OpenTTD Source: Class Hierarchy

OpenTTD Source 13.1

Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123456]

C AbortGenerateWorldSignal |
C AccelerationSlowdownParams | Data structure for storing engine speed changes of an acceleration type
C Action5Type | Information about a single action 5 type
C AdaptT< T > | Adapter wrapper for CCountedPtr like classes that can't be used directly by stl collections as item type
C AI | Main AI class
C AircraftCache | Variables that are cached to improve performance and such
C AircraftVehicleInfo | Information about a aircraft vehicle
C AirportFTA | Internal structure used in openttd - Finite sTate mAchine --> FTA
C AirportFTAbuildup | State machine input struct (from external file, etc.) Finite sTate mAchine --> FTA
C AirportFTAClass | Finite sTate mAchine (FTA) of an airport
C AirportMovingData | A single location on an airport where aircraft can move to
C AirportSpec | Defines the data structure for an airport
C AirportTileSpec | Defines the data structure of each individual tile of an airport
C AirportTileTable | Tile-offset / AirportTileID pair
C AISettings | Settings related to the AI
C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::AllocCache | Helper struct to cache 'freed' PoolItems so we do not need to allocate them again
C AllowedSubtags | Data structure to store the allowed id/type combinations for action 14
C Window::AllWindows< Tfront > | Iterable ensemble of all valid Windows
C AndOr |
C AnimationBase< Tbase, Tspec, Tobj, Textra, GetCallback > | Helper class for a unified approach to NewGRF animation
►C AnimationBase< AirportTileAnimationBase, AirportTileSpec, Station, int, GetAirportTileCallback > |
C AirportTileAnimationBase | Helper class for animation control
►C AnimationBase< HouseAnimationBase, HouseSpec, Town, CargoTypes, GetSimpleHouseCallback > |
C HouseAnimationBase | Helper class for animation control
►C AnimationBase< IndustryAnimationBase, IndustryTileSpec, Industry, int, GetSimpleIndustryCallback > |
C IndustryAnimationBase | Helper class for animation control
►C AnimationBase< ObjectAnimationBase, ObjectSpec, Object, int, StubGetObjectCallback > |
C ObjectAnimationBase | Helper class for animation control
►C AnimationBase< StationAnimationBase, StationSpec, BaseStation, int, GetAnimStationCallback > |
C StationAnimationBase | Helper class for animation control
C AnimationInfo | Information about animation
C AnimCursor | A single sprite of a list of animated cursors
C Array | Definition of a simple array
C FixedSizeArray< T, C >::ArrayHeader | Header for fixed size array
C ArrayT< T > | Helper template class that provides C array length and item type
C ArrayT< T[N]> | Helper template class that provides C array length and item type
C AyStar | AyStar search algorithm struct
C AyStarNode | Node in the search
C AyStarUserData | Indices into AyStar.userdata[]
C Backup< T > | Class to backup a specific variable and restore it later
►C BaseConsist | Various front vehicle properties that are preserved when autoreplacing, using order-backup or switching front engines within a consist
C OrderBackup | Data for backing up an order of a vehicle so it can be restored after a vehicle is rebuilt in the same depot
►C Vehicle | Vehicle data structure
►C SpecializedVehicle< T, Type > | Class defining several overloaded accessors so we don't have to cast vehicle types that often
C GroundVehicle< T, Type > | Base class for all vehicles that move through ground
►C SpecializedVehicle< Aircraft, VEH_AIRCRAFT > |
C Aircraft | Aircraft, helicopters, rotors and their shadows belong to this class
►C SpecializedVehicle< DisasterVehicle, VEH_DISASTER > |
C DisasterVehicle | Disasters, like submarines, skyrangers and their shadows, belong to this class
►C SpecializedVehicle< EffectVehicle, VEH_EFFECT > |
C EffectVehicle | A special vehicle is one of the following:
►C SpecializedVehicle< RoadVehicle, Type > |
►C GroundVehicle< RoadVehicle, VEH_ROAD > |
C RoadVehicle | Buses, trucks and trams belong to this class
►C SpecializedVehicle< Ship, VEH_SHIP > |
C Ship | All ships have this type
►C SpecializedVehicle< Train, Type > |
►C GroundVehicle< Train, VEH_TRAIN > |
C Train | 'Train' is either a loco or a wagon
C LinkGraph::BaseEdge | An edge in the link graph
C LinkGraph::BaseEdgeIterator< Tedge, Tedge_wrapper, Titer > | Base class for iterating across outgoing edges of a node
►C LinkGraph::BaseEdgeIterator< BaseEdge, Edge, EdgeIterator > |
C LinkGraph::EdgeIterator | An iterator for non-const edges
►C LinkGraph::BaseEdgeIterator< const BaseEdge, ConstEdge, ConstEdgeIterator > |
C LinkGraph::ConstEdgeIterator | An iterator for const edges
►C LinkGraph::BaseEdgeIterator< const LinkGraph::BaseEdge, Edge, EdgeIterator > |
C LinkGraphJob::EdgeIterator | Iterator for job edges
C LinkGraph::BaseNode | Node of the link graph
►C BasePersistentStorageArray | Base class for all persistent NewGRF storage arrays
C PersistentStorageArray< TYPE, SIZE > | Class for persistent storage of data
►C PersistentStorageArray< int32, 256 > |
C PersistentStorage | Class for pooled persistent storage of data
C BaseSet< T, Tnum_files, Tsearch_in_tars > | Information about a single base set
►C BaseSet< GraphicsSet, MAX_GFT, true > |
C GraphicsSet | All data of a graphics set
►C BaseSet< MusicSet, NUM_SONGS_AVAILABLE, false > |
C MusicSet | All data of a music set
►C BaseSet< SoundsSet, 1, true > |
C SoundsSet | All data of a sounds set
►C BaseSettingEntry | Data structure describing a single setting in a tab
C SettingEntry | Standard setting
C SettingsPage | Data structure describing one page of settings in the settings window
►C BaseVehicle | Base vehicle class
C Vehicle | Vehicle data structure
C BinaryHeap | Binary Heap
C BinaryHeapNode |
C BitmapInfoHeader | BMP Info Header (stored in little endian)
►C BlitterFactory | The base factory, keeping track of all blitters
C FBlitter_32bppAnim | Factory for the 32bpp blitter with animation
C FBlitter_32bppOptimized | Factory for the optimised 32 bpp blitter (without palette animation)
C FBlitter_32bppSimple | Factory for the simple 32 bpp blitter
C FBlitter_40bppAnim | Factory for the 40 bpp animated blitter (for OpenGL)
C FBlitter_8bppOptimized | Factory for the 8bpp blitter optimised for speed
C FBlitter_8bppSimple | Factory for the most trivial 8bpp blitter
C FBlitter_Null | Factory for the blitter that does nothing
C Blitter::BlitterParams | Parameters related to blitting
C BmpBuffer |
C BmpData |
C BmpInfo |
►Cbool_constant |
C is_compatible_container< C, E > |
C BridgeSpec | Struct containing information about a single bridge type
C BubbleMovement |
C BuildBridgeData | Carriage for the data we need if we want to build a bridge
C BuildingCounts< T > |
C BuildingCounts< uint16 > |
C BulldozerMovement |
►C ButtonCommon | Button shown for either a company or client in the client-list
C Button< T > | Template version of Button, with callback support
C ByteBuffer | Owning byte buffer readable as a stream
C ByteReader | Class to read from a NewGRF file
C FramerateWindow::CachedDecimal |
C NewGRFProfiler::Call | Measurement of a single sprite group resolution
C CallbackArgsHelper< T > |
C CallbackArgsHelper< void(*const)(Commands, const CommandCost &, Targs...)> |
C CanalProperties | Canal properties local to the NewGRF
C CargoArray | Class for storing amounts of cargo
C CargoDataEntry | A cargo data entry representing one possible row in the station view window's top part
C CargoesField | Data about a single field in the IndustryCargoesWindow panel
C CargoesRow | A single row of CargoesField
C CargoList< Tinst, Tcont > | Simple collection class for a list of cargo packets
►C CargoList< StationCargoList, StationCargoPacketMap > |
C StationCargoList | CargoList that is used for stations
►C CargoList< VehicleCargoList, CargoPacketList > |
C VehicleCargoList | CargoList that is used for vehicles
C CargoMovement< Tsource, Tdest > | Abstract action for moving cargo from one list to another
►C CargoMovement< StationCargoList, StationCargoList > |
►C CargoReroute< StationCargoList > |
C StationCargoReroute | Action of rerouting cargo in a station
►C CargoMovement< StationCargoList, VehicleCargoList > |
►C CargoLoad | Action of loading cargo from a station onto a vehicle
C CargoReservation | Action of reserving cargo from a station to be loaded onto a vehicle
►C CargoMovement< Tlist, Tlist > |
C CargoReroute< Tlist > | Action of rerouting cargo between different cargo lists and/or next hops
►C CargoMovement< VehicleCargoList, StationCargoList > |
C CargoReturn | Action of returning previously reserved cargo from the vehicle to the station
C CargoTransfer | Action of transferring cargo from a vehicle to a station
►C CargoMovement< VehicleCargoList, VehicleCargoList > |
►C CargoReroute< VehicleCargoList > |
C VehicleCargoReroute | Action of rerouting cargo staged for transfer in a vehicle
C CargoShift | Action of shifting cargo from one vehicle to another
C CargoRemoval< Tsource > | Abstract action of removing cargo from a vehicle or a station
►C CargoRemoval< VehicleCargoList > |
C CargoDelivery | Action of final delivery of cargo
C CargoSorter |
C CargoSpec | Specification of a cargo type
C CargoSuffix | Transfer storage of cargo suffix information
C CargoSummaryItem | Helper struct for the cargo details information
C Case | Container for the different cases of a string
C CBinaryHeapT< T > | Binary Heap as C++ template
C CBinaryHeapT< Titem_ > |
C CCountedPtr< Tcls_ > | CCountedPtr - simple reference counting smart pointer
C CFDeleter< T > | Deleter that calls CFRelease rather than deleting the pointer
C CFollowTrackT< Ttr_type_, VehicleType, T90deg_turns_allowed_, Tmask_reserved_tracks > | Track follower helper template class (can serve pathfinders and vehicle controllers)
C MpsMachine::Channel | Starting parameter and playback status for one channel/track
C OSXStringIterator::CharInfo | Break info for a character
C UniscribeStringIterator::CharInfo |
C CHashTableSlotT< Titem_ > |
C CHashTableSlotT< Tsegment > |
C CHashTableT< Titem_, Thash_bits_ > | Class CHashTableT<Titem, Thash_bits> - simple hash table of pointers allocated elsewhere
C CHashTableT< Titem_, Thash_bits_closed_ > |
C CHashTableT< Titem_, Thash_bits_open_ > |
C CHashTableT< Tsegment, C_HASH_BITS > |
C ChatMessage | Container for a message
C Cheat | Info about each of the cheats
C CheatEntry | Information of a cheat
C Cheats | WARNING! Do not remove entries in Cheats struct or change the order of the existing ones! Would break downward compatibility
C ChildScreenSpriteToDraw |
►C ChunkHandler | Handlers and description of chunk
C AIPLChunkHandler |
C ANITChunkHandler |
C BKORChunkHandler |
C CAPAChunkHandler |
C CAPRChunkHandler | Cargo payment rates in pre 126 savegames
C CAPYChunkHandler |
C CHKPChunkHandler |
C CHTSChunkHandler |
C CITYChunkHandler |
C CMDLChunkHandler | _cargo_deliveries monitoring map
C CMPUChunkHandler | _cargo_pickups monitoring map
C DATEChunkHandler |
C DEPTChunkHandler |
C ECMYChunkHandler | Economy variables
C EIDSChunkHandler |
C ENGNChunkHandler |
C ENGSChunkHandler |
C ERNWChunkHandler |
C GLOGChunkHandler |
C GOALChunkHandler |
C GRPSChunkHandler |
C GSDTChunkHandler |
C GSTRChunkHandler |
C IBLDChunkHandler | Industry builder
C INDYChunkHandler |
C ITBLChunkHandler | Industry-type build data
C LEAEChunkHandler |
C LEATChunkHandler |
C LGRJChunkHandler | All link graph jobs
C LGRPChunkHandler | All link graphs
C LGRSChunkHandler | Link graph schedule
C M3HIChunkHandler |
C M3LOChunkHandler |
C MAP2ChunkHandler |
C MAP5ChunkHandler |
C MAP7ChunkHandler |
C MAP8ChunkHandler |
C MAPEChunkHandler |
C MAPHChunkHandler |
C MAPOChunkHandler |
C MAPSChunkHandler |
C MAPTChunkHandler |
C NAMEChunkHandler |
►C NewGRFMappingChunkHandler |
C APIDChunkHandler |
C ATIDChunkHandler |
C HIDSChunkHandler |
C IIDSChunkHandler |
C OBIDChunkHandler |
C TIDSChunkHandler |
C NGRFChunkHandler |
C OBJSChunkHandler |
C OPTSChunkHandler |
C ORDLChunkHandler |
C ORDRChunkHandler |
C PATSChunkHandler |
