OpenTTD Source  13.1
win32_v.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "../stdafx.h"
11 #include "../openttd.h"
12 #include "../gfx_func.h"
13 #include "../os/windows/win32.h"
14 #include "../rev.h"
15 #include "../blitter/factory.hpp"
16 #include "../core/geometry_func.hpp"
17 #include "../core/math_func.hpp"
18 #include "../core/random_func.hpp"
19 #include "../texteff.hpp"
20 #include "../thread.h"
21 #include "../progress.h"
22 #include "../window_gui.h"
23 #include "../window_func.h"
24 #include "../framerate_type.h"
25 #include "win32_v.h"
26 #include <windows.h>
27 #include <imm.h>
28 #include <versionhelpers.h>
29 
30 #include "../safeguards.h"
31 
32 /* Missing define in MinGW headers. */
33 #ifndef MAPVK_VK_TO_CHAR
34 #define MAPVK_VK_TO_CHAR (2)
35 #endif
36 
37 #ifndef PM_QS_INPUT
38 #define PM_QS_INPUT 0x20000
39 #endif
40 
41 #ifndef WM_DPICHANGED
42 #define WM_DPICHANGED 0x02E0
43 #endif
44 
45 bool _window_maximize;
46 static Dimension _bck_resolution;
47 DWORD _imm_props;
48 
50 
51 bool VideoDriver_Win32Base::ClaimMousePointer()
52 {
53  MyShowCursor(false, true);
54  return true;
55 }
56 
58  byte vk_from;
59  byte vk_count;
60  byte map_to;
61 };
62 
63 #define AS(x, z) {x, 0, z}
64 #define AM(x, y, z, w) {x, y - x, z}
65 
66 static const Win32VkMapping _vk_mapping[] = {
67  /* Pageup stuff + up/down */
68  AM(VK_PRIOR, VK_DOWN, WKC_PAGEUP, WKC_DOWN),
69  /* Map letters & digits */
70  AM('A', 'Z', 'A', 'Z'),
71  AM('0', '9', '0', '9'),
72 
73  AS(VK_ESCAPE, WKC_ESC),
74  AS(VK_PAUSE, WKC_PAUSE),
75  AS(VK_BACK, WKC_BACKSPACE),
76  AM(VK_INSERT, VK_DELETE, WKC_INSERT, WKC_DELETE),
77 
78  AS(VK_SPACE, WKC_SPACE),
79  AS(VK_RETURN, WKC_RETURN),
80  AS(VK_TAB, WKC_TAB),
81 
82  /* Function keys */
83  AM(VK_F1, VK_F12, WKC_F1, WKC_F12),
84 
85  /* Numeric part */
86  AM(VK_NUMPAD0, VK_NUMPAD9, '0', '9'),
87  AS(VK_DIVIDE, WKC_NUM_DIV),
88  AS(VK_MULTIPLY, WKC_NUM_MUL),
89  AS(VK_SUBTRACT, WKC_NUM_MINUS),
90  AS(VK_ADD, WKC_NUM_PLUS),
91  AS(VK_DECIMAL, WKC_NUM_DECIMAL),
92 
93  /* Other non-letter keys */
94  AS(0xBF, WKC_SLASH),
95  AS(0xBA, WKC_SEMICOLON),
96  AS(0xBB, WKC_EQUALS),
97  AS(0xDB, WKC_L_BRACKET),
98  AS(0xDC, WKC_BACKSLASH),
99  AS(0xDD, WKC_R_BRACKET),
100 
101  AS(0xDE, WKC_SINGLEQUOTE),
102  AS(0xBC, WKC_COMMA),
103  AS(0xBD, WKC_MINUS),
104  AS(0xBE, WKC_PERIOD)
105 };
106 
107 static uint MapWindowsKey(uint sym)
108 {
109  const Win32VkMapping *map;
110  uint key = 0;
111 
112  for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
113  if ((uint)(sym - map->vk_from) <= map->vk_count) {
114  key = sym - map->vk_from + map->map_to;
115  break;
116  }
117  }
118 
119  if (GetAsyncKeyState(VK_SHIFT) < 0) key |= WKC_SHIFT;
120  if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL;
121  if (GetAsyncKeyState(VK_MENU) < 0) key |= WKC_ALT;
122  return key;
123 }
124 
127 {
128  /* Check modes for the relevant fullscreen bpp */
129  return _support8bpp != S8BPP_HARDWARE ? 32 : BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
130 }
131 
138 bool VideoDriver_Win32Base::MakeWindow(bool full_screen, bool resize)
139 {
140  /* full_screen is whether the new window should be fullscreen,
141  * _wnd.fullscreen is whether the current window is. */
142  _fullscreen = full_screen;
143 
144  /* recreate window? */
145  if ((full_screen != this->fullscreen) && this->main_wnd) {
146  DestroyWindow(this->main_wnd);
147  this->main_wnd = 0;
148  }
149 
150  if (full_screen) {
151  DEVMODE settings;
152 
153  memset(&settings, 0, sizeof(settings));
154  settings.dmSize = sizeof(settings);
155  settings.dmFields =
156  DM_BITSPERPEL |
157  DM_PELSWIDTH |
158  DM_PELSHEIGHT;
159  settings.dmBitsPerPel = this->GetFullscreenBpp();
160  settings.dmPelsWidth = this->width_org;
161  settings.dmPelsHeight = this->height_org;
162 
163  /* Check for 8 bpp support. */
164  if (settings.dmBitsPerPel == 8 && ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) {
165  settings.dmBitsPerPel = 32;
166  }
167 
168  /* Test fullscreen with current resolution, if it fails use desktop resolution. */
169  if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) {
170  RECT r;
171  GetWindowRect(GetDesktopWindow(), &r);
172  /* Guard against recursion. If we already failed here once, just fall through to
173  * the next ChangeDisplaySettings call which will fail and error out appropriately. */
174  if ((int)settings.dmPelsWidth != r.right - r.left || (int)settings.dmPelsHeight != r.bottom - r.top) {
175  return this->ChangeResolution(r.right - r.left, r.bottom - r.top);
176  }
177  }
178 
179  if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
180  this->MakeWindow(false, resize); // don't care about the result
181  return false; // the request failed
182  }
183  } else if (this->fullscreen) {
184  /* restore display? */
185  ChangeDisplaySettings(nullptr, 0);
186  /* restore the resolution */
187  this->width = _bck_resolution.width;
188  this->height = _bck_resolution.height;
189  }
190 
191  {
192  RECT r;
193  DWORD style, showstyle;
194  int w, h;
195 
196  showstyle = SW_SHOWNORMAL;
197  this->fullscreen = full_screen;
198  if (this->fullscreen) {
199  style = WS_POPUP;
200  SetRect(&r, 0, 0, this->width_org, this->height_org);
201  } else {
202  style = WS_OVERLAPPEDWINDOW;
203  /* On window creation, check if we were in maximize mode before */
204  if (_window_maximize) showstyle = SW_SHOWMAXIMIZED;
205  SetRect(&r, 0, 0, this->width, this->height);
206  }
207 
208  AdjustWindowRect(&r, style, FALSE);
209  w = r.right - r.left;
210  h = r.bottom - r.top;
211 
212  if (this->main_wnd != nullptr) {
213  if (!_window_maximize && resize) SetWindowPos(this->main_wnd, 0, 0, 0, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER | SWP_NOMOVE);
214  } else {
215  int x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
216  int y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
217 
218  char window_title[64];
219  seprintf(window_title, lastof(window_title), "OpenTTD %s", _openttd_revision);
220 
221  this->main_wnd = CreateWindow(L"OTTD", OTTD2FS(window_title).c_str(), style, x, y, w, h, 0, 0, GetModuleHandle(nullptr), this);
222  if (this->main_wnd == nullptr) usererror("CreateWindow failed");
223  ShowWindow(this->main_wnd, showstyle);
224  }
225  }
226 
228 
229  GameSizeChanged();
230  return true;
231 }
232 
234 static LRESULT HandleCharMsg(uint keycode, WChar charcode)
235 {
236  static WChar prev_char = 0;
237 
238  /* Did we get a lead surrogate? If yes, store and exit. */
239  if (Utf16IsLeadSurrogate(charcode)) {
240  if (prev_char != 0) Debug(driver, 1, "Got two UTF-16 lead surrogates, dropping the first one");
241  prev_char = charcode;
242  return 0;
243  }
244 
245  /* Stored lead surrogate and incoming trail surrogate? Combine and forward to input handling. */
246  if (prev_char != 0) {
247  if (Utf16IsTrailSurrogate(charcode)) {
248  charcode = Utf16DecodeSurrogate(prev_char, charcode);
249  } else {
250  Debug(driver, 1, "Got an UTF-16 lead surrogate without a trail surrogate, dropping the lead surrogate");
251  }
252  }
253  prev_char = 0;
254 
255  HandleKeypress(keycode, charcode);
256 
257  return 0;
258 }
259 
262 {
263  return (_imm_props & IME_PROP_AT_CARET) && !(_imm_props & IME_PROP_SPECIAL_UI);
264 }
265 
267 static void SetCompositionPos(HWND hwnd)
268 {
269  HIMC hIMC = ImmGetContext(hwnd);
270  if (hIMC != NULL) {
271  COMPOSITIONFORM cf;
272  cf.dwStyle = CFS_POINT;
273 
274  if (EditBoxInGlobalFocus()) {
275  /* Get caret position. */
276  Point pt = _focused_window->GetCaretPosition();
277  cf.ptCurrentPos.x = _focused_window->left + pt.x;
278  cf.ptCurrentPos.y = _focused_window->top + pt.y;
279  } else {
280  cf.ptCurrentPos.x = 0;
281  cf.ptCurrentPos.y = 0;
282  }
283  ImmSetCompositionWindow(hIMC, &cf);
284  }
285  ImmReleaseContext(hwnd, hIMC);
286 }
287 
289 static void SetCandidatePos(HWND hwnd)
290 {
291  HIMC hIMC = ImmGetContext(hwnd);
292  if (hIMC != NULL) {
293  CANDIDATEFORM cf;
294  cf.dwIndex = 0;
295  cf.dwStyle = CFS_EXCLUDE;
296 
297  if (EditBoxInGlobalFocus()) {
298  Point pt = _focused_window->GetCaretPosition();
299  cf.ptCurrentPos.x = _focused_window->left + pt.x;
300  cf.ptCurrentPos.y = _focused_window->top + pt.y;
301  if (_focused_window->window_class == WC_CONSOLE) {
302  cf.rcArea.left = _focused_window->left;
303  cf.rcArea.top = _focused_window->top;
304  cf.rcArea.right = _focused_window->left + _focused_window->width;
305  cf.rcArea.bottom = _focused_window->top + _focused_window->height;
306  } else {
307  cf.rcArea.left = _focused_window->left + _focused_window->nested_focus->pos_x;
308  cf.rcArea.top = _focused_window->top + _focused_window->nested_focus->pos_y;
309  cf.rcArea.right = cf.rcArea.left + _focused_window->nested_focus->current_x;
310  cf.rcArea.bottom = cf.rcArea.top + _focused_window->nested_focus->current_y;
311  }
312  } else {
313  cf.ptCurrentPos.x = 0;
314  cf.ptCurrentPos.y = 0;
315  SetRectEmpty(&cf.rcArea);
316  }
317  ImmSetCandidateWindow(hIMC, &cf);
318  }
319  ImmReleaseContext(hwnd, hIMC);
320 }
321 
323 static LRESULT HandleIMEComposition(HWND hwnd, WPARAM wParam, LPARAM lParam)
324 {
325  HIMC hIMC = ImmGetContext(hwnd);
326 
327  if (hIMC != NULL) {
328  if (lParam & GCS_RESULTSTR) {
329  /* Read result string from the IME. */
330  LONG len = ImmGetCompositionString(hIMC, GCS_RESULTSTR, nullptr, 0); // Length is always in bytes, even in UNICODE build.
