OpenTTD Source  13.1
water_cmd.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "landscape.h"
12 #include "viewport_func.h"
13 #include "command_func.h"
14 #include "town.h"
15 #include "news_func.h"
16 #include "depot_base.h"
17 #include "depot_func.h"
18 #include "water.h"
19 #include "industry_map.h"
20 #include "newgrf_canal.h"
21 #include "strings_func.h"
22 #include "vehicle_func.h"
23 #include "sound_func.h"
24 #include "company_func.h"
25 #include "clear_map.h"
26 #include "tree_map.h"
27 #include "aircraft.h"
28 #include "effectvehicle_func.h"
29 #include "tunnelbridge_map.h"
30 #include "station_base.h"
31 #include "ai/ai.hpp"
32 #include "game/game.hpp"
33 #include "core/random_func.hpp"
34 #include "core/backup_type.hpp"
35 #include "date_func.h"
36 #include "company_base.h"
37 #include "company_gui.h"
38 #include "newgrf_generic.h"
39 #include "industry.h"
40 #include "water_cmd.h"
41 #include "landscape_cmd.h"
42 
43 #include "table/strings.h"
44 
45 #include "safeguards.h"
46 
50 static const uint8 _flood_from_dirs[] = {
51  (1 << DIR_NW) | (1 << DIR_SW) | (1 << DIR_SE) | (1 << DIR_NE), // SLOPE_FLAT
52  (1 << DIR_NE) | (1 << DIR_SE), // SLOPE_W
53  (1 << DIR_NW) | (1 << DIR_NE), // SLOPE_S
54  (1 << DIR_NE), // SLOPE_SW
55  (1 << DIR_NW) | (1 << DIR_SW), // SLOPE_E
56  0, // SLOPE_EW
57  (1 << DIR_NW), // SLOPE_SE
58  (1 << DIR_N ) | (1 << DIR_NW) | (1 << DIR_NE), // SLOPE_WSE, SLOPE_STEEP_S
59  (1 << DIR_SW) | (1 << DIR_SE), // SLOPE_N
60  (1 << DIR_SE), // SLOPE_NW
61  0, // SLOPE_NS
62  (1 << DIR_E ) | (1 << DIR_NE) | (1 << DIR_SE), // SLOPE_NWS, SLOPE_STEEP_W
63  (1 << DIR_SW), // SLOPE_NE
64  (1 << DIR_S ) | (1 << DIR_SW) | (1 << DIR_SE), // SLOPE_ENW, SLOPE_STEEP_N
65  (1 << DIR_W ) | (1 << DIR_SW) | (1 << DIR_NW), // SLOPE_SEN, SLOPE_STEEP_E
66 };
67 
74 static inline void MarkTileDirtyIfCanalOrRiver(TileIndex tile)
75 {
76  if (IsValidTile(tile) && IsTileType(tile, MP_WATER) && (IsCanal(tile) || IsRiver(tile))) MarkTileDirtyByTile(tile);
77 }
78 
86 {
87  for (Direction dir = DIR_BEGIN; dir < DIR_END; dir++) {
89  }
90 }
91 
92 
101 {
102  if (!IsValidAxis(axis)) return CMD_ERROR;
103  TileIndex tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
104 
105  if (!HasTileWaterGround(tile) || !HasTileWaterGround(tile2)) {
106  return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
107  }
108 
109  if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
110 
111  if (!IsTileFlat(tile) || !IsTileFlat(tile2)) {
112  /* Prevent depots on rapids */
113  return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
114  }
115 
116  if (!Depot::CanAllocateItem()) return CMD_ERROR;
117 
118  WaterClass wc1 = GetWaterClass(tile);
119  WaterClass wc2 = GetWaterClass(tile2);
120  CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_DEPOT_SHIP]);
121 
122  bool add_cost = !IsWaterTile(tile);
124  if (ret.Failed()) return ret;
125  if (add_cost) {
126  cost.AddCost(ret);
127  }
128  add_cost = !IsWaterTile(tile2);
129  ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags | DC_AUTO, tile2);
130  if (ret.Failed()) return ret;
131  if (add_cost) {
132  cost.AddCost(ret);
133  }
134 
135  if (flags & DC_EXEC) {
136  Depot *depot = new Depot(tile);
137  depot->build_date = _date;
138 
139  uint new_water_infra = 2 * LOCK_DEPOT_TILE_FACTOR;
140  /* Update infrastructure counts after the tile clears earlier.
141  * Clearing object tiles may result in water tiles which are already accounted for in the water infrastructure total.
142  * See: MakeWaterKeepingClass() */
143  if (wc1 == WATER_CLASS_CANAL && !(HasTileWaterClass(tile) && GetWaterClass(tile) == WATER_CLASS_CANAL && IsTileOwner(tile, _current_company))) new_water_infra++;
144  if (wc2 == WATER_CLASS_CANAL && !(HasTileWaterClass(tile2) && GetWaterClass(tile2) == WATER_CLASS_CANAL && IsTileOwner(tile2, _current_company))) new_water_infra++;
145 
146  Company::Get(_current_company)->infrastructure.water += new_water_infra;
148 
149  MakeShipDepot(tile, _current_company, depot->index, DEPOT_PART_NORTH, axis, wc1);
150  MakeShipDepot(tile2, _current_company, depot->index, DEPOT_PART_SOUTH, axis, wc2);
151  CheckForDockingTile(tile);
152  CheckForDockingTile(tile2);
153  MarkTileDirtyByTile(tile);
154  MarkTileDirtyByTile(tile2);
155  MakeDefaultName(depot);
156  }
157 
158  return cost;
159 }
160 
161 bool IsPossibleDockingTile(TileIndex t)
162 {
163  assert(IsValidTile(t));
164  switch (GetTileType(t)) {
165  case MP_WATER:
166  if (IsLock(t) && GetLockPart(t) == LOCK_PART_MIDDLE) return false;
167  FALLTHROUGH;
168  case MP_RAILWAY:
169  case MP_STATION:
170  case MP_TUNNELBRIDGE:
172 
173  default:
174  return false;
175  }
176 }
177 
184 {
185  for (DiagDirection d = DIAGDIR_BEGIN; d != DIAGDIR_END; d++) {
186  TileIndex tile = t + TileOffsByDiagDir(d);
187  if (!IsValidTile(tile)) continue;
188 
189  if (IsDockTile(tile) && IsValidDockingDirectionForDock(tile, d)) {
191  SetDockingTile(t, true);
192  }
193  if (IsTileType(tile, MP_INDUSTRY)) {
195  if (st != nullptr) {
196  st->docking_station.Add(t);
197  SetDockingTile(t, true);
198  }
199  }
200  if (IsTileType(tile, MP_STATION) && IsOilRig(tile)) {
202  SetDockingTile(t, true);
203  }
204  }
205 }
206 
207 void MakeWaterKeepingClass(TileIndex tile, Owner o)
208 {
209  WaterClass wc = GetWaterClass(tile);
210 
211  /* Autoslope might turn an originally canal or river tile into land */
212  int z;
213  Slope slope = GetTileSlope(tile, &z);
214 
215  if (slope != SLOPE_FLAT) {
216  if (wc == WATER_CLASS_CANAL) {
217  /* If we clear the canal, we have to remove it from the infrastructure count as well. */
219  if (c != nullptr) {
220  c->infrastructure.water--;
222  }
223  /* Sloped canals are locks and no natural water remains whatever the slope direction */
224  wc = WATER_CLASS_INVALID;
225  }
226 
227  /* Only river water should be restored on appropriate slopes. Other water would be invalid on slopes */
229  wc = WATER_CLASS_INVALID;
230  }
231  }
232 
233  if (wc == WATER_CLASS_SEA && z > 0) {
234  /* Update company infrastructure count. */
236  if (c != nullptr) {
237  c->infrastructure.water++;
239  }
240 
241  wc = WATER_CLASS_CANAL;
242  }
243 
244  /* Zero map array and terminate animation */
245  DoClearSquare(tile);
246 
247  /* Maybe change to water */
248  switch (wc) {
249  case WATER_CLASS_SEA: MakeSea(tile); break;
250  case WATER_CLASS_CANAL: MakeCanal(tile, o, Random()); break;
251  case WATER_CLASS_RIVER: MakeRiver(tile, Random()); break;
252  default: break;
253  }
254 
255  if (wc != WATER_CLASS_INVALID) CheckForDockingTile(tile);
256  MarkTileDirtyByTile(tile);
257 }
258 
259 static CommandCost RemoveShipDepot(TileIndex tile, DoCommandFlag flags)
260 {
261  if (!IsShipDepot(tile)) return CMD_ERROR;
262 
263  CommandCost ret = CheckTileOwnership(tile);
264  if (ret.Failed()) return ret;
265 
266  TileIndex tile2 = GetOtherShipDepotTile(tile);
267 
268  /* do not check for ship on tile when company goes bankrupt */
269  if (!(flags & DC_BANKRUPT)) {
271  if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile2);
272  if (ret.Failed()) return ret;
273  }
274 
275  if (flags & DC_EXEC) {
276  delete Depot::GetByTile(tile);
277 
279  if (c != nullptr) {
282  }
283 
284  MakeWaterKeepingClass(tile, GetTileOwner(tile));
285  MakeWaterKeepingClass(tile2, GetTileOwner(tile2));
286  }
287 
288  return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_SHIP]);
289 }
290 
299 {
301 
302  int delta = TileOffsByDiagDir(dir);
304  if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile + delta);
305  if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile - delta);
306  if (ret.Failed()) return ret;
307 
308  /* middle tile */
309  WaterClass wc_middle = HasTileWaterGround(tile) ? GetWaterClass(tile) : WATER_CLASS_CANAL;
310  ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
311  if (ret.Failed()) return ret;
312  cost.AddCost(ret);
313 
314  /* lower tile */
315  if (!IsWaterTile(tile - delta)) {
316  ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile - delta);
317  if (ret.Failed()) return ret;
318  cost.AddCost(ret);
319  cost.AddCost(_price[PR_BUILD_CANAL]);
320  }
321  if (!IsTileFlat(tile - delta)) {
322  return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
323  }
324  WaterClass wc_lower = IsWaterTile(tile - delta) ? GetWaterClass(tile - delta) : WATER_CLASS_CANAL;
325 
326  /* upper tile */
327  if (!IsWaterTile(tile + delta)) {
328  ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile + delta);
329  if (ret.Failed()) return ret;
330  cost.AddCost(ret);
331  cost.AddCost(_price[PR_BUILD_CANAL]);
332  }
333  if (!IsTileFlat(tile + delta)) {
334  return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
335  }
336  WaterClass wc_upper = IsWaterTile(tile + delta) ? GetWaterClass(tile + delta) : WATER_CLASS_CANAL;
337 
338  if (IsBridgeAbove(tile) || IsBridgeAbove(tile - delta) || IsBridgeAbove(tile + delta)) {
339  return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
340  }
341 
342  if (flags & DC_EXEC) {
343  /* Update company infrastructure counts. */
345  if (c != nullptr) {
346  /* Counts for the water. */
347  if (!IsWaterTile(tile - delta)) c->infrastructure.water++;
348  if (!IsWaterTile(tile + delta)) c->infrastructure.water++;
349  /* Count for the lock itself. */
350  c->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // Lock is three tiles.
