OpenTTD Source: src/roadveh_cmd.cpp Source File

OpenTTD Source 13.1

roadveh_cmd.cpp
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #include "stdafx.h"
11 #include "roadveh.h"
12 #include "command_func.h"
13 #include "news_func.h"
14 #include "pathfinder/npf/npf_func.h"
15 #include "station_base.h"
16 #include "company_func.h"
17 #include "articulated_vehicles.h"
18 #include "newgrf_sound.h"
19 #include "pathfinder/yapf/yapf.h"
20 #include "strings_func.h"
21 #include "tunnelbridge_map.h"
22 #include "date_func.h"
23 #include "vehicle_func.h"
24 #include "sound_func.h"
25 #include "ai/ai.hpp"
26 #include "game/game.hpp"
27 #include "depot_map.h"
28 #include "effectvehicle_func.h"
29 #include "roadstop_base.h"
30 #include "spritecache.h"
31 #include "core/random_func.hpp"
32 #include "company_base.h"
33 #include "core/backup_type.hpp"
34 #include "newgrf.h"
35 #include "zoom_func.h"
36 #include "framerate_type.h"
37 #include "roadveh_cmd.h"
38 #include "road_cmd.h"
39
40 #include "table/strings.h"
41
42 #include "safeguards.h"
43
44 static const uint16 _roadveh_images[] = {
45 0xCD4, 0xCDC, 0xCE4, 0xCEC, 0xCF4, 0xCFC, 0xD0C, 0xD14,
46 0xD24, 0xD1C, 0xD2C, 0xD04, 0xD1C, 0xD24, 0xD6C, 0xD74,
47 0xD7C, 0xC14, 0xC1C, 0xC24, 0xC2C, 0xC34, 0xC3C, 0xC4C,
48 0xC54, 0xC64, 0xC5C, 0xC6C, 0xC44, 0xC5C, 0xC64, 0xCAC,
49 0xCB4, 0xCBC, 0xD94, 0xD9C, 0xDA4, 0xDAC, 0xDB4, 0xDBC,
50 0xDCC, 0xDD4, 0xDE4, 0xDDC, 0xDEC, 0xDC4, 0xDDC, 0xDE4,
51 0xE2C, 0xE34, 0xE3C, 0xC14, 0xC1C, 0xC2C, 0xC3C, 0xC4C,
52 0xC5C, 0xC64, 0xC6C, 0xC74, 0xC84, 0xC94, 0xCA4
53 };
54
55 static const uint16 _roadveh_full_adder[] = {
56 0, 88, 0, 0, 0, 0, 48, 48,
57 48, 48, 0, 0, 64, 64, 0, 16,
58 16, 0, 88, 0, 0, 0, 0, 48,
59 48, 48, 48, 0, 0, 64, 64, 0,
60 16, 16, 0, 88, 0, 0, 0, 0,
61 48, 48, 48, 48, 0, 0, 64, 64,
62 0, 16, 16, 0, 8, 8, 8, 8,
63 0, 0, 0, 8, 8, 8, 8
64 };
65 static_assert(lengthof(_roadveh_images) == lengthof(_roadveh_full_adder));
66
67 template <>
68 bool IsValidImageIndex<VEH_ROAD>(uint8 image_index)
69 {
70 return image_index < lengthof(_roadveh_images);
71 }
72
73 static const Trackdir _road_reverse_table[DIAGDIR_END] = {
74 TRACKDIR_RVREV_NE, TRACKDIR_RVREV_SE, TRACKDIR_RVREV_SW, TRACKDIR_RVREV_NW
75 };
76
81 bool RoadVehicle::IsBus() const
82 {
83 assert(this->IsFrontEngine());
84 return IsCargoInClass(this->cargo_type, CC_PASSENGERS);
85 }
86
92 int RoadVehicle::GetDisplayImageWidth(Point *offset) const
93 {
94 int reference_width = ROADVEHINFO_DEFAULT_VEHICLE_WIDTH;
95
96 if (offset != nullptr) {
97 offset->x = ScaleSpriteTrad(reference_width) / 2;
98 offset->y = 0;
99 }
100 return ScaleSpriteTrad(this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH);
101 }
102
103 static void GetRoadVehIcon(EngineID engine, EngineImageType image_type, VehicleSpriteSeq *result)
104 {
105 const Engine *e = Engine::Get(engine);
106 uint8 spritenum = e->u.road.image_index;
107
108 if (is_custom_sprite(spritenum)) {
109 GetCustomVehicleIcon(engine, DIR_W, image_type, result);
110 if (result->IsValid()) return;
111
112 spritenum = e->original_image_index;
113 }
114
115 assert(IsValidImageIndex<VEH_ROAD>(spritenum));
116 result->Set(DIR_W + _roadveh_images[spritenum]);
117 }
118
119 void RoadVehicle::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
120 {
121 uint8 spritenum = this->spritenum;
122
123 if (is_custom_sprite(spritenum)) {
124 GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type, result);
125 if (result->IsValid()) return;
126
127 spritenum = this->GetEngine()->original_image_index;
128 }
129
130 assert(IsValidImageIndex<VEH_ROAD>(spritenum));
131 SpriteID sprite = direction + _roadveh_images[spritenum];
132
133 if (this->cargo.StoredCount() >= this->cargo_cap / 2U) sprite += _roadveh_full_adder[spritenum];
134
135 result->Set(sprite);
136 }
137
147 void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
148 {
149 VehicleSpriteSeq seq;
150 GetRoadVehIcon(engine, image_type, &seq);
151
152 Rect rect;
153 seq.GetBounds(&rect);
154 preferred_x = Clamp(preferred_x,
155 left - UnScaleGUI(rect.left),
156 right - UnScaleGUI(rect.right));
157
158 seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH);
159 }
160
170 void GetRoadVehSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
171 {
172 VehicleSpriteSeq seq;
173 GetRoadVehIcon(engine, image_type, &seq);
174
175 Rect rect;
176 seq.GetBounds(&rect);
177
178 width = UnScaleGUI(rect.Width());
179 height = UnScaleGUI(rect.Height());
180 xoffs = UnScaleGUI(rect.left);
181 yoffs = UnScaleGUI(rect.top);
182 }
183
189 static uint GetRoadVehLength(const RoadVehicle *v)
190 {
191 const Engine *e = v->GetEngine();
192 uint length = VEHICLE_LENGTH;
193
194 uint16 veh_len = CALLBACK_FAILED;
195 if (e->GetGRF() != nullptr && e->GetGRF()->grf_version >= 8) {
196 /* Use callback 36 */
197 veh_len = GetVehicleProperty(v, PROP_ROADVEH_SHORTEN_FACTOR, CALLBACK_FAILED);
198 if (veh_len != CALLBACK_FAILED && veh_len >= VEHICLE_LENGTH) ErrorUnknownCallbackResult(e->GetGRFID(), CBID_VEHICLE_LENGTH, veh_len);
199 } else {
200 /* Use callback 11 */
201 veh_len = GetVehicleCallback(CBID_VEHICLE_LENGTH, 0, 0, v->engine_type, v);
202 }
203 if (veh_len == CALLBACK_FAILED) veh_len = e->u.road.shorten_factor;
204 if (veh_len != 0) {
205 length -= Clamp(veh_len, 0, VEHICLE_LENGTH - 1);
206 }
207
208 return length;
209 }
210
217 void RoadVehUpdateCache(RoadVehicle *v, bool same_length)
218 {
219 assert(v->type == VEH_ROAD);
220 assert(v->IsFrontEngine());
221
222 v->InvalidateNewGRFCacheOfChain();
223
224 v->gcache.cached_total_length = 0;
225
226 for (RoadVehicle *u = v; u != nullptr; u = u->Next()) {
227 /* Check the v->first cache. */
228 assert(u->First() == v);
229
230 /* Update the 'first engine' */
231 u->gcache.first_engine = (v == u) ? INVALID_ENGINE : v->engine_type;
232
233 /* Update the length of the vehicle. */
234 uint veh_len = GetRoadVehLength(u);
235 /* Verify length hasn't changed. */
236 if (same_length && veh_len != u->gcache.cached_veh_length) VehicleLengthChanged(u);
237
238 u->gcache.cached_veh_length = veh_len;
239 v->gcache.cached_total_length += u->gcache.cached_veh_length;
240
241 /* Update visual effect */
242 u->UpdateVisualEffect();
243
244 /* Update cargo aging period. */
245 u->vcache.cached_cargo_age_period = GetVehicleProperty(u, PROP_ROADVEH_CARGO_AGE_PERIOD, EngInfo(u->engine_type)->cargo_age_period);
246 }
247
248 uint max_speed = GetVehicleProperty(v, PROP_ROADVEH_SPEED, 0);
249 v->vcache.cached_max_speed = (max_speed != 0) ? max_speed * 4 : RoadVehInfo(v->engine_type)->max_speed;
250 }
251
260 CommandCost CmdBuildRoadVehicle(DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret)
261 {
262 /* Check that the vehicle can drive on the road in question */
263 RoadType rt = e->u.road.roadtype;
264 const RoadTypeInfo *rti = GetRoadTypeInfo(rt);
265 if (!HasTileAnyRoadType(tile, rti->powered_roadtypes)) return_cmd_error(STR_ERROR_DEPOT_WRONG_DEPOT_TYPE);
266
267 if (flags & DC_EXEC) {
268 const RoadVehicleInfo *rvi = &e->u.road;
269
270 RoadVehicle *v = new RoadVehicle();
271 *ret = v;
272 v->direction = DiagDirToDir(GetRoadDepotDirection(tile));
273 v->owner = _current_company;
274
275 v->tile = tile;
276 int x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
277 int y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
278 v->x_pos = x;
279 v->y_pos = y;
280 v->z_pos = GetSlopePixelZ(x, y);
281
282 v->state = RVSB_IN_DEPOT;
283 v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
284
285 v->spritenum = rvi->image_index;
286 v->cargo_type = e->GetDefaultCargoType();
287 v->cargo_cap = rvi->capacity;
288 v->refit_cap = 0;
289
290 v->last_station_visited = INVALID_STATION;
291 v->last_loading_station = INVALID_STATION;
292 v->engine_type = e->index;
293 v->gcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
294
295 v->reliability = e->reliability;
296 v->reliability_spd_dec = e->reliability_spd_dec;
297 v->max_age = e->GetLifeLengthInDays();
298
299 v->SetServiceInterval(Company::Get(v->owner)->settings.vehicle.servint_roadveh);
300
301 v->date_of_last_service = _date;
302 v->build_year = _cur_year;
303
304 v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
305 v->random_bits = VehicleRandomBits();
306 v->SetFrontEngine();
307
308 v->roadtype = rt;
309 v->compatible_roadtypes = rti->powered_roadtypes;
310 v->gcache.cached_veh_length = VEHICLE_LENGTH;
311
312 if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
313 v->SetServiceIntervalIsPercent(Company::Get(_current_company)->settings.vehicle.servint_ispercent);
314
315 AddArticulatedParts(v);
316 v->InvalidateNewGRFCacheOfChain();
317
318 /* Call various callbacks after the whole consist has been constructed */
319 for (RoadVehicle *u = v; u != nullptr; u = u->Next()) {
320 u->cargo_cap = u->GetEngine()->DetermineCapacity(u);
321 u->refit_cap = 0;
322 v->InvalidateNewGRFCache();
323 u->InvalidateNewGRFCache();
324 }
325 RoadVehUpdateCache(v);
326 /* Initialize cached values for realistic acceleration. */
327 if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) v->CargoChanged();
328
329 v->UpdatePosition();
330
331 CheckConsistencyOfArticulatedVehicle(v);
332 }
333
334 return CommandCost();
335 }
336
337 static FindDepotData FindClosestRoadDepot(const RoadVehicle *v, int max_distance)
338 {
339 if (IsRoadDepotTile(v->tile)) return FindDepotData(v->tile, 0);
340
341 switch (_settings_game.pf.pathfinder_for_roadvehs) {
342 case VPF_NPF: return NPFRoadVehicleFindNearestDepot(v, max_distance);
343 case VPF_YAPF: return YapfRoadVehicleFindNearestDepot(v, max_distance);
344
345 default: NOT_REACHED();
346 }
347 }
348
349 bool RoadVehicle::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
350 {
351 FindDepotData rfdd = FindClosestRoadDepot(this, 0);
352 if (rfdd.best_length == UINT_MAX) return false;
353
354 if (location != nullptr) *location = rfdd.tile;
355 if (destination != nullptr) *destination = GetDepotIndex(rfdd.tile);
356
357 return true;
358 }
359
366 CommandCost CmdTurnRoadVeh(DoCommandFlag flags, VehicleID veh_id)
367 {
368 RoadVehicle *v = RoadVehicle::GetIfValid(veh_id);
369 if (v == nullptr) return CMD_ERROR;
370
371 if (!v->IsPrimaryVehicle()) return CMD_ERROR;
372
373 CommandCost ret = CheckOwnership(v->owner);
374 if (ret.Failed()) return ret;
375
376 if ((v->vehstatus & VS_STOPPED) ||
377 (v->vehstatus & VS_CRASHED) ||
378 v->breakdown_ctr != 0 ||
379 v->overtaking != 0 ||
380 v->state == RVSB_WORMHOLE ||
381 v->IsInDepot() ||
382 v->current_order.IsType(OT_LOADING)) {
383 return CMD_ERROR;
384 }
385
386 if (IsNormalRoadTile(v->tile) && GetDisallowedRoadDirections(v->tile) != DRD_NONE) return CMD_ERROR;
387
388 if (IsTileType(v->tile, MP_TUNNELBRIDGE) && DirToDiagDir(v->direction) == GetTunnelBridgeDirection(v->tile)) return CMD_ERROR;
389
390 if (flags & DC_EXEC) v->reverse_ctr = 180;
391
392 return CommandCost();
393 }
394
395
396 void RoadVehicle::MarkDirty()
397 {
398 for (RoadVehicle *v = this; v != nullptr; v = v->Next()) {
399 v->colourmap = PAL_NONE;
400 v->UpdateViewport(true, false);
401 }
402 this->CargoChanged();
403 }
404
405 void RoadVehicle::UpdateDeltaXY()
406 {
407 static const int8 _delta_xy_table[8][10] = {
408 /* y_extent, x_extent, y_offs, x_offs, y_bb_offs, x_bb_offs, y_extent_shorten, x_extent_shorten, y_bb_offs_shorten, x_bb_offs_shorten */
409 {3, 3, -1, -1, 0, 0, -1, -1, -1, -1}, // N
410 {3, 7, -1, -3, 0, -1, 0, -1, 0, 0}, // NE
411 {3, 3, -1, -1, 0, 0, 1, -1, 1, -1}, // E
412 {7, 3, -3, -1, -1, 0, 0, 0, 1, 0}, // SE
413 {3, 3, -1, -1, 0, 0, 1, 1, 1, 1}, // S
414 {3, 7, -1, -3, 0, -1, 0, 0, 0, 1}, // SW
415 {3, 3, -1, -1, 0, 0, -1, 1, -1, 1}, // W
416 {7, 3, -3, -1, -1, 0, -1, 0, 0, 0}, // NW
417 };
418
419 int shorten = VEHICLE_LENGTH - this->gcache.cached_veh_length;
420 if (!IsDiagonalDirection(this->direction)) shorten >>= 1;
421
422 const int8 *bb = _delta_xy_table[this->direction];
423 this->x_bb_offs = bb[5] + bb[9] * shorten;
424 this->y_bb_offs = bb[4] + bb[8] * shorten;;
425 this->x_offs = bb[3];