C PLYRChunkHandler |
C PRICChunkHandler | Prices in pre 126 savegames
C PSACChunkHandler | Persistent storage data
C RAILChunkHandler |
C ROADChunkHandler |
C SIGNChunkHandler |
C STNNChunkHandler |
C STNSChunkHandler |
C STPAChunkHandler |
C STPEChunkHandler |
C SUBSChunkHandler |
C VEHSChunkHandler |
C VIEWChunkHandler |
C ClearedObjectArea | Keeps track of removed objects during execution/testruns of commands
C ClientSettings | All settings that are only important for the local client
C CmdPair |
C CmdStruct |
C CNodeList_HashTableT< Titem_, Thash_bits_open_, Thash_bits_closed_ > | Hash table based node list multi-container class
C CocoaVkMapping |
C Colour | Structure to access the alpha, red, green, and blue channels from a 32 bit number
C CommandCost | Common return value for all commands
C CommandDispatch |
C CommandFunctionTraitHelper< T > |
C CommandFunctionTraitHelper< CommandCost(*)(DoCommandFlag, Targs...)> |
C CommandFunctionTraitHelper< Tret< CommandCost, Tretargs... >(*)(DoCommandFlag, Targs...)> |
C CommandHelper< TCmd, T, THasTile > |
►C CommandHelperBase |
►C CommandHelper< Tcmd, Tret(*)(DoCommandFlag, Targs...), true > | Templated wrapper that exposes the command parameter arguments for the various Command::Do/Post calls
C CommandHelper< Tcmd, Tret(*)(DoCommandFlag, Targs...), false > | Overload for CommandHelper that exposes additional `Post` variants for commands that don't take a TileIndex themselves
C CommandInfo | Define a command with the flags which belongs to it
C CommandPacket | Everything we need to know about a command to be able to execute it
C CommandQueue | A queue of CommandPackets
C CommandTraits< Tcmd > | Defines the traits of a command
C SpriteLoader::CommonPixel | Definition of a common pixel in OpenTTD's realm
C CompanyEconomyEntry | Statistics about the economy
C CompanyInfrastructure |
C CompanyManagerFaceBitsInfo | Information about the valid values of CompanyManagerFace bitgroups as well as the sprites to draw
C CompanyOldAI |
►C CompanyProperties | Statically loadable part of Company pool item
C Company |
C CompanySettings | Settings that can be set per company
C DistanceAnnotation::Comparator | Comparator for std containers
C CapacityAnnotation::Comparator | Comparator for std containers
►C ComponentHandler | A handler doing "something" on a link graph component
C DemandHandler | Stateless, thread safe demand handler
C FlowMapper | Map the path trees generated by the MCF solver into flows
C InitHandler | Stateless, thread safe initialization handler
C MCFHandler< Tpass > | Link graph handler for MCF
C ConstructionSettings | Settings related to construction in-game
►C ContentCallback | Callbacks for notifying others about incoming data
►C BaseNetworkContentDownloadStatusWindow | Base window for showing the download status of content
C BootstrapContentDownloadStatusWindow | Window for showing the download status of content
C NetworkContentDownloadStatusWindow | Window for showing the download status of content
C BootstrapAskForDownloadWindow | The window for the query
C ClientNetworkContentSocketHandler | Socket handler for the content server connection
C ConsoleContentCallback | Asynchronous callback
C NetworkContentListWindow | Window that lists the content that's at the content server
C ContentInfo | Container for all important information about a piece of content
C ContentListFilterData | Filter data for NetworkContentListWindow
C CoreTextParagraphLayoutFactory | Helper class to construct a new CoreTextParagraphLayout
►C CrashLog | Helper class for creating crash logs
C CrashLogOSX | OSX implementation for the crash logger
C CrashLogUnix | Unix implementation for the crash logger
C CrashLogWindows | Windows implementation for the crash logger
►C CSegmentCostCacheBase | Base class for segment cost cache providers
C CSegmentCostCacheT< Tsegment > | CSegmentCostCacheT - template class providing hash-map and storage (heap) of Tsegment structures
C CTRunDelegateCallbacks |
C CurrencySpec | Specification of a currency
C CursorVars | Collection of variables for cursor-display and -animation
C CYapfBaseT< Types > | CYapfBaseT - A-star type path finder base class
►C CYapfCostBase | Base implementation for cost accounting
C CYapfCostRailT< Types > |
C CYapfCostRoadT< Types > |
C CYapfCostShipT< Types > | Cost Provider module of YAPF for ships
C CYapfDestinationAnyDepotRoadT< Types > |
►C CYapfDestinationRailBase |
C CYapfDestinationAnyDepotRailT< Types > |
C CYapfDestinationAnySafeTileRailT< Types > |
C CYapfDestinationTileOrStationRailT< Types > |
C CYapfDestinationTileRoadT< Types > |
C CYapfDestinationTileT< Types > | YAPF destination provider base class - used when destination is single tile / multiple trackdirs
C CYapfDestinationTileWaterT< Types > |
C CYapfFollowAnyDepotRailT< Types > |
C CYapfFollowRoadT< Types > |
C CYapfFollowShipT< Types > | Node Follower module of YAPF for ships
►C CYapfNodeKeyExitDir | Yapf Node Key that evaluates hash from (and compares) tile & exit dir
C CYapfNodeKeyTrackDir |
C CYapfNodeT< Tkey_, Tnode > | Yapf Node base
►C CYapfNodeT< Tkey_, CYapfRailNodeT< Tkey_ > > |
C CYapfRailNodeT< Tkey_ > | Yapf Node for rail YAPF
►C CYapfNodeT< Tkey_, CYapfRoadNodeT< Tkey_ > > |
C CYapfRoadNodeT< Tkey_ > | Yapf Node for road YAPF
►C CYapfNodeT< Tkey_, CYapfShipNodeT< Tkey_ > > |
C CYapfShipNodeT< Tkey_ > | Yapf Node for ships
C CYapfOriginTileT< Types > | YAPF origin provider base class - used when origin is one tile / multiple trackdirs
C CYapfOriginTileTwoWayT< Types > | YAPF origin provider base class - used when there are two tile/trackdir origins
C CYapfRail_TypesT< Tpf_, Ttrack_follower, Tnode_list, TdestinationT, TfollowT > |
C CYapfRailSegment | Cached segment cost for rail YAPF
C CYapfRailSegmentKey | Key for cached segment cost for rail YAPF
►C CYapfReserveTrack< Types > |
C CYapfFollowAnySafeTileRailT< Types > |
C CYapfFollowRailT< Types > |
C CYapfRoad_TypesT< Tpf_, Tnode_list, Tdestination > |
►C CYapfSegmentCostCacheLocalT< Types > | CYapfSegmentCostCacheLocalT - the yapf cost cache provider that implements fake segment cost caching functionality for yapf
C CYapfSegmentCostCacheGlobalT< Types > | CYapfSegmentCostCacheGlobalT - the yapf cost cache provider that adds the segment cost caching functionality to yapf
C CYapfSegmentCostCacheNoneT< Types > | CYapfSegmentCostCacheNoneT - the formal only yapf cost cache provider that implements PfNodeCacheFetch() and PfNodeCacheFlush() callbacks
C CYapfShip_TypesT< Tpf_, Ttrack_follower, Tnode_list > | Config struct of YAPF for ships
C CzechNameAdj |
C CzechNameSubst |
C MidiFile::DataBlock |
C DebugFileInfo |
C DebugLevel |
C DefaultUnicodeMapping |
C DefSQClass< CL, ST > | The template to define classes in Squirrel
C DemandCalculator | Calculate the demands
C DeterministicSpriteGroupAdjust |
C DeterministicSpriteGroupRange |
C DiagonalTileArea | Represents a diagonal tile area
C DifficultySettings | Settings related to the difficulty of the game
C Dimension | Dimensions (a width and height) of a rectangle in 2D
C DIR |
C Disaster |
C DllLoader |
C DLSFile | A DLS file
C DLSFile::DLSInstrument | Instrument definition read from a DLS file
C DLSFile::DLSRegion | An instrument region maps a note range to wave data
C DLSFile::DLSWave | Wave data definition from a DLS file
C DrawBuildingsTileStruct | This structure is the same for both Industries and Houses
C DrawIndustryAnimationStruct | This is used to gather some data about animation drawing in the industry code Image_1-2-3 are in fact only offset in the sprites used by the industry
C DrawIndustryCoordinates | Simple structure gathering x,y coordinates for industries animations
C DrawPixelInfo | Data about how and where to blit pixels
C DrawRoadTileStruct |
C DrawTileSeqStruct | A tile child sprite and palette to draw for stations etc, with 3D bounding box
►C DrawTileSprites | Ground palette sprite of a tile, together with its sprite layout
C NewGRFSpriteLayout | NewGRF supplied spritelayout
►C Driver | A driver for communicating with the user
►C MusicDriver | Driver for all music playback
C MusicDriver_Allegro | Allegro's music player
C MusicDriver_BeMidi | The midi player for BeOS
C MusicDriver_Cocoa |
C MusicDriver_DMusic | Music player making use of DirectX
C MusicDriver_ExtMidi |
C MusicDriver_FluidSynth | Music driver making use of FluidSynth
C MusicDriver_Null | The music player that does nothing
C MusicDriver_OS2 | OS/2's music player
C MusicDriver_Win32 | The Windows music player
►C SoundDriver | Base for all sound drivers
C SoundDriver_Allegro | Implementation of the allegro sound driver
C SoundDriver_Cocoa |
C SoundDriver_Null | Implementation of the null sound driver
C SoundDriver_SDL | Implementation of the SDL sound driver
C SoundDriver_Win32 | Implementation of the sound driver for Windows
C SoundDriver_XAudio2 | Implementation of the XAudio2 sound driver
►C VideoDriver | The base of all video drivers
C VideoDriver_Allegro | The allegro video driver
►C VideoDriver_Cocoa |
C VideoDriver_CocoaOpenGL |
C VideoDriver_CocoaQuartz |
C VideoDriver_Dedicated | The dedicated server video driver
C VideoDriver_Null | The null video driver
C VideoDriver_SDL | The SDL video driver
►C VideoDriver_SDL_Base | The SDL video driver
C VideoDriver_SDL_Default | The SDL video driver using default SDL backend
C VideoDriver_SDL_OpenGL | The OpenGL video driver for windows
►C VideoDriver_Win32Base | Base class for Windows video drivers
C VideoDriver_Win32GDI | The GDI video driver for windows
►C DriverFactoryBase | Base for all driver factories
C FMusicDriver_Allegro | Factory for allegro's music player
C FMusicDriver_BeMidi | Factory for the BeOS midi player
C FMusicDriver_Cocoa |
C FMusicDriver_DMusic | Factory for the DirectX music player
C FMusicDriver_ExtMidi |
C FMusicDriver_FluidSynth | Factory for the fluidsynth driver
C FMusicDriver_Null | Factory for the null music player
C FMusicDriver_OS2 | Factory for OS/2's music player
C FMusicDriver_Win32 | Factory for Windows' music player
C FSoundDriver_Allegro | Factory for the allegro sound driver
C FSoundDriver_Cocoa |
C FSoundDriver_Null | Factory for the null sound driver
C FSoundDriver_SDL | Factory for the SDL sound driver
C FSoundDriver_Win32 | Factory for the sound driver for Windows
C FSoundDriver_XAudio2 | Factory for the XAudio2 sound driver
C FVideoDriver_Allegro | Factory for the allegro video driver
C FVideoDriver_CocoaOpenGL |
C FVideoDriver_CocoaQuartz |
C FVideoDriver_Dedicated | Factory for the dedicated server video driver
C FVideoDriver_Null | Factory the null video driver
C FVideoDriver_SDL | Factory for the SDL video driver
C FVideoDriver_SDL_Default | Factory for the SDL video driver
C FVideoDriver_SDL_OpenGL | The factory for SDL' OpenGL video driver
C FVideoDriver_Win32GDI | The factory for Windows' video driver
►C DropDownListItem | Base list item class from which others are derived
C DropDownListColourItem |
C DropDownListCompanyItem | Drop down list entry for showing a company entry, with companies 'blob'
►C DropDownListStringItem | Common string list item
C DropDownListCharStringItem | List item containing a C char string
C DropDownListCheckedItem | Drop down list entry for showing a checked/unchecked toggle item
►C DropDownListParamStringItem | String list item with parameters
C DropDownListIconItem | List item with icon and string
C DumpTarget | Class that represents the dump-into-string target
C Economy | Data of the economy
C EconomySettings | Settings related to the economy
C LinkGraphJob::EdgeAnnotation | Annotation for a link graph edge
►C LinkGraph::EdgeWrapper< Tedge > | Wrapper for an edge (const or not) allowing retrieval, but no modification
C LinkGraphJob::Edge | A job edge
►C LinkGraph::EdgeWrapper< BaseEdge > |
C LinkGraph::Edge | An updatable edge class
C EFCParam |
C EndianBufferReader | Endian-aware buffer adapter that always reads values in little endian order
C EndianBufferWriter< Tcont, Titer > | Endian-aware buffer adapter that always writes values in little endian order
C EngineIDMapping |