352  }
353 
354  MakeLock(tile, _current_company, dir, wc_lower, wc_upper, wc_middle);
355  CheckForDockingTile(tile - delta);
356  CheckForDockingTile(tile + delta);
357  MarkTileDirtyByTile(tile);
358  MarkTileDirtyByTile(tile - delta);
359  MarkTileDirtyByTile(tile + delta);
360  MarkCanalsAndRiversAroundDirty(tile - delta);
361  MarkCanalsAndRiversAroundDirty(tile + delta);
362  }
363  cost.AddCost(_price[PR_BUILD_LOCK]);
364 
365  return cost;
366 }
367 
375 {
376  if (GetTileOwner(tile) != OWNER_NONE) {
377  CommandCost ret = CheckTileOwnership(tile);
378  if (ret.Failed()) return ret;
379  }
380 
382 
383  /* make sure no vehicle is on the tile. */
385  if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile + delta);
386  if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile - delta);
387  if (ret.Failed()) return ret;
388 
389  if (flags & DC_EXEC) {
390  /* Remove middle part from company infrastructure count. */
392  if (c != nullptr) {
393  c->infrastructure.water -= 3 * LOCK_DEPOT_TILE_FACTOR; // three parts of the lock.
395  }
396 
397  if (GetWaterClass(tile) == WATER_CLASS_RIVER) {
398  MakeRiver(tile, Random());
399  } else {
400  DoClearSquare(tile);
401  }
402  MakeWaterKeepingClass(tile + delta, GetTileOwner(tile + delta));
403  MakeWaterKeepingClass(tile - delta, GetTileOwner(tile - delta));
405  MarkCanalsAndRiversAroundDirty(tile - delta);
406  MarkCanalsAndRiversAroundDirty(tile + delta);
407  }
408 
409  return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_LOCK]);
410 }
411 
419 {
421  if (dir == INVALID_DIAGDIR) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
422 
423  return DoBuildLock(tile, dir, flags);
424 }
425 
428 {
430  return false;
431 }
432 
442 CommandCost CmdBuildCanal(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, WaterClass wc, bool diagonal)
443 {
444  if (start_tile >= MapSize() || !IsValidWaterClass(wc)) return CMD_ERROR;
445 
446  /* Outside of the editor you can only build canals, not oceans */
447  if (wc != WATER_CLASS_CANAL && _game_mode != GM_EDITOR) return CMD_ERROR;
448 
450 
451  std::unique_ptr<TileIterator> iter;
452  if (diagonal) {
453  iter = std::make_unique<DiagonalTileIterator>(tile, start_tile);
454  } else {
455  iter = std::make_unique<OrthogonalTileIterator>(tile, start_tile);
456  }
457 
458  for (; *iter != INVALID_TILE; ++(*iter)) {
459  TileIndex current_tile = *iter;
460  CommandCost ret;
461 
462  Slope slope = GetTileSlope(current_tile);
463  if (slope != SLOPE_FLAT && (wc != WATER_CLASS_RIVER || !IsInclinedSlope(slope))) {
464  return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
465  }
466 
467  bool water = IsWaterTile(current_tile);
468 
469  /* Outside the editor, prevent building canals over your own or OWNER_NONE owned canals */
470  if (water && IsCanal(current_tile) && _game_mode != GM_EDITOR && (IsTileOwner(current_tile, _current_company) || IsTileOwner(current_tile, OWNER_NONE))) continue;
471 
472  ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, current_tile);
473  if (ret.Failed()) return ret;
474 
475  if (!water) cost.AddCost(ret);
476 
477  if (flags & DC_EXEC) {
478  switch (wc) {
479  case WATER_CLASS_RIVER:
480  MakeRiver(current_tile, Random());
481  if (_game_mode == GM_EDITOR) {
482  TileIndex tile2 = current_tile;
484  }
485  break;
486 
487  case WATER_CLASS_SEA:
488  if (TileHeight(current_tile) == 0) {
489  MakeSea(current_tile);
490  break;
491  }
492  FALLTHROUGH;
493 
494  default:
495  /* If we overbuild a water object with a canal, don't update the infrastructure total. */
496  bool is_existing_canal = IsTileType(current_tile, MP_WATER) && IsCanal(current_tile);
497  if (Company::IsValidID(_current_company) && !is_existing_canal) {
498  Company::Get(_current_company)->infrastructure.water++;
500  }
501 
502  MakeCanal(current_tile, _current_company, Random());
503  break;
504  }
505  MarkTileDirtyByTile(current_tile);
506  MarkCanalsAndRiversAroundDirty(current_tile);
507  CheckForDockingTile(current_tile);
508  }
509 
510  cost.AddCost(_price[PR_BUILD_CANAL]);
511  }
512 
513  if (cost.GetCost() == 0) {
514  return_cmd_error(STR_ERROR_ALREADY_BUILT);
515  } else {
516  return cost;
517  }
518 }
519 
520 static CommandCost ClearTile_Water(TileIndex tile, DoCommandFlag flags)
521 {
522  switch (GetWaterTileType(tile)) {
523  case WATER_TILE_CLEAR: {
524  if (flags & DC_NO_WATER) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
525 
526  Money base_cost = IsCanal(tile) ? _price[PR_CLEAR_CANAL] : _price[PR_CLEAR_WATER];
527  /* Make sure freeform edges are allowed or it's not an edge tile. */
528  if (!_settings_game.construction.freeform_edges && (!IsInsideMM(TileX(tile), 1, MapMaxX() - 1) ||
529  !IsInsideMM(TileY(tile), 1, MapMaxY() - 1))) {
530  return_cmd_error(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP);
531  }
532 
533  /* Make sure no vehicle is on the tile */
535  if (ret.Failed()) return ret;
536 
537  Owner owner = GetTileOwner(tile);
538  if (owner != OWNER_WATER && owner != OWNER_NONE) {
539  CommandCost ret = CheckTileOwnership(tile);
540  if (ret.Failed()) return ret;
541  }
542 
543  if (flags & DC_EXEC) {
544  if (IsCanal(tile) && Company::IsValidID(owner)) {
545  Company::Get(owner)->infrastructure.water--;
547  }
548  DoClearSquare(tile);
550  }
551 
552  return CommandCost(EXPENSES_CONSTRUCTION, base_cost);
553  }
554 
555  case WATER_TILE_COAST: {
556  Slope slope = GetTileSlope(tile);
557 
558  /* Make sure no vehicle is on the tile */
560  if (ret.Failed()) return ret;
561 
562  if (flags & DC_EXEC) {
563  DoClearSquare(tile);
565  }
566  if (IsSlopeWithOneCornerRaised(slope)) {
567  return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_WATER]);
568  } else {
569  return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_ROUGH]);
570  }
571  }
572 
573  case WATER_TILE_LOCK: {
574  static const TileIndexDiffC _lock_tomiddle_offs[][DIAGDIR_END] = {
575  /* NE SE SW NW */
576  { { 0, 0}, {0, 0}, { 0, 0}, {0, 0} }, // LOCK_PART_MIDDLE
577  { {-1, 0}, {0, 1}, { 1, 0}, {0, -1} }, // LOCK_PART_LOWER
578  { { 1, 0}, {0, -1}, {-1, 0}, {0, 1} }, // LOCK_PART_UPPER
579  };
580 
581  if (flags & DC_AUTO) return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
582  if (_current_company == OWNER_WATER) return CMD_ERROR;
583  /* move to the middle tile.. */
584  return RemoveLock(tile + ToTileIndexDiff(_lock_tomiddle_offs[GetLockPart(tile)][GetLockDirection(tile)]), flags);
585  }
586 
587  case WATER_TILE_DEPOT:
588  if (flags & DC_AUTO) return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
589  return RemoveShipDepot(tile, flags);
590 
591  default:
592  NOT_REACHED();
593  }
594 }
595 
605 {
606  switch (GetTileType(tile)) {
607  case MP_WATER:
608  switch (GetWaterTileType(tile)) {
609  default: NOT_REACHED();
610  case WATER_TILE_DEPOT: case WATER_TILE_CLEAR: return true;
612 
613  case WATER_TILE_COAST:
614  switch (GetTileSlope(tile)) {
615  case SLOPE_W: return (from == DIR_SE) || (from == DIR_E) || (from == DIR_NE);
616  case SLOPE_S: return (from == DIR_NE) || (from == DIR_N) || (from == DIR_NW);
617  case SLOPE_E: return (from == DIR_NW) || (from == DIR_W) || (from == DIR_SW);
618  case SLOPE_N: return (from == DIR_SW) || (from == DIR_S) || (from == DIR_SE);
619  default: return false;
620  }
621  }
622 
623  case MP_RAILWAY:
624  if (GetRailGroundType(tile) == RAIL_GROUND_WATER) {
625  assert(IsPlainRail(tile));
626  switch (GetTileSlope(tile)) {
627  case SLOPE_W: return (from == DIR_SE) || (from == DIR_E) || (from == DIR_NE);
628  case SLOPE_S: return (from == DIR_NE) || (from == DIR_N) || (from == DIR_NW);
629  case SLOPE_E: return (from == DIR_NW) || (from == DIR_W) || (from == DIR_SW);
630  case SLOPE_N: return (from == DIR_SW) || (from == DIR_S) || (from == DIR_SE);
631  default: return false;
632  }
633  }
634  return false;
635 
636  case MP_STATION:
637  if (IsOilRig(tile)) {
638  /* Do not draw waterborders inside of industries.