331  wchar_t *str = (wchar_t *)_alloca(len + sizeof(wchar_t));
332  len = ImmGetCompositionString(hIMC, GCS_RESULTSTR, str, len);
333  str[len / sizeof(wchar_t)] = '\0';
334 
335  /* Transmit text to windowing system. */
336  if (len > 0) {
337  HandleTextInput(nullptr, true); // Clear marked string.
338  HandleTextInput(FS2OTTD(str).c_str());
339  }
340  SetCompositionPos(hwnd);
341 
342  /* Don't pass the result string on to the default window proc. */
343  lParam &= ~(GCS_RESULTSTR | GCS_RESULTCLAUSE | GCS_RESULTREADCLAUSE | GCS_RESULTREADSTR);
344  }
345 
346  if ((lParam & GCS_COMPSTR) && DrawIMECompositionString()) {
347  /* Read composition string from the IME. */
348  LONG len = ImmGetCompositionString(hIMC, GCS_COMPSTR, nullptr, 0); // Length is always in bytes, even in UNICODE build.
349  wchar_t *str = (wchar_t *)_alloca(len + sizeof(wchar_t));
350  len = ImmGetCompositionString(hIMC, GCS_COMPSTR, str, len);
351  str[len / sizeof(wchar_t)] = '\0';
352 
353  if (len > 0) {
354  static char utf8_buf[1024];
355  convert_from_fs(str, utf8_buf, lengthof(utf8_buf));
356 
357  /* Convert caret position from bytes in the input string to a position in the UTF-8 encoded string. */
358  LONG caret_bytes = ImmGetCompositionString(hIMC, GCS_CURSORPOS, nullptr, 0);
359  const char *caret = utf8_buf;
360  for (const wchar_t *c = str; *c != '\0' && *caret != '\0' && caret_bytes > 0; c++, caret_bytes--) {
361  /* Skip DBCS lead bytes or leading surrogates. */
362  if (Utf16IsLeadSurrogate(*c)) {
363  c++;
364  caret_bytes--;
365  }
366  Utf8Consume(&caret);
367  }
368 
369  HandleTextInput(utf8_buf, true, caret);
370  } else {
371  HandleTextInput(nullptr, true);
372  }
373 
374  lParam &= ~(GCS_COMPSTR | GCS_COMPATTR | GCS_COMPCLAUSE | GCS_CURSORPOS | GCS_DELTASTART);
375  }
376  }
377  ImmReleaseContext(hwnd, hIMC);
378 
379  return lParam != 0 ? DefWindowProc(hwnd, WM_IME_COMPOSITION, wParam, lParam) : 0;
380 }
381 
383 static void CancelIMEComposition(HWND hwnd)
384 {
385  HIMC hIMC = ImmGetContext(hwnd);
386  if (hIMC != NULL) ImmNotifyIME(hIMC, NI_COMPOSITIONSTR, CPS_CANCEL, 0);
387  ImmReleaseContext(hwnd, hIMC);
388  /* Clear any marked string from the current edit box. */
389  HandleTextInput(nullptr, true);
390 }
391 
392 LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
393 {
394  static uint32 keycode = 0;
395  static bool console = false;
396 
397  VideoDriver_Win32Base *video_driver = (VideoDriver_Win32Base *)GetWindowLongPtr(hwnd, GWLP_USERDATA);
398 
399  switch (msg) {
400  case WM_CREATE:
401  SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)((LPCREATESTRUCT)lParam)->lpCreateParams);
402  _cursor.in_window = false; // Win32 has mouse tracking.
403  SetCompositionPos(hwnd);
404  _imm_props = ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY);
405  break;
406 
407  case WM_PAINT: {
408  RECT r;
409  GetUpdateRect(hwnd, &r, FALSE);
410  video_driver->MakeDirty(r.left, r.top, r.right - r.left, r.bottom - r.top);
411 
412  ValidateRect(hwnd, nullptr);
413  return 0;
414  }
415 
416  case WM_PALETTECHANGED:
417  if ((HWND)wParam == hwnd) return 0;
418  FALLTHROUGH;
419 
420  case WM_QUERYNEWPALETTE:
421  video_driver->PaletteChanged(hwnd);
422  return 0;
423 
424  case WM_CLOSE:
425  HandleExitGameRequest();
426  return 0;
427 
428  case WM_DESTROY:
429  if (_window_maximize) _cur_resolution = _bck_resolution;
430  return 0;
431 
432  case WM_LBUTTONDOWN:
433  SetCapture(hwnd);
434  _left_button_down = true;
436  return 0;
437 
438  case WM_LBUTTONUP:
439  ReleaseCapture();
440  _left_button_down = false;
441  _left_button_clicked = false;
443  return 0;
444 
445  case WM_RBUTTONDOWN:
446  SetCapture(hwnd);
447  _right_button_down = true;
448  _right_button_clicked = true;
450  return 0;
451 
452  case WM_RBUTTONUP:
453  ReleaseCapture();
454  _right_button_down = false;
456  return 0;
457 
458  case WM_MOUSELEAVE:
459  UndrawMouseCursor();
460  _cursor.in_window = false;
461 
462  if (!_left_button_down && !_right_button_down) MyShowCursor(true);
463  return 0;
464 
465  case WM_MOUSEMOVE: {
466  int x = (int16)LOWORD(lParam);
467  int y = (int16)HIWORD(lParam);
468 
469  /* If the mouse was not in the window and it has moved it means it has
470  * come into the window, so start drawing the mouse. Also start
471  * tracking the mouse for exiting the window */
472  if (!_cursor.in_window) {
473  _cursor.in_window = true;
474  TRACKMOUSEEVENT tme;
475  tme.cbSize = sizeof(tme);
476  tme.dwFlags = TME_LEAVE;
477  tme.hwndTrack = hwnd;
478 
479  TrackMouseEvent(&tme);
480  }
481 
482  if (_cursor.fix_at) {
483  /* Get all queued mouse events now in case we have to warp the cursor. In the
484  * end, we only care about the current mouse position and not bygone events. */
485  MSG m;
486  while (PeekMessage(&m, hwnd, WM_MOUSEMOVE, WM_MOUSEMOVE, PM_REMOVE | PM_NOYIELD | PM_QS_INPUT)) {
487  x = (int16)LOWORD(m.lParam);
488  y = (int16)HIWORD(m.lParam);
489  }
490  }
491 
492  if (_cursor.UpdateCursorPosition(x, y, false)) {
493  POINT pt;
494  pt.x = _cursor.pos.x;
495  pt.y = _cursor.pos.y;
496  ClientToScreen(hwnd, &pt);
497  SetCursorPos(pt.x, pt.y);
498  }
499  MyShowCursor(false);
501  return 0;
502  }
503 
504  case WM_INPUTLANGCHANGE:
505  _imm_props = ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY);
506  break;
507 
508  case WM_IME_SETCONTEXT:
509  /* Don't show the composition window if we draw the string ourself. */
510  if (DrawIMECompositionString()) lParam &= ~ISC_SHOWUICOMPOSITIONWINDOW;
511  break;
512 
513  case WM_IME_STARTCOMPOSITION:
514  SetCompositionPos(hwnd);
515  if (DrawIMECompositionString()) return 0;
516  break;
517 
518  case WM_IME_COMPOSITION:
519  return HandleIMEComposition(hwnd, wParam, lParam);
520 
521  case WM_IME_ENDCOMPOSITION:
522  /* Clear any pending composition string. */
523  HandleTextInput(nullptr, true);
524  if (DrawIMECompositionString()) return 0;
525  break;
526 
527  case WM_IME_NOTIFY:
528  if (wParam == IMN_OPENCANDIDATE) SetCandidatePos(hwnd);
529  break;
530 
531  case WM_DEADCHAR:
532  console = GB(lParam, 16, 8) == 41;
533  return 0;
534 
535  case WM_CHAR: {
536  uint scancode = GB(lParam, 16, 8);
537  uint charcode = wParam;
538 
539  /* If the console key is a dead-key, we need to press it twice to get a WM_CHAR message.
