OpenTTD Source: src/company_cmd.cpp Source File

OpenTTD Source 13.1

company_cmd.cpp
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #include "stdafx.h"
11 #include "company_base.h"
12 #include "company_func.h"
13 #include "company_gui.h"
14 #include "core/backup_type.hpp"
15 #include "town.h"
16 #include "news_func.h"
17 #include "command_func.h"
18 #include "network/network.h"
19 #include "network/network_func.h"
20 #include "network/network_base.h"
21 #include "network/network_admin.h"
22 #include "ai/ai.hpp"
23 #include "company_manager_face.h"
24 #include "window_func.h"
25 #include "strings_func.h"
26 #include "date_func.h"
27 #include "sound_func.h"
28 #include "rail.h"
29 #include "core/pool_func.hpp"
30 #include "settings_func.h"
31 #include "vehicle_base.h"
32 #include "vehicle_func.h"
33 #include "smallmap_gui.h"
34 #include "game/game.hpp"
35 #include "goal_base.h"
36 #include "story_base.h"
37 #include "widgets/statusbar_widget.h"
38 #include "company_cmd.h"
39
40 #include "table/strings.h"
41
42 #include "safeguards.h"
43
44 void ClearEnginesHiddenFlagOfCompany(CompanyID cid);
45
46 CompanyID _local_company;
47 CompanyID _current_company;
48 Colours _company_colours[MAX_COMPANIES];
49 CompanyManagerFace _company_manager_face;
50 uint _next_competitor_start;
51 uint _cur_company_tick_index;
52
53 CompanyPool _company_pool("Company");
54 INSTANTIATE_POOL_METHODS(Company)
55
56
61 Company::Company(uint16 name_1, bool is_ai)
62 {
63 this->name_1 = name_1;
64 this->location_of_HQ = INVALID_TILE;
65 this->is_ai = is_ai;
66 this->terraform_limit = (uint32)_settings_game.construction.terraform_frame_burst << 16;
67 this->clear_limit = (uint32)_settings_game.construction.clear_frame_burst << 16;
68 this->tree_limit = (uint32)_settings_game.construction.tree_frame_burst << 16;
69 this->build_object_limit = (uint32)_settings_game.construction.build_object_frame_burst << 16;
70
71 std::fill(this->share_owners.begin(), this->share_owners.end(), INVALID_OWNER);
72 InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, INVALID_COMPANY);
73 }
74
76 Company::~Company()
77 {
78 if (CleaningPool()) return;
79
80 CloseCompanyWindows(this->index);
81 }
82
87 void Company::PostDestructor(size_t index)
88 {
89 InvalidateWindowData(WC_GRAPH_LEGEND, 0, (int)index);
90 InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, (int)index);
91 InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
92 InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
93 /* If the currently shown error message has this company in it, then close it. */
94 InvalidateWindowData(WC_ERRMSG, 0);
95 }
96
103 void SetLocalCompany(CompanyID new_company)
104 {
105 /* company could also be COMPANY_SPECTATOR or OWNER_NONE */
106 assert(Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE);
107
108 /* If actually changing to another company, several windows need closing */
109 bool switching_company = _local_company != new_company;
110
111 /* Delete the chat window, if you were team chatting. */
112 if (switching_company) InvalidateWindowData(WC_SEND_NETWORK_MSG, DESTTYPE_TEAM, _local_company);
113
114 assert(IsLocalCompany());
115
116 _current_company = _local_company = new_company;
117
118 if (switching_company) {
119 InvalidateWindowClassesData(WC_COMPANY);
120 /* Delete any construction windows... */
121 CloseConstructionWindows();
122 }
123
124 /* ... and redraw the whole screen. */
125 MarkWholeScreenDirty();
126 InvalidateWindowClassesData(WC_SIGN_LIST, -1);
127 InvalidateWindowClassesData(WC_GOALS_LIST);
128 }
129
135 TextColour GetDrawStringCompanyColour(CompanyID company)
136 {
137 if (!Company::IsValidID(company)) return (TextColour)_colour_gradient[COLOUR_WHITE][4] | TC_IS_PALETTE_COLOUR;
138 return (TextColour)_colour_gradient[_company_colours[company]][4] | TC_IS_PALETTE_COLOUR;
139 }
140
147 void DrawCompanyIcon(CompanyID c, int x, int y)
148 {
149 DrawSprite(SPR_COMPANY_ICON, COMPANY_SPRITE_COLOUR(c), x, y);
150 }
151
158 static bool IsValidCompanyManagerFace(CompanyManagerFace cmf)
159 {
160 if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_GEN_ETHN, GE_WM)) return false;
161
162 GenderEthnicity ge = (GenderEthnicity)GetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, GE_WM);
163 bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge) != 0;
164 bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge) != 0;
165 bool has_glasses = GetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge) != 0;
166
167 if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_EYE_COLOUR, ge)) return false;
168 for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) {
169 switch (cmfv) {
170 case CMFV_MOUSTACHE: if (!has_moustache) continue; break;
171 case CMFV_LIPS:
172 case CMFV_NOSE: if (has_moustache) continue; break;
173 case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break;
174 case CMFV_GLASSES: if (!has_glasses) continue; break;
175 default: break;
176 }
177 if (!AreCompanyManagerFaceBitsValid(cmf, cmfv, ge)) return false;
178 }
179
180 return true;
181 }
182
187 void InvalidateCompanyWindows(const Company *company)
188 {
189 CompanyID cid = company->index;
190
191 if (cid == _local_company) SetWindowWidgetDirty(WC_STATUS_BAR, 0, WID_S_RIGHT);
192 SetWindowDirty(WC_FINANCES, cid);
193 }
194
200 bool CheckCompanyHasMoney(CommandCost &cost)
201 {
202 if (cost.GetCost() > 0) {
203 const Company *c = Company::GetIfValid(_current_company);
204 if (c != nullptr && cost.GetCost() > c->money) {
205 SetDParam(0, cost.GetCost());
206 cost.MakeError(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY);
207 return false;
208 }
209 }
210 return true;
211 }
212
218 static void SubtractMoneyFromAnyCompany(Company *c, const CommandCost &cost)
219 {
220 if (cost.GetCost() == 0) return;
221 assert(cost.GetExpensesType() != INVALID_EXPENSES);
222
223 c->money -= cost.GetCost();
224 c->yearly_expenses[0][cost.GetExpensesType()] += cost.GetCost();
225
226 if (HasBit(1 << EXPENSES_TRAIN_REVENUE |
227 1 << EXPENSES_ROADVEH_REVENUE |
228 1 << EXPENSES_AIRCRAFT_REVENUE |
229 1 << EXPENSES_SHIP_REVENUE, cost.GetExpensesType())) {
230 c->cur_economy.income -= cost.GetCost();
231 } else if (HasBit(1 << EXPENSES_TRAIN_RUN |
232 1 << EXPENSES_ROADVEH_RUN |
233 1 << EXPENSES_AIRCRAFT_RUN |
234 1 << EXPENSES_SHIP_RUN |
235 1 << EXPENSES_PROPERTY |
236 1 << EXPENSES_LOAN_INTEREST, cost.GetExpensesType())) {
237 c->cur_economy.expenses -= cost.GetCost();
238 }
239
240 InvalidateCompanyWindows(c);
241 }
242
247 void SubtractMoneyFromCompany(const CommandCost &cost)
248 {
249 Company *c = Company::GetIfValid(_current_company);
250 if (c != nullptr) SubtractMoneyFromAnyCompany(c, cost);
251 }
252
258 void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
259 {
260 Company *c = Company::Get(company);
261 byte m = c->money_fraction;
262 Money cost = cst.GetCost();
263
264 c->money_fraction = m - (byte)cost;
265 cost >>= 8;
266 if (c->money_fraction > m) cost++;
267 if (cost != 0) SubtractMoneyFromAnyCompany(c, CommandCost(cst.GetExpensesType(), cost));
268 }
269
271 void UpdateLandscapingLimits()
272 {
273 for (Company *c : Company::Iterate()) {
274 c->terraform_limit = std::min<uint64>((uint64)c->terraform_limit + _settings_game.construction.terraform_per_64k_frames, (uint64)_settings_game.construction.terraform_frame_burst << 16);
275 c->clear_limit = std::min<uint64>((uint64)c->clear_limit + _settings_game.construction.clear_per_64k_frames, (uint64)_settings_game.construction.clear_frame_burst << 16);
276 c->tree_limit = std::min<uint64>((uint64)c->tree_limit + _settings_game.construction.tree_per_64k_frames, (uint64)_settings_game.construction.tree_frame_burst << 16);
277 c->build_object_limit = std::min<uint64>((uint64)c->build_object_limit + _settings_game.construction.build_object_per_64k_frames, (uint64)_settings_game.construction.build_object_frame_burst << 16);
278 }
279 }
280
287 void GetNameOfOwner(Owner owner, TileIndex tile)
288 {
289 SetDParam(2, owner);
290