426 this->y_offs = bb[2];
427 this->x_extent = bb[1] + bb[7] * shorten;
428 this->y_extent = bb[0] + bb[6] * shorten;
429 this->z_extent = 6;
430 }
431
436 inline int RoadVehicle::GetCurrentMaxSpeed() const
437 {
438 int max_speed = this->gcache.cached_max_track_speed;
439
440 /* Limit speed to 50% while reversing, 75% in curves. */
441 for (const RoadVehicle *u = this; u != nullptr; u = u->Next()) {
442 if (_settings_game.vehicle.roadveh_acceleration_model == AM_REALISTIC) {
443 if (this->state <= RVSB_TRACKDIR_MASK && IsReversingRoadTrackdir((Trackdir)this->state)) {
444 max_speed = this->gcache.cached_max_track_speed / 2;
445 break;
446 } else if ((u->direction & 1) == 0) {
447 max_speed = this->gcache.cached_max_track_speed * 3 / 4;
448 }
449 }
450
451 /* Vehicle is on the middle part of a bridge. */
452 if (u->state == RVSB_WORMHOLE && !(u->vehstatus & VS_HIDDEN)) {
453 max_speed = std::min(max_speed, GetBridgeSpec(GetBridgeType(u->tile))->speed * 2);
454 }
455 }
456
457 return std::min(max_speed, this->current_order.GetMaxSpeed() * 2);
458 }
459
464 static void DeleteLastRoadVeh(RoadVehicle *v)
465 {
466 RoadVehicle *first = v->First();
467 Vehicle *u = v;
468 for (; v->Next() != nullptr; v = v->Next()) u = v;
469 u->SetNext(nullptr);
470 v->last_station_visited = first->last_station_visited; // for PreDestructor
471
472 /* Only leave the road stop when we're really gone. */
473 if (IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile))->Leave(v);
474
475 delete v;
476 }
477
478 static void RoadVehSetRandomDirection(RoadVehicle *v)
479 {
480 static const DirDiff delta[] = {
481 DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
482 };
483
484 do {
485 uint32 r = Random();
486
487 v->direction = ChangeDir(v->direction, delta[r & 3]);
488 v->UpdateViewport(true, true);
489 } while ((v = v->Next()) != nullptr);
490 }
491
497 static bool RoadVehIsCrashed(RoadVehicle *v)
498 {
499 v->crashed_ctr++;
500 if (v->crashed_ctr == 2) {
501 CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
502 } else if (v->crashed_ctr <= 45) {
503 if ((v->tick_counter & 7) == 0) RoadVehSetRandomDirection(v);
504 } else if (v->crashed_ctr >= 2220 && !(v->tick_counter & 0x1F)) {
505 bool ret = v->Next() != nullptr;
506 DeleteLastRoadVeh(v);
507 return ret;
508 }
509
510 return true;
511 }
512
519 static Vehicle *EnumCheckRoadVehCrashTrain(Vehicle *v, void *data)
520 {
521 const Vehicle *u = (Vehicle*)data;
522
523 return (v->type == VEH_TRAIN &&
524 abs(v->z_pos - u->z_pos) <= 6 &&
525 abs(v->x_pos - u->x_pos) <= 4 &&
526 abs(v->y_pos - u->y_pos) <= 4) ? v : nullptr;
527 }
528
529 uint RoadVehicle::Crash(bool flooded)
530 {
531 uint pass = this->GroundVehicleBase::Crash(flooded);
532 if (this->IsFrontEngine()) {
533 pass += 1; // driver
534
535 /* If we're in a drive through road stop we ought to leave it */
536 if (IsInsideMM(this->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END)) {
537 RoadStop::GetByTile(this->tile, GetRoadStopType(this->tile))->Leave(this);
538 }
539 }
540 this->crashed_ctr = flooded ? 2000 : 1; // max 2220, disappear pretty fast when flooded
541 return pass;
542 }
543
544 static void RoadVehCrash(RoadVehicle *v)
545 {
546 uint pass = v->Crash();
547
548 AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING));
549 Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING));
550
551 SetDParam(0, pass);
552 StringID newsitem = (pass == 1) ? STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER : STR_NEWS_ROAD_VEHICLE_CRASH;
553 NewsType newstype = NT_ACCIDENT;
554
555 if (v->owner != _local_company) {
556 newstype = NT_ACCIDENT_OTHER;
557 }
558
559 AddTileNewsItem(newsitem, newstype, v->tile);
560
561 ModifyStationRatingAround(v->tile, v->owner, -160, 22);
562 if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
563 }
564
565 static bool RoadVehCheckTrainCrash(RoadVehicle *v)
566 {
567 for (RoadVehicle *u = v; u != nullptr; u = u->Next()) {
568 if (u->state == RVSB_WORMHOLE) continue;
569
570 TileIndex tile = u->tile;
571
572 if (!IsLevelCrossingTile(tile)) continue;
573
574 if (HasVehicleOnPosXY(v->x_pos, v->y_pos, u, EnumCheckRoadVehCrashTrain)) {
575 RoadVehCrash(v);
576 return true;
577 }
578 }
579
580 return false;
581 }
582
583 TileIndex RoadVehicle::GetOrderStationLocation(StationID station)
584 {
585 if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION;
586
587 const Station *st = Station::Get(station);
588 if (!CanVehicleUseStation(this, st)) {
589 /* There is no stop left at the station, so don't even TRY to go there */
590 this->IncrementRealOrderIndex();
591 return 0;
592 }
593
594 return st->xy;
595 }
596
597 static void StartRoadVehSound(const RoadVehicle *v)
598 {
599 if (!PlayVehicleSound(v, VSE_START)) {
600 SoundID s = RoadVehInfo(v->engine_type)->sfx;
601 if (s == SND_19_DEPARTURE_OLD_RV_1 && (v->tick_counter & 3) == 0) {
602 s = SND_1A_DEPARTURE_OLD_RV_2;
603 }
604 SndPlayVehicleFx(s, v);
605 }
606 }
607
608 struct RoadVehFindData {
609 int x;
610 int y;
611 const Vehicle *veh;
612 Vehicle *best;
613 uint best_diff;
614 Direction dir;
615 };
616
617 static Vehicle *EnumCheckRoadVehClose(Vehicle *v, void *data)
618 {
619 static const int8 dist_x[] = { -4, -8, -4, -1, 4, 8, 4, 1 };
620 static const int8 dist_y[] = { -4, -1, 4, 8, 4, 1, -4, -8 };
621
622 RoadVehFindData *rvf = (RoadVehFindData*)data;
623
624 short x_diff = v->x_pos - rvf->x;
625 short y_diff = v->y_pos - rvf->y;
626
627 if (v->type == VEH_ROAD &&
628 !v->IsInDepot() &&
629 abs(v->z_pos - rvf->veh->z_pos) < 6 &&
630 v->direction == rvf->dir &&
631 rvf->veh->First() != v->First() &&
632 (dist_x[v->direction] >= 0 || (x_diff > dist_x[v->direction] && x_diff <= 0)) &&
633 (dist_x[v->direction] <= 0 || (x_diff < dist_x[v->direction] && x_diff >= 0)) &&
634 (dist_y[v->direction] >= 0 || (y_diff > dist_y[v->direction] && y_diff <= 0)) &&
635 (dist_y[v->direction] <= 0 || (y_diff < dist_y[v->direction] && y_diff >= 0))) {
636 uint diff = abs(x_diff) + abs(y_diff);
637
638 if (diff < rvf->best_diff || (diff == rvf->best_diff && v->index < rvf->best->index)) {
639 rvf->best = v;
640 rvf->best_diff = diff;
641 }
642 }
643
644 return nullptr;
645 }
646
647 static RoadVehicle *RoadVehFindCloseTo(RoadVehicle *v, int x, int y, Direction dir, bool update_blocked_ctr = true)
648 {
649 RoadVehFindData rvf;
650 RoadVehicle *front = v->First();
651
652 if (front->reverse_ctr != 0) return nullptr;
653
654 rvf.x = x;
655 rvf.y = y;
656 rvf.dir = dir;
657 rvf.veh = v;
658 rvf.best_diff = UINT_MAX;
659
660 if (front->state == RVSB_WORMHOLE) {
661 FindVehicleOnPos(v->tile, &rvf, EnumCheckRoadVehClose);
662 FindVehicleOnPos(GetOtherTunnelBridgeEnd(v->tile), &rvf, EnumCheckRoadVehClose);
663 } else {
664 FindVehicleOnPosXY(x, y, &rvf, EnumCheckRoadVehClose);
665 }
666
667 /* This code protects a roadvehicle from being blocked for ever
668 * If more than 1480 / 74 days a road vehicle is blocked, it will
669 * drive just through it. The ultimate backup-code of TTD.
670 * It can be disabled. */
671 if (rvf.best_diff == UINT_MAX) {
672 front->blocked_ctr = 0;
673 return nullptr;
674 }
675
676 if (update_blocked_ctr && ++front->blocked_ctr > 1480) return nullptr;
677
678 return RoadVehicle::From(rvf.best);
679 }
680
686 static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
687 {
688 if (v->IsBus()) {
689 /* Check if station was ever visited before */
690 if (!(st->had_vehicle_of_type & HVOT_BUS)) {
691 st->had_vehicle_of_type |= HVOT_BUS;
692 SetDParam(0, st->index);
693 AddVehicleNewsItem(
694 RoadTypeIsRoad(v->roadtype) ? STR_NEWS_FIRST_BUS_ARRIVAL : STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL,
695 (v->owner == _local_company) ? NT_ARRIVAL_COMPANY : NT_ARRIVAL_OTHER,
696 v->index,
697 st->index
698 );
699 AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
700 Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
701 }
702 } else {
703 /* Check if station was ever visited before */
704 if (!(st->had_vehicle_of_type & HVOT_TRUCK)) {
705 st->had_vehicle_of_type |= HVOT_TRUCK;
706 SetDParam(0, st->index);
707 AddVehicleNewsItem(
708 RoadTypeIsRoad(v->roadtype) ? STR_NEWS_FIRST_TRUCK_ARRIVAL : STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL,
709 (v->owner == _local_company) ? NT_ARRIVAL_COMPANY : NT_ARRIVAL_OTHER,
710 v->index,
711 st->index
712 );
713 AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
714 Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
715 }
716 }
717 }
718
726 int RoadVehicle::UpdateSpeed()
727 {
728 switch (_settings_game.vehicle.roadveh_acceleration_model) {
729 default: NOT_REACHED();
730 case AM_ORIGINAL:
731 return this->DoUpdateSpeed(this->overtaking != 0 ? 512 : 256, 0, this->GetCurrentMaxSpeed());
732
733 case AM_REALISTIC:
734 return this->DoUpdateSpeed(this->GetAcceleration() + (this->overtaking != 0 ? 256 : 0), this->GetAccelerationStatus() == AS_BRAKE ? 0 : 4, this->GetCurrentMaxSpeed());
735 }
736 }
737
738 static Direction RoadVehGetNewDirection(const RoadVehicle *v, int x, int y)
739 {
740 static const Direction _roadveh_new_dir[] = {
741 DIR_N , DIR_NW, DIR_W , INVALID_DIR,
742 DIR_NE, DIR_N , DIR_SW, INVALID_DIR,
743 DIR_E , DIR_SE, DIR_S
744 };
745
746 x = x - v->x_pos + 1;
747 y = y - v->y_pos + 1;
748
749 if ((uint)x > 2 || (uint)y > 2) return v->direction;
750 return _roadveh_new_dir[y * 4 + x];
751 }
752
753 static Direction RoadVehGetSlidingDirection(const RoadVehicle *v, int x, int y)
754 {
755 Direction new_dir = RoadVehGetNewDirection(v, x, y);
756 Direction old_dir = v->direction;
757 DirDiff delta;
758
759 if (new_dir == old_dir) return old_dir;
760 delta = (DirDifference(new_dir, old_dir) > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
761 return ChangeDir(old_dir, delta);
762 }
763
764 struct OvertakeData {
765 const RoadVehicle *u;
766 const RoadVehicle *v;
767 TileIndex tile;
768 Trackdir trackdir;
769 };
770
771 static Vehicle *EnumFindVehBlockingOvertake(Vehicle *v, void *data)
772 {
773 const OvertakeData *od = (OvertakeData*)data;
774
775 return (v->type == VEH_ROAD && v->First() == v && v != od->u && v != od->v) ? v : nullptr;
776 }
777
784 static bool CheckRoadBlockedForOvertaking(OvertakeData *od)
785 {
786 if (!HasTileAnyRoadType(od->tile, od->v->compatible_roadtypes)) return true;
787 TrackStatus ts = GetTileTrackStatus(od->tile, TRANSPORT_ROAD, GetRoadTramType(od->v->roadtype));
788 TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts);
789 TrackdirBits red_signals = TrackStatusToRedSignals(ts); // barred level crossing
790 TrackBits trackbits = TrackdirBitsToTrackBits(trackdirbits);
791
792 /* Track does not continue along overtaking direction || track has junction || levelcrossing is barred */
793 if (!HasBit(trackdirbits, od->trackdir) || (trackbits & ~TRACK_BIT_CROSS) || (red_signals != TRACKDIR_BIT_NONE)) return true;
794
795 /* Are there more vehicles on the tile except the two vehicles involved in overtaking */
796 return HasVehicleOnPos(od->tile, od, EnumFindVehBlockingOvertake);
797 }
798
799 static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
800 {
801 OvertakeData od;
802
803 od.v = v;
804 od.u = u;
805
806 /* Trams can't overtake other trams */
807 if (RoadTypeIsTram(v->roadtype)) return;
808
809 /* Don't overtake in stations */
810 if (IsTileType(v->tile, MP_STATION) || IsTileType(u->tile, MP_STATION)) return;
811
812 /* For now, articulated road vehicles can't overtake anything. */
813 if (v->HasArticulatedPart()) return;
814
815 /* Vehicles are not driving in same direction || direction is not a diagonal direction */
816 if (v->direction != u->direction || !(v->direction & 1)) return;
817
818 /* Check if vehicle is in a road stop, depot, tunnel or bridge or not on a straight road */
819 if (v->state >= RVSB_IN_ROAD_STOP || !IsStraightRoadTrackdir((Trackdir)(v->state & RVSB_TRACKDIR_MASK))) return;
820
821 /* Can't overtake a vehicle that is moving faster than us. If the vehicle in front is
822 * accelerating, take the maximum speed for the comparison, else the current speed.
