BEEP
19 == 0x13 GUI button click
Definition: sound_type.h:58
MainWindow::refresh_interval
IntervalTimer< TimerWindow > refresh_interval
Refresh the link-graph overlay on a regular interval.
Definition: main_gui.cpp:240
HandlePlacePushButton
bool HandlePlacePushButton(Window *w, WidgetID widget, CursorID cursor, HighLightStyle mode)
This code is shared for the majority of the pushbuttons.
Definition: main_gui.cpp:63
MainWindow::refresh_timeout
TimeoutTimer< TimerWindow > refresh_timeout
Sometimes when something happened, force an update to the link-graph a bit sooner.
Definition: main_gui.cpp:251
DoZoomInOutWindow
bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
Zooms a viewport in a window in or out.
Definition: main_gui.cpp:93
saveload.h
zoom_func.h
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:19
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:54
ViewportData::dest_scrollpos_y
int32_t dest_scrollpos_y
Current destination y coordinate to display (virtual screen coordinate of topleft corner of the viewp...
Definition: window_gui.h:251
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
network_gui.h
ScaleZoomGUI
ZoomLevel ScaleZoomGUI(ZoomLevel value)
Scale zoom level relative to GUI zoom.
Definition: zoom_func.h:87
MaxZoomInOut
void MaxZoomInOut(ZoomStateChange how, Window *w)
Zoom a viewport as far as possible in the given direction.
Definition: viewport_func.h:46
_gui_zoom
ZoomLevel _gui_zoom
GUI Zoom level.
Definition: gfx.cpp:60
Viewport::virtual_top
int virtual_top
Virtual top coordinate.
Definition: viewport_type.h:29
GUISettings::zoom_max
ZoomLevel zoom_max
maximum zoom out level
Definition: settings_type.h:158
Window::Window
Window(WindowDesc *desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
Definition: window.cpp:1757
NWidgetPart
Partial widget specification to allow NWidgets to be written nested.
Definition: widget_type.h:1038
WID_M_VIEWPORT
@ WID_M_VIEWPORT
Main window viewport.
Definition: main_widget.h:15
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:162
_colour_gradient
byte _colour_gradient[COLOUR_END][8]
All 16 colour gradients 8 colours per gradient from darkest (0) to lightest (7)
Definition: palette.cpp:26
textbuf_gui.h
network_base.h
SpriteType::Recolour
@ Recolour
Recolour sprite.
WindowDesc
High level window description.
Definition: window_gui.h:153
WidgetID
int WidgetID
Widget ID.
Definition: window_type.h:18
TimeoutTimer::Reset
void Reset()
Reset the timer, so it will fire again after the timeout.
Definition: timer.h:140
ScaleGUITrad
int ScaleGUITrad(int value)
Scale traditional pixel dimensions to GUI zoom level.
Definition: zoom_func.h:117
NetworkClientInfo::GetByClientID
static NetworkClientInfo * GetByClientID(ClientID client_id)
Return the CI given it's client-identifier.
Definition: network.cpp:114
window_gui.h
ZOOM_IN
@ ZOOM_IN
Zoom in (get more detailed view).
Definition: viewport_type.h:73
HideActiveErrorMessage
bool HideActiveErrorMessage()
Close active error message window.
Definition: error_gui.cpp:439
Viewport
Data structure for viewport, display of a part of the world.
Definition: viewport_type.h:22
SetResize
constexpr NWidgetPart SetResize(int16_t dx, int16_t dy)
Widget part function for setting the resize step.
Definition: widget_type.h:1086
ShowVitalWindows
void ShowVitalWindows()
Show the vital in-game windows.
Definition: main_gui.cpp:569
CommandCost
Common return value for all commands.
Definition: command_type.h:23
NWidgetViewport::UpdateViewportCoordinates
void UpdateViewportCoordinates(Window *w)
Update the position and size of the viewport (after eg a resize).
Definition: widget.cpp:2237
tilehighlight_func.h
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:639
Window::InitNested
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
Definition: window.cpp:1747
NWID_VIEWPORT
@ NWID_VIEWPORT
Nested widget containing a viewport.
Definition: widget_type.h:83
CloseNonVitalWindows
void CloseNonVitalWindows()
Try to close a non-vital window.
Definition: window.cpp:3242
Viewport::virtual_left
int virtual_left
Virtual left coordinate.
Definition: viewport_type.h:28
WF_WHITE_BORDER
@ WF_WHITE_BORDER
Window white border counter bit mask.
Definition: window_gui.h:230
ViewportData::dest_scrollpos_x
int32_t dest_scrollpos_x
Current destination x coordinate to display (virtual screen coordinate of topleft corner of the viewp...
Definition: window_gui.h:250
ToggleInvisibilityWithTransparency
void ToggleInvisibilityWithTransparency(TransparencyOption to)
Toggles between invisible and solid state.
Definition: transparency.h:91
INVALID_VEHICLE
static const VehicleID INVALID_VEHICLE
Constant representing a non-existing vehicle.
