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OpenTTD Source
14.0-beta1
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23 #include "../stdafx.h"
25 #include "../station_base.h"
26 #include "../thread.h"
28 #include "../network/network.h"
29 #include "../window_func.h"
30 #include "../strings_func.h"
31 #include "../core/endian_func.hpp"
32 #include "../vehicle_base.h"
33 #include "../company_func.h"
34 #include "../timer/timer_game_economy.h"
35 #include "../autoreplace_base.h"
36 #include "../roadstop_base.h"
37 #include "../linkgraph/linkgraph.h"
38 #include "../linkgraph/linkgraphjob.h"
39 #include "../statusbar_gui.h"
40 #include "../fileio_func.h"
41 #include "../gamelog.h"
42 #include "../string_func.h"
47 # include <emscripten.h>
50 #include "table/strings.h"
55 #include "../safeguards.h"
102 inline byte ReadByte()
104 if (this->bufp == this->bufe) {
105 size_t len = this->reader->
Read(this->buf,
lengthof(this->buf));
109 this->bufp = this->
buf;
110 this->bufe = this->buf + len;
113 return *this->bufp++;
122 return this->read - (this->bufe - this->
bufp);
140 for (
auto p : this->blocks) {
152 if (this->buf == this->bufe) {
154 this->blocks.push_back(this->buf);
173 writer->
Write(this->blocks[i++], to_write);
256 _gamelog_chunk_handlers,
258 _misc_chunk_handlers,
259 _name_chunk_handlers,
260 _cheat_chunk_handlers,
261 _setting_chunk_handlers,
263 _waypoint_chunk_handlers,
264 _depot_chunk_handlers,
265 _order_chunk_handlers,
266 _industry_chunk_handlers,
267 _economy_chunk_handlers,
268 _subsidy_chunk_handlers,
269 _cargomonitor_chunk_handlers,
270 _goal_chunk_handlers,
271 _story_page_chunk_handlers,
272 _league_chunk_handlers,
273 _engine_chunk_handlers,
274 _town_chunk_handlers,
275 _sign_chunk_handlers,
276 _station_chunk_handlers,
277 _company_chunk_handlers,
279 _game_chunk_handlers,
280 _animated_tile_chunk_handlers,
281 _newgrf_chunk_handlers,
282 _group_chunk_handlers,
283 _cargopacket_chunk_handlers,
284 _autoreplace_chunk_handlers,
285 _labelmaps_chunk_handlers,
286 _linkgraph_chunk_handlers,
287 _airport_chunk_handlers,
288 _object_chunk_handlers,
289 _persistent_storage_chunk_handlers,
290 _water_region_chunk_handlers,
293 static std::vector<ChunkHandlerRef> _chunk_handlers;
295 if (_chunk_handlers.empty()) {
296 for (
auto &chunk_handler_table : _chunk_handler_tables) {
297 for (
auto &chunk_handler : chunk_handler_table) {
298 _chunk_handlers.push_back(chunk_handler);
303 return _chunk_handlers;
317 Debug(sl, 3,
"Nulling pointers for {}", ch.GetName());
352 throw std::exception();
364 SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, msg);
378 if (_exit_game)
return;
390 if (proc ==
nullptr)
return;
417 static inline int SlReadUint16()
423 static inline uint32_t SlReadUint32()
425 uint32_t x = SlReadUint16() << 16;
426 return x | SlReadUint16();
429 static inline uint64_t SlReadUint64()
431 uint32_t x = SlReadUint32();
432 uint32_t y = SlReadUint32();
433 return (uint64_t)x << 32 | y;
436 static inline void SlWriteUint16(uint16_t v)
442 static inline void SlWriteUint32(uint32_t v)
444 SlWriteUint16(
GB(v, 16, 16));
445 SlWriteUint16(
GB(v, 0, 16));
448 static inline void SlWriteUint64(uint64_t x)
450 SlWriteUint32((uint32_t)(x >> 32));
451 SlWriteUint32((uint32_t)x);
508 if (i >= (1 << 14)) {
509 if (i >= (1 << 21)) {
510 if (i >= (1 << 28)) {
511 assert(i <= UINT32_MAX);
532 return 1 + (i >= (1 << 7)) + (i >= (1 << 14)) + (i >= (1 << 21)) + (i >= (1 << 28));
535 static inline uint SlReadSparseIndex()
540 static inline void SlWriteSparseIndex(uint index)
545 static inline uint SlReadArrayLength()
550 static inline void SlWriteArrayLength(
size_t length)
555 static inline uint SlGetArrayLength(
size_t length)
588 default: NOT_REACHED();
600 static const byte conv_mem_size[] = {1, 1, 1, 2, 2, 4, 4, 8, 8, 0};
605 return SlReadArrayLength();
609 assert(type <
lengthof(conv_mem_size));
610 return conv_mem_size[type];
622 static const byte conv_file_size[] = {0, 1, 1, 2, 2, 4, 4, 8, 8, 2};
625 assert(type <
lengthof(conv_file_size));
626 return conv_file_size[type];
635 void SlSetArrayIndex(uint index)
638 _sl.array_index = index;
641 static size_t _next_offs;
652 SlErrorCorruptFmt(
"Invalid chunk size iterating array - expected to be at position {}, actually at {}", _next_offs,
_sl.