C EngineInfo | Information about a vehicle
C Engine::EngineTypeFilter |
C EntityIDMapping | Maps an entity id stored on the map to a GRF file
C RoadStop::Entry | Container for each entry point of a drive through road stop
C EnumPropsT< Tenum_t > | Informative template class exposing basic enumeration properties used by several other templates below
►C ErrorMessageData | The data of the error message
C ErrmsgWindow | Window class for displaying an error message window
C ExpensesList | Expense list container
C ExtraPaletteValues | Description of tables for the palette animation
C FallbackParagraphLayoutFactory | Helper class to construct a new FallbackParagraphLayout
►Cfalse_type |
C has_size_and_data< class, class > |
C is_compatible_element< class, class, class > |
C FenceOffset | Offsets for drawing fences
C FileCloser | Auto-close a file upon scope exit
C FileDeleter | Helper to manage a FILE with a `std::unique_ptr`
►C FileScanner | Helper for scanning for files with a given name
C BaseMedia< Tbase_set > | Base for all base media (graphics, sounds)
►C BaseMedia< GraphicsSet > |
C BaseGraphics | All data/functions related with replacing the base graphics
►C BaseMedia< MusicSet > |
C BaseMusic | All data/functions related with replacing the base music
►C BaseMedia< SoundsSet > |
C BaseSounds | All data/functions related with replacing the base sounds
C FiosFileScanner | Scanner to scan for a particular type of FIOS file
C GRFFileScanner | Helper for scanning for files with GRF as extension
C LanguageScanner | Scanner to find language files in a GameScript directory
C ScenarioScanner | Scanner to find the unique IDs of scenarios
C ScriptFileChecksumCreator | Helper for creating a MD5sum of all files within of a script
►C ScriptScanner | Scanner to help finding scripts
C AIScannerInfo |
C AIScannerLibrary |
C GameScannerInfo |
C GameScannerLibrary |
C TarScanner | Helper for scanning for files with tar as extension
C FileToSaveLoad | Deals with the type of the savegame, independent of extension
C Filtering | Data structure describing what to show in the list (filter criteria)
C FinalizeRefitAction | Action for finalizing a refit
C FindDepotData | Helper container to find a depot
C FindTrainOnTrackInfo | Helper struct for finding the best matching vehicle on a specific track
C FiosItem | Deals with finding savegames
C FiosNumberedSaveName | A savegame name automatically numbered
C FixedSizeArray< T, C > | Fixed size array Upon construction it preallocates fixed size block of memory for all items, but doesn't construct them
C FixedSizeArray< SubArray, 1024 > |
C FixedSizeArray< SubArray, N > |
C FlowEdgeIterator | Iterator class for getting edges from a FlowStatMap
C FlowSaveLoad |
C FlowStat | Flow statistics telling how much flow should be sent along a link
►C FontCache | Font cache for basic fonts
C SpriteFontCache | Font cache for fonts that are based on a freetype font
►C TrueTypeFontCache | Font cache for fonts that are based on a TrueType font
C CoreTextFontCache |
C FreeTypeFontCache | Font cache for fonts that are based on a freetype font
C Win32FontCache | Font cache for fonts that are based on a Win32 font
C FontCacheSettings | Settings for the four different fonts
C FontCacheSubSetting | Settings for a single font
C FontList |
C FontState | Text drawing parameters, which can change while drawing a line, but are kept between multiple parts of the same text, e.g
C SQConvert::ForceType< T > | Special class to make it possible for the compiler to pick the correct GetParam()
C FreeUnitIDGenerator | Generates sequence of free UnitID numbers
C Game | Main Game class
C GameCreationSettings | Settings related to the creation of games
C GameSettings | All settings together for the game
C GameStrings | Container for all the game strings
C GenericCallback |
C GenWorldInfo | Properties of current genworld process
C GenWorldStatus |
C DepotWindow::GetDepotVehiclePtData |
C GetNewVehiclePosResult | Position information of a vehicle after it moved
C GetOptData | Data storage for parsing command line options
C TrueTypeFontCache::GlyphEntry | Container for information about a glyph
C GoodsEntry | Stores station stats for a single cargo
C GraphEdgeIterator | Iterator class for getting the edges in the order of their next_edge members
C GRFError | Information about why GRF had problems during initialisation
C GRFFilePropsBase< Tcnt > | Data related to the handling of grf files
►C GRFFilePropsBase< 1 > |
C GRFFileProps | Data related to the handling of grf files
C GRFFilePropsBase< 2 > |
C GRFFilePropsBase< NUM_CARGO+2 > |
C GRFFilePropsBase< NUM_CARGO+3 > |
C GRFIdentifier | Basic data to distinguish a GRF
C GRFLabel |
C GRFList | List of GRFs using array of pointers instead of linked list
C GRFLoadedFeatures |
C GRFLocation |
C GRFParameterInfo | Information about one grf parameter
C GRFPresence | Information about the presence of a Grf at a certain point during gamelog history Note about missing Grfs: Changes to missing Grfs are not logged including manual removal of the Grf
C GrfProcessingState | Temporary data during loading of GRFs
C GrfSpriteOffset |
C GRFTempEngineData | Temporary engine data used when loading only
C GRFText | A GRF text with associated language ID
C GRFTextEntry | Holder of the above structure
C GRFTownName |
C GroundVehicleCache | Cached, frequently calculated values
C GroupStatistics | Statistics and caches on the vehicles in a group
C GUIEngineListItem |
C GUISettings | Settings related to the GUI and other stuff that is not saved in the savegame
C GUITimer |
C GUIVehicleGroup |
C HangarTileTable | A list of all hangar tiles in an airport
C Hash |
C HashNode |
►C HeaderWriter | Base class for writing the header, i.e
C HeaderFileWriter |
C StringNameWriter | Class for writing the string IDs
C HeightMap | Height map - allocated array of heights (MapSizeX() + 1) x (MapSizeY() + 1)
C SQConvert::HelperT< Tfunc > | Helper class to recognize the function type (retval type, args) and use the proper specialization for SQ callback
C SQConvert::HelperT< Tretval(*)(Targs...)> | The real C++ caller for functions
C SQConvert::HelperT< Tretval(Tcls::*)(Targs...)> | The real C++ caller for methods
C HighScore |
C LinkRefresher::Hop | A hop the refresh algorithm might evaluate
C Hotkey | All data for a single hotkey
C HotkeyList | List of hotkeys for a window
C HouseClassMapping | Makes class IDs unique to each GRF file
C HouseSpec |
►C HTTPCallback | Callback for when the HTTP handler has something to tell us
C ClientNetworkContentSocketHandler | Socket handler for the content server connection
C IConsole |
C IConsoleAlias | –Aliases– Aliases are like shortcuts for complex functions, variable assignments, etc
C IConsoleCmd |
C IConsoleLine | Container for a single line of console output
C ICU_FONTINSTANCE | Container with information about a font
C ICUParagraphLayoutFactory | Helper class to construct a new ICUParagraphLayout
C IndustryBuildData | Data for managing the number and type of industries in the game
C IndustryCompare |
C IndustryListEntry |
C IndustrySpec | Defines the data structure for constructing industry
C IndustryTileLayoutTile | Definition of one tile in an industry tile layout
C IndustryTileSpec | Defines the data structure of each individual tile of an industry
C IndustryTypeBuildData | Data for managing the number of industries of a single industry type
C IniGroup | A group within an ini file
C IniItem | A single "line" in an ini file
►C IniLoadFile | Ini file that only supports loading
►C IniFile | Ini file that supports both loading and saving
C ConfigIniFile | IniFile to store a configuration
C SettingsIniFile | Derived class for loading INI files without going through Fio stuff
C IntroGameViewportCommand | A viewport command for the main menu background (intro game)
►Cis_convertible |
C remove_pointer_t< decltype(std::data(std::declval< C & >()))>(*)[]>> |
C IsEmptyAction | Action to check if a vehicle has no stored cargo
C CargoSpec::IterateWrapper |
C Vehicle::IterateWrapper | Iterable ensemble of orders
C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::IterateWrapper< T > |
C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::IterateWrapperFiltered< T, F > |
C SetBitIterator< Tbitpos, Tbitset >::Iterator |
C CargoSpec::Iterator | Iterator to iterate all valid CargoSpec
►CIXAudio2VoiceCallback |
C StreamingVoiceContext | Implementation of the IXAudio2VoiceCallback interface
C Kdtree< T, TxyFunc, CoordT, DistT > | K-dimensional tree, specialised for 2-dimensional space
C KeycodeNames | String representation of a keycode
C DumpTarget::KnownStructKey | Used as a key into map of known object instances
C LabelObject | Container for a label for SaveLoad system
C LangString | Information about a single string
C LanguageMap | Mapping of language data between a NewGRF and OpenTTD
C LanguagePackDeleter |
►C LanguagePackHeader | Header of a language file
C LanguageMetadata | Make sure the size is right
C LanguagePack |
C LanguageStrings | Container for the raw (unencoded) language strings of a language
►C LanguageWriter | Base class for all language writers
C LanguageFileWriter | Class for writing a language to disk
C TranslationWriter | Class for writing an encoded language
C StoryBookWindow::LayoutCacheElement |
C LegendAndColour | Structure for holding relevant data for legends in small map
C TextfileWindow::Line |
►C ParagraphLayouter::Line | A single line worth of VisualRuns
C CoreTextParagraphLayout::CoreTextLine | A single line worth of VisualRuns
C FallbackParagraphLayout::FallbackLine | A single line worth of VisualRuns
C ICUParagraphLayout::ICULine | A single line worth of VisualRuns
C UniscribeParagraphLayout::UniscribeLine | A single line worth of VisualRuns
C Layouter::LineCacheCompare | Comparator for std::map
C Layouter::LineCacheItem | Item in the linecache
C Layouter::LineCacheKey | Key into the linecache
C Layouter::LineCacheQuery |
C Link |
C LinkGraphOverlay | Handles drawing of links into some window
C LinkGraphSchedule |
C LinkGraphSettings |
C LinkProperties | Monthly statistics for a link between two stations
C LinkRefresher | Utility to refresh links a consist will visit
C Listing | Data structure describing how to show the list (what sort direction and criteria)
C ListOrderChange |
C Livery | Information about a particular livery
C LoadCheckData | Container for loading in mode SL_LOAD_CHECK
C LoadedLanguagePack |
►C LoadFilter | Interface for filtering a savegame till it is loaded
C FileReader | Yes, simply reading from a file
C LZMALoadFilter | Filter without any compression
C LZOLoadFilter | Filter using LZO compression
C NoCompLoadFilter | Filter without any compression
C PacketReader | Read some packets, and when do use that data as initial load filter
C ZlibLoadFilter | Filter using Zlib compression
C LoadgameState |
C LocaleSettings | Settings related to currency/unit systems
C LocalTimeToStruct | Helper for safely converting a std::time_t to a local time std::tm using localtime_s
C LoggedAction | Contains information about one logged action that caused at least one logged change
C LoggedChange | Contains information about one logged change
C LRUCache< Tkey, Tdata > | Size limited cache with a least recently used eviction strategy
C LRUCache< SpriteID, Sprite > |
C MakeEnumPropsT< Tenum_t, Tstorage_t, Tbegin, Tend, Tinvalid, Tnum_bits > | Helper template class that makes basic properties of given enumeration type visible from outsize
►C MakeEnumPropsT< Axis, byte, AXIS_X, AXIS_END, INVALID_AXIS, 1 > |
C EnumPropsT< Axis > | Helper information for extract tool
►C MakeEnumPropsT< Colours, byte, COLOUR_BEGIN, COLOUR_END, INVALID_COLOUR, 8 > |
C EnumPropsT< Colours > |
►C MakeEnumPropsT< DiagDirection, byte, DIAGDIR_BEGIN, DIAGDIR_END, INVALID_DIAGDIR, 2 > |
C EnumPropsT< DiagDirection > | Allow incrementing of DiagDirection variables
►C MakeEnumPropsT< Direction, byte, DIR_BEGIN, DIR_END, INVALID_DIR, 3 > |
C EnumPropsT< Direction > | Allow incrementing of Direction variables