291 if (owner != OWNER_TOWN) {
292 if (!Company::IsValidID(owner)) {
293 SetDParam(0, STR_COMPANY_SOMEONE);
294 } else {
295 SetDParam(0, STR_COMPANY_NAME);
296 SetDParam(1, owner);
297 }
298 } else {
299 assert(tile != 0);
300 const Town *t = ClosestTownFromTile(tile, UINT_MAX);
301
302 SetDParam(0, STR_TOWN_NAME);
303 SetDParam(1, t->index);
304 }
305 }
306
307
316 CommandCost CheckOwnership(Owner owner, TileIndex tile)
317 {
318 assert(owner < OWNER_END);
319 assert(owner != OWNER_TOWN || tile != 0);
320
321 if (owner == _current_company) return CommandCost();
322
323 GetNameOfOwner(owner, tile);
324 return_cmd_error(STR_ERROR_OWNED_BY);
325 }
326
334 CommandCost CheckTileOwnership(TileIndex tile)
335 {
336 Owner owner = GetTileOwner(tile);
337
338 assert(owner < OWNER_END);
339
340 if (owner == _current_company) return CommandCost();
341
342 /* no need to get the name of the owner unless we're the local company (saves some time) */
343 if (IsLocalCompany()) GetNameOfOwner(owner, tile);
344 return_cmd_error(STR_ERROR_OWNED_BY);
345 }
346
351 static void GenerateCompanyName(Company *c)
352 {
353 /* Reserve space for extra unicode character. We need to do this to be able
354 * to detect too long company name. */
355 char buffer[(MAX_LENGTH_COMPANY_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
356
357 if (c->name_1 != STR_SV_UNNAMED) return;
358 if (c->last_build_coordinate == 0) return;
359
360 Town *t = ClosestTownFromTile(c->last_build_coordinate, UINT_MAX);
361
362 StringID str;
363 uint32 strp;
364 if (t->name.empty() && IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
365 str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_COMPANY_NAME_START;
366 strp = t->townnameparts;
367
368 verify_name:;
369 /* No companies must have this name already */
370 for (const Company *cc : Company::Iterate()) {
371 if (cc->name_1 == str && cc->name_2 == strp) goto bad_town_name;
372 }
373
374 GetString(buffer, str, lastof(buffer));
375 if (Utf8StringLength(buffer) >= MAX_LENGTH_COMPANY_NAME_CHARS) goto bad_town_name;
376
377 set_name:;
378 c->name_1 = str;
379 c->name_2 = strp;
380
381 MarkWholeScreenDirty();
382
383 if (c->is_ai) {
384 CompanyNewsInformation *cni = new CompanyNewsInformation(c);
385 SetDParam(0, STR_NEWS_COMPANY_LAUNCH_TITLE);
386 SetDParam(1, STR_NEWS_COMPANY_LAUNCH_DESCRIPTION);
387 SetDParamStr(2, cni->company_name);
388 SetDParam(3, t->index);
389 AddNewsItem(STR_MESSAGE_NEWS_FORMAT, NT_COMPANY_INFO, NF_COMPANY, NR_TILE, c->last_build_coordinate, NR_NONE, UINT32_MAX, cni);
390 }
391 return;
392 }
393 bad_town_name:;
394
395 if (c->president_name_1 == SPECSTR_PRESIDENT_NAME) {
396 str = SPECSTR_ANDCO_NAME;
397 strp = c->president_name_2;
398 goto set_name;
399 } else {
400 str = SPECSTR_ANDCO_NAME;
401 strp = Random();
402 goto verify_name;
403 }
404 }
405
407 static const byte _colour_sort[COLOUR_END] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
409 static const Colours _similar_colour[COLOUR_END][2] = {
410 { COLOUR_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_DARK_BLUE
411 { COLOUR_GREEN, COLOUR_DARK_GREEN }, // COLOUR_PALE_GREEN
412 { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_PINK
413 { COLOUR_ORANGE, INVALID_COLOUR }, // COLOUR_YELLOW
414 { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_RED
415 { COLOUR_DARK_BLUE, COLOUR_BLUE }, // COLOUR_LIGHT_BLUE
416 { COLOUR_PALE_GREEN, COLOUR_DARK_GREEN }, // COLOUR_GREEN
417 { COLOUR_PALE_GREEN, COLOUR_GREEN }, // COLOUR_DARK_GREEN
418 { COLOUR_DARK_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_BLUE
419 { COLOUR_BROWN, COLOUR_ORANGE }, // COLOUR_CREAM
420 { COLOUR_PURPLE, INVALID_COLOUR }, // COLOUR_MAUVE
421 { COLOUR_MAUVE, INVALID_COLOUR }, // COLOUR_PURPLE
422 { COLOUR_YELLOW, COLOUR_CREAM }, // COLOUR_ORANGE
423 { COLOUR_CREAM, INVALID_COLOUR }, // COLOUR_BROWN
424 { COLOUR_WHITE, INVALID_COLOUR }, // COLOUR_GREY
425 { COLOUR_GREY, INVALID_COLOUR }, // COLOUR_WHITE
426 };
427
432 static Colours GenerateCompanyColour()
433 {
434 Colours colours[COLOUR_END];
435
436 /* Initialize array */
437 for (uint i = 0; i < COLOUR_END; i++) colours[i] = (Colours)i;
438
439 /* And randomize it */
440 for (uint i = 0; i < 100; i++) {
441 uint r = Random();
442 Swap(colours[GB(r, 0, 4)], colours[GB(r, 4, 4)]);
443 }
444
445 /* Bubble sort it according to the values in table 1 */
446 for (uint i = 0; i < COLOUR_END; i++) {
447 for (uint j = 1; j < COLOUR_END; j++) {
448 if (_colour_sort[colours[j - 1]] < _colour_sort[colours[j]]) {
449 Swap(colours[j - 1], colours[j]);
450 }
451 }
452 }
453
454 /* Move the colours that look similar to each company's colour to the side */
455 for (const Company *c : Company::Iterate()) {
456 Colours pcolour = (Colours)c->colour;
457
458 for (uint i = 0; i < COLOUR_END; i++) {
459 if (colours[i] == pcolour) {
460 colours[i] = INVALID_COLOUR;
461 break;
462 }
463 }
464
465 for (uint j = 0; j < 2; j++) {
466 Colours similar = _similar_colour[pcolour][j];
467 if (similar == INVALID_COLOUR) break;
468
469 for (uint i = 1; i < COLOUR_END; i++) {
470 if (colours[i - 1] == similar) Swap(colours[i - 1], colours[i]);
471 }
472 }
473 }
474
475 /* Return the first available colour */
476 for (uint i = 0; i < COLOUR_END; i++) {
477 if (colours[i] != INVALID_COLOUR) return colours[i];
478 }
479
480 NOT_REACHED();
481 }
482
487 static void GeneratePresidentName(Company *c)
488 {
489 for (;;) {
490 restart:;
491 c->president_name_2 = Random();
492 c->president_name_1 = SPECSTR_PRESIDENT_NAME;
493
494 /* Reserve space for extra unicode character. We need to do this to be able
495 * to detect too long president name. */
496 char buffer[(MAX_LENGTH_PRESIDENT_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
497 SetDParam(0, c->index);
498 GetString(buffer, STR_PRESIDENT_NAME, lastof(buffer));
499 if (Utf8StringLength(buffer) >= MAX_LENGTH_PRESIDENT_NAME_CHARS) continue;
500
501 for (const Company *cc : Company::Iterate()) {
502 if (c != cc) {
503 /* Reserve extra space so even overlength president names can be compared. */
504 char buffer2[(MAX_LENGTH_PRESIDENT_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
505 SetDParam(0, cc->index);
506 GetString(buffer2, STR_PRESIDENT_NAME, lastof(buffer2));
507 if (strcmp(buffer2, buffer) == 0) goto restart;
508 }
509 }
510 return;
511 }
512 }
513
519 void ResetCompanyLivery(Company *c)
520 {
521 for (LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) {
522 c->livery[scheme].in_use = 0;
523 c->livery[scheme].colour1 = c->colour;
524 c->livery[scheme].colour2 = c->colour;
525 }
526
527 for (Group *g : Group::Iterate()) {
528 if (g->owner == c->index) {
529 g->livery.in_use = 0;
530 g->livery.colour1 = c->colour;
531 g->livery.colour2 = c->colour;
532 }
533 }
534 }
535
543 Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
544 {
545 if (!Company::CanAllocateItem()) return nullptr;
546
547 /* we have to generate colour before this company is valid */
548 Colours colour = GenerateCompanyColour();
549
550 Company *c;
551 if (company == INVALID_COMPANY) {
552 c = new Company(STR_SV_UNNAMED, is_ai);
553 } else {
554 if (Company::IsValidID(company)) return nullptr;
555 c = new (company) Company(STR_SV_UNNAMED, is_ai);
556 }
557
558 c->colour = colour;
559
560 ResetCompanyLivery(c);
561 _company_colours[c->index] = (Colours)c->colour;
562
563 /* Scale the initial loan based on the inflation rounded down to the loan interval. The maximum loan has already been inflation adjusted. */
564 c->money = c->current_loan = std::min<int64>((INITIAL_LOAN * _economy.inflation_prices >> 16) / LOAN_INTERVAL * LOAN_INTERVAL, _economy.max_loan);
565
566 std::fill(c->share_owners.begin(), c->share_owners.end(), INVALID_OWNER);
567
568 c->avail_railtypes = GetCompanyRailtypes(c->index);
569 c->avail_roadtypes = GetCompanyRoadTypes(c->index);
570 c->inaugurated_year = _cur_year;
571
572 /* If starting a player company in singleplayer and a favorite company manager face is selected, choose it. Otherwise, use a random face.
