OpenTTD Source: src/saveload/afterload.cpp Source File

OpenTTD Source 12.2

afterload.cpp
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #include "../stdafx.h"
11 #include "../void_map.h"
12 #include "../signs_base.h"
13 #include "../depot_base.h"
14 #include "../fios.h"
15 #include "../gamelog_internal.h"
16 #include "../network/network.h"
17 #include "../network/network_func.h"
18 #include "../gfxinit.h"
19 #include "../viewport_func.h"
20 #include "../viewport_kdtree.h"
21 #include "../industry.h"
22 #include "../clear_map.h"
23 #include "../vehicle_func.h"
24 #include "../string_func.h"
25 #include "../date_func.h"
26 #include "../roadveh.h"
27 #include "../train.h"
28 #include "../station_base.h"
29 #include "../waypoint_base.h"
30 #include "../roadstop_base.h"
31 #include "../tunnelbridge_map.h"
32 #include "../pathfinder/yapf/yapf_cache.h"
33 #include "../elrail_func.h"
34 #include "../signs_func.h"
35 #include "../aircraft.h"
36 #include "../object_map.h"
37 #include "../object_base.h"
38 #include "../tree_map.h"
39 #include "../company_func.h"
40 #include "../road_cmd.h"
41 #include "../ai/ai.hpp"
42 #include "../ai/ai_gui.hpp"
43 #include "../town.h"
44 #include "../economy_base.h"
45 #include "../animated_tile_func.h"
46 #include "../subsidy_base.h"
47 #include "../subsidy_func.h"
48 #include "../newgrf.h"
49 #include "../engine_func.h"
50 #include "../rail_gui.h"
51 #include "../core/backup_type.hpp"
52 #include "../smallmap_gui.h"
53 #include "../news_func.h"
54 #include "../order_backup.h"
55 #include "../error.h"
56 #include "../disaster_vehicle.h"
57 #include "../ship.h"
58 #include "../water.h"
59
60
61 #include "saveload_internal.h"
62
63 #include <signal.h>
64
65 #include "../safeguards.h"
66
67 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
68
79 void SetWaterClassDependingOnSurroundings(TileIndex t, bool include_invalid_water_class)
80 {
81 /* If the slope is not flat, we always assume 'land' (if allowed). Also for one-corner-raised-shores.
82 * Note: Wrt. autosloping under industry tiles this is the most fool-proof behaviour. */
83 if (!IsTileFlat(t)) {
84 if (include_invalid_water_class) {
85 SetWaterClass(t, WATER_CLASS_INVALID);
86 return;
87 } else {
88 SlErrorCorrupt("Invalid water class for dry tile");
89 }
90 }
91
92 /* Mark tile dirty in all cases */
93 MarkTileDirtyByTile(t);
94
95 if (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() - 1 || TileY(t) == MapMaxY() - 1) {
96 /* tiles at map borders are always WATER_CLASS_SEA */
97 SetWaterClass(t, WATER_CLASS_SEA);
98 return;
99 }
100
101 bool has_water = false;
102 bool has_canal = false;
103 bool has_river = false;
104
105 for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
106 TileIndex neighbour = TileAddByDiagDir(t, dir);
107 switch (GetTileType(neighbour)) {
108 case MP_WATER:
109 /* clear water and shipdepots have already a WaterClass associated */
110 if (IsCoast(neighbour)) {
111 has_water = true;
112 } else if (!IsLock(neighbour)) {
113 switch (GetWaterClass(neighbour)) {
114 case WATER_CLASS_SEA: has_water = true; break;
115 case WATER_CLASS_CANAL: has_canal = true; break;
116 case WATER_CLASS_RIVER: has_river = true; break;
117 default: SlErrorCorrupt("Invalid water class for tile");
118 }
119 }
120 break;
121
122 case MP_RAILWAY:
123 /* Shore or flooded halftile */
124 has_water |= (GetRailGroundType(neighbour) == RAIL_GROUND_WATER);
125 break;
126
127 case MP_TREES:
128 /* trees on shore */
129 has_water |= (GB(_m[neighbour].m2, 4, 2) == TREE_GROUND_SHORE);
130 break;
131
132 default: break;
133 }
134 }
135
136 if (!has_water && !has_canal && !has_river && include_invalid_water_class) {
137 SetWaterClass(t, WATER_CLASS_INVALID);
138 return;
139 }
140
141 if (has_river && !has_canal) {
142 SetWaterClass(t, WATER_CLASS_RIVER);
143 } else if (has_canal || !has_water) {
144 SetWaterClass(t, WATER_CLASS_CANAL);
145 } else {
146 SetWaterClass(t, WATER_CLASS_SEA);
147 }
148 }
149
150 static void ConvertTownOwner()
151 {
152 for (TileIndex tile = 0; tile != MapSize(); tile++) {
153 switch (GetTileType(tile)) {
154 case MP_ROAD:
155 if (GB(_m[tile].m5, 4, 2) == ROAD_TILE_CROSSING && HasBit(_m[tile].m3, 7)) {
156 _m[tile].m3 = OWNER_TOWN;
157 }
158 FALLTHROUGH;
159
160 case MP_TUNNELBRIDGE:
161 if (_m[tile].m1 & 0x80) SetTileOwner(tile, OWNER_TOWN);
162 break;
163
164 default: break;
165 }
166 }
167 }
168
169 /* since savegame version 4.1, exclusive transport rights are stored at towns */
170 static void UpdateExclusiveRights()
171 {
172 for (Town *t : Town::Iterate()) {
173 t->exclusivity = INVALID_COMPANY;
174 }
175
176 /* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete)
177 * could be implemented this way:
178 * 1.) Go through all stations
179 * Build an array town_blocked[ town_id ][ company_id ]
180 * that stores if at least one station in that town is blocked for a company
181 * 2.) Go through that array, if you find a town that is not blocked for
182 * one company, but for all others, then give it exclusivity.