823 * Original acceleration always accelerates, so always use the maximum speed. */
824 int u_speed = (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL || u->GetAcceleration() > 0) ? u->GetCurrentMaxSpeed() : u->cur_speed;
825 if (u_speed >= v->GetCurrentMaxSpeed() &&
826 !(u->vehstatus & VS_STOPPED) &&
827 u->cur_speed != 0) {
828 return;
829 }
830
831 od.trackdir = DiagDirToDiagTrackdir(DirToDiagDir(v->direction));
832
833 /* Are the current and the next tile suitable for overtaking?
834 * - Does the track continue along od.trackdir
835 * - No junctions
836 * - No barred levelcrossing
837 * - No other vehicles in the way
838 */
839 od.tile = v->tile;
840 if (CheckRoadBlockedForOvertaking(&od)) return;
841
842 od.tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction));
843 if (CheckRoadBlockedForOvertaking(&od)) return;
844
845 /* When the vehicle in front of us is stopped we may only take
846 * half the time to pass it than when the vehicle is moving. */
847 v->overtaking_ctr = (od.u->cur_speed == 0 || (od.u->vehstatus & VS_STOPPED)) ? RV_OVERTAKE_TIMEOUT / 2 : 0;
848 v->overtaking = RVSB_DRIVE_SIDE;
849 }
850
851 static void RoadZPosAffectSpeed(RoadVehicle *v, int old_z)
852 {
853 if (old_z == v->z_pos || _settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) return;
854
855 if (old_z < v->z_pos) {
856 v->cur_speed = v->cur_speed * 232 / 256; // slow down by ~10%
857 } else {
858 uint16 spd = v->cur_speed + 2;
859 if (spd <= v->gcache.cached_max_track_speed) v->cur_speed = spd;
860 }
861 }
862
863 static int PickRandomBit(uint bits)
864 {
865 uint i;
866 uint num = RandomRange(CountBits(bits));
867
868 for (i = 0; !(bits & 1) || (int)--num >= 0; bits >>= 1, i++) {}
869 return i;
870 }
871
880 static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection enterdir)
881 {
882 #define return_track(x) { best_track = (Trackdir)x; goto found_best_track; }
883
884 TileIndex desttile;
885 Trackdir best_track;
886 bool path_found = true;
887
888 TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_ROAD, GetRoadTramType(v->roadtype));
889 TrackdirBits red_signals = TrackStatusToRedSignals(ts); // crossing
890 TrackdirBits trackdirs = TrackStatusToTrackdirBits(ts);
891
892 if (IsTileType(tile, MP_ROAD)) {
893 if (IsRoadDepot(tile) && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir)) {
894 /* Road depot owned by another company or with the wrong orientation */
895 trackdirs = TRACKDIR_BIT_NONE;
896 }
897 } else if (IsTileType(tile, MP_STATION) && IsStandardRoadStopTile(tile)) {
898 /* Standard road stop (drive-through stops are treated as normal road) */
899
900 if (!IsTileOwner(tile, v->owner) || GetRoadStopDir(tile) == enterdir || v->HasArticulatedPart()) {
901 /* different station owner or wrong orientation or the vehicle has articulated parts */
902 trackdirs = TRACKDIR_BIT_NONE;
903 } else {
904 /* Our station */
905 RoadStopType rstype = v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK;
906
907 if (GetRoadStopType(tile) != rstype) {
908 /* Wrong station type */
909 trackdirs = TRACKDIR_BIT_NONE;
910 } else {
911 /* Proper station type, check if there is free loading bay */
912 if (!_settings_game.pf.roadveh_queue && IsStandardRoadStopTile(tile) &&
913 !RoadStop::GetByTile(tile, rstype)->HasFreeBay()) {
914 /* Station is full and RV queuing is off */
915 trackdirs = TRACKDIR_BIT_NONE;
916 }
917 }
918 }
919 }
920 /* The above lookups should be moved to GetTileTrackStatus in the
921 * future, but that requires more changes to the pathfinder and other
922 * stuff, probably even more arguments to GTTS.
923 */
924
925 /* Remove tracks unreachable from the enter dir */
926 trackdirs &= DiagdirReachesTrackdirs(enterdir);
927 if (trackdirs == TRACKDIR_BIT_NONE) {
928 /* If vehicle expected a path, it no longer exists, so invalidate it. */
929 if (!v->path.empty()) v->path.clear();
930 /* No reachable tracks, so we'll reverse */
931 return_track(_road_reverse_table[enterdir]);
932 }
933
934 if (v->reverse_ctr != 0) {
935 bool reverse = true;
936 if (RoadTypeIsTram(v->roadtype)) {
937 /* Trams may only reverse on a tile if it contains at least the straight
938 * trackbits or when it is a valid turning tile (i.e. one roadbit) */
939 RoadBits rb = GetAnyRoadBits(tile, RTT_TRAM);
940 RoadBits straight = AxisToRoadBits(DiagDirToAxis(enterdir));
941 reverse = ((rb & straight) == straight) ||
942 (rb == DiagDirToRoadBits(enterdir));
943 }
944 if (reverse) {
945 v->reverse_ctr = 0;
946 if (v->tile != tile) {
947 return_track(_road_reverse_table[enterdir]);
948 }
949 }
950 }
951
952 desttile = v->dest_tile;
953 if (desttile == 0) {
954 /* We've got no destination, pick a random track */
955 return_track(PickRandomBit(trackdirs));
956 }
957
958 /* Only one track to choose between? */
959 if (KillFirstBit(trackdirs) == TRACKDIR_BIT_NONE) {
960 if (!v->path.empty() && v->path.tile.front() == tile) {
961 /* Vehicle expected a choice here, invalidate its path. */
962 v->path.clear();
963 }
964 return_track(FindFirstBit2x64(trackdirs));
965 }
966
967 /* Attempt to follow cached path. */
968 if (!v->path.empty()) {
969 if (v->path.tile.front() != tile) {
970 /* Vehicle didn't expect a choice here, invalidate its path. */
971 v->path.clear();
972 } else {
973 Trackdir trackdir = v->path.td.front();
974
975 if (HasBit(trackdirs, trackdir)) {
976 v->path.td.pop_front();
977 v->path.tile.pop_front();
978 return_track(trackdir);
979 }
980
981 /* Vehicle expected a choice which is no longer available. */
982 v->path.clear();
983 }
984 }
985
986 switch (_settings_game.pf.pathfinder_for_roadvehs) {
987 case VPF_NPF: best_track = NPFRoadVehicleChooseTrack(v, tile, enterdir, path_found); break;
988 case VPF_YAPF: best_track = YapfRoadVehicleChooseTrack(v, tile, enterdir, trackdirs, path_found, v->path); break;
989
990 default: NOT_REACHED();
991 }
992 v->HandlePathfindingResult(path_found);
993
994 found_best_track:;
995
996 if (HasBit(red_signals, best_track)) return INVALID_TRACKDIR;
997
998 return best_track;
999 }
1000
1001 struct RoadDriveEntry {
1002 byte x, y;
1003 };
1004
1005 #include "table/roadveh_movement.h"
1006
1007 bool RoadVehLeaveDepot(RoadVehicle *v, bool first)
1008 {
1009 /* Don't leave unless v and following wagons are in the depot. */
1010 for (const RoadVehicle *u = v; u != nullptr; u = u->Next()) {
1011 if (u->state != RVSB_IN_DEPOT || u->tile != v->tile) return false;
1012 }
1013
1014 DiagDirection dir = GetRoadDepotDirection(v->tile);
1015 v->direction = DiagDirToDir(dir);
1016
1017 Trackdir tdir = DiagDirToDiagTrackdir(dir);
1018 const RoadDriveEntry *rdp = _road_drive_data[GetRoadTramType(v->roadtype)][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + tdir];
1019
1020 int x = TileX(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].x & 0xF);
1021 int y = TileY(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].y & 0xF);
1022
1023 if (first) {
1024 /* We are leaving a depot, but have to go to the exact same one; re-enter */
1025 if (v->current_order.IsType(OT_GOTO_DEPOT) && v->tile == v->dest_tile) {
1026 VehicleEnterDepot(v);
1027 return true;
1028 }
1029
1030 if (RoadVehFindCloseTo(v, x, y, v->direction, false) != nullptr) return true;
1031
1032 VehicleServiceInDepot(v);
1033
1034 StartRoadVehSound(v);
1035
1036 /* Vehicle is about to leave a depot */
1037 v->cur_speed = 0;
1038 }
1039
1040 v->vehstatus &= ~VS_HIDDEN;
1041 v->state = tdir;
1042 v->frame = RVC_DEPOT_START_FRAME;
1043
1044 v->x_pos = x;
1045 v->y_pos = y;
1046 v->UpdatePosition();
1047 v->UpdateInclination(true, true);
1048
1049 InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
1050
1051 return true;
1052 }
1053
1054 static Trackdir FollowPreviousRoadVehicle(const RoadVehicle *v, const RoadVehicle *prev, TileIndex tile, DiagDirection entry_dir, bool already_reversed)
1055 {
1056 if (prev->tile == v->tile && !already_reversed) {
1057 /* If the previous vehicle is on the same tile as this vehicle is
1058 * then it must have reversed. */
1059 return _road_reverse_table[entry_dir];
1060 }
1061
1062 byte prev_state = prev->state;
1063 Trackdir dir;
1064
1065 if (prev_state == RVSB_WORMHOLE || prev_state == RVSB_IN_DEPOT) {
1066 DiagDirection diag_dir = INVALID_DIAGDIR;
1067
1068 if (IsTileType(tile, MP_TUNNELBRIDGE)) {
1069 diag_dir = GetTunnelBridgeDirection(tile);
1070 } else if (IsRoadDepotTile(tile)) {
1071 diag_dir = ReverseDiagDir(GetRoadDepotDirection(tile));
1072 }
1073
1074 if (diag_dir == INVALID_DIAGDIR) return INVALID_TRACKDIR;
1075 dir = DiagDirToDiagTrackdir(diag_dir);
1076 } else {
1077 if (already_reversed && prev->tile != tile) {
1078 /*
1079 * The vehicle has reversed, but did not go straight back.
1080 * It immediately turn onto another tile. This means that
1081 * the roadstate of the previous vehicle cannot be used
1082 * as the direction we have to go with this vehicle.
1083 *
1084 * Next table is build in the following way:
1085 * - first row for when the vehicle in front went to the northern or
1086 * western tile, second for southern and eastern.
1087 * - columns represent the entry direction.
1088 * - cell values are determined by the Trackdir one has to take from
1089 * the entry dir (column) to the tile in north or south by only
1090 * going over the trackdirs used for turning 90 degrees, i.e.
1091 * TRACKDIR_{UPPER,RIGHT,LOWER,LEFT}_{N,E,S,W}.
1092 */
1093 static const Trackdir reversed_turn_lookup[2][DIAGDIR_END] = {
1094 { TRACKDIR_UPPER_W, TRACKDIR_RIGHT_N, TRACKDIR_LEFT_N, TRACKDIR_UPPER_E },
1095 { TRACKDIR_RIGHT_S, TRACKDIR_LOWER_W, TRACKDIR_LOWER_E, TRACKDIR_LEFT_S }};
1096 dir = reversed_turn_lookup[prev->tile < tile ? 0 : 1][ReverseDiagDir(entry_dir)];
1097 } else if (HasBit(prev_state, RVS_IN_DT_ROAD_STOP)) {
1098 dir = (Trackdir)(prev_state & RVSB_ROAD_STOP_TRACKDIR_MASK);
1099 } else if (prev_state < TRACKDIR_END) {
1100 dir = (Trackdir)prev_state;
1101 } else {
1102 return INVALID_TRACKDIR;
1103 }
1104 }
1105
1106 /* Do some sanity checking. */
1107 static const RoadBits required_roadbits[] = {
1108 ROAD_X, ROAD_Y, ROAD_NW | ROAD_NE, ROAD_SW | ROAD_SE,
1109 ROAD_NW | ROAD_SW, ROAD_NE | ROAD_SE, ROAD_X, ROAD_Y
1110 };
1111 RoadBits required = required_roadbits[dir & 0x07];
1112
1113 if ((required & GetAnyRoadBits(tile, GetRoadTramType(v->roadtype), true)) == ROAD_NONE) {
1114 dir = INVALID_TRACKDIR;
1115 }
1116
1117 return dir;
1118 }
1119
1128 static bool CanBuildTramTrackOnTile(CompanyID c, TileIndex t, RoadType rt, RoadBits r)
1129 {
1130 /* The 'current' company is not necessarily the owner of the vehicle. */
1131 Backup<CompanyID> cur_company(_current_company, c, FILE_LINE);
1132
1133 CommandCost ret = Command<CMD_BUILD_ROAD>::Do(DC_NO_WATER, t, r, rt, DRD_NONE, 0);
1134
1135 cur_company.Restore();
1136 return ret.Succeeded();
1137 }
1138
1139 bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev)
1140 {
1141 if (v->overtaking != 0) {
1142 if (IsTileType(v->tile, MP_STATION)) {
1143 /* Force us to be not overtaking! */
1144 v->overtaking = 0;
1145 } else if (++v->overtaking_ctr >= RV_OVERTAKE_TIMEOUT) {
1146 /* If overtaking just aborts at a random moment, we can have a out-of-bound problem,
1147 * if the vehicle started a corner. To protect that, only allow an abort of
1148 * overtake if we are on straight roads */
1149 if (v->state < RVSB_IN_ROAD_STOP && IsStraightRoadTrackdir((Trackdir)v->state)) {
1150 v->overtaking = 0;
1151 }
1152 }
1153 }
1154
1155 /* If this vehicle is in a depot and we've reached this point it must be
1156 * one of the articulated parts. It will stay in the depot until activated
1157 * by the previous vehicle in the chain when it gets to the right place. */
1158 if (v->IsInDepot()) return true;
1159
1160 if (v->state == RVSB_WORMHOLE) {
1161 /* Vehicle is entering a depot or is on a bridge or in a tunnel */
1162 GetNewVehiclePosResult gp = GetNewVehiclePos(v);
1163
1164 if (v->IsFrontEngine()) {
1165 const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction);
1166 if (u != nullptr) {
1167 v->cur_speed = u->First()->cur_speed;
1168 return false;
1169 }
1170 }
1171
1172 if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) && HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
1173 /* Vehicle has just entered a bridge or tunnel */
1174 v->x_pos = gp.x;
1175 v->y_pos = gp.y;
1176 v->UpdatePosition();
1177 v->UpdateInclination(true, true);
1178 return true;
1179 }
1180
1181 v->x_pos = gp.x;
1182 v->y_pos = gp.y;
1183 v->UpdatePosition();
1184 if ((v->vehstatus & VS_HIDDEN) == 0) v->Vehicle::UpdateViewport(true);
1185 return true;
1186 }
1187
1188 /* Get move position data for next frame.
1189 * For a drive-through road stop use 'straight road' move data.
