OpenTTD Source  14.0-beta1
script_gui.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "../stdafx.h"
11 #include "../table/sprites.h"
12 #include "../error.h"
13 #include "../settings_gui.h"
14 #include "../querystring_gui.h"
15 #include "../stringfilter_type.h"
16 #include "../company_base.h"
17 #include "../company_gui.h"
18 #include "../window_func.h"
19 #include "../network/network.h"
20 #include "../widgets/dropdown_func.h"
21 #include "../hotkeys.h"
22 #include "../company_cmd.h"
23 #include "../misc_cmd.h"
24 #include "../timer/timer.h"
25 #include "../timer/timer_window.h"
26 
27 #include "script_gui.h"
28 #include "script_log.hpp"
29 #include "script_scanner.hpp"
30 #include "script_config.hpp"
31 #include "../ai/ai.hpp"
32 #include "../ai/ai_config.hpp"
33 #include "../ai/ai_info.hpp"
34 #include "../ai/ai_instance.hpp"
35 #include "../game/game.hpp"
36 #include "../game/game_config.hpp"
37 #include "../game/game_info.hpp"
38 #include "../game/game_instance.hpp"
39 #include "table/strings.h"
40 
41 #include "../safeguards.h"
42 
43 
44 static ScriptConfig *GetConfig(CompanyID slot)
45 {
46  if (slot == OWNER_DEITY) return GameConfig::GetConfig();
47  return AIConfig::GetConfig(slot);
48 }
49 
53 struct ScriptListWindow : public Window {
55  int selected;
59  bool show_all;
60 
69  {
70  if (slot == OWNER_DEITY) {
71  this->info_list = this->show_all ? Game::GetInfoList() : Game::GetUniqueInfoList();
72  } else {
73  this->info_list = this->show_all ? AI::GetInfoList() : AI::GetUniqueInfoList();
74  }
75 
76  this->CreateNestedTree();
77  this->vscroll = this->GetScrollbar(WID_SCRL_SCROLLBAR);
78  this->FinishInitNested(); // Initializes 'this->line_height' as side effect.
79 
80  this->vscroll->SetCount(this->info_list->size() + 1);
81 
82  /* Try if we can find the currently selected AI */
83  this->selected = -1;
84  if (GetConfig(slot)->HasScript()) {
85  ScriptInfo *info = GetConfig(slot)->GetInfo();
86  int i = 0;
87  for (const auto &item : *this->info_list) {
88  if (item.second == info) {
89  this->selected = i;
90  break;
91  }
92 
93  i++;
94  }
95  }
96  }
97 
98  void SetStringParameters(WidgetID widget) const override
99  {
100  if (widget != WID_SCRL_CAPTION) return;
101 
102  SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_LIST_CAPTION_GAMESCRIPT : STR_AI_LIST_CAPTION_AI);
103  }
104 
105  void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
106  {
107  if (widget != WID_SCRL_LIST) return;
108 
109  this->line_height = GetCharacterHeight(FS_NORMAL) + padding.height;
110 
111  resize->width = 1;
112  resize->height = this->line_height;
113  size->height = 5 * this->line_height;
114  }
115 
116  void DrawWidget(const Rect &r, WidgetID widget) const override
117  {
118  switch (widget) {
119  case WID_SCRL_LIST: {
120  /* Draw a list of all available Scripts. */
121  Rect tr = r.Shrink(WidgetDimensions::scaled.matrix);
122  /* First AI in the list is hardcoded to random */
123  if (this->vscroll->IsVisible(0)) {
124  DrawString(tr, this->slot == OWNER_DEITY ? STR_AI_CONFIG_NONE : STR_AI_CONFIG_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_ORANGE);
125  tr.top += this->line_height;
126  }
127  StringID str = this->show_all ? STR_AI_CONFIG_NAME_VERSION : STR_JUST_RAW_STRING;
128  int i = 0;
129  for (const auto &item : *this->info_list) {
130  i++;
131  if (this->vscroll->IsVisible(i)) {
132  SetDParamStr(0, item.second->GetName());
133  SetDParam(1, item.second->GetVersion());
134  DrawString(tr, str, (this->selected == i - 1) ? TC_WHITE : TC_ORANGE);
135  tr.top += this->line_height;
136  }
137  }
138  break;
139  }
140  case WID_SCRL_INFO_BG: {
141  ScriptInfo *selected_info = nullptr;
142  int i = 0;
143  for (const auto &item : *this->info_list) {
144  i++;
145  if (this->selected == i - 1) selected_info = static_cast<ScriptInfo *>(item.second);
146  }
147  /* Some info about the currently selected Script. */
148  if (selected_info != nullptr) {
149  Rect tr = r.Shrink(WidgetDimensions::scaled.frametext, WidgetDimensions::scaled.framerect);
150  SetDParamStr(0, selected_info->GetAuthor());
151  DrawString(tr, STR_AI_LIST_AUTHOR);
153  SetDParam(0, selected_info->GetVersion());
154  DrawString(tr, STR_AI_LIST_VERSION);
156  if (!selected_info->GetURL().empty()) {
157  SetDParamStr(0, selected_info->GetURL());
158  DrawString(tr, STR_AI_LIST_URL);
160  }
161  SetDParamStr(0, selected_info->GetDescription());
162  DrawStringMultiLine(tr, STR_JUST_RAW_STRING, TC_WHITE);
163  }
164  break;
165  }
166  }
167  }
168 
173  {
174  if (this->selected == -1) {
175  GetConfig(slot)->Change(std::nullopt);
176  } else {
177  ScriptInfoList::const_iterator it = this->info_list->cbegin();
178  std::advance(it, this->selected);
179  GetConfig(slot)->Change(it->second->GetName(), it->second->GetVersion());
180  }
185  }
186 
187  void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
188  {
189  switch (widget) {
190  case WID_SCRL_LIST: { // Select one of the Scripts
191  int sel = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SCRL_LIST) - 1;
192  if (sel < (int)this->info_list->size()) {
193  this->selected = sel;
194  this->SetDirty();
195  if (click_count > 1) {
196  this->ChangeScript();
197  this->Close();
198  }
199  }
200  break;
201  }
202 
203  case WID_SCRL_ACCEPT: {
204  this->ChangeScript();
205  this->Close();
206  break;
207  }
208 
209  case WID_SCRL_CANCEL:
210  this->Close();
211  break;
212  }
213  }
214 
215  void OnResize() override
216  {
217  this->vscroll->SetCapacityFromWidget(this, WID_SCRL_LIST);
218  }
219 
225  void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
226  {
227  if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) {
228  this->Close();
229  return;
230  }
231 
232  if (!gui_scope) return;
233 
234  this->vscroll->SetCount(this->info_list->size() + 1);
235 
236  /* selected goes from -1 .. length of ai list - 1. */
237  this->selected = std::min(this->selected, this->vscroll->GetCount() - 2);
238  }
239 };
240 
244  NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
245  NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_SCRL_CAPTION), SetDataTip(STR_AI_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
246  NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE),
247  EndContainer(),
249  NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_SCRL_LIST), SetMinimalSize(188, 112), SetFill(1, 1), SetResize(1, 1), SetMatrixDataTip(1, 0, STR_AI_LIST_TOOLTIP), SetScrollbar(WID_SCRL_SCROLLBAR),
251  EndContainer(),
253  EndContainer(),
256  NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_SCRL_ACCEPT), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_LIST_ACCEPT, STR_AI_LIST_ACCEPT_TOOLTIP),
257  NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_SCRL_CANCEL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_LIST_CANCEL, STR_AI_LIST_CANCEL_TOOLTIP),
258  EndContainer(),
259  NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
260  EndContainer(),
261 };
262 
264 static WindowDesc _script_list_desc(__FILE__, __LINE__,
265  WDP_CENTER, "settings_script_list", 200, 234,
267  0,
269 );
270 
276 void ShowScriptListWindow(CompanyID slot, bool show_all)
277 {
279  new ScriptListWindow(&_script_list_desc, slot, show_all);
280 }
281 
282 
286 struct ScriptSettingsWindow : public Window {
296  typedef std::vector<const ScriptConfigItem *> VisibleSettingsList;
298 
305  slot(slot),
306  clicked_button(-1),
307  clicked_dropdown(false),
308  closing_dropdown(false)
309  {
310  this->script_config = GetConfig(slot);
311 
312  this->CreateNestedTree();
313  this->vscroll = this->GetScrollbar(WID_SCRS_SCROLLBAR);
314  this->FinishInitNested(slot); // Initializes 'this->line_height' as side effect.