►C MakeEnumPropsT< DisallowedRoadDirections, byte, DRD_NONE, DRD_END, DRD_END, 2 > |
C EnumPropsT< DisallowedRoadDirections > | Helper information for extract tool
►C MakeEnumPropsT< DistributionType, byte, DT_BEGIN, DT_END, DT_NUM > |
C EnumPropsT< DistributionType > |
►C MakeEnumPropsT< ExpensesType, byte, EXPENSES_CONSTRUCTION, EXPENSES_END, INVALID_EXPENSES, 8 > |
C EnumPropsT< ExpensesType > | Define basic enum properties for ExpensesType
►C MakeEnumPropsT< LiveryScheme, byte, LS_BEGIN, LS_END, LS_END, 8 > |
C EnumPropsT< LiveryScheme > | Helper information for extract tool
►C MakeEnumPropsT< ModifyOrderFlags, byte, MOF_NON_STOP, MOF_END, MOF_END, 4 > |
C EnumPropsT< ModifyOrderFlags > |
►C MakeEnumPropsT< ModifyTimetableFlags, byte, MTF_WAIT_TIME, MTF_END, MTF_END, 2 > |
C EnumPropsT< ModifyTimetableFlags > |
►C MakeEnumPropsT< Owner, byte, OWNER_BEGIN, OWNER_END, INVALID_OWNER > |
C EnumPropsT< Owner > | Define basic enum properties
►C MakeEnumPropsT< RailType, byte, RAILTYPE_BEGIN, RAILTYPE_END, INVALID_RAILTYPE, 6 > |
C EnumPropsT< RailType > | Allow incrementing of Track variables
►C MakeEnumPropsT< RoadBits, byte, ROAD_NONE, ROAD_END, ROAD_NONE, 4 > |
C EnumPropsT< RoadBits > |
►C MakeEnumPropsT< RoadType, byte, ROADTYPE_BEGIN, ROADTYPE_END, INVALID_ROADTYPE, 6 > |
C EnumPropsT< RoadType > |
►C MakeEnumPropsT< SignalType, byte, SIGTYPE_NORMAL, SIGTYPE_END, SIGTYPE_END, 3 > |
C EnumPropsT< SignalType > | Helper information for extract tool
►C MakeEnumPropsT< StationClassID, byte, STAT_CLASS_BEGIN, STAT_CLASS_MAX, STAT_CLASS_MAX, 8 > |
C EnumPropsT< StationClassID > |
►C MakeEnumPropsT< StoryPageButtonCursor, byte, SPBC_MOUSE, SPBC_END, INVALID_SPBC, 8 > |
C EnumPropsT< StoryPageButtonCursor > | Define basic enum properties
►C MakeEnumPropsT< StoryPageElementType, byte, SPET_TEXT, SPET_END, INVALID_SPET, 8 > |
C EnumPropsT< StoryPageElementType > | Define basic enum properties
►C MakeEnumPropsT< TownLayout, byte, TL_BEGIN, NUM_TLS, NUM_TLS, 3 > |
C EnumPropsT< TownLayout > |
►C MakeEnumPropsT< TownSize, byte, TSZ_SMALL, TSZ_END, TSZ_END, 2 > |
C EnumPropsT< TownSize > |
►C MakeEnumPropsT< Track, byte, TRACK_BEGIN, TRACK_END, INVALID_TRACK, 3 > |
C EnumPropsT< Track > | Allow incrementing of Track variables
►C MakeEnumPropsT< Trackdir, byte, TRACKDIR_BEGIN, TRACKDIR_END, INVALID_TRACKDIR, 4 > |
C EnumPropsT< Trackdir > | Define basic enum properties
►C MakeEnumPropsT< TransportType, byte, TRANSPORT_BEGIN, TRANSPORT_END, INVALID_TRANSPORT, 2 > |
C EnumPropsT< TransportType > | Helper information for extract tool
►C MakeEnumPropsT< VehicleType, byte, VEH_TRAIN, VEH_END, VEH_INVALID, 3 > |
C EnumPropsT< VehicleType > | Helper information for extract tool
►C MakeEnumPropsT< WaterClass, byte, WATER_CLASS_SEA, WATER_CLASS_INVALID, WATER_CLASS_INVALID, 2 > |
C EnumPropsT< WaterClass > | Helper information for extract tool
►Cmap |
C FlowStatMap | Flow descriptions by origin stations
C LanguageMap::Mapping | Mapping between NewGRF and OpenTTD IDs
C MD5File | Structure holding filename and MD5 information about a single file
C MemBlock |
C MemoryDumper | Container for dumping the savegame (quickly) to memory
C MidiFile |
►C MissingGlyphSearcher | A searcher for missing glyphs
C LanguagePackGlyphSearcher | Helper for searching through the language pack
►C TextfileWindow | Window for displaying a textfile
C BaseSetTextfileWindow< TBaseSet > | Window for displaying the textfile of a BaseSet
C ContentTextfileWindow | Window for displaying the textfile of an item in the content list
C NewGRFTextfileWindow | Window for displaying the textfile of a NewGRF
C ScriptTextfileWindow | Window for displaying the textfile of a AI
C MixerChannel |
C MovementTerminalMapping | Combination of aircraft state for going to a certain terminal and the airport flag for that terminal block
C MpsMachine | Decoder for "MPS MIDI" format data
►C MultiCommodityFlow | Multi-commodity flow calculating base class
C MCF1stPass | First pass of the MCF calculation
C MCF2ndPass | Second pass of the MCF calculation
C MultiMap< Tkey, Tvalue, Tcompare > | Hand-rolled multimap as map of lists
C MultiMapIterator< Tmap_iter, Tlist_iter, Tkey, Tvalue, Tcompare > | STL-style iterator for MultiMap
C MusicSettings | Settings related to music
►C MusicSongInfo | Metadata about a music track
C MusicSystem::PlaylistEntry |
C MusicSystem |
C MutableSpriteCache | Cache for vehicle sprites and values relating to whether they should be updated before drawing, or calculating the viewport
C NamedGRFIdentifier | Container to hold the GRF identifier (GRF ID + MD5 checksum) and the name associated with that NewGRF
C NamePart |
C NamePartList |
C NetworkAddress | Wrapper for (un)resolved network addresses; there's no reason to transform a numeric IP to a string and then back again to pass it to functions
C NetworkCompanyState | Some state information of a company, especially for servers
►C NetworkCompanyStats | Simple calculated statistics of a company
C NetworkCompanyInfo | Company information stored at the client side
C NetworkError | Abstraction of a network error where all implementation details of the error codes are encapsulated in this class and the abstraction layer
C NetworkGameList | Structure with information shown in the game list (GUI)
C NetworkJoinInfo | Information required to join a server
►C NetworkServerGameInfo | The game information that is sent from the server to the client
C NetworkGameInfo | The game information that is sent from the server to the clients with extra information only required at the client side
C NetworkSettings | All settings related to the network
►C NetworkSocketHandler | SocketHandler for all network sockets in OpenTTD
C NetworkHTTPSocketHandler | Base socket handler for HTTP traffic
►C NetworkTCPSocketHandler | Base socket handler for all TCP sockets
►C NetworkAdminSocketHandler | Main socket handler for admin related connections
C ServerNetworkAdminSocketHandler | Class for handling the server side of the game connection
►C NetworkContentSocketHandler | Base socket handler for all Content TCP sockets
C ClientNetworkContentSocketHandler | Socket handler for the content server connection
►C NetworkCoordinatorSocketHandler | Base socket handler for all Game Coordinator TCP sockets
C ClientNetworkCoordinatorSocketHandler | Game Coordinator communication
►C NetworkGameSocketHandler | Base socket handler for all TCP sockets
C ClientNetworkGameSocketHandler | Class for handling the client side of the game connection
C QueryNetworkGameSocketHandler | Class for handling the client side of quering a game server
C ServerNetworkGameSocketHandler | Class for handling the server side of the game connection
►C NetworkStunSocketHandler | Base socket handler for all STUN TCP sockets
C ClientNetworkStunSocketHandler | Class for handling the client side of the STUN connection
►C NetworkTurnSocketHandler | Base socket handler for all TURN TCP sockets
C ClientNetworkTurnSocketHandler | Class for handling the client side of the TURN connection
►C NetworkUDPSocketHandler | Base socket handler for all UDP sockets
C ClientNetworkUDPSocketHandler | ‍*** Communication with servers (we are client) ***‍/
C ServerNetworkUDPSocketHandler | ‍*** Communication with clients (we are server) ***‍/
C NewGRFCache | Cached often queried (NewGRF) values
C NewGRFClass< Tspec, Tid, Tmax > | Struct containing information relating to NewGRF classes for stations and airports
C NewGrfDebugSpritePicker | Spritepicker of SpriteAligner
C NewGRFProfiler | Callback profiler for NewGRF development
►C NewGRFScanCallback | Callback for NewGRF scanning
C AfterNewGRFScan | Callback structure of statements to be executed after the NewGRF scan
C NewGRFWindow | Window for showing NewGRF files
►C NewsAllocatedData | Container for any custom data that must be deleted after the news item has reached end-of-life
C CompanyNewsInformation | Data that needs to be stored for company news messages
C NewsStringData | Container for a single string to be passed as NewsAllocatedData
C NewsItem | Information about a single item of news
C NewsSettings | Settings related to news
C NewsTypeData | Per-NewsType data
C NICallback | Representation of the available callbacks with information on when they actually apply
C NIFeature | Container for all information for a given feature
►C NIHelper | Helper class to wrap some functionality/queries in
C NIHAirportTile |
C NIHHouse |
C NIHIndustry |
C NIHIndustryTile |
C NIHObject |
C NIHRailType |
C NIHRoadType |
C NIHStation |
C NIHTown |
C NIHVehicle |
C NIProperty | Representation of the data from a NewGRF property
C NIVariable | Representation on the NewGRF variables
C Kdtree< T, TxyFunc, CoordT, DistT >::node | Type of a node in the tree
C LinkGraphJob::NodeAnnotation | Annotation for a link graph node
C LinkGraph::NodeWrapper< Tnode, Tedge > | Wrapper for a node (const or not) allowing retrieval, but no modification
►C LinkGraph::NodeWrapper< BaseNode, BaseEdge > |
C LinkGraph::Node | Updatable node class
►C LinkGraph::NodeWrapper< const BaseNode, const BaseEdge > |
►C LinkGraph::ConstNode | Constant node class
C LinkGraphJob::Node | Link graph job node
C NPFFindStationOrTileData | Meant to be stored in AyStar.targetdata
C NPFFoundTargetData | Meant to be stored in AyStar.userpath
C NPFSettings | Settings related to the new pathfinder
C NSCursor(OTTD_QuickdrawCursor) | Category of NSCursor to allow cursor showing/hiding
►CNSObject |
C OTTD_CocoaWindowDelegate | Delegate for our NSWindow to send ask for quit on close
►C<NSTextInputClient> |
C OTTD_CocoaView | Subclass of NSView to support mouse awareness and text input
►CNSView |
C OTTD_CocoaView | Subclass of NSView to support mouse awareness and text input
►CNSWindow |
C OTTD_CocoaWindow | Subclass of NSWindow to cater our special needs
►C<NSWindowDelegate> |
C OTTD_CocoaWindowDelegate | Delegate for our NSWindow to send ask for quit on close
C NWidgetPart | Partial widget specification to allow NWidgets to be written nested
C NWidgetPartAlignment | Widget part for setting text/image alignment within a widget
C NWidgetPartDataTip | Widget part for storing data and tooltip information
C NWidgetPartPIP | Widget part for storing pre/inter/post spaces
C NWidgetPartTextColour | Widget part for storing text colour
C NWidgetPartTextLines | Widget part for storing minimal text line data
C NWidgetPartWidget | Widget part for storing basic widget information
C ObjectSpec | Allow incrementing of ObjectClassID variables
C OldChunks |
C OldWaypoint | Helper structure to convert from the old waypoint system
C OpenGLSprite | Class that encapsulates a RGBA texture together with a paletted remap texture
C OpenListNode | Internal node
C OptionData | Data of an option
C Vehicle::OrderIterator | Iterator to iterate orders Supports deletion of current order
C OrderSettings | Settings related to orders
►C OrthogonalTileArea | Represents the covered area of e.g
C Airport | All airport-related information
C BitmapTileArea | Represents a tile area containing containing individually set tiles
C ETileArea |
C StationFinder | Structure contains cached list of stations nearby
C OTTDByteReaderSignal |
C OutputBuffer | Output buffer for a block of data
C OutputStore | Temporarily store output
C OverflowSafeInt< T > | Overflow safe template for integers, i.e
C OverflowSafeInt< int64 > |
►C OverrideManagerBase |
C AirportOverrideManager |
C AirportTileOverrideManager |
C HouseOverrideManager |
C IndustryOverrideManager |
C IndustryTileOverrideManager |
C ObjectOverrideManager |
C OvertakeData |
C Packet | Internal entity of a packet
►Cpair |
C LinkGraph::BaseEdgeIterator< Tedge, Tedge_wrapper, Titer >::FakePointer | A "fake" pointer to enable operator-> on temporaries
C Palette | Information about the currently used palette
►C PalSpriteID | Combination of a palette sprite and a 'real' sprite
C TreeListEnt |
►C ParagraphLayouter | Interface to glue fallback and normal layouter into one
C CoreTextParagraphLayout | Wrapper for doing layouts with CoreText