1190 * In this case v->state is masked to give the road stop entry direction. */
1191 RoadDriveEntry rd = _road_drive_data[GetRoadTramType(v->roadtype)][(
1192 (HasBit(v->state, RVS_IN_DT_ROAD_STOP) ? v->state & RVSB_ROAD_STOP_TRACKDIR_MASK : v->state) +
1193 (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->overtaking][v->frame + 1];
1194
1195 if (rd.x & RDE_NEXT_TILE) {
1196 TileIndex tile = v->tile + TileOffsByDiagDir((DiagDirection)(rd.x & 3));
1197 Trackdir dir;
1198
1199 if (v->IsFrontEngine()) {
1200 /* If this is the front engine, look for the right path. */
1201 if (HasTileAnyRoadType(tile, v->compatible_roadtypes)) {
1202 dir = RoadFindPathToDest(v, tile, (DiagDirection)(rd.x & 3));
1203 } else {
1204 dir = _road_reverse_table[(DiagDirection)(rd.x & 3)];
1205 }
1206 } else {
1207 dir = FollowPreviousRoadVehicle(v, prev, tile, (DiagDirection)(rd.x & 3), false);
1208 }
1209
1210 if (dir == INVALID_TRACKDIR) {
1211 if (!v->IsFrontEngine()) error("Disconnecting road vehicle.");
1212 v->cur_speed = 0;
1213 return false;
1214 }
1215
1216 again:
1217 uint start_frame = RVC_DEFAULT_START_FRAME;
1218 if (IsReversingRoadTrackdir(dir)) {
1219 /* When turning around we can't be overtaking. */
1220 v->overtaking = 0;
1221
1222 /* Turning around */
1223 if (RoadTypeIsTram(v->roadtype)) {
1224 /* Determine the road bits the tram needs to be able to turn around
1225 * using the 'big' corner loop. */
1226 RoadBits needed;
1227 switch (dir) {
1228 default: NOT_REACHED();
1229 case TRACKDIR_RVREV_NE: needed = ROAD_SW; break;
1230 case TRACKDIR_RVREV_SE: needed = ROAD_NW; break;
1231 case TRACKDIR_RVREV_SW: needed = ROAD_NE; break;
1232 case TRACKDIR_RVREV_NW: needed = ROAD_SE; break;
1233 }
1234 if ((v->Previous() != nullptr && v->Previous()->tile == tile) ||
1235 (v->IsFrontEngine() && IsNormalRoadTile(tile) && !HasRoadWorks(tile) &&
1236 HasTileAnyRoadType(tile, v->compatible_roadtypes) &&
1237 (needed & GetRoadBits(tile, RTT_TRAM)) != ROAD_NONE)) {
1238 /*
1239 * Taking the 'big' corner for trams only happens when:
1240 * - The previous vehicle in this (articulated) tram chain is
1241 * already on the 'next' tile, we just follow them regardless of
1242 * anything. When it is NOT on the 'next' tile, the tram started
1243 * doing a reversing turn when the piece of tram track on the next
1244 * tile did not exist yet. Do not use the big tram loop as that is
1245 * going to cause the tram to split up.
1246 * - Or the front of the tram can drive over the next tile.
1247 */
1248 } else if (!v->IsFrontEngine() || !CanBuildTramTrackOnTile(v->owner, tile, v->roadtype, needed) || ((~needed & GetAnyRoadBits(v->tile, RTT_TRAM, false)) == ROAD_NONE)) {
1249 /*
1250 * Taking the 'small' corner for trams only happens when:
1251 * - We are not the from vehicle of an articulated tram.
1252 * - Or when the company cannot build on the next tile.
1253 *
1254 * The 'small' corner means that the vehicle is on the end of a
1255 * tram track and needs to start turning there. To do this properly
1256 * the tram needs to start at an offset in the tram turning 'code'
1257 * for 'big' corners. It furthermore does not go to the next tile,
1258 * so that needs to be fixed too.
1259 */
1260 tile = v->tile;
1261 start_frame = RVC_TURN_AROUND_START_FRAME_SHORT_TRAM;
1262 } else {
1263 /* The company can build on the next tile, so wait till they do. */
1264 v->cur_speed = 0;
1265 return false;
1266 }
1267 } else if (IsNormalRoadTile(v->tile) && GetDisallowedRoadDirections(v->tile) != DRD_NONE) {
1268 v->cur_speed = 0;
1269 return false;
1270 } else {
1271 tile = v->tile;
1272 }
1273 }
1274
1275 /* Get position data for first frame on the new tile */
1276 const RoadDriveEntry *rdp = _road_drive_data[GetRoadTramType(v->roadtype)][(dir + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->overtaking];
1277
1278 int x = TileX(tile) * TILE_SIZE + rdp[start_frame].x;
1279 int y = TileY(tile) * TILE_SIZE + rdp[start_frame].y;
1280
1281 Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
1282 if (v->IsFrontEngine()) {
1283 const Vehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
1284 if (u != nullptr) {
1285 v->cur_speed = u->First()->cur_speed;
1286 /* We might be blocked, prevent pathfinding rerun as we already know where we are heading to. */
1287 v->path.tile.push_front(tile);
1288 v->path.td.push_front(dir);
1289 return false;
1290 }
1291 }
1292
1293 uint32 r = VehicleEnterTile(v, tile, x, y);
1294 if (HasBit(r, VETS_CANNOT_ENTER)) {
1295 if (!IsTileType(tile, MP_TUNNELBRIDGE)) {
1296 v->cur_speed = 0;
1297 return false;
1298 }
1299 /* Try an about turn to re-enter the previous tile */
1300 dir = _road_reverse_table[rd.x & 3];
1301 goto again;
1302 }
1303
1304 if (IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) && IsTileType(v->tile, MP_STATION)) {
1305 if (IsReversingRoadTrackdir(dir) && IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
1306 /* New direction is trying to turn vehicle around.
1307 * We can't turn at the exit of a road stop so wait.*/
1308 v->cur_speed = 0;
1309 return false;
1310 }
1311
1312 /* If we are a drive through road stop and the next tile is of
1313 * the same road stop and the next tile isn't this one (i.e. we
1314 * are not reversing), then keep the reservation and state.
1315 * This way we will not be shortly unregister from the road
1316 * stop. It also makes it possible to load when on the edge of
1317 * two road stops; otherwise you could get vehicles that should
1318 * be loading but are not actually loading. */
1319 if (IsDriveThroughStopTile(v->tile) &&
1320 RoadStop::IsDriveThroughRoadStopContinuation(v->tile, tile) &&
1321 v->tile != tile) {
1322 /* So, keep 'our' state */
1323 dir = (Trackdir)v->state;
1324 } else if (IsRoadStop(v->tile)) {
1325 /* We're not continuing our drive through road stop, so leave. */
1326 RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile))->Leave(v);
1327 }
1328 }
1329
1330 if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
1331 TileIndex old_tile = v->tile;
1332
1333 v->tile = tile;
1334 v->state = (byte)dir;
1335 v->frame = start_frame;
1336 RoadTramType rtt = GetRoadTramType(v->roadtype);
1337 if (GetRoadType(old_tile, rtt) != GetRoadType(tile, rtt)) {
1338 if (v->IsFrontEngine()) {
1339 RoadVehUpdateCache(v);
1340 }
1341 v->First()->CargoChanged();
1342 }
1343 }
1344 if (new_dir != v->direction) {
1345 v->direction = new_dir;
1346 if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) v->cur_speed -= v->cur_speed >> 2;
1347 }
1348 v->x_pos = x;
1349 v->y_pos = y;
1350 v->UpdatePosition();
1351 RoadZPosAffectSpeed(v, v->UpdateInclination(true, true));
1352 return true;
1353 }
1354
1355 if (rd.x & RDE_TURNED) {
1356 /* Vehicle has finished turning around, it will now head back onto the same tile */
1357 Trackdir dir;
1358 uint turn_around_start_frame = RVC_TURN_AROUND_START_FRAME;
1359
1360 if (RoadTypeIsTram(v->roadtype) && !IsRoadDepotTile(v->tile) && HasExactlyOneBit(GetAnyRoadBits(v->tile, RTT_TRAM, true))) {
1361 /*
1362 * The tram is turning around with one tram 'roadbit'. This means that
1363 * it is using the 'big' corner 'drive data'. However, to support the
1364 * trams to take a small corner, there is a 'turned' marker in the middle
1365 * of the turning 'drive data'. When the tram took the long corner, we
1366 * will still use the 'big' corner drive data, but we advance it one
1367 * frame. We furthermore set the driving direction so the turning is
1368 * going to be properly shown.
1369 */
1370 turn_around_start_frame = RVC_START_FRAME_AFTER_LONG_TRAM;
1371 switch (rd.x & 0x3) {
1372 default: NOT_REACHED();
1373 case DIAGDIR_NW: dir = TRACKDIR_RVREV_SE; break;
1374 case DIAGDIR_NE: dir = TRACKDIR_RVREV_SW; break;
1375 case DIAGDIR_SE: dir = TRACKDIR_RVREV_NW; break;
1376 case DIAGDIR_SW: dir = TRACKDIR_RVREV_NE; break;
1377 }
1378 } else {
1379 if (v->IsFrontEngine()) {
1380 /* If this is the front engine, look for the right path. */
1381 dir = RoadFindPathToDest(v, v->tile, (DiagDirection)(rd.x & 3));
1382 } else {
1383 dir = FollowPreviousRoadVehicle(v, prev, v->tile, (DiagDirection)(rd.x & 3), true);
1384 }
1385 }
1386
1387 if (dir == INVALID_TRACKDIR) {
1388 v->cur_speed = 0;
1389 return false;
1390 }
1391
1392 const RoadDriveEntry *rdp = _road_drive_data[GetRoadTramType(v->roadtype)][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + dir];
1393
1394 int x = TileX(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].x;
1395 int y = TileY(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].y;
1396
1397 Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
1398 if (v->IsFrontEngine()) {
1399 const Vehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
1400 if (u != nullptr) {
1401 v->cur_speed = u->First()->cur_speed;
1402 /* We might be blocked, prevent pathfinding rerun as we already know where we are heading to. */
1403 v->path.tile.push_front(v->tile);
1404 v->path.td.push_front(dir);
1405 return false;
1406 }
1407 }
1408
1409 uint32 r = VehicleEnterTile(v, v->tile, x, y);
1410 if (HasBit(r, VETS_CANNOT_ENTER)) {
1411 v->cur_speed = 0;
1412 return false;
1413 }
1414
1415 v->state = dir;
1416 v->frame = turn_around_start_frame;
1417
1418 if (new_dir != v->direction) {
1419 v->direction = new_dir;
1420 if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) v->cur_speed -= v->cur_speed >> 2;
1421 }
1422
1423 v->x_pos = x;
1424 v->y_pos = y;
1425 v->UpdatePosition();
1426 RoadZPosAffectSpeed(v, v->UpdateInclination(true, true));
1427 return true;
1428 }
1429
1430 /* This vehicle is not in a wormhole and it hasn't entered a new tile. If
1431 * it's on a depot tile, check if it's time to activate the next vehicle in
1432 * the chain yet. */
1433 if (v->Next() != nullptr && IsRoadDepotTile(v->tile)) {
1434 if (v->frame == v->gcache.cached_veh_length + RVC_DEPOT_START_FRAME) {
1435 RoadVehLeaveDepot(v->Next(), false);
1436 }
1437 }
1438
1439 /* Calculate new position for the vehicle */
1440 int x = (v->x_pos & ~15) + (rd.x & 15);
1441 int y = (v->y_pos & ~15) + (rd.y & 15);
1442
1443 Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
1444
1445 if (v->IsFrontEngine() && !IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
1446 /* Vehicle is not in a road stop.
1447 * Check for another vehicle to overtake */
1448 RoadVehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
1449
1450 if (u != nullptr) {
1451 u = u->First();
1452 /* There is a vehicle in front overtake it if possible */
1453 if (v->overtaking == 0) RoadVehCheckOvertake(v, u);
1454 if (v->overtaking == 0) v->cur_speed = u->cur_speed;
1455
1456 /* In case an RV is stopped in a road stop, why not try to load? */
1457 if (v->cur_speed == 0 && IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
1458 v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile)) &&
1459 v->owner == GetTileOwner(v->tile) && !v->current_order.IsType(OT_LEAVESTATION) &&
1460 GetRoadStopType(v->tile) == (v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK)) {
1461 Station *st = Station::GetByTile(v->tile);
1462 v->last_station_visited = st->index;
1463 RoadVehArrivesAt(v, st);
1464 v->BeginLoading();
1465 }
1466 return false;
1467 }
1468 }
1469
1470 Direction old_dir = v->direction;
1471 if (new_dir != old_dir) {
1472 v->direction = new_dir;
1473 if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) v->cur_speed -= v->cur_speed >> 2;
1474
1475 /* Delay the vehicle in curves by making it require one additional frame per turning direction (two in total).
1476 * A vehicle has to spend at least 9 frames on a tile, so the following articulated part can follow.
1477 * (The following part may only be one tile behind, and the front part is moved before the following ones.)
1478 * The short (inner) curve has 8 frames, this elongates it to 10. */
1479 v->UpdateInclination(false, true);
1480 return true;
1481 }
1482
1483 /* If the vehicle is in a normal road stop and the frame equals the stop frame OR
1484 * if the vehicle is in a drive-through road stop and this is the destination station
1485 * and it's the correct type of stop (bus or truck) and the frame equals the stop frame...
1486 * (the station test and stop type test ensure that other vehicles, using the road stop as
1487 * a through route, do not stop) */
1488 if (v->IsFrontEngine() && ((IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) &&
1489 _road_stop_stop_frame[v->state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)] == v->frame) ||
1490 (IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
1491 v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile)) &&
1492 v->owner == GetTileOwner(v->tile) &&
1493 GetRoadStopType(v->tile) == (v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK) &&
1494 v->frame == RVC_DRIVE_THROUGH_STOP_FRAME))) {
1495
1496 RoadStop *rs = RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile));
1497 Station *st = Station::GetByTile(v->tile);
1498
1499 /* Vehicle is at the stop position (at a bay) in a road stop.