315 
316  this->RebuildVisibleSettings();
317  }
318 
325  {
326  visible_settings.clear();
327 
328  for (const auto &item : *this->script_config->GetConfigList()) {
329  bool no_hide = (item.flags & SCRIPTCONFIG_DEVELOPER) == 0;
330  if (no_hide || _settings_client.gui.ai_developer_tools) {
331  visible_settings.push_back(&item);
332  }
333  }
334 
335  this->vscroll->SetCount(this->visible_settings.size());
336  }
337 
338  void SetStringParameters(WidgetID widget) const override
339  {
340  if (widget != WID_SCRS_CAPTION) return;
341 
342  SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_SETTINGS_CAPTION_GAMESCRIPT : STR_AI_SETTINGS_CAPTION_AI);
343  }
344 
345  void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
346  {
347  if (widget != WID_SCRS_BACKGROUND) return;
348 
349  this->line_height = std::max(SETTING_BUTTON_HEIGHT, GetCharacterHeight(FS_NORMAL)) + padding.height;
350 
351  resize->width = 1;
352  resize->height = this->line_height;
353  size->height = 5 * this->line_height;
354  }
355 
356  void DrawWidget(const Rect &r, WidgetID widget) const override
357  {
358  if (widget != WID_SCRS_BACKGROUND) return;
359 
360  ScriptConfig *config = this->script_config;
361  VisibleSettingsList::const_iterator it = this->visible_settings.begin();
362  int i = 0;
363  for (; !this->vscroll->IsVisible(i); i++) it++;
364 
365  Rect ir = r.Shrink(WidgetDimensions::scaled.framerect);
366  bool rtl = _current_text_dir == TD_RTL;
367  Rect br = ir.WithWidth(SETTING_BUTTON_WIDTH, rtl);
368  Rect tr = ir.Indent(SETTING_BUTTON_WIDTH + WidgetDimensions::scaled.hsep_wide, rtl);
369 
370  int y = r.top;
371  int button_y_offset = (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
372  int text_y_offset = (this->line_height - GetCharacterHeight(FS_NORMAL)) / 2;
373  for (; this->vscroll->IsVisible(i) && it != visible_settings.end(); i++, it++) {
374  const ScriptConfigItem &config_item = **it;
375  int current_value = config->GetSetting((config_item).name);
376  bool editable = this->IsEditableItem(config_item);
377 
378  StringID str;
379  TextColour colour;
380  uint idx = 0;
381  if (config_item.description.empty()) {
382  if (this->slot != OWNER_DEITY && !Company::IsValidID(this->slot) && config_item.random_deviation != 0) {
383  str = STR_AI_SETTINGS_JUST_DEVIATION;
384  } else {
385  str = STR_JUST_STRING1;
386  }
387  colour = TC_ORANGE;
388  } else {
389  if (this->slot != OWNER_DEITY && !Company::IsValidID(this->slot) && config_item.random_deviation != 0) {
390  str = STR_AI_SETTINGS_SETTING_DEVIATION;
391  } else {
392  str = STR_AI_SETTINGS_SETTING;
393  }
394  colour = TC_LIGHT_BLUE;
395  SetDParamStr(idx++, config_item.description);
396  }
397 
398  if ((config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0) {
399  DrawBoolButton(br.left, y + button_y_offset, current_value != 0, editable);
400  SetDParam(idx++, current_value == 0 ? STR_CONFIG_SETTING_OFF : STR_CONFIG_SETTING_ON);
401  } else {
402  if (config_item.complete_labels) {
403  DrawDropDownButton(br.left, y + button_y_offset, COLOUR_YELLOW, this->clicked_row == i && clicked_dropdown, editable);
404  } else {
405  DrawArrowButtons(br.left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
406  }
407 
408  if (this->slot == OWNER_DEITY || Company::IsValidID(this->slot) || config_item.random_deviation == 0) {
409  auto config_iterator = config_item.labels.find(current_value);
410  if (config_iterator != config_item.labels.end()) {
411  SetDParam(idx++, STR_JUST_RAW_STRING);
412  SetDParamStr(idx++, config_iterator->second);
413  } else {
414  SetDParam(idx++, STR_JUST_INT);
415  SetDParam(idx++, current_value);
416  }
417  } else {
418  int min_deviated = std::max(config_item.min_value, current_value - config_item.random_deviation);
419  auto config_iterator = config_item.labels.find(min_deviated);
420  if (config_iterator != config_item.labels.end()) {
421  SetDParam(idx++, STR_JUST_RAW_STRING);
422  SetDParamStr(idx++, config_iterator->second);
423  } else {
424  SetDParam(idx++, STR_JUST_INT);
425  SetDParam(idx++, min_deviated);
426  }
427 
428  int max_deviated = std::min(config_item.max_value, current_value + config_item.random_deviation);
429  config_iterator = config_item.labels.find(max_deviated);
430  if (config_iterator != config_item.labels.end()) {
431  SetDParam(idx++, STR_JUST_RAW_STRING);
432  SetDParamStr(idx++, config_iterator->second);
433  } else {
434  SetDParam(idx++, STR_JUST_INT);
435  SetDParam(idx++, max_deviated);
436  }
437  }
438  }
439 
440  DrawString(tr.left, tr.right, y + text_y_offset, str, colour);
441  y += this->line_height;
442  }
443  }
444 
445  void OnPaint() override
446  {
447  if (this->closing_dropdown) {
448  this->closing_dropdown = false;
449  this->clicked_dropdown = false;
450  }
451  this->DrawWidgets();
452  }
453 
454  void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
455  {
456  switch (widget) {
457  case WID_SCRS_BACKGROUND: {
458  auto it = this->vscroll->GetScrolledItemFromWidget(this->visible_settings, pt.y, this, widget);
459  if (it == this->visible_settings.end()) break;
460 
461  const ScriptConfigItem &config_item = **it;
462  if (!this->IsEditableItem(config_item)) return;
463 
464  int num = it - this->visible_settings.begin();
465  if (this->clicked_row != num) {
468  this->clicked_row = num;
469  this->clicked_dropdown = false;
470  }
471 
472  bool bool_item = (config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0;
473 
474  Rect r = this->GetWidget<NWidgetBase>(widget)->GetCurrentRect().Shrink(WidgetDimensions::scaled.matrix, RectPadding::zero);
475  int x = pt.x - r.left;
476  if (_current_text_dir == TD_RTL) x = r.Width() - 1 - x;
477 
478  /* One of the arrows is clicked (or green/red rect in case of bool value) */
479  int old_val = this->script_config->GetSetting(config_item.name);
480  if (!bool_item && IsInsideMM(x, 0, SETTING_BUTTON_WIDTH) && config_item.complete_labels) {
481  if (this->clicked_dropdown) {
482  /* unclick the dropdown */
484  this->clicked_dropdown = false;
485  this->closing_dropdown = false;
486  } else {
487  int rel_y = (pt.y - r.top) % this->line_height;
488 
489  Rect wi_rect;
490  wi_rect.left = pt.x - (_current_text_dir == TD_RTL ? SETTING_BUTTON_WIDTH - 1 - x : x);
491  wi_rect.right = wi_rect.left + SETTING_BUTTON_WIDTH - 1;
492  wi_rect.top = pt.y - rel_y + (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
493  wi_rect.bottom = wi_rect.top + SETTING_BUTTON_HEIGHT - 1;
494 
495  /* If the mouse is still held but dragged outside of the dropdown list, keep the dropdown open */
496  if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
497  this->clicked_dropdown = true;
498  this->closing_dropdown = false;
499 
500  DropDownList list;
501  for (int i = config_item.min_value; i <= config_item.max_value; i++) {
502  list.push_back(std::make_unique<DropDownListStringItem>(config_item.labels.find(i)->second, i, false));
503  }
504 
505  ShowDropDownListAt(this, std::move(list), old_val, WID_SCRS_SETTING_DROPDOWN, wi_rect, COLOUR_ORANGE);
506  }
507  }
508  } else if (IsInsideMM(x, 0, SETTING_BUTTON_WIDTH)) {
509  int new_val = old_val;
510  if (bool_item) {
511  new_val = !new_val;
512  } else if (x >= SETTING_BUTTON_WIDTH / 2) {
513  /* Increase button clicked */
514  new_val += config_item.step_size;
515  if (new_val > config_item.max_value) new_val = config_item.max_value;
516  this->clicked_increase = true;
517  } else {
518  /* Decrease button clicked */
519  new_val -= config_item.step_size;
520  if (new_val < config_item.min_value) new_val = config_item.min_value;
521  this->clicked_increase = false;
522  }
523 
524  if (new_val != old_val) {
525  this->script_config->SetSetting(config_item.name, new_val);
526  this->clicked_button = num;
527  this->unclick_timeout.Reset();
528  }
529  } else if (!bool_item && !config_item.complete_labels) {
530  /* Display a query box so users can enter a custom value. */
531  SetDParam(0, old_val);
532  ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, INT32_DIGITS_WITH_SIGN_AND_TERMINATION, this, CS_NUMERAL_SIGNED, QSF_NONE);
533  }
534  this->SetDirty();
535  break;
536  }
537 
538  case WID_SCRS_ACCEPT:
539  this->Close();
540  break;
541 
542  case WID_SCRS_RESET:
543  this->script_config->ResetEditableSettings(_game_mode == GM_MENU || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot)));
544  this->SetDirty();
545  break;
546  }
547  }
548 
549  void OnQueryTextFinished(char *str) override
550  {
551  if (StrEmpty(str)) return;
552  int32_t value = atoi(str);
553 
554  SetValue(value);
555  }
556 
557  void OnDropdownSelect(WidgetID widget, int index) override
558  {
559  if (widget != WID_SCRS_SETTING_DROPDOWN) return;
560  assert(this->clicked_dropdown);
561  SetValue(index);
562  }
563 
564  void OnDropdownClose(Point, WidgetID widget, int, bool) override
565  {
566  if (widget != WID_SCRS_SETTING_DROPDOWN) return;
567  /* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
568  * the same dropdown button was clicked again, and then not open the dropdown again.
569  * So, we only remember that it was closed, and process it on the next OnPaint, which is
570  * after OnClick. */
571  assert(this->clicked_dropdown);
572  this->closing_dropdown = true;
573  this->SetDirty();
574  }
575 
576  void OnResize() override
577  {
578  this->vscroll->SetCapacityFromWidget(this, WID_SCRS_BACKGROUND);
579  }
580 
582  TimeoutTimer<TimerWindow> unclick_timeout = {std::chrono::milliseconds(150), [this]() {
583  this->clicked_button = -1;
584  this->SetDirty();
585  }};
586 
592  void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
593  {
594  this->RebuildVisibleSettings();
597  }
598 
599 private:
600  bool IsEditableItem(const ScriptConfigItem &config_item) const
601  {
602  return _game_mode == GM_MENU
603  || _game_mode == GM_EDITOR
604  || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot))
605  || (config_item.flags & SCRIPTCONFIG_INGAME) != 0
607  }
608 
609  void SetValue(int value)
610  {
611  const ScriptConfigItem &config_item = *this->visible_settings[this->clicked_row];
612  if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
613  this->script_config->SetSetting(config_item.name, value);
614  this->SetDirty();
615  }
616 };
617 
621  NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
622  NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_SCRS_CAPTION), SetDataTip(STR_AI_SETTINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
623  NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE),
624  EndContainer(),
626  NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_SCRS_BACKGROUND), SetMinimalSize(188, 182), SetResize(1, 1), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_SCRS_SCROLLBAR),
628  EndContainer(),
631  NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_SCRS_ACCEPT), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
632  NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_SCRS_RESET), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_SETTINGS_RESET, STR_NULL),
633  EndContainer(),
634  NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
635  EndContainer(),
636 };
637 
639 static WindowDesc _script_settings_desc(__FILE__, __LINE__,
640  WDP_CENTER, "settings_script", 500, 208,
642  0,
644 );
645 
651 {
655 }
656 
657 
661 
663  {
664  this->ConstructWindow();
665  this->OnInvalidateData();
666  }
667 
668  void SetStringParameters(WidgetID widget) const override
669  {
670  if (widget == WID_TF_CAPTION) {
671  SetDParam(0, (slot == OWNER_DEITY) ? STR_CONTENT_TYPE_GAME_SCRIPT : STR_CONTENT_TYPE_AI);
672  SetDParamStr(1, GetConfig(slot)->GetInfo()->GetName());
673  }
674  }
675 
676  void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
677  {
678  auto textfile = GetConfig(slot)->GetTextfile(file_type, slot);
679  if (!textfile.has_value()) {
680  this->Close();
681  } else {
682  this->LoadTextfile(textfile.value(), (slot == OWNER_DEITY) ? GAME_DIR : AI_DIR);