reader->
GetSize());
656 uint length = SlReadArrayLength();
673 case CH_SPARSE_TABLE:
674 case CH_SPARSE_ARRAY: index = (int)SlReadSparseIndex();
break;
676 case CH_ARRAY: index =
_sl.array_index++;
break;
678 Debug(sl, 0,
"SlIterateArray error");
682 if (length != 0)
return index;
710 SlWriteArrayLength(length + 1);
719 assert(length < (1 << 28));
720 SlWriteUint32((uint32_t)((length & 0xFFFFFF) | ((length >> 24) << 28)));
726 SlWriteArrayLength(1);
728 SlWriteArrayLength(length + 1);
730 case CH_SPARSE_TABLE:
731 case CH_SPARSE_ARRAY:
732 SlWriteArrayLength(length + 1 + SlGetArrayLength(
_sl.array_index));
733 SlWriteSparseIndex(
_sl.array_index);
735 default: NOT_REACHED();
743 default: NOT_REACHED();
755 byte *p = (
byte *)ptr;
760 for (; length != 0; length--) *p++ =
SlReadByte();
765 default: NOT_REACHED();
785 case SLE_VAR_BL:
return (*(
const bool *)ptr != 0);
786 case SLE_VAR_I8:
return *(
const int8_t *)ptr;
787 case SLE_VAR_U8:
return *(
const byte *)ptr;
788 case SLE_VAR_I16:
return *(
const int16_t *)ptr;
789 case SLE_VAR_U16:
return *(
const uint16_t*)ptr;
790 case SLE_VAR_I32:
return *(
const int32_t *)ptr;
791 case SLE_VAR_U32:
return *(
const uint32_t*)ptr;
792 case SLE_VAR_I64:
return *(
const int64_t *)ptr;
793 case SLE_VAR_U64:
return *(
const uint64_t*)ptr;
795 default: NOT_REACHED();
809 case SLE_VAR_BL: *(
bool *)ptr = (val != 0);
break;
810 case SLE_VAR_I8: *(int8_t *)ptr = val;
break;
811 case SLE_VAR_U8: *(
byte *)ptr = val;
break;
812 case SLE_VAR_I16: *(int16_t *)ptr = val;
break;
813 case SLE_VAR_U16: *(uint16_t*)ptr = val;
break;
814 case SLE_VAR_I32: *(int32_t *)ptr = val;
break;
815 case SLE_VAR_U32: *(uint32_t*)ptr = val;
break;
816 case SLE_VAR_I64: *(int64_t *)ptr = val;
break;
817 case SLE_VAR_U64: *(uint64_t*)ptr = val;
break;
820 default: NOT_REACHED();
840 case SLE_FILE_I8: assert(x >= -128 && x <= 127);
SlWriteByte(x);
break;
841 case SLE_FILE_U8: assert(x >= 0 && x <= 255);
SlWriteByte(x);
break;
842 case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);
break;
844 case SLE_FILE_U16:assert(x >= 0 && x <= 65535); SlWriteUint16(x);
break;
846 case SLE_FILE_U32: SlWriteUint32((uint32_t)x);
break;
848 case SLE_FILE_U64: SlWriteUint64(x);
break;
849 default: NOT_REACHED();
858 case SLE_FILE_I8: x = (int8_t )
SlReadByte();
break;
859 case SLE_FILE_U8: x = (byte )
SlReadByte();
break;
860 case SLE_FILE_I16: x = (int16_t )SlReadUint16();
break;
861 case SLE_FILE_U16: x = (uint16_t)SlReadUint16();
break;
862 case SLE_FILE_I32: x = (int32_t )SlReadUint32();
break;
863 case SLE_FILE_U32: x = (uint32_t)SlReadUint32();
break;
864 case SLE_FILE_I64: x = (int64_t )SlReadUint64();
break;
865 case SLE_FILE_U64: x = (uint64_t)SlReadUint64();
break;
867 default: NOT_REACHED();
876 default: NOT_REACHED();
889 const std::string *str =
reinterpret_cast<const std::string *
>(ptr);
891 size_t len = str->length();
892 return len + SlGetArrayLength(len);
905 for (
size_t i = 0; i < str.size(); ) {
907 if (len == 0 || i + len > str.size())
break;
911 if (c == 0xE028 || c == 0xE02A)
Utf8Encode(&str[i], SCC_ENCODED);
923 std::string *str =
reinterpret_cast<std::string *
>(ptr);
927 size_t len = str->length();
928 SlWriteArrayLength(len);
929 SlCopyBytes(
const_cast<void *
>(
static_cast<const void *
>(str->c_str())), len);
935 size_t len = SlReadArrayLength();
957 default: NOT_REACHED();
981 if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID ||
982 conv == SLE_INT32 || conv == SLE_UINT32) {
987 if (conv == (SLE_FILE_I32 | SLE_VAR_I64)) {
988 for (uint i = 0; i < length; i++) {
989 ((int64_t*)
object)[i] = (int32_t)
BSWAP32(SlReadUint32());
997 if (conv == SLE_INT8 || conv == SLE_UINT8) {
1000 byte *a = (
byte*)
object;
1003 for (; length != 0; length --) {
1018 void SlCopy(
void *
object,
size_t length, VarType conv)
1048 static void SlArray(
void *array,
size_t length, VarType conv)
1052 SlWriteArrayLength(length);
1059 size_t sv_length = SlReadArrayLength();
1063 }
else if (sv_length != length) {
1098 if (obj ==
nullptr)
return 0;
1113 default: NOT_REACHED();
1129 static_assert(
sizeof(
size_t) <=
sizeof(
void *));
1194 default: NOT_REACHED();
1217 *(
void **)ptr =
nullptr;
1219 default: NOT_REACHED();
1226 template <
template<
typename,
typename>
typename Tstorage,
typename Tvar,
typename Tallocator = std::allocator<Tvar>>
1228 typedef Tstorage<Tvar, Tallocator> SlStorageT;
1240 const SlStorageT *list =
static_cast<const SlStorageT *
>(storage);
1242 int type_size = SlGetArrayLength(list->size());
1244 return list->size() * item_size + type_size;
1247 static void SlSaveLoadMember(
SaveLoadType cmd, Tvar *item, VarType conv)
1267 SlStorageT *list =
static_cast<SlStorageT *
>(storage);
1271 SlWriteArrayLength(list->size());
1273 for (
auto &item : *list) {
1274 SlSaveLoadMember(cmd, &item, conv);
1284 default: NOT_REACHED();
1288 for (
size_t i = 0; i < length; i++) {
1289 Tvar &data = list->emplace_back();
1290 SlSaveLoadMember(cmd, &data, conv);
1296 for (
auto &item : *list) {
1297 SlSaveLoadMember(cmd, &item, conv);
1305 default: NOT_REACHED();
1354 default: NOT_REACHED();
1375 default: NOT_REACHED();
1387 case SLE_VAR_BL: NOT_REACHED();
1396 default: NOT_REACHED();
1408 case SLE_VAR_BL: NOT_REACHED();
1417 default: NOT_REACHED();
1436 for (
auto &sld : slt) {
1445 for (
auto &sld : slt) {
1466 for (
auto &sld : slt) {
1467 length += SlCalcObjMemberLength(
object, sld);
1472 size_t SlCalcObjMemberLength(
const void *
object,
const SaveLoad &sld)
1500 sld.
handler->Save(
const_cast<void *
>(
object));
1507 length += SlGetArrayLength(1);
1513 default: NOT_REACHED();
1518 static bool SlObjectMember(
void *
object,
const SaveLoad &sld)
1522 VarType conv =
GB(sld.
conv, 0, 8);
1541 default: NOT_REACHED();
1558 default: NOT_REACHED();
1572 default: NOT_REACHED();
1593 sld.
handler->LoadCheck(
object);
1606 sld.
handler->FixPointers(
object);
1610 default: NOT_REACHED();
1614 default: NOT_REACHED();
1631 SlWriteArrayLength(length);
1641 size_t length = SlReadArrayLength();
1660 for (
auto &sld : slt) {
1661 SlObjectMember(
object, sld);
1670 void Save(
void *)
const override
1675 void Load(
void *
object)
const override
1678 for (; length > 0; length--) {
1683 void LoadCheck(
void *
object)
const override
1713 std::vector<SaveLoad> saveloads;
1716 std::map<std::string, const SaveLoad *> key_lookup;
1717 for (
auto &sld : slt) {
1721 assert(key_lookup.find(sld.