639  * Note: There is no easy way to detect the industry of an oilrig tile. */
640  TileIndex src_tile = tile + TileOffsByDir(from);
641  if ((IsTileType(src_tile, MP_STATION) && IsOilRig(src_tile)) ||
642  (IsTileType(src_tile, MP_INDUSTRY))) return true;
643 
644  return IsTileOnWater(tile);
645  }
646  return (IsDock(tile) && IsTileFlat(tile)) || IsBuoy(tile);
647 
648  case MP_INDUSTRY: {
649  /* Do not draw waterborders inside of industries.
650  * Note: There is no easy way to detect the industry of an oilrig tile. */
651  TileIndex src_tile = tile + TileOffsByDir(from);
652  if ((IsTileType(src_tile, MP_STATION) && IsOilRig(src_tile)) ||
653  (IsTileType(src_tile, MP_INDUSTRY) && GetIndustryIndex(src_tile) == GetIndustryIndex(tile))) return true;
654 
655  return IsTileOnWater(tile);
656  }
657 
658  case MP_OBJECT: return IsTileOnWater(tile);
659 
661 
662  case MP_VOID: return true; // consider map border as water, esp. for rivers
663 
664  default: return false;
665  }
666 }
667 
675 static void DrawWaterSprite(SpriteID base, uint offset, CanalFeature feature, TileIndex tile)
676 {
677  if (base != SPR_FLAT_WATER_TILE) {
678  /* Only call offset callback if the sprite is NewGRF-provided. */
679  offset = GetCanalSpriteOffset(feature, tile, offset);
680  }
681  DrawGroundSprite(base + offset, PAL_NONE);
682 }
683 
690 static void DrawWaterEdges(bool canal, uint offset, TileIndex tile)
691 {
692  CanalFeature feature;
693  SpriteID base = 0;
694  if (canal) {
695  feature = CF_DIKES;
696  base = GetCanalSprite(CF_DIKES, tile);
697  if (base == 0) base = SPR_CANAL_DIKES_BASE;
698  } else {
699  feature = CF_RIVER_EDGE;
700  base = GetCanalSprite(CF_RIVER_EDGE, tile);
701  if (base == 0) return; // Don't draw if no sprites provided.
702  }
703 
704  uint wa;
705 
706  /* determine the edges around with water. */
707  wa = IsWateredTile(TILE_ADDXY(tile, -1, 0), DIR_SW) << 0;
708  wa += IsWateredTile(TILE_ADDXY(tile, 0, 1), DIR_NW) << 1;
709  wa += IsWateredTile(TILE_ADDXY(tile, 1, 0), DIR_NE) << 2;
710  wa += IsWateredTile(TILE_ADDXY(tile, 0, -1), DIR_SE) << 3;
711 
712  if (!(wa & 1)) DrawWaterSprite(base, offset, feature, tile);
713  if (!(wa & 2)) DrawWaterSprite(base, offset + 1, feature, tile);
714  if (!(wa & 4)) DrawWaterSprite(base, offset + 2, feature, tile);
715  if (!(wa & 8)) DrawWaterSprite(base, offset + 3, feature, tile);
716 
717  /* right corner */
718  switch (wa & 0x03) {
719  case 0: DrawWaterSprite(base, offset + 4, feature, tile); break;
720  case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1), DIR_W)) DrawWaterSprite(base, offset + 8, feature, tile); break;
721  }
722 
723  /* bottom corner */
724  switch (wa & 0x06) {
725  case 0: DrawWaterSprite(base, offset + 5, feature, tile); break;
726  case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1), DIR_N)) DrawWaterSprite(base, offset + 9, feature, tile); break;
727  }
728 
729  /* left corner */
730  switch (wa & 0x0C) {
731  case 0: DrawWaterSprite(base, offset + 6, feature, tile); break;
732  case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1), DIR_E)) DrawWaterSprite(base, offset + 10, feature, tile); break;
733  }
734 
735  /* upper corner */
736  switch (wa & 0x09) {
737  case 0: DrawWaterSprite(base, offset + 7, feature, tile); break;
738  case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1), DIR_S)) DrawWaterSprite(base, offset + 11, feature, tile); break;
739  }
740 }
741 
743 static void DrawSeaWater(TileIndex tile)
744 {
745  DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
746 }
747 
749 static void DrawCanalWater(TileIndex tile)
750 {
751  SpriteID image = SPR_FLAT_WATER_TILE;
752  if (HasBit(_water_feature[CF_WATERSLOPE].flags, CFF_HAS_FLAT_SPRITE)) {
753  /* First water slope sprite is flat water. */
754  image = GetCanalSprite(CF_WATERSLOPE, tile);
755  if (image == 0) image = SPR_FLAT_WATER_TILE;
756  }
757  DrawWaterSprite(image, 0, CF_WATERSLOPE, tile);
758 
759  DrawWaterEdges(true, 0, tile);
760 }
761 
762 #include "table/water_land.h"
763 
773 static void DrawWaterTileStruct(const TileInfo *ti, const DrawTileSeqStruct *dtss, SpriteID base, uint offset, PaletteID palette, CanalFeature feature)
774 {
775  /* Don't draw if buildings are invisible. */
776  if (IsInvisibilitySet(TO_BUILDINGS)) return;
777 
778  for (; !dtss->IsTerminator(); dtss++) {
779  uint tile_offs = offset + dtss->image.sprite;
780  if (feature < CF_END) tile_offs = GetCanalSpriteOffset(feature, ti->tile, tile_offs);
781  AddSortableSpriteToDraw(base + tile_offs, palette,
782  ti->x + dtss->delta_x, ti->y + dtss->delta_y,
783  dtss->size_x, dtss->size_y,
784  dtss->size_z, ti->z + dtss->delta_z,
786  }
787 }
788 
790 static void DrawWaterLock(const TileInfo *ti)
791 {
792  int part = GetLockPart(ti->tile);
793  const DrawTileSprites &dts = _lock_display_data[part][GetLockDirection(ti->tile)];
794 
795  /* Draw ground sprite. */
796  SpriteID image = dts.ground.sprite;
797 
798  SpriteID water_base = GetCanalSprite(CF_WATERSLOPE, ti->tile);
799  if (water_base == 0) {
800  /* Use default sprites. */
801  water_base = SPR_CANALS_BASE;
802  } else if (HasBit(_water_feature[CF_WATERSLOPE].flags, CFF_HAS_FLAT_SPRITE)) {
803  /* NewGRF supplies a flat sprite as first sprite. */
804  if (image == SPR_FLAT_WATER_TILE) {
805  image = water_base;
806  } else {
807  image++;
808  }
809  }
810 
811  if (image < 5) image += water_base;
812  DrawGroundSprite(image, PAL_NONE);
813 
814  /* Draw structures. */
815  uint zoffs = 0;
816  SpriteID base = GetCanalSprite(CF_LOCKS, ti->tile);
817 
818  if (base == 0) {
819  /* If no custom graphics, use defaults. */
820  base = SPR_LOCK_BASE;
821  uint8 z_threshold = part == LOCK_PART_UPPER ? 8 : 0;
822  zoffs = ti->z > z_threshold ? 24 : 0;
823  }
824 
825  DrawWaterTileStruct(ti, dts.seq, base, zoffs, PAL_NONE, CF_LOCKS);
826 }
827 
829 static void DrawWaterDepot(const TileInfo *ti)
830 {
831  DrawWaterClassGround(ti);
832  DrawWaterTileStruct(ti, _shipdepot_display_data[GetShipDepotAxis(ti->tile)][GetShipDepotPart(ti->tile)].seq, 0, 0, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)), CF_END);
833 }
834 
835 static void DrawRiverWater(const TileInfo *ti)
836 {
837  SpriteID image = SPR_FLAT_WATER_TILE;
838  uint offset = 0;
839  uint edges_offset = 0;
840 
841  if (ti->tileh != SLOPE_FLAT || HasBit(_water_feature[CF_RIVER_SLOPE].flags, CFF_HAS_FLAT_SPRITE)) {
842  image = GetCanalSprite(CF_RIVER_SLOPE, ti->tile);
843  if (image == 0) {
844  switch (ti->tileh) {
845  case SLOPE_NW: image = SPR_WATER_SLOPE_Y_DOWN; break;
846  case SLOPE_SW: image = SPR_WATER_SLOPE_X_UP; break;
847  case SLOPE_SE: image = SPR_WATER_SLOPE_Y_UP; break;
848  case SLOPE_NE: image = SPR_WATER_SLOPE_X_DOWN; break;
849  default: image = SPR_FLAT_WATER_TILE; break;
850  }
851  } else {
852  /* Flag bit 0 indicates that the first sprite is flat water. */
853  offset = HasBit(_water_feature[CF_RIVER_SLOPE].flags, CFF_HAS_FLAT_SPRITE) ? 1 : 0;
854 
855  switch (ti->tileh) {
856  case SLOPE_SE: edges_offset += 12; break;
857  case SLOPE_NE: offset += 1; edges_offset += 24; break;
858  case SLOPE_SW: offset += 2; edges_offset += 36; break;
859  case SLOPE_NW: offset += 3; edges_offset += 48; break;
860  default: offset = 0; break;
861  }
862 
863  offset = GetCanalSpriteOffset(CF_RIVER_SLOPE, ti->tile, offset);
864  }
865  }
866 
867  DrawGroundSprite(image + offset, PAL_NONE);
868 
869  /* Draw river edges if available. */
870  DrawWaterEdges(false, edges_offset, ti->tile);
871 }
872 
873 void DrawShoreTile(Slope tileh)
874 {
875  /* Converts the enum Slope into an offset based on SPR_SHORE_BASE.
876  * This allows to calculate the proper sprite to display for this Slope */
877  static const byte tileh_to_shoresprite[32] = {
878  0, 1, 2, 3, 4, 16, 6, 7, 8, 9, 17, 11, 12, 13, 14, 0,
879  0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 10, 15, 0,
880  };
881 
882  assert(!IsHalftileSlope(tileh)); // Halftile slopes need to get handled earlier.