540  * But we then get two WM_CHAR messages, so ignore the first one */
541  if (console && scancode == 41) {
542  console = false;
543  return 0;
544  }
545 
546  /* IMEs and other input methods sometimes send a WM_CHAR without a WM_KEYDOWN,
547  * clear the keycode so a previous WM_KEYDOWN doesn't become 'stuck'. */
548  uint cur_keycode = keycode;
549  keycode = 0;
550 
551  return HandleCharMsg(cur_keycode, charcode);
552  }
553 
554  case WM_KEYDOWN: {
555  /* No matter the keyboard layout, we will map the '~' to the console. */
556  uint scancode = GB(lParam, 16, 8);
557  keycode = scancode == 41 ? (uint)WKC_BACKQUOTE : MapWindowsKey(wParam);
558 
559  uint charcode = MapVirtualKey(wParam, MAPVK_VK_TO_CHAR);
560 
561  /* No character translation? */
562  if (charcode == 0) {
563  HandleKeypress(keycode, 0);
564  return 0;
565  }
566 
567  /* If an edit box is in focus, wait for the corresponding WM_CHAR message. */
568  if (!EditBoxInGlobalFocus()) {
569  /* Is the console key a dead key? If yes, ignore the first key down event. */
570  if (HasBit(charcode, 31) && !console) {
571  if (scancode == 41) {
572  console = true;
573  return 0;
574  }
575  }
576  console = false;
577 
578  /* IMEs and other input methods sometimes send a WM_CHAR without a WM_KEYDOWN,
579  * clear the keycode so a previous WM_KEYDOWN doesn't become 'stuck'. */
580  uint cur_keycode = keycode;
581  keycode = 0;
582 
583  return HandleCharMsg(cur_keycode, LOWORD(charcode));
584  }
585 
586  return 0;
587  }
588 
589  case WM_SYSKEYDOWN: // user presses F10 or Alt, both activating the title-menu
590  switch (wParam) {
591  case VK_RETURN:
592  case 'F': // Full Screen on ALT + ENTER/F
593  ToggleFullScreen(!video_driver->fullscreen);
594  return 0;
595 
596  case VK_MENU: // Just ALT
597  return 0; // do nothing
598 
599  case VK_F10: // F10, ignore activation of menu
600  HandleKeypress(MapWindowsKey(wParam), 0);
601  return 0;
602 
603  default: // ALT in combination with something else
604  HandleKeypress(MapWindowsKey(wParam), 0);
605  break;
606  }
607  break;
608 
609  case WM_SIZE:
610  if (wParam != SIZE_MINIMIZED) {
611  /* Set maximized flag when we maximize (obviously), but also when we
612  * switched to fullscreen from a maximized state */
613  _window_maximize = (wParam == SIZE_MAXIMIZED || (_window_maximize && _fullscreen));
614  if (_window_maximize || _fullscreen) _bck_resolution = _cur_resolution;
615  video_driver->ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
616  }
617  return 0;
618 
619  case WM_SIZING: {
620  RECT *r = (RECT*)lParam;
621  RECT r2;
622  int w, h;
623 
624  SetRect(&r2, 0, 0, 0, 0);
625  AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
626 
627  w = r->right - r->left - (r2.right - r2.left);
628  h = r->bottom - r->top - (r2.bottom - r2.top);
629  w = std::max(w, 64);
630  h = std::max(h, 64);
631  SetRect(&r2, 0, 0, w, h);
632 
633  AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
634  w = r2.right - r2.left;
635  h = r2.bottom - r2.top;
636 
637  switch (wParam) {
638  case WMSZ_BOTTOM:
639  r->bottom = r->top + h;
640  break;
641 
642  case WMSZ_BOTTOMLEFT:
643  r->bottom = r->top + h;
644  r->left = r->right - w;
645  break;
646 
647  case WMSZ_BOTTOMRIGHT:
648  r->bottom = r->top + h;
649  r->right = r->left + w;
650  break;
651 
652  case WMSZ_LEFT:
653  r->left = r->right - w;
654  break;
655 
656  case WMSZ_RIGHT:
657  r->right = r->left + w;
658  break;
659 
660  case WMSZ_TOP:
661  r->top = r->bottom - h;
662  break;
663 
664  case WMSZ_TOPLEFT:
665  r->top = r->bottom - h;
666  r->left = r->right - w;
667  break;
668 
669  case WMSZ_TOPRIGHT:
670  r->top = r->bottom - h;
671  r->right = r->left + w;
672  break;
673  }
674  return TRUE;
675  }
676 
677  case WM_DPICHANGED: {
678  auto did_adjust = AdjustGUIZoom(true);
679 
680  /* Resize the window to match the new DPI setting. */
681  RECT *prcNewWindow = (RECT *)lParam;
682  SetWindowPos(hwnd,
683  NULL,
684  prcNewWindow->left,
685  prcNewWindow->top,
686  prcNewWindow->right - prcNewWindow->left,
687  prcNewWindow->bottom - prcNewWindow->top,
688  SWP_NOZORDER | SWP_NOACTIVATE);
689 
690  if (did_adjust) ReInitAllWindows(true);
691 
692  return 0;
693  }
694 
695 /* needed for wheel */
696 #if !defined(WM_MOUSEWHEEL)
697 # define WM_MOUSEWHEEL 0x020A
698 #endif /* WM_MOUSEWHEEL */
699 #if !defined(GET_WHEEL_DELTA_WPARAM)
700 # define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
701 #endif /* GET_WHEEL_DELTA_WPARAM */
702 
703  case WM_MOUSEWHEEL: {
704  int delta = GET_WHEEL_DELTA_WPARAM(wParam);
705 
706  if (delta < 0) {
707  _cursor.wheel++;
708  } else if (delta > 0) {
709  _cursor.wheel--;
710  }
712  return 0;
713  }
714 
715  case WM_SETFOCUS:
716  video_driver->has_focus = true;
717  SetCompositionPos(hwnd);
718  break;
719 
720  case WM_KILLFOCUS:
721  video_driver->has_focus = false;
722  break;
723 
724  case WM_ACTIVATE: {
725  /* Don't do anything if we are closing openttd */
726  if (_exit_game) break;
727 
728  bool active = (LOWORD(wParam) != WA_INACTIVE);
729  bool minimized = (HIWORD(wParam) != 0);