683  }
684  }
685 };
686 
693 {
694  CloseWindowById(WC_TEXTFILE, file_type);
695  new ScriptTextfileWindow(file_type, slot);
696 }
697 
698 
707 static bool SetScriptButtonColour(NWidgetCore &button, bool dead, bool paused)
708 {
709  /* Dead scripts are indicated with red background and
710  * paused scripts are indicated with yellow background. */
711  Colours colour = dead ? COLOUR_RED :
712  (paused ? COLOUR_YELLOW : COLOUR_GREY);
713  if (button.colour != colour) {
714  button.colour = colour;
715  return true;
716  }
717  return false;
718 }
719 
723 struct ScriptDebugWindow : public Window {
724  static const uint MAX_BREAK_STR_STRING_LENGTH = 256;
725 
726  struct FilterState {
727  std::string break_string;
731  };
732 
733  static inline FilterState initial_state = {
734  "",
736  true,
737  false,
738  };
739 
742  bool autoscroll;
749  FilterState filter;
750 
751  ScriptLogTypes::LogData &GetLogData() const
752  {
753  if (this->filter.script_debug_company == OWNER_DEITY) return Game::GetInstance()->GetLogData();
754  return Company::Get(this->filter.script_debug_company)->ai_instance->GetLogData();
755  }
756 
761  bool IsDead() const
762  {
763  if (this->filter.script_debug_company == OWNER_DEITY) {
765  return game == nullptr || game->IsDead();
766  }
767  return !Company::IsValidAiID(this->filter.script_debug_company) || Company::Get(this->filter.script_debug_company)->ai_instance->IsDead();
768  }
769 
775  bool IsValidDebugCompany(CompanyID company) const
776  {
777  switch (company) {
778  case INVALID_COMPANY: return false;
779  case OWNER_DEITY: return Game::GetInstance() != nullptr;
780  default: return Company::IsValidAiID(company);
781  }
782  }
783 
789  {
790  /* Check if the currently selected company is still active. */
791  if (this->IsValidDebugCompany(this->filter.script_debug_company)) return;
792 
793  this->filter.script_debug_company = INVALID_COMPANY;
794 
795  for (const Company *c : Company::Iterate()) {
796  if (c->is_ai) {
797  ChangeToScript(c->index);
798  return;
799  }
800  }
801 
802  /* If no AI is available, see if there is a game script. */
803  if (Game::GetInstance() != nullptr) ChangeToScript(OWNER_DEITY);
804  }
805 
812  {
813  this->filter = ScriptDebugWindow::initial_state;
814  this->break_string_filter = {&this->filter.case_sensitive_break_check, false};
815 
816  this->CreateNestedTree();
817  this->vscroll = this->GetScrollbar(WID_SCRD_VSCROLLBAR);
818  this->hscroll = this->GetScrollbar(WID_SCRD_HSCROLLBAR);
819  this->FinishInitNested(number);
820 
821  this->last_vscroll_pos = 0;
822  this->autoscroll = true;
823  this->highlight_row = -1;
824 
826 
827  this->hscroll->SetStepSize(10); // Speed up horizontal scrollbar
828 
829  /* Restore the break string value from static variable, and enable the filter. */
830  this->break_editbox.text.Assign(this->filter.break_string);
831  this->break_string_filter.SetFilterTerm(this->filter.break_string);
832 
833  if (show_company == INVALID_COMPANY) {
834  this->SelectValidDebugCompany();
835  } else {
836  this->ChangeToScript(show_company);
837  }
838  }
839 
840  void OnInit() override
841  {
842  this->show_break_box = _settings_client.gui.ai_developer_tools;
843  this->GetWidget<NWidgetStacked>(WID_SCRD_BREAK_STRING_WIDGETS)->SetDisplayedPlane(this->show_break_box ? 0 : SZSP_HORIZONTAL);
844  if (!this->show_break_box) this->filter.break_check_enabled = false;
846 
847  this->InvalidateData(-1);
848  }
849 
851  {
852  ScriptDebugWindow::initial_state = this->filter;
853  }
854 
855  void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
856  {
857  if (widget == WID_SCRD_LOG_PANEL) {
859  size->height = 14 * resize->height + WidgetDimensions::scaled.framerect.Vertical();
860  }
861  }
862 
863  void OnPaint() override
864  {
865  this->SelectValidDebugCompany();
866  this->UpdateLogScroll();
867 
868  /* Draw standard stuff */
869  this->DrawWidgets();
870  }
871 
872  void SetStringParameters(WidgetID widget) const override
873  {
874  if (widget != WID_SCRD_NAME_TEXT) return;
875 
876  if (this->filter.script_debug_company == OWNER_DEITY) {
877  const GameInfo *info = Game::GetInfo();
878  assert(info != nullptr);
879  SetDParam(0, STR_AI_DEBUG_NAME_AND_VERSION);
880  SetDParamStr(1, info->GetName());
881  SetDParam(2, info->GetVersion());
882  } else if (this->filter.script_debug_company == INVALID_COMPANY || !Company::IsValidAiID(this->filter.script_debug_company)) {
883  SetDParam(0, STR_EMPTY);
884  } else {
885  const AIInfo *info = Company::Get(this->filter.script_debug_company)->ai_info;
886  assert(info != nullptr);
887  SetDParam(0, STR_AI_DEBUG_NAME_AND_VERSION);
888  SetDParamStr(1, info->GetName());
889  SetDParam(2, info->GetVersion());
890  }
891  }
892 
893  void DrawWidget(const Rect &r, WidgetID widget) const override
894  {
895  switch (widget) {
896  case WID_SCRD_LOG_PANEL:
897  this->DrawWidgetLog(r);
898  break;
899 
900  default:
903  }
904  break;
905  }
906  }
907 
914  void DrawWidgetCompanyButton(const Rect &r, WidgetID widget, int start) const
915  {
916  if (this->IsWidgetDisabled(widget)) return;
917  CompanyID cid = (CompanyID)(widget - start);
918  Dimension sprite_size = GetSpriteSize(SPR_COMPANY_ICON);
919  DrawCompanyIcon(cid, CenterBounds(r.left, r.right, sprite_size.width), CenterBounds(r.top, r.bottom, sprite_size.height));
920  }
921 
926  void DrawWidgetLog(const Rect &r) const
927  {
928  if (this->filter.script_debug_company == INVALID_COMPANY) return;
929 
930  ScriptLogTypes::LogData &log = this->GetLogData();
931  if (log.empty()) return;
932 
933  Rect fr = r.Shrink(WidgetDimensions::scaled.framerect);
934 
935  /* Setup a clipping rectangle... */
936  DrawPixelInfo tmp_dpi;
937  if (!FillDrawPixelInfo(&tmp_dpi, fr)) return;
938  /* ...but keep coordinates relative to the window. */
939  tmp_dpi.left += fr.left;
940  tmp_dpi.top += fr.top;
941 
942  AutoRestoreBackup dpi_backup(_cur_dpi, &tmp_dpi);
943 
944  fr.left -= this->hscroll->GetPosition();
945 
946  for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && (size_t)i < log.size(); i++) {
947  const ScriptLogTypes::LogLine &line = log[i];
948 
949  TextColour colour;
950  switch (line.type) {
951  case ScriptLogTypes::LOG_SQ_INFO: colour = TC_BLACK; break;
952  case ScriptLogTypes::LOG_SQ_ERROR: colour = TC_WHITE; break;
953  case ScriptLogTypes::LOG_INFO: colour = TC_BLACK; break;
954  case ScriptLogTypes::LOG_WARNING: colour = TC_YELLOW; break;
955  case ScriptLogTypes::LOG_ERROR: colour = TC_RED; break;
956  default: colour = TC_BLACK; break;
957  }
958 
959  /* Check if the current line should be highlighted */
960  if (i == this->highlight_row) {
961  fr.bottom = fr.top + this->resize.step_height - 1;
962  GfxFillRect(fr, PC_BLACK);
963  if (colour == TC_BLACK) colour = TC_WHITE; // Make black text readable by inverting it to white.
964  }
965 
966  DrawString(fr, line.text, colour, SA_LEFT | SA_FORCE);
967  fr.top += this->resize.step_height;
968  }
969  }
970 
975  {
977  if (this->filter.script_debug_company == INVALID_COMPANY) return;
978 
979  ScriptLogTypes::LogData &log = this->GetLogData();
980 
981  int scroll_count = (int)log.size();
982  if (this->vscroll->GetCount() != scroll_count) {
983  this->vscroll->SetCount(scroll_count);
984 
985  /* We need a repaint */
987  }
988 
989  if (log.empty()) return;
990 
991  /* Detect when the user scrolls the window. Enable autoscroll when the bottom-most line becomes visible. */
992  if (this->last_vscroll_pos != this->vscroll->GetPosition()) {
993  this->autoscroll = this->vscroll->GetPosition() + this->vscroll->GetCapacity() >= (int)log.size();
994  }
995 
996  if (this->autoscroll && this->vscroll->SetPosition((int)log.size())) {
997  /* We need a repaint */
1000  }
1001 
1002  this->last_vscroll_pos = this->vscroll->GetPosition();
1003  }
1004 
1009  {
1010  /* Update company buttons */
1011  for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
1012  /* Mark dead/paused AIs by setting the background colour. */
1013  bool valid = Company::IsValidAiID(i);
1014  bool dead = valid && Company::Get(i)->ai_instance->IsDead();
1015  bool paused = valid && Company::Get(i)->ai_instance->IsPaused();
1016 
1017  NWidgetCore *button = this->GetWidget<NWidgetCore>(WID_SCRD_COMPANY_BUTTON_START + i);
1018  button->SetDisabled(!valid);
1019  button->SetLowered(this->filter.script_debug_company == i);
1020  SetScriptButtonColour(*button, dead, paused);
1021  }
1022  }
1023 
1028  {
1029  GameInstance *game = Game::GetInstance();
1030  bool valid = game != nullptr;
1031  bool dead = valid && game->IsDead();
1032  bool paused = valid && game->IsPaused();
1033 
1034  NWidgetCore *button = this->GetWidget<NWidgetCore>(WID_SCRD_SCRIPT_GAME);
1035  button->SetDisabled(!valid);
1036  button->SetLowered(this->filter.script_debug_company == OWNER_DEITY);
1037  SetScriptButtonColour(*button, dead, paused);
1038  }
1039 
1045  void ChangeToScript(CompanyID show_script, bool new_window = false)
1046  {
1047  if (!this->IsValidDebugCompany(show_script)) return;
1048 
1049  if (new_window) {
1050  ScriptDebugWindow::initial_state = this->filter;
1051  ShowScriptDebugWindow(show_script, true);
1052  return;
1053  }
1054 
1055  this->filter.script_debug_company = show_script;
1056 
1057  this->highlight_row = -1; // The highlight of one Script make little sense for another Script.
1058 
1059  /* Close AI settings window to prevent confusion */
1061 
1062  this->InvalidateData(-1);
1063 
1064  this->autoscroll = true;
1065  this->last_vscroll_pos = this->vscroll->GetPosition();
1066  }
1067 
1068  void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
1069  {
1070  /* Also called for hotkeys, so check for disabledness */
1071  if (this->IsWidgetDisabled(widget)) return;
1072 
1073  /* Check which button is clicked */
1076  }
1077 
1078  switch (widget) {
1079  case WID_SCRD_SCRIPT_GAME:
1081  break;
1082 
1084  if (this->filter.script_debug_company == OWNER_DEITY) break;
1085  /* First kill the company of the AI, then start a new one. This should start the current AI again */
1088  break;
1089 
1090  case WID_SCRD_SETTINGS:
1092  break;
1093 
1095  this->filter.break_check_enabled = !this->filter.break_check_enabled;
1096  this->InvalidateData(-1);
1097  break;
1098 
1100  this->filter.case_sensitive_break_check = !this->filter.case_sensitive_break_check;
1101  this->InvalidateData(-1);
1102  break;
1103 
1104  case WID_SCRD_CONTINUE_BTN:
1105  /* Unpause current AI / game script and mark the corresponding script button dirty. */
1106  if (!this->IsDead()) {
1107  if (this->filter.script_debug_company == OWNER_DEITY) {
1108  Game::Unpause();
1109  } else {
1110  AI::Unpause(this->filter.script_debug_company);
1111  }
1112  }
1113 
1114  /* If the last AI/Game Script is unpaused, unpause the game too. */
1116  bool all_unpaused = !Game::IsPaused();
1117  if (all_unpaused) {
1118  for (const Company *c : Company::Iterate()) {
1119  if (c->is_ai && AI::IsPaused(c->index)) {
1120  all_unpaused = false;
1121  break;
1122  }
1123  }
1124  if (all_unpaused) {
1125  /* All scripts have been unpaused => unpause the game. */
1127  }
1128  }
1129  }
1130 
1131  this->highlight_row = -1;
1132  this->InvalidateData(-1);
1133  break;
1134  }
1135  }
1136 
1137  void OnEditboxChanged(WidgetID wid) override
1138  {
1139  if (wid != WID_SCRD_BREAK_STR_EDIT_BOX) return;
1140 
1141  /* Save the current string to static member so it can be restored next time the window is opened. */
1142  this->filter.break_string = this->break_editbox.text.buf;
1143  this->break_string_filter.SetFilterTerm(this->filter.break_string);
1144  }
1145 
1152  void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
1153  {
1154  if (this->show_break_box != _settings_client.gui.ai_developer_tools) this->ReInit();
1155 
1156  /* If the log message is related to the active company tab, check the break string.