883  assert(tileh != SLOPE_FLAT); // Shore is never flat
884 
885  assert((tileh != SLOPE_EW) && (tileh != SLOPE_NS)); // No suitable sprites for current flooding behaviour
886 
887  DrawGroundSprite(SPR_SHORE_BASE + tileh_to_shoresprite[tileh], PAL_NONE);
888 }
889 
890 void DrawWaterClassGround(const TileInfo *ti)
891 {
892  switch (GetWaterClass(ti->tile)) {
893  case WATER_CLASS_SEA: DrawSeaWater(ti->tile); break;
894  case WATER_CLASS_CANAL: DrawCanalWater(ti->tile); break;
895  case WATER_CLASS_RIVER: DrawRiverWater(ti); break;
896  default: NOT_REACHED();
897  }
898 }
899 
900 static void DrawTile_Water(TileInfo *ti)
901 {
902  switch (GetWaterTileType(ti->tile)) {
903  case WATER_TILE_CLEAR:
904  DrawWaterClassGround(ti);
905  DrawBridgeMiddle(ti);
906  break;
907 
908  case WATER_TILE_COAST: {
909  DrawShoreTile(ti->tileh);
910  DrawBridgeMiddle(ti);
911  break;
912  }
913 
914  case WATER_TILE_LOCK:
915  DrawWaterLock(ti);
916  break;
917 
918  case WATER_TILE_DEPOT:
919  DrawWaterDepot(ti);
920  break;
921  }
922 }
923 
924 void DrawShipDepotSprite(int x, int y, Axis axis, DepotPart part)
925 {
926  const DrawTileSprites &dts = _shipdepot_display_data[axis][part];
927 
928  DrawSprite(dts.ground.sprite, dts.ground.pal, x, y);
929  DrawOrigTileSeqInGUI(x, y, &dts, COMPANY_SPRITE_COLOUR(_local_company));
930 }
931 
932 
933 static int GetSlopePixelZ_Water(TileIndex tile, uint x, uint y)
934 {
935  int z;
936  Slope tileh = GetTilePixelSlope(tile, &z);
937 
938  return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
939 }
940 
941 static Foundation GetFoundation_Water(TileIndex tile, Slope tileh)
942 {
943  return FOUNDATION_NONE;
944 }
945 
946 static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
947 {
948  switch (GetWaterTileType(tile)) {
949  case WATER_TILE_CLEAR:
950  switch (GetWaterClass(tile)) {
951  case WATER_CLASS_SEA: td->str = STR_LAI_WATER_DESCRIPTION_WATER; break;
952  case WATER_CLASS_CANAL: td->str = STR_LAI_WATER_DESCRIPTION_CANAL; break;
953  case WATER_CLASS_RIVER: td->str = STR_LAI_WATER_DESCRIPTION_RIVER; break;
954  default: NOT_REACHED();
955  }
956  break;
957  case WATER_TILE_COAST: td->str = STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK; break;
958  case WATER_TILE_LOCK : td->str = STR_LAI_WATER_DESCRIPTION_LOCK; break;
959  case WATER_TILE_DEPOT:
960  td->str = STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT;
961  td->build_date = Depot::GetByTile(tile)->build_date;
962  break;
963  default: NOT_REACHED();
964  }
965 
966  td->owner[0] = GetTileOwner(tile);
967 }
968 
974 static void FloodVehicle(Vehicle *v)
975 {
976  uint pass = v->Crash(true);
977 
978  AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED));
979  Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED));
980  SetDParam(0, pass);
981  AddTileNewsItem(STR_NEWS_DISASTER_FLOOD_VEHICLE, NT_ACCIDENT, v->tile);
983  if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
984 }
985 
992 static Vehicle *FloodVehicleProc(Vehicle *v, void *data)
993 {
994  if ((v->vehstatus & VS_CRASHED) != 0) return nullptr;
995 
996  switch (v->type) {
997  default: break;
998 
999  case VEH_AIRCRAFT: {
1000  if (!IsAirportTile(v->tile) || GetTileMaxZ(v->tile) != 0) break;
1001  if (v->subtype == AIR_SHADOW) break;
1002 
1003  /* We compare v->z_pos against delta_z + 1 because the shadow
1004  * is at delta_z and the actual aircraft at delta_z + 1. */
1005  const Station *st = Station::GetByTile(v->tile);
1006  const AirportFTAClass *airport = st->airport.GetFTA();
1007  if (v->z_pos != airport->delta_z + 1) break;
1008 
1009  FloodVehicle(v);
1010  break;
1011  }
1012 
1013  case VEH_TRAIN:
1014  case VEH_ROAD: {
1015  int z = *(int*)data;
1016  if (v->z_pos > z) break;
1017  FloodVehicle(v->First());
1018  break;
1019  }
1020  }
1021 
1022  return nullptr;
1023 }
1024 
1030 static void FloodVehicles(TileIndex tile)
1031 {
1032  int z = 0;
1033 
1034  if (IsAirportTile(tile)) {
1035  const Station *st = Station::GetByTile(tile);
1036  for (TileIndex airport_tile : st->airport) {
1037  if (st->TileBelongsToAirport(airport_tile)) FindVehicleOnPos(airport_tile, &z, &FloodVehicleProc);
1038  }
1039 
1040  /* No vehicle could be flooded on this airport anymore */
1041  return;
1042  }
1043 
1044  if (!IsBridgeTile(tile)) {
1045  FindVehicleOnPos(tile, &z, &FloodVehicleProc);
1046  return;
1047  }
1048 
1049  TileIndex end = GetOtherBridgeEnd(tile);
1050  z = GetBridgePixelHeight(tile);
1051 
1052  FindVehicleOnPos(tile, &z, &FloodVehicleProc);
1054 }
1055 
1062 {
1063  /* FLOOD_ACTIVE: 'single-corner-raised'-coast, sea, sea-shipdepots, sea-buoys, sea-docks (water part), rail with flooded halftile, sea-water-industries, sea-oilrigs
1064  * FLOOD_DRYUP: coast with more than one corner raised, coast with rail-track, coast with trees
1065  * FLOOD_PASSIVE: (not used)
1066  * FLOOD_NONE: canals, rivers, everything else
1067  */
1068  switch (GetTileType(tile)) {
1069  case MP_WATER:
1070  if (IsCoast(tile)) {
1071  Slope tileh = GetTileSlope(tile);
1073  }
1074  FALLTHROUGH;
1075  case MP_STATION:
1076  case MP_INDUSTRY:
1077  case MP_OBJECT:
1078  return (GetWaterClass(tile) == WATER_CLASS_SEA) ? FLOOD_ACTIVE : FLOOD_NONE;
1079 
1080  case MP_RAILWAY:
1081  if (GetRailGroundType(tile) == RAIL_GROUND_WATER) {
1083  }
1084  return FLOOD_NONE;
1085 
1086  case MP_TREES:
1087  return (GetTreeGround(tile) == TREE_GROUND_SHORE ? FLOOD_DRYUP : FLOOD_NONE);
1088 
1089  default:
1090  return FLOOD_NONE;
1091  }
1092 }
1093 
1098 {
1099  assert(!IsTileType(target, MP_WATER));
1100 
1101  bool flooded = false; // Will be set to true if something is changed.
1102 
1103  Backup<CompanyID> cur_company(_current_company, OWNER_WATER, FILE_LINE);
1104 
1105  Slope tileh = GetTileSlope(target);
1106  if (tileh != SLOPE_FLAT) {
1107  /* make coast.. */
1108  switch (GetTileType(target)) {
1109  case MP_RAILWAY: {
1110  if (!IsPlainRail(target)) break;
1111  FloodVehicles(target);
1112  flooded = FloodHalftile(target);
1113  break;
1114  }
1115 
1116  case MP_TREES:
1117  if (!IsSlopeWithOneCornerRaised(tileh)) {
1119  MarkTileDirtyByTile(target);
1120  flooded = true;
1121  break;
1122  }
1123  FALLTHROUGH;
1124 
1125  case MP_CLEAR:
1126  if (Command<CMD_LANDSCAPE_CLEAR>::Do(DC_EXEC, target).Succeeded()) {
1127  MakeShore(target);
1128  MarkTileDirtyByTile(target);
1129  flooded = true;
1130  }
1131  break;
1132 
1133  default:
1134  break;
1135  }
1136  } else {
1137  /* Flood vehicles */
1138  FloodVehicles(target);
1139 
1140  /* flood flat tile */
1141  if (Command<CMD_LANDSCAPE_CLEAR>::Do(DC_EXEC, target).Succeeded()) {
1142  MakeSea(target);
1143  MarkTileDirtyByTile(target);
1144  flooded = true;
1145  }
1146  }
1147 
1148  if (flooded) {
1149  /* Mark surrounding canal tiles dirty too to avoid glitches */
1151 
1152  /* update signals if needed */
1154 
1155  if (IsPossibleDockingTile(target)) CheckForDockingTile(target);
1156  }
1157 
1158  cur_company.Restore();
1159 }
1160 
1164 static void DoDryUp(TileIndex tile)
1165 {
1166  Backup<CompanyID> cur_company(_current_company, OWNER_WATER, FILE_LINE);
1167 
1168  switch (GetTileType(tile)) {
1169  case MP_RAILWAY:
1170  assert(IsPlainRail(tile));
1171  assert(GetRailGroundType(tile) == RAIL_GROUND_WATER);
1172 
1173  RailGroundType new_ground;
1174  switch (GetTrackBits(tile)) {
1175  case TRACK_BIT_UPPER: new_ground = RAIL_GROUND_FENCE_HORIZ1; break;
1176  case TRACK_BIT_LOWER: new_ground = RAIL_GROUND_FENCE_HORIZ2; break;
1177  case TRACK_BIT_LEFT: new_ground = RAIL_GROUND_FENCE_VERT1; break;
1178  case TRACK_BIT_RIGHT: new_ground = RAIL_GROUND_FENCE_VERT2; break;
1179  default: NOT_REACHED();
1180  }
1181  SetRailGroundType(tile, new_ground);
1182  MarkTileDirtyByTile(tile);
1183  break;
1184 
1185  case MP_TREES:
1187  MarkTileDirtyByTile(tile);
1188  break;
1189 
1190  case MP_WATER:
1191  assert(IsCoast(tile));
1192 
1193  if (Command<CMD_LANDSCAPE_CLEAR>::Do(DC_EXEC, tile).Succeeded()) {
1194  MakeClear(tile, CLEAR_GRASS, 3);
1195  MarkTileDirtyByTile(tile);
1196  }
1197  break;
1198 
1199  default: NOT_REACHED();
1200  }
1201 
1202  cur_company.Restore();
1203 }
1204 
1212 {
1213  if (IsTileType(tile, MP_WATER)) AmbientSoundEffect(tile);
1214 
1215  switch (GetFloodingBehaviour(tile)) {
1216  case FLOOD_ACTIVE:
1217  for (Direction dir = DIR_BEGIN; dir < DIR_END; dir++) {
1218  TileIndex dest = tile + TileOffsByDir(dir);
1219  if (!IsValidTile(dest)) continue;
1220  /* do not try to flood water tiles - increases performance a lot */
1221  if (IsTileType(dest, MP_WATER)) continue;
1222 
1223  /* TREE_GROUND_SHORE is the sign of a previous flood. */
1224  if (IsTileType(dest, MP_TREES) && GetTreeGround(dest) == TREE_GROUND_SHORE) continue;
1225 
1226  int z_dest;
1227  Slope slope_dest = GetFoundationSlope(dest, &z_dest) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP;