730  if (video_driver->fullscreen) {
731  if (active && minimized) {
732  /* Restore the game window */
733  Dimension d = _bck_resolution; // Save current non-fullscreen window size as it will be overwritten by ShowWindow.
734  ShowWindow(hwnd, SW_RESTORE);
735  _bck_resolution = d;
736  video_driver->MakeWindow(true);
737  } else if (!active && !minimized) {
738  /* Minimise the window and restore desktop */
739  ShowWindow(hwnd, SW_MINIMIZE);
740  ChangeDisplaySettings(nullptr, 0);
741  }
742  }
743  break;
744  }
745  }
746 
747  return DefWindowProc(hwnd, msg, wParam, lParam);
748 }
749 
750 static void RegisterWndClass()
751 {
752  static bool registered = false;
753 
754  if (registered) return;
755 
756  HINSTANCE hinst = GetModuleHandle(nullptr);
757  WNDCLASS wnd = {
758  CS_OWNDC,
759  WndProcGdi,
760  0,
761  0,
762  hinst,
763  LoadIcon(hinst, MAKEINTRESOURCE(100)),
764  LoadCursor(nullptr, IDC_ARROW),
765  0,
766  0,
767  L"OTTD"
768  };
769 
770  registered = true;
771  if (!RegisterClass(&wnd)) usererror("RegisterClass failed");
772 }
773 
774 static const Dimension default_resolutions[] = {
775  { 640, 480 },
776  { 800, 600 },
777  { 1024, 768 },
778  { 1152, 864 },
779  { 1280, 800 },
780  { 1280, 960 },
781  { 1280, 1024 },
782  { 1400, 1050 },
783  { 1600, 1200 },
784  { 1680, 1050 },
785  { 1920, 1200 }
786 };
787 
788 static void FindResolutions(uint8 bpp)
789 {
790  _resolutions.clear();
791 
792  DEVMODE dm;
793  for (uint i = 0; EnumDisplaySettings(nullptr, i, &dm) != 0; i++) {
794  if (dm.dmBitsPerPel != bpp || dm.dmPelsWidth < 640 || dm.dmPelsHeight < 480) continue;
795  if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(dm.dmPelsWidth, dm.dmPelsHeight)) != _resolutions.end()) continue;
796  _resolutions.emplace_back(dm.dmPelsWidth, dm.dmPelsHeight);
797  }
798 
799  /* We have found no resolutions, show the default list */
800  if (_resolutions.empty()) {
801  _resolutions.assign(std::begin(default_resolutions), std::end(default_resolutions));
802  }
803 
804  SortResolutions();
805 }
806 
807 void VideoDriver_Win32Base::Initialize()
808 {
809  this->UpdateAutoResolution();
810 
811  RegisterWndClass();
812  FindResolutions(this->GetFullscreenBpp());
813 
814  /* fullscreen uses those */
815  this->width = this->width_org = _cur_resolution.width;
816  this->height = this->height_org = _cur_resolution.height;
817 
818  Debug(driver, 2, "Resolution for display: {}x{}", _cur_resolution.width, _cur_resolution.height);
819 }
820 
822 {
823  DestroyWindow(this->main_wnd);
824 
825  if (this->fullscreen) ChangeDisplaySettings(nullptr, 0);
826  MyShowCursor(true);
827 }
828 void VideoDriver_Win32Base::MakeDirty(int left, int top, int width, int height)
829 {
830  Rect r = {left, top, left + width, top + height};
831  this->dirty_rect = BoundingRect(this->dirty_rect, r);
832 }
833 
835 {
836  if (!CopyPalette(_local_palette)) return;
837  this->MakeDirty(0, 0, _screen.width, _screen.height);
838 }
839 
841 {
842  bool old_ctrl_pressed = _ctrl_pressed;
843 
844  _ctrl_pressed = this->has_focus && GetAsyncKeyState(VK_CONTROL) < 0;
845  _shift_pressed = this->has_focus && GetAsyncKeyState(VK_SHIFT) < 0;
846 
847 #if defined(_DEBUG)
849 #else
850  /* Speedup when pressing tab, except when using ALT+TAB
851  * to switch to another application. */
852  this->fast_forward_key_pressed = this->has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0;
853 #endif
854 
855  /* Determine which directional keys are down. */
856  if (this->has_focus) {
857  _dirkeys =
858  (GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
859  (GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
860  (GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
861  (GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
862  } else {
863  _dirkeys = 0;
864  }
865 
866  if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
867 }
868 
870 {
871  MSG mesg;
872 
873  if (!PeekMessage(&mesg, nullptr, 0, 0, PM_REMOVE)) return false;
874 
875  /* Convert key messages to char messages if we want text input. */
876  if (EditBoxInGlobalFocus()) TranslateMessage(&mesg);
877  DispatchMessage(&mesg);
878 
879  return true;
880 }
881 
883 {
884  this->StartGameThread();
885 
886  for (;;) {
887  if (_exit_game) break;
888 
889  this->Tick();
890  this->SleepTillNextTick();
891  }
892 
893  this->StopGameThread();
894 }
895 
896 void VideoDriver_Win32Base::ClientSizeChanged(int w, int h, bool force)
897 {
898  /* Allocate backing store of the new size. */
899  if (this->AllocateBackingStore(w, h, force)) {
901 
903 
904  GameSizeChanged();
905  }
906 }
907 
909 {
910  if (_window_maximize) ShowWindow(this->main_wnd, SW_SHOWNORMAL);
911 
912  this->width = this->width_org = w;
913  this->height = this->height_org = h;
914 
915  return this->MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
916 }
917 
919 {
920  bool res = this->MakeWindow(full_screen);
921 
923  return res;
924 }
925 
927 {
930  SetCandidatePos(this->main_wnd);
931 }
932 
933 static BOOL CALLBACK MonitorEnumProc(HMONITOR hMonitor, HDC hDC, LPRECT rc, LPARAM data)
934 {
935  auto &list = *reinterpret_cast<std::vector<int>*>(data);
936 
937  MONITORINFOEX monitorInfo = {};
938  monitorInfo.cbSize = sizeof(MONITORINFOEX);
939  GetMonitorInfo(hMonitor, &monitorInfo);
940 
941  DEVMODE devMode = {};
942  devMode.dmSize = sizeof(DEVMODE);
943  devMode.dmDriverExtra = 0;
944  EnumDisplaySettings(monitorInfo.szDevice, ENUM_CURRENT_SETTINGS, &devMode);
945 
946  if (devMode.dmDisplayFrequency != 0) list.push_back(devMode.dmDisplayFrequency);
947  return true;
948 }
949 
951 {
952  std::vector<int> rates = {};
953  EnumDisplayMonitors(nullptr, nullptr, MonitorEnumProc, reinterpret_cast<LPARAM>(&rates));
954  return rates;
955 }
956 
958 {
959  return { static_cast<uint>(GetSystemMetrics(SM_CXSCREEN)), static_cast<uint>(GetSystemMetrics(SM_CYSCREEN)) };
960 }
961 
963 {
964  typedef UINT (WINAPI *PFNGETDPIFORWINDOW)(HWND hwnd);
965  typedef UINT (WINAPI *PFNGETDPIFORSYSTEM)(VOID);
966  typedef HRESULT (WINAPI *PFNGETDPIFORMONITOR)(HMONITOR hMonitor, int dpiType, UINT *dpiX, UINT *dpiY);
967 
968  static PFNGETDPIFORWINDOW _GetDpiForWindow = nullptr;
969  static PFNGETDPIFORSYSTEM _GetDpiForSystem = nullptr;
970  static PFNGETDPIFORMONITOR _GetDpiForMonitor = nullptr;
971 
972  static bool init_done = false;
973  if (!init_done) {
974  init_done = true;
975  static DllLoader _user32(L"user32.dll");
976  static DllLoader _shcore(L"shcore.dll");
977  _GetDpiForWindow = _user32.GetProcAddress("GetDpiForWindow");
978  _GetDpiForSystem = _user32.GetProcAddress("GetDpiForSystem");
979  _GetDpiForMonitor = _shcore.GetProcAddress("GetDpiForMonitor");
980  }
981 
982  UINT cur_dpi = 0;
983 
984  if (cur_dpi == 0 && _GetDpiForWindow != nullptr && this->main_wnd != nullptr) {
985  /* Per window DPI is supported since Windows 10 Ver 1607. */
986  cur_dpi = _GetDpiForWindow(this->main_wnd);
987  }
988  if (cur_dpi == 0 && _GetDpiForMonitor != nullptr && this->main_wnd != nullptr) {
989  /* Per monitor is supported since Windows 8.1. */
990  UINT dpiX, dpiY;
991  if (SUCCEEDED(_GetDpiForMonitor(MonitorFromWindow(this->main_wnd, MONITOR_DEFAULTTOPRIMARY), 0 /* MDT_EFFECTIVE_DPI */, &dpiX, &dpiY))) {
992  cur_dpi = dpiX; // X and Y are always identical.
993  }
994  }
995  if (cur_dpi == 0 && _GetDpiForSystem != nullptr) {
996  /* Fall back to system DPI. */
997  cur_dpi = _GetDpiForSystem();
998  }
999 
1000  return cur_dpi > 0 ? cur_dpi / 96.0f : 1.0f; // Default Windows DPI value is 96.
