OpenTTD Source  14.0-beta1
road_cmd.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "road.h"
12 #include "road_internal.h"
13 #include "viewport_func.h"
14 #include "command_func.h"
15 #include "company_func.h"
17 #include "depot_base.h"
18 #include "newgrf.h"
19 #include "autoslope.h"
20 #include "tunnelbridge_map.h"
21 #include "strings_func.h"
22 #include "vehicle_func.h"
23 #include "sound_func.h"
24 #include "tunnelbridge.h"
25 #include "cheat_type.h"
26 #include "effectvehicle_func.h"
27 #include "effectvehicle_base.h"
28 #include "elrail_func.h"
29 #include "roadveh.h"
30 #include "train.h"
31 #include "town.h"
32 #include "company_base.h"
33 #include "core/random_func.hpp"
34 #include "core/container_func.hpp"
35 #include "newgrf_debug.h"
36 #include "newgrf_railtype.h"
37 #include "newgrf_roadtype.h"
39 #include "genworld.h"
40 #include "company_gui.h"
41 #include "road_func.h"
42 #include "road_cmd.h"
43 #include "landscape_cmd.h"
44 #include "rail_cmd.h"
45 
46 #include "table/strings.h"
47 #include "table/roadtypes.h"
48 
49 #include "safeguards.h"
50 
52 typedef std::vector<RoadVehicle *> RoadVehicleList;
53 
54 RoadTypeInfo _roadtypes[ROADTYPE_END];
55 std::vector<RoadType> _sorted_roadtypes;
56 RoadTypes _roadtypes_hidden_mask;
57 
63 
68 {
69  static_assert(lengthof(_original_roadtypes) <= lengthof(_roadtypes));
70 
71  auto insert = std::copy(std::begin(_original_roadtypes), std::end(_original_roadtypes), std::begin(_roadtypes));
72  std::fill(insert, std::end(_roadtypes), RoadTypeInfo{});
73 
74  _roadtypes_hidden_mask = ROADTYPES_NONE;
76 }
77 
78 void ResolveRoadTypeGUISprites(RoadTypeInfo *rti)
79 {
81  if (cursors_base != 0) {
82  rti->gui_sprites.build_y_road = cursors_base + 0;
83  rti->gui_sprites.build_x_road = cursors_base + 1;
84  rti->gui_sprites.auto_road = cursors_base + 2;
85  rti->gui_sprites.build_depot = cursors_base + 3;
86  rti->gui_sprites.build_tunnel = cursors_base + 4;
87  rti->gui_sprites.convert_road = cursors_base + 5;
88  rti->cursor.road_swne = cursors_base + 6;
89  rti->cursor.road_nwse = cursors_base + 7;
90  rti->cursor.autoroad = cursors_base + 8;
91  rti->cursor.depot = cursors_base + 9;
92  rti->cursor.tunnel = cursors_base + 10;
93  rti->cursor.convert_road = cursors_base + 11;
94  }
95 }
96 
103 static bool CompareRoadTypes(const RoadType &first, const RoadType &second)
104 {
105  if (RoadTypeIsRoad(first) == RoadTypeIsRoad(second)) {
107  }
108  return RoadTypeIsTram(first) < RoadTypeIsTram(second);
109 }
110 
115 {
116  for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
117  RoadTypeInfo *rti = &_roadtypes[rt];
118  ResolveRoadTypeGUISprites(rti);
119  if (HasBit(rti->flags, ROTF_HIDDEN)) SetBit(_roadtypes_hidden_mask, rt);
120  }
121 
122  _sorted_roadtypes.clear();
123  for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
124  if (_roadtypes[rt].label != 0 && !HasBit(_roadtypes_hidden_mask, rt)) {
125  _sorted_roadtypes.push_back(rt);
126  }
127  }
128  std::sort(_sorted_roadtypes.begin(), _sorted_roadtypes.end(), CompareRoadTypes);
129 }
130 
134 RoadType AllocateRoadType(RoadTypeLabel label, RoadTramType rtt)
135 {
136  for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
137  RoadTypeInfo *rti = &_roadtypes[rt];
138 
139  if (rti->label == 0) {
140  /* Set up new road type */
141  *rti = _original_roadtypes[(rtt == RTT_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD];
142  rti->label = label;
143  rti->alternate_labels.clear();
144  rti->flags = ROTFB_NONE;
146 
147  /* Make us compatible with ourself. */
148  rti->powered_roadtypes = (RoadTypes)(1ULL << rt);
149 
150  /* We also introduce ourself. */
151  rti->introduces_roadtypes = (RoadTypes)(1ULL << rt);
152 
153  /* Default sort order; order of allocation, but with some
154  * offsets so it's easier for NewGRF to pick a spot without
155  * changing the order of other (original) road types.
156  * The << is so you can place other roadtypes in between the
157  * other roadtypes, the 7 is to be able to place something
158  * before the first (default) road type. */
159  rti->sorting_order = rt << 2 | 7;
160 
161  /* Set bitmap of road/tram types */
162  if (rtt == RTT_TRAM) {
163  SetBit(_roadtypes_type, rt);
164  } else {
165  ClrBit(_roadtypes_type, rt);
166  }
167 
168  return rt;
169  }
170  }
171 
172  return INVALID_ROADTYPE;
173 }
174 
180 {
181  return !RoadVehicle::Iterate().empty();
182 }
183 
191 {
192  if (rt == INVALID_ROADTYPE) return;
193 
195  if (c == nullptr) return;
196 
197  c->infrastructure.road[rt] += count;
199 }
200 
202 static const RoadBits _invalid_tileh_slopes_road[2][15] = {
203  /* The inverse of the mixable RoadBits on a leveled slope */
204  {
205  ROAD_NONE, // SLOPE_FLAT
206  ROAD_NE | ROAD_SE, // SLOPE_W
207  ROAD_NE | ROAD_NW, // SLOPE_S
208 
209  ROAD_NE, // SLOPE_SW
210  ROAD_NW | ROAD_SW, // SLOPE_E
211  ROAD_NONE, // SLOPE_EW
212 
213  ROAD_NW, // SLOPE_SE
214  ROAD_NONE, // SLOPE_WSE
215  ROAD_SE | ROAD_SW, // SLOPE_N
216 
217  ROAD_SE, // SLOPE_NW
218  ROAD_NONE, // SLOPE_NS
219  ROAD_NONE, // SLOPE_ENW
220 
221  ROAD_SW, // SLOPE_NE
222  ROAD_NONE, // SLOPE_SEN
223  ROAD_NONE // SLOPE_NWS
224  },
225  /* The inverse of the allowed straight roads on a slope
226  * (with and without a foundation). */
227  {
228  ROAD_NONE, // SLOPE_FLAT
229  ROAD_NONE, // SLOPE_W Foundation
230  ROAD_NONE, // SLOPE_S Foundation
231 
232  ROAD_Y, // SLOPE_SW
233  ROAD_NONE, // SLOPE_E Foundation
234  ROAD_ALL, // SLOPE_EW
235 
236  ROAD_X, // SLOPE_SE
237  ROAD_ALL, // SLOPE_WSE
238  ROAD_NONE, // SLOPE_N Foundation
239 
240  ROAD_X, // SLOPE_NW
241  ROAD_ALL, // SLOPE_NS
242  ROAD_ALL, // SLOPE_ENW
243 
244  ROAD_Y, // SLOPE_NE
245  ROAD_ALL, // SLOPE_SEN
246  ROAD_ALL // SLOPE_NW
247  }
248 };
249 
250 static Foundation GetRoadFoundation(Slope tileh, RoadBits bits);
251 
262 CommandCost CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, RoadTramType rtt, DoCommandFlag flags, bool town_check)
263 {
264  if (_game_mode == GM_EDITOR || remove == ROAD_NONE) return CommandCost();
265 
266  /* Water can always flood and towns can always remove "normal" road pieces.
267  * Towns are not be allowed to remove non "normal" road pieces, like tram
268  * tracks as that would result in trams that cannot turn. */
269  if (_current_company == OWNER_WATER ||
270  (rtt == RTT_ROAD && !Company::IsValidID(_current_company))) return CommandCost();
271 
272  /* Only do the special processing if the road is owned
273  * by a town */
274  if (owner != OWNER_TOWN) {
275  if (owner == OWNER_NONE) return CommandCost();
276  CommandCost ret = CheckOwnership(owner);
277  return ret;
278  }
279 
280  if (!town_check) return CommandCost();
281 
283 
284  Town *t = ClosestTownFromTile(tile, UINT_MAX);
285  if (t == nullptr) return CommandCost();
286 
287  /* check if you're allowed to remove the street owned by a town
288  * removal allowance depends on difficulty setting */
289  CommandCost ret = CheckforTownRating(flags, t, ROAD_REMOVE);
290  if (ret.Failed()) return ret;
291 
292  /* Get a bitmask of which neighbouring roads has a tile */
293  RoadBits n = ROAD_NONE;
294  RoadBits present = GetAnyRoadBits(tile, rtt);
295  if ((present & ROAD_NE) && (GetAnyRoadBits(TILE_ADDXY(tile, -1, 0), rtt) & ROAD_SW)) n |= ROAD_NE;
296  if ((present & ROAD_SE) && (GetAnyRoadBits(TILE_ADDXY(tile, 0, 1), rtt) & ROAD_NW)) n |= ROAD_SE;
297  if ((present & ROAD_SW) && (GetAnyRoadBits(TILE_ADDXY(tile, 1, 0), rtt) & ROAD_NE)) n |= ROAD_SW;
298  if ((present & ROAD_NW) && (GetAnyRoadBits(TILE_ADDXY(tile, 0, -1), rtt) & ROAD_SE)) n |= ROAD_NW;
299 
300  int rating_decrease = RATING_ROAD_DOWN_STEP_EDGE;
301  /* If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
302  * then allow it */
303  if (KillFirstBit(n) != ROAD_NONE && (n & remove) != ROAD_NONE) {
304  /* you can remove all kind of roads with extra dynamite */
306  SetDParam(0, t->index);
307  return_cmd_error(STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS);
308  }
309  rating_decrease = RATING_ROAD_DOWN_STEP_INNER;
310  }
311  ChangeTownRating(t, rating_decrease, RATING_ROAD_MINIMUM, flags);
312 
313  return CommandCost();
314 }
315 
316 
325 static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits pieces, RoadTramType rtt, bool town_check)
326 {
327  assert(pieces != ROAD_NONE);
328 
329  RoadType existing_rt = MayHaveRoad(tile) ? GetRoadType(tile, rtt) : INVALID_ROADTYPE;
330  /* The tile doesn't have the given road type */
331  if (existing_rt == INVALID_ROADTYPE) return_cmd_error((rtt == RTT_TRAM) ? STR_ERROR_THERE_IS_NO_TRAMWAY : STR_ERROR_THERE_IS_NO_ROAD);
332 
333  switch (GetTileType(tile)) {
334  case MP_ROAD: {
336  if (ret.Failed()) return ret;
337  break;
338  }
339 
340  case MP_STATION: {
341  if (!IsDriveThroughStopTile(tile)) return CMD_ERROR;
342 
344  if (ret.Failed()) return ret;
345  break;
346  }
347 
348  case MP_TUNNELBRIDGE: {
351  if (ret.Failed()) return ret;
352  break;
353  }
354 
355  default:
356  return CMD_ERROR;
357  }
358 
359  CommandCost ret = CheckAllowRemoveRoad(tile, pieces, GetRoadOwner(tile, rtt), rtt, flags, town_check);
360  if (ret.Failed()) return ret;
361 
362  if (!IsTileType(tile, MP_ROAD)) {
363  /* If it's the last roadtype, just clear the whole tile */
364  if (GetRoadType(tile, OtherRoadTramType(rtt)) == INVALID_ROADTYPE) return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
365 
367  if (IsTileType(tile, MP_TUNNELBRIDGE)) {
368  /* Removing any roadbit in the bridge axis removes the roadtype (that's the behaviour remove-long-roads needs) */
369  if ((AxisToRoadBits(DiagDirToAxis(GetTunnelBridgeDirection(tile))) & pieces) == ROAD_NONE) return_cmd_error((rtt == RTT_TRAM) ? STR_ERROR_THERE_IS_NO_TRAMWAY : STR_ERROR_THERE_IS_NO_ROAD);
370 
371  TileIndex other_end = GetOtherTunnelBridgeEnd(tile);
372  /* Pay for *every* tile of the bridge or tunnel */
373  uint len = GetTunnelBridgeLength(other_end, tile) + 2;
374  cost.AddCost(len * 2 * RoadClearCost(existing_rt));
375  if (flags & DC_EXEC) {
376  /* A full diagonal road tile has two road bits. */
377  UpdateCompanyRoadInfrastructure(existing_rt, GetRoadOwner(tile, rtt), -(int)(len * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR));
378 
379  SetRoadType(other_end, rtt, INVALID_ROADTYPE);
380  SetRoadType(tile, rtt, INVALID_ROADTYPE);
381 
382  /* If the owner of the bridge sells all its road, also move the ownership
383  * to the owner of the other roadtype, unless the bridge owner is a town. */
384  Owner other_owner = GetRoadOwner(tile, OtherRoadTramType(rtt));
385  if (!IsTileOwner(tile, other_owner) && !IsTileOwner(tile, OWNER_TOWN)) {
386  SetTileOwner(tile, other_owner);
387  SetTileOwner(other_end, other_owner);
388  }
389 
390  /* Mark tiles dirty that have been repaved */
391  if (IsBridge(tile)) {
392  MarkBridgeDirty(tile);
393  } else {
394  MarkTileDirtyByTile(tile);
395  MarkTileDirtyByTile(other_end);
396  }
397  }
398  } else {
399  assert(IsDriveThroughStopTile(tile));
400  cost.AddCost(RoadClearCost(existing_rt) * 2);
401  if (flags & DC_EXEC) {
402  /* A full diagonal road tile has two road bits. */
403  UpdateCompanyRoadInfrastructure(existing_rt, GetRoadOwner(tile, rtt), -2);
404  SetRoadType(tile, rtt, INVALID_ROADTYPE);
405  MarkTileDirtyByTile(tile);
406  }
407  }
408  return cost;
409  }
410 
411  switch (GetRoadTileType(tile)) {
412  case ROAD_TILE_NORMAL: {
413  Slope tileh = GetTileSlope(tile);
414 
415  /* Steep slopes behave the same as slopes with one corner raised. */
416  if (IsSteepSlope(tileh)) {
418  }
419 
420  RoadBits present = GetRoadBits(tile, rtt);
421  const RoadBits other = GetRoadBits(tile, OtherRoadTramType(rtt));
422  const Foundation f = GetRoadFoundation(tileh, present);
423 
424  if (HasRoadWorks(tile) && _current_company != OWNER_WATER) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS);
425 
426  /* Autocomplete to a straight road
427  * @li if the bits of the other roadtypes result in another foundation
428  * @li if build on slopes is disabled */
429  if ((IsStraightRoad(other) && (other & _invalid_tileh_slopes_road[0][tileh & SLOPE_ELEVATED]) != ROAD_NONE) ||
431  pieces |= MirrorRoadBits(pieces);
432  }
433 
434  /* limit the bits to delete to the existing bits. */
435  pieces &= present;
436  if (pieces == ROAD_NONE) return_cmd_error((rtt == RTT_TRAM) ? STR_ERROR_THERE_IS_NO_TRAMWAY : STR_ERROR_THERE_IS_NO_ROAD);
437 
438  /* Now set present what it will be after the remove */
439  present ^= pieces;
440 
441  /* Check for invalid RoadBit combinations on slopes */
442  if (tileh != SLOPE_FLAT && present != ROAD_NONE &&
443  (present & _invalid_tileh_slopes_road[0][tileh & SLOPE_ELEVATED]) == present) {
444  return CMD_ERROR;
445  }
446 
447  if (flags & DC_EXEC) {
448  if (HasRoadWorks(tile)) {
449  /* flooding tile with road works, don't forget to remove the effect vehicle too */
450  assert(_current_company == OWNER_WATER);
452  if (TileVirtXY(v->x_pos, v->y_pos) == tile) {
453  delete v;
454  }
455  }
456  }
457 
458  UpdateCompanyRoadInfrastructure(existing_rt, GetRoadOwner(tile, rtt), -(int)CountBits(pieces));
459 
460  if (present == ROAD_NONE) {
461  /* No other road type, just clear tile. */
462  if (GetRoadType(tile, OtherRoadTramType(rtt)) == INVALID_ROADTYPE) {
463  /* Includes MarkTileDirtyByTile() */
464  DoClearSquare(tile);
465  } else {
466  if (rtt == RTT_ROAD && IsRoadOwner(tile, rtt, OWNER_TOWN)) {
467  /* Update nearest-town index */
468  const Town *town = CalcClosestTownFromTile(tile);
469  SetTownIndex(tile, town == nullptr ? INVALID_TOWN : town->index);
470  }
471  if (rtt == RTT_ROAD) SetDisallowedRoadDirections(tile, DRD_NONE);
472  SetRoadBits(tile, ROAD_NONE, rtt);
473  SetRoadType(tile, rtt, INVALID_ROADTYPE);
474  MarkTileDirtyByTile(tile);
475  }
476  } else {
477  /* When bits are removed, you *always* end up with something that
478  * is not a complete straight road tile. However, trams do not have
479  * onewayness, so they cannot remove it either. */
480  if (rtt == RTT_ROAD) SetDisallowedRoadDirections(tile, DRD_NONE);
481  SetRoadBits(tile, present, rtt);
482  MarkTileDirtyByTile(tile);
483  }
484  }
485 
486  CommandCost cost(EXPENSES_CONSTRUCTION, CountBits(pieces) * RoadClearCost(existing_rt));
487  /* If we build a foundation we have to pay for it. */
488  if (f == FOUNDATION_NONE && GetRoadFoundation(tileh, present) != FOUNDATION_NONE) cost.AddCost(_price[PR_BUILD_FOUNDATION]);
489 
490  return cost;
491  }
492 
493  case ROAD_TILE_CROSSING: {
494  if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) {
495  return CMD_ERROR;
496  }
497 
498  if (flags & DC_EXEC) {
500 
501  /* A full diagonal road tile has two road bits. */
502  UpdateCompanyRoadInfrastructure(existing_rt, GetRoadOwner(tile, rtt), -2);
503 
504  Track railtrack = GetCrossingRailTrack(tile);
505  if (GetRoadType(tile, OtherRoadTramType(rtt)) == INVALID_ROADTYPE) {
506  TrackBits tracks = GetCrossingRailBits(tile);
507  bool reserved = HasCrossingReservation(tile);
508  MakeRailNormal(tile, GetTileOwner(tile), tracks, GetRailType(tile));
509  if (reserved) SetTrackReservation(tile, tracks);
510 
511  /* Update rail count for level crossings. The plain track should still be accounted
512  * for, so only subtract the difference to the level crossing cost. */
514  if (c != nullptr) {
517  }
518  } else {
519  SetRoadType(tile, rtt, INVALID_ROADTYPE);
520  }
521  MarkTileDirtyByTile(tile);
522  YapfNotifyTrackLayoutChange(tile, railtrack);
523  }
524  return CommandCost(EXPENSES_CONSTRUCTION, RoadClearCost(existing_rt) * 2);
525  }
526 
527  default:
528  case ROAD_TILE_DEPOT:
529  return CMD_ERROR;
530  }
531 }
532 
533 
545 static CommandCost CheckRoadSlope(Slope tileh, RoadBits *pieces, RoadBits existing, RoadBits other)
546 {
547  /* Remove already build pieces */
548  CLRBITS(*pieces, existing);
549 
550  /* If we can't build anything stop here */
551  if (*pieces == ROAD_NONE) return CMD_ERROR;
552 
553  /* All RoadBit combos are valid on flat land */
554  if (tileh == SLOPE_FLAT) return CommandCost();
555 
556  /* Steep slopes behave the same as slopes with one corner raised. */
557  if (IsSteepSlope(tileh)) {
559  }
560 
561  /* Save the merge of all bits of the current type */
562  RoadBits type_bits = existing | *pieces;
563 
564  /* Roads on slopes */
565  if (_settings_game.construction.build_on_slopes && (_invalid_tileh_slopes_road[0][tileh] & (other | type_bits)) == ROAD_NONE) {
566 
567  /* If we add leveling we've got to pay for it */
568  if ((other | existing) == ROAD_NONE) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
569 
570  return CommandCost();
571  }
572 
573  /* Autocomplete uphill roads */
574  *pieces |= MirrorRoadBits(*pieces);
575  type_bits = existing | *pieces;
576 
577  /* Uphill roads */
578  if (IsStraightRoad(type_bits) && (other == type_bits || other == ROAD_NONE) &&
579  (_invalid_tileh_slopes_road[1][tileh] & (other | type_bits)) == ROAD_NONE) {
580 
581  /* Slopes with foundation ? */
582  if (IsSlopeWithOneCornerRaised(tileh)) {
583 
584  /* Prevent build on slopes if it isn't allowed */
586 
587  /* If we add foundation we've got to pay for it */
588  if ((other | existing) == ROAD_NONE) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
589 
590  return CommandCost();