1228  if (z_dest > 0) continue;
1229 
1230  if (!HasBit(_flood_from_dirs[slope_dest], ReverseDir(dir))) continue;
1231 
1232  DoFloodTile(dest);
1233  }
1234  break;
1235 
1236  case FLOOD_DRYUP: {
1237  Slope slope_here = GetFoundationSlope(tile) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP;
1238  for (uint dir : SetBitIterator(_flood_from_dirs[slope_here])) {
1239  TileIndex dest = tile + TileOffsByDir((Direction)dir);
1240  if (!IsValidTile(dest)) continue;
1241 
1242  FloodingBehaviour dest_behaviour = GetFloodingBehaviour(dest);
1243  if ((dest_behaviour == FLOOD_ACTIVE) || (dest_behaviour == FLOOD_PASSIVE)) return;
1244  }
1245  DoDryUp(tile);
1246  break;
1247  }
1248 
1249  default: return;
1250  }
1251 }
1252 
1253 void ConvertGroundTilesIntoWaterTiles()
1254 {
1255  int z;
1256 
1257  for (TileIndex tile = 0; tile < MapSize(); ++tile) {
1258  Slope slope = GetTileSlope(tile, &z);
1259  if (IsTileType(tile, MP_CLEAR) && z == 0) {
1260  /* Make both water for tiles at level 0
1261  * and make shore, as that looks much better
1262  * during the generation. */
1263  switch (slope) {
1264  case SLOPE_FLAT:
1265  MakeSea(tile);
1266  break;
1267 
1268  case SLOPE_N:
1269  case SLOPE_E:
1270  case SLOPE_S:
1271  case SLOPE_W:
1272  MakeShore(tile);
1273  break;
1274 
1275  default:
1276  for (uint dir : SetBitIterator(_flood_from_dirs[slope & ~SLOPE_STEEP])) {
1277  TileIndex dest = TileAddByDir(tile, (Direction)dir);
1278  Slope slope_dest = GetTileSlope(dest) & ~SLOPE_STEEP;
1279  if (slope_dest == SLOPE_FLAT || IsSlopeWithOneCornerRaised(slope_dest)) {
1280  MakeShore(tile);
1281  break;
1282  }
1283  }
1284  break;
1285  }
1286  }
1287  }
1288 }
1289 
1290 static TrackStatus GetTileTrackStatus_Water(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
1291 {
1294 
1295  TrackBits ts;
1296 
1297  if (mode != TRANSPORT_WATER) return 0;
1298 
1299  switch (GetWaterTileType(tile)) {
1300  case WATER_TILE_CLEAR: ts = IsTileFlat(tile) ? TRACK_BIT_ALL : TRACK_BIT_NONE; break;
1301  case WATER_TILE_COAST: ts = coast_tracks[GetTileSlope(tile) & 0xF]; break;
1302  case WATER_TILE_LOCK: ts = DiagDirToDiagTrackBits(GetLockDirection(tile)); break;
1303  case WATER_TILE_DEPOT: ts = AxisToTrackBits(GetShipDepotAxis(tile)); break;
1304  default: return 0;
1305  }
1306  if (TileX(tile) == 0) {
1307  /* NE border: remove tracks that connects NE tile edge */
1309  }
1310  if (TileY(tile) == 0) {
1311  /* NW border: remove tracks that connects NW tile edge */
1313  }
1315 }
1316 
1317 static bool ClickTile_Water(TileIndex tile)
1318 {
1319  if (GetWaterTileType(tile) == WATER_TILE_DEPOT) {
1321  return true;
1322  }
1323  return false;
1324 }
1325 
1326 static void ChangeTileOwner_Water(TileIndex tile, Owner old_owner, Owner new_owner)
1327 {
1328  if (!IsTileOwner(tile, old_owner)) return;
1329 
1330  bool is_lock_middle = IsLock(tile) && GetLockPart(tile) == LOCK_PART_MIDDLE;
1331 
1332  /* No need to dirty company windows here, we'll redraw the whole screen anyway. */
1333  if (is_lock_middle) Company::Get(old_owner)->infrastructure.water -= 3 * LOCK_DEPOT_TILE_FACTOR; // Lock has three parts.
1334  if (new_owner != INVALID_OWNER) {
1335  if (is_lock_middle) Company::Get(new_owner)->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // Lock has three parts.
1336  /* Only subtract from the old owner here if the new owner is valid,
1337  * otherwise we clear ship depots and canal water below. */
1338  if (GetWaterClass(tile) == WATER_CLASS_CANAL && !is_lock_middle) {
1339  Company::Get(old_owner)->infrastructure.water--;
1340  Company::Get(new_owner)->infrastructure.water++;
1341  }
1342  if (IsShipDepot(tile)) {
1343  Company::Get(old_owner)->infrastructure.water -= LOCK_DEPOT_TILE_FACTOR;
1344  Company::Get(new_owner)->infrastructure.water += LOCK_DEPOT_TILE_FACTOR;
1345  }
1346 
1347  SetTileOwner(tile, new_owner);
1348  return;
1349  }
1350 
1351  /* Remove depot */
1353 
1354  /* Set owner of canals and locks ... and also canal under dock there was before.
1355  * Check if the new owner after removing depot isn't OWNER_WATER. */
1356  if (IsTileOwner(tile, old_owner)) {
1357  if (GetWaterClass(tile) == WATER_CLASS_CANAL && !is_lock_middle) Company::Get(old_owner)->infrastructure.water--;
1358  SetTileOwner(tile, OWNER_NONE);
1359  }
1360 }
1361 
1362 static VehicleEnterTileStatus VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y)
1363 {
1364  return VETSB_CONTINUE;
1365 }
1366 
1367 static CommandCost TerraformTile_Water(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
1368 {
1369  /* Canals can't be terraformed */
1370  if (IsWaterTile(tile) && IsCanal(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_CANAL_FIRST);
1371 
1372  return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
1373 }
1374 
1375 
1376 extern const TileTypeProcs _tile_type_water_procs = {
1377  DrawTile_Water, // draw_tile_proc
1378  GetSlopePixelZ_Water, // get_slope_z_proc
1379  ClearTile_Water, // clear_tile_proc
1380  nullptr, // add_accepted_cargo_proc
1381  GetTileDesc_Water, // get_tile_desc_proc
1382  GetTileTrackStatus_Water, // get_tile_track_status_proc
1383  ClickTile_Water, // click_tile_proc
1384  nullptr, // animate_tile_proc
1385  TileLoop_Water, // tile_loop_proc
1386  ChangeTileOwner_Water, // change_tile_owner_proc
1387  nullptr, // add_produced_cargo_proc
1388  VehicleEnter_Water, // vehicle_enter_tile_proc
1389  GetFoundation_Water, // get_foundation_proc
1390  TerraformTile_Water, // terraform_tile_proc
1391 };
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
game.hpp
TileInfo::z
int z
Height.
Definition: tile_cmd.h:47
MP_CLEAR
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition: tile_type.h:48
IsTileFlat
bool IsTileFlat(TileIndex tile, int *h)
Check if a given tile is flat.
Definition: tile_map.cpp:100
FLOOD_DRYUP
@ FLOOD_DRYUP
The tile drys up if it is not constantly flooded from neighboured tiles.
Definition: water.h:23
SLOPE_SE
@ SLOPE_SE
south and east corner are raised
Definition: slope_type.h:57
LOCK_PART_UPPER
@ LOCK_PART_UPPER
Upper part of a lock.
Definition: water_map.h:78
TROPICZONE_DESERT
@ TROPICZONE_DESERT
Tile is desert.
Definition: tile_type.h:78
Station::docking_station
TileArea docking_station
Tile area the docking tiles cover.
Definition: station_base.h:470
DIR_SW
@ DIR_SW
Southwest.
Definition: direction_type.h:31
IsInsideMM
static constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:204
sound_func.h
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:39
IsValidAxis
static bool IsValidAxis(Axis d)
Checks if an integer value is a valid Axis.
Definition: direction_func.h:43
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
GetOtherBridgeEnd
TileIndex GetOtherBridgeEnd(TileIndex tile)
Starting at one bridge end finds the other bridge end.
Definition: bridge_map.cpp:59
TileOffsByDiagDir
static TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:341
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
IsCanal
static bool IsCanal(TileIndex t)
Is it a canal tile?
Definition: water_map.h:174
GetOtherShipDepotTile
static TileIndex GetOtherShipDepotTile(TileIndex t)
Get the other tile of the ship depot.
Definition: water_map.h:283
DIR_BEGIN
@ DIR_BEGIN
Used to iterate.
Definition: direction_type.h:25
water.h
GetTileMaxZ
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition: tile_map.cpp:141
SPR_SHORE_BASE
static const SpriteID SPR_SHORE_BASE
shore tiles - action 05-0D
Definition: sprites.h:224
DrawOrigTileSeqInGUI
static void DrawOrigTileSeqInGUI(int x, int y, const DrawTileSprites *dts, PaletteID default_palette)
Draw TTD sprite sequence in GUI.
Definition: sprite.h:115
HasTileWaterClass
static bool HasTileWaterClass(TileIndex t)
Checks whether the tile has an waterclass associated.
Definition: water_map.h:106
UpdateSignalsInBuffer
static SigSegState UpdateSignalsInBuffer(Owner owner)
Updates blocks in _globset buffer.
Definition: signal.cpp:468
command_func.h
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
TileInfo::x
uint x
X position of the tile in unit coordinates.
Definition: tile_cmd.h:43
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:348
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
TO_BUILDINGS
@ TO_BUILDINGS
company buildings - depots, stations, HQ, ...
Definition: transparency.h:27
TileInfo
Tile information, used while rendering the tile.
Definition: tile_cmd.h:42
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
company_base.h
IsTransparencySet
static bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:48
tunnelbridge_map.h
GetLockDirection
static DiagDirection GetLockDirection(TileIndex t)
Get the direction of the water lock.
Definition: water_map.h:319
DrawWaterLock
static void DrawWaterLock(const TileInfo *ti)
Draw a lock tile.