573 * In a network game, we'll choose the favorite face later in CmdCompanyCtrl to sync it to all clients. */
574 if (_company_manager_face != 0 && !is_ai && !_networking) {
575 c->face = _company_manager_face;
576 } else {
577 RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false, false);
578 }
579
580 SetDefaultCompanySettings(c->index);
581 ClearEnginesHiddenFlagOfCompany(c->index);
582
583 GeneratePresidentName(c);
584
585 SetWindowDirty(WC_GRAPH_LEGEND, 0);
586 InvalidateWindowData(WC_CLIENT_LIST, 0);
587 InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
588 BuildOwnerLegend();
589 InvalidateWindowData(WC_SMALLMAP, 0, 1);
590
591 if (is_ai && (!_networking || _network_server)) AI::StartNew(c->index);
592
593 AI::BroadcastNewEvent(new ScriptEventCompanyNew(c->index), c->index);
594 Game::NewEvent(new ScriptEventCompanyNew(c->index));
595
596 return c;
597 }
598
600 void StartupCompanies()
601 {
602 _next_competitor_start = 0;
603 }
604
606 static bool MaybeStartNewCompany()
607 {
608 if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return false;
609
610 /* count number of competitors */
611 uint n = 0;
612 for (const Company *c : Company::Iterate()) {
613 if (c->is_ai) n++;
614 }
615
616 if (n < (uint)_settings_game.difficulty.max_no_competitors) {
617 /* Send a command to all clients to start up a new AI.
618 * Works fine for Multiplayer and Singleplayer */
619 return Command<CMD_COMPANY_CTRL>::Post(CCA_NEW_AI, INVALID_COMPANY, CRR_NONE, INVALID_CLIENT_ID );
620 }
621
622 return false;
623 }
624
626 void InitializeCompanies()
627 {
628 _cur_company_tick_index = 0;
629 }
630
637 bool MayCompanyTakeOver(CompanyID cbig, CompanyID csmall)
638 {
639 const Company *c1 = Company::Get(cbig);
640 const Company *c2 = Company::Get(csmall);
641
642 /* Do the combined vehicle counts stay within the limits? */
643 return c1->group_all[VEH_TRAIN].num_vehicle + c2->group_all[VEH_TRAIN].num_vehicle <= _settings_game.vehicle.max_trains &&
644 c1->group_all[VEH_ROAD].num_vehicle + c2->group_all[VEH_ROAD].num_vehicle <= _settings_game.vehicle.max_roadveh &&
645 c1->group_all[VEH_SHIP].num_vehicle + c2->group_all[VEH_SHIP].num_vehicle <= _settings_game.vehicle.max_ships &&
646 c1->group_all[VEH_AIRCRAFT].num_vehicle + c2->group_all[VEH_AIRCRAFT].num_vehicle <= _settings_game.vehicle.max_aircraft;
647 }
648
658 static void HandleBankruptcyTakeover(Company *c)
659 {
660 /* Amount of time out for each company to take over a company;
661 * Timeout is a quarter (3 months of 30 days) divided over the
662 * number of companies. The minimum number of days in a quarter
663 * is 90: 31 in January, 28 in February and 31 in March.
664 * Note that the company going bankrupt can't buy itself. */
665 static const int TAKE_OVER_TIMEOUT = 3 * 30 * DAY_TICKS / (MAX_COMPANIES - 1);
666
667 assert(c->bankrupt_asked != 0);
668
669 /* We're currently asking some company to buy 'us' */
670 if (c->bankrupt_timeout != 0) {
671 c->bankrupt_timeout -= MAX_COMPANIES;
672 if (c->bankrupt_timeout > 0) return;
673 c->bankrupt_timeout = 0;
674
675 return;
676 }
677
678 /* Did we ask everyone for bankruptcy? If so, bail out. */
679 if (c->bankrupt_asked == MAX_UVALUE(CompanyMask)) return;
680
681 Company *best = nullptr;
682 int32 best_performance = -1;
683
684 /* Ask the company with the highest performance history first */
685 for (Company *c2 : Company::Iterate()) {
686 if (c2->bankrupt_asked == 0 && // Don't ask companies going bankrupt themselves
687 !HasBit(c->bankrupt_asked, c2->index) &&
688 best_performance < c2->old_economy[1].performance_history &&
689 MayCompanyTakeOver(c2->index, c->index)) {
690 best_performance = c2->old_economy[1].performance_history;
691 best = c2;
692 }
693 }
694
695 /* Asked all companies? */
696 if (best_performance == -1) {
697 c->bankrupt_asked = MAX_UVALUE(CompanyMask);
698 return;
699 }
700
701 SetBit(c->bankrupt_asked, best->index);
702
703 c->bankrupt_timeout = TAKE_OVER_TIMEOUT;
704 if (best->is_ai) {
705 AI::NewEvent(best->index, new ScriptEventCompanyAskMerger(c->index, ClampToI32(c->bankrupt_value)));
706 } else if (IsInteractiveCompany(best->index)) {
707 ShowBuyCompanyDialog(c->index);
708 }
709 }
710
712 void OnTick_Companies()
713 {
714 if (_game_mode == GM_EDITOR) return;
715
716 Company *c = Company::GetIfValid(_cur_company_tick_index);
717 if (c != nullptr) {
718 if (c->name_1 != 0) GenerateCompanyName(c);
719 if (c->bankrupt_asked != 0) HandleBankruptcyTakeover(c);
720 }
721
722 if (_next_competitor_start == 0) {
723 /* AI::GetStartNextTime() can return 0. */
724 _next_competitor_start = std::max(1, AI::GetStartNextTime() * DAY_TICKS);
725 }
726
727 if (_game_mode != GM_MENU && AI::CanStartNew() && --_next_competitor_start == 0) {
728 /* Allow multiple AIs to possibly start in the same tick. */
729 do {
730 if (!MaybeStartNewCompany()) break;
731
732 /* In networking mode, we can only send a command to start but it
733 * didn't execute yet, so we cannot loop. */
734 if (_networking) break;
735 } while (AI::GetStartNextTime() == 0);
736 }
737
738 _cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
739 }
740
745 void CompaniesYearlyLoop()
746 {
747 /* Copy statistics */
748 for (Company *c : Company::Iterate()) {
749 memmove(&c->yearly_expenses[1], &c->yearly_expenses[0], sizeof(c->yearly_expenses) - sizeof(c->yearly_expenses[0]));
750 memset(&c->yearly_expenses[0], 0, sizeof(c->yearly_expenses[0]));
751 SetWindowDirty(WC_FINANCES, c->index);
752 }
753
754 if (_settings_client.gui.show_finances && _local_company != COMPANY_SPECTATOR) {
755 ShowCompanyFinances(_local_company);
756 Company *c = Company::Get(_local_company);
757 if (c->num_valid_stat_ent > 5 && c->old_economy[0].performance_history < c->old_economy[4].performance_history) {
758 if (_settings_client.sound.new_year) SndPlayFx(SND_01_BAD_YEAR);
759 } else {
760 if (_settings_client.sound.new_year) SndPlayFx(SND_00_GOOD_YEAR);
761 }
762 }
763 }
764
770 CompanyNewsInformation::CompanyNewsInformation(const Company *c, const Company *other)
771 {
772 SetDParam(0, c->index);
773 this->company_name = GetString(STR_COMPANY_NAME);
774
775 if (other != nullptr) {
776 SetDParam(0, other->index);
777 this->other_company_name = GetString(STR_COMPANY_NAME);
778 c = other;
779 }
780
781 SetDParam(0, c->index);
782 this->president_name = GetString(STR_PRESIDENT_NAME_MANAGER);
783
784 this->colour = c->colour;
785 this->face = c->face;
786
787 }
788
793 void CompanyAdminUpdate(const Company *company)
794 {
795 if (_network_server) NetworkAdminCompanyUpdate(company);
796 }
797
803 void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
804 {
805 if (_network_server) NetworkAdminCompanyRemove(company_id, (AdminCompanyRemoveReason)reason);
806 }
807
816 CommandCost CmdCompanyCtrl(DoCommandFlag flags, CompanyCtrlAction cca, CompanyID company_id, CompanyRemoveReason reason, ClientID client_id)
817 {
818 InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
819
820 switch (cca) {
821 case CCA_NEW: { // Create a new company
822 /* This command is only executed in a multiplayer game */
823 if (!_networking) return CMD_ERROR;
824
825 /* Has the network client a correct ClientIndex? */
826 if (!(flags & DC_EXEC)) return CommandCost();
827
828 NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
829
830 /* Delete multiplayer progress bar */
831 CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
832
833 Company *c = DoStartupNewCompany(false);
834
835 /* A new company could not be created, revert to being a spectator */
836 if (c == nullptr) {
837 /* We check for "ci != nullptr" as a client could have left by
838 * the time we execute this command. */
839 if (_network_server && ci != nullptr) {
840 ci->client_playas = COMPANY_SPECTATOR;
841 NetworkUpdateClientInfo(ci->client_id);
842 }
843 break;
844 }
845
846 /* This is the client (or non-dedicated server) who wants a new company */
847 if (client_id == _network_own_client_id) {
848 assert(_local_company == COMPANY_SPECTATOR);
849 SetLocalCompany(c->index);
850 if (!_settings_client.network.default_company_pass.empty()) {
851 NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
852 }
853
854 /* In network games, we need to try setting the company manager face here to sync it to all clients.
