13.0-RC2 (2023-01-28) ------------------------------------------------------------------------ Feature: Press Ctrl to build a diagonal area of trees (#10342) Feature: Set a custom number of industries in map generation window (#10340) Change: Display font status as aa/noaa instead of true/false (#10352) Fix: [Script] Improved API documentation for scripts (#10413, #10412) Fix #10255: Reduce basic thickness of linkgraph GUI lines (#10410) Fix #10220: Don't select unselectable engine as default (#10404) Fix #10395: When loading old saves, don't forcibly bar level crossings (#10400) Fix #10377: Bad sorting of rail vehicles when primary variant is missing (#10378) Fix #10368: Server restarting game caused clients to hit assertion (#10369) Fix #10362: NewGRF bridges without speed limits (#10365) Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic (#10364) Fix: [Script] Switch to OWNER_TOWN prevented OWNER_DEITY test during industry prospecting (#10360) Fix #10009: Bad overflow protection when taking out loans (#10359) Fix #9865: Removing files with the console always failed (#10357) Fix #10057: FallbackParagraphLayout fails to properly wrap (#10356) Fix #10177: Company list password padlock showed after switching to single player (#10354) Fix: Various Wide River issues (#10348) Fix: Link variants to parents when finalising engines (#10346) Fix #10333: Only show industry prospecting errors to local company (#10338) Fix #10335: Set initial scrollbar count for object GUI (#10336) Fix #10331: Starting new company during load must happen after AI start (#10332) Fix #10309: [SDL] Uninitialized width and height when turning off full screen (#10328) Fix #10032: Capacities of articulated vehicles in build window (#10326) Fix: Improve handling of corrupt NewGRF or image files (#10321, #10316) Fix: [NewGRF] Don't assume engclass 2 should be elrail (#10315) Fix: [Script] AIGroup.GetProfitLastYear could get values different than those displayed in GUI (#10227) Fix #10304: [Scripts] Don't start GS in intro game (#10305) Fix: [Script] Copy compat files for version 13 (#10303) 13.0-RC1 (2023-01-01) ------------------------------------------------------------------------ Feature: 'font' console command to configure fonts within game (#10278) Feature: Ctrl-click to bulk edit timetable speeds/waiting times (#10265) Feature: [NewGRF] Vehicle variants in expandable purchase list (#10220) Feature: Expand all towns in the scenario editor (#10215) Add: [NewGRF] Slope-aware and roadtype-specific one-way sprites (#10282) Change: Display text files in black (#10291) Change: Make vehicle list dropdown buttons resize to fit strings (#10286) Change: [NewGRF] Support flipping shorter engines without explicit support (#10262) Change: Separate ground sprite from foundation sprite offsets (#10256) Change: Vertically centre sprite font relative to TrueType font (#10254) Change: [macOS] Set minimum macOS version to 10.13 (#10253) Change: Use lowered not disabled widget for current vehicle details tab (#10252) Change: Various improvements to NewGRF sprite aligner (#10249) Change: reset_engines console command now rerandomises introduction dates and reliability (#10220) Change: Show error message on failed industry prospecting (#10202) Fix: Local authority window rating list height ignored icon sizes (#10285) Fix #10150: Town signs could be truncated when using custom fonts (#10283) Fix #8971: Resize QueryStrings with interface scale change (#10281) Fix #10274: Crash when rescanning scripts with GS selected (#10276) Fix #10151: Use smaller padding for signs (#10272) Fix #10263: [Script] Restore tile validation for commands (#10269) Fix: Missing scrollbar for rail/roadtype dropdowns (#10264) Fix #10260: Incorrect rect height drawing image in vehicle details (#10261) Fix #10257: Incorrect catenary position on sloped bridge heads (#10258) Fix: Vertically centre chat prompt (#10250) Fix #10214: League and graph buttons in toolbar did not have a default action (#10246) Fix #10242: Allow a space for text shadow when clipping text (#10243) Fix #10206: Fully disable scripts in intro game (#10241) Fix #10218: Don't try to create river tiles along incorrect slopes (#10235) Fix #10208: [NewGRF] Allow using a specific underlay for road/tram tunnels (#10233) Fix #10224: Don't change fast-forward mode while saving (#10230) Fix #10147: Sound effect volume