Definition: water_cmd.cpp:790
TileDesc::owner
Owner owner[4]
Name of the owner(s)
Definition: tile_cmd.h:53
Axis
Axis
Allow incrementing of DiagDirDiff variables.
Definition: direction_type.h:125
SLOPE_NW
@ SLOPE_NW
north and west corner are raised
Definition: slope_type.h:55
Station
Station data structure.
Definition: station_base.h:454
company_gui.h
Vehicle::z_pos
int32 z_pos
z coordinate.
Definition: vehicle_base.h:285
AmbientSoundEffect
static void AmbientSoundEffect(TileIndex tile)
Play an ambient sound effect for an empty tile.
Definition: newgrf_generic.h:53
FloodVehicles
static void FloodVehicles(TileIndex tile)
Finds a vehicle to flood.
Definition: water_cmd.cpp:1030
IsAirportTile
static bool IsAirportTile(TileIndex t)
Is this tile a station tile and an airport tile?
Definition: station_map.h:167
IsWateredTile
bool IsWateredTile(TileIndex tile, Direction from)
return true if a tile is a water tile wrt.
Definition: water_cmd.cpp:604
DIR_NW
@ DIR_NW
Northwest.
Definition: direction_type.h:33
DiagDirToAxis
static Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
MakeSea
static void MakeSea(TileIndex t)
Make a sea tile.
Definition: water_map.h:425
TileAddByDir
static TileIndex TileAddByDir(TileIndex tile, Direction dir)
Adds a Direction to a tile.
Definition: map_func.h:370
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:332
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:83
MakeClear
static void MakeClear(TileIndex t, ClearGround g, uint density)
Make a clear tile.
Definition: clear_map.h:259
CompanyInfrastructure::water
uint32 water
Count of company owned track bits for canals.
Definition: company_base.h:35
depot_func.h
TREE_GROUND_SHORE
@ TREE_GROUND_SHORE
shore
Definition: tree_map.h:56
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:235
Vehicle::Crash
virtual uint Crash(bool flooded=false)
Crash the (whole) vehicle chain.
Definition: vehicle.cpp:260
AxisToTrackBits
static TrackBits AxisToTrackBits(Axis a)
Maps an Axis to the corresponding TrackBits value.
Definition: track_func.h:87
FloodHalftile
bool FloodHalftile(TileIndex t)
Called from water_cmd if a non-flat rail-tile gets flooded and should be converted to shore.
Definition: rail_cmd.cpp:767
PalSpriteID::sprite
SpriteID sprite
The 'real' sprite.
Definition: gfx_type.h:23
DoBuildLock
static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag flags)
Builds a lock.
Definition: water_cmd.cpp:298
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
IsHalftileSlope
static bool IsHalftileSlope(Slope s)
Checks for non-continuous slope on halftile foundations.
Definition: slope_func.h:47
CLEAR_GRASS
@ CLEAR_GRASS
0-3
Definition: clear_map.h:20
INVALID_TILE
static constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:108
SND_12_EXPLOSION
@ SND_12_EXPLOSION
16 == 0x10 Destruction, crashes, disasters, ...
Definition: sound_type.h:55
RAIL_GROUND_FENCE_VERT1
@ RAIL_GROUND_FENCE_VERT1
Grass with a fence at the eastern side.
Definition: rail_map.h:494
GetCanalSpriteOffset
uint GetCanalSpriteOffset(CanalFeature feature, TileIndex tile, uint cur_offset)
Get the new sprite offset for a water tile.
Definition: newgrf_canal.cpp:171
TileIndex
The index/ID of a Tile.
Definition: tile_type.h:85
VETSB_CONTINUE
@ VETSB_CONTINUE
Bit sets of the above specified bits.
Definition: tile_cmd.h:34
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:49
DrawWaterTileStruct
static void DrawWaterTileStruct(const TileInfo *ti, const DrawTileSeqStruct *dtss, SpriteID base, uint offset, PaletteID palette, CanalFeature feature)
Draw a build sprite sequence for water tiles.
Definition: water_cmd.cpp:773
GetPartialPixelZ
uint GetPartialPixelZ(int x, int y, Slope corners)
Determines height at given coordinate of a slope.
Definition: landscape.cpp:219
aircraft.h
DrawBridgeMiddle
void DrawBridgeMiddle(const TileInfo *ti)
Draw the middle bits of a bridge.
Definition: tunnelbridge_cmd.cpp:1543
water_land.h
GetTrackBits
static TrackBits GetTrackBits(TileIndex tile)
Gets the track bits of the given tile.
Definition: rail_map.h:136
TileInfo::y
uint y
Y position of the tile in unit coordinates.
Definition: tile_cmd.h:44
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:53
RAIL_GROUND_FENCE_VERT2
@ RAIL_GROUND_FENCE_VERT2
Grass with a fence at the western side.
Definition: rail_map.h:495
IsCoast
static bool IsCoast(TileIndex t)
Is it a coast tile?
Definition: water_map.h:206
DC_NO_WATER
@ DC_NO_WATER
don't allow building on water
Definition: command_type.h:360
CFF_HAS_FLAT_SPRITE
@ CFF_HAS_FLAT_SPRITE
Additional flat ground sprite in the beginning.
Definition: newgrf_canal.h:18
MP_INDUSTRY
@ MP_INDUSTRY
Part of an industry.
Definition: tile_type.h:56
TRANSPORT_WATER
@ TRANSPORT_WATER
Transport over water.
Definition: transport_type.h:29
town.h
TileY
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:215
OrthogonalTileArea::Add
void Add(TileIndex to_add)
Add a single tile to a tile area; enlarge if needed.
Definition: tilearea.cpp:43
SLOPE_S
@ SLOPE_S
the south corner of the tile is raised
Definition: slope_type.h:51
Company::infrastructure
CompanyInfrastructure infrastructure
NOSAVE: Counts of company owned infrastructure.
Definition: company_base.h:130
DIR_W
@ DIR_W
West.
Definition: direction_type.h:32
clear_map.h
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:224
WATER_TILE_DEPOT
@ WATER_TILE_DEPOT
Water Depot.
Definition: water_map.h:43
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:288
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
EV_EXPLOSION_LARGE
@ EV_EXPLOSION_LARGE
Various explosions.
Definition: effectvehicle_func.h:22
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:357
DIR_N
@ DIR_N
North.
Definition: direction_type.h:26
WATER_CLASS_INVALID
@ WATER_CLASS_INVALID
Used for industry tiles on land (also for oilrig if newgrf says so).
Definition: water_map.h:51
TileDesc
Tile description for the 'land area information' tool.
Definition: tile_cmd.h:51
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:196
SLOPE_E
@ SLOPE_E
the east corner of the tile is raised
Definition: slope_type.h:52
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:355
Foundation
Foundation
Enumeration for Foundations.
Definition: slope_type.h:93
CmdBuildLock
CommandCost CmdBuildLock(DoCommandFlag flags, TileIndex tile)
Builds a lock.
Definition: water_cmd.cpp:418
EnsureNoVehicleOnGround
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
Definition: vehicle.cpp:539
newgrf_generic.h
AIR_SHADOW
@ AIR_SHADOW
shadow of the aircraft
Definition: aircraft.h:33
Industry::neutral_station
Station * neutral_station
Associated neutral station.
Definition: industry.h:69
TRACK_BIT_UPPER
@ TRACK_BIT_UPPER
Upper track.
Definition: track_type.h:42
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:151
TileX
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:205
industry_map.h
GetLockPart
static byte GetLockPart(TileIndex t)
Get the part of a lock.
Definition: water_map.h:331
DEPOT_PART_NORTH
@ DEPOT_PART_NORTH
Northern part of a depot.
Definition: water_map.h:69
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:601
effectvehicle_func.h
TRACK_BIT_RIGHT
@ TRACK_BIT_RIGHT
Right track.
Definition: track_type.h:45
Airport::GetFTA
const AirportFTAClass * GetFTA() const
Get the finite-state machine for this airport or the finite-state machine for the dummy airport in ca...
Definition: station_base.h:329
ai.hpp
TileInfo::tileh
Slope tileh
Slope of the tile.
Definition: tile_cmd.h:45
SpriteID
uint32 SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
IsTileOnWater
static bool IsTileOnWater(TileIndex t)
Tests if the tile was built on water.
Definition: water_map.h:141
GetShipDepotNorthTile
static TileIndex GetShipDepotNorthTile(TileIndex t)
Get the most northern tile of a ship depot.
Definition: water_map.h:294
TileDesc::build_date
Date build_date
Date of construction of tile contents.
Definition: tile_cmd.h:55
DrawTileSprites::ground
PalSpriteID ground
Palette and sprite for the ground.
Definition: sprite.h:59
ToTileIndexDiff
static TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
Return the offset between two tiles from a TileIndexDiffC struct.
Definition: map_func.h:230
Slope
Slope
Enumeration for the slope-type.
Definition: slope_type.h:48
WATER_TILE_COAST
@ WATER_TILE_COAST
Coast.
Definition: water_map.h:41
DrawTileSeqStruct::delta_x
int8 delta_x
0x80 is sequence terminator
Definition: sprite.h:26
depot_base.h
landscape_cmd.h
DirToDiagDir
static DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Definition: direction_func.h:166
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
MapSize
static uint MapSize()
Get the size of the map.
Definition: map_func.h:92
EXPENSES_CONSTRUCTION
@ EXPENSES_CONSTRUCTION
Construction costs.
Definition: economy_type.h:158
AI::NewEvent
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition: ai_core.cpp:236
IsBridgeTile
static bool IsBridgeTile(TileIndex t)
checks if there is a bridge on this tile
Definition: bridge_map.h:35
CommandCost
Common return value for all commands.
Definition: command_type.h:24
HasTileWaterGround
static bool HasTileWaterGround(TileIndex t)
Checks whether the tile has water at the ground.
Definition: water_map.h:355
WaterClass
WaterClass
classes of water (for WATER_TILE_CLEAR water tile type).
Definition: water_map.h:47
SetBitIterator
Iterable ensemble of each set bit in a value.
Definition: bitmath_func.hpp:329
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
SetTropicZone
static void SetTropicZone(TileIndex tile, TropicZone type)
Set the tropic zone.
Definition: tile_map.h:225
TileHeight
static uint TileHeight(TileIndex tile)
Returns the height of a tile.
Definition: tile_map.h:29
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:607
CircularTileSearch
bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, void *user_data)
Function performing a search around a center tile and going outward, thus in circle.
