OpenTTD Source: src/saveload/goal_sl.cpp File Reference

OpenTTD Source 13.1

Data Structures | Variables
goal_sl.cpp File Reference
`#include "../stdafx.h"`
`#include "saveload.h"`
`#include "compat/goal_sl_compat.h"`
`#include "../goal_base.h"`
`#include "../safeguards.h"`

Go to the source code of this file.

## Data Structures
struct | GOALChunkHandler

## Variables
static const SaveLoad | _goals_desc []
static const GOALChunkHandler | GOAL
static const ChunkHandlerRef | goal_chunk_handlers []
const ChunkHandlerTable | _goal_chunk_handlers (goal_chunk_handlers)

## Detailed Description

Code handling saving and loading of goals

Definition in file goal_sl.cpp.

## Variable Documentation

## ◆ _goals_desc

const SaveLoad _goals_desc[]
| static

Initial value:
= {
SLE_VAR(Goal, company, SLE_FILE_U16 | SLE_VAR_U8),
SLE_VAR(Goal, type, SLE_FILE_U16 | SLE_VAR_U8),
SLE_VAR(Goal, dst, SLE_UINT32),
SLE_STR(Goal, text, SLE_STR | SLF_ALLOW_CONTROL, 0),
SLE_CONDSTR(Goal, progress, SLE_STR | SLF_ALLOW_CONTROL, 0, SLV_182, SL_MAX_VERSION),
SLE_CONDVAR(Goal, completed, SLE_BOOL, SLV_182, SL_MAX_VERSION),
}

Definition at line 19 of file goal_sl.cpp.

## ◆ goal_chunk_handlers

const ChunkHandlerRef goal_chunk_handlers[]
| static

Initial value:
= {
GOAL,
}

Definition at line 54 of file goal_sl.cpp.

Goal
Struct about goals, current and completed.
Definition: goal_base.h:21
SLE_CONDVAR
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:708
SLE_STR
#define SLE_STR(base, variable, type, length)
Storage of a string in every savegame version.
Definition: saveload.h:804
SLF_ALLOW_CONTROL
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
Definition: saveload.h:631
SLV_182
@ SLV_182
182 25115 FS#5492, r25259, r25296 Goal status
Definition: saveload.h:265
SL_MAX_VERSION
@ SL_MAX_VERSION
Highest possible saveload version.
Definition: saveload.h:348
SLE_CONDSTR
#define SLE_CONDSTR(base, variable, type, length, from, to)
Storage of a string in some savegame versions.
Definition: saveload.h:740
SLE_VAR
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition: saveload.h:778