1157  * This needs to be done in gameloop-scope, so the AI is suspended immediately. */
1158  if (!gui_scope && data == this->filter.script_debug_company &&
1159  this->IsValidDebugCompany(this->filter.script_debug_company) &&
1160  this->filter.break_check_enabled && !this->break_string_filter.IsEmpty()) {
1161  /* Get the log instance of the active company */
1162  ScriptLogTypes::LogData &log = this->GetLogData();
1163 
1164  if (!log.empty()) {
1165  this->break_string_filter.ResetState();
1166  this->break_string_filter.AddLine(log.back().text);
1167  if (this->break_string_filter.GetState()) {
1168  /* Pause execution of script. */
1169  if (!this->IsDead()) {
1170  if (this->filter.script_debug_company == OWNER_DEITY) {
1171  Game::Pause();
1172  } else {
1173  AI::Pause(this->filter.script_debug_company);
1174  }
1175  }
1176 
1177  /* Pause the game. */
1180  }
1181 
1182  /* Highlight row that matched */
1183  this->highlight_row = (int)(log.size() - 1);
1184  }
1185  }
1186  }
1187 
1188  if (!gui_scope) return;
1189 
1190  this->SelectValidDebugCompany();
1191 
1192  uint max_width = 0;
1193  if (this->filter.script_debug_company != INVALID_COMPANY) {
1194  for (auto &line : this->GetLogData()) {
1195  if (line.width == 0 || data == -1) line.width = GetStringBoundingBox(line.text).width;
1196  max_width = std::max(max_width, line.width);
1197  }
1198  }
1199 
1200  this->vscroll->SetCount(this->filter.script_debug_company != INVALID_COMPANY ? this->GetLogData().size() : 0);
1201  this->hscroll->SetCount(max_width + WidgetDimensions::scaled.frametext.Horizontal());
1202 
1203  this->UpdateAIButtonsState();
1204  this->UpdateGSButtonState();
1205 
1208 
1210  extern CompanyID _local_company;
1212  this->filter.script_debug_company == INVALID_COMPANY ||
1213  this->filter.script_debug_company == OWNER_DEITY ||
1214  this->filter.script_debug_company == _local_company);
1216  (this->filter.script_debug_company == OWNER_DEITY ? !Game::IsPaused() : !AI::IsPaused(this->filter.script_debug_company)));
1217  }
1218 
1219  void OnResize() override
1220  {
1221  this->vscroll->SetCapacityFromWidget(this, WID_SCRD_LOG_PANEL, WidgetDimensions::scaled.framerect.Vertical());
1222  this->hscroll->SetCapacityFromWidget(this, WID_SCRD_LOG_PANEL);
1223  }
1224 
1231  {
1232  if (_game_mode != GM_NORMAL) return ES_NOT_HANDLED;
1234  if (w == nullptr) return ES_NOT_HANDLED;
1235  return w->OnHotkey(hotkey);
1236  }
1237 
1238  static inline HotkeyList hotkeys{"aidebug", {
1239  Hotkey('1', "company_1", WID_SCRD_COMPANY_BUTTON_START),
1240  Hotkey('2', "company_2", WID_SCRD_COMPANY_BUTTON_START + 1),
1241  Hotkey('3', "company_3", WID_SCRD_COMPANY_BUTTON_START + 2),
1242  Hotkey('4', "company_4", WID_SCRD_COMPANY_BUTTON_START + 3),
1243  Hotkey('5', "company_5", WID_SCRD_COMPANY_BUTTON_START + 4),
1244  Hotkey('6', "company_6", WID_SCRD_COMPANY_BUTTON_START + 5),
1245  Hotkey('7', "company_7", WID_SCRD_COMPANY_BUTTON_START + 6),
1246  Hotkey('8', "company_8", WID_SCRD_COMPANY_BUTTON_START + 7),
1247  Hotkey('9', "company_9", WID_SCRD_COMPANY_BUTTON_START + 8),
1248  Hotkey(0, "company_10", WID_SCRD_COMPANY_BUTTON_START + 9),
1249  Hotkey(0, "company_11", WID_SCRD_COMPANY_BUTTON_START + 10),
1250  Hotkey(0, "company_12", WID_SCRD_COMPANY_BUTTON_START + 11),
1251  Hotkey(0, "company_13", WID_SCRD_COMPANY_BUTTON_START + 12),
1252  Hotkey(0, "company_14", WID_SCRD_COMPANY_BUTTON_START + 13),
1253  Hotkey(0, "company_15", WID_SCRD_COMPANY_BUTTON_START + 14),
1254  Hotkey('S', "settings", WID_SCRD_SETTINGS),
1255  Hotkey('0', "game_script", WID_SCRD_SCRIPT_GAME),
1256  Hotkey(0, "reload", WID_SCRD_RELOAD_TOGGLE),
1257  Hotkey('B', "break_toggle", WID_SCRD_BREAK_STR_ON_OFF_BTN),
1258  Hotkey('F', "break_string", WID_SCRD_BREAK_STR_EDIT_BOX),
1259  Hotkey('C', "match_case", WID_SCRD_MATCH_CASE_BTN),
1260  Hotkey(WKC_RETURN, "continue", WID_SCRD_CONTINUE_BTN),
1262 };
1263 
1265 std::unique_ptr<NWidgetBase> MakeCompanyButtonRowsScriptDebug()
1266 {
1267  return MakeCompanyButtonRows(WID_SCRD_COMPANY_BUTTON_START, WID_SCRD_COMPANY_BUTTON_END, COLOUR_GREY, 5, STR_AI_DEBUG_SELECT_AI_TOOLTIP, false);
1268 }
1269 
1273  NWidget(WWT_CLOSEBOX, COLOUR_GREY),
1274  NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_AI_DEBUG, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1275  NWidget(WWT_SHADEBOX, COLOUR_GREY),
1276  NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
1277  NWidget(WWT_STICKYBOX, COLOUR_GREY),
1278  EndContainer(),
1280  NWidget(WWT_PANEL, COLOUR_GREY, WID_SCRD_VIEW),
1282  EndContainer(),
1283  NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SCRD_SCRIPT_GAME), SetMinimalSize(100, 20), SetDataTip(STR_AI_GAME_SCRIPT, STR_AI_GAME_SCRIPT_TOOLTIP),
1284  NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SCRD_NAME_TEXT), SetResize(1, 0), SetDataTip(STR_JUST_STRING2, STR_AI_DEBUG_NAME_TOOLTIP),
1286  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SCRD_SETTINGS), SetMinimalSize(100, 20), SetFill(0, 1), SetDataTip(STR_AI_DEBUG_SETTINGS, STR_AI_DEBUG_SETTINGS_TOOLTIP),
1287  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SCRD_RELOAD_TOGGLE), SetMinimalSize(100, 20), SetFill(0, 1), SetDataTip(STR_AI_DEBUG_RELOAD, STR_AI_DEBUG_RELOAD_TOOLTIP),
1288  EndContainer(),
1289  EndContainer(),
1292  /* Log panel */
1294  EndContainer(),
1295  /* Break string widgets */
1298  NWidget(WWT_IMGBTN_2, COLOUR_GREY, WID_SCRD_BREAK_STR_ON_OFF_BTN), SetFill(0, 1), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP),
1299  NWidget(WWT_PANEL, COLOUR_GREY),
1301  NWidget(WWT_LABEL, COLOUR_GREY), SetPadding(2, 2, 2, 4), SetDataTip(STR_AI_DEBUG_BREAK_ON_LABEL, 0x0),
1302  NWidget(WWT_EDITBOX, COLOUR_GREY, WID_SCRD_BREAK_STR_EDIT_BOX), SetFill(1, 1), SetResize(1, 0), SetPadding(2, 2, 2, 2), SetDataTip(STR_AI_DEBUG_BREAK_STR_OSKTITLE, STR_AI_DEBUG_BREAK_STR_TOOLTIP),
1303  EndContainer(),
1304  EndContainer(),
1305  NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SCRD_MATCH_CASE_BTN), SetMinimalSize(100, 0), SetFill(0, 1), SetDataTip(STR_AI_DEBUG_MATCH_CASE, STR_AI_DEBUG_MATCH_CASE_TOOLTIP),
1306  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SCRD_CONTINUE_BTN), SetMinimalSize(100, 0), SetFill(0, 1), SetDataTip(STR_AI_DEBUG_CONTINUE, STR_AI_DEBUG_CONTINUE_TOOLTIP),
1307  EndContainer(),
1308  EndContainer(),
1310  EndContainer(),
1313  NWidget(WWT_RESIZEBOX, COLOUR_GREY),
1314  EndContainer(),
1315 EndContainer(),
1316 };
1317 
1319 static WindowDesc _script_debug_desc(__FILE__, __LINE__,
1320  WDP_AUTO, "script_debug", 600, 450,
1322  0,
1324  &ScriptDebugWindow::hotkeys
1325 );
1326 
1332 Window *ShowScriptDebugWindow(CompanyID show_company, bool new_window)
1333 {
1334  if (!_networking || _network_server) {
1335  int i = 0;
1336  if (new_window) {
1337  /* find next free window number for script debug */
1338  while (FindWindowById(WC_SCRIPT_DEBUG, i) != nullptr) i++;
1339  } else {
1340  /* Find existing window showing show_company. */
1341  for (Window *w : Window::Iterate()) {
1342  if (w->window_class == WC_SCRIPT_DEBUG && static_cast<ScriptDebugWindow *>(w)->filter.script_debug_company == show_company) {
1343  return BringWindowToFrontById(w->window_class, w->window_number);
1344  }
1345  }
1346 
1347  /* Maybe there's a window showing a different company which can be switched. */
1349  if (w != nullptr) {
1351  w->ChangeToScript(show_company);
1352  return w;
1353  }
1354  }
1355  return new ScriptDebugWindow(&_script_debug_desc, i, show_company);
1356  } else {
1357  ShowErrorMessage(STR_ERROR_AI_DEBUG_SERVER_ONLY, INVALID_STRING_ID, WL_INFO);
1358  }
1359 
1360  return nullptr;
1361 }
1362 
1367 {
1368  ScriptDebugWindow::initial_state.script_debug_company = INVALID_COMPANY;
1369 }
1370 
1373 {
1374  /* Network clients can't debug AIs. */
1375  if (_networking && !_network_server) return;
1376 
1377  for (const Company *c : Company::Iterate()) {
1378  if (c->is_ai && c->ai_instance->IsDead()) {
1379  ShowScriptDebugWindow(c->index);
1380  break;
1381  }
1382  }
1383 
1385  if (g != nullptr && g->IsDead()) {
1387  }
1388 }
ShowScriptDebugWindow
Window * ShowScriptDebugWindow(CompanyID show_company, bool new_window)
Open the Script debug window and select the given company.