1500 * Note, if vehicle is loading/unloading it has already been handled,
1501 * so if we get here the vehicle has just arrived or is just ready to leave. */
1502 if (!HasBit(v->state, RVS_ENTERED_STOP)) {
1503 /* Vehicle has arrived at a bay in a road stop */
1504
1505 if (IsDriveThroughStopTile(v->tile)) {
1506 TileIndex next_tile = TileAddByDir(v->tile, v->direction);
1507
1508 /* Check if next inline bay is free and has compatible road. */
1509 if (RoadStop::IsDriveThroughRoadStopContinuation(v->tile, next_tile) && HasTileAnyRoadType(next_tile, v->compatible_roadtypes)) {
1510 v->frame++;
1511 v->x_pos = x;
1512 v->y_pos = y;
1513 v->UpdatePosition();
1514 RoadZPosAffectSpeed(v, v->UpdateInclination(true, false));
1515 return true;
1516 }
1517 }
1518
1519 rs->SetEntranceBusy(false);
1520 SetBit(v->state, RVS_ENTERED_STOP);
1521
1522 v->last_station_visited = st->index;
1523
1524 if (IsDriveThroughStopTile(v->tile) || (v->current_order.IsType(OT_GOTO_STATION) && v->current_order.GetDestination() == st->index)) {
1525 RoadVehArrivesAt(v, st);
1526 v->BeginLoading();
1527 return false;
1528 }
1529 } else {
1530 /* Vehicle is ready to leave a bay in a road stop */
1531 if (rs->IsEntranceBusy()) {
1532 /* Road stop entrance is busy, so wait as there is nowhere else to go */
1533 v->cur_speed = 0;
1534 return false;
1535 }
1536 if (v->current_order.IsType(OT_LEAVESTATION)) v->current_order.Free();
1537 }
1538
1539 if (IsStandardRoadStopTile(v->tile)) rs->SetEntranceBusy(true);
1540
1541 StartRoadVehSound(v);
1542 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
1543 }
1544
1545 /* Check tile position conditions - i.e. stop position in depot,
1546 * entry onto bridge or into tunnel */
1547 uint32 r = VehicleEnterTile(v, v->tile, x, y);
1548 if (HasBit(r, VETS_CANNOT_ENTER)) {
1549 v->cur_speed = 0;
1550 return false;
1551 }
1552
1553 if (v->current_order.IsType(OT_LEAVESTATION) && IsDriveThroughStopTile(v->tile)) {
1554 v->current_order.Free();
1555 }
1556
1557 /* Move to next frame unless vehicle arrived at a stop position
1558 * in a depot or entered a tunnel/bridge */
1559 if (!HasBit(r, VETS_ENTERED_WORMHOLE)) v->frame++;
1560 v->x_pos = x;
1561 v->y_pos = y;
1562 v->UpdatePosition();
1563 RoadZPosAffectSpeed(v, v->UpdateInclination(false, true));
1564 return true;
1565 }
1566
1567 static bool RoadVehController(RoadVehicle *v)
1568 {
1569 /* decrease counters */
1570 v->current_order_time++;
1571 if (v->reverse_ctr != 0) v->reverse_ctr--;
1572
1573 /* handle crashed */
1574 if (v->vehstatus & VS_CRASHED || RoadVehCheckTrainCrash(v)) {
1575 return RoadVehIsCrashed(v);
1576 }
1577
1578 /* road vehicle has broken down? */
1579 if (v->HandleBreakdown()) return true;
1580 if (v->vehstatus & VS_STOPPED) {
1581 v->SetLastSpeed();
1582 return true;
1583 }
1584
1585 ProcessOrders(v);
1586 v->HandleLoading();
1587
1588 if (v->current_order.IsType(OT_LOADING)) return true;
1589
1590 if (v->IsInDepot() && RoadVehLeaveDepot(v, true)) return true;
1591
1592 v->ShowVisualEffect();
1593
1594 /* Check how far the vehicle needs to proceed */
1595 int j = v->UpdateSpeed();
1596
1597 int adv_spd = v->GetAdvanceDistance();
1598 bool blocked = false;
1599 while (j >= adv_spd) {
1600 j -= adv_spd;
1601
1602 RoadVehicle *u = v;
1603 for (RoadVehicle *prev = nullptr; u != nullptr; prev = u, u = u->Next()) {
1604 if (!IndividualRoadVehicleController(u, prev)) {
1605 blocked = true;
1606 break;
1607 }
1608 }
1609 if (blocked) break;
1610
1611 /* Determine distance to next map position */
1612 adv_spd = v->GetAdvanceDistance();
1613
1614 /* Test for a collision, but only if another movement will occur. */
1615 if (j >= adv_spd && RoadVehCheckTrainCrash(v)) break;
1616 }
1617
1618 v->SetLastSpeed();
1619
1620 for (RoadVehicle *u = v; u != nullptr; u = u->Next()) {
1621 if ((u->vehstatus & VS_HIDDEN) != 0) continue;
1622
1623 u->UpdateViewport(false, false);
1624 }
1625
1626 /* If movement is blocked, set 'progress' to its maximum, so the roadvehicle does
1627 * not accelerate again before it can actually move. I.e. make sure it tries to advance again
1628 * on next tick to discover whether it is still blocked. */
1629 if (v->progress == 0) v->progress = blocked ? adv_spd - 1 : j;
1630
1631 return true;
1632 }
1633
1634 Money RoadVehicle::GetRunningCost() const
1635 {
1636 const Engine *e = this->GetEngine();
1637 if (e->u.road.running_cost_class == INVALID_PRICE) return 0;
1638
1639 uint cost_factor = GetVehicleProperty(this, PROP_ROADVEH_RUNNING_COST_FACTOR, e->u.road.running_cost);
1640 if (cost_factor == 0) return 0;
1641
1642 return GetPrice(e->u.road.running_cost_class, cost_factor, e->GetGRF());
1643 }
1644
1645 bool RoadVehicle::Tick()
1646 {
1647 PerformanceAccumulator framerate(PFE_GL_ROADVEHS);
1648
1649 this->tick_counter++;
1650
1651 if (this->IsFrontEngine()) {
1652 if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
1653 return RoadVehController(this);
1654 }
1655
1656 return true;
1657 }
1658
1659 void RoadVehicle::SetDestTile(TileIndex tile)
1660 {
1661 if (tile == this->dest_tile) return;
1662 this->path.clear();
1663 this->dest_tile = tile;
1664 }
1665
1666 static void CheckIfRoadVehNeedsService(RoadVehicle *v)
1667 {
1668 /* If we already got a slot at a stop, use that FIRST, and go to a depot later */
1669 if (Company::Get(v->owner)->settings.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return;
1670 if (v->IsChainInDepot()) {
1671 VehicleServiceInDepot(v);
1672 return;
1673 }
1674
1675 uint max_penalty;
1676 switch (_settings_game.pf.pathfinder_for_roadvehs) {
1677 case VPF_NPF: max_penalty = _settings_game.pf.npf.maximum_go_to_depot_penalty; break;
1678 case VPF_YAPF: max_penalty = _settings_game.pf.yapf.maximum_go_to_depot_penalty; break;
1679 default: NOT_REACHED();
1680 }
1681
1682 FindDepotData rfdd = FindClosestRoadDepot(v, max_penalty);
1683 /* Only go to the depot if it is not too far out of our way. */
1684 if (rfdd.best_length == UINT_MAX || rfdd.best_length > max_penalty) {
1685 if (v->current_order.IsType(OT_GOTO_DEPOT)) {
1686 /* If we were already heading for a depot but it has
1687 * suddenly moved farther away, we continue our normal
1688 * schedule? */
1689 v->current_order.MakeDummy();
1690 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
1691 }
1692 return;
1693 }
1694
1695 DepotID depot = GetDepotIndex(rfdd.tile);
1696
1697 if (v->current_order.IsType(OT_GOTO_DEPOT) &&
1698 v->current_order.GetNonStopType() & ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS &&
1699 !Chance16(1, 20)) {
1700 return;
1701 }
1702
1703 SetBit(v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
1704 v->current_order.MakeGoToDepot(depot, ODTFB_SERVICE);
1705 v->SetDestTile(rfdd.tile);
1706 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
1707 }
1708
1709 void RoadVehicle::OnNewDay()
1710 {
1711 AgeVehicle(this);
1712
1713 if (!this->IsFrontEngine()) return;
1714
1715 if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
1716 if (this->blocked_ctr == 0) CheckVehicleBreakdown(this);
1717
1718 CheckIfRoadVehNeedsService(this);
1719
1720 CheckOrders(this);
1721
1722 if (this->running_ticks == 0) return;
1723
1724 CommandCost cost(EXPENSES_ROADVEH_RUN, this->GetRunningCost() * this->running_ticks / (DAYS_IN_YEAR * DAY_TICKS));
1725
1726 this->profit_this_year -= cost.GetCost();
1727 this->running_ticks = 0;
1728
1729 SubtractMoneyFromCompanyFract(this->owner, cost);
1730
1731 SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
1732 SetWindowClassesDirty(WC_ROADVEH_LIST);
1733 }
1734
1735 Trackdir RoadVehicle::GetVehicleTrackdir() const
1736 {
1737 if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
1738
1739 if (this->IsInDepot()) {
1740 /* We'll assume the road vehicle is facing outwards */
1741 return DiagDirToDiagTrackdir(GetRoadDepotDirection(this->tile));
1742 }
1743
1744 if (IsStandardRoadStopTile(this->tile)) {
1745 /* We'll assume the road vehicle is facing outwards */
1746 return DiagDirToDiagTrackdir(GetRoadStopDir(this->tile)); // Road vehicle in a station
1747 }
1748
1749 /* Drive through road stops / wormholes (tunnels) */
1750 if (this->state > RVSB_TRACKDIR_MASK) return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
1751
1752 /* If vehicle's state is a valid track direction (vehicle is not turning around) return it,
1753 * otherwise transform it into a valid track direction */
1754 return (Trackdir)((IsReversingRoadTrackdir((Trackdir)this->state)) ? (this->state - 6) : this->state);
1755 }
1756
1757 uint16 RoadVehicle::GetMaxWeight() const
1758 {
1759 uint16 weight = CargoSpec::Get(this->cargo_type)->WeightOfNUnits(this->GetEngine()->DetermineCapacity(this));
1760
1761 /* Vehicle weight is not added for articulated parts. */
1762 if (!this->IsArticulatedPart()) {
1763 /* Road vehicle weight is in units of 1/4 t. */
1764 weight += GetVehicleProperty(this, PROP_ROADVEH_WEIGHT, RoadVehInfo(this->engine_type)->weight) / 4;
1765 }
1766
1767 return weight;
1768 }
RoadVehicle::overtaking
byte overtaking
Set to RVSB_DRIVE_SIDE when overtaking, otherwise 0.
Definition: roadveh.h:112
VSE_START
@ VSE_START
Vehicle starting, i.e. leaving, the station.
Definition: newgrf_sound.h:19
game.hpp
RoadVehicle
Buses, trucks and trams belong to this class.
Definition: roadveh.h:107
TRACKDIR_RVREV_SW
@ TRACKDIR_RVREV_SW
(Road vehicle) reverse direction south-west
Definition: track_type.h:86
DIAGDIR_SE
@ DIAGDIR_SE
Southeast.
Definition: direction_type.h:80
INVALID_ENGINE
static const EngineID INVALID_ENGINE
Constant denoting an invalid engine.
Definition: engine_type.h:203
WC_ROADVEH_LIST
@ WC_ROADVEH_LIST
Road vehicle list; Window numbers:
Definition: window_type.h:307
Engine::GetGRFID
uint32 GetGRFID() const
Retrieve the GRF ID of the NewGRF the engine is tied to.
Definition: engine.cpp:153
GetRoadDepotDirection
static DiagDirection GetRoadDepotDirection(TileIndex t)
Get the direction of the exit of a road depot.
Definition: road_map.h:565
VehicleCargoList::StoredCount
uint StoredCount() const
Returns sum of cargo on board the vehicle (ie not only reserved).
Definition: cargopacket.h:352
PathfinderSettings::npf
NPFSettings npf
pathfinder settings for the new pathfinder
Definition: settings_type.h:472
RoadTypeInfo
Definition: road.h:76
RoadVehicle::state
byte state
Definition: roadveh.h:109
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3252
DIR_SW
@ DIR_SW
Southwest.
Definition: direction_type.h:31
Order::MakeDummy
void MakeDummy()
Makes this order a Dummy order.
Definition: order_cmd.cpp:133
IsInsideMM
static constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:204
sound_func.h
EXPENSES_ROADVEH_RUN
@ EXPENSES_ROADVEH_RUN
Running costs road vehicles.
Definition: economy_type.h:161
DIRDIFF_REVERSE
@ DIRDIFF_REVERSE
One direction is the opposite of the other one.
Definition: direction_type.h:66
HasTileAnyRoadType
static bool HasTileAnyRoadType(TileIndex t, RoadTypes rts)
Check if a tile has one of the specified road types.
Definition: road_map.h:222
Chance16
static bool Chance16(const uint a, const uint b)
Flips a coin with given probability.
Definition: random_func.hpp:131
PathfinderSettings::pathfinder_for_roadvehs
uint8 pathfinder_for_roadvehs
the pathfinder to use for roadvehicles
Definition: settings_type.h:457
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:71
Rect::Height
int Height() const
Get height of Rect.
Definition: geometry_type.hpp:85
Pool::PoolItem<&_engine_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
TileOffsByDiagDir
static TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:341
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
Vehicle::y_pos
int32 y_pos
y coordinate.
Definition: vehicle_base.h:284
IsRoadStop
static bool IsRoadStop(TileIndex t)
Is the station at t a road station?
Definition: station_map.h:202
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3154
MutableSpriteCache::sprite_seq
VehicleSpriteSeq sprite_seq
Vehicle appearance.
Definition: vehicle_base.h:197
TRACKDIR_LOWER_E
@ TRACKDIR_LOWER_E
Lower track and direction to east.
Definition: track_type.h:75
GetPrice
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
Definition: economy.cpp:961
NT_ARRIVAL_OTHER
@ NT_ARRIVAL_OTHER
First vehicle arrived for competitor.
Definition: news_type.h:23
RoadVehicle::GetMaxWeight
uint16 GetMaxWeight() const override
Calculates the weight value that this vehicle will have when fully loaded with its current cargo.
Definition: roadveh_cmd.cpp:1757
Vehicle::x_pos
int32 x_pos
x coordinate.
Definition: vehicle_base.h:283
DIRDIFF_45LEFT
@ DIRDIFF_45LEFT
Angle of 45 degrees left.
Definition: direction_type.h:68
RoadStopType
RoadStopType
Types of RoadStops.
Definition: station_type.h:44
ChangeDir
static Direction ChangeDir(Direction d, DirDiff delta)
Change a direction by a given difference.
Definition: direction_func.h:104
GetBridgeType
static BridgeType GetBridgeType(TileIndex t)
Determines the type of bridge on a tile.
Definition: bridge_map.h:56
GroundVehicle< RoadVehicle, VEH_ROAD >::GetAcceleration
int GetAcceleration() const
Calculates the acceleration of the vehicle under its current conditions.
Definition: ground_vehicle.cpp:105
ROADSTOP_TRUCK
@ ROADSTOP_TRUCK
A standard stop for trucks.
Definition: station_type.h:46
FindDepotData
Helper container to find a depot.
Definition: pathfinder_type.h:53
command_func.h
RoadVehicle::GetAccelerationStatus
AccelStatus GetAccelerationStatus() const
Checks the current acceleration status of this vehicle.
Definition: roadveh.h:230
TrackdirBits
TrackdirBits
Enumeration of bitmasks for the TrackDirs.
Definition: track_type.h:101
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
ODTFB_SERVICE
@ ODTFB_SERVICE
This depot order is because of the servicing limit.
Definition: order_type.h:95
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
RoadStop::IsEntranceBusy
bool IsEntranceBusy() const
Checks whether the entrance of the road stop is occupied by a vehicle.
Definition: roadstop_base.h:103
TRACKDIR_RIGHT_S
@ TRACKDIR_RIGHT_S
Right track and direction to south.
Definition: track_type.h:77
HasVehicleOnPos
bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle is on a specific location.