855 * If a favorite company manager face is selected, choose it. Otherwise, use a random face. */
856 if (_company_manager_face != 0) Command<CMD_SET_COMPANY_MANAGER_FACE>::SendNet(STR_NULL, c->index, _company_manager_face);
857
858 /* Now that we have a new company, broadcast our company settings to
859 * all clients so everything is in sync */
860 SyncCompanySettings();
861
862 MarkWholeScreenDirty();
863 }
864
865 NetworkServerNewCompany(c, ci);
866 break;
867 }
868
869 case CCA_NEW_AI: { // Make a new AI company
870 if (company_id != INVALID_COMPANY && company_id >= MAX_COMPANIES) return CMD_ERROR;
871
872 /* For network games, company deletion is delayed. */
873 if (!_networking && company_id != INVALID_COMPANY && Company::IsValidID(company_id)) return CMD_ERROR;
874
875 if (!(flags & DC_EXEC)) return CommandCost();
876
877 /* For network game, just assume deletion happened. */
878 assert(company_id == INVALID_COMPANY || !Company::IsValidID(company_id));
879
880 Company *c = DoStartupNewCompany(true, company_id);
881 if (c != nullptr) NetworkServerNewCompany(c, nullptr);
882 break;
883 }
884
885 case CCA_DELETE: { // Delete a company
886 if (reason >= CRR_END) return CMD_ERROR;
887
888 /* We can't delete the last existing company in singleplayer mode. */
889 if (!_networking && Company::GetNumItems() == 1) return CMD_ERROR;
890
891 Company *c = Company::GetIfValid(company_id);
892 if (c == nullptr) return CMD_ERROR;
893
894 if (!(flags & DC_EXEC)) return CommandCost();
895
896 CompanyNewsInformation *cni = new CompanyNewsInformation(c);
897
898 /* Show the bankrupt news */
899 SetDParam(0, STR_NEWS_COMPANY_BANKRUPT_TITLE);
900 SetDParam(1, STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION);
901 SetDParamStr(2, cni->company_name);
902 AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, cni);
903
904 /* Remove the company */
905 ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER);
906 if (c->is_ai) AI::Stop(c->index);
907
908 CompanyID c_index = c->index;
909 delete c;
910 AI::BroadcastNewEvent(new ScriptEventCompanyBankrupt(c_index));
911 Game::NewEvent(new ScriptEventCompanyBankrupt(c_index));
912 CompanyAdminRemove(c_index, (CompanyRemoveReason)reason);
913
914 if (StoryPage::GetNumItems() == 0 || Goal::GetNumItems() == 0) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
915 InvalidateWindowData(WC_CLIENT_LIST, 0);
916
917 break;
918 }
919
920 default: return CMD_ERROR;
921 }
922
923 InvalidateWindowClassesData(WC_GAME_OPTIONS);
924 InvalidateWindowClassesData(WC_AI_SETTINGS);
925 InvalidateWindowClassesData(WC_AI_LIST);
926
927 return CommandCost();
928 }
929
936 CommandCost CmdSetCompanyManagerFace(DoCommandFlag flags, CompanyManagerFace cmf)
937 {
938 if (!IsValidCompanyManagerFace(cmf)) return CMD_ERROR;
939
940 if (flags & DC_EXEC) {
941 Company::Get(_current_company)->face = cmf;
942 MarkWholeScreenDirty();
943 }
944 return CommandCost();
945 }
946
955 CommandCost CmdSetCompanyColour(DoCommandFlag flags, LiveryScheme scheme, bool primary, Colours colour)
956 {
957 if (scheme >= LS_END || (colour >= COLOUR_END && colour != INVALID_COLOUR)) return CMD_ERROR;
958
959 /* Default scheme can't be reset to invalid. */
960 if (scheme == LS_DEFAULT && colour == INVALID_COLOUR) return CMD_ERROR;
961
962 Company *c = Company::Get(_current_company);
963
964 /* Ensure no two companies have the same primary colour */
965 if (scheme == LS_DEFAULT && primary) {
966 for (const Company *cc : Company::Iterate()) {
967 if (cc != c && cc->colour == colour) return CMD_ERROR;
968 }
969 }
970
971 if (flags & DC_EXEC) {
972 if (primary) {
973 if (scheme != LS_DEFAULT) SB(c->livery[scheme].in_use, 0, 1, colour != INVALID_COLOUR);
974 if (colour == INVALID_COLOUR) colour = (Colours)c->livery[LS_DEFAULT].colour1;
975 c->livery[scheme].colour1 = colour;
976
977 /* If setting the first colour of the default scheme, adjust the
978 * original and cached company colours too. */
979 if (scheme == LS_DEFAULT) {
980 for (int i = 1; i < LS_END; i++) {
981 if (!HasBit(c->livery[i].in_use, 0)) c->livery[i].colour1 = colour;
982 }
983 _company_colours[_current_company] = colour;
984 c->colour = colour;
985 CompanyAdminUpdate(c);
986 }
987 } else {
988 if (scheme != LS_DEFAULT) SB(c->livery[scheme].in_use, 1, 1, colour != INVALID_COLOUR);
989 if (colour == INVALID_COLOUR) colour = (Colours)c->livery[LS_DEFAULT].colour2;
990 c->livery[scheme].colour2 = colour;
991
992 if (scheme == LS_DEFAULT) {
993 for (int i = 1; i < LS_END; i++) {
994 if (!HasBit(c->livery[i].in_use, 1)) c->livery[i].colour2 = colour;
995 }
996 }
997 }
998
999 if (c->livery[scheme].in_use != 0) {
1000 /* If enabling a scheme, set the default scheme to be in use too */
1001 c->livery[LS_DEFAULT].in_use = 1;
1002 } else {
1003 /* Else loop through all schemes to see if any are left enabled.
1004 * If not, disable the default scheme too. */
1005 c->livery[LS_DEFAULT].in_use = 0;
1006 for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
1007 if (c->livery[scheme].in_use != 0) {
1008 c->livery[LS_DEFAULT].in_use = 1;
1009 break;
1010 }
1011 }
1012 }
1013
1014 ResetVehicleColourMap();
1015 MarkWholeScreenDirty();
1016
1017 /* All graph related to companies use the company colour. */
1018 InvalidateWindowData(WC_INCOME_GRAPH, 0);
1019 InvalidateWindowData(WC_OPERATING_PROFIT, 0);
1020 InvalidateWindowData(WC_DELIVERED_CARGO, 0);
1021 InvalidateWindowData(WC_PERFORMANCE_HISTORY, 0);
1022 InvalidateWindowData(WC_COMPANY_VALUE, 0);
1023 InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
1024 /* The smallmap owner view also stores the company colours. */
1025 BuildOwnerLegend();
1026 InvalidateWindowData(WC_SMALLMAP, 0, 1);
1027
1028 /* Company colour data is indirectly cached. */
1029 for (Vehicle *v : Vehicle::Iterate()) {
1030 if (v->owner == _current_company) v->InvalidateNewGRFCache();
1031 }
1032
1033 extern void UpdateObjectColours(const Company *c);
1034 UpdateObjectColours(c);
1035 }
1036 return CommandCost();
1037 }
1038
1044 static bool IsUniqueCompanyName(const std::string &name)
1045 {
1046 for (const Company *c : Company::Iterate()) {
1047 if (!c->name.empty() && c->name == name) return false;
1048 }
1049
1050 return true;
1051 }
1052
1059 CommandCost CmdRenameCompany(DoCommandFlag flags, const std::string &text)
1060 {
1061 bool reset = text.empty();
1062
1063 if (!reset) {
1064 if (Utf8StringLength(text) >= MAX_LENGTH_COMPANY_NAME_CHARS) return CMD_ERROR;
1065 if (!IsUniqueCompanyName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
1066 }
1067
1068 if (flags & DC_EXEC) {
1069 Company *c = Company::Get(_current_company);
1070 if (reset) {
1071 c->name.clear();
1072 } else {
1073 c->name = text;
1074 }
1075 MarkWholeScreenDirty();
1076 CompanyAdminUpdate(c);
1077 }
1078
1079 return CommandCost();
1080 }
1081
1087 static bool IsUniquePresidentName(const std::string &name)
1088 {
1089 for (const Company *c : Company::Iterate()) {
1090 if (!c->president_name.empty() && c->president_name == name) return false;
1091 }
1092
1093 return true;
1094 }
1095
1102 CommandCost CmdRenamePresident(DoCommandFlag flags, const std::string &text)
1103 {
1104 bool reset = text.empty();
1105
1106 if (!reset) {
1107 if (Utf8StringLength(text) >= MAX_LENGTH_PRESIDENT_NAME_CHARS) return CMD_ERROR;
1108 if (!IsUniquePresidentName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
1109 }
1110
1111 if (flags & DC_EXEC) {
1112 Company *c = Company::Get(_current_company);
1113
1114 if (reset) {
1115 c->president_name.clear();
1116 } else {
1117 c->president_name = text;
1118
1119 if (c->name_1 == STR_SV_UNNAMED && c->name.empty()) {
1120 Command<CMD_RENAME_COMPANY>::Do(DC_EXEC, text + " Transport");
1121 }
1122 }
1123
1124 MarkWholeScreenDirty();
1125 CompanyAdminUpdate(c);
1126 }
1127
1128 return CommandCost();
1129 }
1130
1137 int CompanyServiceInterval(const Company *c, VehicleType type)
1138 {
1139 const VehicleDefaultSettings *vds = (c == nullptr) ? &_settings_client.company.vehicle : &c->settings.vehicle;
1140 switch (type) {
1141 default: NOT_REACHED();
1142 case VEH_TRAIN: return vds->servint_trains;
1143 case VEH_ROAD: return vds->servint_roadveh;
1144 case VEH_AIRCRAFT: return vds->servint_aircraft;
1145 case VEH_SHIP: return vds->servint_ships;
1146 }
1147 }
1148
1153 uint32 CompanyInfrastructure::GetRoadTotal() const
1154 {
1155 uint32 total = 0;
1156 for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
1157 if (RoadTypeIsRoad(rt)) total += this->road[rt];
1158 }
1159 return total;
1160 }
1161
1166 uint32 CompanyInfrastructure::GetTramTotal() const
1167 {
1168 uint32 total = 0;
1169 for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
1170 if (RoadTypeIsTram(rt)) total += this->road[rt];
1171 }
1172 return total;
1173 }
1174
1185 CommandCost CmdGiveMoney(DoCommandFlag flags, uint32 money, CompanyID dest_company)
1186 {
1187 if (!_settings_game.economy.give_money) return CMD_ERROR;
1188
1189 const Company *c = Company::Get(_current_company);
1190 CommandCost amount(EXPENSES_OTHER, std::min<Money>(money, 20000000LL));
1191
1192 /* You can only transfer funds that is in excess of your loan */
1193 if (c->money - c->current_loan < amount.GetCost() || amount.GetCost() < 0) return_cmd_error(STR_ERROR_INSUFFICIENT_FUNDS);
1194 if (!Company::IsValidID(dest_company)) return CMD_ERROR;
1195
1196 if (flags & DC_EXEC) {
1197 /* Add money to company */
1198 Backup<CompanyID> cur_company(_current_company, dest_company, FILE_LINE);
1199 SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, -amount.GetCost()));
1200 cur_company.Restore();
1201
1202 if (_networking) {
1203 SetDParam(0, dest_company);
1204 std::string dest_company_name = GetString(STR_COMPANY_NAME);
1205
1206 SetDParam(0, _current_company);
1207 std::string from_company_name = GetString(STR_COMPANY_NAME);
1208
1209 NetworkTextMessage(NETWORK_ACTION_GIVE_MONEY, GetDrawStringCompanyColour(_current_company), false, from_company_name, dest_company_name, amount.GetCost());
1210 }
1211 }
1212
1213 /* Subtract money from local-company */
1214 return amount;
1215 }
1216
1226 CompanyID GetFirstPlayableCompanyID()
1227 {
1228 for (Company *c : Company::Iterate()) {
1229 if (Company::IsHumanID(c->index)) {
1230 return c->index;
1231 }
1232 }
1233
1234 if (Company::CanAllocateItem()) {
1235 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
1236 if (!Company::IsValidID(c)) {
1237 return c;
1238 }
1239 }
1240 }
1241
1242 return COMPANY_FIRST;
1243 }
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
EconomySettings::give_money
bool give_money
allow giving other companies money
Definition: settings_type.h:520
game.hpp
HandleBankruptcyTakeover
static void HandleBankruptcyTakeover(Company *c)
Handle the bankruptcy take over of a company.