Definition: script_gui.cpp:1332
ScriptDebugWindow::FilterState::break_string
std::string break_string
The string to match to the AI output.
Definition: script_gui.cpp:727
WID_SCRD_SCRIPT_GAME
@ WID_SCRD_SCRIPT_GAME
Game Script button.
Definition: script_widget.h:41
SetFill
constexpr NWidgetPart SetFill(uint16_t fill_x, uint16_t fill_y)
Widget part function for setting filling.
Definition: widget_type.h:1141
ScriptDebugWindow::ScriptDebugGlobalHotkeys
static EventState ScriptDebugGlobalHotkeys(int hotkey)
Handler for global hotkeys of the ScriptDebugWindow.
Definition: script_gui.cpp:1230
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3200
CloseWindowByClass
void CloseWindowByClass(WindowClass cls, int data)
Close all windows of a given class.
Definition: window.cpp:1153
WC_SCRIPT_DEBUG
@ WC_SCRIPT_DEBUG
Script debug window; Window numbers:
Definition: window_type.h:669
Game::IsPaused
static bool IsPaused()
Checks if the Game Script is paused.
Definition: game_core.cpp:142
WWT_IMGBTN_2
@ WWT_IMGBTN_2
(Toggle) Button with diff image when clicked
Definition: widget_type.h:55
ScriptInfoList
std::map< std::string, class ScriptInfo *, CaseInsensitiveComparator > ScriptInfoList
Type for the list of scripts.
Definition: script_scanner.hpp:16
ScriptDebugWindow::autoscroll
bool autoscroll
Whether automatically scrolling should be enabled or not.
Definition: script_gui.cpp:742
Game::GetGameInstance
static class GameInstance * GetGameInstance()
Get the current GameScript instance.
Definition: game.hpp:71
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:335
HotkeyList
List of hotkeys for a window.
Definition: hotkeys.h:37
INT32_DIGITS_WITH_SIGN_AND_TERMINATION
static const int INT32_DIGITS_WITH_SIGN_AND_TERMINATION
Maximum of 10 digits for MIN / MAX_INT32, 1 for the sign and 1 for '\0'.
Definition: script_config.hpp:18
WID_TF_CAPTION
@ WID_TF_CAPTION
The caption of the window.
Definition: misc_widget.h:51
ScriptListWindow::info_list
const ScriptInfoList * info_list
The list of Scripts.
Definition: script_gui.cpp:54
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:30
IsInsideMM
constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:268
WidgetDimensions::scaled
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition: window_gui.h:68
WWT_STICKYBOX
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX)
Definition: widget_type.h:68
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, int x, int y, CommandCost cc)
Display an error message in a window.
Definition: error_gui.cpp:367
Rect::Shrink
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
Definition: geometry_type.hpp:98
ScriptConfigItem::step_size
int step_size
The step size in the gui.
Definition: script_config.hpp:39
ScriptDebugWindow::SelectValidDebugCompany
void SelectValidDebugCompany()
Ensure that script_debug_company refers to a valid AI company or GS, or is set to INVALID_COMPANY.
Definition: script_gui.cpp:788
ShowScriptListWindow
void ShowScriptListWindow(CompanyID slot, bool show_all)
Open the Script list window to chose a script for the given company slot.
Definition: script_gui.cpp:276
StringFilter::SetFilterTerm
void SetFilterTerm(const char *str)
Set the term to filter on.
Definition: stringfilter.cpp:28
NWID_HSCROLLBAR
@ NWID_HSCROLLBAR
Horizontal scrollbar.
Definition: widget_type.h:85
WWT_CAPTION
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition: widget_type.h:63
ScriptConfigItem::name
std::string name
The name of the configuration setting.
Definition: script_config.hpp:33
ScriptListWindow
Window that let you choose an available Script.
Definition: script_gui.cpp:53
Window::SetWidgetDirty
void SetWidgetDirty(WidgetID widget_index) const
Invalidate a widget, i.e.
Definition: window.cpp:552
ScriptSettingsWindow::line_height
int line_height
Height of a row in the matrix widget.
Definition: script_gui.cpp:294
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
_network_server
bool _network_server
network-server is active
Definition: network.cpp:60
Textbuf::Assign
void Assign(StringID string)
Render a string into the textbuffer.
Definition: textbuf.cpp:405
ScriptDebugWindow::FilterState::break_check_enabled
bool break_check_enabled
Stop an AI when it prints a matching string.
Definition: script_gui.cpp:729
WWT_LABEL
@ WWT_LABEL
Centered label.
Definition: widget_type.h:59
CloseWindowById
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition: window.cpp:1141
Game::GetInfo
static class GameInfo * GetInfo()
Get the current GameInfo.
Definition: game.hpp:76
DropDownList
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
Definition: dropdown_type.h:210
WID_SCRD_COMPANY_BUTTON_END
@ WID_SCRD_COMPANY_BUTTON_END
Last possible button in the VIEW.
Definition: script_widget.h:46
WWT_DEFSIZEBOX
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX)
Definition: widget_type.h:67
ScriptListWindow::vscroll
Scrollbar * vscroll
Cache of the vertical scrollbar.
Definition: script_gui.cpp:58
_nested_script_settings_widgets
static constexpr NWidgetPart _nested_script_settings_widgets[]
Widgets for the Script settings window.
Definition: script_gui.cpp:619
valid
uint8_t valid
Bits indicating what variable is valid (for each bit, 0 is invalid, 1 is valid).
Definition: newgrf_station.cpp:246
NWID_HORIZONTAL
@ NWID_HORIZONTAL
Horizontal container.
Definition: widget_type.h:77
WID_SCRD_SETTINGS
@ WID_SCRD_SETTINGS
Settings button.
Definition: script_widget.h:40
WID_SCRD_RELOAD_TOGGLE
@ WID_SCRD_RELOAD_TOGGLE
Reload button.
Definition: script_widget.h:42
Window::Close
virtual void Close(int data=0)
Hide the window and all its child windows, and mark them for a later deletion.
Definition: window.cpp:1048
WWT_MATRIX
@ WWT_MATRIX
Grid of rows and columns.
Definition: widget_type.h:61
FindWindowById
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
Definition: window.cpp:1099
ScriptSettingsWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: script_gui.cpp:445
ScriptDebugWindow::UpdateGSButtonState
void UpdateGSButtonState()
Update state of game script button.
Definition: script_gui.cpp:1027
ScriptSettingsWindow::OnInvalidateData
void OnInvalidateData([[maybe_unused]] int data=0, [[maybe_unused]] bool gui_scope=true) override
Some data on this window has become invalid.
Definition: script_gui.cpp:592
_nested_script_debug_widgets
static constexpr NWidgetPart _nested_script_debug_widgets[]
Widgets for the Script debug window.
Definition: script_gui.cpp:1271
EndContainer
constexpr NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
Definition: widget_type.h:1151
ScriptDebugWindow::last_vscroll_pos
int last_vscroll_pos
Last position of the scrolling.
Definition: script_gui.cpp:741
Scrollbar::SetStepSize
void SetStepSize(size_t stepsize)
Set the distance to scroll when using the buttons or the wheel.
Definition: widget_type.h:748
SetMatrixDataTip
constexpr NWidgetPart SetMatrixDataTip(uint8_t cols, uint8_t rows, StringID tip)
Widget part function for setting the data and tooltip of WWT_MATRIX widgets.
Definition: widget_type.h:1174
_ctrl_pressed
bool _ctrl_pressed
Is Ctrl pressed?
Definition: gfx.cpp:37
ScriptDebugWindow::vscroll
Scrollbar * vscroll
Cache of the vertical scrollbar.
Definition: script_gui.cpp:747
TextColour
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition: gfx_type.h:253
Scrollbar::SetCapacityFromWidget
void SetCapacityFromWidget(Window *w, WidgetID widget, int padding=0)
Set capacity of visible elements from the size and resize properties of a widget.
Definition: widget.cpp:2334
ScriptListWindow::slot
CompanyID slot
The company we're selecting a new Script for.
Definition: script_gui.cpp:56
ScriptInstance::GetLogData
ScriptLogTypes::LogData & GetLogData()
Get the log pointer of this script.
Definition: script_instance.cpp:319
WID_SCRD_BREAK_STR_ON_OFF_BTN
@ WID_SCRD_BREAK_STR_ON_OFF_BTN
Enable breaking on string.
Definition: script_widget.h:48
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:54
SZSP_HORIZONTAL
@ SZSP_HORIZONTAL
Display plane with zero size vertically, and filling and resizing horizontally.
Definition: widget_type.h:468
RectPadding::Vertical
constexpr uint Vertical() const
Get total vertical padding of RectPadding.
Definition: geometry_type.hpp:69
ScriptSettingsWindow::OnDropdownClose
void OnDropdownClose(Point, WidgetID widget, int, bool) override
A dropdown window associated to this window has been closed.
Definition: script_gui.cpp:564
StringFilter::AddLine
void AddLine(const char *str)
Pass another text line from the current item to the filter.
Definition: stringfilter.cpp:114
Game::Unpause
static void Unpause()
Resume execution of the Game Script.
Definition: game_core.cpp:137
NWidgetCore::SetLowered
void SetLowered(bool lowered)
Lower or raise the widget.
Definition: widget_type.h:414
NWidgetFunction
constexpr NWidgetPart NWidgetFunction(NWidgetFunctionType *func_ptr)
Obtain a nested widget (sub)tree from an external source.
Definition: widget_type.h:1279
_nested_script_list_widgets
static constexpr NWidgetPart _nested_script_list_widgets[]
Widgets for the AI list window.
Definition: script_gui.cpp:242
ScriptDebugWindow::ScriptDebugWindow
ScriptDebugWindow(WindowDesc *desc, WindowNumber number, Owner show_company)
Constructor for the window.
Definition: script_gui.cpp:811
InitializeScriptGui
void InitializeScriptGui()
Reset the Script windows to their initial state.
Definition: script_gui.cpp:1366
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
Scrollbar
Scrollbar data structure.
Definition: widget_type.h:678
Window::GetScrollbar
const Scrollbar * GetScrollbar(WidgetID widnum) const
Return the Scrollbar to a widget index.
Definition: window.cpp:315
StrEmpty
bool StrEmpty(const char *s)
Check if a string buffer is empty.
Definition: string_func.h:56
ScriptDebugWindow::redraw_timer
int redraw_timer
Timer for redrawing the window, otherwise it'll happen every tick.