Definition: vehicle.cpp:513
RoadVehicle::GetOrderStationLocation
TileIndex GetOrderStationLocation(StationID station) override
Determine the location for the station where the vehicle goes to next.
Definition: roadveh_cmd.cpp:583
CheckOrders
void CheckOrders(const Vehicle *v)
Check the orders of a vehicle, to see if there are invalid orders and stuff.
Definition: order_cmd.cpp:1689
GVF_SUPPRESS_IMPLICIT_ORDERS
@ GVF_SUPPRESS_IMPLICIT_ORDERS
Disable insertion and removal of automatic orders until the vehicle completes the real order.
Definition: ground_vehicle.hpp:54
Engine::reliability_spd_dec
uint16 reliability_spd_dec
Speed of reliability decay between services (per day).
Definition: engine_base.h:41
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
GroundVehicleCache::first_engine
EngineID first_engine
Cached EngineID of the front vehicle. INVALID_ENGINE for the front vehicle itself.
Definition: ground_vehicle.hpp:43
company_base.h
RoadVehFindData
Definition: roadveh_cmd.cpp:608
_cur_year
Year _cur_year
Current year, starting at 0.
Definition: date.cpp:26
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1098
CheckConsistencyOfArticulatedVehicle
void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
Checks whether the specs of freshly build articulated vehicles are consistent with the information sp...
Definition: articulated_vehicles.cpp:276
tunnelbridge_map.h
OvertakeData
Definition: roadveh_cmd.cpp:764
DIRDIFF_SAME
@ DIRDIFF_SAME
Both directions faces to the same direction.
Definition: direction_type.h:63
Vehicle::y_extent
byte y_extent
y-extent of vehicle bounding box
Definition: vehicle_base.h:296
Station
Station data structure.
Definition: station_base.h:454
Order::GetDestination
DestinationID GetDestination() const
Gets the destination of this order.
Definition: order_base.h:104
Vehicle::NeedsAutomaticServicing
bool NeedsAutomaticServicing() const
Checks if the current order should be interrupted for a service-in-depot order.
Definition: vehicle.cpp:252
Vehicle::z_pos
int32 z_pos
z coordinate.
Definition: vehicle_base.h:285
RoadVehicle::UpdateSpeed
int UpdateSpeed()
This function looks at the vehicle and updates its speed (cur_speed and subspeed) variables.
Definition: roadveh_cmd.cpp:726
VehicleSpriteSeq::Set
void Set(SpriteID sprite)
Assign a single sprite to the sequence.
Definition: vehicle_base.h:165
DIR_NW
@ DIR_NW
Northwest.
Definition: direction_type.h:33
RDE_NEXT_TILE
static const uint RDE_NEXT_TILE
State information about the Road Vehicle controller.
Definition: roadveh.h:62
DiagDirToAxis
static Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
IsDiagonalDirection
static bool IsDiagonalDirection(Direction dir)
Checks if a given Direction is diagonal.
Definition: direction_func.h:273
IsRoadDepotTile
static bool IsRoadDepotTile(TileIndex t)
Return whether a tile is a road depot tile.
Definition: road_map.h:116
TileAddByDir
static TileIndex TileAddByDir(TileIndex tile, Direction dir)
Adds a Direction to a tile.
Definition: map_func.h:370
Vehicle::random_bits
byte random_bits
Bits used for determining which randomized variational spritegroups to use when drawing.
Definition: vehicle_base.h:313
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:332
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:83
VPF_YAPF
@ VPF_YAPF
Yet Another PathFinder.
Definition: vehicle_type.h:61
VS_DEFPAL
@ VS_DEFPAL
Use default vehicle palette.
Definition: vehicle_base.h:37
DepotID
uint16 DepotID
Type for the unique identifier of depots.
Definition: depot_type.h:15
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:235
Vehicle::SetNext
void SetNext(Vehicle *next)
Set the next vehicle of this vehicle.
Definition: vehicle.cpp:2741
PROP_ROADVEH_SHORTEN_FACTOR
@ PROP_ROADVEH_SHORTEN_FACTOR
Shorter vehicles.
Definition: newgrf_properties.h:41
RVSB_IN_ROAD_STOP
@ RVSB_IN_ROAD_STOP
The vehicle is in a road stop.
Definition: roadveh.h:50
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:118
RoadVehUpdateCache
void RoadVehUpdateCache(RoadVehicle *v, bool same_length)
Update the cache of a road vehicle.
Definition: roadveh_cmd.cpp:217
AddArticulatedParts
void AddArticulatedParts(Vehicle *first)
Add the remaining articulated parts to the given vehicle.
Definition: articulated_vehicles.cpp:318
PFE_GL_ROADVEHS
@ PFE_GL_ROADVEHS
Time spend processing road vehicles.
Definition: framerate_type.h:52
RoadVehicle::path
RoadVehPathCache path
Cached path.
Definition: roadveh.h:108
Order::Free
void Free()
'Free' the order
Definition: order_cmd.cpp:63
KillFirstBit
static T KillFirstBit(T value)
Clear the first bit in an integer.
Definition: bitmath_func.hpp:239
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
UnScaleGUI
static int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
Definition: zoom_func.h:77
TRACKDIR_LOWER_W
@ TRACKDIR_LOWER_W
Lower track and direction to west.
Definition: track_type.h:83
SND_12_EXPLOSION
@ SND_12_EXPLOSION
16 == 0x10 Destruction, crashes, disasters, ...
Definition: sound_type.h:55
DiagDirToDiagTrackdir
static Trackdir DiagDirToDiagTrackdir(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal trackdir that runs in that direction.
Definition: track_func.h:536
GetRoadStopType
static RoadStopType GetRoadStopType(TileIndex t)
Get the road stop type of this tile.
Definition: station_map.h:56
TileIndex
The index/ID of a Tile.
Definition: tile_type.h:85
RoadVehicle::overtaking_ctr
byte overtaking_ctr
The length of the current overtake attempt.
Definition: roadveh.h:113
IsStandardRoadStopTile
static bool IsStandardRoadStopTile(TileIndex t)
Is tile t a standard (non-drive through) road stop station?
Definition: station_map.h:223
RoadStop::GetByTile
static RoadStop * GetByTile(TileIndex tile, RoadStopType type)
Find a roadstop at given tile.
Definition: roadstop.cpp:266
TRACKDIR_RVREV_NW
@ TRACKDIR_RVREV_NW
(Road vehicle) reverse direction north-west
Definition: track_type.h:87
IsDriveThroughStopTile
static bool IsDriveThroughStopTile(TileIndex t)
Is tile t a drive through road stop station?
Definition: station_map.h:233
zoom_func.h
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
AddVehicleNewsItem
static void AddVehicleNewsItem(StringID string, NewsType type, VehicleID vehicle, StationID station=INVALID_STATION)
Adds a newsitem referencing a vehicle.
Definition: news_func.h:30
Vehicle::running_ticks
byte running_ticks
Number of ticks this vehicle was not stopped this day.
Definition: vehicle_base.h:330
SND_19_DEPARTURE_OLD_RV_1
@ SND_19_DEPARTURE_OLD_RV_1
23 == 0x17 Station departure: truck and old bus (1) (non-toyland)
Definition: sound_type.h:62
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:218
DirDifference
static DirDiff DirDifference(Direction d0, Direction d1)
Calculate the difference between two directions.
Definition: direction_func.h:68
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:53
VehicleEnterDepot
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition: vehicle.cpp:1487
DC_NO_WATER
@ DC_NO_WATER
don't allow building on water
Definition: command_type.h:360
VehicleLengthChanged
void VehicleLengthChanged(const Vehicle *u)
Logs a bug in GRF and shows a warning message if this is for the first time this happened.
Definition: vehicle.cpp:330
RDE_TURNED
static const uint RDE_TURNED
We just finished turning.
Definition: roadveh.h:63
TileY
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:215
Engine::GetLifeLengthInDays
Date GetLifeLengthInDays() const
Returns the vehicle's (not model's!) life length in days.
Definition: engine.cpp:437
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:82
RandomRange
static uint32 RandomRange(uint32 limit)
Pick a random number between 0 and limit - 1, inclusive.
Definition: random_func.hpp:81
DIR_W
@ DIR_W
West.
Definition: direction_type.h:32
RoadVehicle::roadtype
RoadType roadtype
Roadtype of this vehicle.
Definition: roadveh.h:117
VehicleSettings::road_side
byte road_side
the side of the road vehicles drive on
Definition: settings_type.h:504
EngineImageType
EngineImageType
Visualisation contexts of vehicles and engines.
Definition: vehicle_type.h:86
Engine
Definition: engine_base.h:36
TRACKDIR_UPPER_E
@ TRACKDIR_UPPER_E
Upper track and direction to east.
Definition: track_type.h:74
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
CC_PASSENGERS
@ CC_PASSENGERS
Passengers.
Definition: cargotype.h:41
Vehicle::cur_speed
uint16 cur_speed
current speed
Definition: vehicle_base.h:307
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:224
DeleteLastRoadVeh
static void DeleteLastRoadVeh(RoadVehicle *v)
Delete last vehicle of a chain road vehicles.
Definition: roadveh_cmd.cpp:464
Engine::GetDefaultCargoType
CargoID GetDefaultCargoType() const
Determines the default cargo type of an engine.
Definition: engine_base.h:95
VehicleSpriteSeq::Draw
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const
Draw the sprite sequence.
Definition: vehicle.cpp:126
RoadVehicleInfo::roadtype
RoadType roadtype
Road type.
Definition: engine_type.h:127
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:288
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
RoadVehicle::UpdateDeltaXY
void UpdateDeltaXY() override
Updates the x and y offsets and the size of the sprite used for this vehicle.
Definition: roadveh_cmd.cpp:405
BridgeSpec::speed
uint16 speed
maximum travel speed (1 unit = 1/1.6 mph = 1 km-ish/h)
Definition: bridge.h:46
EV_EXPLOSION_LARGE
@ EV_EXPLOSION_LARGE
Various explosions.
Definition: effectvehicle_func.h:22
GetVehicleCallback
uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v)
Evaluate a newgrf callback for vehicles.
Definition: newgrf_engine.cpp:1162
Vehicle::IsInDepot
virtual bool IsInDepot() const
Check whether the vehicle is in the depot.
Definition: vehicle_base.h:531
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:357
TRACKDIR_RVREV_SE
@ TRACKDIR_RVREV_SE
(Road vehicle) reverse direction south-east
Definition: track_type.h:79
RoadVehicle::GetImage
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const override
Gets the sprite to show for the given direction.
Definition: roadveh_cmd.cpp:119
DIR_N
@ DIR_N
North.
Definition: direction_type.h:26
MP_ROAD
@ MP_ROAD
A tile with road (or tram tracks)
Definition: tile_type.h:50
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:196
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:355
VehicleServiceInDepot
void VehicleServiceInDepot(Vehicle *v)
Service a vehicle and all subsequent vehicles in the consist.
Definition: vehicle.cpp:162
RVSB_IN_DT_ROAD_STOP
@ RVSB_IN_DT_ROAD_STOP
The vehicle is in a drive-through road stop.
Definition: roadveh.h:52
EnumCheckRoadVehCrashTrain
static Vehicle * EnumCheckRoadVehCrashTrain(Vehicle *v, void *data)
Check routine whether a road and a train vehicle have collided.
Definition: roadveh_cmd.cpp:519
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:151
TileX
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:205
DiagDirToRoadBits
static RoadBits DiagDirToRoadBits(DiagDirection d)
Create the road-part which belongs to the given DiagDirection.
Definition: road_func.h:96
CountBits
static uint CountBits(T value)
Counts the number of set bits in a variable.
Definition: bitmath_func.hpp:251
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:601
Vehicle::IsArticulatedPart
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
Definition: vehicle_base.h:922
effectvehicle_func.h
ai.hpp
Order::MakeGoToDepot
void MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type=ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS, OrderDepotActionFlags action=ODATF_SERVICE_ONLY, CargoID cargo=CT_NO_REFIT)
Makes this order a Go To Depot order.
Definition: order_cmd.cpp:90
Order::GetMaxSpeed
uint16 GetMaxSpeed() const
Get the maxmimum speed in km-ish/h a vehicle is allowed to reach on the way to the destination.
Definition: order_base.h:202
SpriteID
uint32 SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
AxisToRoadBits
static RoadBits AxisToRoadBits(Axis a)
Create the road-part which belongs to the given Axis.
Definition: road_func.h:111
ROAD_X
@ ROAD_X
Full road along the x-axis (south-west + north-east)
Definition: road_type.h:56
TRACKDIR_LEFT_N
@ TRACKDIR_LEFT_N
Left track and direction to north.
Definition: track_type.h:84
RVS_DRIVE_SIDE
@ RVS_DRIVE_SIDE
Only used when retrieving move data.
Definition: roadveh.h:45
TRACK_BIT_CROSS
@ TRACK_BIT_CROSS
X-Y-axis cross.
Definition: track_type.h:46
Engine::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
Definition: engine_base.h:154
NT_ARRIVAL_COMPANY
@ NT_ARRIVAL_COMPANY
First vehicle arrived for company.
Definition: news_type.h:22
SetWindowWidgetDirty
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition: window.cpp:3167
ENGINE_EXCLUSIVE_PREVIEW
@ ENGINE_EXCLUSIVE_PREVIEW
This vehicle is in the exclusive preview stage, either being used or being offered to a company.
Definition: engine_type.h:182
ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
@ ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
The vehicle will not stop at any stations it passes except the destination.
Definition: order_type.h:74
ROAD_Y
@ ROAD_Y
Full road along the y-axis (north-west + south-east)
Definition: road_type.h:57
GetBridgeSpec
static const BridgeSpec * GetBridgeSpec(BridgeType i)
Get the specification of a bridge type.
Definition: bridge.h:65
GetRoadBits
static RoadBits GetRoadBits(TileIndex t, RoadTramType rtt)
Get the present road bits for a specific road type.
Definition: road_map.h:128
Order::GetNonStopType
OrderNonStopFlags GetNonStopType() const
At which stations must we stop?
Definition: order_base.h:141
Vehicle::BeginLoading
void BeginLoading()
Prepare everything to begin the loading when arriving at a station.
Definition: vehicle.cpp:2113
GameSettings::pf
PathfinderSettings pf
settings for all pathfinders
Definition: settings_type.h:593
DIAGDIR_SW
@ DIAGDIR_SW
Southwest.
Definition: direction_type.h:81
PROP_ROADVEH_SPEED
@ PROP_ROADVEH_SPEED
Max. speed: 1 unit = 1/0.8 mph = 2 km-ish/h.
Definition: newgrf_properties.h:38
Vehicle::breakdown_ctr
byte breakdown_ctr
Counter for managing breakdown events.
Definition: vehicle_base.h:278
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:34
EngineID
uint16 EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
FindDepotData::best_length
uint best_length
The distance towards the depot in penalty, or UINT_MAX if not found.