Definition: company_cmd.cpp:658
BuildOwnerLegend
void BuildOwnerLegend()
Completes the array for the owned property legend.
Definition: smallmap_gui.cpp:326
CompanyProperties::is_ai
bool is_ai
If true, the company is (also) controlled by the computer (a NoAI program).
Definition: company_base.h:96
VehicleSettings::max_aircraft
UnitID max_aircraft
max planes in game per company
Definition: settings_type.h:497
CompanyCtrlAction
CompanyCtrlAction
The action to do with CMD_COMPANY_CTRL.
Definition: company_type.h:67
Economy::inflation_prices
uint64 inflation_prices
Cumulated inflation of prices since game start; 16 bit fractional part.
Definition: economy_type.h:36
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3252
IsInsideMM
static constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:204
sound_func.h
ClampToI32
static int32 ClampToI32(const int64 a)
Reduce a signed 64-bit int to a signed 32-bit one.
Definition: math_func.hpp:141
EXPENSES_ROADVEH_RUN
@ EXPENSES_ROADVEH_RUN
Running costs road vehicles.
Definition: economy_type.h:161
ROADTYPE_END
@ ROADTYPE_END
Used for iterations.
Definition: road_type.h:26
INVALID_EXPENSES
@ INVALID_EXPENSES
Invalid expense type.
Definition: economy_type.h:172
CommandCost::MakeError
void MakeError(StringID message)
Makes this CommandCost behave like an error command.
Definition: command_type.h:101
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
CRR_NONE
@ CRR_NONE
Dummy reason for actions that don't need one.
Definition: company_type.h:63
CompanyNewsInformation::colour
byte colour
The colour related to the company.
Definition: news_type.h:164
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3154
NR_TILE
@ NR_TILE
Reference tile. Scroll to tile when clicking on the news.
Definition: news_type.h:52
INVALID_CLIENT_ID
@ INVALID_CLIENT_ID
Client is not part of anything.
Definition: network_type.h:48
Company::group_all
GroupStatistics group_all[VEH_COMPANY_END]
NOSAVE: Statistics for the ALL_GROUP group.
Definition: company_base.h:127
GB
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
CompanyAdminUpdate
void CompanyAdminUpdate(const Company *company)
Called whenever company related information changes in order to notify admins.
Definition: company_cmd.cpp:793
command_func.h
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:348
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
statusbar_widget.h
Company::avail_railtypes
RailTypes avail_railtypes
Rail types available to this company.
Definition: company_base.h:121
ClosestTownFromTile
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Definition: town_cmd.cpp:3594
smallmap_gui.h
GenerateCompanyName
static void GenerateCompanyName(Company *c)
Generate the name of a company from the last build coordinate.
Definition: company_cmd.cpp:351
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
CompanyManagerFace
uint32 CompanyManagerFace
Company manager face bits, info see in company_manager_face.h.
Definition: company_type.h:52
SetDefaultCompanySettings
void SetDefaultCompanySettings(CompanyID cid)
Set the company settings for a new company to their default values.
Definition: settings.cpp:1587
Company::avail_roadtypes
RoadTypes avail_roadtypes
Road types available to this company.
Definition: company_base.h:122
_similar_colour
static const Colours _similar_colour[COLOUR_END][2]
Similar colours, so we can try to prevent same coloured companies.
Definition: company_cmd.cpp:409
company_base.h
_cur_year
Year _cur_year
Current year, starting at 0.
Definition: date.cpp:26
CCA_DELETE
@ CCA_DELETE
Delete a company.
Definition: company_type.h:70
EXPENSES_OTHER
@ EXPENSES_OTHER
Other expenses.
Definition: economy_type.h:170
CompanyNewsInformation::president_name
std::string president_name
The name of the president.
Definition: news_type.h:160
NetworkClientInfo::client_playas
CompanyID client_playas
As which company is this client playing (CompanyID)
Definition: network_base.h:27
LOAN_INTERVAL
static const int LOAN_INTERVAL
The "steps" in loan size, in British Pounds!
Definition: economy_type.h:198
CompanyProperties::inaugurated_year
Year inaugurated_year
Year of starting the company.
Definition: company_base.h:80
company_gui.h
NetworkSettings::default_company_pass
std::string default_company_pass
default password for new companies in encrypted form
Definition: settings_type.h:293
_network_server
bool _network_server
network-server is active
Definition: network.cpp:59
EXPENSES_TRAIN_REVENUE
@ EXPENSES_TRAIN_REVENUE
Revenue from trains.
Definition: economy_type.h:165
INITIAL_LOAN
static const int64 INITIAL_LOAN
The size of loan for a new company, in British Pounds!
Definition: economy_type.h:200
ConstructionSettings::clear_per_64k_frames
uint32 clear_per_64k_frames
how many tiles may, over a long period, be cleared per 65536 frames?
Definition: settings_type.h:360
CmdGiveMoney
CommandCost CmdGiveMoney(DoCommandFlag flags, uint32 money, CompanyID dest_company)
Transfer funds (money) from one company to another.
Definition: company_cmd.cpp:1185
WC_CLIENT_LIST
@ WC_CLIENT_LIST
Client list; Window numbers:
Definition: window_type.h:471
company_manager_face.h
GenderEthnicity
GenderEthnicity
The gender/race combinations that we have faces for.
Definition: company_manager_face.h:19
Pool::PoolItem<&_company_pool >::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:235
CompanyProperties::money_fraction
byte money_fraction
Fraction of money of the company, too small to represent in money.
Definition: company_base.h:68
NetworkUpdateClientInfo
void NetworkUpdateClientInfo(ClientID client_id)
Send updated client info of a particular client.
Definition: network_server.cpp:1473
Company::PostDestructor
static void PostDestructor(size_t index)
Invalidating some stuff after removing item from the pool.
Definition: company_cmd.cpp:87
AI::GetStartNextTime
static int GetStartNextTime()
Get the number of days before the next AI should start.
Definition: ai_core.cpp:294
WC_PERFORMANCE_HISTORY
@ WC_PERFORMANCE_HISTORY
Performance history graph; Window numbers:
Definition: window_type.h:539
WID_S_RIGHT
@ WID_S_RIGHT
Right part; bank balance.
Definition: statusbar_widget.h:17
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:586
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
INVALID_TILE
static constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:108
AddNewsItem
void AddNewsItem(StringID string, NewsType type, NewsFlag flags, NewsReferenceType reftype1=NR_NONE, uint32 ref1=UINT32_MAX, NewsReferenceType reftype2=NR_NONE, uint32 ref2=UINT32_MAX, const NewsAllocatedData *data=nullptr)
Add a new newsitem to be shown.
Definition: news_gui.cpp:827
WC_SIGN_LIST
@ WC_SIGN_LIST
Sign list; Window numbers:
Definition: window_type.h:271
CompanySettings::vehicle
VehicleDefaultSettings vehicle
default settings for vehicles
Definition: settings_type.h:581
TileIndex
The index/ID of a Tile.