183 */
184 }
185
186 static const byte convert_currency[] = {
187 0, 1, 12, 8, 3,
188 10, 14, 19, 4, 5,
189 9, 11, 13, 6, 17,
190 16, 22, 21, 7, 15,
191 18, 2, 20,
192 };
193
194 /* since savegame version 4.2 the currencies are arranged differently */
195 static void UpdateCurrencies()
196 {
197 _settings_game.locale.currency = convert_currency[_settings_game.locale.currency];
198 }
199
200 /* Up to revision 1413 the invisible tiles at the southern border have not been
201 * MP_VOID, even though they should have. This is fixed by this function
202 */
203 static void UpdateVoidTiles()
204 {
205 for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, MapMaxY()));
206 for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(MapMaxX(), y));
207 }
208
209 static inline RailType UpdateRailType(RailType rt, RailType min)
210 {
211 return rt >= min ? (RailType)(rt + 1): rt;
212 }
213
217 void UpdateAllVirtCoords()
218 {
219 UpdateAllStationVirtCoords();
220 UpdateAllSignVirtCoords();
221 UpdateAllTownVirtCoords();
222 UpdateAllTextEffectVirtCoords();
223 RebuildViewportKdtree();
224 }
225
226 void ClearAllCachedNames()
227 {
228 ClearAllStationCachedNames();
229 ClearAllTownCachedNames();
230 ClearAllIndustryCachedNames();
231 }
232
242 static void InitializeWindowsAndCaches()
243 {
244 /* Initialize windows */
245 ResetWindowSystem();
246 SetupColoursAndInitialWindow();
247
248 /* Update coordinates of the signs. */
249 ClearAllCachedNames();
250 UpdateAllVirtCoords();
251 ResetViewportAfterLoadGame();
252
253 for (Company *c : Company::Iterate()) {
254 /* For each company, verify (while loading a scenario) that the inauguration date is the current year and set it
255 * accordingly if it is not the case. No need to set it on companies that are not been used already,
256 * thus the MIN_YEAR (which is really nothing more than Zero, initialized value) test */
257 if (_file_to_saveload.abstract_ftype == FT_SCENARIO && c->inaugurated_year != MIN_YEAR) {
258 c->inaugurated_year = _cur_year;
259 }
260 }
261
262 /* Count number of objects per type */
263 for (Object *o : Object::Iterate()) {
264 Object::IncTypeCount(o->type);
265 }
266
267 /* Identify owners of persistent storage arrays */
268 for (Industry *i : Industry::Iterate()) {
269 if (i->psa != nullptr) {
270 i->psa->feature = GSF_INDUSTRIES;
271 i->psa->tile = i->location.tile;
272 }
273 }
274 for (Station *s : Station::Iterate()) {
275 if (s->airport.psa != nullptr) {
276 s->airport.psa->feature = GSF_AIRPORTS;
277 s->airport.psa->tile = s->airport.tile;
278 }
279 }
280 for (Town *t : Town::Iterate()) {
281 for (std::list<PersistentStorage *>::iterator it = t->psa_list.begin(); it != t->psa_list.end(); ++it) {
282 (*it)->feature = GSF_FAKE_TOWNS;
283 (*it)->tile = t->xy;
284 }
285 }
286 for (RoadVehicle *rv : RoadVehicle::Iterate()) {
287 if (rv->IsFrontEngine()) {
288 rv->CargoChanged();
289 }
290 }
291
292 RecomputePrices();
293
294 GroupStatistics::UpdateAfterLoad();
295
296 RebuildSubsidisedSourceAndDestinationCache();
297
298 /* Towns have a noise controlled number of airports system
299 * So each airport's noise value must be added to the town->noise_reached value
300 * Reset each town's noise_reached value to '0' before. */
301 UpdateAirportsNoise();
302
303 CheckTrainsLengths();
304 ShowNewGRFError();
305 ShowAIDebugWindowIfAIError();
306
307 /* Rebuild the smallmap list of owners. */
308 BuildOwnerLegend();
309 }
310
311 typedef void (CDECL *SignalHandlerPointer)(int);
312 static SignalHandlerPointer _prev_segfault = nullptr;
313 static SignalHandlerPointer _prev_abort = nullptr;
314 static SignalHandlerPointer _prev_fpe = nullptr;
315
316 static void CDECL HandleSavegameLoadCrash(int signum);
317
322 static void SetSignalHandlers()
323 {
324 _prev_segfault = signal(SIGSEGV, HandleSavegameLoadCrash);
325 _prev_abort = signal(SIGABRT, HandleSavegameLoadCrash);
326 _prev_fpe = signal(SIGFPE, HandleSavegameLoadCrash);
327 }
328
332 static void ResetSignalHandlers()
333 {
334 signal(SIGSEGV, _prev_segfault);