1001 }
1002 
1004 {
1005  if (this->buffer_locked) return false;
1006  this->buffer_locked = true;
1007 
1008  _screen.dst_ptr = this->GetVideoPointer();
1009  assert(_screen.dst_ptr != nullptr);
1010 
1011  return true;
1012 }
1013 
1015 {
1016  assert(_screen.dst_ptr != nullptr);
1017  if (_screen.dst_ptr != nullptr) {
1018  /* Hand video buffer back to the drawing backend. */
1019  this->ReleaseVideoPointer();
1020  _screen.dst_ptr = nullptr;
1021  }
1022 
1023  this->buffer_locked = false;
1024 }
1025 
1026 
1027 static FVideoDriver_Win32GDI iFVideoDriver_Win32GDI;
1028 
1029 const char *VideoDriver_Win32GDI::Start(const StringList &param)
1030 {
1031  if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
1032 
1033  this->Initialize();
1034 
1035  this->MakePalette();
1037  this->MakeWindow(_fullscreen);
1038 
1040 
1041  this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
1042 
1043  return nullptr;
1044 }
1045 
1047 {
1048  DeleteObject(this->gdi_palette);
1049  DeleteObject(this->dib_sect);
1050 
1052 }
1053 
1054 bool VideoDriver_Win32GDI::AllocateBackingStore(int w, int h, bool force)
1055 {
1057 
1058  w = std::max(w, 64);
1059  h = std::max(h, 64);
1060 
1061  if (!force && w == _screen.width && h == _screen.height) return false;
1062 
1063  BITMAPINFO *bi = (BITMAPINFO *)alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
1064  memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
1065  bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
1066 
1067  bi->bmiHeader.biWidth = this->width = w;
1068  bi->bmiHeader.biHeight = -(this->height = h);
1069 
1070  bi->bmiHeader.biPlanes = 1;
1071  bi->bmiHeader.biBitCount = bpp;
1072  bi->bmiHeader.biCompression = BI_RGB;
1073 
1074  if (this->dib_sect) DeleteObject(this->dib_sect);
1075 
1076  HDC dc = GetDC(0);
1077  this->dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID **)&this->buffer_bits, nullptr, 0);
1078  if (this->dib_sect == nullptr) usererror("CreateDIBSection failed");
1079  ReleaseDC(0, dc);
1080 
1081  _screen.width = w;
1082  _screen.pitch = (bpp == 8) ? Align(w, 4) : w;
1083  _screen.height = h;
1084  _screen.dst_ptr = this->GetVideoPointer();
1085 
1086  return true;
1087 }
1088 
1090 {
1091  assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
1092  return this->AllocateBackingStore(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen, false);
1093 }
1094 
1095 void VideoDriver_Win32GDI::MakePalette()
1096 {
1097  CopyPalette(_local_palette, true);
1098 
1099  LOGPALETTE *pal = (LOGPALETTE*)alloca(sizeof(LOGPALETTE) + (256 - 1) * sizeof(PALETTEENTRY));
1100 
1101  pal->palVersion = 0x300;
1102  pal->palNumEntries = 256;
1103 
1104  for (uint i = 0; i != 256; i++) {
1105  pal->palPalEntry[i].peRed = _local_palette.palette[i].r;
1106  pal->palPalEntry[i].peGreen = _local_palette.palette[i].g;
1107  pal->palPalEntry[i].peBlue = _local_palette.palette[i].b;
1108  pal->palPalEntry[i].peFlags = 0;
1109 
1110  }
1111  this->gdi_palette = CreatePalette(pal);
1112  if (this->gdi_palette == nullptr) usererror("CreatePalette failed!\n");
1113 }
1114 
1115 void VideoDriver_Win32GDI::UpdatePalette(HDC dc, uint start, uint count)
1116 {
1117  RGBQUAD rgb[256];
1118 
1119  for (uint i = 0; i != count; i++) {
1120  rgb[i].rgbRed = _local_palette.palette[start + i].r;
1121  rgb[i].rgbGreen = _local_palette.palette[start + i].g;
1122  rgb[i].rgbBlue = _local_palette.palette[start + i].b;
1123  rgb[i].rgbReserved = 0;
1124  }
1125 
1126  SetDIBColorTable(dc, start, count, rgb);
1127 }
1128 
1130 {
1131  HDC hDC = GetWindowDC(hWnd);
1132  HPALETTE hOldPalette = SelectPalette(hDC, this->gdi_palette, FALSE);
1133  UINT nChanged = RealizePalette(hDC);
1134 
1135  SelectPalette(hDC, hOldPalette, TRUE);
1136  ReleaseDC(hWnd, hDC);
1137  if (nChanged != 0) this->MakeDirty(0, 0, _screen.width, _screen.height);
1138 }
1139 
1141 {
1142  PerformanceMeasurer framerate(PFE_VIDEO);
1143 
1144  if (IsEmptyRect(this->dirty_rect)) return;
1145 
1146  HDC dc = GetDC(this->main_wnd);
1147  HDC dc2 = CreateCompatibleDC(dc);
1148 
1149  HBITMAP old_bmp = (HBITMAP)SelectObject(dc2, this->dib_sect);
1150  HPALETTE old_palette = SelectPalette(dc, this->gdi_palette, FALSE);
1151 
1152  if (_local_palette.count_dirty != 0) {
1154 
1155  switch (blitter->UsePaletteAnimation()) {
1157  this->UpdatePalette(dc2, _local_palette.first_dirty, _local_palette.count_dirty);
1158  break;
1159 
1161  blitter->PaletteAnimate(_local_palette);
1162  break;
1163  }
1164 
1166  break;
1167 
1168  default:
1169  NOT_REACHED();
1170  }
1172  }
1173 
1174  BitBlt(dc, 0, 0, this->width, this->height, dc2, 0, 0, SRCCOPY);
1175  SelectPalette(dc, old_palette, TRUE);
1176  SelectObject(dc2, old_bmp);
1177  DeleteDC(dc2);
1178 
1179  ReleaseDC(this->main_wnd, dc);
1180 
1181  this->dirty_rect = {};
1182 }
1183 
1184 #ifdef _DEBUG
1185 /* Keep this function here..
1186  * It allows you to redraw the screen from within the MSVC debugger */
1187 /* static */ int VideoDriver_Win32GDI::RedrawScreenDebug()
1188 {
1189  static int _fooctr;
1190 
1192 
1193  _screen.dst_ptr = drv->GetVideoPointer();
1194  UpdateWindows();
1195 
1196  drv->Paint();
1197  GdiFlush();
1198 
1199  return _fooctr++;
1200 }
1201 #endif
1202 
1203 #ifdef WITH_OPENGL
1204 
1205 #include <GL/gl.h>
1206 #include "../3rdparty/opengl/glext.h"
1207 #include "../3rdparty/opengl/wglext.h"
1208 #include "opengl.h"
1209 
1210 #ifndef PFD_SUPPORT_COMPOSITION
1211 # define PFD_SUPPORT_COMPOSITION 0x00008000
1212 #endif
1213 
1214 static PFNWGLCREATECONTEXTATTRIBSARBPROC _wglCreateContextAttribsARB = nullptr;
1215 static PFNWGLSWAPINTERVALEXTPROC _wglSwapIntervalEXT = nullptr;
1216 static bool _hasWGLARBCreateContextProfile = false;
1217 
1219 static OGLProc GetOGLProcAddressCallback(const char *proc)
1220 {
1221  OGLProc ret = reinterpret_cast<OGLProc>(wglGetProcAddress(proc));
1222  if (ret == nullptr) {
1223  /* Non-extension GL function? Try normal loading. */
1224  ret = reinterpret_cast<OGLProc>(GetProcAddress(GetModuleHandle(L"opengl32"), proc));
1225  }
1226  return ret;
1227 }
1228 
1235 static const char *SelectPixelFormat(HDC dc, bool fullscreen)
1236 {
1237  PIXELFORMATDESCRIPTOR pfd = {
1238  sizeof(PIXELFORMATDESCRIPTOR), // Size of this struct.
1239  1, // Version of this struct.
1240  PFD_DRAW_TO_WINDOW | // Require window support.
1241  PFD_SUPPORT_OPENGL | // Require OpenGL support.
1242  PFD_DOUBLEBUFFER | // Use double buffering.
1243  PFD_DEPTH_DONTCARE,
1244  PFD_TYPE_RGBA, // Request RGBA format.
1245  24, // 24 bpp (excluding alpha).
1246  0, 0, 0, 0, 0, 0, 0, 0, // Colour bits and shift ignored.
1247  0, 0, 0, 0, 0, // No accumulation buffer.
1248  0, 0, // No depth/stencil buffer.
1249  0, // No aux buffers.
1250  PFD_MAIN_PLANE, // Main layer.
1251  0, 0, 0, 0 // Ignored/reserved.
1252  };
1253 
1254  if (IsWindowsVistaOrGreater()) pfd.dwFlags |= PFD_SUPPORT_COMPOSITION; // Make OpenTTD compatible with Aero.
1255 
1256  /* Choose a suitable pixel format. */
1257  int format = ChoosePixelFormat(dc, &pfd);
1258  if (format == 0) return "No suitable pixel format found";
1259  if (!SetPixelFormat(dc, format, &pfd)) return "Can't set pixel format";
1260 
1261  return nullptr;
1262 }
1263 
1265 static void LoadWGLExtensions()
1266 {
1267  /* Querying the supported WGL extensions and loading the matching
1268  * functions requires a valid context, even for the extensions
1269  * regarding context creation. To get around this, we create
1270  * a dummy window with a dummy context. The extension functions
1271  * remain valid even after this context is destroyed. */
1272  HWND wnd = CreateWindow(_T("STATIC"), _T("dummy"), WS_OVERLAPPEDWINDOW, 0, 0, 0, 0, nullptr, nullptr, GetModuleHandle(nullptr), nullptr);
1273  HDC dc = GetDC(wnd);
1274 
1275  /* Set pixel format of the window. */
1276  if (SelectPixelFormat(dc, false) == nullptr) {
1277  /* Create rendering context. */
1278  HGLRC rc = wglCreateContext(dc);
1279  if (rc != nullptr) {
1280  wglMakeCurrent(dc, rc);
1281 
1282 #ifdef __MINGW32__
1283  /* GCC doesn't understand the expected usage of wglGetProcAddress(). */
1284 #pragma GCC diagnostic push
1285 #pragma GCC diagnostic ignored "-Wcast-function-type"
1286 #endif /* __MINGW32__ */
1287 
1288  /* Get list of WGL extensions. */
1289  PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
1290  if (wglGetExtensionsStringARB != nullptr) {
1291  const char *wgl_exts = wglGetExtensionsStringARB(dc);
1292  /* Bind supported functions. */
1293  if (FindStringInExtensionList(wgl_exts, "WGL_ARB_create_context") != nullptr) {
1294  _wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
1295  }
1296  _hasWGLARBCreateContextProfile = FindStringInExtensionList(wgl_exts, "WGL_ARB_create_context_profile") != nullptr;
1297  if (FindStringInExtensionList(wgl_exts, "WGL_EXT_swap_control") != nullptr) {
1298  _wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
1299  }
1300  }
1301 
1302 #ifdef __MINGW32__
1303 #pragma GCC diagnostic pop
1304 #endif
1305  wglMakeCurrent(nullptr, nullptr);
1306  wglDeleteContext(rc);
1307  }
1308  }
1309 
1310  ReleaseDC(wnd, dc);
1311  DestroyWindow(wnd);
1312 }
1313 
1314 static FVideoDriver_Win32OpenGL iFVideoDriver_Win32OpenGL;
1315 
1316 const char *VideoDriver_Win32OpenGL::Start(const StringList &param)
1317 {
1318  if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
1319 
1320  Dimension old_res = _cur_resolution; // Save current screen resolution in case of errors, as MakeWindow invalidates it.