591  }
592  } else {
593  if (HasExactlyOneBit(existing) && GetRoadFoundation(tileh, existing) == FOUNDATION_NONE) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
594  return CommandCost();
595  }
596  }
597  return CMD_ERROR;
598 }
599 
610 CommandCost CmdBuildRoad(DoCommandFlag flags, TileIndex tile, RoadBits pieces, RoadType rt, DisallowedRoadDirections toggle_drd, TownID town_id)
611 {
612  CompanyID company = _current_company;
614 
615  RoadBits existing = ROAD_NONE;
616  RoadBits other_bits = ROAD_NONE;
617 
618  /* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
619  * if a non-company is building the road */
620  if ((Company::IsValidID(company) && town_id != 0) || (company == OWNER_TOWN && !Town::IsValidID(town_id)) || (company == OWNER_DEITY && town_id != 0)) return CMD_ERROR;
621  if (company != OWNER_TOWN) {
622  const Town *town = CalcClosestTownFromTile(tile);
623  town_id = (town != nullptr) ? town->index : INVALID_TOWN;
624 
625  if (company == OWNER_DEITY) {
626  company = OWNER_TOWN;
627 
628  /* If we are not within a town, we are not owned by the town */
629  if (town == nullptr || DistanceSquare(tile, town->xy) > town->cache.squared_town_zone_radius[HZB_TOWN_EDGE]) {
630  company = OWNER_NONE;
631  }
632  }
633  }
634 
635  /* do not allow building 'zero' road bits, code wouldn't handle it */
636  if (pieces == ROAD_NONE || !IsValidRoadBits(pieces) || !IsValidDisallowedRoadDirections(toggle_drd)) return CMD_ERROR;
637  if (!ValParamRoadType(rt)) return CMD_ERROR;
638 
639  Slope tileh = GetTileSlope(tile);
640  RoadTramType rtt = GetRoadTramType(rt);
641 
642  bool need_to_clear = false;
643  switch (GetTileType(tile)) {
644  case MP_ROAD:
645  switch (GetRoadTileType(tile)) {
646  case ROAD_TILE_NORMAL: {
647  if (HasRoadWorks(tile)) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS);
648 
649  other_bits = GetRoadBits(tile, OtherRoadTramType(rtt));
650  if (!HasTileRoadType(tile, rtt)) break;
651 
652  existing = GetRoadBits(tile, rtt);
653  bool crossing = !IsStraightRoad(existing | pieces);
654  if (rtt == RTT_ROAD && (GetDisallowedRoadDirections(tile) != DRD_NONE || toggle_drd != DRD_NONE) && crossing) {
655  /* Junctions cannot be one-way */
656  return_cmd_error(STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION);
657  }
658  if ((existing & pieces) == pieces) {
659  /* We only want to set the (dis)allowed road directions */
660  if (toggle_drd != DRD_NONE && rtt == RTT_ROAD) {
661  if (crossing) return_cmd_error(STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION);
662 
663  Owner owner = GetRoadOwner(tile, rtt);
664  if (owner != OWNER_NONE) {
665  CommandCost ret = CheckOwnership(owner, tile);
666  if (ret.Failed()) return ret;
667  }
668 
670  DisallowedRoadDirections dis_new = dis_existing ^ toggle_drd;
671 
672  /* We allow removing disallowed directions to break up
673  * deadlocks, but adding them can break articulated
674  * vehicles. As such, only when less is disallowed,
675  * i.e. bits are removed, we skip the vehicle check. */
676  if (CountBits(dis_existing) <= CountBits(dis_new)) {
678  if (ret.Failed()) return ret;
679  }
680 
681  /* Ignore half built tiles */
682  if ((flags & DC_EXEC) && IsStraightRoad(existing)) {
683  SetDisallowedRoadDirections(tile, dis_new);
684  MarkTileDirtyByTile(tile);
685  }
686  return CommandCost();
687  }
688  return_cmd_error(STR_ERROR_ALREADY_BUILT);
689  }
690  /* Disallow breaking end-of-line of someone else
691  * so trams can still reverse on this tile. */
692  if (rtt == RTT_TRAM && HasExactlyOneBit(existing)) {
693  Owner owner = GetRoadOwner(tile, rtt);
694  if (Company::IsValidID(owner)) {
695  CommandCost ret = CheckOwnership(owner);
696  if (ret.Failed()) return ret;
697  }
698  }
699  break;
700  }
701 
702  case ROAD_TILE_CROSSING:
703  if (RoadNoLevelCrossing(rt)) {
704  return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD);
705  }
706 
707  other_bits = GetCrossingRoadBits(tile);
708  if (pieces & ComplementRoadBits(other_bits)) goto do_clear;
709  pieces = other_bits; // we need to pay for both roadbits
710 
711  if (HasTileRoadType(tile, rtt)) return_cmd_error(STR_ERROR_ALREADY_BUILT);
712  break;
713 
714  case ROAD_TILE_DEPOT:
715  if ((GetAnyRoadBits(tile, rtt) & pieces) == pieces) return_cmd_error(STR_ERROR_ALREADY_BUILT);
716  goto do_clear;
717 
718  default: NOT_REACHED();
719  }
720  break;
721 
722  case MP_RAILWAY: {
723  if (IsSteepSlope(tileh)) {
724  return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
725  }
726 
727  /* Level crossings may only be built on these slopes */
728  if (!HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh)) {
729  return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
730  }
731 
733  CommandCost ret = CheckTileOwnership(tile);
734  if (ret.Failed()) return ret;
735  }
736 
737  if (GetRailTileType(tile) != RAIL_TILE_NORMAL) goto do_clear;
738 
739  if (RoadNoLevelCrossing(rt)) {
740  return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD);
741  }
742 
743  if (RailNoLevelCrossings(GetRailType(tile))) {
744  return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_RAIL);
745  }
746 
747  Axis roaddir;
748  switch (GetTrackBits(tile)) {
749  case TRACK_BIT_X:
750  if (pieces & ROAD_X) goto do_clear;
751  roaddir = AXIS_Y;
752  break;
753 
754  case TRACK_BIT_Y:
755  if (pieces & ROAD_Y) goto do_clear;
756  roaddir = AXIS_X;
757  break;
758 
759  default: goto do_clear;
760  }
761 
763  if (ret.Failed()) return ret;
764 
765  if (flags & DC_EXEC) {
766  Track railtrack = AxisToTrack(OtherAxis(roaddir));
767  YapfNotifyTrackLayoutChange(tile, railtrack);
768  /* Update company infrastructure counts. A level crossing has two road bits. */
769  UpdateCompanyRoadInfrastructure(rt, company, 2);
770 
771  /* Update rail count for level crossings. The plain track is already
772  * counted, so only add the difference to the level crossing cost. */
774  if (c != nullptr) {
777  }
778 
779  /* Always add road to the roadtypes (can't draw without it) */
780  bool reserved = HasBit(GetRailReservationTrackBits(tile), railtrack);
781  MakeRoadCrossing(tile, company, company, GetTileOwner(tile), roaddir, GetRailType(tile), rtt == RTT_ROAD ? rt : INVALID_ROADTYPE, (rtt == RTT_TRAM) ? rt : INVALID_ROADTYPE, town_id);
782  SetCrossingReservation(tile, reserved);
783  UpdateLevelCrossing(tile, false);
785  MarkTileDirtyByTile(tile);
786  }
788  }
789 
790  case MP_STATION: {
791  if ((GetAnyRoadBits(tile, rtt) & pieces) == pieces) return_cmd_error(STR_ERROR_ALREADY_BUILT);
792  if (!IsDriveThroughStopTile(tile)) goto do_clear;
793 
795  if (pieces & ~curbits) goto do_clear;
796  pieces = curbits; // we need to pay for both roadbits
797 
798  if (HasTileRoadType(tile, rtt)) return_cmd_error(STR_ERROR_ALREADY_BUILT);
799  break;
800  }
801 
802  case MP_TUNNELBRIDGE: {
803  if (GetTunnelBridgeTransportType(tile) != TRANSPORT_ROAD) goto do_clear;
804  /* Only allow building the outern roadbit, so building long roads stops at existing bridges */
805  if (MirrorRoadBits(DiagDirToRoadBits(GetTunnelBridgeDirection(tile))) != pieces) goto do_clear;
806  if (HasTileRoadType(tile, rtt)) return_cmd_error(STR_ERROR_ALREADY_BUILT);
807  /* Don't allow adding roadtype to the bridge/tunnel when vehicles are already driving on it */
809  if (ret.Failed()) return ret;
810  break;
811  }
812 
813  default: {
814 do_clear:;
815  need_to_clear = true;
816  break;
817  }
818  }
819 
820  if (need_to_clear) {
822  if (ret.Failed()) return ret;
823  cost.AddCost(ret);
824  }
825 
826  if (other_bits != pieces) {
827  /* Check the foundation/slopes when adding road/tram bits */
828  CommandCost ret = CheckRoadSlope(tileh, &pieces, existing, other_bits);
829  /* Return an error if we need to build a foundation (ret != 0) but the
830  * current setting is turned off */
831  if (ret.Failed() || (ret.GetCost() != 0 && !_settings_game.construction.build_on_slopes)) {
832  return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
833  }
834  cost.AddCost(ret);
835  }
836 
837  if (!need_to_clear) {
838  if (IsTileType(tile, MP_ROAD)) {
839  /* Don't put the pieces that already exist */
840  pieces &= ComplementRoadBits(existing);
841 
842  /* Check if new road bits will have the same foundation as other existing road types */
843  if (IsNormalRoad(tile)) {
844  Slope slope = GetTileSlope(tile);
845  Foundation found_new = GetRoadFoundation(slope, pieces | existing);
846 
847  RoadBits bits = GetRoadBits(tile, OtherRoadTramType(rtt));
848  /* do not check if there are not road bits of given type */
849  if (bits != ROAD_NONE && GetRoadFoundation(slope, bits) != found_new) {
850  return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
851  }
852  }
853  }
854 
856  if (ret.Failed()) return ret;
857 
858  if (IsNormalRoadTile(tile)) {
859  /* If the road types don't match, try to convert only if vehicles of
860  * the new road type are not powered on the present road type and vehicles of
861  * the present road type are powered on the new road type. */
862  RoadType existing_rt = GetRoadType(tile, rtt);
863  if (existing_rt != INVALID_ROADTYPE && existing_rt != rt) {
864  if (HasPowerOnRoad(rt, existing_rt)) {
865  rt = existing_rt;
866  } else if (HasPowerOnRoad(existing_rt, rt)) {
867  ret = Command<CMD_CONVERT_ROAD>::Do(flags, tile, tile, rt);
868  if (ret.Failed()) return ret;
869  cost.AddCost(ret);
870  } else {
871  return CMD_ERROR;
872  }
873  }
874  }
875  }
876 
877  uint num_pieces = (!need_to_clear && IsTileType(tile, MP_TUNNELBRIDGE)) ?
878  /* There are 2 pieces on *every* tile of the bridge or tunnel */
879  2 * (GetTunnelBridgeLength(GetOtherTunnelBridgeEnd(tile), tile) + 2) :
880  /* Count pieces */
881  CountBits(pieces);
882 
883  cost.AddCost(num_pieces * RoadBuildCost(rt));
884 
885  if (flags & DC_EXEC) {
886  switch (GetTileType(tile)) {
887  case MP_ROAD: {
888  RoadTileType rttype = GetRoadTileType(tile);
889  if (existing == ROAD_NONE || rttype == ROAD_TILE_CROSSING) {
890  SetRoadType(tile, rtt, rt);
891  SetRoadOwner(tile, rtt, company);
892  if (rtt == RTT_ROAD) SetTownIndex(tile, town_id);
893  }
894  if (rttype != ROAD_TILE_CROSSING) SetRoadBits(tile, existing | pieces, rtt);
895  break;
896  }
897 
898  case MP_TUNNELBRIDGE: {
899  TileIndex other_end = GetOtherTunnelBridgeEnd(tile);
900 
901  SetRoadType(other_end, rtt, rt);
902  SetRoadType(tile, rtt, rt);
903  SetRoadOwner(other_end, rtt, company);
904  SetRoadOwner(tile, rtt, company);
905 
906  /* Mark tiles dirty that have been repaved */
907  if (IsBridge(tile)) {
908  MarkBridgeDirty(tile);
909  } else {
910  MarkTileDirtyByTile(other_end);
911  MarkTileDirtyByTile(tile);
912  }
913  break;
914  }
915 
916  case MP_STATION: {
917  assert(IsDriveThroughStopTile(tile));
918  SetRoadType(tile, rtt, rt);
919  SetRoadOwner(tile, rtt, company);
920  break;
921  }
922 
923  default:
924  MakeRoadNormal(tile, pieces, (rtt == RTT_ROAD) ? rt : INVALID_ROADTYPE, (rtt == RTT_TRAM) ? rt : INVALID_ROADTYPE, town_id, company, company);
925  break;
926  }
927 
928  /* Update company infrastructure count. */
929  if (IsTileType(tile, MP_TUNNELBRIDGE)) num_pieces *= TUNNELBRIDGE_TRACKBIT_FACTOR;
930  UpdateCompanyRoadInfrastructure(rt, GetRoadOwner(tile, rtt), num_pieces);
931 
932  if (rtt == RTT_ROAD && IsNormalRoadTile(tile)) {
933  existing |= pieces;
935  GetDisallowedRoadDirections(tile) ^ toggle_drd : DRD_NONE);
936  }
937 
938  MarkTileDirtyByTile(tile);
939  }
940  return cost;
941 }
942 
951 {
952  tile += TileOffsByDiagDir(dir);
953  if (!IsValidTile(tile) || !MayHaveRoad(tile)) return false;
954 
955  RoadTramType rtt = GetRoadTramType(rt);
956  RoadType existing = GetRoadType(tile, rtt);
957  if (existing == INVALID_ROADTYPE) return false;
958  if (!HasPowerOnRoad(existing, rt) && !HasPowerOnRoad(rt, existing)) return false;
959 
960  RoadBits bits = GetAnyRoadBits(tile, rtt, false);
961  return (bits & DiagDirToRoadBits(ReverseDiagDir(dir))) != 0;
962 }
963 
979 CommandCost CmdBuildLongRoad(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, DisallowedRoadDirections drd, bool start_half, bool end_half, bool is_ai)
980 {
981  if (start_tile >= Map::Size()) return CMD_ERROR;
982 
983  if (!ValParamRoadType(rt) || !IsValidAxis(axis) || !IsValidDisallowedRoadDirections(drd)) return CMD_ERROR;
984 
985  /* Only drag in X or Y direction dictated by the direction variable */
986  if (axis == AXIS_X && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
987  if (axis == AXIS_Y && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis
988 
989  DiagDirection dir = AxisToDiagDir(axis);
990 
991  /* Swap direction, also the half-tile drag vars. */
992  if (start_tile > end_tile || (start_tile == end_tile && start_half)) {
993  dir = ReverseDiagDir(dir);
994  start_half = !start_half;
995  end_half = !end_half;
996  if (drd == DRD_NORTHBOUND || drd == DRD_SOUTHBOUND) drd ^= DRD_BOTH;
997  }
998 
999  /* On the X-axis, we have to swap the initial bits, so they
1000  * will be interpreted correctly in the GTTS. Furthermore
1001  * when you just 'click' on one tile to build them. */
1002  if ((drd == DRD_NORTHBOUND || drd == DRD_SOUTHBOUND) && (axis == AXIS_Y) == (start_tile == end_tile && start_half == end_half)) drd ^= DRD_BOTH;
1003 
1005  CommandCost last_error = CMD_ERROR;
1006  TileIndex tile = start_tile;
1007  bool had_bridge = false;
1008  bool had_tunnel = false;
1009  bool had_success = false;
1010  bool under_tunnelbridge = false;
1011 
1012  /* Start tile is the first tile clicked by the user. */
1013  for (;;) {
1014  /* Don't try to place road between tunnelbridge ends */
1015  if (IsTileType(tile, MP_TUNNELBRIDGE)) {
1016  under_tunnelbridge = !under_tunnelbridge;
1017  } else if (!under_tunnelbridge) {
1018  RoadBits bits = AxisToRoadBits(axis);
1019 
1020  /* Determine which road parts should be built. */
1021  if (!is_ai && start_tile != end_tile) {
1022  /* Only build the first and last roadbit if they can connect to something. */
1023  if (tile == end_tile && !CanConnectToRoad(tile, rt, dir)) {
1024  bits = DiagDirToRoadBits(ReverseDiagDir(dir));
1025  } else if (tile == start_tile && !CanConnectToRoad(tile, rt, ReverseDiagDir(dir))) {
1026  bits = DiagDirToRoadBits(dir);
1027  }
1028  } else {
1029  /* Road parts only have to be built at the start tile or at the end tile. */
1030  if (tile == end_tile && !end_half) bits &= DiagDirToRoadBits(ReverseDiagDir(dir));
1031  if (tile == start_tile && start_half) bits &= DiagDirToRoadBits(dir);
1032  }
1033 
1034  CommandCost ret = Command<CMD_BUILD_ROAD>::Do(flags, tile, bits, rt, drd, 0);
1035  if (ret.Failed()) {
1036  last_error = ret;
1037  if (last_error.GetErrorMessage() != STR_ERROR_ALREADY_BUILT) {
1038  if (is_ai) return last_error;
1039  if (had_success) break; // Keep going if we haven't constructed any road yet, skipping the start of the drag
1040  }
1041  } else {
1042  had_success = true;
1043  /* Only pay for the upgrade on one side of the bridges and tunnels */
1044  if (IsTileType(tile, MP_TUNNELBRIDGE)) {
1045  if (IsBridge(tile)) {
1046  if (!had_bridge || GetTunnelBridgeDirection(tile) == dir) {
1047  cost.AddCost(ret);
1048  }
1049  had_bridge = true;
1050  } else { // IsTunnel(tile)
1051  if (!had_tunnel || GetTunnelBridgeDirection(tile) == dir) {
1052  cost.AddCost(ret);
1053  }
1054  had_tunnel = true;
1055  }
1056  } else {
1057  cost.AddCost(ret);
1058  }
1059  }
1060  }
1061 
1062  if (tile == end_tile) break;
1063 
1064  tile += TileOffsByDiagDir(dir);
1065  }
1066 
1067  return had_success ? cost : last_error;
1068 }
1069 
1081 std::tuple<CommandCost, Money> CmdRemoveLongRoad(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, bool start_half, bool end_half)
1082 {
1084 
1085  if (start_tile >= Map::Size()) return { CMD_ERROR, 0 };
1086  if (!ValParamRoadType(rt) || !IsValidAxis(axis)) return { CMD_ERROR, 0 };
1087 
1088  /* Only drag in X or Y direction dictated by the direction variable */
1089  if (axis == AXIS_X && TileY(start_tile) != TileY(end_tile)) return { CMD_ERROR, 0 }; // x-axis
1090  if (axis == AXIS_Y && TileX(start_tile) != TileX(end_tile)) return { CMD_ERROR, 0 }; // y-axis
1091 
1092  /* Swap start and ending tile, also the half-tile drag vars. */
1093  if (start_tile > end_tile || (start_tile == end_tile && start_half)) {
1094  std::swap(start_tile, end_tile);
1095  std::swap(start_half, end_half);
1096  }
1097 
1098  Money money_available = GetAvailableMoneyForCommand();
1099  Money money_spent = 0;
1100  TileIndex tile = start_tile;
1101  CommandCost last_error = CMD_ERROR;
1102  bool had_success = false;
1103  /* Start tile is the small number. */
1104  for (;;) {
1105  RoadBits bits = AxisToRoadBits(axis);
1106 
1107  if (tile == end_tile && !end_half) bits &= ROAD_NW | ROAD_NE;
1108  if (tile == start_tile && start_half) bits &= ROAD_SE | ROAD_SW;
1109 
1110  /* try to remove the halves. */
1111  if (bits != 0) {
1112  RoadTramType rtt = GetRoadTramType(rt);
1113  CommandCost ret = RemoveRoad(tile, flags & ~DC_EXEC, bits, rtt, true);
1114  if (ret.Succeeded()) {
1115  if (flags & DC_EXEC) {
1116  money_spent += ret.GetCost();
1117  if (money_spent > 0 && money_spent > money_available) {