335 signal(SIGABRT, _prev_abort);
336 signal(SIGFPE, _prev_fpe);
337 }
338
344 static const GRFIdentifier *GetOverriddenIdentifier(const GRFConfig *c)
345 {
346 const LoggedAction *la = &_gamelog_action[_gamelog_actions - 1];
347 if (la->at != GLAT_LOAD) return &c->ident;
348
349 const LoggedChange *lcend = &la->change[la->changes];
350 for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
351 if (lc->ct == GLCT_GRFCOMPAT && lc->grfcompat.grfid == c->ident.grfid) return &lc->grfcompat;
352 }
353
354 return &c->ident;
355 }
356
358 static bool _saveload_crash_with_missing_newgrfs = false;
359
365 bool SaveloadCrashWithMissingNewGRFs()
366 {
367 return _saveload_crash_with_missing_newgrfs;
368 }
369
376 static void CDECL HandleSavegameLoadCrash(int signum)
377 {
378 ResetSignalHandlers();
379
380 char buffer[8192];
381 char *p = buffer;
382 p += seprintf(p, lastof(buffer), "Loading your savegame caused OpenTTD to crash.\n");
383
384 for (const GRFConfig *c = _grfconfig; !_saveload_crash_with_missing_newgrfs && c != nullptr; c = c->next) {
385 _saveload_crash_with_missing_newgrfs = HasBit(c->flags, GCF_COMPATIBLE) || c->status == GCS_NOT_FOUND;
386 }
387
388 if (_saveload_crash_with_missing_newgrfs) {
389 p += seprintf(p, lastof(buffer),
390 "This is most likely caused by a missing NewGRF or a NewGRF that\n"
391 "has been loaded as replacement for a missing NewGRF. OpenTTD\n"
392 "cannot easily determine whether a replacement NewGRF is of a newer\n"
393 "or older version.\n"
394 "It will load a NewGRF with the same GRF ID as the missing NewGRF.\n"
395 "This means that if the author makes incompatible NewGRFs with the\n"
396 "same GRF ID, OpenTTD cannot magically do the right thing. In most\n"
397 "cases, OpenTTD will load the savegame and not crash, but this is an\n"
398 "exception.\n"
399 "Please load the savegame with the appropriate NewGRFs installed.\n"
400 "The missing/compatible NewGRFs are:\n");
401
402 for (const GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
403 if (HasBit(c->flags, GCF_COMPATIBLE)) {
404 const GRFIdentifier *replaced = GetOverriddenIdentifier(c);
405 char original_md5[40];
406 char replaced_md5[40];
407 md5sumToString(original_md5, lastof(original_md5), c->original_md5sum);
408 md5sumToString(replaced_md5, lastof(replaced_md5), replaced->md5sum);
409 p += seprintf(p, lastof(buffer), "NewGRF %08X (checksum %s) not found.\n Loaded NewGRF \"%s\" (checksum %s) with same GRF ID instead.\n", BSWAP32(c->ident.grfid), original_md5, c->filename, replaced_md5);
410 }
411 if (c->status == GCS_NOT_FOUND) {
412 char buf[40];
413 md5sumToString(buf, lastof(buf), c->ident.md5sum);
414 p += seprintf(p, lastof(buffer), "NewGRF %08X (%s) not found; checksum %s.\n", BSWAP32(c->ident.grfid), c->filename, buf);
415 }
416 }
417 } else {
418 p += seprintf(p, lastof(buffer),
419 "This is probably caused by a corruption in the savegame.\n"
420 "Please file a bug report and attach this savegame.\n");
421 }
422
423 ShowInfo(buffer);
424
425 SignalHandlerPointer call = nullptr;
426 switch (signum) {
427 case SIGSEGV: call = _prev_segfault; break;
428 case SIGABRT: call = _prev_abort; break;
429 case SIGFPE: call = _prev_fpe; break;
430 default: NOT_REACHED();
431 }
432 if (call != nullptr) call(signum);
433 }
434
440 static void FixOwnerOfRailTrack(TileIndex t)
441 {
442 assert(!Company::IsValidID(GetTileOwner(t)) && (IsLevelCrossingTile(t) || IsPlainRailTile(t)));
443
444 /* remove leftover rail piece from crossing (from very old savegames) */
445 Train *v = nullptr;
446 for (Train *w : Train::Iterate()) {
447 if (w->tile == t) {
448 v = w;
449 break;
450 }
451 }
452
453 if (v != nullptr) {
454 /* when there is a train on crossing (it could happen in TTD), set owner of crossing to train owner */
455 SetTileOwner(t, v->owner);
456 return;
457 }
458
459 /* try to find any connected rail */
460 for (DiagDirection dd = DIAGDIR_BEGIN; dd < DIAGDIR_END; dd++) {
461 TileIndex tt = t + TileOffsByDiagDir(dd);
462 if (GetTileTrackStatus(t, TRANSPORT_RAIL, 0, dd) != 0 &&