name) == key_lookup.end());
1722 key_lookup[sld.
name] = &sld;
1733 auto sld_it = key_lookup.find(key);
1734 if (sld_it == key_lookup.end()) {
1738 std::shared_ptr<SaveLoadHandler> handler =
nullptr;
1741 case SLE_FILE_STRING:
1746 case SLE_FILE_STRUCT:
1749 handler = std::make_shared<SlSkipHandler>();
1768 if (correct_type != type) {
1769 Debug(sl, 1,
"Field type for '{}' was expected to be 0x{:02x} but 0x{:02x} was found", key, correct_type, type);
1772 saveloads.push_back(*sld_it->second);
1775 for (
auto &sld : saveloads) {
1791 for (
auto &sld : slt) {
1794 assert(!sld.
name.empty());
1808 for (
auto &sld : slt) {
1824 default: NOT_REACHED();
1827 return std::vector<SaveLoad>();
1849 std::vector<SaveLoad> saveloads;
1852 std::map<std::string, std::vector<const SaveLoad *>> key_lookup;
1853 for (
auto &sld : slt) {
1855 assert(!sld.
name.empty());
1857 key_lookup[sld.
name].push_back(&sld);
1860 for (
auto &slc : slct) {
1861 if (slc.name.empty()) {
1865 saveloads.push_back({
"",
SL_NULL, SLE_FILE_U8 |
SLE_VAR_NULL, slc.length, slc.version_from, slc.version_to, 0,
nullptr, 0,
nullptr});
1867 auto sld_it = key_lookup.find(slc.name);
1871 if (sld_it == key_lookup.end()) {
1874 Debug(sl, 0,
"internal error: saveload compatibility field '{}' not found", slc.name);
1877 for (
auto &sld : sld_it->second) {
1878 saveloads.push_back(*sld);
1883 for (
auto &sld : saveloads) {
1921 size_t expected_offs = start_pos +
_sl.
obj_len;
1927 SlErrorCorruptFmt(
"Invalid chunk size when writing autolength block, expected {}, got {}",
_sl.
obj_len,
_sl.
dumper->
GetSize() - start_pos);
1935 case CH_SPARSE_TABLE:
1939 case CH_SPARSE_ARRAY:
1971 _sl.array_index = 0;
1975 case CH_SPARSE_TABLE:
1976 case CH_SPARSE_ARRAY:
1982 size_t len = (
SlReadByte() << 16) | ((m >> 4) << 24);
1983 len += SlReadUint16();
1986 size_t endoffs = start_pos + len;
1990 SlErrorCorruptFmt(
"Invalid chunk size in RIFF in {} - expected {}, got {}", ch.GetName(), len,
_sl.
reader->
GetSize() - start_pos);
2024 _sl.array_index = 0;
2027 case CH_SPARSE_TABLE:
2028 case CH_SPARSE_ARRAY:
2033 size_t len = (
SlReadByte() << 16) | ((m >> 4) << 24);
2034 len += SlReadUint16();
2037 size_t endoffs = start_pos + len;
2041 SlErrorCorruptFmt(
"Invalid chunk size in RIFF in {} - expected {}, got {}", ch.GetName(), len,
_sl.
reader->
GetSize() - start_pos);
2062 SlWriteUint32(ch.
id);
2063 Debug(sl, 2,
"Saving chunk {}", ch.GetName());
2079 SlWriteArrayLength(0);
2081 case CH_SPARSE_TABLE:
2082 case CH_SPARSE_ARRAY:
2085 SlWriteArrayLength(0);
2087 default: NOT_REACHED();
2122 for (
id = SlReadUint32();
id != 0;
id = SlReadUint32()) {
2123 Debug(sl, 2,
"Loading chunk {:c}{:c}{:c}{:c}",
id >> 24,
id >> 16,
id >> 8,
id);
2137 for (
id = SlReadUint32();
id != 0;
id = SlReadUint32()) {
2138 Debug(sl, 2,
"Loading chunk {:c}{:c}{:c}{:c}",
id >> 24,
id >> 16,
id >> 8,
id);
2152 Debug(sl, 3,
"Fixing pointers for {}", ch.GetName());
2176 if (this->file !=
nullptr) fclose(this->file);
2177 this->file =
nullptr;
2183 size_t Read(
byte *buf,
size_t size)
override
2186 if (this->file ==
nullptr)
return 0;
2188 return fread(buf, 1, size, this->file);
2193 clearerr(this->file);
2194 if (fseek(this->file, this->begin, SEEK_SET)) {
2195 Debug(sl, 1,
"Could not reset the file reading");
2221 void Write(
byte *buf,
size_t size)
override
2224 if (this->file ==
nullptr)
return;
2226 if (fwrite(buf, 1, size, this->file) != size)
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
2231 if (this->file !=
nullptr) fclose(this->file);
2232 this->file =
nullptr;
2241 #include <lzo/lzo1x.h>
2254 if (lzo_init() != LZO_E_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize decompressor");
2257 size_t Read(
byte *buf,
size_t ssize)
override
2265 lzo_uint len = ssize;
2268 if (this->
chain->
Read((
byte*)tmp,
sizeof(tmp)) !=
sizeof(tmp))
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE,
"File read failed");
2271 ((uint32_t*)out)[0] = size = tmp[1];
2274 tmp[0] = TO_BE32(tmp[0]);
2275 size = TO_BE32(size);
2281 if (this->
chain->
Read(out +
sizeof(uint32_t), size) != size)
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
2284 if (tmp[0] != lzo_adler32(0, out, size +
sizeof(uint32_t)))
SlErrorCorrupt(
"Bad checksum");
2287 int ret = lzo1x_decompress_safe(out +
sizeof(uint32_t) * 1, size, buf, &len,
nullptr);
2288 if (ret != LZO_E_OK)
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
2301 if (lzo_init() != LZO_E_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize compressor");
2304 void Write(
byte *buf,
size_t size)
override
2306 const lzo_bytep in = buf;
2309 byte wrkmem[LZO1X_1_MEM_COMPRESS];
2315 lzo1x_1_compress(in, len, out +
sizeof(uint32_t) * 2, &outlen, wrkmem);
2316 ((uint32_t*)out)[1] = TO_BE32((uint32_t)outlen);
2317 ((uint32_t*)out)[0] = TO_BE32(lzo_adler32(0, out +
sizeof(uint32_t), outlen +
sizeof(uint32_t)));
2318 this->
chain->
Write(out, outlen +
sizeof(uint32_t) * 2);
2343 size_t Read(
byte *buf,
size_t size)
override
2345 return this->chain->
Read(buf, size);
2359 void Write(
byte *buf,
size_t size)
override
2361 this->chain->Write(buf, size);
2369 #if defined(WITH_ZLIB)
2383 memset(&this->z, 0,
sizeof(this->z));
2384 if (inflateInit(&this->z) != Z_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize decompressor");
2390 inflateEnd(&this->z);
2393 size_t Read(
byte *buf,
size_t size)
override
2395 this->z.next_out = buf;
2396 this->z.avail_out = (uint)size;
2400 if (this->z.avail_in == 0) {
2402 this->z.avail_in = (uint)this->chain->
Read(this->fread_buf,
sizeof(this->fread_buf));
2406 int r = inflate(&this->z, 0);
2407 if (r == Z_STREAM_END)
break;
2409 if (r != Z_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"inflate() failed");