C FallbackParagraphLayout | Class handling the splitting of a paragraph of text into lines and visual runs
C ICUParagraphLayout | Wrapper for doing layouts with ICU
C UniscribeParagraphLayout | Wrapper for doing layouts with Uniscribe
C ParentSpriteToDraw | Parent sprite that should be drawn
C ParsedCommandStruct |
►C Path | A leg of a path in the link graph
C CapacityAnnotation | Capacity-based annotation for use in the Dijkstra algorithm
C DistanceAnnotation | Distance-based annotation for use in the Dijkstra algorithm
C PathfinderSettings | Settings related to all pathfinders
C PathNode | A path of nodes
C PBSTileInfo | This struct contains information about the end of a reserved path
C PcxHeader | Definition of a PCX file header
C PerformanceAccumulator | RAII class for measuring multi-step elements of performance
C anonymous_namespace{framerate_gui.cpp}::PerformanceData |
C PerformanceMeasurer | RAII class for measuring simple elements of performance
►CPfBase |
C CYapfT< Ttypes > | YAPF template that uses Ttypes template argument to determine all YAPF components (base classes) from which the actual YAPF is composed
►CPfBase |
►C CYapfT< CYapfRail_TypesT< CYapfAnyDepotRail1, CFollowTrackRail, CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT, CYapfFollowAnyDepotRailT > > |
C CYapfAnyDepotRail1 |
►C CYapfT< CYapfRail_TypesT< CYapfAnyDepotRail2, CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT, CYapfFollowAnyDepotRailT > > |
C CYapfAnyDepotRail2 |
►C CYapfT< CYapfRail_TypesT< CYapfAnySafeTileRail1, CFollowTrackFreeRail, CRailNodeListTrackDir, CYapfDestinationAnySafeTileRailT, CYapfFollowAnySafeTileRailT > > |
C CYapfAnySafeTileRail1 |
►C CYapfT< CYapfRail_TypesT< CYapfAnySafeTileRail2, CFollowTrackFreeRailNo90, CRailNodeListTrackDir, CYapfDestinationAnySafeTileRailT, CYapfFollowAnySafeTileRailT > > |
C CYapfAnySafeTileRail2 |
►C CYapfT< CYapfRail_TypesT< CYapfRail1, CFollowTrackRail, CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT > > |
C CYapfRail1 |
►C CYapfT< CYapfRail_TypesT< CYapfRail2, CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT > > |
C CYapfRail2 |
►CPfBase |
►C CYapfT< CYapfShip_TypesT< CYapfShip1, CFollowTrackWater, CShipNodeListTrackDir > > |
C CYapfShip1 |
►C CYapfT< CYapfShip_TypesT< CYapfShip2, CFollowTrackWater, CShipNodeListExitDir > > |
C CYapfShip2 |
►CPfBase |
►C CYapfT< CYapfRoad_TypesT< CYapfRoad1, CRoadNodeListTrackDir, CYapfDestinationTileRoadT > > |
C CYapfRoad1 |
►C CYapfT< CYapfRoad_TypesT< CYapfRoad2, CRoadNodeListExitDir, CYapfDestinationTileRoadT > > |
C CYapfRoad2 |
►C CYapfT< CYapfRoad_TypesT< CYapfRoadAnyDepot1, CRoadNodeListTrackDir, CYapfDestinationAnyDepotRoadT > > |
C CYapfRoadAnyDepot1 |
►C CYapfT< CYapfRoad_TypesT< CYapfRoadAnyDepot2, CRoadNodeListExitDir, CYapfDestinationAnyDepotRoadT > > |
C CYapfRoadAnyDepot2 |
►CPfCache |
C CYapfT< CYapfShip_TypesT< CYapfShip1, CFollowTrackWater, CShipNodeListTrackDir > > |
C CYapfT< CYapfShip_TypesT< CYapfShip2, CFollowTrackWater, CShipNodeListExitDir > > |
►CPfCache |
C CYapfT< CYapfRail_TypesT< CYapfAnyDepotRail1, CFollowTrackRail, CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT, CYapfFollowAnyDepotRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfAnyDepotRail2, CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT, CYapfFollowAnyDepotRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfAnySafeTileRail1, CFollowTrackFreeRail, CRailNodeListTrackDir, CYapfDestinationAnySafeTileRailT, CYapfFollowAnySafeTileRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfAnySafeTileRail2, CFollowTrackFreeRailNo90, CRailNodeListTrackDir, CYapfDestinationAnySafeTileRailT, CYapfFollowAnySafeTileRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfRail1, CFollowTrackRail, CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfRail2, CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT > > |
►CPfCache |
C CYapfT< Ttypes > | YAPF template that uses Ttypes template argument to determine all YAPF components (base classes) from which the actual YAPF is composed
►CPfCache |
C CYapfT< CYapfRoad_TypesT< CYapfRoad1, CRoadNodeListTrackDir, CYapfDestinationTileRoadT > > |
C CYapfT< CYapfRoad_TypesT< CYapfRoad2, CRoadNodeListExitDir, CYapfDestinationTileRoadT > > |
C CYapfT< CYapfRoad_TypesT< CYapfRoadAnyDepot1, CRoadNodeListTrackDir, CYapfDestinationAnyDepotRoadT > > |
C CYapfT< CYapfRoad_TypesT< CYapfRoadAnyDepot2, CRoadNodeListExitDir, CYapfDestinationAnyDepotRoadT > > |
►CPfCost |
C CYapfT< CYapfRail_TypesT< CYapfAnyDepotRail1, CFollowTrackRail, CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT, CYapfFollowAnyDepotRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfAnyDepotRail2, CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT, CYapfFollowAnyDepotRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfAnySafeTileRail1, CFollowTrackFreeRail, CRailNodeListTrackDir, CYapfDestinationAnySafeTileRailT, CYapfFollowAnySafeTileRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfAnySafeTileRail2, CFollowTrackFreeRailNo90, CRailNodeListTrackDir, CYapfDestinationAnySafeTileRailT, CYapfFollowAnySafeTileRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfRail1, CFollowTrackRail, CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfRail2, CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT > > |
►CPfCost |
C CYapfT< Ttypes > | YAPF template that uses Ttypes template argument to determine all YAPF components (base classes) from which the actual YAPF is composed
►CPfCost |
C CYapfT< CYapfShip_TypesT< CYapfShip1, CFollowTrackWater, CShipNodeListTrackDir > > |
C CYapfT< CYapfShip_TypesT< CYapfShip2, CFollowTrackWater, CShipNodeListExitDir > > |
►CPfCost |
C CYapfT< CYapfRoad_TypesT< CYapfRoad1, CRoadNodeListTrackDir, CYapfDestinationTileRoadT > > |
C CYapfT< CYapfRoad_TypesT< CYapfRoad2, CRoadNodeListExitDir, CYapfDestinationTileRoadT > > |
C CYapfT< CYapfRoad_TypesT< CYapfRoadAnyDepot1, CRoadNodeListTrackDir, CYapfDestinationAnyDepotRoadT > > |
C CYapfT< CYapfRoad_TypesT< CYapfRoadAnyDepot2, CRoadNodeListExitDir, CYapfDestinationAnyDepotRoadT > > |
►CPfDestination |
C CYapfT< CYapfShip_TypesT< CYapfShip1, CFollowTrackWater, CShipNodeListTrackDir > > |
C CYapfT< CYapfShip_TypesT< CYapfShip2, CFollowTrackWater, CShipNodeListExitDir > > |
►CPfDestination |
C CYapfT< Ttypes > | YAPF template that uses Ttypes template argument to determine all YAPF components (base classes) from which the actual YAPF is composed
►CPfDestination |
C CYapfT< CYapfRail_TypesT< CYapfAnyDepotRail1, CFollowTrackRail, CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT, CYapfFollowAnyDepotRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfAnyDepotRail2, CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT, CYapfFollowAnyDepotRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfAnySafeTileRail1, CFollowTrackFreeRail, CRailNodeListTrackDir, CYapfDestinationAnySafeTileRailT, CYapfFollowAnySafeTileRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfAnySafeTileRail2, CFollowTrackFreeRailNo90, CRailNodeListTrackDir, CYapfDestinationAnySafeTileRailT, CYapfFollowAnySafeTileRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfRail1, CFollowTrackRail, CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfRail2, CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT > > |
►CPfDestination |
C CYapfT< CYapfRoad_TypesT< CYapfRoad1, CRoadNodeListTrackDir, CYapfDestinationTileRoadT > > |
C CYapfT< CYapfRoad_TypesT< CYapfRoad2, CRoadNodeListExitDir, CYapfDestinationTileRoadT > > |
C CYapfT< CYapfRoad_TypesT< CYapfRoadAnyDepot1, CRoadNodeListTrackDir, CYapfDestinationAnyDepotRoadT > > |
C CYapfT< CYapfRoad_TypesT< CYapfRoadAnyDepot2, CRoadNodeListExitDir, CYapfDestinationAnyDepotRoadT > > |
►CPfFollow |
C CYapfT< Ttypes > | YAPF template that uses Ttypes template argument to determine all YAPF components (base classes) from which the actual YAPF is composed
►CPfFollow |
C CYapfT< CYapfRoad_TypesT< CYapfRoad1, CRoadNodeListTrackDir, CYapfDestinationTileRoadT > > |
C CYapfT< CYapfRoad_TypesT< CYapfRoad2, CRoadNodeListExitDir, CYapfDestinationTileRoadT > > |
C CYapfT< CYapfRoad_TypesT< CYapfRoadAnyDepot1, CRoadNodeListTrackDir, CYapfDestinationAnyDepotRoadT > > |
C CYapfT< CYapfRoad_TypesT< CYapfRoadAnyDepot2, CRoadNodeListExitDir, CYapfDestinationAnyDepotRoadT > > |
►CPfFollow |
C CYapfT< CYapfShip_TypesT< CYapfShip1, CFollowTrackWater, CShipNodeListTrackDir > > |
C CYapfT< CYapfShip_TypesT< CYapfShip2, CFollowTrackWater, CShipNodeListExitDir > > |
►CPfFollow |
C CYapfT< CYapfRail_TypesT< CYapfAnyDepotRail1, CFollowTrackRail, CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT, CYapfFollowAnyDepotRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfAnyDepotRail2, CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT, CYapfFollowAnyDepotRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfAnySafeTileRail1, CFollowTrackFreeRail, CRailNodeListTrackDir, CYapfDestinationAnySafeTileRailT, CYapfFollowAnySafeTileRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfAnySafeTileRail2, CFollowTrackFreeRailNo90, CRailNodeListTrackDir, CYapfDestinationAnySafeTileRailT, CYapfFollowAnySafeTileRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfRail1, CFollowTrackRail, CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfRail2, CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT > > |
►CPfOrigin |
C CYapfT< CYapfShip_TypesT< CYapfShip1, CFollowTrackWater, CShipNodeListTrackDir > > |
C CYapfT< CYapfShip_TypesT< CYapfShip2, CFollowTrackWater, CShipNodeListExitDir > > |
►CPfOrigin |
C CYapfT< Ttypes > | YAPF template that uses Ttypes template argument to determine all YAPF components (base classes) from which the actual YAPF is composed
►CPfOrigin |
C CYapfT< CYapfRail_TypesT< CYapfAnyDepotRail1, CFollowTrackRail, CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT, CYapfFollowAnyDepotRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfAnyDepotRail2, CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT, CYapfFollowAnyDepotRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfAnySafeTileRail1, CFollowTrackFreeRail, CRailNodeListTrackDir, CYapfDestinationAnySafeTileRailT, CYapfFollowAnySafeTileRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfAnySafeTileRail2, CFollowTrackFreeRailNo90, CRailNodeListTrackDir, CYapfDestinationAnySafeTileRailT, CYapfFollowAnySafeTileRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfRail1, CFollowTrackRail, CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT > > |
C CYapfT< CYapfRail_TypesT< CYapfRail2, CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT > > |
►CPfOrigin |
C CYapfT< CYapfRoad_TypesT< CYapfRoad1, CRoadNodeListTrackDir, CYapfDestinationTileRoadT > > |
C CYapfT< CYapfRoad_TypesT< CYapfRoad2, CRoadNodeListExitDir, CYapfDestinationTileRoadT > > |
C CYapfT< CYapfRoad_TypesT< CYapfRoadAnyDepot1, CRoadNodeListTrackDir, CYapfDestinationAnyDepotRoadT > > |
C CYapfT< CYapfRoad_TypesT< CYapfRoadAnyDepot2, CRoadNodeListExitDir, CYapfDestinationAnyDepotRoadT > > |
C Blitter_32bppSimple::Pixel |
C PlaybackSegment |
C PluralForm | Description of a plural form
C Point | Coordinates of a point in 2D
C PointDimension | Specification of a rectangle with an absolute top-left coordinate and a (relative) width/height
►C PoolBase | Base class for base of all pools
C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero > | Base class for all pools
C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool > | Base class for all PoolItems
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_cargo_payment_pool > |
C CargoPayment | Helper class to perform the cargo payment
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_cargopacket_pool > |
C CargoPacket | Container for cargo from the same location and time
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool > |
C Company |
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_depot_pool > |
C Depot |
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_engine_pool > |
C Engine |
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_enginerenew_pool > |