463 GetTileTrackStatus(tt, TRANSPORT_RAIL, 0, ReverseDiagDir(dd)) != 0 &&
464 Company::IsValidID(GetTileOwner(tt))) {
465 SetTileOwner(t, GetTileOwner(tt));
466 return;
467 }
468 }
469
470 if (IsLevelCrossingTile(t)) {
471 /* else change the crossing to normal road (road vehicles won't care) */
472 Owner road = GetRoadOwner(t, RTT_ROAD);
473 Owner tram = GetRoadOwner(t, RTT_TRAM);
474 RoadBits bits = GetCrossingRoadBits(t);
475 bool hasroad = HasBit(_me[t].m7, 6);
476 bool hastram = HasBit(_me[t].m7, 7);
477
478 /* MakeRoadNormal */
479 SetTileType(t, MP_ROAD);
480 SetTileOwner(t, road);
481 _m[t].m3 = (hasroad ? bits : 0);
482 _m[t].m5 = (hastram ? bits : 0) | ROAD_TILE_NORMAL << 6;
483 SB(_me[t].m6, 2, 4, 0);
484 SetRoadOwner(t, RTT_TRAM, tram);
485 return;
486 }
487
488 /* if it's not a crossing, make it clean land */
489 MakeClear(t, CLEAR_GRASS, 0);
490 }
491
498 static uint FixVehicleInclination(Vehicle *v, Direction dir)
499 {
500 /* Compute place where this vehicle entered the tile */
501 int entry_x = v->x_pos;
502 int entry_y = v->y_pos;
503 switch (dir) {
504 case DIR_NE: entry_x |= TILE_UNIT_MASK; break;
505 case DIR_NW: entry_y |= TILE_UNIT_MASK; break;
506 case DIR_SW: entry_x &= ~TILE_UNIT_MASK; break;
507 case DIR_SE: entry_y &= ~TILE_UNIT_MASK; break;
508 case INVALID_DIR: break;
509 default: NOT_REACHED();
510 }
511 byte entry_z = GetSlopePixelZ(entry_x, entry_y);
512
513 /* Compute middle of the tile. */
514 int middle_x = (v->x_pos & ~TILE_UNIT_MASK) + TILE_SIZE / 2;
515 int middle_y = (v->y_pos & ~TILE_UNIT_MASK) + TILE_SIZE / 2;
516 byte middle_z = GetSlopePixelZ(middle_x, middle_y);
517
518 /* middle_z == entry_z, no height change. */
519 if (middle_z == entry_z) return 0;
520
521 /* middle_z < entry_z, we are going downwards. */
522 if (middle_z < entry_z) return 1U << GVF_GOINGDOWN_BIT;
523
524 /* middle_z > entry_z, we are going upwards. */
525 return 1U << GVF_GOINGUP_BIT;
526 }
527
534 static inline bool MayHaveBridgeAbove(TileIndex t)
535 {
536 return IsTileType(t, MP_CLEAR) || IsTileType(t, MP_RAILWAY) || IsTileType(t, MP_ROAD) ||
537 IsTileType(t, MP_WATER) || IsTileType(t, MP_TUNNELBRIDGE) || IsTileType(t, MP_OBJECT);
538 }
539
545 bool AfterLoadGame()
546 {
547 SetSignalHandlers();
548
549 TileIndex map_size = MapSize();
550
551 extern TileIndex _cur_tileloop_tile; // From landscape.cpp.
552 /* The LFSR used in RunTileLoop iteration cannot have a zeroed state, make it non-zeroed. */
553 if (_cur_tileloop_tile == 0) _cur_tileloop_tile = 1;
554
555 if (IsSavegameVersionBefore(SLV_98)) GamelogOldver();
556
557 GamelogTestRevision();
558 GamelogTestMode();
559
560 RebuildTownKdtree();
561 RebuildStationKdtree();
562 /* This needs to be done even before conversion, because some conversions will destroy objects
563 * that otherwise won't exist in the tree. */
564 RebuildViewportKdtree();
565
566 if (IsSavegameVersionBefore(SLV_98)) GamelogGRFAddList(_grfconfig);
567
568 if (IsSavegameVersionBefore(SLV_119)) {
569 _pause_mode = (_pause_mode == 2) ? PM_PAUSED_NORMAL : PM_UNPAUSED;
570 } else if (_network_dedicated && (_pause_mode & PM_PAUSED_ERROR) != 0) {
571 Debug(net, 0, "The loading savegame was paused due to an error state");
572 Debug(net, 0, " This savegame cannot be used for multiplayer");
573 /* Restore the signals */
574 ResetSignalHandlers();
575 return false;
576 } else if (!_networking || _network_server) {
577 /* If we are in singleplayer mode, i.e. not networking, and loading the
578 * savegame or we are loading the savegame as network server we do
579 * not want to be bothered by being paused because of the automatic
580 * reason of a network server, e.g. joining clients or too few
581 * active clients. Note that resetting these values for a network
582 * client are very bad because then the client is going to execute
583 * the game loop when the server is not, i.e. it desyncs. */
584 _pause_mode &= ~PMB_PAUSED_NETWORK;
585 }
586
587 /* In very old versions, size of train stations was stored differently.