Definition: script_gui.cpp:740
TextfileWindow::file_type
TextfileType file_type
Type of textfile to view.
Definition: textfile_gui.h:22
Window::OnHotkey
virtual EventState OnHotkey(int hotkey)
A hotkey has been pressed.
Definition: window.cpp:566
ScriptConfig::ResetEditableSettings
void ResetEditableSettings(bool yet_to_start)
Reset only editable and visible settings to their default value.
Definition: script_config.cpp:109
ScriptDebugWindow::DrawWidgetCompanyButton
void DrawWidgetCompanyButton(const Rect &r, WidgetID widget, int start) const
Draw a company button icon.
Definition: script_gui.cpp:914
NWidgetPart
Partial widget specification to allow NWidgets to be written nested.
Definition: widget_type.h:1038
Scrollbar::GetPosition
uint16_t GetPosition() const
Gets the position of the first visible element in the list.
Definition: widget_type.h:720
QueryString
Data stored about a string that can be modified in the GUI.
Definition: querystring_gui.h:20
ScriptDebugWindow::highlight_row
int highlight_row
The output row that matches the given string, or -1.
Definition: script_gui.cpp:746
SCRIPTCONFIG_BOOLEAN
@ SCRIPTCONFIG_BOOLEAN
This value is a boolean (either 0 (false) or 1 (true) ).
Definition: script_config.hpp:24
ScriptConfigItem::min_value
int min_value
The minimal value this configuration setting can have.
Definition: script_config.hpp:35
Textbuf::buf
char *const buf
buffer in which text is saved
Definition: textbuf_type.h:32
Scrollbar::GetCount
uint16_t GetCount() const
Gets the number of elements in the list.
Definition: widget_type.h:702
ScriptDebugWindow::OnResize
void OnResize() override
Called after the window got resized.
Definition: script_gui.cpp:1219
ScriptInfo::GetAuthor
const std::string & GetAuthor() const
Get the Author of the script.
Definition: script_info.hpp:41
WID_SCRD_COMPANY_BUTTON_START
@ WID_SCRD_COMPANY_BUTTON_START
Buttons in the VIEW.
Definition: script_widget.h:45
PM_UNPAUSED
@ PM_UNPAUSED
A normal unpaused game.
Definition: openttd.h:63
ScriptDebugWindow::show_break_box
bool show_break_box
Whether the break/debug box is visible.
Definition: script_gui.cpp:743
WindowDesc
High level window description.
Definition: window_gui.h:153
WidgetID
int WidgetID
Widget ID.
Definition: window_type.h:18
TimeoutTimer::Reset
void Reset()
Reset the timer, so it will fire again after the timeout.
Definition: timer.h:140
ScriptListWindow::ScriptListWindow
ScriptListWindow(WindowDesc *desc, CompanyID slot, bool show_all)
Constructor for the window.
Definition: script_gui.cpp:67
ScriptConfigItem::complete_labels
bool complete_labels
True if all values have a label.
Definition: script_config.hpp:42
COMPANY_FIRST
@ COMPANY_FIRST
First company, same as owner.
Definition: company_type.h:22
ScriptDebugWindow::IsDead
bool IsDead() const
Check whether the currently selected AI/GS is dead.
Definition: script_gui.cpp:761
AI::Unpause
static void Unpause(CompanyID company)
Resume execution of the AI.
Definition: ai_core.cpp:134
NC_EQUALSIZE
@ NC_EQUALSIZE
Value of the NCB_EQUALSIZE flag.
Definition: widget_type.h:508
SetPadding
constexpr NWidgetPart SetPadding(uint8_t top, uint8_t right, uint8_t bottom, uint8_t left)
Widget part function for setting additional space around a widget.
Definition: widget_type.h:1188
MakeCompanyButtonRows
std::unique_ptr< NWidgetBase > MakeCompanyButtonRows(WidgetID widget_first, WidgetID widget_last, Colours button_colour, int max_length, StringID button_tooltip, bool resizable)
Make a number of rows with button-like graphics, for enabling/disabling each company.
Definition: widget.cpp:3196
IsInsideBS
constexpr bool IsInsideBS(const T x, const size_t base, const size_t size)
Checks if a value is between a window started at some base point.
Definition: math_func.hpp:252
ScriptDebugWindow::OnInit
void OnInit() override
Notification that the nested widget tree gets initialized.
Definition: script_gui.cpp:840
ScriptListWindow::line_height
int line_height
Height of a row in the matrix widget.
Definition: script_gui.cpp:57
WC_QUERY_STRING
@ WC_QUERY_STRING
Query string window; Window numbers:
Definition: window_type.h:123
GUISettings::ai_developer_tools
bool ai_developer_tools
activate AI/GS developer tools
Definition: settings_type.h:217
ScriptConfigItem::max_value
int max_value
The maximal value this configuration setting can have.
Definition: script_config.hpp:36
SetResize
constexpr NWidgetPart SetResize(int16_t dx, int16_t dy)
Widget part function for setting the resize step.
Definition: widget_type.h:1086
DrawDropDownButton
void DrawDropDownButton(int x, int y, Colours button_colour, bool state, bool clickable)
Draw a dropdown button.
Definition: settings_gui.cpp:2940
WDP_AUTO
@ WDP_AUTO
Find a place automatically.
Definition: window_gui.h:141
Window::resize
ResizeInfo resize
Resize information.
Definition: window_gui.h:308
WindowNumber
int32_t WindowNumber
Number to differentiate different windows of the same class.
Definition: window_type.h:732
FS_NORMAL
@ FS_NORMAL
Index of the normal font in the font tables.
Definition: gfx_type.h:203
ScriptSettingsWindow::clicked_dropdown
bool clicked_dropdown
Whether the dropdown is open.
Definition: script_gui.cpp:291
ScriptInfo::GetURL
const std::string & GetURL() const
Get the website for this script.
Definition: script_info.hpp:76
SetScrollbar
constexpr NWidgetPart SetScrollbar(WidgetID index)
Attach a scrollbar to a widget.
Definition: widget_type.h:1244
WWT_EDITBOX
@ WWT_EDITBOX
a textbox for typing
Definition: widget_type.h:73
AI_DIR
@ AI_DIR
Subdirectory for all AI files.
Definition: fileio_type.h:119
CCA_NEW_AI
@ CCA_NEW_AI
Create a new AI company.
Definition: company_type.h:69
script_config.hpp
Window::SetDirty
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition: window.cpp:941
ScriptConfig::GetInfo
class ScriptInfo * GetInfo() const
Get the ScriptInfo linked to this ScriptConfig.
Definition: script_config.cpp:56
Game::Pause
static void Pause()
Suspends the Game Script and then pause the execution of the script.
Definition: game_core.cpp:132
ES_NOT_HANDLED
@ ES_NOT_HANDLED
The passed event is not handled.
Definition: window_type.h:740
WWT_PUSHTXTBTN
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
Definition: widget_type.h:110
AIConfig::GetConfig
static AIConfig * GetConfig(CompanyID company, ScriptSettingSource source=SSS_DEFAULT)
Get the config of a company.
Definition: ai_config.cpp:19
ScriptInstance::IsDead
bool IsDead() const
Return the "this script died" value.
Definition: script_instance.hpp:153
AI::Pause
static void Pause(CompanyID company)
Suspend the AI and then pause execution of the script.
Definition: ai_core.cpp:121
_pause_mode
PauseMode _pause_mode
The current pause mode.
Definition: gfx.cpp:50
Scrollbar::GetCapacity
uint16_t GetCapacity() const
Gets the number of visible elements of the scrollbar.
Definition: widget_type.h:711
Window::ReInit
void ReInit(int rx=0, int ry=0, bool reposition=false)
Re-initialize a window, and optionally change its size.
Definition: window.cpp:953
WID_SCRL_SCROLLBAR
@ WID_SCRL_SCROLLBAR
Scrollbar next to the Script list.
Definition: script_widget.h:19
SA_FORCE
@ SA_FORCE
Force the alignment, i.e. don't swap for RTL languages.
Definition: gfx_type.h:350
TextfileWindow::LoadTextfile
virtual void LoadTextfile(const std::string &textfile, Subdirectory dir)
Loads the textfile text from file and setup lines.
Definition: textfile_gui.cpp:765
SCRIPTCONFIG_INGAME
@ SCRIPTCONFIG_INGAME
This setting can be changed while the Script is running.
Definition: script_config.hpp:25
_script_settings_desc
static WindowDesc _script_settings_desc(__FILE__, __LINE__, WDP_CENTER, "settings_script", 500, 208, WC_SCRIPT_SETTINGS, WC_NONE, 0, std::begin(_nested_script_settings_widgets), std::end(_nested_script_settings_widgets))
Window definition for the Script settings window.
SCRIPTCONFIG_DEVELOPER
@ SCRIPTCONFIG_DEVELOPER
This setting will only be visible when the Script development tools are active.
Definition: script_config.hpp:26
WL_INFO
@ WL_INFO
Used for DoCommand-like (and some non-fatal AI GUI) errors/information.
Definition: error.h:24
MakeCompanyButtonRowsScriptDebug
std::unique_ptr< NWidgetBase > MakeCompanyButtonRowsScriptDebug()
Make a number of rows with buttons for each company for the Script debug window.
Definition: script_gui.cpp:1265
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
NWidget
constexpr NWidgetPart NWidget(WidgetType tp, Colours col, WidgetID idx=-1)
Widget part function for starting a new 'real' widget.
Definition: widget_type.h:1258
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:49
ScriptListWindow::show_all
bool show_all
Whether to show all available versions.
Definition: script_gui.cpp:59
WID_SCRS_ACCEPT
@ WID_SCRS_ACCEPT
Accept button.
Definition: script_widget.h:30
ScriptDebugWindow::IsValidDebugCompany
bool IsValidDebugCompany(CompanyID company) const
Check whether a company is a valid AI company or GS.
Definition: script_gui.cpp:775
ScriptInfo::GetName
const std::string & GetName() const
Get the Name of the script.
Definition: script_info.hpp:46
ScriptSettingsWindow::clicked_row
int clicked_row
The clicked row of settings.
Definition: script_gui.cpp:293
ScriptDebugWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: script_gui.cpp:863
ShowQueryString
void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
Definition: misc_gui.cpp:1083
AI::GetInfoList
static const ScriptInfoList * GetInfoList()
Wrapper function for AIScanner::GetAIInfoList.
Definition: ai_core.cpp:303
Company::IsValidAiID
static bool IsValidAiID(size_t index)
Is this company a valid company, controlled by the computer (a NoAI program)?
Definition: company_base.h:138
GAME_DIR
@ GAME_DIR
Subdirectory for all game scripts.
Definition: fileio_type.h:121
Rect::Indent
Rect Indent(int indent, bool end) const
Copy Rect and indent it from its position.
Definition: geometry_type.hpp:198
ScriptDebugWindow::hscroll
Scrollbar * hscroll
Cache of the horizontal scrollbar.
Definition: script_gui.cpp:748
ShowScriptSettingsWindow
void ShowScriptSettingsWindow(CompanyID slot)
Open the Script settings window to change the Script settings for a Script.