C EngineRenew | Struct to store engine replacements
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_goal_pool > |
C Goal | Struct about goals, current and completed
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_group_pool > |
C Group | Group data
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_industry_pool > |
C Industry | Defines the internal data of a functional industry
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_league_table_element_pool > |
C LeagueTableElement | Struct about league table elements
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_league_table_pool > |
C LeagueTable | Struct about custom league tables
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_link_graph_job_pool > |
C LinkGraphJob | Class for calculation jobs to be run on link graphs
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_link_graph_pool > |
C LinkGraph | A connected component of a link graph
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_networkadminsocket_pool > |
C ServerNetworkAdminSocketHandler | Class for handling the server side of the game connection
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_networkclientinfo_pool > |
C NetworkClientInfo | Container for all information known about a client
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_networkclientsocket_pool > |
C ServerNetworkGameSocketHandler | Class for handling the server side of the game connection
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_object_pool > |
C Object | An object, such as transmitter, on the map
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_order_backup_pool > |
C OrderBackup | Data for backing up an order of a vehicle so it can be restored after a vehicle is rebuilt in the same depot
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_order_pool > |
C Order |
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_orderlist_pool > |
C OrderList | Shared order list linking together the linked list of orders and the list of vehicles sharing this order list
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_persistent_storage_pool > |
C PersistentStorage | Class for pooled persistent storage of data
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_roadstop_pool > |
C RoadStop | A Stop for a Road Vehicle
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_sign_pool > |
C Sign |
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_spritegroup_pool > |
►C SpriteGroup |
C CallbackResultSpriteGroup |
C DeterministicSpriteGroup |
C IndustryProductionSpriteGroup |
C RandomizedSpriteGroup |
C RealSpriteGroup |
C ResultSpriteGroup |
C TileLayoutSpriteGroup | Action 2 sprite layout for houses, industry tiles, objects and airport tiles
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_station_pool > |
►C BaseStation | Base class for all station-ish types
C SpecializedStation< T, Tis_waypoint > | Class defining several overloaded accessors so we don't have to cast base stations that often
►C SpecializedStation< Station, false > |
C Station | Station data structure
►C SpecializedStation< Waypoint, true > |
C Waypoint | Representation of a waypoint
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_story_page_element_pool > |
C StoryPageElement | Struct about story page elements
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_story_page_pool > |
C StoryPage | Struct about stories, current and completed
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_subsidy_pool > |
C Subsidy | Struct about subsidies, offered and awarded
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_town_pool > |
C Town | Town data structure
►C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool > |
C Vehicle | Vehicle data structure
C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolIterator< T > | Iterator to iterate all valid T of a pool
C Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolIteratorFiltered< T, F > | Iterator to iterate all valid T of a pool
C PrepareRefitAction | Refit preparation action
C PriceBaseSpec | Describes properties of price bases
C DllLoader::ProcAddress |
C QueryString | Data stored about a string that can be modified in the GUI
C QueuedDebugItem | Element in the queue of debug messages that have to be passed to either NetworkAdminConsole or IConsolePrint
C RailStationGUISettings |
C RailtypeInfo | This struct contains all the info that is needed to draw and construct tracks
C RailVehicleInfo | Information about a rail vehicle
►C RandomAccessFile | A file from which bytes, words and double words are read in (potentially) a random order
C SpriteFile | RandomAccessFile with some extra information specific for sprite files
C Randomizer | Structure to encapsulate the pseudo random number generators
C ReadBuffer | A buffer for reading (and buffering) savegame data
►C Rect | Specification of a rectangle with absolute coordinates of all edges
C StationRect | StationRect - used to track station spread out rectangle - cheaper than scanning whole map
►C RectPadding | Padding dimensions to apply to each side of a Rect
C NWidgetPartPaddings | Widget part for storing padding
C RecursiveCommandCounter | Helper class to keep track of command nesting level
C RefitDesc | Simulated cargo type and capacity for prediction of future links
C LinkRefresher::RefitDesc | Simulated cargo type and capacity for prediction of future links
C RefitOption | Option to refit a vehicle chain
C RefitResult | Helper structure for RefitVehicle()
C ReserveCargoAction |
C ResizeInfo | Data structure for resizing a window
►C ResolverObject | Interface for SpriteGroup-s to access the gamestate
C AirportResolverObject | Resolver object for airports
C AirportTileResolverObject | Resolver for tiles of an airport
C CanalResolverObject | Resolver object for canals
C CargoResolverObject | Resolver of cargo
C GenericResolverObject | Resolver object for generic objects/properties
C HouseResolverObject | Resolver object to be used for houses (feature 07 spritegroups)
C IndustriesResolverObject | Resolver for industries
C IndustryTileResolverObject | Resolver for industry tiles
C ObjectResolverObject | A resolver object to be used with feature 0F spritegroups
C RailTypeResolverObject | Resolver object for rail types
C RoadTypeResolverObject | Resolver object for road types
C StationResolverObject | Station resolver
C TownResolverObject | Resolver of town properties
C VehicleResolverObject | Resolver for a vehicle (chain)
C ReturnCargoAction | Action for returning reserved cargo
C ReusableBuffer< T > | A reusable buffer that can be used for places that temporary allocate a bit of memory and do that very often, or for places where static memory is allocated that might need to be reallocated sometimes
C ReusableBuffer< SpriteLoader::CommonPixel > |
C RgbQuad | Format of palette data in BMP header
C River_UserData | Parameters for river generation to pass as AyStar user data
C RoadDriveEntry |
C RoadStopEntryRebuilderHelper | Helper for finding RVs in a road stop
C RoadTypeInfo |
C RoadVehFindData |
C RoadVehicleInfo | Information about a road vehicle
C RoadVehPathCache |
C StationViewWindow::RowDisplay | A row being displayed in the cargo view (as opposed to being "hidden" behind a plus sign)
C SavedRandomSeeds | Stores the state of all random number generators
►C SaveFilter | Interface for filtering a savegame till it is written
►C FileWriter | Yes, simply writing to a file
C HeaderFileWriter |
C LanguageFileWriter | Class for writing a language to disk
C LZMASaveFilter | Filter using LZMA compression
C LZOSaveFilter | Filter using LZO compression
C NoCompSaveFilter | Filter without any compression
C PacketWriter | Writing a savegame directly to a number of packets
C ZlibSaveFilter | Filter using Zlib compression
C SaveLoad | SaveLoad type struct
C SaveLoadCompat | SaveLoad information for backwards compatibility
C SaveLoadFormat | The format for a reader/writer type of a savegame
►C SaveLoadHandler | Handler for saving/loading an object to/from disk
C DefaultSaveLoadHandler< TImpl, TObject > | Default handler for saving/loading an object to/from disk
►C DefaultSaveLoadHandler< SlCompanyEconomy, CompanyProperties > |
►C SlCompanyEconomy |
C SlCompanyOldEconomy |
►C DefaultSaveLoadHandler< SlCompanyLiveries, CompanyProperties > |
C SlCompanyLiveries |
►C DefaultSaveLoadHandler< SlCompanyOldAI, CompanyProperties > |
C SlCompanyOldAI |
►C DefaultSaveLoadHandler< SlCompanyOldAIBuildRec, CompanyOldAI > |
C SlCompanyOldAIBuildRec |
►C DefaultSaveLoadHandler< SlCompanySettings, CompanyProperties > |
C SlCompanySettings |
►C DefaultSaveLoadHandler< SlGameLanguageString, LanguageStrings > |
C SlGameLanguageString |
►C DefaultSaveLoadHandler< SlGamelogAction, LoggedAction > |
C SlGamelogAction |
►C DefaultSaveLoadHandler< SlGamelogEmergency, LoggedChange > |
C SlGamelogEmergency |
►C DefaultSaveLoadHandler< SlGamelogGrfadd, LoggedChange > |
C SlGamelogGrfadd |
►C DefaultSaveLoadHandler< SlGamelogGrfbug, LoggedChange > |
C SlGamelogGrfbug |
►C DefaultSaveLoadHandler< SlGamelogGrfcompat, LoggedChange > |
C SlGamelogGrfcompat |
►C DefaultSaveLoadHandler< SlGamelogGrfmove, LoggedChange > |
C SlGamelogGrfmove |
►C DefaultSaveLoadHandler< SlGamelogGrfparam, LoggedChange > |
C SlGamelogGrfparam |
►C DefaultSaveLoadHandler< SlGamelogGrfrem, LoggedChange > |
C SlGamelogGrfrem |
►C DefaultSaveLoadHandler< SlGamelogMode, LoggedChange > |
C SlGamelogMode |
►C DefaultSaveLoadHandler< SlGamelogOldver, LoggedChange > |
C SlGamelogOldver |
►C DefaultSaveLoadHandler< SlGamelogRevision, LoggedChange > |
C SlGamelogRevision |
►C DefaultSaveLoadHandler< SlGamelogSetting, LoggedChange > |
C SlGamelogSetting |
►C DefaultSaveLoadHandler< SlLinkgraphEdge, Node > |
C SlLinkgraphEdge |
►C DefaultSaveLoadHandler< SlLinkgraphJobProxy, LinkGraphJob > |
C SlLinkgraphJobProxy | Proxy to reuse LinkGraph to save/load a LinkGraphJob
►C DefaultSaveLoadHandler< SlLinkgraphNode, LinkGraph > |
C SlLinkgraphNode |
►C DefaultSaveLoadHandler< SlStationBase, BaseStation > |
C SlStationBase | SaveLoad handler for the BaseStation, which all other stations / waypoints make use of
►C DefaultSaveLoadHandler< SlStationCargo, GoodsEntry > |
C SlStationCargo |
►C DefaultSaveLoadHandler< SlStationFlow, GoodsEntry > |
C SlStationFlow |
►C DefaultSaveLoadHandler< SlStationGoods, BaseStation > |
C SlStationGoods |
►C DefaultSaveLoadHandler< SlStationNormal, BaseStation > |
C SlStationNormal | SaveLoad handler for a normal station (read: not a waypoint)
►C DefaultSaveLoadHandler< SlStationSpecList, BaseStation > |
C SlStationSpecList |
►C DefaultSaveLoadHandler< SlStationWaypoint, BaseStation > |
C SlStationWaypoint |
►C DefaultSaveLoadHandler< SlTownAcceptanceMatrix, Town > |
C SlTownAcceptanceMatrix |
►C DefaultSaveLoadHandler< SlTownReceived, Town > |
C SlTownReceived |
►C DefaultSaveLoadHandler< SlTownSupplied, Town > |
C SlTownSupplied |
►C DefaultSaveLoadHandler< SlVehicleAircraft, Vehicle > |
C SlVehicleAircraft |
►C DefaultSaveLoadHandler< SlVehicleCommon, Vehicle > |
C SlVehicleCommon |
►C DefaultSaveLoadHandler< SlVehicleDisaster, Vehicle > |
C SlVehicleDisaster |
►C DefaultSaveLoadHandler< SlVehicleEffect, Vehicle > |
C SlVehicleEffect |
►C DefaultSaveLoadHandler< SlVehicleRoadVeh, Vehicle > |
C SlVehicleRoadVeh |
►C DefaultSaveLoadHandler< SlVehicleShip, Vehicle > |
C SlVehicleShip |
►C DefaultSaveLoadHandler< SlVehicleTrain, Vehicle > |
C SlVehicleTrain |
C SlSkipHandler | Handler that is assigned when there is a struct read in the savegame which is not known to the code
C SaveLoadParams | The saveload struct, containing reader-writer functions, buffer, version, etc
►C Scaler | Scale various things according to symmetric/asymmetric distribution
C AsymmetricScaler | A scaler for asymmetric distribution
C SymmetricScaler | Scaler for symmetric distribution
C ScenarioIdentifier | Basic data to distinguish a scenario
►C ScopeResolver | Interface to query and set values specific to a single VarSpriteGroupScope (action 2 scope)