2410 }
while (this->z.avail_out != 0);
2412 return size - this->z.avail_out;
2428 memset(&this->z, 0,
sizeof(this->z));
2429 if (deflateInit(&this->z, compression_level) != Z_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize compressor");
2435 deflateEnd(&this->z);
2447 this->z.next_in = p;
2448 this->z.avail_in = (uInt)len;
2451 this->z.avail_out =
sizeof(this->
fwrite_buf);
2460 int r = deflate(&this->z, mode);
2463 if ((n =
sizeof(this->fwrite_buf) - this->z.avail_out) != 0) {
2464 this->chain->Write(this->fwrite_buf, n);
2466 if (r == Z_STREAM_END)
break;
2468 if (r != Z_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"zlib returned error code");
2469 }
while (this->z.avail_in || !this->z.avail_out);
2472 void Write(
byte *buf,
size_t size)
override
2480 this->chain->Finish();
2490 #if defined(WITH_LIBLZMA)
2513 if (lzma_auto_decoder(&this->lzma, 1 << 28, 0) != LZMA_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize decompressor");
2519 lzma_end(&this->lzma);
2522 size_t Read(
byte *buf,
size_t size)
override
2524 this->lzma.next_out = buf;
2525 this->lzma.avail_out = size;
2529 if (this->lzma.avail_in == 0) {
2531 this->lzma.avail_in = this->chain->
Read(this->fread_buf,
sizeof(this->fread_buf));
2535 lzma_ret r = lzma_code(&this->lzma, LZMA_RUN);
2536 if (r == LZMA_STREAM_END)
break;
2537 if (r != LZMA_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"liblzma returned error code");
2538 }
while (this->lzma.avail_out != 0);
2540 return size - this->lzma.avail_out;
2556 if (lzma_easy_encoder(&this->lzma, compression_level, LZMA_CHECK_CRC32) != LZMA_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize compressor");
2562 lzma_end(&this->lzma);
2574 this->lzma.next_in = p;
2575 this->lzma.avail_in = len;
2578 this->lzma.avail_out =
sizeof(this->
fwrite_buf);
2580 lzma_ret r = lzma_code(&this->lzma, action);
2583 if ((n =
sizeof(this->fwrite_buf) - this->lzma.avail_out) != 0) {
2584 this->chain->Write(this->fwrite_buf, n);
2586 if (r == LZMA_STREAM_END)
break;
2587 if (r != LZMA_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"liblzma returned error code");
2588 }
while (this->lzma.avail_in || !this->lzma.avail_out);
2591 void Write(
byte *buf,
size_t size)
override
2598 this->
WriteLoop(
nullptr, 0, LZMA_FINISH);
2599 this->chain->Finish();
2624 #if defined(WITH_LZO)
2626 {
"lzo", TO_BE32X(
'OTTD'), CreateLoadFilter<LZOLoadFilter>, CreateSaveFilter<LZOSaveFilter>, 0, 0, 0},
2628 {
"lzo", TO_BE32X(
'OTTD'),
nullptr,
nullptr, 0, 0, 0},
2631 {
"none", TO_BE32X(
'OTTN'), CreateLoadFilter<NoCompLoadFilter>, CreateSaveFilter<NoCompSaveFilter>, 0, 0, 0},
2632 #if defined(WITH_ZLIB)
2636 {
"zlib", TO_BE32X(
'OTTZ'), CreateLoadFilter<ZlibLoadFilter>, CreateSaveFilter<ZlibSaveFilter>, 0, 6, 9},
2638 {
"zlib", TO_BE32X(
'OTTZ'),
nullptr,
nullptr, 0, 0, 0},
2640 #if defined(WITH_LIBLZMA)
2646 {
"lzma", TO_BE32X(
'OTTX'), CreateLoadFilter<LZMALoadFilter>, CreateSaveFilter<LZMASaveFilter>, 0, 2, 9},
2648 {
"lzma", TO_BE32X(
'OTTX'),
nullptr,
nullptr, 0, 0, 0},
2666 if (!full_name.empty()) {
2668 size_t separator = full_name.find(
':');
2669 bool has_comp_level = separator != std::string::npos;
2670 const std::string name(full_name, 0, has_comp_level ? separator : full_name.size());
2673 if (slf->init_write !=
nullptr && name.compare(slf->name) == 0) {
2674 *compression_level = slf->default_compression;
2675 if (has_comp_level) {
2676 const std::string complevel(full_name, separator + 1);
2680 long level = std::stol(complevel, &processed, 10);
2681 if (processed == 0 || level !=
Clamp(level, slf->min_compression, slf->max_compression)) {
2685 *compression_level = level;
2701 void InitializeGame(uint size_x, uint size_y,
bool reset_date,
bool reset_settings);
2703 extern bool LoadOldSaveGame(
const std::string &file);
2710 ResetTempEngineData();
2712 ResetOldWaypoints();
2750 #ifdef __EMSCRIPTEN__
2751 EM_ASM(
if (window[
"openttd_syncfs"]) openttd_syncfs());
2767 static std::string err_str;
2769 return err_str.c_str();
2809 if (
_sl.
error_str != STR_NETWORK_ERROR_LOSTCONNECTION) {
2824 void WaitTillSaved()
2851 SaveViewportBeforeSaveGame();
2857 if (threaded)
Debug(sl, 1,
"Cannot create savegame thread, reverting to single-threaded mode...");
2878 return DoSave(writer, threaded);
2903 if (
_sl.
lf->
Read((
byte*)hdr,
sizeof(hdr)) !=
sizeof(hdr))
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
2910 Debug(sl, 0,
"Unknown savegame type, trying to load it as the buggy format");
2922 if (fmt->
tag == TO_BE32X(
'OTTD'))
break;
2928 if (fmt->
tag == hdr[0]) {
2949 SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, fmt::format(
"Loader for '{}' is not available.", fmt->
name));
2962 InitializeGame(256, 256,
true,
true);
3034 return DoLoad(reader,
false);
3065 InitializeGame(256, 256,
true,
true);
3073 if (!LoadOldSaveGame(filename))
return SL_REINIT;
3099 default: NOT_REACHED();
3109 if (fh ==
nullptr) {
3110 SlError(fop ==
SLO_SAVE ? STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE : STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
3122 Debug(desync, 1,
"load: {}", filename);
3143 std::string filename;
3151 Debug(sl, 2,
"Autosaving to '{}'", filename);
3186 SetDParam(1, STR_SAVEGAME_DURATION_REALTIME);
3192 case 0:
SetDParam(1, STR_JUST_DATE_LONG);
break;
3193 case 1:
SetDParam(1, STR_JUST_DATE_TINY);
break;
3194 case 2:
SetDParam(1, STR_JUST_DATE_ISO);
break;
3195 default: NOT_REACHED();
3242 this->
name = item.name;
3243 this->
title = item.title;
3248 assert(this->load_description.has_value());
3249 return *this->load_description;
@ SL_NULL
Save null-bytes and load to nowhere.