1321 
1322  LoadWGLExtensions();
1323 
1324  this->Initialize();
1325  this->MakeWindow(_fullscreen);
1326 
1327  /* Create and initialize OpenGL context. */
1328  const char *err = this->AllocateContext();
1329  if (err != nullptr) {
1330  this->Stop();
1331  _cur_resolution = old_res;
1332  return err;
1333  }
1334 
1335  this->driver_info = GetName();
1336  this->driver_info += " (";
1337  this->driver_info += OpenGLBackend::Get()->GetDriverName();
1338  this->driver_info += ")";
1339 
1340  this->ClientSizeChanged(this->width, this->height, true);
1341  /* We should have a valid screen buffer now. If not, something went wrong and we should abort. */
1342  if (_screen.dst_ptr == nullptr) {
1343  this->Stop();
1344  _cur_resolution = old_res;
1345  return "Can't get pointer to screen buffer";
1346  }
1347  /* Main loop expects to start with the buffer unmapped. */
1348  this->ReleaseVideoPointer();
1349 
1351 
1352  this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
1353 
1354  return nullptr;
1355 }
1356 
1357 void VideoDriver_Win32OpenGL::Stop()
1358 {
1359  this->DestroyContext();
1361 }
1362 
1363 void VideoDriver_Win32OpenGL::DestroyContext()
1364 {
1366 
1367  wglMakeCurrent(nullptr, nullptr);
1368  if (this->gl_rc != nullptr) {
1369  wglDeleteContext(this->gl_rc);
1370  this->gl_rc = nullptr;
1371  }
1372  if (this->dc != nullptr) {
1373  ReleaseDC(this->main_wnd, this->dc);
1374  this->dc = nullptr;
1375  }
1376 }
1377 
1378 void VideoDriver_Win32OpenGL::ToggleVsync(bool vsync)
1379 {
1380  if (_wglSwapIntervalEXT != nullptr) {
1381  _wglSwapIntervalEXT(vsync);
1382  } else if (vsync) {
1383  Debug(driver, 0, "OpenGL: Vsync requested, but not supported by driver");
1384  }
1385 }
1386 
1387 const char *VideoDriver_Win32OpenGL::AllocateContext()
1388 {
1389  this->dc = GetDC(this->main_wnd);
1390 
1391  const char *err = SelectPixelFormat(this->dc, this->fullscreen);
1392  if (err != nullptr) return err;
1393 
1394  HGLRC rc = nullptr;
1395 
1396  /* Create OpenGL device context. Try to get an 3.2+ context if possible. */
1397  if (_wglCreateContextAttribsARB != nullptr) {
1398  /* Try for OpenGL 4.5 first. */
1399  int attribs[] = {
1400  WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
1401  WGL_CONTEXT_MINOR_VERSION_ARB, 5,
1402  WGL_CONTEXT_FLAGS_ARB, _debug_driver_level >= 8 ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
1403  _hasWGLARBCreateContextProfile ? WGL_CONTEXT_PROFILE_MASK_ARB : 0, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, // Terminate list if WGL_ARB_create_context_profile isn't supported.
1404  0
1405  };
1406  rc = _wglCreateContextAttribsARB(this->dc, nullptr, attribs);
1407 
1408  if (rc == nullptr) {
1409  /* Try again for a 3.2 context. */
1410  attribs[1] = 3;
1411  attribs[3] = 2;
1412  rc = _wglCreateContextAttribsARB(this->dc, nullptr, attribs);
1413  }
1414  }
1415 
1416  if (rc == nullptr) {
1417  /* Old OpenGL or old driver, let's hope for the best. */
1418  rc = wglCreateContext(this->dc);
1419  if (rc == nullptr) return "Can't create OpenGL context";
1420  }
1421  if (!wglMakeCurrent(this->dc, rc)) return "Can't active GL context";
1422 
1423  this->ToggleVsync(_video_vsync);
1424 
1425  this->gl_rc = rc;
1426  return OpenGLBackend::Create(&GetOGLProcAddressCallback, this->GetScreenSize());
1427 }
1428 
1429 bool VideoDriver_Win32OpenGL::ToggleFullscreen(bool full_screen)
1430 {
1431  if (_screen.dst_ptr != nullptr) this->ReleaseVideoPointer();
1432  this->DestroyContext();
1433  bool res = this->VideoDriver_Win32Base::ToggleFullscreen(full_screen);
1434  res &= this->AllocateContext() == nullptr;
1435  this->ClientSizeChanged(this->width, this->height, true);
1436  return res;
1437 }
1438 
1439 bool VideoDriver_Win32OpenGL::AfterBlitterChange()
1440 {
1441  assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
1442  this->ClientSizeChanged(this->width, this->height, true);
1443  return true;
1444 }
1445 
1446 void VideoDriver_Win32OpenGL::PopulateSystemSprites()
1447 {
1448  OpenGLBackend::Get()->PopulateCursorCache();
1449 }
1450 
1451 void VideoDriver_Win32OpenGL::ClearSystemSprites()
1452 {
1454 }
1455 
1456 bool VideoDriver_Win32OpenGL::AllocateBackingStore(int w, int h, bool force)
1457 {
1458  if (!force && w == _screen.width && h == _screen.height) return false;
1459 
1460  this->width = w = std::max(w, 64);
1461  this->height = h = std::max(h, 64);
1462 
1463  if (this->gl_rc == nullptr) return false;
1464 
1465  if (_screen.dst_ptr != nullptr) this->ReleaseVideoPointer();
1466 
1467  this->dirty_rect = {};
1468  bool res = OpenGLBackend::Get()->Resize(w, h, force);
1469  SwapBuffers(this->dc);
1470  _screen.dst_ptr = this->GetVideoPointer();
1471 
1472  return res;
1473 }
1474 
1475 void *VideoDriver_Win32OpenGL::GetVideoPointer()
1476 {
1477  if (BlitterFactory::GetCurrentBlitter()->NeedsAnimationBuffer()) {
1478  this->anim_buffer = OpenGLBackend::Get()->GetAnimBuffer();
1479  }
1480  return OpenGLBackend::Get()->GetVideoBuffer();
1481 }
1482 
1483 void VideoDriver_Win32OpenGL::ReleaseVideoPointer()
1484 {
1485  if (this->anim_buffer != nullptr) OpenGLBackend::Get()->ReleaseAnimBuffer(this->dirty_rect);
1486  OpenGLBackend::Get()->ReleaseVideoBuffer(this->dirty_rect);
1487  this->dirty_rect = {};
1488  _screen.dst_ptr = nullptr;
1489  this->anim_buffer = nullptr;
1490 }
1491 
1492 void VideoDriver_Win32OpenGL::Paint()
1493 {
1494  PerformanceMeasurer framerate(PFE_VIDEO);
1495 
1496  if (_local_palette.count_dirty != 0) {
1498 
1499  /* Always push a changed palette to OpenGL. */
1502  blitter->PaletteAnimate(_local_palette);
1503  }
1504 
1506  }
1507 
1510 
1511  SwapBuffers(this->dc);
1512 }
1513 
1514 #endif /* WITH_OPENGL */
_dirkeys
byte _dirkeys
1 = left, 2 = up, 4 = right, 8 = down
Definition: gfx.cpp:34
WKC_SINGLEQUOTE
@ WKC_SINGLEQUOTE
' Single quote
Definition: gfx_type.h:101
VideoDriver::Tick
void Tick()
Give the video-driver a tick.
Definition: video_driver.cpp:100
VideoDriver_Win32Base::AllocateBackingStore
virtual bool AllocateBackingStore(int w, int h, bool force=false)=0
(Re-)create the backing store.
VideoDriver_Win32Base::MainLoop
void MainLoop() override
Perform the actual drawing.
Definition: win32_v.cpp:882
Palette::first_dirty
int first_dirty
The first dirty element.
Definition: gfx_type.h:322
VideoDriver_Win32Base
Base class for Windows video drivers.
Definition: win32_v.h:18
WChar
char32_t WChar
Type for wide characters, i.e.
Definition: string_type.h:36
usererror
void CDECL usererror(const char *s,...)
Error handling for fatal user errors.
Definition: openttd.cpp:105
GB
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
PFE_VIDEO
@ PFE_VIDEO
Speed of painting drawn video buffer.
Definition: framerate_type.h:59
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:27
HandleTextInput
void HandleTextInput(const char *str, bool marked=false, const char *caret=nullptr, const char *insert_location=nullptr, const char *replacement_end=nullptr)
Handle text input.
Definition: window.cpp:2711
VideoDriver_Win32GDI::Paint
void Paint() override
Paint the window.
Definition: win32_v.cpp:1140
_left_button_down
bool _left_button_down
Is left mouse button pressed?
Definition: gfx.cpp:41
VideoDriver_Win32Base::EditBoxLostFocus
void EditBoxLostFocus() override
An edit box lost the input focus.
Definition: win32_v.cpp:926
Blitter::UsePaletteAnimation
virtual Blitter::PaletteAnimation UsePaletteAnimation()=0
Check if the blitter uses palette animation at all.
SetCompositionPos
static void SetCompositionPos(HWND hwnd)
Set position of the composition window to the caret position.
Definition: win32_v.cpp:267
HandleKeypress
void HandleKeypress(uint keycode, WChar key)
Handle keyboard input.
Definition: window.cpp:2625
VideoDriver_Win32Base::width
int width
Width in pixels of our display surface.