Definition: pathfinder_type.h:55
RoadTypeInfo::powered_roadtypes
RoadTypes powered_roadtypes
bitmask to the OTHER roadtypes on which a vehicle of THIS roadtype generates power
Definition: road.h:120
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:316
GroundVehicleCache::cached_total_length
uint16 cached_total_length
Length of the whole vehicle (valid only for the first engine).
Definition: ground_vehicle.hpp:42
Vehicle::dest_tile
TileIndex dest_tile
Heading for this tile.
Definition: vehicle_base.h:252
DirToDiagDir
static DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Definition: direction_func.h:166
Vehicle::HandlePathfindingResult
void HandlePathfindingResult(bool path_found)
Handle the pathfinding result, especially the lost status.
Definition: vehicle.cpp:783
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
CheckRoadBlockedForOvertaking
static bool CheckRoadBlockedForOvertaking(OvertakeData *od)
Check if overtaking is possible on a piece of track.
Definition: roadveh_cmd.cpp:784
ROAD_NE
@ ROAD_NE
North-east part.
Definition: road_type.h:55
AI::NewEvent
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition: ai_core.cpp:236
_road_stop_stop_frame
const byte _road_stop_stop_frame[]
Table of road stop stop frames, when to stop at a road stop.
CommandCost
Common return value for all commands.
Definition: command_type.h:24
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
WC_VEHICLE_VIEW
@ WC_VEHICLE_VIEW
Vehicle view; Window numbers:
Definition: window_type.h:332
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:607
PROP_ROADVEH_CARGO_AGE_PERIOD
@ PROP_ROADVEH_CARGO_AGE_PERIOD
Number of ticks before carried cargo is aged.
Definition: newgrf_properties.h:40
GetAnyRoadBits
RoadBits GetAnyRoadBits(TileIndex tile, RoadTramType rtt, bool straight_tunnel_bridge_entrance)
Returns the RoadBits on an arbitrary tile Special behaviour:
Definition: road_map.cpp:33
HasExactlyOneBit
static bool HasExactlyOneBit(T value)
Test whether value has exactly 1 bit set.
Definition: bitmath_func.hpp:274
DIR_E
@ DIR_E
East.
Definition: direction_type.h:28
roadstop_base.h
NewsType
NewsType
Type of news.
Definition: news_type.h:21
SubtractMoneyFromCompanyFract
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
Subtract money from a company, including the money fraction.
Definition: company_cmd.cpp:258
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:245
npf_func.h
RoadVehicle::GetRunningCost
Money GetRunningCost() const override
Gets the running cost of a vehicle.
Definition: roadveh_cmd.cpp:1634
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:302
RoadVehicleInfo
Information about a road vehicle.
Definition: engine_type.h:113
GroundVehicleCache::cached_veh_length
uint8 cached_veh_length
Length of this vehicle in units of 1/VEHICLE_LENGTH of normal length. It is cached because this can b...
Definition: ground_vehicle.hpp:44
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:41
RoadVehicle::FindClosestDepot
bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse) override
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should...
Definition: roadveh_cmd.cpp:349
VETS_CANNOT_ENTER
@ VETS_CANNOT_ENTER
The vehicle cannot enter the tile.
Definition: tile_cmd.h:23
VehicleSpriteSeq
Sprite sequence for a vehicle part.
Definition: vehicle_base.h:132
Vehicle::last_station_visited
StationID last_station_visited
The last station we stopped at.
Definition: vehicle_base.h:316
NPFSettings::maximum_go_to_depot_penalty
uint32 maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
Definition: settings_type.h:392
Vehicle::cargo
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:324
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:160
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:333
GroundVehicleCache::cached_max_track_speed
uint16 cached_max_track_speed
Maximum consist speed (in internal units) limited by track type (valid only for the first engine).
Definition: ground_vehicle.hpp:37
HVOT_TRUCK
@ HVOT_TRUCK
Station has seen a truck.
Definition: station_type.h:67
GroundVehicle::IsChainInDepot
bool IsChainInDepot() const override
Check whether the whole vehicle chain is in the depot.
Definition: ground_vehicle.cpp:190
FindFirstBit2x64
static uint8 FindFirstBit2x64(const int value)
Finds the position of the first non-zero bit in an integer.
Definition: bitmath_func.hpp:216
YapfRoadVehicleChooseTrack
Trackdir YapfRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool &path_found, RoadVehPathCache &path_cache)
Finds the best path for given road vehicle using YAPF.
Definition: yapf_road.cpp:532
Vehicle::max_age
Date max_age
Maximum age.
Definition: vehicle_base.h:274
GroundVehicle< RoadVehicle, VEH_ROAD >::gcache
GroundVehicleCache gcache
Cache of often calculated values.
Definition: ground_vehicle.hpp:80
ScaleSpriteTrad
static int ScaleSpriteTrad(int value)
Scale traditional pixel dimensions to GUI zoom level, for drawing sprites.
Definition: zoom_func.h:107
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
RoadVehicle::IsInDepot
bool IsInDepot() const override
Check whether the vehicle is in the depot.
Definition: roadveh.h:136
GroundVehicle::SetFrontEngine
void SetFrontEngine()
Set front engine state.
Definition: ground_vehicle.hpp:249
RVSB_TRACKDIR_MASK
@ RVSB_TRACKDIR_MASK
The mask used to extract track dirs.
Definition: roadveh.h:57
Vehicle::IsFrontEngine
bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:913
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:54
RoadDriveEntry
Definition: roadveh_cmd.cpp:1001
RVS_ENTERED_STOP
@ RVS_ENTERED_STOP
Only set when a vehicle has entered the stop.
Definition: roadveh.h:44
NPFRoadVehicleFindNearestDepot
FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penalty)
Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using NPF.
Definition: npf.cpp:1154
WC_VEHICLE_DETAILS
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
Definition: window_type.h:193
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:146
RoadVehicle::GetCurrentMaxSpeed
int GetCurrentMaxSpeed() const override
Calculates the maximum speed of the vehicle under its current conditions.
Definition: roadveh_cmd.cpp:436
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:35
RoadVehicle::Crash
uint Crash(bool flooded=false) override
Crash the (whole) vehicle chain.
Definition: roadveh_cmd.cpp:529
Vehicle::ShowVisualEffect
void ShowVisualEffect() const
Draw visual effects (smoke and/or sparks) for a vehicle chain.
Definition: vehicle.cpp:2591
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
Vehicle::GetEngine
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:741
VehicleEnterTile
VehicleEnterTileStatus VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y)
Call the tile callback function for a vehicle entering a tile.
Definition: vehicle.cpp:1755
safeguards.h
GroundVehicle::SetLastSpeed
void SetLastSpeed()
Update the GUI variant of the current speed of the vehicle.
Definition: ground_vehicle.hpp:341
GetNewVehiclePosResult::new_tile
TileIndex new_tile
Tile of the vehicle after moving.
Definition: vehicle_func.h:78
Vehicle::reliability_spd_dec
uint16 reliability_spd_dec
Reliability decrease speed.
Definition: vehicle_base.h:277
Vehicle::last_loading_station
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
Definition: vehicle_base.h:317
DiagDirToDir
static Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
Definition: direction_func.h:182
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
ReverseDiagDir
static DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
DIR_S
@ DIR_S
South.
Definition: direction_type.h:30
Vehicle::profit_this_year
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
Definition: vehicle_base.h:254
IsTileOwner
static bool IsTileOwner(TileIndex tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
RVSB_DRIVE_SIDE
@ RVSB_DRIVE_SIDE
The vehicle is at the opposite side of the road.
Definition: roadveh.h:55
settings
fluid_settings_t * settings
FluidSynth settings handle.
Definition: fluidsynth.cpp:21
RoadVehicle::Tick
bool Tick() override
Calls the tick handler of the vehicle.
Definition: roadveh_cmd.cpp:1645
INVALID_DIAGDIR
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Definition: direction_type.h:84
YapfRoadVehicleFindNearestDepot
FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penalty)
Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using YAPF.
Definition: yapf_road.cpp:547
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:57
RoadVehicle::compatible_roadtypes
RoadTypes compatible_roadtypes
Roadtypes this consist is powered on.
Definition: roadveh.h:118
INVALID_TRACKDIR
@ INVALID_TRACKDIR
Flag for an invalid trackdir.
Definition: track_type.h:89
RoadVehicle::MarkDirty
void MarkDirty() override
Marks the vehicles to be redrawn and updates cached variables.
Definition: roadveh_cmd.cpp:396
SoundSettings::disaster
bool disaster
Play disaster and accident sounds.
Definition: settings_type.h:218
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
RoadVehIsCrashed
static bool RoadVehIsCrashed(RoadVehicle *v)
Road vehicle chain has crashed.
Definition: roadveh_cmd.cpp:497
CanBuildTramTrackOnTile
static bool CanBuildTramTrackOnTile(CompanyID c, TileIndex t, RoadType rt, RoadBits r)
Can a tram track build without destruction on the given tile?
Definition: roadveh_cmd.cpp:1128
IsRoadDepot
static bool IsRoadDepot(TileIndex t)
Return whether a tile is a road depot.
Definition: road_map.h:106
DirDiff
DirDiff
Enumeration for the difference between two directions.
Definition: direction_type.h:62
GetRoadStopDir
static DiagDirection GetRoadStopDir(TileIndex t)
Gets the direction the road stop entrance points towards.
Definition: station_map.h:257
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:77
NT_ACCIDENT_OTHER
@ NT_ACCIDENT_OTHER
An accident or disaster has occurred.
Definition: news_type.h:25
NPFRoadVehicleChooseTrack
Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, bool &path_found)
Finds the best path for given road vehicle using NPF.
Definition: npf.cpp:1171
Vehicle::HandleLoading
void HandleLoading(bool mode=false)
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all oth...
Definition: vehicle.cpp:2324
CreateEffectVehicleRel
EffectVehicle * CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular vehicle.
Definition: effectvehicle.cpp:638
RoadFindPathToDest
static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection enterdir)
Returns direction to for a road vehicle to take or INVALID_TRACKDIR if the direction is currently blo...
Definition: roadveh_cmd.cpp:880
TRACKDIR_UPPER_W
@ TRACKDIR_UPPER_W
Upper track and direction to west.
Definition: track_type.h:82
date_func.h
RoadStop::SetEntranceBusy
void SetEntranceBusy(bool busy)
Makes an entrance occupied or free.
Definition: roadstop_base.h:112
stdafx.h
BaseConsist::vehicle_flags
uint16 vehicle_flags
Used for gradual loading and other miscellaneous things (.
Definition: base_consist.h:31
WID_VV_START_STOP
@ WID_VV_START_STOP
Start or stop this vehicle, and show information about the current state.
Definition: vehicle_widget.h:17
Vehicle::sprite_cache
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
Definition: vehicle_base.h:347
RoadStop::Leave
void Leave(RoadVehicle *rv)
Leave the road stop.
Definition: roadstop.cpp:216
DRD_NONE
@ DRD_NONE
None of the directions are disallowed.
Definition: road_type.h:73
VPF_NPF
@ VPF_NPF
New PathFinder.
Definition: vehicle_type.h:60
Vehicle::y_offs
int8 y_offs
y offset for vehicle sprite
Definition: vehicle_base.h:301
Vehicle::colourmap
SpriteID colourmap
NOSAVE: cached colour mapping.
Definition: vehicle_base.h:269
RoadVehicle::GetVehicleTrackdir
Trackdir GetVehicleTrackdir() const override
Returns the Trackdir on which the vehicle is currently located.
Definition: roadveh_cmd.cpp:1735
IsTileType
static bool IsTileType(TileIndex tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
SND_1A_DEPARTURE_OLD_RV_2
@ SND_1A_DEPARTURE_OLD_RV_2
24 == 0x18 Station departure: truck and old bus (2) (random variation of SND_19_DEPARTURE_OLD_RV_1) (...
Definition: sound_type.h:63
GetTunnelBridgeDirection
static DiagDirection GetTunnelBridgeDirection(TileIndex t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
Vehicle::IncrementRealOrderIndex
void IncrementRealOrderIndex()
Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates t...
Definition: vehicle_base.h:854
GetTileOwner
static Owner GetTileOwner(TileIndex tile)
Returns the owner of a tile.
Definition: tile_map.h:178
VF_BUILT_AS_PROTOTYPE
@ VF_BUILT_AS_PROTOTYPE
Vehicle is a prototype (accepted as exclusive preview).
Definition: vehicle_base.h:48
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:286
DiagdirReachesTrackdirs
static TrackdirBits DiagdirReachesTrackdirs(DiagDirection diagdir)
Returns all trackdirs that can be reached when entering a tile from a given (diagonal) direction.
Definition: track_func.h:554
PerformanceAccumulator
RAII class for measuring multi-step elements of performance.
Definition: framerate_type.h:114
ProcessOrders
bool ProcessOrders(Vehicle *v)
Handle the orders of a vehicle and determine the next place to go to if needed.
Definition: order_cmd.cpp:2090
spritecache.h
Vehicle::x_extent
byte x_extent
x-extent of vehicle bounding box
Definition: vehicle_base.h:295
CALLBACK_FAILED
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
Definition: newgrf_callbacks.h:408
ROADSTOP_BUS
@ ROADSTOP_BUS
A standard stop for buses.
Definition: station_type.h:45
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
TRACKDIR_BIT_NONE
@ TRACKDIR_BIT_NONE
No track build.
Definition: track_type.h:102
Vehicle::vcache
VehicleCache vcache
Cache of often used vehicle values.
Definition: vehicle_base.h:345
GetDisallowedRoadDirections
static DisallowedRoadDirections GetDisallowedRoadDirections(TileIndex t)
Gets the disallowed directions.
Definition: road_map.h:301
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
GroundVehicle::UpdateInclination
int UpdateInclination(bool new_tile, bool update_delta)
Checks if the vehicle is in a slope and sets the required flags in that case.
Definition: ground_vehicle.hpp:232
vehicle_func.h
NT_ACCIDENT
@ NT_ACCIDENT
An accident or disaster has occurred.
Definition: news_type.h:24
station_base.h
newgrf_sound.h
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
RoadVehicleInfo::shorten_factor
byte shorten_factor
length on main map for this type is 8 - shorten_factor
Definition: engine_type.h:126
VEHICLE_LENGTH
static const uint VEHICLE_LENGTH
The length of a vehicle in tile units.
Definition: vehicle_type.h:77
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1598
strings_func.h
Vehicle::First
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:623
Vehicle::tick_counter
byte tick_counter
Increased by one for each tick.
Definition: vehicle_base.h:329
yapf.h
Vehicle::cargo_cap
uint16 cargo_cap
total capacity
Definition: vehicle_base.h:322
RoadVehicle::GetDisplayImageWidth
int GetDisplayImageWidth(Point *offset=nullptr) const
Get the width of a road vehicle image in the GUI.
Definition: roadveh_cmd.cpp:92
GetRoadVehLength
static uint GetRoadVehLength(const RoadVehicle *v)
Get length of a road vehicle.
Definition: roadveh_cmd.cpp:189
Vehicle::x_offs
int8 x_offs
x offset for vehicle sprite
Definition: vehicle_base.h:300
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
SpecializedVehicle< RoadVehicle, Type >::From
static RoadVehicle * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1183
DIRDIFF_45RIGHT
@ DIRDIFF_45RIGHT
Angle of 45 degrees right.