byte fread_buf[MEMORY_CHUNK_SIZE]
Buffer for reading from the file.
static void SlLoadChunks()
Load all chunks.
static size_t SlCalcTableHeader(const SaveLoadTable &slt)
Calculate the size of the table header.
static void ResetSaveloadData()
Clear temporary data that is passed between various saveload phases.
static void SlSaveLoad(void *storage, VarType conv, SaveLoadType cmd=SL_VAR)
Internal templated helper to save/load a list-like type.
SaveLoadVersion
SaveLoad versions Previous savegame versions, the trunk revision where they were introduced and the r...
void SetMouseCursorBusy(bool busy)
Set or unset the ZZZ cursor.
SaveLoadVersion version_to
Save/load the variable before this savegame version.
FileWriter(FILE *file)
Create the file writer, so it writes to a specific file.
static bool SlIsObjectValidInSavegame(const SaveLoad &sld)
Are we going to save this object or not?
lzma_stream lzma
Stream state that we are writing to.
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
static const uint LZO_BUFFER_SIZE
Buffer size for the LZO compressor.
@ REF_ORDER
Load/save a reference to an order.
SaveLoadType
Type of data saved.
static void SlDeque(void *deque, VarType conv)
Save/load a std::deque.
static void SlLoadChunk(const ChunkHandler &ch)
Load a chunk of data (eg vehicles, stations, etc.)
bool checkable
True if the savegame could be checked by SL_LOAD_CHECK. (Old savegames are not checkable....
@ SLV_5
5.0 1429 5.1 1440 5.2 1525 0.3.6
void SetSaveLoadError(StringID str)
Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friend...
~ZlibLoadFilter()
Clean everything up.
static Titem * Get(size_t index)
Returns Titem with given index.
std::string error_msg
Data to pass to SetDParamStr when displaying error.
@ SAVE_DIR
Base directory for all savegames.
static TickCounter counter
Monotonic counter, in ticks, since start of game.
static void SlArray(void *array, size_t length, VarType conv)
Save/Load the length of the array followed by the array of SL_VAR elements.
@ SVS_ALLOW_NEWLINE
Allow newlines; replaces '\r ' with ' ' during processing.
A connected component of a link graph.
static std::thread _save_thread
The thread we're using to compress and write a savegame.
@ SLE_VAR_STR
string pointer
LZMALoadFilter(LoadFilter *chain)
Initialise this filter.
LZMASaveFilter(SaveFilter *chain, byte compression_level)
Initialise this filter.
Filter without any compression.
byte _sl_minor_version
the minor savegame version, DO NOT USE!
byte fread_buf[MEMORY_CHUNK_SIZE]
Buffer for reading from the file.
StringID RemapOldStringID(StringID s)
Remap a string ID from the old format to the new format.
void CSleep(int milliseconds)
Sleep on the current thread for a defined time.
void ShowErrorMessage(StringID summary_msg, int x, int y, CommandCost cc)
Display an error message in a window.
std::span< const struct SaveLoad > SaveLoadTable
A table of SaveLoad entries.
@ REF_TOWN
Load/save a reference to a town.
void DoExitSave()
Do a save when exiting the game (_settings_client.gui.autosave_on_exit)
void ClearGRFConfigList(GRFConfig **config)
Clear a GRF Config list, freeing all nodes.
NoCompLoadFilter(LoadFilter *chain)
Initialise this filter.
LZOSaveFilter(SaveFilter *chain, byte)
Initialise this filter.
@ REF_ROADSTOPS
Load/save a reference to a bus/truck stop.
std::string title
Internal name of the game.
@ SLE_FILE_END
Used to mark end-of-header in tables.
size_t Read(byte *buf, size_t size) override
Read a given number of bytes from the savegame.
Gamelog _gamelog
Gamelog instance.
void SlSkipArray()
Skip an array or sparse array.
Class for calculation jobs to be run on link graphs.
SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded)
Main Save or Load function where the high-level saveload functions are handled.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
@ SL_MIN_VERSION
First savegame version.
SaveLoadOperation
Operation performed on the file.
void SlCopy(void *object, size_t length, VarType conv)
Copy a list of SL_VARs to/from a savegame.
uint32_t _ttdp_version
version of TTDP savegame (if applicable)
std::string name
Name of the file.
long begin
The begin of the file.
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
LoadCheckData _load_check_data
Data loaded from save during SL_LOAD_CHECK.
LZOLoadFilter(LoadFilter *chain)
Initialise this filter.
bool AfterLoadGame()
Perform a (large) amount of savegame conversion magic in order to load older savegames and to fill th...
@ SLF_ALLOW_NEWLINE
Allow new lines in the strings.
void SlErrorCorrupt(const std::string &msg)
Error handler for corrupt savegames.
ZlibLoadFilter(LoadFilter *chain)
Initialise this filter.
static void SlSaveChunks()
Save all chunks.
@ SLA_LOAD_CHECK
partial loading into _load_check_data
@ SLV_END_PATCHPACKS
286 Last known patchpack to use a version just above ours.
@ SLO_CHECK
Load file for checking and/or preview.
std::string extra_msg
the error message
byte fwrite_buf[MEMORY_CHUNK_SIZE]
Buffer for writing to the file.
MemoryDumper()
Initialise our variables.
static void FixSCCEncoded(std::string &str)
Scan the string for old values of SCC_ENCODED and fix it to it's new, value.
static void StrMakeValid(T &dst, const char *str, const char *last, StringValidationSettings settings)
Copies the valid (UTF-8) characters from str up to last to the dst.
bool _do_autosave
are we doing an autosave at the moment?
size_t GetSize() const
Get the size of the memory dump made so far.
@ DFT_GAME_FILE
Save game or scenario file.
Deals with the type of the savegame, independent of extension.
GRFConfig * grfconfig
NewGrf configuration from save.
@ SLE_VAR_NULL
useful to write zeros in savegame.
size_t Read(byte *buf, size_t ssize) override
Read a given number of bytes from the savegame.
SaveLoadTable GetLoadDescription() const
Get the description for how to load the chunk.
ChunkType type
Type of the chunk.
A buffer for reading (and buffering) savegame data.
static DateFract date_fract
Fractional part of the day.
static Station * Get(size_t index)
Gets station with given index.