588 * They had swapped width and height if station was built along the Y axis.
589 * TTO and TTD used 3 bits for width/height, while OpenTTD used 4.
590 * Because the data stored by TTDPatch are unusable for rail stations > 7x7,
591 * recompute the width and height. Doing this unconditionally for all old
592 * savegames simplifies the code. */
593 if (IsSavegameVersionBefore(SLV_2)) {
594 for (Station *st : Station::Iterate()) {
595 st->train_station.w = st->train_station.h = 0;
596 }
597 for (TileIndex t = 0; t < map_size; t++) {
598 if (!IsTileType(t, MP_STATION)) continue;
599 if (_m[t].m5 > 7) continue; // is it a rail station tile?
600 Station *st = Station::Get(_m[t].m2);
601 assert(st->train_station.tile != 0);
602 int dx = TileX(t) - TileX(st->train_station.tile);
603 int dy = TileY(t) - TileY(st->train_station.tile);
604 assert(dx >= 0 && dy >= 0);
605 st->train_station.w = std::max<uint>(st->train_station.w, dx + 1);
606 st->train_station.h = std::max<uint>(st->train_station.h, dy + 1);
607 }
608 }
609
610 if (IsSavegameVersionBefore(SLV_194)) {
611 _settings_game.construction.map_height_limit = 15;
612
613 /* In old savegame versions, the heightlevel was coded in bits 0..3 of the type field */
614 for (TileIndex t = 0; t < map_size; t++) {
615 _m[t].height = GB(_m[t].type, 0, 4);
616 SB(_m[t].type, 0, 2, GB(_me[t].m6, 0, 2));
617 SB(_me[t].m6, 0, 2, 0);
618 if (MayHaveBridgeAbove(t)) {
619 SB(_m[t].type, 2, 2, GB(_me[t].m6, 6, 2));
620 SB(_me[t].m6, 6, 2, 0);
621 } else {
622 SB(_m[t].type, 2, 2, 0);
623 }
624 }
625 }
626
627 /* in version 2.1 of the savegame, town owner was unified. */
628 if (IsSavegameVersionBefore(SLV_2, 1)) ConvertTownOwner();
629
630 /* from version 4.1 of the savegame, exclusive rights are stored at towns */
631 if (IsSavegameVersionBefore(SLV_4, 1)) UpdateExclusiveRights();
632
633 /* from version 4.2 of the savegame, currencies are in a different order */
634 if (IsSavegameVersionBefore(SLV_4, 2)) UpdateCurrencies();
635
636 /* In old version there seems to be a problem that water is owned by
637 * OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current
638 * (4.3) version, so I just check when versions are older, and then
639 * walk through the whole map.. */
640 if (IsSavegameVersionBefore(SLV_4, 3)) {
641 for (TileIndex t = 0; t < map_size; t++) {
642 if (IsTileType(t, MP_WATER) && GetTileOwner(t) >= MAX_COMPANIES) {
643 SetTileOwner(t, OWNER_WATER);
644 }
645 }
646 }
647
648 if (IsSavegameVersionBefore(SLV_84)) {
649 for (Company *c : Company::Iterate()) {
650 c->name = CopyFromOldName(c->name_1);
651 if (!c->name.empty()) c->name_1 = STR_SV_UNNAMED;
652 c->president_name = CopyFromOldName(c->president_name_1);
653 if (!c->president_name.empty()) c->president_name_1 = SPECSTR_PRESIDENT_NAME;
654 }
655
656 for (Station *st : Station::Iterate()) {
657 st->name = CopyFromOldName(st->string_id);
658 /* generating new name would be too much work for little effect, use the station name fallback */
659 if (!st->name.empty()) st->string_id = STR_SV_STNAME_FALLBACK;
660 }
661
662 for (Town *t : Town::Iterate()) {
663 t->name = CopyFromOldName(t->townnametype);
664 if (!t->name.empty()) t->townnametype = SPECSTR_TOWNNAME_START + _settings_game.game_creation.town_name;
665 }
666 }
667
668 /* From this point the old names array is cleared. */
669 ResetOldNames();
670
671 if (IsSavegameVersionBefore(SLV_106)) {
672 /* no station is determined by 'tile == INVALID_TILE' now (instead of '0') */
673 for (Station *st : Station::Iterate()) {
674 if (st->airport.tile == 0) st->airport.tile = INVALID_TILE;
675 if (st->train_station.tile == 0) st->train_station.tile = INVALID_TILE;
676 }
677
678 /* the same applies to Company::location_of_HQ */
679 for (Company *c : Company::Iterate()) {
680 if (c->location_of_HQ == 0 || (IsSavegameVersionBefore(SLV_4) && c->location_of_HQ == 0xFFFF)) {
681 c->location_of_HQ = INVALID_TILE;
682 }
683 }
684 }
685
686 /* convert road side to my format. */
687 if (_settings_game.vehicle.road_side) _settings_game.vehicle.road_side = 1;
688
689 /* Check if all NewGRFs are present, we are very strict in MP mode */
690 GRFListCompatibility gcf_res = IsGoodGRFConfigList(_grfconfig);