Definition: script_gui.cpp:650
WID_SCRL_INFO_BG
@ WID_SCRL_INFO_BG
Panel to draw some Script information on.
Definition: script_widget.h:20
ScriptSettingsWindow::visible_settings
VisibleSettingsList visible_settings
List of visible AI settings.
Definition: script_gui.cpp:297
Rect::WithWidth
Rect WithWidth(int width, bool end) const
Copy Rect and set its width.
Definition: geometry_type.hpp:185
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:59
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
Window::IsWidgetDisabled
bool IsWidgetDisabled(WidgetID widget_index) const
Gets the enabled/disabled status of a widget.
Definition: window_gui.h:410
ScriptTextfileWindow
Window for displaying the textfile of a AI.
Definition: script_gui.cpp:659
CenterBounds
int CenterBounds(int min, int max, int size)
Determine where to draw a centred object inside a widget.
Definition: gfx_func.h:166
Scrollbar::GetScrolledItemFromWidget
Tcontainer::iterator GetScrolledItemFromWidget(Tcontainer &container, int clickpos, const Window *const w, WidgetID widget, int padding=0, int line_height=-1) const
Return an iterator pointing to the element of a scrolled widget that a user clicked in.
Definition: widget_type.h:845
SETTING_BUTTON_WIDTH
#define SETTING_BUTTON_WIDTH
Width of setting buttons.
Definition: settings_gui.h:17
DrawArrowButtons
void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right)
Draw [<][>] boxes.
Definition: settings_gui.cpp:2909
Window::window_number
WindowNumber window_number
Window number within the window class.
Definition: window_gui.h:296
GfxFillRect
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
Definition: gfx.cpp:113
Window::InvalidateData
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
Definition: window.cpp:3140
AI::IsPaused
static bool IsPaused(CompanyID company)
Checks if the AI is paused.
Definition: ai_core.cpp:142
WC_NONE
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition: window_type.h:45
Window::SetWidgetLoweredState
void SetWidgetLoweredState(WidgetID widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
Definition: window_gui.h:441
Window::AllWindows
Iterable ensemble of all valid Windows.
Definition: window_gui.h:906
ScriptInfo::GetDescription
const std::string & GetDescription() const
Get the description of the script.
Definition: script_info.hpp:56
_script_list_desc
static WindowDesc _script_list_desc(__FILE__, __LINE__, WDP_CENTER, "settings_script_list", 200, 234, WC_SCRIPT_LIST, WC_NONE, 0, std::begin(_nested_script_list_widgets), std::end(_nested_script_list_widgets))
Window definition for the ai list window.
ScriptConfig::Change
void Change(std::optional< const std::string > name, int version=-1, bool force_exact_match=false, bool is_random=false)
Set another Script to be loaded in this slot.
Definition: script_config.cpp:21
NWID_VERTICAL
@ NWID_VERTICAL
Vertical container.
Definition: widget_type.h:79
FillDrawPixelInfo
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
Set up a clipping area for only drawing into a certain area.
Definition: gfx.cpp:1571
DrawCompanyIcon
void DrawCompanyIcon(CompanyID c, int x, int y)
Draw the icon of a company.
Definition: company_cmd.cpp:158
Scrollbar::GetScrolledRowFromWidget
int GetScrolledRowFromWidget(int clickpos, const Window *const w, WidgetID widget, int padding=0, int line_height=-1) const
Compute the row of a scrolled widget that a user clicked in.
Definition: widget.cpp:2260
WidgetDimensions::unscaled
static const WidgetDimensions unscaled
Unscaled widget dimensions.
Definition: window_gui.h:67
Window::SetWidgetDisabledState
void SetWidgetDisabledState(WidgetID widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition: window_gui.h:381
GameInstance
Runtime information about a game script like a pointer to the squirrel vm and the current state.
Definition: game_instance.hpp:16
GetSpriteSize
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
Definition: gfx.cpp:941
WID_SCRS_CAPTION
@ WID_SCRS_CAPTION
Caption of the window.
Definition: script_widget.h:27
WWT_CLOSEBOX
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition: widget_type.h:71
WWT_RESIZEBOX
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window)
Definition: widget_type.h:70
ScriptSettingsWindow::slot
CompanyID slot
The currently show company's setting.
Definition: script_gui.cpp:287
WID_SCRS_SETTING_DROPDOWN
@ WID_SCRS_SETTING_DROPDOWN
Dynamically created dropdown for changing setting value.
Definition: script_widget.h:33
ScriptDebugWindow::MAX_BREAK_STR_STRING_LENGTH
static const uint MAX_BREAK_STR_STRING_LENGTH
Maximum length of the break string.
Definition: script_gui.cpp:724
WID_SCRD_BREAK_STRING_WIDGETS
@ WID_SCRD_BREAK_STRING_WIDGETS
The panel to handle the breaking on string.
Definition: script_widget.h:47
WID_SCRL_ACCEPT
@ WID_SCRL_ACCEPT
Accept button.
Definition: script_widget.h:21
Window::querystrings
std::map< WidgetID, QueryString * > querystrings
QueryString associated to WWT_EDITBOX widgets.
Definition: window_gui.h:314
DrawStringMultiLine
int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
Definition: gfx.cpp:775
ScriptDebugWindow::break_string_filter
StringFilter break_string_filter
Log filter for break.
Definition: script_gui.cpp:745
WC_GAME_OPTIONS
@ WC_GAME_OPTIONS
Game options window; Window numbers:
Definition: window_type.h:619
ShowScriptDebugWindowIfScriptError
void ShowScriptDebugWindowIfScriptError()
Open the AI debug window if one of the AI scripts has crashed.
Definition: script_gui.cpp:1372
Pool::PoolItem<&_company_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:384
TimeoutTimer< TimerWindow >
Window::CreateNestedTree
void CreateNestedTree()
Perform the first part of the initialization of a nested widget tree.
Definition: window.cpp:1724
NWID_VSCROLLBAR
@ NWID_VSCROLLBAR
Vertical scrollbar.
Definition: widget_type.h:86
ScriptListWindow::ChangeScript
void ChangeScript()
Changes the Script of the current slot.
Definition: script_gui.cpp:172
ScriptDebugWindow
Window with everything an AI prints via ScriptLog.
Definition: script_gui.cpp:723
ScriptDebugWindow::OnInvalidateData
void OnInvalidateData([[maybe_unused]] int data=0, [[maybe_unused]] bool gui_scope=true) override
Some data on this window has become invalid.
Definition: script_gui.cpp:1152
ScriptInfo::GetVersion
int GetVersion() const
Get the version of the script.
Definition: script_info.hpp:61
WID_SCRL_CANCEL
@ WID_SCRL_CANCEL
Cancel button.
Definition: script_widget.h:22
WID_SCRD_NAME_TEXT
@ WID_SCRD_NAME_TEXT
Name of the current selected.
Definition: script_widget.h:39
Scrollbar::IsVisible
bool IsVisible(uint16_t item) const
Checks whether given current item is visible in the list.
Definition: widget_type.h:730
WID_SCRD_VSCROLLBAR
@ WID_SCRD_VSCROLLBAR
Vertical scrollbar of the log panel.
Definition: script_widget.h:44
Window::CloseChildWindows
void CloseChildWindows(WindowClass wc=WC_INVALID) const
Close all children a window might have in a head-recursive manner.
Definition: window.cpp:1036
ScriptDebugWindow::UpdateAIButtonsState
void UpdateAIButtonsState()
Update state of all Company (AI) buttons.
Definition: script_gui.cpp:1008
CRR_NONE
@ CRR_NONE
Dummy reason for actions that don't need one.
Definition: company_type.h:63
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3217
ScriptSettingsWindow::vscroll
Scrollbar * vscroll
Cache of the vertical scrollbar.
Definition: script_gui.cpp:295
StringFilter::ResetState
void ResetState()
Reset the matching state to process a new item.
Definition: stringfilter.cpp:98
GameConfig::GetConfig
static GameConfig * GetConfig(ScriptSettingSource source=SSS_DEFAULT)
Get the config of a company.
Definition: game_config.cpp:18
ScriptConfig
Script settings.
Definition: script_config.hpp:50
ScriptSettingsWindow::RebuildVisibleSettings
void RebuildVisibleSettings()
Rebuilds the list of visible settings.
Definition: script_gui.cpp:324
WWT_PANEL
@ WWT_PANEL
Simple depressed panel.
Definition: widget_type.h:52
ScriptListWindow::OnInvalidateData
void OnInvalidateData([[maybe_unused]] int data=0, [[maybe_unused]] bool gui_scope=true) override
Some data on this window has become invalid.
Definition: script_gui.cpp:225
PM_PAUSED_NORMAL
@ PM_PAUSED_NORMAL
A game normally paused.
Definition: openttd.h:64
WidgetDimensions::vsep_normal
int vsep_normal
Normal vertical spacing.
Definition: window_gui.h:60
AutoRestoreBackup
Class to backup a specific variable and restore it upon destruction of this object to prevent stack v...
Definition: backup_type.hpp:153
ScriptSettingsWindow::VisibleSettingsList
std::vector< const ScriptConfigItem * > VisibleSettingsList
typdef for a vector of script settings
Definition: script_gui.cpp:296
Scrollbar::SetCount
void SetCount(size_t num)
Sets the number of elements in the list.
Definition: widget_type.h:760
script_scanner.hpp
ScriptDebugWindow::FilterState::script_debug_company
CompanyID script_debug_company
The AI that is (was last) being debugged.
Definition: script_gui.cpp:728
EventState
EventState
State of handling an event.
Definition: window_type.h:738
GameInfo
All static information from an Game like name, version, etc.
Definition: game_info.hpp:16
WN_GAME_OPTIONS_GS
@ WN_GAME_OPTIONS_GS
GS settings.
Definition: window_type.h:23
ScriptConfig::GetSetting
int GetSetting(const std::string &name) const
Get the value of a setting for this config.
Definition: script_config.cpp:84
FindWindowByClass
Window * FindWindowByClass(WindowClass cls)
Find any window by its class.
Definition: window.cpp:1114
StringFilter::GetState
bool GetState() const
Get the matching state of the current item.
Definition: stringfilter_type.h:71
Window::window_class
WindowClass window_class
Window class.
Definition: window_gui.h:295
NWidgetCore::colour
Colours colour
Colour of this widget.
Definition: widget_type.h:377
ScriptTextfileWindow::OnInvalidateData
void OnInvalidateData([[maybe_unused]] int data=0, [[maybe_unused]] bool gui_scope=true) override
Some data on this window has become invalid.
Definition: script_gui.cpp:676
SetDParamStr
void SetDParamStr(size_t n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:352
WID_SCRD_CONTINUE_BTN
@ WID_SCRD_CONTINUE_BTN
Continue button.
Definition: script_widget.h:51
ScriptTextfileWindow::slot
CompanyID slot
View the textfile of this CompanyID slot.
Definition: script_gui.cpp:660
OWNER_DEITY
@ OWNER_DEITY
The object is owned by a superuser / goal script.
Definition: company_type.h:27
Window::FinishInitNested
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition: window.cpp:1734
INVALID_CLIENT_ID
@ INVALID_CLIENT_ID
Client is not part of anything.