slider no longer set volume (#10228) Fix #10223: Crash when vehicle cloning fails on order cloning (#10225) Fix: Maximum space for engine preview image was never scaled (#10219) Fix #10216: Crash when upgrading savegame with crashed vehicles (#10217) Fix #10212: [Script] Nested ScriptAccounting scopes not restored properly (#10213) Fix #10114: Incorrect drag-highlight position with non-power-of-2 scaling (#10211) Fix #10198: Rearrange Intro GUI to make button rows narrower (#10203) Fix: Missing extra padding when drawing tooltip text (#10201) Fix: Bad alignment of button icons when using the original baseset (#10200) Fix: Signal icons incorrectly positioned in UI (#10199) Fix #10021: Object GUI resized when switching between different objects (#10196) Fix #9720: Delay start of GS/AI to after loading of savegame (#9745) 13.0-beta2 (2022-11-27) ------------------------------------------------------------------------ Feature: Allow AI/GS to be fully modified in scenario editor (#10152) Feature: Display power-to-weight ratio in ground vehicle details GUI (#10123) Feature: Variable interface scaling (with chunky bevels!) (#10114) Feature: Hotkey to honk a vehicle's horn (#10110) Feature: Split AI/Game Script configuration windows and add them to world gen window (#10058) Feature: [GS] Scriptable league tables (#10001) Feature: Multi-track level crossings (#9931) Feature: Improved local authority action window (#9928) Feature: Automatic console command screenshot numbering with a filename ending in '#' (#9781) Feature: Add buttons to toggle music in the Game Options menu (#9727) Feature: Contextual actions for vehicles grouped by shared orders (#8425) Feature: Add cargo filter support to vehicle list (#8308) Feature: Show the cargoes the vehicles can carry in the vehicle list window (#8304) Change: Allow building canal by area outside editor (#10173) Change: Minor improvements to the new Finance GUI (#10168) Change: Let AI developers edit non-editable AI/Game Script Parameters (#8895) Change: Allow building docks on clearable watered object tiles (#8514) Fix #8770: Center vehicle status bar icon (#10178) Fix: Crash if error message window is too wide for screen. (#10172) Fix #10155: Network games not syncing company settings properly (#10158) Fix #10154: Network game desync related to setting a random company face (#10157) Fix #10011: Incorrect infrastructure totals when overbuilding bay road stop (#10143) Fix #10117: Object burst limit allowed one fewer object than the setting (#10120) Fix #10023: Allow negative input in text fields when needed (#10112) Fix #9908: Fix crash which could occur when a company was deleted when a depot window was open (#9912) 13.0-beta1 (2022-10-31) ------------------------------------------------------------------------ Feature: Airport construction GUI displays infrastructure cost (#10094) Feature: Purchase land multiple tiles at a time (#10027) Feature: Add sticky pin & shade widgets to Object Selection UI panel (#10019, #10020) Feature: Improved handling of HiDPI and mixed-DPI screens (#9994, #9996, #9997, #10064) Feature: Alternative linkgraph colour schemes (#9866) Feature: Allow Shift+Insert as paste in edit box (#9836) Feature: Setting to make the local town authority rubber-stamp all actions (#9833) Feature: Add/extend console commands to enable screenshot automation (#9771) Feature: [Linkgraph] Show a tooltip with statistics when hovering a link (#9760) Feature: Build objects by area (#9709) Feature: Add setting to hide news about competitors vehicle crash (#9653) Feature: Ctrl-click to remove fully autoreplaced vehicles from list (#9639) Feature: Wide rivers on map generation (#9628) Add: [Script] ScriptCargo::GetWeight to get cargo weights (#9930) Add: Command line option to skip NewGRF scanning (#9879) Add: Show video driver name in Game Options window (#9872) Add: [NewGRF] Map seed as global variable (#9834) Add: [Script] IndustryType::ResolveNewGRFID to resolve industry id from grf_local_id and grfid (#9798) Add: [Script] ObjectType::ResolveNewGRFID to resolve object id from grfid and grf_local_id (#9795) Update: To all the friends we have lost and those we have gained (#10000) Change: Use the Simulation subcategory to openttd.desktop (#10015) Change: Constantly update destination of 'any depot' orders (#9959) Change: Use an indent, not a dash, to list train capacity (#9887) Change: [NewGRF] Increase vehicle sprite stack from 4 layers to 8 (#9863) Change: Don't pay Property Maintenance on stations when Infrastructure Maintenance is disabled (#9828) Change: Improved layout of the finance window (#9827) Change: [Admin] Bump admin port protocol due to command changes (#9754) Change: Suppress vehicle age warnings for stopped vehicles (#9718) Change: Make pf.yapf.rail_firstred_twoway_eol on by default (#9544) Change: Deliver cargo to the closest industry first (#9536) Fix: Lots of fixes to how windows handle resizing (#10040, #10042, #10046, #10051, #10056, #10068, #10070, #10098) Fix: Console commands list_ai output was truncated with a suitably large number of AIs (#10075) Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics (#10060) Fix: Reduce framerate overhead in Train::Tick (#10055) Fix: Only open scenario editor date query once (#10050) Fix #10048: Don't relocate company HQ on the same exact location (#10049) Fix #10038: Missing upper bounds check when loading custom playlists (#10039) Fix: Wrong string used to determine size of zoomed out station sign (#10036) Fix: Disable "turn around" button for other companies' road vehicles (#10033) Fix: Online Players list mouse hover behaviour (#10031) Fix: [NewGRF] Weirdness of new stations (#10017) Fix #9854: DrawStringMultiLine() could draw beyond its bounding box (#10014) Fix: Incorrect player name in online players window (#10013) Fix #8099: News window zoom level fixes (#10005) Fix: [NewGRF] Upper 16 random bits should be the same for all station tiles in callback 140 (#9992) Fix #9989: £0 Net Profit is neither negative nor positive (#9991) Fix #9804: Only apply sprite_zoom_min setting when sprites available (#9988) Fix #9972: Add missing fill/resize flags on Framerate window widgets (#9982) Fix #9935: Use more selectivity when building SSE specific code (#9980) Fix #9940: Print debuglevel parse errors to console when changed from console (#9979) Fix #9977: Clearing the console with a large number of lines could cause a crash (#9978) Fix #9974: Console command getsysdate did not work due to off-by-one error (#9975) Fix: [NewGRF] Default value of RailVehicleInfo::railveh_type was inconsistent with other default properties (#9967) Fix #8584: Vehicles with shared orders getting invalid or unexpected start dates (#9955) Fix #9951: [NewGRF] Scenario editor random industries button broke NewGRF persistent storage (#9952) Fix: Validation of various internal command parameters that could have allowed a rogue client to crash servers (#9942, #9943, #9944, #9945, #9946, #9947, #9948, #9950) Fix #9937: Station industries_near incorrect after removing part moved sign (#9938) Fix: [Script] ScriptRoad::HasRoadType really check for RoadType (#9934) Fix #9363: Rebuild client list on reinit event (#9929) Fix #9925: Industry tile layout validation for layouts of only one tile (#9926) Fix #9918: Reset industy last production year on scenario start (#9920) Fix #9914: Prevent more useless pathfinder run for blocked vehicles (#9917) Fix: List a max of four share owners instead of three (#9905) Fix: [NewGRF] Industry layouts with zero regular tiles should be invalid (#9902) Fix #9869: Remove docking tile when doing a clear square (#9898) Fix: New player companies use favorite manager face, if saved (#9895) Fix: Towns don't build parallel, redundant bridges (#9891) Fix #9712: Cap town bridge length at original 11-tile limit (#9890) Fix #9883: Show cost/income float over end tile of rail or road construction (#9889) Fix #9870: Don't update infrastructure totals when overbuilding object on canal (#9888) Fix #9877: GS could trigger 'Cost: £0' cost message (#9878) Fix 44f2ef1: [strgen] Allow gender for {CARGO_SHORT} (#9873) Fix #9867: Industry::stations_near not filled at industry creation (#9868) Fix #9853: Incorrect merge of guiflags and flags for osk_activation (#9855) Fix #6544: Don't join AI company when loading network game in singleplayer (#9794) Fix: Company values do not properly account for shares (#9770) Fix #9546: Crash when no industries are present in game (#9726) Fix #9708: [Linkgraph] Don't assume vehicles have a non-zero max speed (#9693) Fix #9665: [Linkgraph] Fix travel times of non-direct journeys (#9693) Fix #8797: Use logical rail length when placing signals (#9652) Cleanup: [NewGRF] Remove unused flag sprites (#10052)