Definition: win32_v.h:43
Blitter
How all blitters should look like.
Definition: base.hpp:28
VideoDriver_Win32Base::ReleaseVideoPointer
virtual void ReleaseVideoPointer()
Hand video buffer back to the painting backend.
Definition: win32_v.h:69
Blitter::GetScreenDepth
virtual uint8 GetScreenDepth()=0
Get the screen depth this blitter works for.
VideoDriver_Win32Base::PollEvent
bool PollEvent() override
Process a single system event.
Definition: win32_v.cpp:869
_local_palette
static Palette _local_palette
Current palette to use for drawing.
Definition: win32_v.cpp:49
WKC_SLASH
@ WKC_SLASH
/ Forward slash
Definition: gfx_type.h:95
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
WKC_BACKSLASH
@ WKC_BACKSLASH
\ Backslash
Definition: gfx_type.h:99
VideoDriver_Win32Base::main_wnd
HWND main_wnd
Handle to system window.
Definition: win32_v.h:39
PerformanceMeasurer
RAII class for measuring simple elements of performance.
Definition: framerate_type.h:92
VideoDriver_Win32Base::buffer_locked
bool buffer_locked
Video buffer was locked by the main thread.
Definition: win32_v.h:48
VideoDriver_Win32GDI::AllocateBackingStore
bool AllocateBackingStore(int w, int h, bool force=false) override
(Re-)create the backing store.
Definition: win32_v.cpp:1054
WKC_L_BRACKET
@ WKC_L_BRACKET
[ Left square bracket
Definition: gfx_type.h:98
_ctrl_pressed
bool _ctrl_pressed
Is Ctrl pressed?
Definition: gfx.cpp:38
HandleIMEComposition
static LRESULT HandleIMEComposition(HWND hwnd, WPARAM wParam, LPARAM lParam)
Handle WM_IME_COMPOSITION messages.
Definition: win32_v.cpp:323
VideoDriver_Win32Base::GetScreenSize
Dimension GetScreenSize() const override
Get the resolution of the main screen.
Definition: win32_v.cpp:957
VideoDriver_Win32Base::height_org
int height_org
Original monitor resolution height, before we changed it.
Definition: win32_v.h:46
VideoDriver_Win32Base::height
int height
Height in pixels of our display surface.
Definition: win32_v.h:44
VideoDriver::StartGameThread
void StartGameThread()
Start the loop for game-tick.
Definition: video_driver.cpp:84
Window::GetCaretPosition
virtual Point GetCaretPosition() const
Get the current caret position if an edit box has the focus.
Definition: window.cpp:412
EditBoxInGlobalFocus
bool EditBoxInGlobalFocus()
Check if an edit box is in global focus.
Definition: window.cpp:479
VideoDriver_Win32GDI::buffer_bits
void * buffer_bits
Internal rendering buffer.
Definition: win32_v.h:92
AS
#define AS(ap_name, size_x, size_y, min_year, max_year, catchment, noise, maint_cost, ttdpatch_type, class_id, name, preview)
AirportSpec definition for airports with at least one depot.
Definition: airport_defaults.h:391
Window::nested_focus
const NWidgetCore * nested_focus
Currently focused nested widget, or nullptr if no nested widget has focus.
Definition: window_gui.h:256
OpenGLBackend::Get
static OpenGLBackend * Get()
Get singleton instance of this class.
Definition: opengl.h:84
VideoDriver_Win32GDI::dib_sect
HBITMAP dib_sect
System bitmap object referencing our rendering buffer.
Definition: win32_v.h:90
VideoDriver_Win32Base::Stop
void Stop() override
Stop this driver.
Definition: win32_v.cpp:821
AdjustGUIZoom
bool AdjustGUIZoom(bool automatic)
Resolve GUI zoom level and adjust GUI to new zoom, if auto-suggestion is requested.
Definition: gfx.cpp:2061
Utf16DecodeSurrogate
static WChar Utf16DecodeSurrogate(uint lead, uint trail)
Convert an UTF-16 surrogate pair to the corresponding Unicode character.
Definition: string_func.h:203
UpdateWindows
void UpdateWindows()
Update the continuously changing contents of the windows, such as the viewports.
Definition: window.cpp:3073
VideoDriver_Win32Base::PaletteChanged
virtual void PaletteChanged(HWND hWnd)=0
Palette of the window has changed.
convert_from_fs
char * convert_from_fs(const wchar_t *name, char *utf8_buf, size_t buflen)
Convert to OpenTTD's encoding from that of the environment in UNICODE.
Definition: win32.cpp:580
VideoDriver_Win32Base::GetListOfMonitorRefreshRates
std::vector< int > GetListOfMonitorRefreshRates() override
Get a list of refresh rates of each available monitor.
Definition: win32_v.cpp:950
win32_v.h
OpenGLBackend::DrawMouseCursor
void DrawMouseCursor()
Draw mouse cursor on screen.
Definition: opengl.cpp:1076
WKC_EQUALS
@ WKC_EQUALS
= Equals
Definition: gfx_type.h:97
VideoDriver_Win32GDI::PaletteChanged
void PaletteChanged(HWND hWnd) override
Palette of the window has changed.
Definition: win32_v.cpp:1129
Align
static T Align(const T x, uint n)
Return the smallest multiple of n equal or greater than x.
Definition: math_func.hpp:35
HandleMouseEvents
void HandleMouseEvents()
Handle a mouse event from the video driver.
Definition: window.cpp:2930
FS2OTTD
std::string FS2OTTD(const std::wstring &name)
Convert to OpenTTD's encoding from a wide string.
Definition: win32.cpp:542
ReInitAllWindows
void ReInitAllWindows(bool zoom_changed)
Re-initialize all windows.
Definition: window.cpp:3375
Window::height
int height
Height of the window (number of pixels down in y direction)
Definition: window_gui.h:249
CursorVars::UpdateCursorPosition
bool UpdateCursorPosition(int x, int y, bool queued_warp)
Update cursor position on mouse movement.
Definition: gfx.cpp:1976
Palette::palette
Colour palette[256]
Current palette. Entry 0 has to be always fully transparent!
Definition: gfx_type.h:321
Blitter::PostResize
virtual void PostResize()
Post resize event.
Definition: base.hpp:209
OpenGLBackend::ReleaseVideoBuffer
void ReleaseVideoBuffer(const Rect &update_rect)
Update video buffer texture after the video buffer was filled.
Definition: opengl.cpp:1204
VideoDriver_Win32Base::CheckPaletteAnim
void CheckPaletteAnim() override
Process any pending palette animation.
Definition: win32_v.cpp:834
FVideoDriver_Win32GDI
The factory for Windows' video driver.
Definition: win32_v.h:109
BlitterFactory::GetCurrentBlitter
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition: factory.hpp:141
OpenGLBackend::GetVideoBuffer
void * GetVideoBuffer()
Get a pointer to the memory for the video driver to draw to.
Definition: opengl.cpp:1159
VideoDriver_Win32Base::has_focus
bool has_focus
Does our window have system focus?
Definition: win32_v.h:41
Utf16IsLeadSurrogate
static bool Utf16IsLeadSurrogate(uint c)
Is the given character a lead surrogate code point?
Definition: string_func.h:182
StringList
std::vector< std::string > StringList
Type for a list of strings.
Definition: string_type.h:59
Window::left
int left
x position of left edge of the window
Definition: window_gui.h:246
_resolutions
std::vector< Dimension > _resolutions
List of resolutions.
Definition: driver.cpp:24
CursorVars::fix_at
bool fix_at
mouse is moving, but cursor is not (used for scrolling)
Definition: gfx_type.h:120
VideoDriver_Win32Base::MakeWindow
bool MakeWindow(bool full_screen, bool resize=true)
Instantiate a new window.
Definition: win32_v.cpp:138
settings
fluid_settings_t * settings
FluidSynth settings handle.
Definition: fluidsynth.cpp:21
_shift_pressed
bool _shift_pressed
Is Shift pressed?
Definition: gfx.cpp:39
OpenGLBackend::Create
static const char * Create(GetOGLProcAddressProc get_proc, const Dimension &screen_res)
Create and initialize the singleton back-end class.
Definition: opengl.cpp:469
CursorVars::wheel
int wheel
mouse wheel movement
Definition: gfx_type.h:119
VideoDriver_Win32Base::GetFullscreenBpp
virtual uint8 GetFullscreenBpp()
Get screen depth to use for fullscreen mode.
Definition: win32_v.cpp:126
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
OpenGLBackend::Destroy
static void Destroy()
Free resources and destroy singleton back-end class.
Definition: opengl.cpp:482
BoundingRect
Rect BoundingRect(const Rect &r1, const Rect &r2)
Compute the bounding rectangle around two rectangles.
Definition: geometry_func.cpp:36
GetKeyboardLayout
void GetKeyboardLayout()
Retrieve keyboard layout from language string or (if set) config file.
Definition: osk_gui.cpp:353
Palette::count_dirty
int count_dirty
The number of dirty elements.
Definition: gfx_type.h:323
VideoDriver::GetInstance
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Definition: video_driver.hpp:202
NWidgetBase::current_y
uint current_y
Current vertical size (after resizing).
Definition: widget_type.h:197
VideoDriver_Win32GDI::Stop
void Stop() override
Stop this driver.
Definition: win32_v.cpp:1046
VideoDriver_Win32Base::ToggleFullscreen
bool ToggleFullscreen(bool fullscreen) override
Change the full screen setting.