1118  return { cost, std::get<0>(Command<CMD_REMOVE_LONG_ROAD>::Do(flags & ~DC_EXEC, end_tile, start_tile, rt, axis, start_half, end_half)).GetCost() };
1119  }
1120  RemoveRoad(tile, flags, bits, rtt, false);
1121  }
1122  cost.AddCost(ret);
1123  had_success = true;
1124  } else {
1125  /* Some errors are more equal than others. */
1126  switch (last_error.GetErrorMessage()) {
1127  case STR_ERROR_OWNED_BY:
1128  case STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS:
1129  break;
1130  default:
1131  last_error = ret;
1132  }
1133  }
1134  }
1135 
1136  if (tile == end_tile) break;
1137 
1138  tile += (axis == AXIS_Y) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
1139  }
1140 
1141  return { had_success ? cost : last_error, 0 };
1142 }
1143 
1156 {
1157  if (!ValParamRoadType(rt) || !IsValidDiagDirection(dir)) return CMD_ERROR;
1158 
1160 
1161  Slope tileh = GetTileSlope(tile);
1162  if (tileh != SLOPE_FLAT) {
1164  return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
1165  }
1166  cost.AddCost(_price[PR_BUILD_FOUNDATION]);
1167  }
1168 
1169  /* Allow the user to rotate the depot instead of having to destroy it and build it again */
1170  bool rotate_existing_depot = false;
1171  if (IsRoadDepotTile(tile) && (HasRoadTypeTram(tile) ? rt == GetRoadTypeTram(tile) : rt == GetRoadTypeRoad(tile)))
1172  {
1173  CommandCost ret = CheckTileOwnership(tile);
1174  if (ret.Failed()) return ret;
1175 
1176  if (dir == GetRoadDepotDirection(tile)) return_cmd_error(STR_ERROR_ALREADY_BUILT);
1177 
1178  ret = EnsureNoVehicleOnGround(tile);
1179  if (ret.Failed()) return ret;
1180 
1181  rotate_existing_depot = true;
1182  }
1183 
1184  if (!rotate_existing_depot) {
1185  cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile));
1186  if (cost.Failed()) return cost;
1187 
1188  if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
1189 
1190  if (!Depot::CanAllocateItem()) return CMD_ERROR;
1191  }
1192 
1193  if (flags & DC_EXEC) {
1194  if (rotate_existing_depot) {
1195  SetRoadDepotExitDirection(tile, dir);
1196  } else {
1197  Depot *dep = new Depot(tile);
1199  MakeRoadDepot(tile, _current_company, dep->index, dir, rt);
1200  MakeDefaultName(dep);
1201 
1202  /* A road depot has two road bits. */
1204  }
1205 
1206  MarkTileDirtyByTile(tile);
1207  }
1208 
1209  cost.AddCost(_price[PR_BUILD_DEPOT_ROAD]);
1210  return cost;
1211 }
1212 
1213 static CommandCost RemoveRoadDepot(TileIndex tile, DoCommandFlag flags)
1214 {
1215  if (_current_company != OWNER_WATER) {
1216  CommandCost ret = CheckTileOwnership(tile);
1217  if (ret.Failed()) return ret;
1218  }
1219 
1221  if (ret.Failed()) return ret;
1222 
1223  if (flags & DC_EXEC) {
1225  if (c != nullptr) {
1226  /* A road depot has two road bits. */
1227  RoadType rt = GetRoadTypeRoad(tile);
1228  if (rt == INVALID_ROADTYPE) rt = GetRoadTypeTram(tile);
1231  }
1232 
1233  delete Depot::GetByTile(tile);
1234  DoClearSquare(tile);
1235  }
1236 
1237  return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_ROAD]);
1238 }
1239 
1240 static CommandCost ClearTile_Road(TileIndex tile, DoCommandFlag flags)
1241 {
1242  switch (GetRoadTileType(tile)) {
1243  case ROAD_TILE_NORMAL: {
1244  RoadBits b = GetAllRoadBits(tile);
1245 
1246  /* Clear the road if only one piece is on the tile OR we are not using the DC_AUTO flag */
1247  if ((HasExactlyOneBit(b) && GetRoadBits(tile, RTT_TRAM) == ROAD_NONE) || !(flags & DC_AUTO)) {
1249  for (RoadTramType rtt : _roadtramtypes) {
1250  if (!MayHaveRoad(tile) || GetRoadType(tile, rtt) == INVALID_ROADTYPE) continue;
1251 
1252  CommandCost tmp_ret = RemoveRoad(tile, flags, GetRoadBits(tile, rtt), rtt, true);
1253  if (tmp_ret.Failed()) return tmp_ret;
1254  ret.AddCost(tmp_ret);
1255  }
1256  return ret;
1257  }
1258  return_cmd_error(STR_ERROR_MUST_REMOVE_ROAD_FIRST);
1259  }
1260 
1261  case ROAD_TILE_CROSSING: {
1263 
1264  if (flags & DC_AUTO) return_cmd_error(STR_ERROR_MUST_REMOVE_ROAD_FIRST);
1265 
1266  /* Must iterate over the roadtypes in a reverse manner because
1267  * tram tracks must be removed before the road bits. */
1268  for (RoadTramType rtt : { RTT_TRAM, RTT_ROAD }) {
1269  if (!MayHaveRoad(tile) || GetRoadType(tile, rtt) == INVALID_ROADTYPE) continue;
1270 
1271  CommandCost tmp_ret = RemoveRoad(tile, flags, GetCrossingRoadBits(tile), rtt, true);
1272  if (tmp_ret.Failed()) return tmp_ret;
1273  ret.AddCost(tmp_ret);
1274  }
1275 
1276  if (flags & DC_EXEC) {
1277  Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
1278  }
1279  return ret;
1280  }
1281 
1282  default:
1283  case ROAD_TILE_DEPOT:
1284  if (flags & DC_AUTO) {
1285  return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
1286  }
1287  return RemoveRoadDepot(tile, flags);
1288  }
1289 }
1290 
1291 
1293  uint16_t image;
1294  byte subcoord_x;
1295  byte subcoord_y;
1296 };
1297 
1298 #include "table/road_land.h"
1299 
1308 {
1309  /* Flat land and land without a road doesn't require a foundation */
1310  if (tileh == SLOPE_FLAT || bits == ROAD_NONE) return FOUNDATION_NONE;
1311 
1312  /* Steep slopes behave the same as slopes with one corner raised. */
1313  if (IsSteepSlope(tileh)) {
1315  }
1316 
1317  /* Leveled RoadBits on a slope */
1318  if ((_invalid_tileh_slopes_road[0][tileh] & bits) == ROAD_NONE) return FOUNDATION_LEVELED;
1319 
1320  /* Straight roads without foundation on a slope */
1321  if (!IsSlopeWithOneCornerRaised(tileh) &&
1322  (_invalid_tileh_slopes_road[1][tileh] & bits) == ROAD_NONE)
1323  return FOUNDATION_NONE;
1324 
1325  /* Roads on steep Slopes or on Slopes with one corner raised */
1326  return (bits == ROAD_X ? FOUNDATION_INCLINED_X : FOUNDATION_INCLINED_Y);
1327 }
1328 
1329 const byte _road_sloped_sprites[14] = {
1330  0, 0, 2, 0,
1331  0, 1, 0, 0,
1332  3, 0, 0, 0,
1333  0, 0
1334 };
1335 
1342 static uint GetRoadSpriteOffset(Slope slope, RoadBits bits)
1343 {
1344  if (slope != SLOPE_FLAT) {
1345  switch (slope) {
1346  case SLOPE_NE: return 11;
1347  case SLOPE_SE: return 12;
1348  case SLOPE_SW: return 13;
1349  case SLOPE_NW: return 14;
1350  default: NOT_REACHED();
1351  }
1352  } else {
1353  static const uint offsets[] = {
1354  0, 18, 17, 7,
1355  16, 0, 10, 5,
1356  15, 8, 1, 4,
1357  9, 3, 6, 2
1358  };
1359  return offsets[bits];
1360  }
1361 }
1362 
1372 static bool DrawRoadAsSnowDesert(TileIndex tile, Roadside roadside)
1373 {
1374  return (IsOnSnow(tile) &&
1375  !(_settings_game.game_creation.landscape == LT_TROPIC && HasGrfMiscBit(GMB_DESERT_PAVED_ROADS) &&
1376  roadside != ROADSIDE_BARREN && roadside != ROADSIDE_GRASS && roadside != ROADSIDE_GRASS_ROAD_WORKS));
1377 }
1378 
1386 {
1387  /* Don't draw the catenary under a low bridge */
1389  int height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
1390 
1391  if (height <= GetTileMaxZ(ti->tile) + 1) return;
1392  }
1393 
1394  if (CountBits(rb) > 2) {
1395  /* On junctions we check whether neighbouring tiles also have catenary, and possibly
1396  * do not draw catenary towards those neighbours, which do not have catenary. */
1397  RoadBits rb_new = ROAD_NONE;
1398  for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
1399  if (rb & DiagDirToRoadBits(dir)) {
1400  TileIndex neighbour = TileAddByDiagDir(ti->tile, dir);
1401  if (MayHaveRoad(neighbour)) {
1402  RoadType rt_road = GetRoadTypeRoad(neighbour);
1403  RoadType rt_tram = GetRoadTypeTram(neighbour);
1404 
1405  if ((rt_road != INVALID_ROADTYPE && HasRoadCatenary(rt_road)) ||
1406  (rt_tram != INVALID_ROADTYPE && HasRoadCatenary(rt_tram))) {
1407  rb_new |= DiagDirToRoadBits(dir);
1408  }
1409  }
1410  }
1411  }
1412  if (CountBits(rb_new) >= 2) rb = rb_new;
1413  }
1414 
1415  const RoadTypeInfo *rti = GetRoadTypeInfo(rt);
1418 
1419  if (front != 0 || back != 0) {
1420  if (front != 0) front += GetRoadSpriteOffset(ti->tileh, rb);
1421  if (back != 0) back += GetRoadSpriteOffset(ti->tileh, rb);
1422  } else if (ti->tileh != SLOPE_FLAT) {
1423  back = SPR_TRAMWAY_BACK_WIRES_SLOPED + _road_sloped_sprites[ti->tileh - 1];
1424  front = SPR_TRAMWAY_FRONT_WIRES_SLOPED + _road_sloped_sprites[ti->tileh - 1];
1425  } else {
1426  back = SPR_TRAMWAY_BASE + _road_backpole_sprites_1[rb];
1427  front = SPR_TRAMWAY_BASE + _road_frontwire_sprites_1[rb];
1428  }
1429 
1430  /* Catenary uses 1st company colour to help identify owner.
1431  * For tiles with OWNER_TOWN or OWNER_NONE, recolour CC to grey as a neutral colour. */
1432  Owner owner = GetRoadOwner(ti->tile, GetRoadTramType(rt));
1433  PaletteID pal = (owner == OWNER_NONE || owner == OWNER_TOWN ? GENERAL_SPRITE_COLOUR(COLOUR_GREY) : COMPANY_SPRITE_COLOUR(owner));
1434  int z_wires = (ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT) + BB_HEIGHT_UNDER_BRIDGE;
1435  if (back != 0) {
1436  /* The "back" sprite contains the west, north and east pillars.
1437  * We cut the sprite at 3/8 of the west/east edges to create 3 sprites.
1438  * 3/8 is chosen so that sprites can somewhat graphically extend into the tile. */
1439  static const int INF = 1000;
1440  static const SubSprite west = { -INF, -INF, -12, INF };
1441  static const SubSprite north = { -12, -INF, 12, INF };
1442  static const SubSprite east = { 12, -INF, INF, INF };
1443  AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 16, 1, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 15, 0, GetSlopePixelZInCorner(ti->tileh, CORNER_W), &west);
1444  AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 1, 1, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 0, 0, GetSlopePixelZInCorner(ti->tileh, CORNER_N), &north);
1445  AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 1, 16, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 0, 15, GetSlopePixelZInCorner(ti->tileh, CORNER_E), &east);
1446  }
1447  if (front != 0) {
1448  /* Draw the "front" sprite (containing south pillar and wires) at a Z height that is both above the vehicles and above the "back" pillars. */
1449  AddSortableSpriteToDraw(front, pal, ti->x, ti->y, 16, 16, z_wires + 1, ti->z, IsTransparencySet(TO_CATENARY), 0, 0, z_wires);
1450  }
1451 }
1452 
1458 {
1459  RoadBits road = ROAD_NONE;
1460  RoadBits tram = ROAD_NONE;
1461 
1462  if (IsTileType(ti->tile, MP_ROAD)) {
1463  if (IsNormalRoad(ti->tile)) {
1464  road = GetRoadBits(ti->tile, RTT_ROAD);
1465  tram = GetRoadBits(ti->tile, RTT_TRAM);
1466  } else if (IsLevelCrossing(ti->tile)) {
1467  tram = road = (GetCrossingRailAxis(ti->tile) == AXIS_Y ? ROAD_X : ROAD_Y);
1468  }
1469  } else if (IsTileType(ti->tile, MP_STATION)) {
1470  if (IsRoadStop(ti->tile)) {
1471  if (IsDriveThroughStopTile(ti->tile)) {
1472  Axis axis = GetRoadStopDir(ti->tile) == DIAGDIR_NE ? AXIS_X : AXIS_Y;
1473  tram = road = (axis == AXIS_X ? ROAD_X : ROAD_Y);
1474  } else {
1475  tram = road = DiagDirToRoadBits(GetRoadStopDir(ti->tile));
1476  }
1477  }
1478  } else {
1479  // No road here, no catenary to draw
1480  return;
1481  }
1482 
1483  RoadType rt = GetRoadTypeRoad(ti->tile);
1484  if (rt != INVALID_ROADTYPE && HasRoadCatenaryDrawn(rt)) {
1485  DrawRoadTypeCatenary(ti, rt, road);
1486  }
1487 
1488  rt = GetRoadTypeTram(ti->tile);
1489  if (rt != INVALID_ROADTYPE && HasRoadCatenaryDrawn(rt)) {
1490  DrawRoadTypeCatenary(ti, rt, tram);
1491  }
1492 }
1493 
1503 static void DrawRoadDetail(SpriteID img, const TileInfo *ti, int dx, int dy, int h, bool transparent)
1504 {
1505  int x = ti->x | dx;
1506  int y = ti->y | dy;
1507  int z = ti->z;
1508  if (ti->tileh != SLOPE_FLAT) z = GetSlopePixelZ(x, y);
1509  AddSortableSpriteToDraw(img, PAL_NONE, x, y, 2, 2, h, z, transparent);
1510 }
1511 
1521 void DrawRoadOverlays(const TileInfo *ti, PaletteID pal, const RoadTypeInfo *road_rti, const RoadTypeInfo *tram_rti, uint road_offset, uint tram_offset, bool draw_underlay)
1522 {
1523  if (draw_underlay) {
1524  /* Road underlay takes precedence over tram */
1525  if (road_rti != nullptr) {
1526  if (road_rti->UsesOverlay()) {
1527  SpriteID ground = GetCustomRoadSprite(road_rti, ti->tile, ROTSG_GROUND);
1528  DrawGroundSprite(ground + road_offset, pal);
1529  }
1530  } else {
1531  if (tram_rti->UsesOverlay()) {
1532  SpriteID ground = GetCustomRoadSprite(tram_rti, ti->tile, ROTSG_GROUND);
1533  DrawGroundSprite(ground + tram_offset, pal);
1534  } else {
1535  DrawGroundSprite(SPR_TRAMWAY_TRAM + tram_offset, pal);
1536  }
1537  }
1538  }
1539 
1540  /* Draw road overlay */
1541  if (road_rti != nullptr) {
1542  if (road_rti->UsesOverlay()) {
1543  SpriteID ground = GetCustomRoadSprite(road_rti, ti->tile, ROTSG_OVERLAY);
1544  if (ground != 0) DrawGroundSprite(ground + road_offset, pal);
1545  }
1546  }
1547 
1548  /* Draw tram overlay */
1549  if (tram_rti != nullptr) {
1550  if (tram_rti->UsesOverlay()) {
1551  SpriteID ground = GetCustomRoadSprite(tram_rti, ti->tile, ROTSG_OVERLAY);
1552  if (ground != 0) DrawGroundSprite(ground + tram_offset, pal);
1553  } else if (road_rti != nullptr) {
1554  DrawGroundSprite(SPR_TRAMWAY_OVERLAY + tram_offset, pal);
1555  }
1556  }
1557 }
1558 
1567 static SpriteID GetRoadGroundSprite(const TileInfo *ti, Roadside roadside, const RoadTypeInfo *rti, uint offset, PaletteID *pal)
1568 {
1569  /* Draw bare ground sprite if no road or road uses overlay system. */
1570  if (rti == nullptr || rti->UsesOverlay()) {
1571  if (DrawRoadAsSnowDesert(ti->tile, roadside)) {
1572  return SPR_FLAT_SNOW_DESERT_TILE + SlopeToSpriteOffset(ti->tileh);
1573  }
1574 
1575  switch (roadside) {
1577  return SPR_FLAT_GRASS_TILE + SlopeToSpriteOffset(ti->tileh);
1578  case ROADSIDE_GRASS:
1579  case ROADSIDE_GRASS_ROAD_WORKS: return SPR_FLAT_GRASS_TILE + SlopeToSpriteOffset(ti->tileh);
1580  default: break; // Paved
1581  }
1582  }
1583 
1584  /* Draw original road base sprite */
1585  SpriteID image = SPR_ROAD_Y + offset;
1586  if (DrawRoadAsSnowDesert(ti->tile, roadside)) {
1587  image += 19;
1588  } else {
1589  switch (roadside) {
1590  case ROADSIDE_BARREN: *pal = PALETTE_TO_BARE_LAND; break;
1591  case ROADSIDE_GRASS: break;
1592  case ROADSIDE_GRASS_ROAD_WORKS: break;
1593  default: image -= 19; break; // Paved
1594  }
1595  }
1596 
1597  return image;
1598 }
1599 
1604 static void DrawRoadBits(TileInfo *ti)
1605 {
1606  RoadBits road = GetRoadBits(ti->tile, RTT_ROAD);
1607  RoadBits tram = GetRoadBits(ti->tile, RTT_TRAM);
1608 
1609  RoadType road_rt = GetRoadTypeRoad(ti->tile);
1610  RoadType tram_rt = GetRoadTypeTram(ti->tile);
1611  const RoadTypeInfo *road_rti = road_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(road_rt);
1612  const RoadTypeInfo *tram_rti = tram_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(tram_rt);
1613 
1614  if (ti->tileh != SLOPE_FLAT) {
1615  DrawFoundation(ti, GetRoadFoundation(ti->tileh, road | tram));
1616  /* DrawFoundation() modifies ti. */
1617  }
1618 
1619  /* Determine sprite offsets */
1620  uint road_offset = GetRoadSpriteOffset(ti->tileh, road);
1621  uint tram_offset = GetRoadSpriteOffset(ti->tileh, tram);
1622 
1623  /* Draw baseset underlay */
1624  Roadside roadside = GetRoadside(ti->tile);
1625 
1626  PaletteID pal = PAL_NONE;
1627  SpriteID image = GetRoadGroundSprite(ti, roadside, road_rti, road == ROAD_NONE ? tram_offset : road_offset, &pal);
1628  DrawGroundSprite(image, pal);
1629 
1630  DrawRoadOverlays(ti, pal, road_rti, tram_rti, road_offset, tram_offset);
1631 
1632  /* Draw one way */
1633  if (road_rti != nullptr) {
1635  if (drd != DRD_NONE) {
1636  SpriteID oneway = GetCustomRoadSprite(road_rti, ti->tile, ROTSG_ONEWAY);
1637 
1638  if (oneway == 0) oneway = SPR_ONEWAY_BASE;
1639 
1640  if ((ti->tileh == SLOPE_NE) || (ti->tileh == SLOPE_NW)) {
1641  oneway += SPR_ONEWAY_SLOPE_N_OFFSET;
1642  } else if ((ti->tileh == SLOPE_SE) || (ti->tileh == SLOPE_SW)) {
1643  oneway += SPR_ONEWAY_SLOPE_S_OFFSET;
1644  }
1645 
1646  DrawGroundSpriteAt(oneway + drd - 1 + ((road == ROAD_X) ? 0 : 3), PAL_NONE, 8, 8, GetPartialPixelZ(8, 8, ti->tileh));
1647  }
1648  }
1649 
1650  if (HasRoadWorks(ti->tile)) {
1651  /* Road works */
1652  DrawGroundSprite((road | tram) & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y, PAL_NONE);
1653  return;
1654  }
1655 
1656  /* Draw road, tram catenary */
1657  DrawRoadCatenary(ti);
1658 
1659  /* Return if full detail is disabled, or we are zoomed fully out. */
1660  if (!HasBit(_display_opt, DO_FULL_DETAIL) || _cur_dpi->zoom > ZOOM_LVL_DETAIL) return;
1661 
1662  /* Do not draw details (street lights, trees) under low bridge */
1663  if (IsBridgeAbove(ti->tile) && (roadside == ROADSIDE_TREES || roadside == ROADSIDE_STREET_LIGHTS)) {
1664  int height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
1665  int minz = GetTileMaxZ(ti->tile) + 2;
1666 
1667  if (roadside == ROADSIDE_TREES) minz++;
1668 
1669  if (height < minz) return;
1670  }
1671 
1672  /* If there are no road bits, return, as there is nothing left to do */
1673  if (HasAtMostOneBit(road)) return;
1674 
1675  /* Do not draw details when invisible. */
1676  if (roadside == ROADSIDE_TREES && IsInvisibilitySet(TO_TREES)) return;
1677  if (roadside == ROADSIDE_STREET_LIGHTS && IsInvisibilitySet(TO_HOUSES)) return;
1678 
1679  /* Check whether details should be transparent. */
1680  bool is_transparent = false;
1681  if (roadside == ROADSIDE_TREES && IsTransparencySet(TO_TREES)) {
1682  is_transparent = true;
1683  }
1684  if (roadside == ROADSIDE_STREET_LIGHTS && IsTransparencySet(TO_HOUSES)) {
1685  is_transparent = true;