691 for (GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
692 if (c->status == GCS_NOT_FOUND) {
693 GamelogGRFRemove(c->ident.grfid);
694 } else if (HasBit(c->flags, GCF_COMPATIBLE)) {
695 GamelogGRFCompatible(&c->ident);
696 }
697 }
698
699 if (_networking && gcf_res != GLC_ALL_GOOD) {
700 SetSaveLoadError(STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH);
701 /* Restore the signals */
702 ResetSignalHandlers();
703 return false;
704 }
705
706 switch (gcf_res) {
707 case GLC_COMPATIBLE: ShowErrorMessage(STR_NEWGRF_COMPATIBLE_LOAD_WARNING, INVALID_STRING_ID, WL_CRITICAL); break;
708 case GLC_NOT_FOUND: ShowErrorMessage(STR_NEWGRF_DISABLED_WARNING, INVALID_STRING_ID, WL_CRITICAL); _pause_mode = PM_PAUSED_ERROR; break;
709 default: break;
710 }
711
712 /* The value of _date_fract got divided, so make sure that old games are converted correctly. */
713 if (IsSavegameVersionBefore(SLV_11, 1) || (IsSavegameVersionBefore(SLV_147) && _date_fract > DAY_TICKS)) _date_fract /= 885;
714
715 /* Update current year
716 * must be done before loading sprites as some newgrfs check it */
717 SetDate(_date, _date_fract);
718
719 /*
720 * Force the old behaviour for compatibility reasons with old savegames. As new
721 * settings can only be loaded from new savegames loading old savegames with new
722 * versions of OpenTTD will normally initialize settings newer than the savegame
723 * version with "new game" defaults which the player can define to their liking.
724 * For some settings we override that to keep the behaviour the same as when the
725 * game was saved.
726 *
727 * Note that there is no non-stop in here. This is because the setting could have
728 * either value in TTDPatch. To convert it properly the user has to make sure the
729 * right value has been chosen in the settings. Otherwise we will be converting
730 * it incorrectly in half of the times without a means to correct that.
731 */
732 if (IsSavegameVersionBefore(SLV_4, 2)) _settings_game.station.modified_catchment = false;
733 if (IsSavegameVersionBefore(SLV_6, 1)) _settings_game.pf.forbid_90_deg = false;
734 if (IsSavegameVersionBefore(SLV_21)) _settings_game.vehicle.train_acceleration_model = 0;
735 if (IsSavegameVersionBefore(SLV_90)) _settings_game.vehicle.plane_speed = 4;
736 if (IsSavegameVersionBefore(SLV_95)) _settings_game.vehicle.dynamic_engines = false;
737 if (IsSavegameVersionBefore(SLV_96)) _settings_game.economy.station_noise_level = false;
738 if (IsSavegameVersionBefore(SLV_133)) {
739 _settings_game.vehicle.train_slope_steepness = 3;
740 }
741 if (IsSavegameVersionBefore(SLV_134)) _settings_game.economy.feeder_payment_share = 75;
742 if (IsSavegameVersionBefore(SLV_138)) _settings_game.vehicle.plane_crashes = 2;
743 if (IsSavegameVersionBefore(SLV_139)) {
744 _settings_game.vehicle.roadveh_acceleration_model = 0;
745 _settings_game.vehicle.roadveh_slope_steepness = 7;
746 }
747 if (IsSavegameVersionBefore(SLV_143)) _settings_game.economy.allow_town_level_crossings = true;
748 if (IsSavegameVersionBefore(SLV_159)) {
749 _settings_game.vehicle.max_train_length = 50;
750 _settings_game.construction.max_bridge_length = 64;
751 _settings_game.construction.max_tunnel_length = 64;
752 }
753 if (IsSavegameVersionBefore(SLV_166)) _settings_game.economy.infrastructure_maintenance = false;
754 if (IsSavegameVersionBefore(SLV_183)) {
755 _settings_game.linkgraph.distribution_pax = DT_MANUAL;
756 _settings_game.linkgraph.distribution_mail = DT_MANUAL;
757 _settings_game.linkgraph.distribution_armoured = DT_MANUAL;
758 _settings_game.linkgraph.distribution_default = DT_MANUAL;
759 }
760
761 if (IsSavegameVersionBefore(SLV_ENDING_YEAR)) {
762 _settings_game.game_creation.ending_year = DEF_END_YEAR;
763 }
764
765 /* Load the sprites */
766 GfxLoadSprites();
767 LoadStringWidthTable();
768
769 /* Copy temporary data to Engine pool */
770 CopyTempEngineData();
771
772 /* Connect front and rear engines of multiheaded trains and converts
773 * subtype to the new format */
774 if (IsSavegameVersionBefore(SLV_17, 1)) ConvertOldMultiheadToNew();
775
776 /* Connect front and rear engines of multiheaded trains */
777 ConnectMultiheadedTrains();
778
779 /* Fix the CargoPackets *and* fix the caches of CargoLists.
