OpenTTD Source: src/network/network_coordinator.cpp File Reference

OpenTTD Source 13.1

Data Structures | Variables
network_coordinator.cpp File Reference
`#include "../stdafx.h"`
`#include "../debug.h"`
`#include "../error.h"`
`#include "../rev.h"`
`#include "../settings_type.h"`
`#include "../strings_func.h"`
`#include "../window_func.h"`
`#include "../window_type.h"`
`#include "network.h"`
`#include "network_coordinator.h"`
`#include "network_gamelist.h"`
`#include "network_gui.h"`
`#include "network_internal.h"`
`#include "network_server.h"`
`#include "network_stun.h"`
`#include "table/strings.h"`
`#include "../safeguards.h"`

Go to the source code of this file.

## Data Structures
class | NetworkDirectConnecter
| Connect to a game server by IP:port. More...
class | NetworkReuseStunConnecter
| Connecter used after STUN exchange to connect from both sides to each other. More...
class | NetworkCoordinatorConnecter
| Connect to the Game Coordinator server. More...

## Variables
static const auto | NETWORK_COORDINATOR_DELAY_BETWEEN_UPDATES = std::chrono::seconds(30)
| How many time between updates the server sends to the Game Coordinator.
ClientNetworkCoordinatorSocketHandler | _network_coordinator_client
| The connection to the Game Coordinator.
ConnectionType | _network_server_connection_type = CONNECTION_TYPE_UNKNOWN
| What type of connection the Game Coordinator detected we are on.
std::string | _network_server_invite_code = ""
| Our invite code as indicated by the Game Coordinator.

## Detailed Description

Game Coordinator sending/receiving part of the network protocol.

Definition in file network_coordinator.cpp.