1686  }
1687 
1688  /* Draw extra details. */
1689  for (const DrawRoadTileStruct *drts = _road_display_table[roadside][road | tram]; drts->image != 0; drts++) {
1690  DrawRoadDetail(drts->image, ti, drts->subcoord_x, drts->subcoord_y, 0x10, is_transparent);
1691  }
1692 }
1693 
1695 static void DrawTile_Road(TileInfo *ti)
1696 {
1697  switch (GetRoadTileType(ti->tile)) {
1698  case ROAD_TILE_NORMAL:
1699  DrawRoadBits(ti);
1700  break;
1701 
1702  case ROAD_TILE_CROSSING: {
1704 
1705  Axis axis = GetCrossingRailAxis(ti->tile);
1706 
1707  const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
1708 
1709  RoadType road_rt = GetRoadTypeRoad(ti->tile);
1710  RoadType tram_rt = GetRoadTypeTram(ti->tile);
1711  const RoadTypeInfo *road_rti = road_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(road_rt);
1712  const RoadTypeInfo *tram_rti = tram_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(tram_rt);
1713 
1714  PaletteID pal = PAL_NONE;
1715 
1716  /* Draw base ground */
1717  if (rti->UsesOverlay()) {
1718  SpriteID image = SPR_ROAD_Y + axis;
1719 
1720  Roadside roadside = GetRoadside(ti->tile);
1721  if (DrawRoadAsSnowDesert(ti->tile, roadside)) {
1722  image += 19;
1723  } else {
1724  switch (roadside) {
1725  case ROADSIDE_BARREN: pal = PALETTE_TO_BARE_LAND; break;
1726  case ROADSIDE_GRASS: break;
1727  default: image -= 19; break; // Paved
1728  }
1729  }
1730 
1731  DrawGroundSprite(image, pal);
1732  } else {
1733  SpriteID image = rti->base_sprites.crossing + axis;
1734  if (IsCrossingBarred(ti->tile)) image += 2;
1735 
1736  Roadside roadside = GetRoadside(ti->tile);
1737  if (DrawRoadAsSnowDesert(ti->tile, roadside)) {
1738  image += 8;
1739  } else {
1740  switch (roadside) {
1741  case ROADSIDE_BARREN: pal = PALETTE_TO_BARE_LAND; break;
1742  case ROADSIDE_GRASS: break;
1743  default: image += 4; break; // Paved
1744  }
1745  }
1746 
1747  DrawGroundSprite(image, pal);
1748  }
1749 
1750  DrawRoadOverlays(ti, pal, road_rti, tram_rti, axis, axis);
1751 
1752  /* Draw rail/PBS overlay */
1753  bool draw_pbs = _game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasCrossingReservation(ti->tile);
1754  if (rti->UsesOverlay()) {
1755  pal = draw_pbs ? PALETTE_CRASH : PAL_NONE;
1756  SpriteID rail = GetCustomRailSprite(rti, ti->tile, RTSG_CROSSING) + axis;
1757  DrawGroundSprite(rail, pal);
1758 
1759  const Axis road_axis = GetCrossingRoadAxis(ti->tile);
1760  const DiagDirection dir1 = AxisToDiagDir(road_axis);
1761  const DiagDirection dir2 = ReverseDiagDir(dir1);
1762  uint adjacent_diagdirs = 0;
1763  for (DiagDirection dir : { dir1, dir2 }) {
1764  const TileIndex t = TileAddByDiagDir(ti->tile, dir);
1765  if (t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis) {
1766  SetBit(adjacent_diagdirs, dir);
1767  }
1768  }
1769 
1770  switch (adjacent_diagdirs) {
1771  case 0:
1772  DrawRailTileSeq(ti, &_crossing_layout, TO_CATENARY, rail, 0, PAL_NONE);
1773  break;
1774 
1775  case (1 << DIAGDIR_NE):
1776  DrawRailTileSeq(ti, &_crossing_layout_SW, TO_CATENARY, rail, 0, PAL_NONE);
1777  break;
1778 
1779  case (1 << DIAGDIR_SE):
1780  DrawRailTileSeq(ti, &_crossing_layout_NW, TO_CATENARY, rail, 0, PAL_NONE);
1781  break;
1782 
1783  case (1 << DIAGDIR_SW):
1784  DrawRailTileSeq(ti, &_crossing_layout_NE, TO_CATENARY, rail, 0, PAL_NONE);
1785  break;
1786 
1787  case (1 << DIAGDIR_NW):
1788  DrawRailTileSeq(ti, &_crossing_layout_SE, TO_CATENARY, rail, 0, PAL_NONE);
1789  break;
1790 
1791  default:
1792  /* Show no sprites */
1793  break;
1794  }
1795  } else if (draw_pbs || tram_rti != nullptr || road_rti->UsesOverlay()) {
1796  /* Add another rail overlay, unless there is only the base road sprite. */
1797  pal = draw_pbs ? PALETTE_CRASH : PAL_NONE;
1799  DrawGroundSprite(rail, pal);
1800  }
1801 
1802  /* Draw road, tram catenary */
1803  DrawRoadCatenary(ti);
1804 
1805  /* Draw rail catenary */
1807 
1808  break;
1809  }
1810 
1811  default:
1812  case ROAD_TILE_DEPOT: {
1814 
1815  PaletteID palette = COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile));
1816 
1817  RoadType road_rt = GetRoadTypeRoad(ti->tile);
1818  RoadType tram_rt = GetRoadTypeTram(ti->tile);
1819  const RoadTypeInfo *rti = GetRoadTypeInfo(road_rt == INVALID_ROADTYPE ? tram_rt : road_rt);
1820 
1821  int relocation = GetCustomRoadSprite(rti, ti->tile, ROTSG_DEPOT);
1822  bool default_gfx = relocation == 0;
1823  if (default_gfx) {
1824  if (HasBit(rti->flags, ROTF_CATENARY)) {
1825  if (_loaded_newgrf_features.tram == TRAMWAY_REPLACE_DEPOT_WITH_TRACK && road_rt == INVALID_ROADTYPE && !rti->UsesOverlay()) {
1826  /* Sprites with track only work for default tram */
1827  relocation = SPR_TRAMWAY_DEPOT_WITH_TRACK - SPR_ROAD_DEPOT;
1828  default_gfx = false;
1829  } else {
1830  /* Sprites without track are always better, if provided */
1831  relocation = SPR_TRAMWAY_DEPOT_NO_TRACK - SPR_ROAD_DEPOT;
1832  }
1833  }
1834  } else {
1835  relocation -= SPR_ROAD_DEPOT;
1836  }
1837 
1839  const DrawTileSprites *dts = &_road_depot[dir];
1840  DrawGroundSprite(dts->ground.sprite, PAL_NONE);
1841 
1842  if (default_gfx) {
1843  uint offset = GetRoadSpriteOffset(SLOPE_FLAT, DiagDirToRoadBits(dir));
1844  if (rti->UsesOverlay()) {
1845  SpriteID ground = GetCustomRoadSprite(rti, ti->tile, ROTSG_OVERLAY);
1846  if (ground != 0) DrawGroundSprite(ground + offset, PAL_NONE);
1847  } else if (road_rt == INVALID_ROADTYPE) {
1848  DrawGroundSprite(SPR_TRAMWAY_OVERLAY + offset, PAL_NONE);
1849  }
1850  }
1851 
1852  DrawRailTileSeq(ti, dts, TO_BUILDINGS, relocation, 0, palette);
1853  break;
1854  }
1855  }
1856  DrawBridgeMiddle(ti);
1857 }
1858 
1866 void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt)
1867 {
1868  PaletteID palette = COMPANY_SPRITE_COLOUR(_local_company);
1869 
1870  const RoadTypeInfo *rti = GetRoadTypeInfo(rt);
1871  int relocation = GetCustomRoadSprite(rti, INVALID_TILE, ROTSG_DEPOT);
1872  bool default_gfx = relocation == 0;
1873  if (default_gfx) {
1874  if (HasBit(rti->flags, ROTF_CATENARY)) {
1875  if (_loaded_newgrf_features.tram == TRAMWAY_REPLACE_DEPOT_WITH_TRACK && RoadTypeIsTram(rt) && !rti->UsesOverlay()) {
1876  /* Sprites with track only work for default tram */
1877  relocation = SPR_TRAMWAY_DEPOT_WITH_TRACK - SPR_ROAD_DEPOT;
1878  default_gfx = false;
1879  } else {
1880  /* Sprites without track are always better, if provided */
1881  relocation = SPR_TRAMWAY_DEPOT_NO_TRACK - SPR_ROAD_DEPOT;
1882  }
1883  }
1884  } else {
1885  relocation -= SPR_ROAD_DEPOT;
1886  }
1887 
1888  const DrawTileSprites *dts = &_road_depot[dir];
1889  DrawSprite(dts->ground.sprite, PAL_NONE, x, y);
1890 
1891  if (default_gfx) {
1892  uint offset = GetRoadSpriteOffset(SLOPE_FLAT, DiagDirToRoadBits(dir));
1893  if (rti->UsesOverlay()) {
1895  if (ground != 0) DrawSprite(ground + offset, PAL_NONE, x, y);
1896  } else if (RoadTypeIsTram(rt)) {
1897  DrawSprite(SPR_TRAMWAY_OVERLAY + offset, PAL_NONE, x, y);
1898  }
1899  }
1900 
1901  DrawRailTileSeqInGUI(x, y, dts, relocation, 0, palette);
1902 }
1903 
1909 void UpdateNearestTownForRoadTiles(bool invalidate)
1910 {
1911  assert(!invalidate || _generating_world);
1912 
1913  for (TileIndex t = 0; t < Map::Size(); t++) {
1914  if (IsTileType(t, MP_ROAD) && !IsRoadDepot(t) && !HasTownOwnedRoad(t)) {
1915  TownID tid = INVALID_TOWN;
1916  if (!invalidate) {
1917  const Town *town = CalcClosestTownFromTile(t);
1918  if (town != nullptr) tid = town->index;
1919  }
1920  SetTownIndex(t, tid);
1921  }
1922  }
1923 }
1924 
1925 static int GetSlopePixelZ_Road(TileIndex tile, uint x, uint y, bool)
1926 {
1927 
1928  if (IsNormalRoad(tile)) {
1929  int z;
1930  Slope tileh = GetTilePixelSlope(tile, &z);
1931  if (tileh == SLOPE_FLAT) return z;
1932 
1933  Foundation f = GetRoadFoundation(tileh, GetAllRoadBits(tile));
1934  z += ApplyPixelFoundationToSlope(f, &tileh);
1935  return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
1936  } else {
1937  return GetTileMaxPixelZ(tile);
1938  }
1939 }
1940 
1941 static Foundation GetFoundation_Road(TileIndex tile, Slope tileh)
1942 {
1943  if (IsNormalRoad(tile)) {
1944  return GetRoadFoundation(tileh, GetAllRoadBits(tile));
1945  } else {
1946  return FlatteningFoundation(tileh);
1947  }
1948 }
1949 
1950 static const Roadside _town_road_types[][2] = {
1956 };
1957 
1958 static_assert(lengthof(_town_road_types) == HZB_END);
1959 
1960 static const Roadside _town_road_types_2[][2] = {
1966 };
1967 
1968 static_assert(lengthof(_town_road_types_2) == HZB_END);
1969 
1970 
1971 static void TileLoop_Road(TileIndex tile)
1972 {
1974  case LT_ARCTIC:
1975  if (IsOnSnow(tile) != (GetTileZ(tile) > GetSnowLine())) {
1976  ToggleSnow(tile);
1977  MarkTileDirtyByTile(tile);
1978  }
1979  break;
1980 
1981  case LT_TROPIC:
1982  if (GetTropicZone(tile) == TROPICZONE_DESERT && !IsOnDesert(tile)) {
1983  ToggleDesert(tile);
1984  MarkTileDirtyByTile(tile);
1985  }
1986  break;
1987  }
1988 
1989  if (IsRoadDepot(tile)) return;
1990 
1991  const Town *t = ClosestTownFromTile(tile, UINT_MAX);
1992  if (!HasRoadWorks(tile)) {
1993  HouseZonesBits grp = HZB_TOWN_EDGE;
1994 
1995  if (t != nullptr) {
1996  grp = GetTownRadiusGroup(t, tile);
1997 
1998  /* Show an animation to indicate road work */
1999  if (t->road_build_months != 0 &&
2000  (DistanceManhattan(t->xy, tile) < 8 || grp != HZB_TOWN_EDGE) &&
2001  IsNormalRoad(tile) && !HasAtMostOneBit(GetAllRoadBits(tile))) {
2002  if (GetFoundationSlope(tile) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile).Succeeded() && Chance16(1, 40)) {
2003  StartRoadWorks(tile);
2004 
2005  if (_settings_client.sound.ambient) SndPlayTileFx(SND_21_ROAD_WORKS, tile);
2007  TileX(tile) * TILE_SIZE + 7,
2008  TileY(tile) * TILE_SIZE + 7,
2009  0,
2010  EV_BULLDOZER);
2011  MarkTileDirtyByTile(tile);
2012  return;
2013  }
2014  }
2015  }
2016 
2017  {
2018  /* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
2019  const Roadside *new_rs = (_settings_game.game_creation.landscape == LT_TOYLAND) ? _town_road_types_2[grp] : _town_road_types[grp];
2020  Roadside cur_rs = GetRoadside(tile);
2021 
2022  /* We have our desired type, do nothing */
2023  if (cur_rs == new_rs[0]) return;
2024 
2025  /* We have the pre-type of the desired type, switch to the desired type */
2026  if (cur_rs == new_rs[1]) {
2027  cur_rs = new_rs[0];
2028  /* We have barren land, install the pre-type */
2029  } else if (cur_rs == ROADSIDE_BARREN) {
2030  cur_rs = new_rs[1];
2031  /* We're totally off limits, remove any installation and make barren land */
2032  } else {
2033  cur_rs = ROADSIDE_BARREN;
2034  }
2035  SetRoadside(tile, cur_rs);
2036  MarkTileDirtyByTile(tile);
2037  }
2038  } else if (IncreaseRoadWorksCounter(tile)) {
2039  TerminateRoadWorks(tile);
2040 
2042  /* Generate a nicer town surface */
2043  const RoadBits old_rb = GetAnyRoadBits(tile, RTT_ROAD);
2044  const RoadBits new_rb = CleanUpRoadBits(tile, old_rb);
2045 
2046  if (old_rb != new_rb) {
2047  RemoveRoad(tile, DC_EXEC | DC_AUTO | DC_NO_WATER, (old_rb ^ new_rb), RTT_ROAD, true);
2048 
2049  /* If new_rb is 0, there are now no road pieces left and the tile is no longer a road tile */
2050  if (new_rb == 0) {
2051  MarkTileDirtyByTile(tile);
2052  return;
2053  }
2054  }
2055  }
2056 
2057  /* Possibly change road type */
2058  if (GetRoadOwner(tile, RTT_ROAD) == OWNER_TOWN) {
2059  RoadType rt = GetTownRoadType();
2060  if (rt != GetRoadTypeRoad(tile)) {
2061  SetRoadType(tile, RTT_ROAD, rt);
2062  }
2063  }
2064 
2065  MarkTileDirtyByTile(tile);
2066  }
2067 }
2068 
2069 static bool ClickTile_Road(TileIndex tile)
2070 {
2071  if (!IsRoadDepot(tile)) return false;
2072 
2073  ShowDepotWindow(tile, VEH_ROAD);
2074  return true;
2075 }
2076 
2077 /* Converts RoadBits to TrackBits */
2078 static const TrackBits _road_trackbits[16] = {
2079  TRACK_BIT_NONE, // ROAD_NONE
2080  TRACK_BIT_NONE, // ROAD_NW
2081  TRACK_BIT_NONE, // ROAD_SW
2082  TRACK_BIT_LEFT, // ROAD_W
2083  TRACK_BIT_NONE, // ROAD_SE
2084  TRACK_BIT_Y, // ROAD_Y
2085  TRACK_BIT_LOWER, // ROAD_S
2086  TRACK_BIT_LEFT | TRACK_BIT_LOWER | TRACK_BIT_Y, // ROAD_Y | ROAD_SW
2087  TRACK_BIT_NONE, // ROAD_NE
2088  TRACK_BIT_UPPER, // ROAD_N
2089  TRACK_BIT_X, // ROAD_X
2090  TRACK_BIT_LEFT | TRACK_BIT_UPPER | TRACK_BIT_X, // ROAD_X | ROAD_NW
2091  TRACK_BIT_RIGHT, // ROAD_E
2092  TRACK_BIT_RIGHT | TRACK_BIT_UPPER | TRACK_BIT_Y, // ROAD_Y | ROAD_NE
2093  TRACK_BIT_RIGHT | TRACK_BIT_LOWER | TRACK_BIT_X, // ROAD_X | ROAD_SE
2094  TRACK_BIT_ALL, // ROAD_ALL
2095 };
2096 
2097 static TrackStatus GetTileTrackStatus_Road(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
2098 {
2099  TrackdirBits trackdirbits = TRACKDIR_BIT_NONE;
2100  TrackdirBits red_signals = TRACKDIR_BIT_NONE; // crossing barred
2101  switch (mode) {
2102  case TRANSPORT_RAIL:
2103  if (IsLevelCrossing(tile)) trackdirbits = TrackBitsToTrackdirBits(GetCrossingRailBits(tile));
2104  break;
2105 
2106  case TRANSPORT_ROAD: {
2107  RoadTramType rtt = (RoadTramType)sub_mode;
2108  if (!HasTileRoadType(tile, rtt)) break;
2109  switch (GetRoadTileType(tile)) {
2110  case ROAD_TILE_NORMAL: {
2111  const uint drd_to_multiplier[DRD_END] = { 0x101, 0x100, 0x1, 0x0 };
2112  RoadBits bits = GetRoadBits(tile, rtt);
2113 
2114  /* no roadbit at this side of tile, return 0 */
2115  if (side != INVALID_DIAGDIR && (DiagDirToRoadBits(side) & bits) == 0) break;
2116 
2117  uint multiplier = drd_to_multiplier[(rtt == RTT_TRAM) ? DRD_NONE : GetDisallowedRoadDirections(tile)];
2118  if (!HasRoadWorks(tile)) trackdirbits = (TrackdirBits)(_road_trackbits[bits] * multiplier);
2119  break;
2120  }
2121 
2122  case ROAD_TILE_CROSSING: {
2123  Axis axis = GetCrossingRoadAxis(tile);
2124 
2125  if (side != INVALID_DIAGDIR && axis != DiagDirToAxis(side)) break;
2126 
2127  trackdirbits = TrackBitsToTrackdirBits(AxisToTrackBits(axis));
2128  if (IsCrossingBarred(tile)) {
2129  red_signals = trackdirbits;
2130  if (TrainOnCrossing(tile)) break;
2131 
2132  auto mask_red_signal_bits_if_crossing_barred = [&](TileIndex t, TrackdirBits mask) {
2133  if (IsLevelCrossingTile(t) && IsCrossingBarred(t)) red_signals &= mask;
2134  };
2135  /* Check for blocked adjacent crossing to south, keep only southbound red signal trackdirs, allow northbound traffic */
2136  mask_red_signal_bits_if_crossing_barred(TileAddByDiagDir(tile, AxisToDiagDir(axis)), TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_SE);
2137  /* Check for blocked adjacent crossing to north, keep only northbound red signal trackdirs, allow southbound traffic */
2138  mask_red_signal_bits_if_crossing_barred(TileAddByDiagDir(tile, ReverseDiagDir(AxisToDiagDir(axis))), TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_NW);
2139  }
2140  break;
2141  }
2142 
2143  default:
2144  case ROAD_TILE_DEPOT: {
2146 
2147  if (side != INVALID_DIAGDIR && side != dir) break;
2148 
2149  trackdirbits = TrackBitsToTrackdirBits(DiagDirToDiagTrackBits(dir));
2150  break;
2151  }
2152  }
2153  break;
2154  }
2155 
2156  default: break;
2157  }
2158  return CombineTrackStatus(trackdirbits, red_signals);
2159 }
2160 
2161 static const StringID _road_tile_strings[] = {
2162  STR_LAI_ROAD_DESCRIPTION_ROAD,
2163  STR_LAI_ROAD_DESCRIPTION_ROAD,
2164  STR_LAI_ROAD_DESCRIPTION_ROAD,
2165  STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS,
2166  STR_LAI_ROAD_DESCRIPTION_ROAD,
2167  STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD,
2168  STR_LAI_ROAD_DESCRIPTION_ROAD,
2169  STR_LAI_ROAD_DESCRIPTION_ROAD,
2170 };
2171 
2172 static void GetTileDesc_Road(TileIndex tile, TileDesc *td)
2173 {
2174  Owner rail_owner = INVALID_OWNER;
2175  Owner road_owner = INVALID_OWNER;
2176  Owner tram_owner = INVALID_OWNER;
2177 
2178  RoadType road_rt = GetRoadTypeRoad(tile);
2179  RoadType tram_rt = GetRoadTypeTram(tile);
2180  if (road_rt != INVALID_ROADTYPE) {
2181  const RoadTypeInfo *rti = GetRoadTypeInfo(road_rt);
2182  td->roadtype = rti->strings.name;
2183  td->road_speed = rti->max_speed / 2;
2184  road_owner = GetRoadOwner(tile, RTT_ROAD);
2185  }
2186  if (tram_rt != INVALID_ROADTYPE) {
2187  const RoadTypeInfo *rti = GetRoadTypeInfo(tram_rt);
2188  td->tramtype = rti->strings.name;
2189  td->tram_speed = rti->max_speed / 2;
2190  tram_owner = GetRoadOwner(tile, RTT_TRAM);
2191  }
2192 
2193  switch (GetRoadTileType(tile)) {
2194  case ROAD_TILE_CROSSING: {
2195  td->str = STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING;
2196  rail_owner = GetTileOwner(tile);
2197 
2198  const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
2199  td->railtype = rti->strings.name;
2200  td->rail_speed = rti->max_speed;
2201 
2202  break;
2203  }
2204 
2205  case ROAD_TILE_DEPOT:
2206  td->str = STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT;
2207  td->build_date = Depot::GetByTile(tile)->build_date;
2208  break;
2209 
2210  default: {
2211  td->str = (road_rt != INVALID_ROADTYPE ? _road_tile_strings[GetRoadside(tile)] : STR_LAI_ROAD_DESCRIPTION_TRAMWAY);
2212  break;
2213  }
2214  }
2215 
2216  /* Now we have to discover, if the tile has only one owner or many:
2217  * - Find a first_owner of the tile. (Currently road or tram must be present, but this will break when the third type becomes available)
2218  * - Compare the found owner with the other owners, and test if they differ.