Definition: direction_type.h:64
VehicleSettings::roadveh_acceleration_model
uint8 roadveh_acceleration_model
realistic acceleration for road vehicles
Definition: settings_type.h:490
Vehicle::z_extent
byte z_extent
z-extent of vehicle bounding box
Definition: vehicle_base.h:297
VehicleRandomBits
byte VehicleRandomBits()
Get a value for a vehicle's random_bits.
Definition: vehicle.cpp:363
Vehicle::InvalidateNewGRFCacheOfChain
void InvalidateNewGRFCacheOfChain()
Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle)
Definition: vehicle_base.h:487
PaletteID
uint32 PaletteID
The number of the palette.
Definition: gfx_type.h:18
framerate_type.h
BaseConsist::current_order_time
uint32 current_order_time
How many ticks have passed since this order started.
Definition: base_consist.h:22
RoadStop::IsDriveThroughRoadStopContinuation
static bool IsDriveThroughRoadStopContinuation(TileIndex rs, TileIndex next)
Checks whether the 'next' tile is still part of the road same drive through stop 'rs' in the same dir...
Definition: roadstop.cpp:305
GetNewVehiclePosResult
Position information of a vehicle after it moved.
Definition: vehicle_func.h:75
WC_VEHICLE_DEPOT
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
Definition: window_type.h:344
TrackStatusToRedSignals
static TrackdirBits TrackStatusToRedSignals(TrackStatus ts)
Returns the red-signal-information of a TrackStatus.
Definition: track_func.h:375
newgrf.h
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
SpecializedStation< Station, false >::GetByTile
static Station * GetByTile(TileIndex tile)
Get the station belonging to a specific tile.
Definition: base_station_base.h:237
GetStationIndex
static StationID GetStationIndex(TileIndex t)
Get StationID from a tile.
Definition: station_map.h:28
Vehicle::HasArticulatedPart
bool HasArticulatedPart() const
Check if an engine has an articulated part.
Definition: vehicle_base.h:931
Vehicle::build_year
Year build_year
Year the vehicle has been built.
Definition: vehicle_base.h:272
FindVehicleOnPos
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:498
RoadVehicle::OnNewDay
void OnNewDay() override
Calls the new day handler of the vehicle.
Definition: roadveh_cmd.cpp:1709
DAYS_IN_YEAR
static const int DAYS_IN_YEAR
days per year
Definition: date_type.h:29
TRACKDIR_END
@ TRACKDIR_END
Used for iterations.
Definition: track_type.h:88
GetRoadTypeInfo
static const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
Definition: road.h:225
RoadVehicle::crashed_ctr
uint16 crashed_ctr
Animation counter when the vehicle has crashed.
Definition: roadveh.h:114
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:22
TrackStatusToTrackdirBits
static TrackdirBits TrackStatusToTrackdirBits(TrackStatus ts)
Returns the present-trackdir-information of a TrackStatus.
Definition: track_func.h:351
GroundVehicle::gv_flags
uint16 gv_flags
Definition: ground_vehicle.hpp:81
FindDepotData::tile
TileIndex tile
The tile of the depot.
Definition: pathfinder_type.h:54
BaseStation::xy
TileIndex xy
Base tile of the station.
Definition: base_station_base.h:53
depot_map.h
SpecializedVehicle< RoadVehicle, Type >::GetIfValid
static RoadVehicle * GetIfValid(size_t index)
Returns vehicle if the index is a valid index for this vehicle type.
Definition: vehicle_base.h:1173
VehicleCache::cached_max_speed
uint16 cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
Definition: vehicle_base.h:125
company_func.h
RoadBits
RoadBits
Enumeration for the road parts on a tile.
Definition: road_type.h:50
IsLevelCrossingTile
static bool IsLevelCrossingTile(TileIndex t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:95
Engine::original_image_index
uint8 original_image_index
Original vehicle image index, thus the image index of the overridden vehicle.
Definition: engine_base.h:54
Vehicle::x_bb_offs
int8 x_bb_offs
x offset of vehicle bounding box
Definition: vehicle_base.h:298
PlayVehicleSound
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event, bool force)
Checks whether a NewGRF wants to play a different vehicle sound effect.
Definition: newgrf_sound.cpp:187
abs
static T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition: math_func.hpp:21
Order::ShouldStopAtStation
bool ShouldStopAtStation(const Vehicle *v, StationID station) const
Check whether the given vehicle should stop at the given station based on this order and the non-stop...
Definition: order_cmd.cpp:2189
VehicleID
uint32 VehicleID
The type all our vehicle IDs have.
Definition: vehicle_type.h:16
error
void CDECL error(const char *s,...)
Error handling for fatal non-user errors.
Definition: openttd.cpp:134
Vehicle::InvalidateNewGRFCache
void InvalidateNewGRFCache()
Invalidates cached NewGRF variables.
Definition: vehicle_base.h:478
TrackBits
TrackBits
Bitfield corresponding to Track.
Definition: track_type.h:38
CommandHelper
Definition: command_func.h:94
PathfinderSettings::roadveh_queue
bool roadveh_queue
buggy road vehicle queueing
Definition: settings_type.h:461
Vehicle::day_counter
byte day_counter
Increased by one for each day.
Definition: vehicle_base.h:328
FindVehicleOnPosXY
void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:438
ROAD_NW
@ ROAD_NW
North-west part.
Definition: road_type.h:52
TRACKDIR_RVREV_NE
@ TRACKDIR_RVREV_NE
(Road vehicle) reverse direction north-east
Definition: track_type.h:78
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
ROAD_SW
@ ROAD_SW
South-west part.
Definition: road_type.h:53
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:386
RVSB_WORMHOLE
@ RVSB_WORMHOLE
The vehicle is in a tunnel and/or bridge.
Definition: roadveh.h:40
HasVehicleOnPosXY
bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle in on a specific location.
Definition: vehicle.cpp:454
ROAD_NONE
@ ROAD_NONE
No road-part is build.
Definition: road_type.h:51
ROAD_SE
@ ROAD_SE
South-east part.
Definition: road_type.h:54
PathfinderSettings::yapf
YAPFSettings yapf
pathfinder settings for the yet another pathfinder
Definition: settings_type.h:473
random_func.hpp
RV_OVERTAKE_TIMEOUT
static const byte RV_OVERTAKE_TIMEOUT
The number of ticks a vehicle has for overtaking.
Definition: roadveh.h:80
AgeVehicle
void AgeVehicle(Vehicle *v)
Update age of a vehicle.
Definition: vehicle.cpp:1378
Vehicle::progress
byte progress
The percentage (if divided by 256) this vehicle already crossed the tile unit.
Definition: vehicle_base.h:311
OverflowSafeInt< int64 >
CmdBuildRoadVehicle
CommandCost CmdBuildRoadVehicle(DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build a road vehicle.
Definition: roadveh_cmd.cpp:260
GroundVehicle::CargoChanged
void CargoChanged()
Recalculates the cached weight of a vehicle and its parts.
Definition: ground_vehicle.cpp:79
IsNormalRoadTile
static bool IsNormalRoadTile(TileIndex t)
Return whether a tile is a normal road tile.
Definition: road_map.h:74
RoadVehicle::IsBus
bool IsBus() const
Check whether a roadvehicle is a bus.
Definition: roadveh_cmd.cpp:81
TRANSPORT_ROAD
@ TRANSPORT_ROAD
Transport by road vehicle.
Definition: transport_type.h:28
Vehicle::cargo_type
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:320
Vehicle::spritenum
byte spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
Definition: vehicle_base.h:294
GetOtherTunnelBridgeEnd
static TileIndex GetOtherTunnelBridgeEnd(TileIndex t)
Determines type of the wormhole and returns its other end.
Definition: tunnelbridge_map.h:78
RVS_IN_DT_ROAD_STOP
@ RVS_IN_DT_ROAD_STOP
The vehicle is in a drive-through road stop.
Definition: roadveh.h:47
IsReversingRoadTrackdir
static bool IsReversingRoadTrackdir(Trackdir dir)
Checks whether the trackdir means that we are reversing.
Definition: track_func.h:672
CBID_VEHICLE_LENGTH
@ CBID_VEHICLE_LENGTH
Vehicle length, returns the amount of 1/8's the vehicle is shorter for trains and RVs.
Definition: newgrf_callbacks.h:33
articulated_vehicles.h
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:595
ErrorUnknownCallbackResult
void ErrorUnknownCallbackResult(uint32 grfid, uint16 cbid, uint16 cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
Definition: newgrf_commons.cpp:516
RoadVehArrivesAt
static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
A road vehicle arrives at a station.
Definition: roadveh_cmd.cpp:686
SpecializedVehicle::Previous
T * Previous() const
Get previous vehicle in the chain.
Definition: vehicle_base.h:1104
Trackdir
Trackdir
Enumeration for tracks and directions.
Definition: track_type.h:70
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
YAPFSettings::maximum_go_to_depot_penalty
uint32 maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
Definition: settings_type.h:416
Vehicle::GetAdvanceDistance
uint GetAdvanceDistance()
Determines the vehicle "progress" needed for moving a step.
Definition: vehicle_base.h:440
TRACKDIR_LEFT_S
@ TRACKDIR_LEFT_S
Left track and direction to south.
Definition: track_type.h:76
RoadStop
A Stop for a Road Vehicle.
Definition: roadstop_base.h:22
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
RoadVehicle::IsPrimaryVehicle
bool IsPrimaryVehicle() const override
Whether this is the primary vehicle in the chain.
Definition: roadveh.h:130
Vehicle::reliability
uint16 reliability
Reliability.
Definition: vehicle_base.h:276
SpecializedVehicle::First
T * First() const
Get the first vehicle in the chain.
Definition: vehicle_base.h:1080
Vehicle::UpdatePosition
void UpdatePosition()
Update the position of the vehicle.
Definition: vehicle.cpp:1610
Engine::flags
byte flags
Flags of the engine.
Definition: engine_base.h:48
AS_BRAKE
@ AS_BRAKE
We want to stop.
Definition: ground_vehicle.hpp:22
INVALID_DIR
@ INVALID_DIR
Flag for an invalid direction.
Definition: direction_type.h:35
Rect::Width
int Width() const
Get width of Rect.
Definition: geometry_type.hpp:79
CanVehicleUseStation
bool CanVehicleUseStation(EngineID engine_type, const Station *st)
Can this station be used by the given engine type?
Definition: vehicle.cpp:2861
Vehicle::HandleBreakdown
bool HandleBreakdown()
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds,...
Definition: vehicle.cpp:1312
DecreaseVehicleValue
void DecreaseVehicleValue(Vehicle *v)
Decrease the value of a vehicle.
Definition: vehicle.cpp:1250
Vehicle::y_bb_offs
int8 y_bb_offs
y offset of vehicle bounding box
Definition: vehicle_base.h:299
GetNewVehiclePosResult::y
int y
x and y position of the vehicle after moving
Definition: vehicle_func.h:76
IsCargoInClass
static bool IsCargoInClass(CargoID c, CargoClass cc)
Does cargo c have cargo class cc?
Definition: cargotype.h:200
TrackdirBitsToTrackBits
static TrackBits TrackdirBitsToTrackBits(TrackdirBits bits)
Discards all directional information from a TrackdirBits value.
Definition: track_func.h:307
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:79
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:69
GroundVehicle::Crash
uint Crash(bool flooded) override
Common code executed for crashed ground vehicles.
Definition: ground_vehicle.hpp:100
DrawRoadVehEngine
void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
Draw a road vehicle engine.
Definition: roadveh_cmd.cpp:147
PROP_ROADVEH_RUNNING_COST_FACTOR
@ PROP_ROADVEH_RUNNING_COST_FACTOR
Yearly runningcost.
Definition: newgrf_properties.h:33
RVSB_IN_DEPOT
@ RVSB_IN_DEPOT
The vehicle is in a depot.
Definition: roadveh.h:39
GroundVehicle< RoadVehicle, VEH_ROAD >::DoUpdateSpeed
uint DoUpdateSpeed(uint accel, int min_speed, int max_speed)
Update the speed of the vehicle.
Definition: ground_vehicle.hpp:363
SetWindowClassesDirty
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3180
VehicleSpriteSeq::GetBounds
void GetBounds(Rect *bounds) const
Determine shared bounds of all sprites.
Definition: vehicle.cpp:98
TRACKDIR_RIGHT_N
@ TRACKDIR_RIGHT_N
Right track and direction to north.
Definition: track_type.h:85
roadveh_movement.h
HasRoadWorks
static bool HasRoadWorks(TileIndex t)
Check if a tile has road works.
Definition: road_map.h:513
Vehicle::first
Vehicle * first
NOSAVE: pointer to the first vehicle in the chain.
Definition: vehicle_base.h:231
SpecializedVehicle::UpdateViewport
void UpdateViewport(bool force_update, bool update_delta)
Update vehicle sprite- and position caches.
Definition: vehicle_base.h:1205
HVOT_BUS
@ HVOT_BUS
Station has seen a bus.
Definition: station_type.h:66
GetRoadVehSpriteSize
void GetRoadVehSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a road vehicle sprite heading west (used for lists).
Definition: roadveh_cmd.cpp:170
roadveh_cmd.h
DAY_TICKS
static const int DAY_TICKS
1 day is 74 ticks; _date_fract used to be uint16 and incremented by 885.
Definition: date_type.h:28
GetDepotIndex
static DepotID GetDepotIndex(TileIndex t)
Get the index of which depot is attached to the tile.
Definition: depot_map.h:52
IsStraightRoadTrackdir
static bool IsStraightRoadTrackdir(Trackdir dir)
Checks whether the given trackdir is a straight road.
Definition: track_func.h:683
road_cmd.h
CmdTurnRoadVeh
CommandCost CmdTurnRoadVeh(DoCommandFlag flags, VehicleID veh_id)
Turn a roadvehicle around.
Definition: roadveh_cmd.cpp:366
RVSB_ROAD_STOP_TRACKDIR_MASK
@ RVSB_ROAD_STOP_TRACKDIR_MASK
Only bits 0 and 3 are used to encode the trackdir for road stops.
Definition: roadveh.h:58
Engine::reliability
uint16 reliability
Current reliability of the engine.
Definition: engine_base.h:40
Vehicle::refit_cap
uint16 refit_cap
Capacity left over from before last refit.
Definition: vehicle_base.h:323
Vehicle::date_of_last_service
Date date_of_last_service
Last date the vehicle had a service at a depot.
Definition: vehicle_base.h:275
GetNewVehiclePos
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
Get position information of a vehicle when moving one pixel in the direction it is facing.
Definition: vehicle.cpp:1701
PROP_ROADVEH_WEIGHT
@ PROP_ROADVEH_WEIGHT
Weight in 1/4 t.
Definition: newgrf_properties.h:37
news_func.h
roadveh.h
backup_type.hpp
VETS_ENTERED_WORMHOLE
@ VETS_ENTERED_WORMHOLE
The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/...
Definition: tile_cmd.h:22