780 * If this isn't done before Stations and especially Vehicles are
781 * running their AfterLoad we might get in trouble. In the case of
782 * vehicles we could give the wrong (cached) count of items in a
783 * vehicle which causes different results when getting their caches
784 * filled; and that could eventually lead to desyncs. */
785 CargoPacket::AfterLoad();
786
787 /* Oilrig was moved from id 15 to 9. We have to do this conversion
788 * here as AfterLoadVehicles can check it indirectly via the newgrf
789 * code. */
790 if (IsSavegameVersionBefore(SLV_139)) {
791 for (Station *st : Station::Iterate()) {
792 if (st->airport.tile != INVALID_TILE && st->airport.type == 15) {
793 st->airport.type = AT_OILRIG;
794 }
795 }
796 }
797
798 /* Update all vehicles */
799 AfterLoadVehicles(true);
800
801 /* Make sure there is an AI attached to an AI company */
802 {
803 for (const Company *c : Company::Iterate()) {
804 if (c->is_ai && c->ai_instance == nullptr) AI::StartNew(c->index);
805 }
806 }
807
808 /* make sure there is a town in the game */
809 if (_game_mode == GM_NORMAL && Town::GetNumItems() == 0) {
810 SetSaveLoadError(STR_ERROR_NO_TOWN_IN_SCENARIO);
811 /* Restore the signals */
812 ResetSignalHandlers();
813 return false;
814 }
815
816 /* The void tiles on the southern border used to belong to a wrong class (pre 4.3).
817 * This problem appears in savegame version 21 too, see r3455. But after loading the
818 * savegame and saving again, the buggy map array could be converted to new savegame
819 * version. It didn't show up before r12070. */
820 if (IsSavegameVersionBefore(SLV_87)) UpdateVoidTiles();
821
822 /* If Load Scenario / New (Scenario) Game is used,
823 * a company does not exist yet. So create one here.
824 * 1 exception: network-games. Those can have 0 companies
825 * But this exception is not true for non-dedicated network servers! */
826 if (!Company::IsValidID(COMPANY_FIRST) && (!_networking || (_networking && _network_server && !_network_dedicated))) {
827 DoStartupNewCompany(false);
828 Company *c = Company::Get(COMPANY_FIRST);
829 c->settings = _settings_client.company;
830 }
831
832 /* Fix the cache for cargo payments. */
833 for (CargoPayment *cp : CargoPayment::Iterate()) {
834 cp->front->cargo_payment = cp;
835 cp->current_station = cp->front->last_station_visited;
836 }
837
838 if (IsSavegameVersionBefore(SLV_72)) {
839 /* Locks in very old savegames had OWNER_WATER as owner */
840 for (TileIndex t = 0; t < MapSize(); t++) {
841 switch (GetTileType(t)) {
842 default: break;
843
844 case MP_WATER:
845 if (GetWaterTileType(t) == WATER_TILE_LOCK && GetTileOwner(t) == OWNER_WATER) SetTileOwner(t, OWNER_NONE);
846 break;
847
848 case MP_STATION: {
849 if (HasBit(_me[t].m6, 3)) SetBit(_me[t].m6, 2);
850 StationGfx gfx = GetStationGfx(t);
851 StationType st;
852 if ( IsInsideMM(gfx, 0, 8)) { // Rail station
853 st = STATION_RAIL;
854 SetStationGfx(t, gfx - 0);
855 } else if (IsInsideMM(gfx, 8, 67)) { // Airport
856 st = STATION_AIRPORT;
857 SetStationGfx(t, gfx - 8);
858 } else if (IsInsideMM(gfx, 67, 71)) { // Truck
859 st = STATION_TRUCK;
860 SetStationGfx(t, gfx - 67);
861 } else if (IsInsideMM(gfx, 71, 75)) { // Bus
862 st = STATION_BUS;
863 SetStationGfx(t, gfx - 71);
864 } else if (gfx == 75) { // Oil rig
865 st = STATION_OILRIG;
866 SetStationGfx(t, gfx - 75);
867 } else if (IsInsideMM(gfx, 76, 82)) { // Dock
868 st = STATION_DOCK;
869 SetStationGfx(t, gfx - 76);
870 } else if (gfx == 82) { // Buoy
871 st = STATION_BUOY;
872 SetStationGfx(t, gfx - 82);
873 } else if (IsInsideMM(gfx, 83, 168)) { // Extended airport
874 st = STATION_AIRPORT;
875 SetStationGfx(t, gfx - 83 + 67 - 8);
876 } else if (IsInsideMM(gfx, 168, 170)) { // Drive through truck
877 st = STATION_TRUCK;
878 SetStationGfx(t, gfx - 168 + GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET);
879 } else if (IsInsideMM(gfx, 170, 172)) { // Drive through bus
880 st = STATION_BUS;
881 SetStationGfx(t, gfx - 170 + GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET);
882 } else {
883 /* Restore the signals */
884 ResetSignalHandlers();
885 return false;
886 }
887 SB(_me[t].m6, 3, 3, st);
888 break;
889 }
890 }
891 }
892 }
893
894 for (TileIndex t = 0; t < map_size; t++) {
895 switch (GetTileType(t)) {
896 case MP_STATION: {
897 BaseStation *bst = BaseStation::GetByTile(t);
898
899 /* Sanity check */
900 if (!IsBuoy(t) && bst->owner != GetTileOwner(t)) SlErrorCorrupt("Wrong owner for station tile");
901
902 /* Set up station spread */
903 bst->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
904
905 /* Waypoints don't have road stops/oil rigs in the old format */
906 if (!Station::IsExpected(bst)) break;
907 Station *st = Station::From(bst);
908
909 switch (GetStationType(t)) {
910 case STATION_TRUCK:
911 case STATION_BUS:
912 if (IsSavegameVersionBefore(SLV_6)) {
913 /* Before version 5 you could not have more than 250 stations.