Definition: win32_v.cpp:918
VideoDriver_Win32Base::UnlockVideoBuffer
void UnlockVideoBuffer() override
Unlock a previously locked video buffer.
Definition: win32_v.cpp:1014
OpenGLBackend::ClearCursorCache
void ClearCursorCache()
Queue a request for cursor cache clear.
Definition: opengl.cpp:1146
VideoDriver::StopGameThread
void StopGameThread()
Stop the loop for the game-tick.
Definition: video_driver.cpp:93
VideoDriver_Win32Base::width_org
int width_org
Original monitor resolution width, before we changed it.
Definition: win32_v.h:45
WKC_R_BRACKET
@ WKC_R_BRACKET
] Right square bracket
Definition: gfx_type.h:100
S8BPP_HARDWARE
@ S8BPP_HARDWARE
Full 8bpp support by OS and hardware.
Definition: gfx_type.h:330
WKC_PERIOD
@ WKC_PERIOD
. Period
Definition: gfx_type.h:103
WC_GAME_OPTIONS
@ WC_GAME_OPTIONS
Game options window; Window numbers:
Definition: window_type.h:606
IsEmptyRect
static bool IsEmptyRect(const Rect &r)
Check if a rectangle is empty.
Definition: geometry_func.hpp:22
SetCandidatePos
static void SetCandidatePos(HWND hwnd)
Set the position of the candidate window.
Definition: win32_v.cpp:289
FindStringInExtensionList
const char * FindStringInExtensionList(const char *string, const char *substring)
Find a substring in a string made of space delimited elements.
Definition: opengl.cpp:146
NWidgetBase::pos_x
int pos_x
Horizontal position of top-left corner of the widget in the window.
Definition: widget_type.h:199
VideoDriver::UpdateAutoResolution
void UpdateAutoResolution()
Apply resolution auto-detection and clamp to sensible defaults.
Definition: video_driver.hpp:242
VideoDriver_Win32GDI::Start
const char * Start(const StringList &param) override
Start this driver.
Definition: win32_v.cpp:1029
VideoDriver_Win32Base::fullscreen
bool fullscreen
Whether to use (true) fullscreen mode.
Definition: win32_v.h:40
VideoDriver_Win32Base::GetVideoPointer
virtual void * GetVideoPointer()=0
Get a pointer to the video buffer.
DllLoader
Definition: win32.h:16
WC_CONSOLE
@ WC_CONSOLE
Console; Window numbers:
Definition: window_type.h:631
endof
#define endof(x)
Get the end element of an fixed size array.
Definition: stdafx.h:394
VideoDriver_Win32Base::MakeDirty
void MakeDirty(int left, int top, int width, int height) override
Mark a particular area dirty.
Definition: win32_v.cpp:828
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3269
GetOGLProcAddressCallback
static OGLProc GetOGLProcAddressCallback(const char *proc)
Platform-specific callback to get an OpenGL funtion pointer.
Definition: sdl2_opengl_v.cpp:46
CopyPalette
bool CopyPalette(Palette &local_palette, bool force_copy)
Copy the current palette if the palette was updated.
Definition: gfx.cpp:1294
Blitter::PALETTE_ANIMATION_VIDEO_BACKEND
@ PALETTE_ANIMATION_VIDEO_BACKEND
Palette animation should be done by video backend (8bpp only!)
Definition: base.hpp:51
DrawIMECompositionString
static bool DrawIMECompositionString()
Should we draw the composition string ourself, i.e is this a normal IME?
Definition: win32_v.cpp:261
Window::window_class
WindowClass window_class
Window class.
Definition: window_gui.h:240
seprintf
int CDECL seprintf(char *str, const char *last, const char *format,...)
Safer implementation of snprintf; same as snprintf except:
Definition: string.cpp:554
WKC_COMMA
@ WKC_COMMA
, Comma
Definition: gfx_type.h:102
Win32VkMapping
Definition: win32_v.cpp:57
Blitter::PALETTE_ANIMATION_NONE
@ PALETTE_ANIMATION_NONE
No palette animation.
Definition: base.hpp:50
VideoDriver_Win32Base::LockVideoBuffer
bool LockVideoBuffer() override
Make sure the video buffer is ready for drawing.
Definition: win32_v.cpp:1003
opengl.h
WKC_SEMICOLON
@ WKC_SEMICOLON
; Semicolon
Definition: gfx_type.h:96
HandleCharMsg
static LRESULT HandleCharMsg(uint keycode, WChar charcode)
Forward key presses to the window system.
Definition: win32_v.cpp:234
Window::top
int top
y position of top edge of the window
Definition: window_gui.h:247
OpenGLBackend::Paint
void Paint()
Render video buffer to the screen.
Definition: opengl.cpp:1044
GameSizeChanged
void GameSizeChanged()
Size of the application screen changed.
Definition: main_gui.cpp:580
_video_vsync
bool _video_vsync
Whether we should use vsync (only if _video_hw_accel is enabled).
Definition: video_driver.cpp:24
VideoDriver_Win32GDI
The GDI video driver for windows.
Definition: win32_v.h:77
Debug
#define Debug(name, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:386
Window::width
int width
width of the window (number of pixels to the right in x direction)
Definition: window_gui.h:248
OpenGLBackend::UpdatePalette
void UpdatePalette(const Colour *pal, uint first, uint length)
Update the stored palette.
Definition: opengl.cpp:1030
Blitter::PaletteAnimate
virtual void PaletteAnimate(const Palette &palette)=0
Called when the 8bpp palette is changed; you should redraw all pixels on the screen that are equal to...
HandleCtrlChanged
void HandleCtrlChanged()
State of CONTROL key has changed.
Definition: window.cpp:2681
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1767
VideoDriver_Win32Base::dirty_rect
Rect dirty_rect
Region of the screen that needs redrawing.
Definition: win32_v.h:42
VideoDriver::SleepTillNextTick
void SleepTillNextTick()
Sleep till the next tick is about to happen.
Definition: video_driver.cpp:162
VideoDriver_Win32Base::ChangeResolution
bool ChangeResolution(int w, int h) override
Change the resolution of the window.
Definition: win32_v.cpp:908
Blitter::PALETTE_ANIMATION_BLITTER
@ PALETTE_ANIMATION_BLITTER
The blitter takes care of the palette animation.
Definition: base.hpp:52
NWidgetBase::pos_y
int pos_y
Vertical position of top-left corner of the widget in the window.
Definition: widget_type.h:200
VideoDriver_Win32GDI::AfterBlitterChange
bool AfterBlitterChange() override
Callback invoked after the blitter was changed.
Definition: win32_v.cpp:1089
VideoDriver::fast_forward_key_pressed
bool fast_forward_key_pressed
The fast-forward key is being pressed.
Definition: video_driver.hpp:348
WKC_MINUS
@ WKC_MINUS
Definition: gfx_type.h:104
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:69
CursorVars::pos
Point pos
logical mouse position
Definition: gfx_type.h:117
VideoDriver_Win32Base::GetDPIScale
float GetDPIScale() override
Get DPI scaling factor of the screen OTTD is displayed on.
Definition: win32_v.cpp:962
_right_button_clicked
bool _right_button_clicked
Is right mouse button clicked?
Definition: gfx.cpp:44
Palette
Information about the currently used palette.
Definition: gfx_type.h:320
CursorVars::in_window
bool in_window
mouse inside this window, determines drawing logic
Definition: gfx_type.h:141
NWidgetBase::current_x
uint current_x
Current horizontal size (after resizing).
Definition: widget_type.h:196
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:402
OpenGLBackend::ReleaseAnimBuffer
void ReleaseAnimBuffer(const Rect &update_rect)
Update animation buffer texture after the animation buffer was filled.
Definition: opengl.cpp:1246
GetDriverParamBool
bool GetDriverParamBool(const StringList &parm, const char *name)
Get a boolean parameter the list of parameters.
Definition: driver.cpp:61
_left_button_clicked
bool _left_button_clicked
Is left mouse button clicked?
Definition: gfx.cpp:42
_cur_resolution
Dimension _cur_resolution
The current resolution.
Definition: driver.cpp:25
Utf16IsTrailSurrogate
static bool Utf16IsTrailSurrogate(uint c)
Is the given character a lead surrogate code point?
Definition: string_func.h:192
VideoDriver_Win32GDI::GetVideoPointer
void * GetVideoPointer() override
Get a pointer to the video buffer.
Definition: win32_v.h:95
VideoDriver_Win32Base::InputLoop
void InputLoop() override
Handle input logic, is CTRL pressed, should we fast-forward, etc.
Definition: win32_v.cpp:840
OTTD2FS
std::wstring OTTD2FS(const std::string &name)
Convert from OpenTTD's encoding to a wide string.
Definition: win32.cpp:560
OpenGLBackend::Resize
bool Resize(int w, int h, bool force=false)
Change the size of the drawing window and allocate matching resources.
Definition: opengl.cpp:915
_right_button_down
bool _right_button_down
Is right mouse button pressed?
Definition: gfx.cpp:43
OpenGLBackend::GetAnimBuffer
uint8 * GetAnimBuffer()
Get a pointer to the memory for the separate animation buffer.
Definition: opengl.cpp:1181
CancelIMEComposition
static void CancelIMEComposition(HWND hwnd)
Clear the current composition string.
Definition: win32_v.cpp:383
VideoDriver_Win32GDI::gdi_palette
HPALETTE gdi_palette
Palette object for 8bpp blitter.
Definition: win32_v.h:91