@ AUTOSAVE_DIR
Subdirectory of save for autosaves.
std::span< const struct SaveLoadCompat > SaveLoadCompatTable
A table of SaveLoadCompat entries.
ClientSettings _settings_client
The current settings for this game.
DetailedFileType GetDetailedFileType(FiosType fios_type)
Extract the detailed file type from a FiosType.
static void SlNullPointers()
Null all pointers (convert index -> nullptr)
static bool IsValidID(size_t index)
Tests whether given index is a valid index for station of this type.
static bool UsingWallclockUnits(bool newgame=false)
Check if we are using wallclock units.
void Reset()
Resets and frees all memory allocated - used before loading or starting a new game.
ReadBuffer * reader
Savegame reading buffer.
Filter using Zlib compression.
SaveOrLoadResult LoadWithFilter(LoadFilter *reader)
Load the game using a (reader) filter.
Handlers and description of chunk.
VarType conv
Type of the variable to be saved; this field combines both FileVarType and MemVarType.
void WriteLoop(byte *p, size_t len, lzma_action action)
Helper loop for writing the data.
Owner
Enum for all companies/owners.
static byte SlCalcConvFileLen(VarType conv)
Return the size in bytes of a certain type of normal/atomic variable as it appears in a saved game.
SaveLoadAction
What are we currently doing?
virtual void Reset()
Reset this filter to read from the beginning of the file.
SaveFilter * sf
Filter to write the savegame to.
Handler for saving/loading an object to/from disk.
static size_t SlCalcStdStringLen(const void *ptr)
Calculate the gross length of the string that it will occupy in the savegame.
@ NL_NONE
not working in NeedLength mode
void(* AsyncSaveFinishProc)()
Callback for when the savegame loading is finished.
void SlSetLength(size_t length)
Sets the length of either a RIFF object or the number of items in an array.
size_t Read(byte *buf, size_t size) override
Read a given number of bytes from the savegame.
z_stream z
Stream state we are writing to.
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
static uint SlReadSimpleGamma()
Read in the header descriptor of an object or an array.
@ SLE_FILE_TYPE_MASK
Mask to get the file-type (and not any flags).
LoadFilter * reader
The filter used to actually read.
byte * buf
Buffer we're going to write to.
int64_t ReadValue(const void *ptr, VarType conv)
Return a signed-long version of the value of a setting.
void SlGlobList(const SaveLoadTable &slt)
Save or Load (a list of) global variables.
Filter without any compression.
@ REF_STATION
Load/save a reference to a station.
Filter without any compression.
static uint SlCalcConvMemLen(VarType conv)
Return the size in bytes of a certain type of normal/atomic variable as it appears in memory.
AbstractFileType
The different abstract types of files that the system knows about.
virtual size_t Read(byte *buf, size_t len)=0
Read a given number of bytes from the savegame.
static size_t ReferenceToInt(const void *obj, SLRefType rt)
Pointers cannot be saved to a savegame, so this functions gets the index of the item,...
AbstractFileType abstract_ftype
Abstract type of file (scenario, heightmap, etc).
byte buf[MEMORY_CHUNK_SIZE]
Buffer we're going to read from.
FILE * file
The file to write to.
@ SVS_ALLOW_CONTROL_CODE
Allow the special control codes.
@ BASE_DIR
Base directory for all subdirectories.
@ SL_SAVEBYTE
Save (but not load) a byte.
constexpr VarType GetVarMemType(VarType type)
Get the NumberType of a setting.
static void SaveFileDone()
Update the gui accordingly when saving is done and release locks on saveload.
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
Handler that is assigned when there is a struct read in the savegame which is not known to the code.
void WriteByte(byte b)
Write a single byte into the dumper.
@ SLE_FILE_HAS_LENGTH_FIELD
Bit stored in savegame to indicate field has a length field for each entry.
@ SLO_LOAD
File is being loaded.
static void SaveFileError()
Show a gui message when saving has failed.
GRFListCompatibility IsGoodGRFConfigList(GRFConfig *grfconfig)
Check if all GRFs in the GRF config from a savegame can be loaded.
SaveLoadVersion _sl_version
the major savegame version identifier
static void SlFixPointers()
Fix all pointers (convert index -> pointer)
static uint32_t BSWAP32(uint32_t x)
Perform a 32 bits endianness bitswap on x.
SavegameType
Types of save games.
const SaveLoadVersion SAVEGAME_VERSION
Current savegame version of OpenTTD.
Filter using Zlib compression.
@ SLO_SAVE
File is being saved.
@ SBI_SAVELOAD_FINISH
finished saving
static void * IntToReference(size_t index, SLRefType rt)
Pointers cannot be loaded from a savegame, so this function gets the index from the savegame and retu...
void SlSaveLoadRef(void *ptr, VarType conv)
Handle conversion for references.
@ CH_TYPE_MASK
All ChunkType values have to be within this mask.
@ NL_CALCLENGTH
need to calculate the length
virtual void Finish()
Prepare everything to finish writing the savegame.
virtual void Save() const
Save the chunk.
@ CH_READONLY
Chunk is never saved.
static size_t SlCalcDequeLen(const void *deque, VarType conv)
Return the size in bytes of a std::deque.
void SlWriteByte(byte b)
Wrapper for writing a byte to the dumper.
bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor=0)
Checks whether the savegame is below major.
@ SL_VAR
Save/load a variable.
void free(const void *ptr)
Version of the standard free that accepts const pointers.
std::string _savegame_format
how to compress savegames
FILE * FioFOpenFile(const std::string &filename, const char *mode, Subdirectory subdir, size_t *filesize)
Opens a OpenTTD file somewhere in a personal or global directory.
void Write(byte *buf, size_t size) override
Write a given number of bytes into the savegame.
@ NL_WANTLENGTH
writing length and data
const char * GetSaveLoadErrorString()
Get the string representation of the error message.
size_t Read(byte *buf, size_t size) override
Read a given number of bytes from the savegame.
void SanitizeFilename(std::string &filename)
Sanitizes a filename, i.e.
static void SlCopyInternal(void *object, size_t length, VarType conv)
Internal function to save/Load a list of SL_VARs.
virtual void Write(byte *buf, size_t len)=0
Write a given number of bytes into the savegame.
Class for pooled persistent storage of data.
SavegameType _savegame_type
type of savegame we are loading
static void SlLoadCheckChunks()
Load all chunks for savegame checking.
ZlibSaveFilter(SaveFilter *chain, byte compression_level)
Initialise this filter.
std::string CopyFromOldName(StringID id)
Copy and convert old custom names to UTF-8.
static void SlVector(void *vector, VarType conv)
Save/load a std::vector.
FILE * file
The file to read from.
@ SL_REINIT
error that was caught in the middle of updating game state, need to clear it. (can only happen during...