Definition: network_type.h:50
PC_BLACK
static const uint8_t PC_BLACK
Black palette colour.
Definition: palette_func.h:55
ScriptListWindow::selected
int selected
The currently selected Script.
Definition: script_gui.cpp:55
ScriptDebugWindow::FilterState
Definition: script_gui.cpp:726
ScriptConfig::GetTextfile
std::optional< std::string > GetTextfile(TextfileType type, CompanyID slot) const
Search a textfile file next to this script.
Definition: script_config.cpp:193
CS_NUMERAL_SIGNED
@ CS_NUMERAL_SIGNED
Only numbers and '-' for negative values.
Definition: string_type.h:28
WN_GAME_OPTIONS_AI
@ WN_GAME_OPTIONS_AI
AI settings.
Definition: window_type.h:22
SA_LEFT
@ SA_LEFT
Left align the text.
Definition: gfx_type.h:338
ScriptDebugWindow::FilterState::case_sensitive_break_check
bool case_sensitive_break_check
Is the matching done case-sensitive.
Definition: script_gui.cpp:730
CommandHelper
Definition: command_func.h:93
WID_SCRS_RESET
@ WID_SCRS_RESET
Reset button.
Definition: script_widget.h:31
WID_SCRL_CAPTION
@ WID_SCRL_CAPTION
Caption of the window.
Definition: script_widget.h:17
WID_SCRD_MATCH_CASE_BTN
@ WID_SCRD_MATCH_CASE_BTN
Checkbox to use match caching or not.
Definition: script_widget.h:50
ScriptDebugWindow::UpdateLogScroll
void UpdateLogScroll()
Update the scrollbar and scroll position of the log panel.
Definition: script_gui.cpp:974
GetCharacterHeight
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition: fontcache.cpp:78
_script_debug_desc
static WindowDesc _script_debug_desc(__FILE__, __LINE__, WDP_AUTO, "script_debug", 600, 450, WC_SCRIPT_DEBUG, WC_NONE, 0, std::begin(_nested_script_debug_widgets), std::end(_nested_script_debug_widgets), &ScriptDebugWindow::hotkeys)
Window definition for the Script debug window.
ScriptSettingsWindow
Window for settings the parameters of an AI.
Definition: script_gui.cpp:286
SetMinimalSize
constexpr NWidgetPart SetMinimalSize(int16_t x, int16_t y)
Widget part function for setting the minimal size.
Definition: widget_type.h:1097
WID_SCRS_BACKGROUND
@ WID_SCRS_BACKGROUND
Panel to draw the settings on.
Definition: script_widget.h:28
AIInfo
All static information from an AI like name, version, etc.
Definition: ai_info.hpp:16
ScriptConfigItem::description
std::string description
The description of the configuration setting.
Definition: script_config.hpp:34
ScriptConfigItem::flags
ScriptConfigFlags flags
Flags for the configuration setting.
Definition: script_config.hpp:40
DrawString
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition: gfx.cpp:658
AI::GetUniqueInfoList
static const ScriptInfoList * GetUniqueInfoList()
Wrapper function for AIScanner::GetUniqueAIInfoList.
Definition: ai_core.cpp:308
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
ScriptInstance::IsPaused
bool IsPaused()
Checks if the script is paused.
Definition: script_instance.cpp:560
TextfileWindow
Window for displaying a textfile.
Definition: textfile_gui.h:21
ScriptConfig::GetConfigList
const ScriptConfigItemList * GetConfigList()
Get the config list for this ScriptConfig.
Definition: script_config.cpp:61
ScriptSettingsWindow::ScriptSettingsWindow
ScriptSettingsWindow(WindowDesc *desc, CompanyID slot)
Constructor for the window.
Definition: script_gui.cpp:304
ScriptSettingsWindow::clicked_increase
bool clicked_increase
Whether we clicked the increase or decrease button.
Definition: script_gui.cpp:290
Window
Data structure for an opened window.
Definition: window_gui.h:267
TextfileType
TextfileType
Additional text files accompanying Tar archives.
Definition: textfile_type.h:14
ScriptSettingsWindow::clicked_button
int clicked_button
The button we clicked.
Definition: script_gui.cpp:289
WID_SCRD_HSCROLLBAR
@ WID_SCRD_HSCROLLBAR
Horizontal scrollbar of the log panel.
Definition: script_widget.h:52
WID_SCRD_VIEW
@ WID_SCRD_VIEW
The row of company buttons.
Definition: script_widget.h:38
ScriptSettingsWindow::closing_dropdown
bool closing_dropdown
True, if the dropdown list is currently closing.
Definition: script_gui.cpp:292
ScriptDebugWindow::break_editbox
QueryString break_editbox
Break editbox.
Definition: script_gui.cpp:744
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:324
ScriptConfigItem::labels
LabelMapping labels
Text labels for the integer values.
Definition: script_config.hpp:41
ScriptDebugWindow::ChangeToScript
void ChangeToScript(CompanyID show_script, bool new_window=false)
Change all settings to select another Script.
Definition: script_gui.cpp:1045
WID_SCRL_LIST
@ WID_SCRL_LIST
The matrix with all available Scripts.
Definition: script_widget.h:18
Game::GetUniqueInfoList
static const ScriptInfoList * GetUniqueInfoList()
Wrapper function for GameScanner::GetUniqueInfoList.
Definition: game_core.cpp:238
Window::DrawWidgets
void DrawWidgets() const
Paint all widgets of a window.
Definition: widget.cpp:731
ShowScriptTextfileWindow
void ShowScriptTextfileWindow(TextfileType file_type, CompanyID slot)
Open the Script version of the textfile window.
Definition: script_gui.cpp:692
DrawBoolButton
void DrawBoolButton(int x, int y, bool state, bool clickable)
Draw a toggle button.
Definition: settings_gui.cpp:2961
SetDataTip
constexpr NWidgetPart SetDataTip(uint32_t data, StringID tip)
Widget part function for setting the data and tooltip.
Definition: widget_type.h:1162
SetMinimalTextLines
constexpr NWidgetPart SetMinimalTextLines(uint8_t lines, uint8_t spacing, FontSize size=FS_NORMAL)
Widget part function for setting the minimal text lines.
Definition: widget_type.h:1109
Rect::Width
int Width() const
Get width of Rect.
Definition: geometry_type.hpp:85
NWID_SELECTION
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition: widget_type.h:82
NWidgetCore
Base class for a 'real' widget.
Definition: widget_type.h:356
WC_SCRIPT_SETTINGS
@ WC_SCRIPT_SETTINGS
Script settings; Window numbers:
Definition: window_type.h:175
CCA_DELETE
@ CCA_DELETE
Delete a company.
Definition: company_type.h:70
ScriptInfo
All static information from an Script like name, version, etc.
Definition: script_info.hpp:30
ScriptSettingsWindow::script_config
ScriptConfig * script_config
The configuration we're modifying.
Definition: script_gui.cpp:288
WC_SCRIPT_LIST
@ WC_SCRIPT_LIST
Scripts list; Window numbers:
Definition: window_type.h:284
Game::GetInstance
static class GameInstance * GetInstance()
Get the current active instance.
Definition: game.hpp:102
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:75
Company
Definition: company_base.h:116
WC_DROPDOWN_MENU
@ WC_DROPDOWN_MENU
Drop down menu; Window numbers:
Definition: window_type.h:156
BringWindowToFrontById
Window * BringWindowToFrontById(WindowClass cls, WindowNumber number)
Find a window and make it the relative top-window on the screen.
Definition: window.cpp:1224
ScriptConfigItem
Info about a single Script setting.
Definition: script_config.hpp:32
WID_SCRD_BREAK_STR_EDIT_BOX
@ WID_SCRD_BREAK_STR_EDIT_BOX
Edit box for the string to break on.
Definition: script_widget.h:49
Window::SetWidgetsDisabledState
void SetWidgetsDisabledState(bool disab_stat, Args... widgets)
Sets the enabled/disabled status of a list of widgets.
Definition: window_gui.h:515
ScriptConfigItem::random_deviation
int random_deviation
The maximum random deviation from the default value.
Definition: script_config.hpp:38
WC_TEXTFILE
@ WC_TEXTFILE
textfile; Window numbers:
Definition: window_type.h:187
WidgetDimensions::framerect
RectPadding framerect
Standard padding inside many panels.
Definition: window_gui.h:42
ScriptConfig::SetSetting
void SetSetting(const std::string_view name, int value)
Set the value of a setting for this config.
Definition: script_config.cpp:91
ScriptSettingsWindow::unclick_timeout
TimeoutTimer< TimerWindow > unclick_timeout
When reset, unclick the button after a small timeout.
Definition: script_gui.cpp:582
WDP_CENTER
@ WDP_CENTER
Center the window.
Definition: window_gui.h:142
SETTING_BUTTON_HEIGHT
#define SETTING_BUTTON_HEIGHT
Height of setting buttons.
Definition: settings_gui.h:19
ScriptSettingsWindow::OnResize
void OnResize() override
Called after the window got resized.
Definition: script_gui.cpp:576
TD_RTL
@ TD_RTL
Text is written right-to-left by default.
Definition: strings_type.h:24
_current_text_dir
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition: strings.cpp:56
ScriptDebugWindow::DrawWidgetLog
void DrawWidgetLog(const Rect &r) const
Draw the AI/GS log.
Definition: script_gui.cpp:926
CRR_MANUAL
@ CRR_MANUAL
The company is manually removed.
Definition: company_type.h:57
GetStringBoundingBox
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition: gfx.cpp:852
ScriptListWindow::OnResize
void OnResize() override
Called after the window got resized.
Definition: script_gui.cpp:215
NWidgetCore::SetDisabled
void SetDisabled(bool disabled)
Disable (grey-out) or enable the widget.
Definition: widget_type.h:429
StringFilter
String filter and state.
Definition: stringfilter_type.h:30
WWT_TEXTBTN
@ WWT_TEXTBTN
(Toggle) Button with text
Definition: widget_type.h:57
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:636
WID_SCRD_LOG_PANEL
@ WID_SCRD_LOG_PANEL
Panel where the log is in.
Definition: script_widget.h:43
Scrollbar::SetPosition
bool SetPosition(int position)
Sets the position of the first visible element.
Definition: widget_type.h:790
ShowDropDownListAt
void ShowDropDownListAt(Window *w, DropDownList &&list, int selected, WidgetID button, Rect wi_rect, Colours wi_colour, bool instant_close)
Show a drop down list.
Definition: dropdown.cpp:332
Game::GetInfoList
static const ScriptInfoList * GetInfoList()
Wrapper function for GameScanner::GetInfoList.
Definition: game_core.cpp:233
DrawPixelInfo
Data about how and where to blit pixels.
Definition: gfx_type.h:151
Hotkey
All data for a single hotkey.
Definition: hotkeys.h:21
WID_SCRS_SCROLLBAR
@ WID_SCRS_SCROLLBAR
Scrollbar to scroll through all settings.
Definition: script_widget.h:29
SetScriptButtonColour
static bool SetScriptButtonColour(NWidgetCore &button, bool dead, bool paused)
Set the widget colour of a button based on the state of the script.
Definition: script_gui.cpp:707
WWT_SHADEBOX
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX)
Definition: widget_type.h:66