Definition: vehicle_type.h:54
Window::SetDirty
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition: window.cpp:941
MainWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: main_gui.cpp:255
ES_NOT_HANDLED
@ ES_NOT_HANDLED
The passed event is not handled.
Definition: window_type.h:740
AllocateToolbar
void AllocateToolbar()
Allocate the toolbar.
Definition: toolbar_gui.cpp:2548
RelocateAllWindows
void RelocateAllWindows(int neww, int newh)
Relocate all windows to fit the new size of the game application screen.
Definition: window.cpp:3431
ViewportData::scrollpos_y
int32_t scrollpos_y
Currently shown y coordinate (virtual screen coordinate of topleft corner of the viewport).
Definition: window_gui.h:249
linkgraph_gui.h
HasModalProgress
bool HasModalProgress()
Check if we are currently in a modal progress state.
Definition: progress.h:17
NWidget
constexpr NWidgetPart NWidget(WidgetType tp, Colours col, WidgetID idx=-1)
Widget part function for starting a new 'real' widget.
Definition: widget_type.h:1258
safeguards.h
Window::LowerWidget
void LowerWidget(WidgetID widget_index)
Marks a widget as lowered.
Definition: window_gui.h:460
timer.h
Window::flags
WindowFlags flags
Window flags.
Definition: window_gui.h:294
CursorID
uint32_t CursorID
The number of the cursor (sprite)
Definition: gfx_type.h:19
GameSizeChanged
void GameSizeChanged()
Size of the application screen changed.
Definition: main_gui.cpp:583
ToggleDirtyBlocks
void ToggleDirtyBlocks()
Toggle drawing of the dirty blocks.
Definition: toolbar_gui.cpp:1080
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:59
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:1007
sprites.h
Viewport::virtual_width
int virtual_width
width << zoom
Definition: viewport_type.h:30
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
ScrollMainWindowTo
bool ScrollMainWindowTo(int x, int y, int z, bool instant)
Scrolls the main window to given coordinates.
Definition: smallmap_gui.cpp:2007
error.h
Window::IsWidgetDisabled
bool IsWidgetDisabled(WidgetID widget_index) const
Gets the enabled/disabled status of a widget.
Definition: window_gui.h:410
WDF_NO_CLOSE
@ WDF_NO_CLOSE
This window can't be interactively closed.
Definition: window_gui.h:200
stdafx.h
ZOOM_LVL_VIEWPORT
@ ZOOM_LVL_VIEWPORT
Default zoom level for viewports.
Definition: zoom_type.h:31
Window::window_number
WindowNumber window_number
Window number within the window class.
Definition: window_gui.h:296
ToggleBoundingBoxes
void ToggleBoundingBoxes()
Toggle drawing of sprites' bounding boxes.
Definition: toolbar_gui.cpp:1063
SpriteID
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
Window::InvalidateData
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
Definition: window.cpp:3140
viewport_func.h
WC_NONE
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition: window_type.h:45
DESTTYPE_TEAM
@ DESTTYPE_TEAM
Send message/notice to everyone playing the same company (Team)
Definition: network_type.h:93
_network_own_client_id
ClientID _network_own_client_id
Our client identifier.
Definition: network.cpp:65
GetSpriteSize
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
Definition: gfx.cpp:941
GUISettings::zoom_min
ZoomLevel zoom_min
minimum zoom out level
Definition: settings_type.h:157
MainWindow::OnHotkey
EventState OnHotkey(int hotkey) override
A hotkey has been pressed.
Definition: main_gui.cpp:275
spritecache.h
Window::IsWidgetLowered
bool IsWidgetLowered(WidgetID widget_index) const
Gets the lowered state of a widget.
Definition: window_gui.h:491
_switch_mode
SwitchMode _switch_mode
The next mainloop command.
Definition: gfx.cpp:48
SoundSettings::confirm
bool confirm
Play sound effect on successful constructions or other actions.
Definition: settings_type.h:240
TransparencyOption
TransparencyOption
Transparency option bits: which position in _transparency_opt stands for which transparency.
Definition: transparency.h:22
TimeoutTimer< TimerWindow >
strings_func.h
DeleteAllMessages
void DeleteAllMessages()
Delete all messages and close their corresponding window (if any).
Definition: window.cpp:3274
ShowTransparencyToolbar
void ShowTransparencyToolbar()
Show the transparency toolbar.
Definition: transparency_gui.cpp:161
GetMainWindow
Window * GetMainWindow()
Get the main window, i.e.
Definition: window.cpp:1128
HotkeyList::CheckMatch
int CheckMatch(uint16_t keycode, bool global_only=false) const
Check if a keycode is bound to something.
Definition: hotkeys.cpp:309
UpdateAllVirtCoords
void UpdateAllVirtCoords()
Update the viewport coordinates of all signs.
Definition: afterload.cpp:222
transparency.h
ViewportData::scrollpos_x
int32_t scrollpos_x
Currently shown x coordinate (virtual screen coordinate of topleft corner of the viewport).
Definition: window_gui.h:248
EventState
EventState
State of handling an event.
Definition: window_type.h:738
transparency_gui.h
news_gui.h
progress.h
Window::window_class
WindowClass window_class
Window class.