SaveLoadType cmd
The action to take with the saved/loaded type, All types need different action.
Deals with finding savegames.
SLRefType
Type of reference (SLE_REF, SLE_CONDREF).
bool StartNewThread(std::thread *thr, const char *name, TFn &&_Fx, TArgs &&... _Ax)
Start a new thread.
static void SlSaveLoadConv(void *ptr, VarType conv)
Handle all conversion and typechecking of variables here.
void WriteLoop(byte *p, size_t len, int mode)
Helper loop for writing the data.
void Write(byte *buf, size_t size) override
Write a given number of bytes into the savegame.
void * GetVariableAddress(const void *object, const SaveLoad &sld)
Get the address of the variable.
static const SaveLoadFormat * GetSavegameFormat(const std::string &full_name, byte *compression_level)
Return the savegameformat of the game.
LoadFilter * lf
Filter to read the savegame from.
NoCompSaveFilter(SaveFilter *chain, byte)
Initialise this filter.
void Write(byte *buf, size_t size) override
Write a given number of bytes into the savegame.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
static SaveOrLoadResult SaveFileToDisk(bool threaded)
We have written the whole game into memory, _memory_savegame, now find and appropriate compressor and...
static size_t SlCalcRefListLen(const void *list, VarType conv)
Return the size in bytes of a list.
std::string GenerateDefaultSaveName()
Get the default name for a savegame or screenshot.
bool keep_all_autosave
name the autosave in a different way
static const std::vector< ChunkHandlerRef > & ChunkHandlers()
@ SLV_SAVELOAD_LIST_LENGTH
293 PR#9374 Consistency in list length with SL_STRUCT / SL_STRUCTLIST / SL_DEQUE / SL_REFLIST.
@ SL_ARR
Save/load a fixed-size array of SL_VAR elements.
@ SLE_FILE_STRINGID
StringID offset into strings-array.
@ REF_STORAGE
Load/save a reference to a persistent storage.
@ SCENARIO_DIR
Base directory for all scenarios.
@ FT_INVALID
Invalid or unknown file type.
fluid_settings_t * settings
FluidSynth settings handle.
@ SLA_PTRS
fixing pointers
void Flush(SaveFilter *writer)
Flush this dumper into a writer.
@ SL_MAX_VERSION
Highest possible saveload version.
static void SaveFileStart()
Update the gui accordingly when starting saving and set locks on saveload.
@ REF_ENGINE_RENEWS
Load/save a reference to an engine renewal (autoreplace).
@ DFT_OLD_GAME_FILE
Old save game or scenario file.
@ REF_VEHICLE
Load/save a reference to a vehicle.
@ SL_REF
Save/load a reference.
@ SLV_4
4.0 1 4.1 122 0.3.3, 0.3.4 4.2 1222 0.3.5 4.3 1417 4.4 1426
void DoAutoOrNetsave(FiosNumberedSaveName &counter)
Create an autosave or netsave.
@ REF_CARGO_PACKET
Load/save a reference to a cargo packet.
@ SL_STRUCT
Save/load a struct.
static SaveOrLoadResult DoSave(SaveFilter *writer, bool threaded)
Actually perform the saving of the savegame.
@ SBI_SAVELOAD_START
started saving
lzma_stream lzma
Stream state that we are reading from.
byte * bufp
Location we're at reading the buffer.
void SlAutolength(AutolengthProc *proc, void *arg)
Do something of which I have no idea what it is :P.
Struct to store engine replacements.
@ REF_VEHICLE_OLD
Load/save an old-style reference to a vehicle (for pre-4.4 savegames).
StringID error_str
the translatable error message to show
virtual void Load() const =0
Load the chunk.
void Write(byte *buf, size_t size) override
Write a given number of bytes into the savegame.
virtual SaveLoadTable GetDescription() const override
Get the description of the fields in the savegame.
StringValidationSettings
Settings for the string validation.
size_t SlGetStructListLength(size_t limit)
Get the length of this list; if it exceeds the limit, error out.
std::shared_ptr< SaveLoadHandler > handler
Custom handler for Save/Load procs.
StringID error
Error message from loading. INVALID_STRING_ID if no error.
@ SL_VECTOR
Save/load a vector of SL_VAR elements.
static size_t SlCalcVectorLen(const void *vector, VarType conv)
Return the size in bytes of a std::vector.
byte * bufe
End of the buffer we write to.
bool expect_table_header
In the case of a table, if the header is saved/loaded.
static void SlLoadCheckChunk(const ChunkHandler &ch)
Load a chunk of data for checking savegames.
@ REF_LINK_GRAPH_JOB
Load/save a reference to a link graph job.
z_stream z
Stream state we are reading from.
~LZMALoadFilter()
Clean everything up.
ReadBuffer(LoadFilter *reader)
Initialise our variables.
@ DFT_INVALID
Unknown or invalid file.
static SaveLoadParams _sl
Parameters used for/at saveload.
void StartAction(GamelogActionType at)
Stores information about new action, but doesn't allocate it Action is allocated only when there is a...
void StopAction()
Stops logging of any changes.
NeedLength need_length
working in NeedLength (Autolength) mode?
int8_t Utf8EncodedCharLen(char c)
Return the length of an UTF-8 encoded value based on a single char.
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
static size_t SlCalcLen(const void *storage, VarType conv, SaveLoadType cmd=SL_VAR)
Internal templated helper to return the size in bytes of a list-like type.
static uint8_t GetSavegameFileType(const SaveLoad &sld)
Return the type as saved/loaded inside the savegame.
bool threaded_saves
should we do threaded saves?
A savegame name automatically numbered.
@ REF_ORDERLIST
Load/save a reference to an orderlist.
The saveload struct, containing reader-writer functions, buffer, version, etc.
size_t Read(byte *buf, size_t size) override
Read a given number of bytes from the savegame.
size_t SlGetFieldLength()
Get the length of the current object.
static size_t SlCalcArrayLen(size_t length, VarType conv)
Return the size in bytes of a certain type of atomic array.
DetailedFileType
Kinds of files in each AbstractFileType.
void Clear()
Reset read data.
Template class to help with list-like types.
static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
Actually perform the loading of a "non-old" savegame.
byte fwrite_buf[MEMORY_CHUNK_SIZE]
Buffer for writing to the file.
static const SaveLoadFormat _saveload_formats[]
The different saveload formats known/understood by OpenTTD.
@ SLV_START_PATCHPACKS
220 First known patchpack to use a version just above ours.
void Reset() override
Reset this filter to read from the beginning of the file.
@ SL_REFLIST
Save/load a list of SL_REF elements.
void Set(const FiosItem &item)
Set the title of the file.
uint8_t date_format_in_default_names
should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) ...
Interface for filtering a savegame till it is written.
static void SetAsyncSaveFinish(AsyncSaveFinishProc proc)
Called by save thread to tell we finished saving.