Definition: tile_type.h:85
SetLocalCompany
void SetLocalCompany(CompanyID new_company)
Sets the local company and updates the settings that are set on a per-company basis to reflect the co...
Definition: company_cmd.cpp:103
AI::CanStartNew
static bool CanStartNew()
Is it possible to start a new AI company?
Definition: ai_core.cpp:30
TextColour
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition: gfx_type.h:257
vehicle_base.h
EXPENSES_AIRCRAFT_RUN
@ EXPENSES_AIRCRAFT_RUN
Running costs aircraft.
Definition: economy_type.h:162
CmdCompanyCtrl
CommandCost CmdCompanyCtrl(DoCommandFlag flags, CompanyCtrlAction cca, CompanyID company_id, CompanyRemoveReason reason, ClientID client_id)
Control the companies: add, delete, etc.
Definition: company_cmd.cpp:816
CompanyProperties::name
std::string name
Name of the company if the user changed it.
Definition: company_base.h:59
goal_base.h
Economy::max_loan
Money max_loan
NOSAVE: Maximum possible loan.
Definition: economy_type.h:29
DESTTYPE_TEAM
@ DESTTYPE_TEAM
Send message/notice to everyone playing the same company (Team)
Definition: network_type.h:91
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:53
LiveryScheme
LiveryScheme
List of different livery schemes.
Definition: livery.h:20
GetCompanyRoadTypes
RoadTypes GetCompanyRoadTypes(CompanyID company, bool introduces)
Get the road types the given company can build.
Definition: road.cpp:188
town.h
CloseCompanyWindows
void CloseCompanyWindows(CompanyID company)
Close all windows of a company.
Definition: window.cpp:1215
WC_COMPANY
@ WC_COMPANY
Company view; Window numbers:
Definition: window_type.h:362
SoundSettings::new_year
bool new_year
Play sound on new year, summarising the performance during the last year.
Definition: settings_type.h:215
CompanyProperties::last_build_coordinate
TileIndex last_build_coordinate
Coordinate of the last build thing by this company.
Definition: company_base.h:76
CompanyProperties::face
CompanyManagerFace face
Face description of the president.
Definition: company_base.h:65
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:224
WC_GOALS_LIST
@ WC_GOALS_LIST
Goals list; Window numbers:
Definition: window_type.h:283
VehicleDefaultSettings::servint_ships
uint16 servint_ships
service interval for ships
Definition: settings_type.h:572
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:357
CmdSetCompanyColour
CommandCost CmdSetCompanyColour(DoCommandFlag flags, LiveryScheme scheme, bool primary, Colours colour)
Change the company's company-colour.
Definition: company_cmd.cpp:955
WC_COMPANY_LEAGUE
@ WC_COMPANY_LEAGUE
Company league window; Window numbers:
Definition: window_type.h:551
_colour_gradient
byte _colour_gradient[COLOUR_END][8]
All 16 colour gradients 8 colours per gradient from darkest (0) to lightest (7)
Definition: gfx.cpp:55
IsLocalCompany
static bool IsLocalCompany()
Is the current company the local company?
Definition: company_func.h:43
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:196
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:355
CompanyProperties::current_loan
Money current_loan
Amount of money borrowed from the bank.
Definition: company_base.h:69
_cur_company_tick_index
uint _cur_company_tick_index
used to generate a name for one company that doesn't have a name yet per tick
Definition: company_cmd.cpp:51
InitializeCompanies
void InitializeCompanies()
Initialize the pool of companies.
Definition: company_cmd.cpp:626
ClearEnginesHiddenFlagOfCompany
void ClearEnginesHiddenFlagOfCompany(CompanyID cid)
Clear the 'hidden' flag for all engines of a new company.
Definition: engine.cpp:924
MayCompanyTakeOver
bool MayCompanyTakeOver(CompanyID cbig, CompanyID csmall)
May company cbig buy company csmall?
Definition: company_cmd.cpp:637
CompanyInfrastructure::GetRoadTotal
uint32 GetRoadTotal() const
Get total sum of all owned road bits.
Definition: company_cmd.cpp:1153
CompanyProperties::name_2
uint32 name_2
Parameter of name_1.
Definition: company_base.h:57
GroupStatistics::num_vehicle
uint16 num_vehicle
Number of vehicles.
Definition: group.h:29
network_base.h
MAX_CHAR_LENGTH
static const int MAX_CHAR_LENGTH
Max. length of UTF-8 encoded unicode character.
Definition: strings_type.h:18
MAX_LENGTH_COMPANY_NAME_CHARS
static const uint MAX_LENGTH_COMPANY_NAME_CHARS
The maximum length of a company name in characters including '\0'.
Definition: company_type.h:40
CmdSetCompanyManagerFace
CommandCost CmdSetCompanyManagerFace(DoCommandFlag flags, CompanyManagerFace cmf)
Change the company manager's face.
Definition: company_cmd.cpp:936
ai.hpp
NR_NONE
@ NR_NONE
Empty reference.
Definition: news_type.h:51
GENDER_FEMALE
@ GENDER_FEMALE
This bit set means a female, otherwise male.
Definition: company_manager_face.h:20
NetworkChangeCompanyPassword
std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password)
Change the company password of a given company.
Definition: network.cpp:157
GetCompanyManagerFaceBits
static uint GetCompanyManagerFaceBits(CompanyManagerFace cmf, CompanyManagerFaceVariable cmfv, GenderEthnicity ge)
Make sure the table's size is right.
Definition: company_manager_face.h:96
WC_DELIVERED_CARGO
@ WC_DELIVERED_CARGO
Delivered cargo graph; Window numbers:
Definition: window_type.h:533
ConstructionSettings::build_object_frame_burst
uint16 build_object_frame_burst
how many tiles may, over a short period, be purchased or have objects built on them?
Definition: settings_type.h:365
COMPANY_FIRST
@ COMPANY_FIRST
First company, same as owner.
Definition: company_type.h:22
Group
Group data.
Definition: group.h:74
SetWindowWidgetDirty
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition: window.cpp:3167
WC_GRAPH_LEGEND
@ WC_GRAPH_LEGEND
Legend for graphs; Window numbers:
Definition: window_type.h:509
NetworkClientInfo::GetByClientID
static NetworkClientInfo * GetByClientID(ClientID client_id)
Return the CI given it's client-identifier.
Definition: network.cpp:114
company_cmd.h
CompanyNewsInformation::other_company_name
std::string other_company_name
The name of the company taking over this one.
Definition: news_type.h:161
Utf8StringLength
size_t Utf8StringLength(const char *s)
Get the length of an UTF-8 encoded string in number of characters and thus not the number of bytes th...
Definition: string.cpp:435
ShowCompanyFinances
void ShowCompanyFinances(CompanyID company)
Open the finances window of a company.
Definition: company_gui.cpp:548
_company_colours
Colours _company_colours[MAX_COMPANIES]
NOSAVE: can be determined from company structs.
Definition: company_cmd.cpp:48
ConstructionSettings::terraform_frame_burst
uint16 terraform_frame_burst
how many tile heights may, over a short period, be terraformed?
Definition: settings_type.h:359
CompanyNewsInformation::company_name
std::string company_name
The name of the company.
Definition: news_type.h:159
CompanyInfrastructure::GetTramTotal
uint32 GetTramTotal() const
Get total sum of all owned tram bits.
Definition: company_cmd.cpp:1166
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:316
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
StartupCompanies
void StartupCompanies()
Start the next competitor now.
Definition: company_cmd.cpp:600
AI::NewEvent
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition: ai_core.cpp:236
CompanyProperties::colour
byte colour
Company colour.
Definition: company_base.h:71
CommandCost
Common return value for all commands.
Definition: command_type.h:24
CompanyEconomyEntry::performance_history
int32 performance_history
Company score (scale 0-1000)
Definition: company_base.h:27
MAX_LENGTH_PRESIDENT_NAME_CHARS
static const uint MAX_LENGTH_PRESIDENT_NAME_CHARS
The maximum length of a president name in characters including '\0'.
Definition: company_type.h:39
settings_func.h
CompanyProperties::num_valid_stat_ent
byte num_valid_stat_ent
Number of valid statistical entries in old_economy.
Definition: company_base.h:101
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:607
CommandCost::GetExpensesType
ExpensesType GetExpensesType() const
The expense type of the cost.
Definition: command_type.h:92
VehicleSettings::max_ships
UnitID max_ships
max ships in game per company
Definition: settings_type.h:498
SubtractMoneyFromCompanyFract
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
Subtract money from a company, including the money fraction.
Definition: company_cmd.cpp:258
ConstructionSettings::tree_frame_burst
uint16 tree_frame_burst
how many trees may, over a short period, be planted?
Definition: settings_type.h:363
GeneratePresidentName
static void GeneratePresidentName(Company *c)
Generate a random president name of a company.
Definition: company_cmd.cpp:487
SB
static T SB(T &x, const uint8 s, const uint8 n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:58
ClientID
ClientID
'Unique' identifier to be given to clients
Definition: network_type.h:47
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
CompanyProperties::money
Money money
Money owned by the company.
Definition: company_base.h:67
InvalidateCompanyWindows
void InvalidateCompanyWindows(const Company *company)
Refresh all windows owned by a company.
Definition: company_cmd.cpp:187
AI::StartNew
static void StartNew(CompanyID company, bool rerandomise_ai=true)
Start a new AI company.