2219  * Note: If road exists it will be the first_owner.
2220  */
2221  Owner first_owner = (road_owner == INVALID_OWNER ? tram_owner : road_owner);
2222  bool mixed_owners = (tram_owner != INVALID_OWNER && tram_owner != first_owner) || (rail_owner != INVALID_OWNER && rail_owner != first_owner);
2223 
2224  if (mixed_owners) {
2225  /* Multiple owners */
2226  td->owner_type[0] = (rail_owner == INVALID_OWNER ? STR_NULL : STR_LAND_AREA_INFORMATION_RAIL_OWNER);
2227  td->owner[0] = rail_owner;
2228  td->owner_type[1] = (road_owner == INVALID_OWNER ? STR_NULL : STR_LAND_AREA_INFORMATION_ROAD_OWNER);
2229  td->owner[1] = road_owner;
2230  td->owner_type[2] = (tram_owner == INVALID_OWNER ? STR_NULL : STR_LAND_AREA_INFORMATION_TRAM_OWNER);
2231  td->owner[2] = tram_owner;
2232  } else {
2233  /* One to rule them all */
2234  td->owner[0] = first_owner;
2235  }
2236 }
2237 
2242 static const byte _roadveh_enter_depot_dir[4] = {
2244 };
2245 
2246 static VehicleEnterTileStatus VehicleEnter_Road(Vehicle *v, TileIndex tile, int, int)
2247 {
2248  switch (GetRoadTileType(tile)) {
2249  case ROAD_TILE_DEPOT: {
2250  if (v->type != VEH_ROAD) break;
2251 
2252  RoadVehicle *rv = RoadVehicle::From(v);
2253  if (rv->frame == RVC_DEPOT_STOP_FRAME &&
2255  rv->state = RVSB_IN_DEPOT;
2256  rv->vehstatus |= VS_HIDDEN;
2257  rv->direction = ReverseDir(rv->direction);
2258  if (rv->Next() == nullptr) VehicleEnterDepot(rv->First());
2259  rv->tile = tile;
2260 
2262  return VETSB_ENTERED_WORMHOLE;
2263  }
2264  break;
2265  }
2266 
2267  default: break;
2268  }
2269  return VETSB_CONTINUE;
2270 }
2271 
2272 
2273 static void ChangeTileOwner_Road(TileIndex tile, Owner old_owner, Owner new_owner)
2274 {
2275  if (IsRoadDepot(tile)) {
2276  if (GetTileOwner(tile) == old_owner) {
2277  if (new_owner == INVALID_OWNER) {
2279  } else {
2280  /* A road depot has two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
2281  RoadType rt = GetRoadTypeRoad(tile);
2282  if (rt == INVALID_ROADTYPE) rt = GetRoadTypeTram(tile);
2283  Company::Get(old_owner)->infrastructure.road[rt] -= 2;
2284  Company::Get(new_owner)->infrastructure.road[rt] += 2;
2285 
2286  SetTileOwner(tile, new_owner);
2287  for (RoadTramType rtt : _roadtramtypes) {
2288  if (GetRoadOwner(tile, rtt) == old_owner) {
2289  SetRoadOwner(tile, rtt, new_owner);
2290  }
2291  }
2292  }
2293  }
2294  return;
2295  }
2296 
2297  for (RoadTramType rtt : _roadtramtypes) {
2298  /* Update all roadtypes, no matter if they are present */
2299  if (GetRoadOwner(tile, rtt) == old_owner) {
2300  RoadType rt = GetRoadType(tile, rtt);
2301  if (rt != INVALID_ROADTYPE) {
2302  /* A level crossing has two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
2303  uint num_bits = IsLevelCrossing(tile) ? 2 : CountBits(GetRoadBits(tile, rtt));
2304  Company::Get(old_owner)->infrastructure.road[rt] -= num_bits;
2305  if (new_owner != INVALID_OWNER) Company::Get(new_owner)->infrastructure.road[rt] += num_bits;
2306  }
2307 
2308  SetRoadOwner(tile, rtt, new_owner == INVALID_OWNER ? OWNER_NONE : new_owner);
2309  }
2310  }
2311 
2312  if (IsLevelCrossing(tile)) {
2313  if (GetTileOwner(tile) == old_owner) {
2314  if (new_owner == INVALID_OWNER) {
2316  } else {
2317  /* Update infrastructure counts. No need to dirty windows here, we'll redraw the whole screen anyway. */
2318  Company::Get(old_owner)->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR;
2319  Company::Get(new_owner)->infrastructure.rail[GetRailType(tile)] += LEVELCROSSING_TRACKBIT_FACTOR;
2320 
2321  SetTileOwner(tile, new_owner);
2322  }
2323  }
2324  }
2325 }
2326 
2327 static CommandCost TerraformTile_Road(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
2328 {
2330  switch (GetRoadTileType(tile)) {
2331  case ROAD_TILE_CROSSING:
2332  if (!IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new)) && HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh_new)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
2333  break;
2334 
2335  case ROAD_TILE_DEPOT:
2336  if (AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, GetRoadDepotDirection(tile))) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
2337  break;
2338 
2339  case ROAD_TILE_NORMAL: {
2340  RoadBits bits = GetAllRoadBits(tile);
2341  RoadBits bits_copy = bits;
2342  /* Check if the slope-road_bits combination is valid at all, i.e. it is safe to call GetRoadFoundation(). */
2343  if (CheckRoadSlope(tileh_new, &bits_copy, ROAD_NONE, ROAD_NONE).Succeeded()) {
2344  /* CheckRoadSlope() sometimes changes the road_bits, if it does not agree with them. */
2345  if (bits == bits_copy) {
2346  int z_old;
2347  Slope tileh_old = GetTileSlope(tile, &z_old);
2348 
2349  /* Get the slope on top of the foundation */
2350  z_old += ApplyFoundationToSlope(GetRoadFoundation(tileh_old, bits), &tileh_old);
2351  z_new += ApplyFoundationToSlope(GetRoadFoundation(tileh_new, bits), &tileh_new);
2352 
2353  /* The surface slope must not be changed */
2354  if ((z_old == z_new) && (tileh_old == tileh_new)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
2355  }
2356  }
2357  break;
2358  }
2359 
2360  default: NOT_REACHED();
2361  }
2362  }
2363 
2364  return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
2365 }
2366 
2368 static Vehicle *UpdateRoadVehPowerProc(Vehicle *v, void *data)
2369 {
2370  if (v->type != VEH_ROAD) return nullptr;
2371 
2372  RoadVehicleList *affected_rvs = static_cast<RoadVehicleList*>(data);
2373  include(*affected_rvs, RoadVehicle::From(v)->First());
2374 
2375  return nullptr;
2376 }
2377 
2384 static bool CanConvertUnownedRoadType(Owner owner, RoadTramType rtt)
2385 {
2386  return (owner == OWNER_NONE || (owner == OWNER_TOWN && rtt == RTT_ROAD));
2387 }
2388 
2397 static void ConvertRoadTypeOwner(TileIndex tile, uint num_pieces, Owner owner, RoadType from_type, RoadType to_type)
2398 {
2399  // Scenario editor, maybe? Don't touch the owners when converting roadtypes...
2400  if (_current_company >= MAX_COMPANIES) return;
2401 
2402  // We can't get a company from invalid owners but we can get ownership of roads without an owner
2403  if (owner >= MAX_COMPANIES && owner != OWNER_NONE) return;
2404 
2405  Company *c;
2406 
2407  switch (owner) {
2408  case OWNER_NONE:
2409  SetRoadOwner(tile, GetRoadTramType(to_type), (Owner)_current_company);
2410  UpdateCompanyRoadInfrastructure(to_type, _current_company, num_pieces);
2411  break;
2412 
2413  default:
2414  c = Company::Get(owner);
2415  c->infrastructure.road[from_type] -= num_pieces;
2416  c->infrastructure.road[to_type] += num_pieces;
2418  break;
2419  }
2420 }
2421 
2433 {
2434  TileIndex area_end = tile;
2435 
2436  if (!ValParamRoadType(to_type)) return CMD_ERROR;
2437  if (area_start >= Map::Size()) return CMD_ERROR;
2438 
2439  RoadVehicleList affected_rvs;
2440  RoadTramType rtt = GetRoadTramType(to_type);
2441 
2443  CommandCost error = CommandCost((rtt == RTT_TRAM) ? STR_ERROR_NO_SUITABLE_TRAMWAY : STR_ERROR_NO_SUITABLE_ROAD); // by default, there is no road to convert.
2444  bool found_convertible_road = false; // whether we actually did convert any road/tram (see bug #7633)
2445 
2446  std::unique_ptr<TileIterator> iter = std::make_unique<OrthogonalTileIterator>(area_start, area_end);
2447  for (; (tile = *iter) != INVALID_TILE; ++(*iter)) {
2448  /* Is road present on tile? */
2449  if (!MayHaveRoad(tile)) continue;
2450 
2451  /* Converting to the same subtype? */
2452  RoadType from_type = GetRoadType(tile, rtt);
2453  if (from_type == INVALID_ROADTYPE || from_type == to_type) continue;
2454 
2455  /* Check if there is any infrastructure on tile */
2456  TileType tt = GetTileType(tile);
2457  switch (tt) {
2458  case MP_STATION:
2459  if (!IsRoadStop(tile)) continue;
2460  break;
2461  case MP_ROAD:
2462  if (IsLevelCrossing(tile) && RoadNoLevelCrossing(to_type)) {
2463  error.MakeError(STR_ERROR_CROSSING_DISALLOWED_ROAD);
2464  continue;
2465  }
2466  break;
2467  case MP_TUNNELBRIDGE:
2468  if (GetTunnelBridgeTransportType(tile) != TRANSPORT_ROAD) continue;
2469  break;
2470  default: continue;
2471  }
2472 
2473  /* Trying to convert other's road */
2474  Owner owner = GetRoadOwner(tile, rtt);
2475  if (!CanConvertUnownedRoadType(owner, rtt)) {
2476  CommandCost ret = CheckOwnership(owner, tile);
2477  if (ret.Failed()) {
2478  error = ret;
2479  continue;
2480  }
2481  }
2482 
2483  /* Base the ability to replace town roads and bridges on the town's
2484  * acceptance of destructive actions. */
2485  if (owner == OWNER_TOWN) {
2488  if (ret.Failed()) {
2489  error = ret;
2490  continue;
2491  }
2492  }
2493 
2494  /* Vehicle on the tile when not converting normal <-> powered
2495  * Tunnels and bridges have special check later */
2496  if (tt != MP_TUNNELBRIDGE) {
2497  if (!HasPowerOnRoad(from_type, to_type)) {
2499  if (ret.Failed()) {
2500  error = ret;
2501  continue;
2502  }
2503 
2504  if (rtt == RTT_ROAD && owner == OWNER_TOWN) {
2506  error.MakeError(STR_ERROR_OWNED_BY);
2507  continue;
2508  }
2509  }
2510 
2511  uint num_pieces = CountBits(GetAnyRoadBits(tile, rtt));
2512  if (tt == MP_STATION && IsBayRoadStopTile(tile)) {
2513  num_pieces *= ROAD_STOP_TRACKBIT_FACTOR;
2514  } else if (tt == MP_ROAD && IsRoadDepot(tile)) {
2515  num_pieces *= ROAD_DEPOT_TRACKBIT_FACTOR;
2516  }
2517 
2518  found_convertible_road = true;
2519  cost.AddCost(num_pieces * RoadConvertCost(from_type, to_type));
2520 
2521  if (flags & DC_EXEC) { // we can safely convert, too
2522  /* Call ConvertRoadTypeOwner() to update the company infrastructure counters. */
2523  if (owner == _current_company) {
2524  ConvertRoadTypeOwner(tile, num_pieces, owner, from_type, to_type);
2525  }
2526 
2527  /* Perform the conversion */
2528  SetRoadType(tile, rtt, to_type);
2529  MarkTileDirtyByTile(tile);
2530 
2531  /* update power of train on this tile */
2532  FindVehicleOnPos(tile, &affected_rvs, &UpdateRoadVehPowerProc);
2533 
2534  if (IsRoadDepotTile(tile)) {
2535  /* Update build vehicle window related to this depot */
2538  }
2539  }
2540  } else {
2541  TileIndex endtile = GetOtherTunnelBridgeEnd(tile);
2542 
2543  /* If both ends of tunnel/bridge are in the range, do not try to convert twice -
2544  * it would cause assert because of different test and exec runs */
2545  if (endtile < tile) {
2546  if (OrthogonalTileArea(area_start, area_end).Contains(endtile)) continue;
2547  }
2548 
2549  /* When not converting rail <-> el. rail, any vehicle cannot be in tunnel/bridge */
2550  if (!HasPowerOnRoad(from_type, to_type)) {
2551  CommandCost ret = TunnelBridgeIsFree(tile, endtile);
2552  if (ret.Failed()) {
2553  error = ret;
2554  continue;
2555  }
2556 
2557  if (rtt == RTT_ROAD && owner == OWNER_TOWN) {
2559  error.MakeError(STR_ERROR_OWNED_BY);
2560  continue;
2561  }
2562  }
2563 
2564  /* There are 2 pieces on *every* tile of the bridge or tunnel */
2565  uint num_pieces = (GetTunnelBridgeLength(tile, endtile) + 2) * 2;
2566  found_convertible_road = true;
2567  cost.AddCost(num_pieces * RoadConvertCost(from_type, to_type));
2568 
2569  if (flags & DC_EXEC) {
2570  /* Update the company infrastructure counters. */
2571  if (owner == _current_company) {
2572  /* Each piece should be counted TUNNELBRIDGE_TRACKBIT_FACTOR times
2573  * for the infrastructure counters (cause of #8297). */
2574  ConvertRoadTypeOwner(tile, num_pieces * TUNNELBRIDGE_TRACKBIT_FACTOR, owner, from_type, to_type);
2575  SetTunnelBridgeOwner(tile, endtile, _current_company);
2576  }
2577 
2578  /* Perform the conversion */
2579  SetRoadType(tile, rtt, to_type);
2580  SetRoadType(endtile, rtt, to_type);
2581 
2582  FindVehicleOnPos(tile, &affected_rvs, &UpdateRoadVehPowerProc);
2583  FindVehicleOnPos(endtile, &affected_rvs, &UpdateRoadVehPowerProc);
2584 
2585  if (IsBridge(tile)) {
2586  MarkBridgeDirty(tile);
2587  } else {
2588  MarkTileDirtyByTile(tile);
2589  MarkTileDirtyByTile(endtile);
2590  }
2591  }
2592  }
2593  }
2594 
2595  if (flags & DC_EXEC) {
2596  /* Roadtype changed, update roadvehicles as when entering different track */
2597  for (RoadVehicle *v : affected_rvs) {
2598  v->CargoChanged();
2599  }
2600  }
2601 
2602  return found_convertible_road ? cost : error;
2603 }
2604 
2605 
2607 extern const TileTypeProcs _tile_type_road_procs = {
2608  DrawTile_Road, // draw_tile_proc
2609  GetSlopePixelZ_Road, // get_slope_z_proc
2610  ClearTile_Road, // clear_tile_proc
2611  nullptr, // add_accepted_cargo_proc
2612  GetTileDesc_Road, // get_tile_desc_proc
2613  GetTileTrackStatus_Road, // get_tile_track_status_proc
2614  ClickTile_Road, // click_tile_proc
2615  nullptr, // animate_tile_proc
2616  TileLoop_Road, // tile_loop_proc
2617  ChangeTileOwner_Road, // change_tile_owner_proc
2618  nullptr, // add_produced_cargo_proc
2619  VehicleEnter_Road, // vehicle_enter_tile_proc
2620  GetFoundation_Road, // get_foundation_proc
2621  TerraformTile_Road, // terraform_tile_proc
2622 };
RoadTypeInfo::flags
RoadTypeFlags flags
Bit mask of road type flags.