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
SaveLoadAction action
are we doing a save or a load atm.
#define endof(x)
Get the end element of an fixed size array.
FileToSaveLoad _file_to_saveload
File to save or load in the openttd loop.
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
SaveOrLoadResult SaveWithFilter(SaveFilter *writer, bool threaded)
Save the game using a (writer) filter.
static uint SlGetGammaLength(size_t i)
Return how many bytes used to encode a gamma value.
byte SlReadByte()
Wrapper for reading a byte from the buffer.
void Finish() override
Prepare everything to finish writing the savegame.
std::string GetString(StringID string)
Resolve the given StringID into a std::string with all the associated DParam lookups and formatting.
Filter using LZO compression.
std::span< const ChunkHandlerRef > ChunkHandlerTable
A table of ChunkHandler entries.
size_t obj_len
the length of the current object we are busy with
~LZMASaveFilter()
Clean up what we allocated.
void SlSkipBytes(size_t length)
Read in bytes from the file/data structure but don't do anything with them, discarding them in effect...
Subdirectory
The different kinds of subdirectories OpenTTD uses.
void SetDParamStr(size_t n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
static void SlWriteSimpleGamma(size_t i)
Write the header descriptor of an object or an array.
SaveLoadVersion version_from
Save/load the variable starting from this savegame version.
GRFListCompatibility grf_compatibility
Summary state of NewGrfs, whether missing files or only compatible found.
SaveOrLoadResult
Save or load result codes.
@ WL_ERROR
Errors (eg. saving/loading failed)
FiosType
Elements of a file system that are recognized.
@ SLE_VAR_STRQ
string pointer enclosed in quotes
bool saveinprogress
Whether there is currently a save in progress.
SaveFilter * chain
Chained to the (savegame) filters.
static constexpr TimerGameTick::Ticks TICKS_PER_SECOND
Estimation of how many ticks fit in a single second.
static void SlRefList(void *list, VarType conv)
Save/Load a list.
size_t read
The amount of read bytes so far from the filter.
GRFConfig * _grfconfig
First item in list of current GRF set up.
@ REF_LINK_GRAPH
Load/save a reference to a link graph.
@ SLO_INVALID
Unknown file operation.
@ SLA_NULL
null all pointers (on loading error)
static void SlStdString(void *ptr, VarType conv)
Save/Load a std::string.
Interface for filtering a savegame till it is loaded.
#define lengthof(x)
Return the length of an fixed size array.
bool error
did an error occur or not
Container for cargo from the same location and time.
@ SL_DEQUE
Save/load a deque of SL_VAR elements.
MemoryDumper * dumper
Memory dumper to write the savegame to.
uint32_t id
Unique ID (4 letters).
~FileReader()
Make sure everything is cleaned up.
void SlError(StringID string, const std::string &extra_msg)
Error handler.
AbstractFileType GetAbstractFileType(FiosType fios_type)
Extract the abstract file type from a FiosType.
std::vector< SaveLoad > SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
Load a table header in a savegame compatible way.
static void SlCopyBytes(void *ptr, size_t length)
Save/Load bytes.
Filter using LZO compression.
static const size_t MEMORY_CHUNK_SIZE
Save in chunks of 128 KiB.
void ProcessAsyncSaveFinish()
Handle async save finishes.
std::vector< byte * > blocks
Buffer with blocks of allocated memory.
Yes, simply reading from a file.
int last_array_index
in the case of an array, the current and last positions
static size_t SlCalcRefLen()
Return the size in bytes of a reference (pointer)
void Finish() override
Prepare everything to finish writing the savegame.
size_t Utf8Encode(T buf, char32_t c)
Encode a unicode character and place it in the buffer.
static std::atomic< AsyncSaveFinishProc > _async_save_finish
Callback to call when the savegame loading is finished.
@ SL_ERROR
error that was caught before internal structures were modified
DetailedFileType detail_ftype
Concrete file type (PNG, BMP, old save, etc).
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
uint16_t length
(Conditional) length of the variable (eg. arrays) (max array size is 65536 elements).
@ WC_STATUS_BAR
Statusbar (at the bottom of your screen); Window numbers:
size_t GetSize() const
Get the size of the memory dump made so far.
A Stop for a Road Vehicle.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
std::string Extension()
Generate an extension for a savegame name.
std::string name
Name of this field (optional, used for tables).
void SlObject(void *object, const SaveLoadTable &slt)
Main SaveLoad function.
~ZlibSaveFilter()
Clean up what we allocated.
virtual void LoadCheck(size_t len=0) const
Load the chunk for game preview.
size_t Utf8Decode(char32_t *c, const char *s)
Decode and consume the next UTF-8 encoded character.
Filter using LZMA compression.
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
void SlSetStructListLength(size_t length)
Set the length of this list.
void SetMode(FiosType ft)
Set the mode and file type of the file to save or load based on the type of file entry at the file sy...
virtual SaveLoadCompatTable GetCompatDescription() const override
Get the pre-header description of the fields in the savegame.
void Write(byte *buf, size_t size) override
Write a given number of bytes into the savegame.
static void ClearSaveLoadState()
Clear/free saveload state.
LoadFilter * chain
Chained to the (savegame) filters.
LoadFilter(LoadFilter *chain)
Initialise this filter.
#define lastof(x)
Get the last element of an fixed size array.
@ SL_OK
completed successfully
@ SVS_REPLACE_WITH_QUESTION_MARK
Replace the unknown/bad bits with question marks.
std::string Filename()
Generate a savegame name and number according to _settings_client.gui.max_num_autosaves.
@ SL_STDSTR
Save/load a std::string.
static const lzma_stream _lzma_init
Have a copy of an initialised LZMA stream.
@ SLE_VAR_NAME
old custom name to be converted to a char pointer
~FileWriter()
Make sure everything is cleaned up.
size_t SlCalcObjLength(const void *object, const SaveLoadTable &slt)
Calculate the size of an object.
int SlIterateArray()
Iterate through the elements of an array and read the whole thing.
void WriteValue(void *ptr, VarType conv, int64_t val)
Write the value of a setting.
FileReader(FILE *file)
Create the file reader, so it reads from a specific file.
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
static void SlSaveChunk(const ChunkHandler &ch)
Save a chunk of data (eg.
GUISettings gui
settings related to the GUI
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
static const ChunkHandler * SlFindChunkHandler(uint32_t id)
Find the ChunkHandler that will be used for processing the found chunk in the savegame or in memory.
void Finish() override
Prepare everything to finish writing the savegame.
SaveLoadOperation file_op
File operation to perform.
Yes, simply writing to a file.
byte * bufe
End of the buffer we can read from.
constexpr VarType GetVarFileType(VarType type)
Get the FileType of a setting.
Container for dumping the savegame (quickly) to memory.
@ SL_STRUCTLIST
Save/load a list of structs.
static Date date
Current date in days (day counter).
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.