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void | Stop () override |
| | Stop this driver.
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void | MainLoop () override |
| | Perform the actual drawing.
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| void | MakeDirty (int left, int top, int width, int height) override |
| | Mark a particular area dirty. More...
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| bool | AfterBlitterChange () override |
| | Callback invoked after the blitter was changed. More...
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| bool | ChangeResolution (int w, int h) override |
| | Change the resolution of the window. More...
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| bool | ToggleFullscreen (bool fullscreen) override |
| | Change the full screen setting. More...
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void | ClearSystemSprites () override |
| | Clear all cached sprites.
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void | PopulateSystemSprites () override |
| | Populate all sprites in cache.
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| void | EditBoxLostFocus () override |
| | An edit box lost the input focus. More...
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| std::vector< int > | GetListOfMonitorRefreshRates () override |
| | Get a list of refresh rates of each available monitor. More...
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void | MainLoopReal () |
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virtual void | AllocateBackingStore (bool force=false)=0 |
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| virtual void | ToggleVsync ([[maybe_unused]] bool vsync) |
| | Change the vsync setting. More...
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virtual bool | ClaimMousePointer () |
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| virtual bool | UseSystemCursor () |
| | Get whether the mouse cursor is drawn by the video driver. More...
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| virtual bool | HasGUI () const |
| | Whether the driver has a graphical user interface with the end user. More...
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| virtual bool | HasEfficient8Bpp () const |
| | Has this video driver an efficient code path for palette animated 8-bpp sprites? More...
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| virtual bool | HasAnimBuffer () |
| | Does this video driver support a separate animation buffer in addition to the colour buffer? More...
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| virtual uint8_t * | GetAnimBuffer () |
| | Get a pointer to the animation buffer of the video back-end. More...
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virtual void | EditBoxGainedFocus () |
| | An edit box gained the input focus.
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virtual int | GetSuggestedUIScale () |
| | Get a suggested default GUI scale taking screen DPI into account.
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virtual const char * | GetInfoString () const |
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| void | QueueOnMainThread (std::function< void()> &&func) |
| | Queue a function to be called on the main thread with game state lock held and video buffer locked. More...
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| void | GameLoopPause () |
| | Pause the game-loop for a bit, releasing the game-state lock. More...
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| virtual const char * | Start (const StringList &parm)=0 |
| | Start this driver. More...
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| virtual const char * | GetName () const =0 |
| | Get the name of this driver. More...
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Dimension | GetScreenSize () const override |
| | Get the resolution of the main screen.
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| float | GetDPIScale () override |
| | Get DPI scaling factor of the screen OTTD is displayed on. More...
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void | InputLoop () override |
| | Handle input logic, is CTRL pressed, should we fast-forward, etc.
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| bool | LockVideoBuffer () override |
| | Make sure the video buffer is ready for drawing. More...
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void | UnlockVideoBuffer () override |
| | Unlock a previously locked video buffer.
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| bool | PollEvent () override |
| | Process a single system event. More...
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void | GameSizeChanged () |
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const char * | Initialize () |
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void | UpdateVideoModes () |
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bool | MakeWindow (int width, int height) |
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virtual NSView * | AllocateDrawView ()=0 |
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virtual void * | GetVideoPointer ()=0 |
| | Get a pointer to the video buffer.
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virtual void | ReleaseVideoPointer () |
| | Hand video buffer back to the drawing backend.
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void | UpdateAutoResolution () |
| | Apply resolution auto-detection and clamp to sensible defaults.
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virtual void | Paint () |
| | Paint the window.
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virtual void | CheckPaletteAnim () |
| | Process any pending palette animation.
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void | StartGameThread () |
| | Start the loop for game-tick.
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| void | StopGameThread () |
| | Stop the loop for the game-tick. More...
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| void | Tick () |
| | Give the video-driver a tick. More...
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void | SleepTillNextTick () |
| | Sleep till the next tick is about to happen.
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std::chrono::steady_clock::duration | GetGameInterval () |
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std::chrono::steady_clock::duration | GetDrawInterval () |
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void | DrainCommandQueue () |
| | Execute all queued commands.
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Definition at line 23 of file cocoa_v.h.