Definition: road.h:127
EV_BULLDOZER
@ EV_BULLDOZER
Bulldozer at roadworks.
Definition: effectvehicle_func.h:25
DrawRoadBits
static void DrawRoadBits(TileInfo *ti)
Draw ground sprite and road pieces.
Definition: road_cmd.cpp:1604
RoadVehicle
Buses, trucks and trams belong to this class.
Definition: roadveh.h:106
TileY
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:437
TileInfo::z
int z
Height.
Definition: tile_cmd.h:48
ROTSG_ONEWAY
@ ROTSG_ONEWAY
Optional: One-way indicator images.
Definition: road.h:71
DIAGDIR_SE
@ DIAGDIR_SE
Southeast.
Definition: direction_type.h:76
SLOPE_SE
@ SLOPE_SE
south and east corner are raised
Definition: slope_type.h:57
tunnelbridge.h
TROPICZONE_DESERT
@ TROPICZONE_DESERT
Tile is desert.
Definition: tile_type.h:78
RoadTypeInfo
Definition: road.h:78
RoadVehicle::state
byte state
Definition: roadveh.h:108
ROTSG_GROUND
@ ROTSG_GROUND
Required: Main group of ground images.
Definition: road.h:62
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3200
ReverseDir
Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
TO_CATENARY
@ TO_CATENARY
catenary
Definition: transparency.h:30
sound_func.h
StartRoadWorks
void StartRoadWorks(Tile t)
Start road works on a tile.
Definition: road_map.h:535
AXIS_Y
@ AXIS_Y
The y axis.
Definition: direction_type.h:118
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:36
ROADTYPE_END
@ ROADTYPE_END
Used for iterations.
Definition: road_type.h:29
Cheats::magic_bulldozer
Cheat magic_bulldozer
dynamite industries, objects
Definition: cheat_type.h:27
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:335
GetDisallowedRoadDirections
DisallowedRoadDirections GetDisallowedRoadDirections(Tile t)
Gets the disallowed directions.
Definition: road_map.h:301
TO_HOUSES
@ TO_HOUSES
town buildings
Definition: transparency.h:25
_original_roadtypes
static const RoadTypeInfo _original_roadtypes[]
Global Roadtype definition.
Definition: roadtypes.h:19
GetCrossingRailTrack
Track GetCrossingRailTrack(Tile tile)
Get the rail track of a level crossing.
Definition: road_map.h:358
GetTileMaxZ
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition: tile_map.cpp:141
TerminateRoadWorks
void TerminateRoadWorks(Tile t)
Terminate road works on a tile.
Definition: road_map.h:551
RoadTypeInfo::build_y_road
SpriteID build_y_road
button for building single rail in Y direction
Definition: road.h:86
train.h
command_func.h
YapfNotifyTrackLayoutChange
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track)
Use this function to notify YAPF that track layout (or signal configuration) has change.
Definition: yapf_rail.cpp:644
GetTunnelBridgeLength
uint GetTunnelBridgeLength(TileIndex begin, TileIndex end)
Calculates the length of a tunnel or a bridge (without end tiles)
Definition: tunnelbridge.h:25
Town::road_build_months
byte road_build_months
fund road reconstruction in action?
Definition: town.h:91
IsRoadOwner
bool IsRoadOwner(Tile t, RoadTramType rtt, Owner o)
Check if a specific road type is owned by an owner.
Definition: road_map.h:268
UpdateRoadVehPowerProc
static Vehicle * UpdateRoadVehPowerProc(Vehicle *v, void *data)
Update power of road vehicle under which is the roadtype being converted.
Definition: road_cmd.cpp:2368
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:346
road_land.h
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
RoadTypeInfo::introduction_date
TimerGameCalendar::Date introduction_date
Introduction date.
Definition: road.h:166
FlatteningFoundation
Foundation FlatteningFoundation(Slope s)
Returns the foundation needed to flatten a slope.
Definition: slope_func.h:369
CanBuildDepotByTileh
bool CanBuildDepotByTileh(DiagDirection direction, Slope tileh)
Find out if the slope of the tile is suitable to build a depot of given direction.
Definition: depot_func.h:27
GetRailTypeInfo
const RailTypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition: rail.h:307
ClosestTownFromTile
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Definition: town_cmd.cpp:3744
TO_BUILDINGS
@ TO_BUILDINGS
company buildings - depots, stations, HQ, ...
Definition: transparency.h:27
TileInfo
Tile information, used while rendering the tile.
Definition: tile_cmd.h:43
ROAD_TILE_CROSSING
@ ROAD_TILE_CROSSING
Level crossing.
Definition: road_map.h:24
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:356
TileDesc::railtype
StringID railtype
Type of rail on the tile.
Definition: tile_cmd.h:64
RoadTypeInfo::introduces_roadtypes
RoadTypes introduces_roadtypes
Bitmask of which other roadtypes are introduced when this roadtype is introduced.
Definition: road.h:177
company_base.h
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1116
tunnelbridge_map.h
timer_game_calendar.h
TileDesc::owner
Owner owner[4]
Name of the owner(s)
Definition: tile_cmd.h:55
RoadTypeInfo::sorting_order
byte sorting_order
The sorting order of this roadtype for the toolbar dropdown.
Definition: road.h:182
SND_21_ROAD_WORKS
@ SND_21_ROAD_WORKS
31 == 0x1F Road reconstruction animation
Definition: sound_type.h:70
Axis
Axis
Allow incrementing of DiagDirDiff variables.
Definition: direction_type.h:116
SLOPE_NW
@ SLOPE_NW
north and west corner are raised
Definition: slope_type.h:55
company_gui.h
LEVELCROSSING_TRACKBIT_FACTOR
static const uint LEVELCROSSING_TRACKBIT_FACTOR
Multiplier for how many regular track bits a level crossing counts.
Definition: economy_type.h:243
elrail_func.h
GetRoadGroundSprite
static SpriteID GetRoadGroundSprite(const TileInfo *ti, Roadside roadside, const RoadTypeInfo *rti, uint offset, PaletteID *pal)
Get ground sprite to draw for a road tile.
Definition: road_cmd.cpp:1567
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
GetRoadside
Roadside GetRoadside(Tile tile)
Get the decorations of a road.
Definition: road_map.h:493
RTSG_CROSSING
@ RTSG_CROSSING
Level crossing overlay images.
Definition: rail.h:57
TileDesc::road_speed
uint16_t road_speed
Speed limit of road (bridges and track)
Definition: tile_cmd.h:67
ROTFB_NONE
@ ROTFB_NONE
All flags cleared.
Definition: road.h:47
MarkDirtyAdjacentLevelCrossingTiles
void MarkDirtyAdjacentLevelCrossingTiles(TileIndex tile, Axis road_axis)
Find adjacent level crossing tiles in this multi-track crossing and mark them dirty.
Definition: train_cmd.cpp:1802
SetRoadType
void SetRoadType(Tile t, RoadTramType rtt, RoadType rt)
Set the road type of a tile.
Definition: road_map.h:604
road_func.h
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:348
GetCrossingRailBits
TrackBits GetCrossingRailBits(Tile tile)
Get the rail track bits of a level crossing.
Definition: road_map.h:368
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:79
AutoslopeEnabled
bool AutoslopeEnabled()
Tests if autoslope is enabled for _current_company.
Definition: autoslope.h:44
IsTransparencySet
bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:48
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:234
DrawRoadCatenary
void DrawRoadCatenary(const TileInfo *ti)
Draws the catenary for the given tile.
Definition: road_cmd.cpp:1457
TrainOnCrossing
bool TrainOnCrossing(TileIndex tile)
Check if a level crossing tile has a train on it.
Definition: train_cmd.cpp:1680
DiagDirToAxis
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
RoadTypeInfo::build_depot
SpriteID build_depot
button for building depots
Definition: road.h:88
PalSpriteID::sprite
SpriteID sprite
The 'real' sprite.
Definition: gfx_type.h:23
GetBridgeHeight
int GetBridgeHeight(TileIndex t)
Get the height ('z') of a bridge.
Definition: bridge_map.cpp:70
SLOPE_ELEVATED
@ SLOPE_ELEVATED
bit mask containing all 'simple' slopes
Definition: slope_type.h:61
SetRoadDepotExitDirection
void SetRoadDepotExitDirection(Tile tile, DiagDirection dir)
Sets the exit direction of a road depot.
Definition: road_map.h:680
GetTileZ
int GetTileZ(TileIndex tile)
Get bottom height of the tile.
Definition: tile_map.cpp:121
INVALID_TILE
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:95
RoadTileType
RoadTileType
The different types of road tiles.
Definition: road_map.h:22
RailTypeInfo
This struct contains all the info that is needed to draw and construct tracks.
Definition: rail.h:127
VETSB_CONTINUE
@ VETSB_CONTINUE
Bit sets of the above specified bits.
Definition: tile_cmd.h:35
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:49
ROADSIDE_BARREN
@ ROADSIDE_BARREN
Road on barren land.
Definition: road_map.h:478
BB_HEIGHT_UNDER_BRIDGE
static const uint BB_HEIGHT_UNDER_BRIDGE
Some values for constructing bounding boxes (BB).
Definition: viewport_type.h:84
IsSteepSlope
static constexpr bool IsSteepSlope(Slope s)
Checks if a slope is steep.
Definition: slope_func.h:36
GetPartialPixelZ
uint GetPartialPixelZ(int x, int y, Slope corners)
Determines height at given coordinate of a slope.
Definition: landscape.cpp:224
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
DrawBridgeMiddle
void DrawBridgeMiddle(const TileInfo *ti)
Draw the middle bits of a bridge.
Definition: tunnelbridge_cmd.cpp:1544
IsNormalRoad
static debug_inline bool IsNormalRoad(Tile t)
Return whether a tile is a normal road.
Definition: road_map.h:64
IsLevelCrossingTile
bool IsLevelCrossingTile(Tile t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:95
HasTownOwnedRoad
bool HasTownOwnedRoad(Tile t)
Checks if given tile has town owned road.
Definition: road_map.h:280
DrawRoadDepotSprite
void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt)
Draw the road depot sprite.
Definition: road_cmd.cpp:1866
IsLevelCrossing
bool IsLevelCrossing(Tile t)
Return whether a tile is a level crossing.
Definition: road_map.h:85
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:54
DrawRailTileSeqInGUI
void DrawRailTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32_t total_offset, uint32_t newgrf_offset, PaletteID default_palette)
Draw tile sprite sequence in GUI with railroad specifics.
Definition: sprite.h:99
VehicleEnterDepot
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition: vehicle.cpp:1534
Town::xy
TileIndex xy
town center tile
Definition: town.h:51
DC_NO_WATER
@ DC_NO_WATER
don't allow building on water
Definition: command_type.h:374
GetRoadStopDir
DiagDirection GetRoadStopDir(Tile t)
Gets the direction the road stop entrance points towards.
Definition: station_map.h:258
newgrf_debug.h
town.h
TileInfo::y
int y
Y position of the tile in unit coordinates.
Definition: tile_cmd.h:45
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
effectvehicle_base.h
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:78
Company::infrastructure
CompanyInfrastructure infrastructure
NOSAVE: Counts of company owned infrastructure.
Definition: company_base.h:129
_display_opt
byte _display_opt
What do we want to draw/do?
Definition: transparency_gui.cpp:26
CompanyInfrastructure::road
uint32_t road[ROADTYPE_END]
Count of company owned track bits for each road type.
Definition: company_base.h:33
RoadTypeInfo::tunnel
CursorID tunnel
Cursor for building a tunnel.
Definition: road.h:98
TRACKDIR_BIT_Y_NW
@ TRACKDIR_BIT_Y_NW
Track y-axis, direction north-west.
Definition: track_type.h:108
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:240
RailTypeInfo::strings
struct RailTypeInfo::@26 strings
Strings associated with the rail type.
GetRailType
RailType GetRailType(Tile t)
Gets the rail type of the given tile.
Definition: rail_map.h:115
Chance16
bool Chance16(const uint a, const uint b)
Flips a coin with given probability.
Definition: random_func.hpp:131
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:371
GetSlopePixelZ
int GetSlopePixelZ(int x, int y, bool ground_vehicle)
Return world Z coordinate of a given point of a tile.
Definition: landscape.cpp:299
SubSprite
Used to only draw a part of the sprite.
Definition: gfx_type.h:225
CheckforTownRating
CommandCost CheckforTownRating(DoCommandFlag flags, Town *t, TownRatingCheckType type)
Does the town authority allow the (destructive) action of the current company?
Definition: town_cmd.cpp:3860
PaletteID
uint32_t PaletteID
The number of the palette.
Definition: gfx_type.h:18
MP_ROAD
@ MP_ROAD
A tile with road (or tram tracks)
Definition: tile_type.h:50
CommandCost::GetErrorMessage
StringID GetErrorMessage() const
Returns the error message of a command.
Definition: command_type.h:142
RoadTypeInfo::depot
CursorID depot
Cursor for building a depot.
Definition: road.h:97
TileDesc
Tile description for the 'land area information' tool.
Definition: tile_cmd.h:52
HasExactlyOneBit
constexpr bool HasExactlyOneBit(T value)
Test whether value has exactly 1 bit set.
Definition: bitmath_func.hpp:259
ROTSG_CURSORS
@ ROTSG_CURSORS
Optional: Cursor and toolbar icon images.
Definition: road.h:60
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:369
TRACKDIR_Y_SE
@ TRACKDIR_Y_SE
Y-axis and direction to south-east.
Definition: track_type.h:70
INVALID_ROADTYPE
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition: road_type.h:30
genworld.h
Foundation
Foundation
Enumeration for Foundations.
Definition: slope_type.h:93
KillFirstBit
constexpr T KillFirstBit(T value)
Clear the first bit in an integer.
Definition: bitmath_func.hpp:231
EnsureNoVehicleOnGround
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
Definition: vehicle.cpp:546
RoadTypeInfo::road_nwse
CursorID road_nwse
Cursor for building rail in Y direction.
Definition: road.h:95
RoadTypeInfo::road_swne
CursorID road_swne
Cursor for building rail in X direction.
Definition: road.h:94
GetCrossingRoadBits
RoadBits GetCrossingRoadBits(Tile tile)
Get the road bits of a level crossing.
Definition: road_map.h:348
TRACK_BIT_UPPER
@ TRACK_BIT_UPPER
Upper track.
Definition: track_type.h:39
CmdRemoveLongRoad
std::tuple< CommandCost, Money > CmdRemoveLongRoad(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, bool start_half, bool end_half)
Remove a long piece of road.
Definition: road_cmd.cpp:1081
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:162
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:619
effectvehicle_func.h
TRACK_BIT_RIGHT
@ TRACK_BIT_RIGHT
Right track.
Definition: track_type.h:42
CompareRoadTypes
static bool CompareRoadTypes(const RoadType &first, const RoadType &second)
Compare roadtypes based on their sorting order.
Definition: road_cmd.cpp:103
SetCrossingReservation
void SetCrossingReservation(Tile t, bool b)
Set the reservation state of the rail crossing.
Definition: road_map.h:393
DiagDirToDiagTrackBits
TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition: track_func.h:524
GetTownRadiusGroup
HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile)
Returns the bit corresponding to the town zone of the specified tile.
Definition: town_cmd.cpp:2386
TileInfo::tileh
Slope tileh
Slope of the tile.
Definition: tile_cmd.h:46
GetTownRoadType
RoadType GetTownRoadType()
Get the road type that towns should build at this current moment.
Definition: town_cmd.cpp:912
GetTileType
static debug_inline TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
ROAD_X
@ ROAD_X
Full road along the x-axis (south-west + north-east)
Definition: road_type.h:58
TO_TREES
@ TO_TREES
trees
Definition: transparency.h:24
HasPowerOnRoad
bool HasPowerOnRoad(RoadType enginetype, RoadType tiletype)
Checks if an engine of the given RoadType got power on a tile with a given RoadType.
Definition: road.h:242
SoundSettings::ambient
bool ambient
Play ambient, industry and town sounds.
Definition: settings_type.h:244
ROTF_CATENARY
@ ROTF_CATENARY
Bit number for adding catenary.
Definition: road.h:38
GetRoadDepotDirection
DiagDirection GetRoadDepotDirection(Tile t)
Get the direction of the exit of a road depot.
Definition: road_map.h:565
IsInvisibilitySet
bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:59
RoadBuildCost
Money RoadBuildCost(RoadType roadtype)
Returns the cost of building the specified roadtype.
Definition: road.h:252
DrawTileSprites::ground
PalSpriteID ground
Palette and sprite for the ground.
Definition: sprite.h:59
include
bool include(Container &container, typename Container::const_reference &item)
Helper function to append an item to a container if it is not already contained.
Definition: container_func.hpp:24
Roadside
Roadside
The possible road side decorations.
Definition: road_map.h:477
DrawRoadAsSnowDesert
static bool DrawRoadAsSnowDesert(TileIndex tile, Roadside roadside)
Should the road be drawn as a unpaved snow/desert road? By default, roads are always drawn as unpaved...
Definition: road_cmd.cpp:1372
TileDesc::build_date
TimerGameCalendar::Date build_date
Date of construction of tile contents.
Definition: tile_cmd.h:57
RailTypeInfo::name
StringID name
Name of this rail type.
Definition: rail.h:176
GetCustomRoadSprite
SpriteID GetCustomRoadSprite(const RoadTypeInfo *rti, TileIndex tile, RoadTypeSpriteGroup rtsg, TileContext context, uint *num_results)
Get the sprite to draw for the given tile.
Definition: newgrf_roadtype.cpp:101
RoadVehiclesAreBuilt
bool RoadVehiclesAreBuilt()
Verify whether a road vehicle is available.
Definition: road_cmd.cpp:179
ROAD_TILE_NORMAL
@ ROAD_TILE_NORMAL
Normal road.
Definition: road_map.h:23
ROAD_Y
@ ROAD_Y
Full road along the y-axis (north-west + south-east)
Definition: road_type.h:59
Slope
Slope
Enumeration for the slope-type.
Definition: slope_type.h:48
ROADSIDE_STREET_LIGHTS
@ ROADSIDE_STREET_LIGHTS
Road with street lights on paved sidewalks.
Definition: road_map.h:481
ROADTYPES_NONE
@ ROADTYPES_NONE
No roadtypes.
Definition: road_type.h:39
DistanceManhattan
uint DistanceManhattan(TileIndex t0, TileIndex t1)
Gets the Manhattan distance between the two given tiles.
Definition: map.cpp:159
DIAGDIR_SW
@ DIAGDIR_SW
Southwest.
Definition: direction_type.h:77
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:33
depot_base.h
landscape_cmd.h
RoadTypeInfo::powered_roadtypes
RoadTypes powered_roadtypes
bitmask to the OTHER roadtypes on which a vehicle of THIS roadtype generates power
Definition: road.h:122
ROAD_ALL
@ ROAD_ALL
Full 4-way crossing.
Definition: road_type.h:66
TRANSPORT_RAIL
@ TRANSPORT_RAIL
Transport by train.
Definition: transport_type.h:27
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:360
FOUNDATION_INCLINED_Y
@ FOUNDATION_INCLINED_Y
The tile has an along Y-axis inclined foundation.