Definition: map.cpp:258
FloodVehicleProc
static Vehicle * FloodVehicleProc(Vehicle *v, void *data)
Flood a vehicle if we are allowed to flood it, i.e.
Definition: water_cmd.cpp:992
SLOPE_NE
@ SLOPE_NE
north and east corner are raised
Definition: slope_type.h:58
DrawTileSeqStruct::delta_z
int8 delta_z
0x80 identifies child sprites
Definition: sprite.h:28
Industry::GetByTile
static Industry * GetByTile(TileIndex tile)
Get the industry of the given tile.
Definition: industry.h:144
WATER_TILE_CLEAR
@ WATER_TILE_CLEAR
Plain water.
Definition: water_map.h:40
MakeLock
static void MakeLock(TileIndex t, Owner o, DiagDirection d, WaterClass wc_lower, WaterClass wc_upper, WaterClass wc_middle)
Make a water lock.
Definition: water_map.h:507
DirtyCompanyInfrastructureWindows
void DirtyCompanyInfrastructureWindows(CompanyID company)
Redraw all windows with company infrastructure counts.
Definition: company_gui.cpp:2772
DIR_E
@ DIR_E
East.
Definition: direction_type.h:28
TrackBitsToTrackdirBits
static TrackdirBits TrackBitsToTrackdirBits(TrackBits bits)
Converts TrackBits to TrackdirBits while allowing both directions.
Definition: track_func.h:318
TileIndexDiff
int32 TileIndexDiff
An offset value between two tiles.
Definition: map_func.h:154
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:245
TrackStatusToTrackBits
static TrackBits TrackStatusToTrackBits(TrackStatus ts)
Returns the present-track-information of a TrackStatus.
Definition: track_func.h:362
DrawCanalWater
static void DrawCanalWater(TileIndex tile)
draw a canal styled water tile with dikes around
Definition: water_cmd.cpp:749
MP_OBJECT
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Definition: tile_type.h:58
TransportType
TransportType
Available types of transport.
Definition: transport_type.h:19
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:41
IsBuoy
static bool IsBuoy(TileIndex t)
Is tile t a buoy tile?
Definition: station_map.h:306
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
MP_WATER
@ MP_WATER
Water tile.
Definition: tile_type.h:54
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:160
WATER_CLASS_CANAL
@ WATER_CLASS_CANAL
Canal.
Definition: water_map.h:49
IsInvisibilitySet
static bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:59
RiverModifyDesertZone
bool RiverModifyDesertZone(TileIndex tile, void *)
Callback to create non-desert around a river tile.
Definition: water_cmd.cpp:427
Station::airport
Airport airport
Tile area the airport covers.
Definition: station_base.h:468
IsShipDepot
static bool IsShipDepot(TileIndex t)
Is it a water tile with a ship depot on it?
Definition: water_map.h:227
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
LOCK_PART_MIDDLE
@ LOCK_PART_MIDDLE
Middle part of a lock.
Definition: water_map.h:76
IsValidWaterClass
static bool IsValidWaterClass(WaterClass wc)
Checks if a water class is valid.
Definition: water_map.h:62
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:54
GetTropicZone
static TropicZone GetTropicZone(TileIndex tile)
Get the tropic zone.
Definition: tile_map.h:238
_water_feature
WaterFeature _water_feature[CF_END]
Table of canal 'feature' sprite groups.
Definition: newgrf_canal.cpp:21
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:146
DrawTileSeqStruct::IsTerminator
bool IsTerminator() const
Check whether this is a sequence terminator.
Definition: sprite.h:41
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
TRACK_BIT_X
@ TRACK_BIT_X
X-axis track.
Definition: track_type.h:40
TileOffsByDir
static TileIndexDiff TileOffsByDir(Direction dir)
Convert a Direction to a TileIndexDiff.
Definition: map_func.h:355
industry.h
safeguards.h
CombineTrackStatus
static TrackStatus CombineTrackStatus(TrackdirBits trackdirbits, TrackdirBits red_signals)
Builds a TrackStatus.
Definition: track_func.h:387
SetDockingTile
static void SetDockingTile(TileIndex t, bool b)
Set the docking tile state of a tile.
Definition: water_map.h:366
IsValidTile
static bool IsValidTile(TileIndex tile)
Checks if a tile is valid.
Definition: tile_map.h:161
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition: settings_type.h:354
GetCanalSprite
SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile)
Lookup the base sprite to use for a canal.
Definition: newgrf_canal.cpp:140
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
ReverseDiagDir
static DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
GetTileSlope
Slope GetTileSlope(TileIndex tile, int *h)
Return the slope of a given tile inside the map.
Definition: tile_map.cpp:59
DIR_S
@ DIR_S
South.
Definition: direction_type.h:30
IsTileOwner
static bool IsTileOwner(TileIndex tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
DrawTileSprites
Ground palette sprite of a tile, together with its sprite layout.
Definition: sprite.h:58
INVALID_DIAGDIR
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Definition: direction_type.h:84
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:1058
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:57
AirportFTAClass
Finite sTate mAchine (FTA) of an airport.
Definition: airport.h:143
SoundSettings::disaster
bool disaster
Play disaster and accident sounds.
Definition: settings_type.h:218
FOUNDATION_NONE
@ FOUNDATION_NONE
The tile has no foundation, the slope remains unchanged.
Definition: slope_type.h:94
SLOPE_NS
@ SLOPE_NS
north and south corner are raised
Definition: slope_type.h:60
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:77
MarkCanalsAndRiversAroundDirty
static void MarkCanalsAndRiversAroundDirty(TileIndex tile)
Marks the tiles around a tile as dirty, if they are canals or rivers.
Definition: water_cmd.cpp:85
WATER_CLASS_RIVER
@ WATER_CLASS_RIVER
River.
Definition: water_map.h:50
GetFoundationSlope
Slope GetFoundationSlope(TileIndex tile, int *z)
Get slope of a tile on top of a (possible) foundation If a tile does not have a foundation,...
Definition: landscape.cpp:426
TRACK_BIT_ALL
@ TRACK_BIT_ALL
All possible tracks.
Definition: track_type.h:53
SLOPE_HALFTILE_MASK
@ SLOPE_HALFTILE_MASK
three bits used for halftile slopes
Definition: slope_type.h:72
CreateEffectVehicleRel
EffectVehicle * CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular vehicle.
Definition: effectvehicle.cpp:638
date_func.h
CommandCost::AddCost
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:63
TRACK_BIT_LOWER
@ TRACK_BIT_LOWER
Lower track.
Definition: track_type.h:43
GetShipDepotPart
static DepotPart GetShipDepotPart(TileIndex t)
Get the part of a ship depot.
Definition: water_map.h:260
stdafx.h
landscape.h
TileTypeProcs
Set of callback functions for performing tile operations of a given tile type.
Definition: tile_cmd.h:145
DC_BANKRUPT
@ DC_BANKRUPT
company bankrupts, skip money check, skip vehicle on tile check in some cases
Definition: command_type.h:363
IsValidDockingDirectionForDock
bool IsValidDockingDirectionForDock(TileIndex t, DiagDirection d)
Check if a dock tile can be docked from the given direction.
Definition: station_cmd.cpp:2605
WATER_CLASS_SEA
@ WATER_CLASS_SEA
Sea.
Definition: water_map.h:48
TileLoop_Water
void TileLoop_Water(TileIndex tile)
Let a water tile floods its diagonal adjoining tiles called from tunnelbridge_cmd,...
Definition: water_cmd.cpp:1211
viewport_func.h
IsTileType
static bool IsTileType(TileIndex tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
RailGroundType
RailGroundType
The ground 'under' the rail.
Definition: rail_map.h:485
GetTunnelBridgeDirection
static DiagDirection GetTunnelBridgeDirection(TileIndex t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
GetTileOwner
static Owner GetTileOwner(TileIndex tile)
Returns the owner of a tile.
Definition: tile_map.h:178
AddSortableSpriteToDraw
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition: viewport.cpp:667
TREE_GROUND_GRASS
@ TREE_GROUND_GRASS
normal grass
Definition: tree_map.h:53
SLOPE_W
@ SLOPE_W
the west corner of the tile is raised
Definition: slope_type.h:50
RAIL_GROUND_WATER
@ RAIL_GROUND_WATER
Grass with a fence and shore or water on the free halftile.
Definition: rail_map.h:499
MP_TREES
@ MP_TREES
Tile got trees.
Definition: tile_type.h:52
TileIndexDiffC
A pair-construct of a TileIndexDiff.
Definition: map_type.h:57
CheckForDockingTile
void CheckForDockingTile(TileIndex t)
Mark the supplied tile as a docking tile if it is suitable for docking.
Definition: water_cmd.cpp:183
AirportFTAClass::delta_z
byte delta_z
Z adjustment for helicopter pads.
Definition: airport.h:183
DEPOT_PART_SOUTH
@ DEPOT_PART_SOUTH
Southern part of a depot.
Definition: water_map.h:70
ReverseDir
static Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
MakeDefaultName
void MakeDefaultName(T *obj)
Set the default name for a depot/waypoint.
Definition: town.h:245
IsDockTile
static bool IsDockTile(TileIndex t)
Is tile t a dock tile?
Definition: station_map.h:295
TRACKDIR_BIT_NONE
@ TRACKDIR_BIT_NONE
No track build.
Definition: track_type.h:102
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
vehicle_func.h
NT_ACCIDENT
@ NT_ACCIDENT
An accident or disaster has occurred.
Definition: news_type.h:24
FloodVehicle
static void FloodVehicle(Vehicle *v)
Handle the flooding of a vehicle.
Definition: water_cmd.cpp:974
FLOOD_PASSIVE
@ FLOOD_PASSIVE
The tile does not actively flood neighboured tiles, but it prevents them from drying up.
Definition: water.h:22
station_base.h
strings_func.h
Vehicle::First
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:623
GetWaterClass
static WaterClass GetWaterClass(TileIndex t)
Get the water class at a tile.
Definition: water_map.h:117
RAIL_GROUND_FENCE_HORIZ1
@ RAIL_GROUND_FENCE_HORIZ1
Grass with a fence at the southern side.
Definition: rail_map.h:496
MapMaxY
static uint MapMaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition: map_func.h:111
DoFloodTile
void DoFloodTile(TileIndex target)
Floods a tile.