C AirportScopeResolver | Resolver for the airport scope
C AirportTileScopeResolver | Scope resolver for handling the tiles of an airport
C CanalScopeResolver | Scope resolver of a canal tile
C GenericScopeResolver | Scope resolver for generic objects and properties
C HouseScopeResolver | Scope resolver for houses
C IndustriesScopeResolver | Resolver for industry scopes
C IndustryTileScopeResolver | Resolver for the industry tiles scope
C ObjectScopeResolver | Object scope resolver
C RailTypeScopeResolver | Resolver for the railtype scope
C RoadTypeScopeResolver | Resolver for the railtype scope
C StationScopeResolver | Scope resolver for stations
C TownScopeResolver | Scope resolver for a town
C VehicleScopeResolver | Resolver for a vehicle scope
C ScoreInfo | Data structure for storing how the score is computed for a single score id
C ScreenshotFormat | Screenshot format information
C Script_FatalError | A throw-class that is given when the script made a fatal error
C Script_Suspend | A throw-class that is given when the script wants to suspend
C ScriptAllocator | In the memory allocator for Squirrel we want to directly use malloc/realloc, so when the OS does not have enough memory the game does not go into unrecoverable error mode and kill the whole game, but rather let the AI die though then we need to circumvent MallocT/ReallocT
C ScriptAllocatorScope |
►C ScriptConfig | Script settings
C AIConfig |
C GameConfig |
C ScriptConfigItem | Info about a single Script setting
►C ScriptInstance | Runtime information about a script like a pointer to the squirrel vm and the current state
C AIInstance | Runtime information about an AI like a pointer to the squirrel vm and the current state
C GameInstance | Runtime information about a game script like a pointer to the squirrel vm and the current state
C ScriptSettings | Settings related to scripts
C ScriptStorage | The storage for each script
►C Scrollbar | Scrollbar data structure
C NWidgetScrollbar | Nested widget to display and control a scrollbar in a window
C SDLVkMapping |
C SearchNearbyHouseData | Structure with user-data for SearchNearbyHouseXXX - functions
C ServerAddress | Address to a game server
C ServerNetworkAdminSocketHandler::ServerNetworkAdminSocketHandlerFilter |
C SetBitIterator< Tbitpos, Tbitset > | Iterable ensemble of each set bit in a value
►C SettingDesc | Properties of config file settings
►C IntSettingDesc | Base integer type, including boolean, settings
C BoolSettingDesc | Boolean setting
►C OneOfManySettingDesc | One of many setting
C ManyOfManySettingDesc | Many of many setting
C ListSettingDesc | List/array settings
C NullSettingDesc | Placeholder for settings that have been removed, but might still linger in the savegame
C StringSettingDesc | String settings
C SettingFilter | Filter for settings list
►C SettingsContainer | Containers for BaseSettingEntry
C SettingsPage | Data structure describing one page of settings in the settings window
C ShipSubcoordData | Structure for ship sub-coordinate data for moving into a new tile via a Diagdir onto a Track
C ShipVehicleInfo | Information about a ship vehicle
►C SignList |
C SignListWindow |
C SignWindow |
C Simple2DVertex | A simple 2D vertex with just position and texture
►C SimpleCountedObject | Simple counted object
►C ScriptInfo | All static information from an Script like name, version, etc
C AIInfo | All static information from an AI like name, version, etc
C AILibrary | All static information from an AI library like name, version, etc
C GameInfo | All static information from an Game like name, version, etc
C GameLibrary | All static information from an Game library like name, version, etc
C SimplePool< Titem, Tindex, Tgrowth_step, Tmax_size > | A simplified pool which stores values instead of pointers and doesn't redefine operator new/delete
C SlStorageHelper< Tstorage, Tvar, Tallocator > | Template class to help with list-like types
C SmallArray< T, B, N > | Flexible array with size limit
C SmallArray< CachedData > |
C SmallArray< Titem_, 65536, 256 > |
C SmallArray< Tsegment > |
C SmallMapColourScheme | Colour scheme of the smallmap
C SmallMatrix< T > | Simple matrix template class
C SmallMatrix< BaseEdge > |
C SmallMatrix< EdgeAnnotation > |
C SmallSet< Tdir, items > | Set containing 'items' items of 'tile and Tdir' No tree structure is used because it would cause slowdowns in most usual cases
►C SmallStackItem< Titem, Tindex > | Base class for SmallStack
C SmallStack< Titem, Tindex, Tinvalid, Tgrowth_step, Tmax_size > | Minimal stack that uses a pool to avoid pointers
C SmallStack< Titem, Tindex, Tinvalid, Tgrowth_step, Tmax_size >::PooledSmallStack | SmallStack item that can be kept in a pool
C SMFHeader | Header of a Stanard MIDI File
C SnowLine | Structure describing the height of the snow line each day of the year
C SortableSpriteStruct |
C Sorting |
C SoundEntry |
C SoundSettings | Settings related to sound effects
C span< T > | A trimmed down version of what std::span will be in C++20
C span< const byte > |
C SpotData | Used as the user_data for FindFurthestFromWater
C Sprite | Data structure describing a sprite
C SpriteLoader::Sprite | Structure for passing information from the sprite loader to the blitter
C SpriteCache |
C Blitter_8bppOptimized::SpriteData | Data stored about a (single) sprite
C Blitter_32bppOptimized::SpriteData | Data stored about a (single) sprite
►C SpriteEncoder | Interface for something that can encode a sprite
►C Blitter | How all blitters should look like
►C Blitter_32bppBase | Base for all 32bpp blitters
►C Blitter_32bppSimple | The most trivial 32 bpp blitter (without palette animation)
►C Blitter_32bppOptimized | The optimised 32 bpp blitter (without palette animation)
C Blitter_32bppAnim | The optimised 32 bpp blitter with palette animation
C Blitter_40bppAnim | The optimized 40 bpp blitter (for OpenGL video driver)
►C Blitter_8bppBase | Base for all 8bpp blitters
C Blitter_8bppOptimized | 8bpp blitter optimised for speed
C Blitter_8bppSimple | Most trivial 8bpp blitter
C Blitter_Null | Blitter that does nothing
C OpenGLBackend | Platform-independent back-end class for OpenGL video drivers
►C SpriteLoader | Interface for the loader of our sprites
C SpriteLoaderGrf | Sprite loader for graphics coming from a (New)GRF
C GrfProcessingState::SpriteSet | Definition of a single Action1 spriteset
C SQFile |
C Squirrel |
C SquirrelStd | By default we want to give a set of standard commands to a SQ script
C SmallSet< Tdir, items >::SSdata | Element of set
C StationCompare |
C StationNameInformation | Information to handle station action 0 property 24 correctly
C StationSettings | Settings related to stations
C StationSpec | Station specification
C StationSpecList |
C StatueBuildSearchData | Structure for storing data while searching the best place to build a statue
C StoryPageButtonData | Helper to construct packed "id" values for button-type StoryPageElement
C StringCompare | Comparator for strings
C StringData | Information about the currently known strings
C StringFilter | String filter and state
C StringIDMapping | Information for mapping static StringIDs
►C StringIterator | Class for iterating over different kind of parts of a string
C IcuStringIterator | String iterator using ICU as a backend
C OSXStringIterator | String iterator using CoreText as a backend
C UniscribeStringIterator | String iterator using Uniscribe as a backend
C StringParameters |
►C StringReader | Helper for reading strings
C FileStringReader | A reader that simply reads using fopen
C StringListReader | A reader that simply reads using fopen
C StringSpriteToDraw |
►C StrongTypedefBase | Non-templated base for StrongTypedef for use with type trait queries
►C StrongTypedef< T, Tthis > | Templated helper to make a type-safe 'typedef' representing a single POD value
C StrongIntegralTypedef< T, Tthis > | Extension of StrongTypedef with operators for addition and subtraction
►C StrongTypedef< uint32, TileIndex > |
►C StrongIntegralTypedef< uint32, TileIndex > |
C TileIndex | The index/ID of a Tile
C SubSprite | Used to only draw a part of the sprite
C TarFileListEntry |
►C TCPConnecter | "Helper" class for creating TCP connections in a non-blocking manner
C NetworkContentConnecter | Connect to the content server
C NetworkCoordinatorConnecter | Connect to the Game Coordinator server
C NetworkDirectConnecter | Connect to a game server by IP:port
C NetworkHTTPContentConnecter | Connect with a HTTP server and do ONE query
C NetworkReuseStunConnecter | Connecter used after STUN exchange to connect from both sides to each other
C NetworkStunConnecter | Connect to the STUN server
C NetworkTurnConnecter | Connect to the TURN server
C TCPNetworkDebugConnecter |
►C TCPServerConnecter |
C TCPClientConnecter | Non blocking connection create to actually connect to servers
C TCPQueryConnecter | Non blocking connection to query servers for their game info
C TCPListenHandler< Tsocket, Tfull_packet, Tban_packet > | Template for TCP listeners
►C TCPListenHandler< ServerNetworkAdminSocketHandler, ADMIN_PACKET_SERVER_FULL, ADMIN_PACKET_SERVER_BANNED > |
C ServerNetworkAdminSocketHandler | Class for handling the server side of the game connection
►C TCPListenHandler< ServerNetworkGameSocketHandler, PACKET_SERVER_FULL, PACKET_SERVER_BANNED > |
C ServerNetworkGameSocketHandler | Class for handling the server side of the game connection
C MidiFile::TempoChange |
C TemporaryStorageArray< TYPE, SIZE > | Class for temporary storage of data
C TempStorage | Temporary storage of cargo monitoring data for loading or saving it
C TerraformerState | State of the terraforming
C TestedEngineDetails | Extra information about refitted cargo and capacity
C Textbuf | Helper/buffer for input fields
C TextRefStack |
C Tile | Data that is stored per tile
C CYapfCostRailT< Types >::TILE |
C TileAndStation | Struct containing TileIndex and StationID
C TileDesc | Tile description for the 'land area information' tool
C TileExtended | Data that is stored per tile
C TileHighlightData | Metadata about the current highlighting
C TileIndexDiffC | A pair-construct of a TileIndexDiff
C TileInfo | Tile information, used while rendering the tile
►C TileIterator | Base class for tile iterators
C AirportTileTableIterator | Iterator to iterate over all tiles belonging to an airport spec
C DiagonalTileIterator | Iterator to iterate over a diagonal area of the map
►C OrthogonalTileIterator | Iterator to iterate over a tile area (rectangle) of the map
C AirportTileIterator | Iterator to iterate over all tiles belonging to an airport
C BitmapTileIterator | Iterator to iterate over all tiles belonging to a bitmaptilearea
C TileLayoutRegisters | Additional modifiers for items in sprite layouts
C TileMatrix< T, N > | A simple matrix that stores one value per N*N square of the map
C TileSpriteToDraw |
C TileTypeProcs | Set of callback functions for performing tile operations of a given tile type
C Time< T > | Container for wall clock time related functionality not directly provided by C++
C TimetableArrivalDeparture | Container for the arrival/departure dates of a vehicle
►CTitem |
C SimplePool< Titem, Tindex, Tgrowth_step, Tmax_size >::SimplePoolPoolItem |
C TownCache | Data structure with cached data of towns
C TownNameGeneratorParams | Contains pointer to generator and minimum buffer size (not incl
C TownNameParams | Struct holding parameters used to generate town name
C TrainCache | Variables that are cached to improve performance and such
C TrainCollideChecker | Temporary data storage for testing collisions
C TransportedCargoStat< Tstorage > | Store the maximum and actually transported cargo amount for the current and the last month
C TransportedCargoStat< uint16 > |
C TransportedCargoStat< uint32 > |
C TreePos |
►Ctrue_type |
C declval< C >()))>> |
C UDPSocket | Some information about a socket, which exists before the actual socket has been created to provide locking and the likes
C UniscribeParagraphLayoutFactory | Helper class to construct a new UniscribeParagraphLayout
