OpenTTD Source: src/game/game_gui.cpp File Reference

OpenTTD Source 13.1

Data Structures | Functions | Variables
game_gui.cpp File Reference
`#include "../stdafx.h"`
`#include "../table/sprites.h"`
`#include "../error.h"`
`#include "../settings_gui.h"`
`#include "../querystring_gui.h"`
`#include "../stringfilter_type.h"`
`#include "../company_base.h"`
`#include "../company_gui.h"`
`#include "../strings_func.h"`
`#include "../window_func.h"`
`#include "../window_type.h"`
`#include "../gfx_func.h"`
`#include "../command_func.h"`
`#include "../network/network.h"`
`#include "../settings_func.h"`
`#include "../network/network_content.h"`
`#include "../textfile_gui.h"`
`#include "../widgets/dropdown_type.h"`
`#include "../widgets/dropdown_func.h"`
`#include "../hotkeys.h"`
`#include "../core/geometry_func.hpp"`
`#include "../guitimer_func.h"`
`#include "../company_cmd.h"`
`#include "../misc_cmd.h"`
`#include "game_gui.hpp"`
`#include "../ai/ai_config.hpp"`
`#include "../ai/ai_gui.hpp"`
`#include "../widgets/game_widget.h"`
`#include "../table/strings.h"`
`#include "../game/game.hpp"`
`#include "../game/game_config.hpp"`
`#include "../game/game_info.hpp"`
`#include "../game/game_instance.hpp"`
`#include "../safeguards.h"`

Go to the source code of this file.

## Data Structures
struct | GSConfigWindow
| Window to configure which GSs will start. More...

## Functions
void | ShowGSConfigWindow ()
| Open the GS config window.

## Variables
static const NWidgetPart | _nested_gs_config_widgets []
| Widgets for the configure GS window.
static WindowDesc | _gs_config_desc (WDP_CENTER, "settings_gs_config", 500, 350, WC_GAME_OPTIONS, WC_NONE, 0, _nested_gs_config_widgets, lengthof(_nested_gs_config_widgets))
| Window definition for the configure GS window.

## Detailed Description

Window for configuring the Game Script

Definition in file game_gui.cpp.