Definition: water_cmd.cpp:1097
SLOPE_EW
@ SLOPE_EW
east and west corner are raised
Definition: slope_type.h:59
TRACK_BIT_LEFT
@ TRACK_BIT_LEFT
Left track.
Definition: track_type.h:44
DrawSeaWater
static void DrawSeaWater(TileIndex tile)
Draw a plain sea water tile with no edges.
Definition: water_cmd.cpp:743
MP_VOID
@ MP_VOID
Invisible tiles at the SW and SE border.
Definition: tile_type.h:55
IsPlainRail
static bool IsPlainRail(TileIndex t)
Returns whether this is plain rails, with or without signals.
Definition: rail_map.h:49
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
GetWaterTileType
static WaterTileType GetWaterTileType(TileIndex t)
Get the water tile type at a tile.
Definition: water_map.h:88
SLOPE_N
@ SLOPE_N
the north corner of the tile is raised
Definition: slope_type.h:53
IsSlopeWithOneCornerRaised
static bool IsSlopeWithOneCornerRaised(Slope s)
Tests if a specific slope has exactly one corner raised.
Definition: slope_func.h:88
MakeShipDepot
static void MakeShipDepot(TileIndex t, Owner o, DepotID did, DepotPart part, Axis a, WaterClass original_water_class)
Make a ship depot section.
Definition: water_map.h:461
DIR_END
@ DIR_END
Used to iterate.
Definition: direction_type.h:34
IsWaterTile
static bool IsWaterTile(TileIndex t)
Is it a water tile with plain water?
Definition: water_map.h:195
PaletteID
uint32 PaletteID
The number of the palette.
Definition: gfx_type.h:18
SLOPE_SW
@ SLOPE_SW
south and west corner are raised
Definition: slope_type.h:56
GetIndustryIndex
static IndustryID GetIndustryIndex(TileIndex t)
Get the industry ID of the given tile.
Definition: industry_map.h:63
tree_map.h
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:1998
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
MakeShore
static void MakeShore(TileIndex t)
Helper function to make a coast tile.
Definition: water_map.h:386
TileDiffXY
static TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
Definition: map_func.h:179
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
FloodingBehaviour
FloodingBehaviour
Describes the behaviour of a tile during flooding.
Definition: water.h:19
SpecializedStation< Station, false >::GetByTile
static Station * GetByTile(TileIndex tile)
Get the station belonging to a specific tile.
Definition: base_station_base.h:237
RIVER_OFFSET_DESERT_DISTANCE
static const uint RIVER_OFFSET_DESERT_DISTANCE
Circular tile search radius to create non-desert around a river tile.
Definition: water.h:42
FindVehicleOnPos
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:498
FLOOD_NONE
@ FLOOD_NONE
The tile does not flood neighboured tiles.
Definition: water.h:20
Pool::PoolItem<&_depot_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:307
IsLock
static bool IsLock(TileIndex t)
Is there a lock on a given water tile?
Definition: water_map.h:308
DIAGDIR_BEGIN
@ DIAGDIR_BEGIN
Used for iterations.
Definition: direction_type.h:78
GetShipDepotAxis
static Axis GetShipDepotAxis(TileIndex t)
Get the axis of the ship depot.
Definition: water_map.h:248
TileDesc::str
StringID str
Description of the tile.
Definition: tile_cmd.h:52
DC_AUTO
@ DC_AUTO
don't allow building on structures
Definition: command_type.h:358
company_func.h
IsRiver
static bool IsRiver(TileIndex t)
Is it a river water tile?
Definition: water_map.h:185
MapMaxX
static uint MapMaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition: map_func.h:102
AXIS_X
@ AXIS_X
The X axis.
Definition: direction_type.h:126
GetTreeGround
static TreeGround GetTreeGround(TileIndex t)
Returns the groundtype for tree tiles.
Definition: tree_map.h:88
TILE_ADDXY
#define TILE_ADDXY(tile, x, y)
Adds a given offset to a tile.
Definition: map_func.h:258
_flood_from_dirs
static const uint8 _flood_from_dirs[]
Describes from which directions a specific slope can be flooded (if the tile is floodable at all).
Definition: water_cmd.cpp:50
LOCK_DEPOT_TILE_FACTOR
static const uint LOCK_DEPOT_TILE_FACTOR
Multiplier for how many regular tiles a lock counts.
Definition: economy_type.h:230
DrawWaterDepot
static void DrawWaterDepot(const TileInfo *ti)
Draw a ship depot tile.
Definition: water_cmd.cpp:829
TrackBits
TrackBits
Bitfield corresponding to Track.
Definition: track_type.h:38
Vehicle::subtype
byte subtype
subtype (Filled with values from AircraftSubType/DisasterSubType/EffectVehicleType/GroundVehicleSubty...
Definition: vehicle_base.h:342
CheckTileOwnership
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
Definition: company_cmd.cpp:334
CommandHelper
Definition: command_func.h:94
DrawTileSprites::seq
const DrawTileSeqStruct * seq
Array of child sprites. Terminated with a terminator entry.
Definition: sprite.h:60
Depot::build_date
Date build_date
Date of construction.
Definition: depot_base.h:25
FLOOD_ACTIVE
@ FLOOD_ACTIVE
The tile floods neighboured tiles.
Definition: water.h:21
Depot
Definition: depot_base.h:19
MakeCanal
static void MakeCanal(TileIndex t, Owner o, uint8 random_bits)
Make a canal tile.
Definition: water_map.h:446
DiagDirToDiagTrackBits
static TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition: track_func.h:523
GetBridgePixelHeight
static int GetBridgePixelHeight(TileIndex tile)
Get the height ('z') of a bridge in pixels.
Definition: bridge_map.h:84
IsDock
static bool IsDock(TileIndex t)
Is tile t a dock tile?
Definition: station_map.h:285
random_func.hpp
newgrf_canal.h
OverflowSafeInt< int64 >
IsOilRig
static bool IsOilRig(TileIndex t)
Is tile t part of an oilrig?
Definition: station_map.h:274
RemoveLock
static CommandCost RemoveLock(TileIndex tile, DoCommandFlag flags)
Remove a lock.
Definition: water_cmd.cpp:374
GetFloodingBehaviour
FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
Returns the behaviour of a tile during flooding.
Definition: water_cmd.cpp:1061
SetTileOwner
static void SetTileOwner(TileIndex tile, Owner owner)
Sets the owner of a tile.
Definition: tile_map.h:198
RAIL_GROUND_FENCE_HORIZ2
@ RAIL_GROUND_FENCE_HORIZ2
Grass with a fence at the northern side.
Definition: rail_map.h:497
PalSpriteID::pal
PaletteID pal
The palette (use PAL_NONE) if not needed)
Definition: gfx_type.h:24
TRACK_BIT_Y
@ TRACK_BIT_Y
Y-axis track.
Definition: track_type.h:41
TileInfo::tile
TileIndex tile
Tile index.
Definition: tile_cmd.h:46
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:588
IsInclinedSlope
static bool IsInclinedSlope(Slope s)
Tests if a specific slope is an inclined slope.
Definition: slope_func.h:228
CmdBuildShipDepot
CommandCost CmdBuildShipDepot(DoCommandFlag flags, TileIndex tile, Axis axis)
Build a ship depot.
Definition: water_cmd.cpp:100
GetTileType
static TileType GetTileType(TileIndex tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:326
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
TROPICZONE_NORMAL
@ TROPICZONE_NORMAL
Normal tropiczone.
Definition: tile_type.h:77
WATER_TILE_LOCK
@ WATER_TILE_LOCK
Water lock.
Definition: water_map.h:42
GetTilePixelSlope
static Slope GetTilePixelSlope(TileIndex tile, int *h)
Return the slope of a given tile.
Definition: tile_map.h:280
CmdBuildCanal
CommandCost CmdBuildCanal(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, WaterClass wc, bool diagonal)
Build a piece of canal.
Definition: water_cmd.cpp:442
SLOPE_FLAT
@ SLOPE_FLAT
a flat tile
Definition: slope_type.h:49
ShowDepotWindow
void ShowDepotWindow(TileIndex tile, VehicleType type)
Opens a depot window.
Definition: depot_gui.cpp:1149
GetTunnelBridgeTransportType
static TransportType GetTunnelBridgeTransportType(TileIndex t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Definition: tunnelbridge_map.h:39
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
Company
Definition: company_base.h:117
DepotPart
DepotPart
Sections of the water depot.
Definition: water_map.h:68
OWNER_WATER
@ OWNER_WATER
The tile/execution is done by "water".
Definition: company_type.h:26
DrawWaterSprite
static void DrawWaterSprite(SpriteID base, uint offset, CanalFeature feature, TileIndex tile)
Draw a water sprite, potentially with a NewGRF-modified sprite offset.
Definition: water_cmd.cpp:675
SLOPE_STEEP
@ SLOPE_STEEP
indicates the slope is steep
Definition: slope_type.h:54
VehicleEnterTileStatus
VehicleEnterTileStatus
The returned bits of VehicleEnterTile.
Definition: tile_cmd.h:20
DrawWaterEdges
static void DrawWaterEdges(bool canal, uint offset, TileIndex tile)
Draw canal or river edges.
Definition: water_cmd.cpp:690
DrawGroundSprite
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition: viewport.cpp:583
MakeRiver
static void MakeRiver(TileIndex t, uint8 random_bits)
Make a river tile.
Definition: water_map.h:435
SetTreeGroundDensity
static void SetTreeGroundDensity(TileIndex t, TreeGround g, uint d)
Set the density and ground type of a tile with trees.
Definition: tree_map.h:130
GetInclinedSlopeDirection
static DiagDirection GetInclinedSlopeDirection(Slope s)
Returns the direction of an inclined slope.
Definition: slope_func.h:239
MarkTileDirtyIfCanalOrRiver
static void MarkTileDirtyIfCanalOrRiver(TileIndex tile)
Marks tile dirty if it is a canal or river tile.
Definition: water_cmd.cpp:74
news_func.h
IsBridgeAbove
static bool IsBridgeAbove(TileIndex t)
checks if a bridge is set above the ground of this tile
Definition: bridge_map.h:45
water_cmd.h
DrawTileSeqStruct
A tile child sprite and palette to draw for stations etc, with 3D bounding box.
Definition: sprite.h:25
DoDryUp
static void DoDryUp(TileIndex tile)
Drys a tile up.
Definition: water_cmd.cpp:1164
backup_type.hpp
CanalFeature
CanalFeature
List of different canal 'features'.
Definition: newgrf.h:25