Definition: slope_type.h:97
ToggleSnow
void ToggleSnow(Tile t)
Toggle the snow/desert state of a road tile.
Definition: road_map.h:470
RoadVehicleList
std::vector< RoadVehicle * > RoadVehicleList
Helper type for lists/vectors of road vehicles.
Definition: road_cmd.cpp:52
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
TrackBitsToTrackdirBits
TrackdirBits TrackBitsToTrackdirBits(TrackBits bits)
Converts TrackBits to TrackdirBits while allowing both directions.
Definition: track_func.h:319
ROAD_NE
@ ROAD_NE
North-east part.
Definition: road_type.h:57
IsBayRoadStopTile
bool IsBayRoadStopTile(Tile t)
Is tile t a bay (non-drive through) road stop station?
Definition: station_map.h:223
ROADSIDE_GRASS
@ ROADSIDE_GRASS
Road on grass.
Definition: road_map.h:479
GetAvailableMoneyForCommand
Money GetAvailableMoneyForCommand()
This functions returns the money which can be used to execute a command.
Definition: company_cmd.cpp:227
EXPENSES_CONSTRUCTION
@ EXPENSES_CONSTRUCTION
Construction costs.
Definition: economy_type.h:173
HasRoadCatenaryDrawn
bool HasRoadCatenaryDrawn(RoadType roadtype)
Test if we should draw road catenary.
Definition: road_func.h:145
CommandCost
Common return value for all commands.
Definition: command_type.h:23
GetSnowLine
byte GetSnowLine()
Get the current snow line, either variable or static.
Definition: landscape.cpp:611
IsBridge
bool IsBridge(Tile t)
Checks if this is a bridge, instead of a tunnel.
Definition: bridge_map.h:24
InitRoadTypes
void InitRoadTypes()
Resolve sprites of custom road types.
Definition: road_cmd.cpp:114
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:639
SLOPE_NE
@ SLOPE_NE
north and east corner are raised
Definition: slope_type.h:58
DirtyCompanyInfrastructureWindows
void DirtyCompanyInfrastructureWindows(CompanyID company)
Redraw all windows with company infrastructure counts.
Definition: company_gui.cpp:2651
VALID_LEVEL_CROSSING_SLOPES
static const uint32_t VALID_LEVEL_CROSSING_SLOPES
Constant bitset with safe slopes for building a level crossing.
Definition: slope_type.h:86
GetSlopeMaxZ
static constexpr int GetSlopeMaxZ(Slope s)
Returns the height of the highest corner of a slope relative to TileZ (= minimal height)
Definition: slope_func.h:160
CalcClosestTownFromTile
Town * CalcClosestTownFromTile(TileIndex tile, uint threshold=UINT_MAX)
Return the town closest to the given tile within threshold.
Definition: town_cmd.cpp:3726
RoadNoLevelCrossing
bool RoadNoLevelCrossing(RoadType roadtype)
Test if road disallows level crossings.
Definition: road.h:295
RoadTypes
RoadTypes
The different roadtypes we support, but then a bitmask of them.
Definition: road_type.h:38
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:260
autoslope.h
MayHaveRoad
bool MayHaveRoad(Tile t)
Test whether a tile can have road/tram types.
Definition: road_map.h:33
TileDesc::roadtype
StringID roadtype
Type of road on the tile.
Definition: tile_cmd.h:66
ResetRoadTypes
void ResetRoadTypes()
Reset all road type information to its default values.
Definition: road_cmd.cpp:67
TransportType
TransportType
Available types of transport.
Definition: transport_type.h:19
GetRailReservationTrackBits
TrackBits GetRailReservationTrackBits(Tile t)
Returns the reserved track bits of the tile.
Definition: rail_map.h:194
rail_cmd.h
_cheats
Cheats _cheats
All the cheats.
Definition: cheat.cpp:16
CommandCost::MakeError
void MakeError(StringID message, StringID extra_message=INVALID_STRING_ID)
Makes this CommandCost behave like an error command.
Definition: command_type.h:101
TRACKDIR_BIT_NONE
@ TRACKDIR_BIT_NONE
No track build.
Definition: track_type.h:99
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
RoadTypeInfo::auto_road
SpriteID auto_road
button for the autoroad construction
Definition: road.h:87
FOUNDATION_INCLINED_X
@ FOUNDATION_INCLINED_X
The tile has an along X-axis inclined foundation.
Definition: slope_type.h:96
ReverseDiagDir
DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:171
EconomySettings::mod_road_rebuild
bool mod_road_rebuild
roadworks remove unnecessary RoadBits
Definition: settings_type.h:548
SetRoadside
void SetRoadside(Tile tile, Roadside s)
Set the decorations of a road.
Definition: road_map.h:503
ROADSIDE_PAVED
@ ROADSIDE_PAVED
Road with paved sidewalks.
Definition: road_map.h:480
GetNorthernBridgeEnd
TileIndex GetNorthernBridgeEnd(TileIndex t)
Finds the northern end of a bridge starting at a middle tile.
Definition: bridge_map.cpp:39
IsStraightRoad
bool IsStraightRoad(RoadBits r)
Check if we've got a straight road.
Definition: road_func.h:81
OrthogonalTileArea
Represents the covered area of e.g.
Definition: tilearea_type.h:18
AxisToDiagDir
DiagDirection AxisToDiagDir(Axis a)
Converts an Axis to a DiagDirection.
Definition: direction_func.h:232
TUNNELBRIDGE_TRACKBIT_FACTOR
static const uint TUNNELBRIDGE_TRACKBIT_FACTOR
Multiplier for how many regular track bits a tunnel/bridge counts.
Definition: economy_type.h:241
RoadTypeInfo::gui_sprites
struct RoadTypeInfo::@27 gui_sprites
struct containing the sprites for the road GUI.
TileDiffXY
TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
Definition: map_func.h:401
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:55
RoadTypeInfo::alternate_labels
RoadTypeLabelList alternate_labels
Road type labels this type provides in addition to the main label.
Definition: road.h:152
ToggleDesert
#define ToggleDesert
Toggle the snow/desert state of a road tile.
Definition: road_map.h:465
DisallowedRoadDirections
DisallowedRoadDirections
Which directions are disallowed ?
Definition: road_type.h:73
_roadveh_enter_depot_dir
static const byte _roadveh_enter_depot_dir[4]
Given the direction the road depot is pointing, this is the direction the vehicle should be travellin...
Definition: road_cmd.cpp:2242
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:628
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:49
TRACK_BIT_X
@ TRACK_BIT_X
X-axis track.
Definition: track_type.h:37
_tile_type_road_procs
const TileTypeProcs _tile_type_road_procs
Tile callback functions for road tiles.
Definition: landscape.cpp:49
CmdBuildLongRoad
CommandCost CmdBuildLongRoad(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, DisallowedRoadDirections drd, bool start_half, bool end_half, bool is_ai)
Build a long piece of road.
Definition: road_cmd.cpp:979
safeguards.h
IsNormalRoadTile
static debug_inline bool IsNormalRoadTile(Tile t)
Return whether a tile is a normal road tile.
Definition: road_map.h:74
HasTileRoadType
bool HasTileRoadType(Tile t, RoadTramType rtt)
Check if a tile has a road or a tram road type.
Definition: road_map.h:211
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
GetTileSlope
Slope GetTileSlope(TileIndex tile, int *h)
Return the slope of a given tile inside the map.
Definition: tile_map.cpp:59
IsCrossingBarred
bool IsCrossingBarred(Tile t)
Check if the level crossing is barred.
Definition: road_map.h:416
GetRoadTileType
static debug_inline RoadTileType GetRoadTileType(Tile t)
Get the type of the road tile.
Definition: road_map.h:52
SetTrackReservation
void SetTrackReservation(Tile t, TrackBits b)
Sets the reserved track bits of the tile.
Definition: rail_map.h:209
DrawTileSprites
Ground palette sprite of a tile, together with its sprite layout.
Definition: sprite.h:58
Depot::build_date
TimerGameCalendar::Date build_date
Date of construction.
Definition: depot_base.h:26
CleanUpRoadBits
RoadBits CleanUpRoadBits(const TileIndex tile, RoadBits org_rb)
Clean up unnecessary RoadBits of a planned tile.
Definition: road.cpp:47
ROADTYPE_ROAD
@ ROADTYPE_ROAD
Basic road type.
Definition: road_type.h:27
GetTileOwner
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition: tile_map.h:178
HasGrfMiscBit
bool HasGrfMiscBit(GrfMiscBit bit)
Check for grf miscellaneous bits.
Definition: newgrf.h:189
UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval
void UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval(TileIndex tile, Axis road_axis)
Update adjacent level crossing tiles in this multi-track crossing, due to removal of a level crossing...
Definition: train_cmd.cpp:1819
INVALID_DIAGDIR
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Definition: direction_type.h:80
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:1007
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:57
DrawRoadTileStruct
Definition: road_cmd.cpp:1292
road_internal.h
road.h
SetDParamsForOwnedBy
void SetDParamsForOwnedBy(Owner owner, TileIndex tile)
Set the right DParams for STR_ERROR_OWNED_BY.
Definition: company_cmd.cpp:331
TRACKDIR_X_NE
@ TRACKDIR_X_NE
X-axis and direction to north-east.
Definition: track_type.h:69
HasRoadWorks
bool HasRoadWorks(Tile t)
Check if a tile has road works.
Definition: road_map.h:513
FOUNDATION_NONE
@ FOUNDATION_NONE
The tile has no foundation, the slope remains unchanged.
Definition: slope_type.h:94
RoadTypeInfo::name
StringID name
Name of this rail type.
Definition: road.h:103
ValParamRoadType
bool ValParamRoadType(RoadType roadtype)
Validate functions for rail building.
Definition: road.cpp:153
DiagDirToRoadBits
RoadBits DiagDirToRoadBits(DiagDirection d)
Create the road-part which belongs to the given DiagDirection.
Definition: road_func.h:96
MarkBridgeDirty
void MarkBridgeDirty(TileIndex begin, TileIndex end, DiagDirection direction, uint bridge_height)
Mark bridge tiles dirty.
Definition: tunnelbridge_cmd.cpp:67
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:73
GetRailTileType
static debug_inline RailTileType GetRailTileType(Tile t)
Returns the RailTileType (normal with or without signals, waypoint or depot).
Definition: rail_map.h:36
SetTunnelBridgeOwner
void SetTunnelBridgeOwner(TileIndex begin, TileIndex end, Owner owner)
Sets the ownership of the bridge/tunnel ramps.
Definition: tunnelbridge.h:41
GetFoundationSlope
Slope GetFoundationSlope(TileIndex tile, int *z)
Get slope of a tile on top of a (possible) foundation If a tile does not have a foundation,...
Definition: landscape.cpp:379
_loaded_newgrf_features
GRFLoadedFeatures _loaded_newgrf_features
Indicates which are the newgrf features currently loaded ingame.
Definition: newgrf.cpp:82
TRACK_BIT_ALL
@ TRACK_BIT_ALL
All possible tracks.
Definition: track_type.h:50
roadtypes.h
CombineTrackStatus
TrackStatus CombineTrackStatus(TrackdirBits trackdirbits, TrackdirBits red_signals)
Builds a TrackStatus.
Definition: track_func.h:388
RoadTypeInfo::build_tunnel
SpriteID build_tunnel
button for building a tunnel
Definition: road.h:89
ZOOM_LVL_DETAIL
@ ZOOM_LVL_DETAIL
All zoomlevels below or equal to this, will result in details on the screen, like road-work,...
Definition: zoom_type.h:41
ROADSIDE_TREES
@ ROADSIDE_TREES
Road with trees on paved sidewalks.
Definition: road_map.h:483
CommandCost::AddCost
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:63
TRACK_BIT_LOWER
@ TRACK_BIT_LOWER
Lower track.
Definition: track_type.h:40
GUISettings::show_track_reservation
bool show_track_reservation
highlight reserved tracks.
Definition: settings_type.h:185
IsValidAxis
bool IsValidAxis(Axis d)
Checks if an integer value is a valid Axis.
Definition: direction_func.h:43
stdafx.h
CheckAllowRemoveRoad
CommandCost CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, RoadTramType rtt, DoCommandFlag flags, bool town_check)
Is it allowed to remove the given road bits from the given tile?
Definition: road_cmd.cpp:262
DO_FULL_DETAIL
@ DO_FULL_DETAIL
Also draw details of track and roads.
Definition: openttd.h:50
DrawRoadOverlays
void DrawRoadOverlays(const TileInfo *ti, PaletteID pal, const RoadTypeInfo *road_rti, const RoadTypeInfo *tram_rti, uint road_offset, uint tram_offset, bool draw_underlay)
Draw road underlay and overlay sprites.
Definition: road_cmd.cpp:1521
TileTypeProcs
Set of callback functions for performing tile operations of a given tile type.
Definition: tile_cmd.h:158
ConstructionSettings::extra_dynamite
bool extra_dynamite
extra dynamite
Definition: settings_type.h:377
RATING_ROAD_MINIMUM
@ RATING_ROAD_MINIMUM
minimum rating after removing town owned road
Definition: town_type.h:66
SetTileOwner
void SetTileOwner(Tile tile, Owner owner)
Sets the owner of a tile.
Definition: tile_map.h:198
DRD_NONE
@ DRD_NONE
None of the directions are disallowed.
Definition: road_type.h:74
SpriteID
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
CountBits
constexpr uint CountBits(T value)
Counts the number of set bits in a variable.
Definition: bitmath_func.hpp:243
Cheat::value
bool value
tells if the bool cheat is active or not
Definition: cheat_type.h:18
UpdateNearestTownForRoadTiles
void UpdateNearestTownForRoadTiles(bool invalidate)
Updates cached nearest town for all road tiles.
Definition: road_cmd.cpp:1909
DC_BANKRUPT
@ DC_BANKRUPT
company bankrupts, skip money check, skip vehicle on tile check in some cases
Definition: command_type.h:377
CanConvertUnownedRoadType
static bool CanConvertUnownedRoadType(Owner owner, RoadTramType rtt)
Checks the tile and returns whether the current player is allowed to convert the roadtype to another ...
Definition: road_cmd.cpp:2384
viewport_func.h
DRD_SOUTHBOUND
@ DRD_SOUTHBOUND
All southbound traffic is disallowed.
Definition: road_type.h:75
RoadClearCost
Money RoadClearCost(RoadType roadtype)
Returns the cost of clearing the specified roadtype.
Definition: road.h:263
RoadTypeInfo::cursor
struct RoadTypeInfo::@28 cursor
Cursors associated with the road type.
ChangeTownRating
void ChangeTownRating(Town *t, int add, int max, DoCommandFlag flags)
Changes town rating of the current company.
Definition: town_cmd.cpp:3823
AddSortableSpriteToDraw
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition: viewport.cpp:673
ConvertRoadTypeOwner
static void ConvertRoadTypeOwner(TileIndex tile, uint num_pieces, Owner owner, RoadType from_type, RoadType to_type)
Convert the ownership of the RoadType of the tile if applicable.
Definition: road_cmd.cpp:2397
IsValidTile
bool IsValidTile(Tile tile)
Checks if a tile is valid.
Definition: tile_map.h:161
yapf_cache.h
GetTrackBits
TrackBits GetTrackBits(Tile tile)
Gets the track bits of the given tile.
Definition: rail_map.h:136
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:302
RailTypeInfo::max_speed
uint16_t max_speed
Maximum speed for vehicles travelling on this rail type.
Definition: rail.h:231
TileOffsByDiagDir
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:563
RailTypeInfo::single_x
SpriteID single_x
single piece of rail in X direction, without ground
Definition: rail.h:137
GetRoadTypeInfo
const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
Definition: road.h:227
DrawFoundation
void DrawFoundation(TileInfo *ti, Foundation f)
Draw foundation f at tile ti.
Definition: landscape.cpp:427
DrawTile_Road
static void DrawTile_Road(TileInfo *ti)
Tile callback function for rendering a road tile to the screen.
Definition: road_cmd.cpp:1695
_generating_world
bool _generating_world
Whether we are generating the map or not.
Definition: genworld.cpp:62
EconomySettings::dist_local_authority
byte dist_local_authority
distance for town local authority, default 20
Definition: settings_type.h:543
CmdBuildRoad
CommandCost CmdBuildRoad(DoCommandFlag flags, TileIndex tile, RoadBits pieces, RoadType rt, DisallowedRoadDirections toggle_drd, TownID town_id)
Build a piece of road.
Definition: road_cmd.cpp:610
DistanceSquare
uint DistanceSquare(TileIndex t0, TileIndex t1)
Gets the 'Square' distance between the two given tiles.
Definition: map.cpp:176
TileDesc::tram_speed
uint16_t tram_speed
Speed limit of tram (bridges and track)
Definition: tile_cmd.h:69
RoadTypeInfo::build_x_road
SpriteID build_x_road
button for building single rail in X direction
Definition: road.h:85
RoadTypeInfo::convert_road
SpriteID convert_road
button for converting road types
Definition: road.h:90
GetAnyRoadBits
RoadBits GetAnyRoadBits(Tile tile, RoadTramType rtt, bool straight_tunnel_bridge_entrance)
Returns the RoadBits on an arbitrary tile Special behaviour:
Definition: road_map.cpp:33
TRACKDIR_BIT_X_NE
@ TRACKDIR_BIT_X_NE
Track x-axis, direction north-east.
Definition: track_type.h:100
MakeDefaultName
void MakeDefaultName(T *obj)
Set the default name for a depot/waypoint.
Definition: town.h:245
SetDisallowedRoadDirections
void SetDisallowedRoadDirections(Tile t, DisallowedRoadDirections drd)
Sets the disallowed directions.
Definition: road_map.h:312
IsValidDiagDirection
bool IsValidDiagDirection(DiagDirection d)
Checks if an integer value is a valid DiagDirection.
Definition: direction_func.h:21
ROAD_DEPOT_TRACKBIT_FACTOR
static const uint ROAD_DEPOT_TRACKBIT_FACTOR
Multiplier for how many regular track bits a road depot counts.
Definition: economy_type.h:245
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:50
vehicle_func.h
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1602
strings_func.h
MakeRoadCrossing
void MakeRoadCrossing(Tile t, Owner road, Owner tram, Owner rail, Axis roaddir, RailType rat, RoadType road_rt, RoadType tram_rt, uint town)
Make a level crossing.
Definition: road_map.h:660
PALETTE_TO_BARE_LAND
static const PaletteID PALETTE_TO_BARE_LAND
sets colour to bare land stuff for rail, road and crossings
Definition: sprites.h:1590
DRD_BOTH
@ DRD_BOTH
All directions are disallowed.
Definition: road_type.h:77
newgrf_roadtype.h
TRACK_BIT_LEFT
@ TRACK_BIT_LEFT
Left track.
Definition: track_type.h:41
GRFLoadedFeatures::tram
TramReplacement tram
In which way tram depots were replaced.
Definition: newgrf.h:181
CmdConvertRoad
CommandCost CmdConvertRoad(DoCommandFlag flags, TileIndex tile, TileIndex area_start, RoadType to_type)
Convert one road subtype to another.
Definition: road_cmd.cpp:2432
GetCrossingRoadAxis
Axis GetCrossingRoadAxis(Tile t)
Get the road axis of a level crossing.
Definition: road_map.h:325
WC_BUILD_VEHICLE
@ WC_BUILD_VEHICLE
Build vehicle; Window numbers:
Definition: window_type.h:383
RoadTypeInfo::label
RoadTypeLabel label
Unique 32 bit road type identifier.
Definition: road.h:147
SpecializedVehicle< RoadVehicle, Type >::From
static RoadVehicle * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1201
IsValidDisallowedRoadDirections
bool IsValidDisallowedRoadDirections(DisallowedRoadDirections drt)
Checks if a DisallowedRoadDirections is valid.
Definition: road_map.h:291
TRAMWAY_REPLACE_DEPOT_WITH_TRACK
@ TRAMWAY_REPLACE_DEPOT_WITH_TRACK
Electrified depot graphics with tram track were loaded.
Definition: newgrf.h:173
GetTilePixelSlope
Slope GetTilePixelSlope(TileIndex tile, int *h)
Return the slope of a given tile.