C UniscribeRun | Contains all information about a run of characters
C UnitConversion | Helper for unit conversion
C Units | Information about a specific unit system
C UnitsLong | Information about a specific unit system with a long variant
C UnmappedChoiceList | Helper structure for mapping choice lists
C UTCTimeToStruct | Helper for safely converting a std::time_t to a UTC time std::tm using gmtime_s
C ValuesInterval | Contains the interval of a graph's data
►Cvector |
C Buffer | The buffer for writing a single string
C CoreTextParagraphLayout::CoreTextLine | A single line worth of VisualRuns
C EngineOverrideManager | Stores the mapping of EngineID to the internal id of newgrfs
C FallbackParagraphLayout::FallbackLine | A single line worth of VisualRuns
►C FileList | List of file information
C ConsoleFileList | File list storage for the console, for caching the last 'ls' command
C GUIList< T, F > | List template of 'things' `T` to sort in a GUI
C GUIList< const Company * > |
C GUIList< const ContentInfo *, ContentListFilterData & > |
C GUIList< const GRFConfig *, StringFilter & > |
C GUIList< const Group * > |
C GUIList< const Industry *, const std::pair< CargoID, CargoID > & > |
C GUIList< const Sign *, StringFilter & > |
C GUIList< const Station * > |
C GUIList< const StoryPage * > |
C GUIList< const StoryPageElement * > |
C GUIList< const Town * > |
C GUIList< GUIEngineListItem, CargoID > |
C GUIList< GUIVehicleGroup, CargoID > |
C GUIList< NetworkGameList *, StringFilter & > |
C GUIList< ObjectClassID, StringFilter & > |
C GUIList< StationClassID, StringFilter & > |
C ICUParagraphLayout::ICULine | A single line worth of VisualRuns
C Layouter | The layouter performs all the layout work
C ScenarioScanner | Scanner to find the unique IDs of scenarios
C SmallMap< T, U > | Implementation of simple mapping class
C SmallMap< int, Font * > |
C SmallMap< int, QueryString * > |
C SmallMap< NetworkAddress, SOCKET > |
C SmallMap< SpriteID, XyOffs > |
C SmallMap< uint, CompanyProperties * > |
C SmallMap< uint32, GRFTextList > |
C SmallMap< uint32, std::pair< size_t, const void * > > |
C SQConvert::SQAutoFreePointers | Pointers assigned to this class will be free'd when this instance comes out of scope
C UniscribeParagraphLayout::UniscribeLine | A single line worth of VisualRuns
C VehicleCache | Cached often queried values common to all vehicles
C VehicleCellSize | Dimensions of a cell in the purchase/depot windows
C VehicleDefaultSettings | Default settings for vehicles
C VehicleListIdentifier | The information about a vehicle list
C VehicleOrderSaver | This class will save the current order of a vehicle and restore it on destruction
C VehicleSettings | Settings related to vehicles
C VehicleSpriteSeq | Sprite sequence for a vehicle part
C VideoDriver::VideoBufferLocker | Helper struct to ensure the video buffer is locked and ready for drawing
►C Viewport | Data structure for viewport, display of a part of the world
C ViewportData | Data structure for a window viewport
C ViewportDrawer | Data structure storing rendering information
►C ViewportSign | Location information about a sign as seen on the viewport
C TextEffect | Container for all information about a text effect
C TrackedViewportSign | Specialised ViewportSign that tracks whether it is valid for entering into a Kdtree
C ViewportSignKdtreeItem |
C ViewportSSCSS | Helper class for getting the best sprite sorter
►C ParagraphLayouter::VisualRun | Visual run contains data about the bit of text with the same font
C CoreTextParagraphLayout::CoreTextVisualRun | Visual run contains data about the bit of text with the same font
C FallbackParagraphLayout::FallbackVisualRun | Visual run contains data about the bit of text with the same font
C ICUParagraphLayout::ICUVisualRun | Visual run contains data about the bit of text with the same font
C UniscribeParagraphLayout::UniscribeVisualRun | Visual run contains data about the bit of text with the same font
C WagonOverride |
C WaterFeature | Information about a water feature
C WidgetDimensions |
C Win32VkMapping |
C Window::WindowIterator< TtoBack > | Iterator to iterate all valid Windows
C StringFilter::WordState | State of a single filter word
C YAPFSettings | Settings related to the yet another pathfinder
C YearMonthDay | Data structure to convert between Date and triplet (year, month, and day)
►C ZeroedMemoryAllocator | Base class that provides memory initialization on dynamically created objects
C ClientNetworkGameSocketHandler | Class for handling the client side of the game connection
C GRFConfig | Information about GRF, used in the game and (part of it) in savegames
C GRFFile | Dynamic data of a loaded NewGRF
C NewGRFSpriteLayout | NewGRF supplied spritelayout
►C NWidgetBase | Baseclass for nested widgets
►C NWidgetContainer | Baseclass for container widgets
C NWidgetNewGRFDisplay | Custom nested widget container for the NewGRF gui
►C NWidgetPIPContainer | Container with pre/inter/post child space
►C NWidgetHorizontal | Horizontal container
C NWidgetHorizontalLTR | Horizontal container that doesn't change the direction of the widgets for RTL languages
C NWidgetMatrix | Matrix container with implicitly equal sized (virtual) sub-widgets
C NWidgetVertical | Vertical container
C NWidgetServerListHeader | Full blown container to make it behave exactly as we want :)
C NWidgetSmallmapDisplay | Custom container class for displaying smallmap with a vertically resizing legend panel
C NWidgetStacked | Stacked widgets, widgets all occupying the same space in the window
►C NWidgetToolbarContainer | Full blown container to make it behave exactly as we want :)
C NWidgetMainToolbarContainer | Container for the 'normal' main toolbar
C NWidgetScenarioToolbarContainer | Container for the scenario editor's toolbar
►C NWidgetResizeBase | Base class for a resizable nested widget
►C NWidgetCore | Base class for a 'real' widget
C NWidgetBackground | Nested widget with a child
C NWidgetLeaf | Leaf widget
C NWidgetScrollbar | Nested widget to display and control a scrollbar in a window
C NWidgetViewport | Nested widget to display a viewport in a window
C NWidgetSpacer | Spacer widget
C OpenGLBackend | Platform-independent back-end class for OpenGL video drivers
C QueryNetworkGameSocketHandler | Class for handling the client side of quering a game server
►C Window | Data structure for an opened window
C AboutWindow |
C AIConfigWindow | Window to configure which AIs will start
C AIDebugWindow | Window with everything an AI prints via ScriptLog
C AIListWindow | Window that let you choose an available AI
C AISettingsWindow | Window for settings the parameters of an AI
►C BaseGraphWindow |
C CompanyValueGraphWindow |
C DeliveredCargoGraphWindow |
C IncomeGraphWindow |
C OperatingProfitGraphWindow |
C PaymentRatesGraphWindow |
C PerformanceHistoryGraphWindow |
C BaseNetworkContentDownloadStatusWindow | Base window for showing the download status of content
►C BaseVehicleListWindow |
C VehicleGroupWindow |
C VehicleListWindow | Window for the (old) vehicle listing
C BootstrapAskForDownloadWindow | The window for the query
C BootstrapBackground | The background for the game
C BootstrapErrorWindow | The window for a failed bootstrap
C BuildAirToolbarWindow | Airport build toolbar window handler
C BuildBridgeWindow | Window class for handling the bridge-build GUI
C BuildDocksToolbarWindow | Toolbar window for constructing water infrastructure
C BuildIndustryWindow | Build (fund or prospect) a new industry,
C BuildObjectWindow | The window used for building objects
C BuildRailToolbarWindow | Rail toolbar management class
C BuildRoadToolbarWindow | Road toolbar window handler
C BuildTreesWindow | The build trees window
C BuildVehicleWindow | GUI for building vehicles
C BuyCompanyWindow |
C CheatWindow | GUI for the cheats
C CompanyFinancesWindow | Window class displaying the company finances
C CompanyInfrastructureWindow | Window with detailed information about the company's infrastructure
C CompanyStationsWindow | The list of stations per company
C CompanyWindow | Window with general information about a company
C CreateScenarioWindow |
C CustomCurrencyWindow |
C DepotWindow |
C DropdownWindow | Drop-down menu window
►C EndGameHighScoreBaseWindow |
C EndGameWindow | End game window shown at the end of the game
C HighScoreWindow |
C EnginePreviewWindow |
C ErrmsgWindow | Window class for displaying an error message window
C ExtraViewportWindow |
C FoundTownWindow | Found a town window class
C FramerateWindow |
C FrametimeGraphWindow |
C GameOptionsWindow |
C GameSettingsWindow | Window to edit settings of the game
C GenerateLandscapeWindow |
C GenerateProgressWindow |
C GoalListWindow | Window for displaying goals
C GoalQuestionWindow | Ask a question about a goal
C GraphLegendWindow |
C GSConfigWindow | Window to configure which GSs will start
C IConsoleWindow |
C IndustryCargoesWindow | Window displaying the cargo connections around an industry (or cargo)
C IndustryDirectoryWindow | The list of industries
C IndustryViewWindow |
C LandInfoWindow |
C LinkGraphLegendWindow | Menu window to select cargoes and companies to show in a link graph overlay
C MainToolbarWindow | Main toolbar
C MainWindow |
C MessageHistoryWindow |
C MusicTrackSelectionWindow |
C MusicWindow |
C NetworkAskRelayWindow | Window used for asking the user if he is okay using a relay server
C NetworkChatWindow | Window to enter the chat message in
C NetworkClientListWindow | Main handle for clientlist
C NetworkCompanyPasswordWindow |
C NetworkContentListWindow | Window that lists the content that's at the content server
C NetworkGameWindow |
C NetworkJoinStatusWindow |
C NetworkStartServerWindow |
C NewGRFInspectWindow | Window used for inspecting NewGRFs
C NewGRFParametersWindow | Window for setting the parameters of a NewGRF
C NewGRFWindow | Window for showing NewGRF files
C NewsWindow | Window class displaying a news item
C OrdersWindow | Order window code for all vehicles
C OskWindow |
C PerformanceLeagueWindow |
C PerformanceRatingDetailWindow |
►C PickerWindowBase | Base class for windows opened from a toolbar
C BuildAirportWindow |
C BuildDocksDepotWindow |
C BuildDocksStationWindow |
C BuildRailDepotWindow |
C BuildRailStationWindow |
C BuildRailWaypointWindow |
C BuildRoadDepotWindow |
C BuildRoadStationWindow |
C BuildSignalWindow |
C QueryStringWindow | Class for the string query window
C QueryWindow | Window used for asking the user a YES/NO question
C RefitWindow | Refit cargo window
C ReplaceVehicleWindow | Window for the autoreplacing of vehicles
C SaveLoadWindow |
C SavePresetWindow | Class for the save preset window
C ScanProgressWindow | Window for showing the progress of NewGRF scanning
C ScenarioEditorLandscapeGenerationWindow | Landscape generation window handler in the scenario editor
C ScenarioEditorToolbarWindow |
C ScreenshotWindow |
C ScriptLeagueWindow |
C SelectCompanyLiveryWindow | Company livery colour scheme window
C SelectCompanyManagerFaceWindow | Management class for customizing the face of the company manager
C SelectGameWindow |
C SelectStationWindow< T > | Window for selecting stations/waypoints to (distant) join to
C SetDateWindow | Window to select a date graphically by using dropdowns
C SignListWindow |
C SignWindow |
C SmallMapWindow | Class managing the smallmap window
C SpriteAlignerWindow | Window used for aligning sprites
C StationViewWindow | The StationView window
C StatusBarWindow |
C StoryBookWindow |
C SubsidyListWindow |
C TerraformToolbarWindow | Terra form toolbar managing class
C TextfileWindow | Window for displaying a textfile
C TimetableWindow |
C TooltipsWindow | Window for displaying a tooltip
C TownAuthorityWindow | Town authority window
C TownDirectoryWindow | Town directory window class
C TownViewWindow |
C TransparenciesWindow |
C VehicleDetailsWindow | Class for managing the vehicle details window
C VehicleViewWindow | Window manager class for viewing a vehicle
C WaypointWindow | GUI for accessing waypoints and buoys
C WindowDesc | High level window description