Definition: ai_core.cpp:36
ConstructionSettings::terraform_per_64k_frames
uint32 terraform_per_64k_frames
how many tile heights may, over a long period, be terraformed per 65536 frames?
Definition: settings_type.h:358
GetNameOfOwner
void GetNameOfOwner(Owner owner, TileIndex tile)
Set the right DParams to get the name of an owner.
Definition: company_cmd.cpp:287
AreCompanyManagerFaceBitsValid
static bool AreCompanyManagerFaceBitsValid(CompanyManagerFace cmf, CompanyManagerFaceVariable cmfv, GenderEthnicity ge)
Checks whether the company manager's face bits have a valid range.
Definition: company_manager_face.h:151
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:54
TC_IS_PALETTE_COLOUR
@ TC_IS_PALETTE_COLOUR
Colour value is already a real palette colour index, not an index of a StringColour.
Definition: gfx_type.h:280
Livery::in_use
byte in_use
Bit 0 set if this livery should override the default livery first colour, Bit 1 for the second colour...
Definition: livery.h:79
CompanyProperties::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:106
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:146
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:596
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
SyncCompanySettings
void SyncCompanySettings()
Sync all company settings in a multiplayer game.
Definition: settings.cpp:1599
AI::BroadcastNewEvent
static void BroadcastNewEvent(ScriptEvent *event, CompanyID skip_company=MAX_COMPANIES)
Broadcast a new event to all active AIs.
Definition: ai_core.cpp:261
safeguards.h
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
IsInteractiveCompany
static bool IsInteractiveCompany(CompanyID company)
Is the user representing company?
Definition: company_func.h:53
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:58
rail.h
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:1058
CompanyProperties::president_name
std::string president_name
Name of the president if the user changed it.
Definition: company_base.h:63
IsValidCompanyManagerFace
static bool IsValidCompanyManagerFace(CompanyManagerFace cmf)
Checks whether a company manager's face is a valid encoding.
Definition: company_cmd.cpp:158
VehicleDefaultSettings
Default settings for vehicles.
Definition: settings_type.h:567
CompanyInfrastructure::road
uint32 road[ROADTYPE_END]
Count of company owned track bits for each road type.
Definition: company_base.h:32
CompanyProperties::yearly_expenses
Money yearly_expenses[3][EXPENSES_END]
Expenses of the company for the last three years, in every ExpensesType category.
Definition: company_base.h:98
ConstructionSettings::tree_per_64k_frames
uint32 tree_per_64k_frames
how many trees may, over a long period, be planted per 65536 frames?
Definition: settings_type.h:362
AdminCompanyRemoveReason
AdminCompanyRemoveReason
Reasons for removing a company - communicated to admins.
Definition: tcp_admin.h:103
date_func.h
WC_INCOME_GRAPH
@ WC_INCOME_GRAPH
Income graph; Window numbers:
Definition: window_type.h:521
stdafx.h
Company::IsHumanID
static bool IsHumanID(size_t index)
Is this company a company not controlled by a NoAI program?
Definition: company_base.h:162
VehicleType
VehicleType
Available vehicle types.
Definition: vehicle_type.h:21
NetworkAdminCompanyRemove
void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr)
Notify the admin network of a company to be removed (including the reason why).
Definition: network_admin.cpp:912
CompaniesYearlyLoop
void CompaniesYearlyLoop()
A year has passed, update the economic data of all companies, and perhaps show the financial overview...
Definition: company_cmd.cpp:745
WC_LINKGRAPH_LEGEND
@ WC_LINKGRAPH_LEGEND
Linkgraph legend; Window numbers:
Definition: window_type.h:674
CheckCompanyHasMoney
bool CheckCompanyHasMoney(CommandCost &cost)
Verify whether the company can pay the bill.
Definition: company_cmd.cpp:200
CompanyAdminRemove
void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
Called whenever a company is removed in order to notify admins.
Definition: company_cmd.cpp:803
CompanyProperties::bankrupt_asked
CompanyMask bankrupt_asked
which companies were asked about buying it?
Definition: company_base.h:83
NetworkClientInfo::client_id
ClientID client_id
Client identifier (same as ClientState->client_id)
Definition: network_base.h:25
CCA_NEW_AI
@ CCA_NEW_AI
Create a new AI company.
Definition: company_type.h:69
CompanyProperties::president_name_2
uint32 president_name_2
Parameter of president_name_1.
Definition: company_base.h:62
GetTileOwner
static Owner GetTileOwner(TileIndex tile)
Returns the owner of a tile.
Definition: tile_map.h:178
DrawCompanyIcon
void DrawCompanyIcon(CompanyID c, int x, int y)
Draw the icon of a company.
Definition: company_cmd.cpp:147
_network_own_client_id
ClientID _network_own_client_id
Our client identifier.
Definition: network.cpp:64
_colour_sort
static const byte _colour_sort[COLOUR_END]
Sorting weights for the company colours.
Definition: company_cmd.cpp:407
NetworkAdminCompanyUpdate
void NetworkAdminCompanyUpdate(const Company *company)
Notify the admin network of company updates.
Definition: network_admin.cpp:896
_company_pool
CompanyPool _company_pool("Company")
Pool of companies.
WC_COMPANY_VALUE
@ WC_COMPANY_VALUE
Company value graph; Window numbers:
Definition: window_type.h:545
IsUniqueCompanyName
static bool IsUniqueCompanyName(const std::string &name)
Is the given name in use as name of a company?
Definition: company_cmd.cpp:1044
ShowBuyCompanyDialog
void ShowBuyCompanyDialog(CompanyID company)
Show the query to buy another company.
Definition: company_gui.cpp:2873
CompanyEconomyEntry::expenses
Money expenses
The amount of expenses.
Definition: company_base.h:25
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
vehicle_func.h
WC_GAME_OPTIONS
@ WC_GAME_OPTIONS
Game options window; Window numbers:
Definition: window_type.h:606
CompanyProperties::share_owners
std::array< Owner, MAX_COMPANY_SHARE_OWNERS > share_owners
Owners of the shares of the company. INVALID_OWNER if nobody has bought them yet.
Definition: company_base.h:78
Pool::PoolItem<&_company_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:386
CompanyNewsInformation
Data that needs to be stored for company news messages.
Definition: news_type.h:158
strings_func.h
Pool
Base class for all pools.
Definition: pool_type.hpp:81
CompanyProperties::cur_economy
CompanyEconomyEntry cur_economy
Economic data of the company of this quarter.
Definition: company_base.h:99
WC_PERFORMANCE_DETAIL
@ WC_PERFORMANCE_DETAIL
Performance detail window; Window numbers:
Definition: window_type.h:563
VehicleDefaultSettings::servint_trains
uint16 servint_trains
service interval for trains
Definition: settings_type.h:569
VehicleSettings::max_trains
UnitID max_trains
max trains in game per company
Definition: settings_type.h:495
Pool::PoolItem<&_company_pool >::GetNumItems
static size_t GetNumItems()
Returns number of valid items in the pool.
Definition: pool_type.hpp:367
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
MaybeStartNewCompany
static bool MaybeStartNewCompany()
Start a new competitor company if possible.
Definition: company_cmd.cpp:606
WC_AI_LIST
@ WC_AI_LIST
AI list; Window numbers:
Definition: window_type.h:277
GUISettings::show_finances
bool show_finances
show finances at end of year
Definition: settings_type.h:112
GetDrawStringCompanyColour
TextColour GetDrawStringCompanyColour(CompanyID company)
Get the colour for DrawString-subroutines which matches the colour of the company.
Definition: company_cmd.cpp:135
_company_manager_face
CompanyManagerFace _company_manager_face
for company manager face storage in openttd.cfg
Definition: company_cmd.cpp:49
NF_COMPANY
@ NF_COMPANY
Company news item. (Newspaper with face)
Definition: news_type.h:81
COMPANY_SPECTATOR
@ COMPANY_SPECTATOR
The client is spectating.
Definition: company_type.h:35
CompanyServiceInterval
int CompanyServiceInterval(const Company *c, VehicleType type)
Get the service interval for the given company and vehicle type.
Definition: company_cmd.cpp:1137
NetworkServerNewCompany
void NetworkServerNewCompany(const Company *company, NetworkClientInfo *ci)
Perform all the server specific administration of a new company.
Definition: network_server.cpp:2070
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3269
WC_NETWORK_STATUS_WINDOW
@ WC_NETWORK_STATUS_WINDOW
Network status window; Window numbers:
Definition: window_type.h:478
Pool::PoolItem<&_company_pool >::CleaningPool
static bool CleaningPool()
Returns current state of pool cleaning - yes or no.
Definition: pool_type.hpp:316
WC_AI_SETTINGS
@ WC_AI_SETTINGS
AI settings; Window numbers:
Definition: window_type.h:168
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
CompanyNewsInformation::face
uint32 face
The face of the president.
Definition: news_type.h:163
GetCompanyRailtypes
RailTypes GetCompanyRailtypes(CompanyID company, bool introduces)
Get the rail types the given company can build.
Definition: rail.cpp:251
VehicleDefaultSettings::servint_aircraft
uint16 servint_aircraft
service interval for aircraft
Definition: settings_type.h:571
Pool::PoolItem<&_company_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:307
GetFirstPlayableCompanyID
CompanyID GetFirstPlayableCompanyID()
Get the index of the first available company.
Definition: company_cmd.cpp:1226
MAX_UVALUE
#define MAX_UVALUE(type)
The largest value that can be entered in a variable.