Definition: window_gui.h:295
DESTTYPE_CLIENT
@ DESTTYPE_CLIENT
Send message/notice to only a certain client (Private)
Definition: network_type.h:94
GUISettings::scrollwheel_scrolling
uint8_t scrollwheel_scrolling
scrolling using the scroll wheel?
Definition: settings_type.h:169
WC_MAIN_WINDOW
@ WC_MAIN_WINDOW
Main window; Window numbers:
Definition: window_type.h:51
ToggleTransparency
void ToggleTransparency(TransparencyOption to)
Toggle the transparency option bit.
Definition: transparency.h:69
company_func.h
SM_MENU
@ SM_MENU
Switch to game intro menu.
Definition: openttd.h:33
DESTTYPE_BROADCAST
@ DESTTYPE_BROADCAST
Send message/notice to all clients (All)
Definition: network_type.h:92
ShowNetworkChatQueryWindow
void ShowNetworkChatQueryWindow(DestType type, int dest)
Show the chat window.
Definition: network_chat_gui.cpp:522
HighLightStyle
HighLightStyle
Highlighting draw styles.
Definition: tilehighlight_type.h:19
network.h
CommandHelper
Definition: command_func.h:93
ViewportData::follow_vehicle
VehicleID follow_vehicle
VehicleID to follow if following a vehicle, INVALID_VEHICLE otherwise.
Definition: window_gui.h:247
window_func.h
SoundSettings::click_beep
bool click_beep
Beep on a random selection of buttons.
Definition: settings_type.h:241
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:300
Window::width
int width
width of the window (number of pixels to the right in x direction)
Definition: window_gui.h:305
Viewport::zoom
ZoomLevel zoom
The zoom level of the viewport.
Definition: viewport_type.h:33
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1552
TileXY
static debug_inline TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition: map_func.h:385
WDP_MANUAL
@ WDP_MANUAL
Manually align the window (so no automatic location finding)
Definition: window_gui.h:140
timer_window.h
ResetRestoreAllTransparency
void ResetRestoreAllTransparency()
Set or clear all non-locked transparency options.
Definition: transparency.h:113
HideActiveNewsMessage
bool HideActiveNewsMessage()
Close active news message window.
Definition: news_gui.cpp:1046
console_gui.h
CloseAllNonVitalWindows
void CloseAllNonVitalWindows()
It is possible that a stickied window gets to a position where the 'close' button is outside the gami...
Definition: window.cpp:3261
Window
Data structure for an opened window.
Definition: window_gui.h:267
Commands
Commands
List of commands.
Definition: command_type.h:187
ToggleWidgetOutlines
void ToggleWidgetOutlines()
Toggle drawing of widget outlihes.
Definition: toolbar_gui.cpp:1094
SetObjectToPlace
void SetObjectToPlace(CursorID icon, PaletteID pal, HighLightStyle mode, WindowClass window_class, WindowNumber window_num)
Change the cursor and mouse click/drag handling to a mode for performing special operations like tile...
Definition: viewport.cpp:3435
Window::DrawWidgets
void DrawWidgets() const
Paint all widgets of a window.
Definition: widget.cpp:731
MainWindow
Definition: main_gui.cpp:212
IConsoleSwitch
void IConsoleSwitch()
Toggle in-game console between opened and closed.
Definition: console_gui.cpp:377
Viewport::virtual_height
int virtual_height
height << zoom
Definition: viewport_type.h:31
main_widget.h
ScaleByZoom
int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZOOM_LVL_NORMAL) When shifting right,...
Definition: zoom_func.h:22
WC_MAIN_TOOLBAR
@ WC_MAIN_TOOLBAR
Main toolbar (the long bar at the top); Window numbers:
Definition: window_type.h:58
CLRBITS
#define CLRBITS(x, y)
Clears several bits in a variable.
Definition: bitmath_func.hpp:166
MainWindow::OnResize
void OnResize() override
Called after the window got resized.
Definition: main_gui.cpp:442
CLIENT_ID_SERVER
@ CLIENT_ID_SERVER
Servers always have this ID.
Definition: network_type.h:51
ResetObjectToPlace
void ResetObjectToPlace()
Reset the cursor and mouse mode handling back to default (normal cursor, only clicking in windows).
Definition: viewport.cpp:3483
ShowStatusBar
void ShowStatusBar()
Show our status bar.
Definition: statusbar_gui.cpp:250
_cur_resolution
Dimension _cur_resolution
The current resolution.
Definition: driver.cpp:32
network_func.h
NetworkClientInfo
Container for all information known about a client.
Definition: network_base.h:24
ZoomStateChange
ZoomStateChange
Directions of zooming.
Definition: viewport_type.h:72
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:636
SetupColoursAndInitialWindow
void SetupColoursAndInitialWindow()
Initialise the default colours (remaps and the likes), and load the main windows.
Definition: main_gui.cpp:541
Hotkey
All data for a single hotkey.
Definition: hotkeys.h:21
hotkeys.h
ResizeWindow
void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen)
Resize the window.
Definition: window.cpp:2027