OpenTTD Source: STNSChunkHandler Struct Reference

OpenTTD Source 13.1

Public Member Functions
STNSChunkHandler Struct Reference
Inheritance diagram for STNSChunkHandler:

## Public Member Functions
void | Load () const override
| Load the chunk. More...
void | FixPointers () const override
| Fix the pointers. More...
Public Member Functions inherited from ChunkHandler
| ChunkHandler (uint32 id, ChunkType type)
virtual void | Save () const
| Save the chunk. More...
virtual void | LoadCheck (size_t len=0) const
| Load the chunk for game preview. More...

## Additional Inherited Members
Data Fields inherited from ChunkHandler
uint32 | id
| Unique ID (4 letters).
ChunkType | type
| Type of the chunk. More...

## Detailed Description

Definition at line 486 of file station_sl.cpp.

## Member Function Documentation

## ◆ FixPointers()

void STNSChunkHandler::FixPointers | ( |  | ) | const
| inlineoverridevirtual

Fix the pointers.

Pointers are saved using the index of the pointed object. On load, pointers are filled with indices and need to be fixed to point to the real object. Must be overridden if the chunk saves any pointer.

Reimplemented from ChunkHandler.

Definition at line 506 of file station_sl.cpp.

References IsSavegameVersionBefore(), SpecializedStation< Station, false >::Iterate(), SlObject(), and SLV_123.

## ◆ Load()

void STNSChunkHandler::Load | ( |  | ) | const
| inlineoverridevirtual

Load the chunk.

Must be overridden.

Implements ChunkHandler.

Definition at line 489 of file station_sl.cpp.

References SlCompatTableHeader().

The documentation for this struct was generated from the following file:

- src/saveload/station_sl.cpp