Definition: stdafx.h:479
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:22
SubtractMoneyFromAnyCompany
static void SubtractMoneyFromAnyCompany(Company *c, const CommandCost &cost)
Deduct costs of a command from the money of a company.
Definition: company_cmd.cpp:218
EXPENSES_PROPERTY
@ EXPENSES_PROPERTY
Property costs.
Definition: economy_type.h:164
DoStartupNewCompany
Company * DoStartupNewCompany(bool is_ai, CompanyID company=INVALID_COMPANY)
Create a new company and sets all company variables default values.
Definition: company_cmd.cpp:543
DifficultySettings::max_no_competitors
byte max_no_competitors
the number of competitors (AIs)
Definition: settings_type.h:78
company_func.h
VehicleSettings::max_roadveh
UnitID max_roadveh
max trucks in game per company
Definition: settings_type.h:496
ConstructionSettings::clear_frame_burst
uint16 clear_frame_burst
how many tiles may, over a short period, be cleared?
Definition: settings_type.h:361
ConstructionSettings::build_object_per_64k_frames
uint32 build_object_per_64k_frames
how many tiles may, over a long period, be purchased or have objects built on them per 65536 frames?
Definition: settings_type.h:364
CompanyNewsInformation::CompanyNewsInformation
CompanyNewsInformation(const struct Company *c, const struct Company *other=nullptr)
Fill the CompanyNewsInformation struct with the required data.
Definition: company_cmd.cpp:770
INSTANTIATE_POOL_METHODS
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
Definition: pool_func.hpp:224
CompanyEconomyEntry::income
Money income
The amount of income.
Definition: company_base.h:24
network.h
CompanyProperties::president_name_1
StringID president_name_1
Name of the president if the user did not change it.
Definition: company_base.h:61
CheckTileOwnership
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
Definition: company_cmd.cpp:334
CommandHelper
Definition: command_func.h:94
WC_SEND_NETWORK_MSG
@ WC_SEND_NETWORK_MSG
Chatbox; Window numbers:
Definition: window_type.h:490
Company::~Company
~Company()
Destructor.
Definition: company_cmd.cpp:76
SND_01_BAD_YEAR
@ SND_01_BAD_YEAR
40 == 0x28 New year: performance declined
Definition: sound_type.h:79
window_func.h
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
Town
Town data structure.
Definition: town.h:50
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1767
ClientSettings::network
NetworkSettings network
settings related to the network
Definition: settings_type.h:605
EXPENSES_TRAIN_RUN
@ EXPENSES_TRAIN_RUN
Running costs trains.
Definition: economy_type.h:160
OverflowSafeInt< int64 >
CloseWindowById
void CloseWindowById(WindowClass cls, WindowNumber number, bool force)
Close a window by its class and window number (if it is open).
Definition: window.cpp:1187
VehicleDefaultSettings::servint_roadveh
uint16 servint_roadveh
service interval for road vehicles
Definition: settings_type.h:570
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
SND_00_GOOD_YEAR
@ SND_00_GOOD_YEAR
39 == 0x27 New year: performance improved
Definition: sound_type.h:78
OWNER_END
@ OWNER_END
Last + 1 owner.
Definition: company_type.h:28
CRR_END
@ CRR_END
Sentinel for end.
Definition: company_type.h:61
ClientSettings::company
CompanySettings company
default values for per-company settings
Definition: settings_type.h:606
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:588
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:595
IsUniquePresidentName
static bool IsUniquePresidentName(const std::string &name)
Is the given name in use as president name of a company?
Definition: company_cmd.cpp:1087
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:326
WC_STATUS_BAR
@ WC_STATUS_BAR
Statusbar (at the bottom of your screen); Window numbers:
Definition: window_type.h:57
GE_WM
@ GE_WM
A male of Caucasian origin (white)
Definition: company_manager_face.h:23
SubtractMoneyFromCompany
void SubtractMoneyFromCompany(const CommandCost &cost)
Subtract money from the _current_company, if the company is valid.
Definition: company_cmd.cpp:247
CloseConstructionWindows
void CloseConstructionWindows()
Close all windows that are used for construction of vehicle etc.
Definition: window.cpp:3345
AI::Stop
static void Stop(CompanyID company)
Stop a company to be controlled by an AI.
Definition: ai_core.cpp:104
CCA_NEW
@ CCA_NEW
Create a new company.
Definition: company_type.h:68
WC_FINANCES
@ WC_FINANCES
Finances of a company; Window numbers:
Definition: window_type.h:515
network_admin.h
Swap
static void Swap(T &a, T &b)
Type safe swap operation.
Definition: math_func.hpp:215
OnTick_Companies
void OnTick_Companies()
Called every tick for updating some company info.
Definition: company_cmd.cpp:712
WN_NETWORK_STATUS_WINDOW_JOIN
@ WN_NETWORK_STATUS_WINDOW_JOIN
Network join status.
Definition: window_type.h:32
pool_func.hpp
ScriptInfo::name
const char * name
Full name of the script.
Definition: script_info.hpp:156
GenerateCompanyColour
static Colours GenerateCompanyColour()
Generate a company colour.
Definition: company_cmd.cpp:432
WC_ERRMSG
@ WC_ERRMSG
Error message; Window numbers:
Definition: window_type.h:103
WC_OPERATING_PROFIT
@ WC_OPERATING_PROFIT
Operating profit graph; Window numbers:
Definition: window_type.h:527
story_base.h
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
Company
Definition: company_base.h:117
ChangeOwnershipOfCompanyItems
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
Change the ownership of all the items of a company.
Definition: economy.cpp:299
Town::name
std::string name
Custom town name. If empty, the town was not renamed and uses the generated name.
Definition: town.h:59
WC_MAIN_TOOLBAR
@ WC_MAIN_TOOLBAR
Main toolbar (the long bar at the top); Window numbers:
Definition: window_type.h:51
CompanyProperties::old_economy
CompanyEconomyEntry old_economy[MAX_HISTORY_QUARTERS]
Economic data of the company of the last MAX_HISTORY_QUARTERS quarters.
Definition: company_base.h:100
CompanyProperties::bankrupt_timeout
int16 bankrupt_timeout
If bigger than 0, amount of time to wait for an answer on an offer to buy this company.
Definition: company_base.h:84
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:402
EXPENSES_ROADVEH_REVENUE
@ EXPENSES_ROADVEH_REVENUE
Revenue from road vehicles.
Definition: economy_type.h:166
ROADTYPE_BEGIN
@ ROADTYPE_BEGIN
Used for iterations.
Definition: road_type.h:23
NT_COMPANY_INFO
@ NT_COMPANY_INFO
Company info (new companies, bankruptcy messages)
Definition: news_type.h:26
WC_SMALLMAP
@ WC_SMALLMAP
Small map; Window numbers:
Definition: window_type.h:97
_next_competitor_start
uint _next_competitor_start
the number of ticks before the next AI is started
Definition: company_cmd.cpp:50
UpdateLandscapingLimits
void UpdateLandscapingLimits()
Update the landscaping limits per company.
Definition: company_cmd.cpp:271
EXPENSES_AIRCRAFT_REVENUE
@ EXPENSES_AIRCRAFT_REVENUE
Revenue from aircraft.
Definition: economy_type.h:167
network_func.h
DAY_TICKS
static const int DAY_TICKS
1 day is 74 ticks; _date_fract used to be uint16 and incremented by 885.
Definition: date_type.h:28
NetworkClientInfo
Container for all information known about a client.
Definition: network_base.h:24
EXPENSES_SHIP_RUN
@ EXPENSES_SHIP_RUN
Running costs ships.
Definition: economy_type.h:163
EXPENSES_LOAN_INTEREST
@ EXPENSES_LOAN_INTEREST
Interest payments over the loan.
Definition: economy_type.h:169
CompanyRemoveReason
CompanyRemoveReason
The reason why the company was removed.
Definition: company_type.h:56
OWNER_TOWN
@ OWNER_TOWN
A town owns the tile, or a town is expanding.
Definition: company_type.h:24
SetDParamStr
void SetDParamStr(uint n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:297
UpdateObjectColours
void UpdateObjectColours(const Company *c)
Updates the colour of the object whenever a company changes.
Definition: object_cmd.cpp:179
RandomCompanyManagerFaceBits
static void RandomCompanyManagerFaceBits(CompanyManagerFace &cmf, GenderEthnicity ge, bool adv, bool interactive=true)
Make a random new face.
Definition: company_manager_face.h:206
ResetCompanyLivery
void ResetCompanyLivery(Company *c)
Reset the livery schemes to the company's primary colour.
Definition: company_cmd.cpp:519
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:604
CmdRenameCompany
CommandCost CmdRenameCompany(DoCommandFlag flags, const std::string &text)
Change the name of the company.
Definition: company_cmd.cpp:1059
CompanyProperties::name_1
StringID name_1
Name of the company if the user did not change it.
Definition: company_base.h:58
EXPENSES_SHIP_REVENUE
@ EXPENSES_SHIP_REVENUE
Revenue from ships.
Definition: economy_type.h:168
NetworkSettings::max_companies
uint8 max_companies
maximum amount of companies
Definition: settings_type.h:300
news_func.h
CmdRenamePresident
CommandCost CmdRenamePresident(DoCommandFlag flags, const std::string &text)
Change the name of the president.
Definition: company_cmd.cpp:1102
Livery::colour2
byte colour2
Second colour, for vehicles with 2CC support.
Definition: livery.h:81
Livery::colour1
byte colour1
First colour, for all vehicles.
Definition: livery.h:80
backup_type.hpp