Definition: tile_map.h:280
TileType
TileType
The different types of tiles.
Definition: tile_type.h:47
GetHighestSlopeCorner
Corner GetHighestSlopeCorner(Slope s)
Returns the highest corner of a slope (one corner raised or a steep slope).
Definition: slope_func.h:126
Map::Size
static debug_inline uint Size()
Get the size of the map.
Definition: map_func.h:288
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
ROAD_TILE_DEPOT
@ ROAD_TILE_DEPOT
Depot (one entrance)
Definition: road_map.h:25
ComplementRoadBits
RoadBits ComplementRoadBits(RoadBits r)
Calculate the complement of a RoadBits value.
Definition: road_func.h:37
ConstructionSettings::build_on_slopes
bool build_on_slopes
allow building on slopes
Definition: settings_type.h:371
ROTSG_OVERLAY
@ ROTSG_OVERLAY
Optional: Images for overlaying track.
Definition: road.h:61
RoadTypeInfo::autoroad
CursorID autoroad
Cursor for autorail tool.
Definition: road.h:96
DrawRoadDetail
static void DrawRoadDetail(SpriteID img, const TileInfo *ti, int dx, int dy, int h, bool transparent)
Draws details on/around the road.
Definition: road_cmd.cpp:1503
HasAtMostOneBit
constexpr bool HasAtMostOneBit(T value)
Test whether value has at most 1 bit set.
Definition: bitmath_func.hpp:271
TRACKDIR_Y_NW
@ TRACKDIR_Y_NW
Y-axis and direction to north-west.
Definition: track_type.h:78
SLOPE_SW
@ SLOPE_SW
south and west corner are raised
Definition: slope_type.h:56
cheat_type.h
GetSlopePixelZInCorner
int GetSlopePixelZInCorner(Slope tileh, Corner corner)
Determine the Z height of a corner relative to TileZ.
Definition: landscape.h:53
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:2051
IsValidRoadBits
bool IsValidRoadBits(RoadBits r)
Whether the given roadtype is valid.
Definition: road_func.h:23
DrawGroundSpriteAt
void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32_t x, int32_t y, int z, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite at a specific world-coordinate relative to the current tile.
Definition: viewport.cpp:566
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
SetRoadBits
void SetRoadBits(Tile t, RoadBits r, RoadTramType rtt)
Set the present road bits for a specific road type.
Definition: road_map.h:153
FOUNDATION_LEVELED
@ FOUNDATION_LEVELED
The tile is leveled up to a flat slope.
Definition: slope_type.h:95
IsRoadStop
bool IsRoadStop(Tile t)
Is the station at t a road station?
Definition: station_map.h:202
WC_VEHICLE_DEPOT
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
Definition: window_type.h:351
newgrf.h
GetRoadOwner
Owner GetRoadOwner(Tile t, RoadTramType rtt)
Get the owner of a specific road type.
Definition: road_map.h:234
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
TimerGameConst< struct Calendar >::INVALID_DATE
static constexpr TimerGame< struct Calendar >::Date INVALID_DATE
Representation of an invalid date.
Definition: timer_game_common.h:193
ROTSG_CATENARY_FRONT
@ ROTSG_CATENARY_FRONT
Optional: Catenary front.
Definition: road.h:64
Town::cache
TownCache cache
Container for all cacheable data.
Definition: town.h:53
RemoveRoad
static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits pieces, RoadTramType rtt, bool town_check)
Delete a piece of road.
Definition: road_cmd.cpp:325
FindVehicleOnPos
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:505
UpdateCompanyRoadInfrastructure
void UpdateCompanyRoadInfrastructure(RoadType rt, Owner o, int count)
Update road infrastructure counts for a company.
Definition: road_cmd.cpp:190
RAIL_TILE_NORMAL
@ RAIL_TILE_NORMAL
Normal rail tile without signals.
Definition: rail_map.h:24
Pool::PoolItem<&_depot_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:305
HasRailCatenaryDrawn
bool HasRailCatenaryDrawn(RailType rt)
Test if we should draw rail catenary.
Definition: elrail_func.h:30
RATING_ROAD_DOWN_STEP_EDGE
@ RATING_ROAD_DOWN_STEP_EDGE
removing a roadpiece at the edge
Definition: town_type.h:65
GetTunnelBridgeTransportType
TransportType GetTunnelBridgeTransportType(Tile t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Definition: tunnelbridge_map.h:39
DIAGDIR_BEGIN
@ DIAGDIR_BEGIN
Used for iterations.
Definition: direction_type.h:74
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:25
GetRoadBits
RoadBits GetRoadBits(Tile t, RoadTramType rtt)
Get the present road bits for a specific road type.
Definition: road_map.h:128
IncreaseRoadWorksCounter
bool IncreaseRoadWorksCounter(Tile t)
Increase the progress counter of road works.
Definition: road_map.h:523
OWNER_DEITY
@ OWNER_DEITY
The object is owned by a superuser / goal script.
Definition: company_type.h:27
IsBridgeAbove
bool IsBridgeAbove(Tile t)
checks if a bridge is set above the ground of this tile
Definition: bridge_map.h:45
TileDesc::str
StringID str
Description of the tile.
Definition: tile_cmd.h:53
DC_AUTO
@ DC_AUTO
don't allow building on structures
Definition: command_type.h:372
container_func.hpp
EffectVehicle
A special vehicle is one of the following:
Definition: effectvehicle_base.h:24
HasCrossingReservation
bool HasCrossingReservation(Tile t)
Get the reservation state of the rail crossing.
Definition: road_map.h:380
RoadTypeInfo::strings
struct RoadTypeInfo::@29 strings
Strings associated with the rail type.
CreateEffectVehicleAbove
EffectVehicle * CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular location.
Definition: effectvehicle.cpp:622
company_func.h
SetRoadOwner
void SetRoadOwner(Tile t, RoadTramType rtt, Owner o)
Set the owner of a specific road type.
Definition: road_map.h:251
RoadBits
RoadBits
Enumeration for the road parts on a tile.
Definition: road_type.h:52
SpecializedVehicle< RoadVehicle, Type >::Iterate
static Pool::IterateWrapper< RoadVehicle > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
Definition: vehicle_base.h:1270
SetTownIndex
void SetTownIndex(Tile t, TownID index)
Set the town index for a road or house tile.
Definition: town_map.h:35
GetOtherTunnelBridgeEnd
TileIndex GetOtherTunnelBridgeEnd(Tile t)
Determines type of the wormhole and returns its other end.
Definition: tunnelbridge_map.h:78
IsOnDesert
#define IsOnDesert
Check if a road tile has snow/desert.
Definition: road_map.h:453
AxisToTrack
Track AxisToTrack(Axis a)
Convert an Axis to the corresponding Track AXIS_X -> TRACK_X AXIS_Y -> TRACK_Y Uses the fact that the...
Definition: track_func.h:66
AXIS_X
@ AXIS_X
The X axis.
Definition: direction_type.h:117
UpdateLevelCrossing
void UpdateLevelCrossing(TileIndex tile, bool sound=true, bool force_bar=false)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
Definition: train_cmd.cpp:1770
TILE_ADDXY
#define TILE_ADDXY(tile, x, y)
Adds a given offset to a tile.
Definition: map_func.h:480
ROTF_HIDDEN
@ ROTF_HIDDEN
Bit number for hidden from construction.
Definition: road.h:41
TrackBits
TrackBits
Allow incrementing of Track variables.
Definition: track_type.h:35
CheckTileOwnership
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
Definition: company_cmd.cpp:378
CommandHelper
Definition: command_func.h:93
TRACKDIR_BIT_Y_SE
@ TRACKDIR_BIT_Y_SE
Track y-axis, direction south-east.
Definition: track_type.h:101
GetRoadFoundation
static Foundation GetRoadFoundation(Slope tileh, RoadBits bits)
Get the foundationtype of a RoadBits Slope combination.
Definition: road_cmd.cpp:1307
ROAD_NW
@ ROAD_NW
North-west part.
Definition: road_type.h:54
Depot
Definition: depot_base.h:20
MakeRoadDepot
void MakeRoadDepot(Tile tile, Owner owner, DepotID depot_id, DiagDirection dir, RoadType rt)
Make a road depot.
Definition: road_map.h:694
RoadTypeInfo::max_speed
uint16_t max_speed
Maximum speed for vehicles travelling on this road type.
Definition: road.h:142
Town
Town data structure.
Definition: town.h:50
ROAD_SW
@ ROAD_SW
South-west part.
Definition: road_type.h:55
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:300
ROTSG_DEPOT
@ ROTSG_DEPOT
Optional: Depot images.
Definition: road.h:68
ROAD_NONE
@ ROAD_NONE
No road-part is build.
Definition: road_type.h:53
SlopeToSpriteOffset
uint SlopeToSpriteOffset(Slope s)
Returns the Sprite offset for a given Slope.
Definition: slope_func.h:415
ROAD_SE
@ ROAD_SE
South-east part.
Definition: road_type.h:56
random_func.hpp
GetTileMaxPixelZ
int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
Definition: tile_map.h:304
RailTypeInfo::base_sprites
struct RailTypeInfo::@23 base_sprites
Struct containing the main sprites.
TILE_HEIGHT
static const uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:18
DrawRoadTypeCatenary
void DrawRoadTypeCatenary(const TileInfo *ti, RoadType rt, RoadBits rb)
Draws the catenary for the RoadType of the given tile.
Definition: road_cmd.cpp:1385
OverflowSafeInt< int64_t >
ROADTYPE_TRAM
@ ROADTYPE_TRAM
Trams.
Definition: road_type.h:28
ConstructionSettings::crossing_with_competitor
bool crossing_with_competitor
allow building of level crossings with competitor roads or rails
Definition: settings_type.h:380
MakeRoadNormal
void MakeRoadNormal(Tile t, RoadBits bits, RoadType road_rt, RoadType tram_rt, TownID town, Owner road, Owner tram)
Make a normal road tile.
Definition: road_map.h:635
DrawRailCatenary
void DrawRailCatenary(const TileInfo *ti)
Draws overhead wires and pylons for electric railways.
Definition: elrail.cpp:568
DrawRailTileSeq
void DrawRailTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32_t total_offset, uint32_t newgrf_offset, PaletteID default_palette)
Draw tile sprite sequence on tile with railroad specifics.
Definition: sprite.h:89
GetCrossingRailAxis
Axis GetCrossingRailAxis(Tile t)
Get the rail axis of a level crossing.
Definition: road_map.h:337
ROADTYPES_TRAM
@ ROADTYPES_TRAM
Trams.
Definition: road_type.h:41
TRANSPORT_ROAD
@ TRANSPORT_ROAD
Transport by road vehicle.
Definition: transport_type.h:28
RailNoLevelCrossings
bool RailNoLevelCrossings(RailType rt)
Test if a RailType disallows build of level crossings.
Definition: rail.h:345
TileVirtXY
static debug_inline TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition: map_func.h:416
RATING_ROAD_DOWN_STEP_INNER
@ RATING_ROAD_DOWN_STEP_INNER
removing a roadpiece in the middle
Definition: town_type.h:64
TileDesc::owner_type
StringID owner_type[4]
Type of each owner.
Definition: tile_cmd.h:56
AxisToTrackBits
TrackBits AxisToTrackBits(Axis a)
Maps an Axis to the corresponding TrackBits value.
Definition: track_func.h:88
ROAD_STOP_TRACKBIT_FACTOR
static const uint ROAD_STOP_TRACKBIT_FACTOR
Multiplier for how many regular track bits a bay stop counts.
Definition: economy_type.h:247
AllocateRoadType
RoadType AllocateRoadType(RoadTypeLabel label, RoadTramType rtt)
Allocate a new road type label.
Definition: road_cmd.cpp:134
TileInfo::x
int x
X position of the tile in unit coordinates.
Definition: tile_cmd.h:44
GetRoadSpriteOffset
static uint GetRoadSpriteOffset(Slope slope, RoadBits bits)
Get the sprite offset within a spritegroup.
Definition: road_cmd.cpp:1342
TRACK_BIT_Y
@ TRACK_BIT_Y
Y-axis track.
Definition: track_type.h:38
TimerGameCalendar::date
static Date date
Current date in days (day counter).
Definition: timer_game_calendar.h:34
MirrorRoadBits
RoadBits MirrorRoadBits(RoadBits r)
Calculate the mirrored RoadBits.
Definition: road_func.h:51
TileInfo::tile
TileIndex tile
Tile index.
Definition: tile_cmd.h:47
_invalid_tileh_slopes_road
static const RoadBits _invalid_tileh_slopes_road[2][15]
Invalid RoadBits on slopes.
Definition: road_cmd.cpp:202
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:620
GetAllRoadBits
RoadBits GetAllRoadBits(Tile tile)
Get all set RoadBits on the given tile.
Definition: road_map.h:141
DC_NONE
@ DC_NONE
no flag is set
Definition: command_type.h:370
SlopeWithOneCornerRaised
Slope SlopeWithOneCornerRaised(Corner corner)
Returns the slope with a specific corner raised.
Definition: slope_func.h:99
TileDesc::rail_speed
uint16_t rail_speed
Speed limit of rail (bridges and track)
Definition: tile_cmd.h:65
IsTileType
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:324
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:51
TrackdirBits
TrackdirBits
Allow incrementing of Trackdir variables.
Definition: track_type.h:98
TRACKDIR_X_SW
@ TRACKDIR_X_SW
X-axis and direction to south-west.
Definition: track_type.h:77
TileX
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:427
TileDesc::tramtype
StringID tramtype
Type of tram on the tile.
Definition: tile_cmd.h:68
SpecializedVehicle::First
T * First() const
Get the first vehicle in the chain.
Definition: vehicle_base.h:1098
RailTypeInfo::crossing
SpriteID crossing
level crossing, rail in X direction
Definition: rail.h:144
_roadtypes_type
RoadTypes _roadtypes_type
Bitmap of road/tram types.
Definition: road_cmd.cpp:62
TUNNELBRIDGE_REMOVE
@ TUNNELBRIDGE_REMOVE
Removal of a tunnel or bridge owned by the towb.
Definition: town.h:169
SLOPE_FLAT
@ SLOPE_FLAT
a flat tile
Definition: slope_type.h:49
Track
Track
These are used to specify a single track.
Definition: track_type.h:19
ApplyFoundationToSlope
uint ApplyFoundationToSlope(Foundation f, Slope *s)
Applies a foundation to a slope.
Definition: landscape.cpp:166
CheckRoadSlope
static CommandCost CheckRoadSlope(Slope tileh, RoadBits *pieces, RoadBits existing, RoadBits other)
Calculate the costs for roads on slopes Aside modify the RoadBits to fit on the slopes.
Definition: road_cmd.cpp:545
ROAD_REMOVE
@ ROAD_REMOVE
Removal of a road owned by the town.
Definition: town.h:168
ShowDepotWindow
void ShowDepotWindow(TileIndex tile, VehicleType type)
Opens a depot window.
Definition: depot_gui.cpp:1141
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:75
Company
Definition: company_base.h:116
IsSlopeWithOneCornerRaised
bool IsSlopeWithOneCornerRaised(Slope s)
Tests if a specific slope has exactly one corner raised.
Definition: slope_func.h:88
RVSB_IN_DEPOT
@ RVSB_IN_DEPOT
The vehicle is in a depot.
Definition: roadveh.h:38
ClrBit
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
IsTileOwner
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
OWNER_WATER
@ OWNER_WATER
The tile/execution is done by "water".
Definition: company_type.h:26
GetTropicZone
TropicZone GetTropicZone(Tile tile)
Get the tropic zone.
Definition: tile_map.h:238
CLRBITS
#define CLRBITS(x, y)
Clears several bits in a variable.
Definition: bitmath_func.hpp:166
OtherAxis
Axis OtherAxis(Axis a)
Select the other axis as provided.
Definition: direction_func.h:197
ROTSG_CATENARY_BACK
@ ROTSG_CATENARY_BACK
Optional: Catenary back.
Definition: road.h:65
ROADTYPE_BEGIN
@ ROADTYPE_BEGIN
Used for iterations.
Definition: road_type.h:26
TileAddByDiagDir
TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition: map_func.h:604
ApplyPixelFoundationToSlope
uint ApplyPixelFoundationToSlope(Foundation f, Slope *s)
Applies a foundation to a slope.
Definition: landscape.h:129
CanConnectToRoad
static bool CanConnectToRoad(TileIndex tile, RoadType rt, DiagDirection dir)
Checks whether a road or tram connection can be found when building a new road or tram.
Definition: road_cmd.cpp:950
CmdBuildRoadDepot
CommandCost CmdBuildRoadDepot(DoCommandFlag flags, TileIndex tile, RoadType rt, DiagDirection dir)
Build a road depot.
Definition: road_cmd.cpp:1155
IsRoadDepot
static debug_inline bool IsRoadDepot(Tile t)
Return whether a tile is a road depot.
Definition: road_map.h:106
SPR_ONEWAY_BASE
static const SpriteID SPR_ONEWAY_BASE
One way road sprites.
Definition: sprites.h:293
TownCache::squared_town_zone_radius
uint32_t squared_town_zone_radius[HZB_END]
UpdateTownRadius updates this given the house count.
Definition: town.h:45
RailTypeInfo::single_y
SpriteID single_y
single piece of rail in Y direction, without ground
Definition: rail.h:138
AxisToRoadBits
RoadBits AxisToRoadBits(Axis a)
Create the road-part which belongs to the given Axis.
Definition: road_func.h:111
VehicleEnterTileStatus
VehicleEnterTileStatus
The returned bits of VehicleEnterTile.
Definition: tile_cmd.h:21
OWNER_TOWN
@ OWNER_TOWN
A town owns the tile, or a town is expanding.
Definition: company_type.h:24
DRD_END
@ DRD_END
Sentinel.
Definition: road_type.h:78
DRD_NORTHBOUND
@ DRD_NORTHBOUND
All northbound traffic is disallowed.
Definition: road_type.h:76
newgrf_railtype.h
TunnelBridgeIsFree
CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore)
Finds vehicle in tunnel / bridge.
Definition: vehicle.cpp:575
road_cmd.h
IsDriveThroughStopTile
bool IsDriveThroughStopTile(Tile t)
Is tile t a drive through road stop station?
Definition: station_map.h:233
HasRoadCatenary
bool HasRoadCatenary(RoadType roadtype)
Test if a road type has catenary.
Definition: road_func.h:135
DrawGroundSprite
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition: viewport.cpp:589
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:636
ROADSIDE_GRASS_ROAD_WORKS
@ ROADSIDE_GRASS_ROAD_WORKS
Road on grass with road works.
Definition: road_map.h:484
IsOnSnow
bool IsOnSnow(Tile t)
Check if a road tile has snow/desert.
Definition: road_map.h:459
CompanyInfrastructure::rail
uint32_t rail[RAILTYPE_END]
Count of company owned track bits for each rail type.
Definition: company_base.h:35
IsRoadDepotTile
static debug_inline bool IsRoadDepotTile(Tile t)
Return whether a tile is a road depot tile.
Definition: road_map.h:116
RoadConvertCost
Money RoadConvertCost(RoadType from, RoadType to)
Calculates the cost of road conversion.
Definition: road.h:281
GetCustomRailSprite
SpriteID GetCustomRailSprite(const RailTypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context, uint *num_results)
Get the sprite to draw for the given tile.
Definition: newgrf_railtype.cpp:96
TRACKDIR_BIT_X_SW
@ TRACKDIR_BIT_X_SW
Track x-axis, direction south-west.
Definition: track_type.h:107
SPR_TRAMWAY_BASE
static const SpriteID SPR_TRAMWAY_BASE
Tramway sprites.
Definition: sprites.h:272
VETSB_ENTERED_WORMHOLE
@ VETSB_ENTERED_WORMHOLE
The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/...
Definition: tile_cmd.h:37
roadveh.h
GetTunnelBridgeDirection
DiagDirection GetTunnelBridgeDirection(Tile t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
AutoslopeCheckForEntranceEdge
bool AutoslopeCheckForEntranceEdge(TileIndex tile, int z_new, Slope tileh_new, DiagDirection entrance)
Autoslope check for tiles with an entrance on an edge.
Definition: autoslope.h:31
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103