914 * Version 6 adds large maps, so you could only place 253*253
915 * road stops on a map (no freeform edges) = 64009. So, yes
916 * someone could in theory create such a full map to trigger
917 * this assertion, it's safe to assume that's only something
918 * theoretical and does not happen in normal games. */
919 assert(RoadStop::CanAllocateItem());
920
921 /* From this version on there can be multiple road stops of the
922 * same type per station. Convert the existing stops to the new
923 * internal data structure. */
924 RoadStop *rs = new RoadStop(t);
925
926 RoadStop **head =
927 IsTruckStop(t) ? &st->truck_stops : &st->bus_stops;
928 *head = rs;
929 }
930 break;
931
932 case STATION_OILRIG: {
933 /* The internal encoding of oil rigs was changed twice.
934 * It was 3 (till 2.2) and later 5 (till 5.1).
935 * DeleteOilRig asserts on the correct type, and
936 * setting it unconditionally does not hurt.
937 */
938 Station::GetByTile(t)->airport.type = AT_OILRIG;
939
940 /* Very old savegames sometimes have phantom oil rigs, i.e.
941 * an oil rig which got shut down, but not completely removed from
942 * the map
943 */
944 TileIndex t1 = TILE_ADDXY(t, 0, 1);
945 if (!IsTileType(t1, MP_INDUSTRY) || GetIndustryGfx(t1) != GFX_OILRIG_1) {
946 DeleteOilRig(t);
947 }
948 break;
949 }
950
951 default: break;
952 }
953 break;
954 }
955
956 default: break;
957 }
958 }
959
960 /* In version 6.1 we put the town index in the map-array. To do this, we need
961 * to use m2 (16bit big), so we need to clean m2, and that is where this is
962 * all about ;) */
963 if (IsSavegameVersionBefore(SLV_6, 1)) {
964 for (TileIndex t = 0; t < map_size; t++) {
965 switch (GetTileType(t)) {
966 case MP_HOUSE:
967 _m[t].m4 = _m[t].m2;
968 SetTownIndex(t, CalcClosestTownFromTile(t)->index);
969 break;
970
971 case MP_ROAD:
972 _m[t].m4 |= (_m[t].m2 << 4);
973 if ((GB(_m[t].m5, 4, 2) == ROAD_TILE_CROSSING ? (Owner)_m[t].m3 : GetTileOwner(t)) == OWNER_TOWN) {
974 SetTownIndex(t, CalcClosestTownFromTile(t)->index);
975 } else {
976 SetTownIndex(t, 0);
977 }
978 break;
979
980 default: break;
981 }
982 }
983 }
984
985 /* Force the freeform edges to false for old savegames. */
986 if (IsSavegameVersionBefore(SLV_111)) {
987 _settings_game.construction.freeform_edges = false;
988 }
989
990 /* From version 9.0, we update the max passengers of a town (was sometimes negative
991 * before that. */
992 if (IsSavegameVersionBefore(SLV_9)) {
993 for (Town *t : Town::Iterate()) UpdateTownMaxPass(t);
994 }
995
996 /* From version 16.0, we included autorenew on engines, which are now saved, but
997 * of course, we do need to initialize them for older savegames. */
998 if (IsSavegameVersionBefore(SLV_16)) {
999 for (Company *c : Company::Iterate()) {
1000 c->engine_renew_list = nullptr;
1001 c->settings.engine_renew = false;
1002 c->settings.engine_renew_months = 6;
1003 c->settings.engine_renew_money = 100000;
1004 }
1005
1006 /* When loading a game, _local_company is not yet set to the correct value.
1007 * However, in a dedicated server we are a spectator, so nothing needs to
1008 * happen. In case we are not a dedicated server, the local company always
1009 * becomes company 0, unless we are in the scenario editor where all the
1010 * companies are 'invalid'.
1011 */
1012 Company *c = Company::GetIfValid(COMPANY_FIRST);
1013 if (!_network_dedicated && c != nullptr) {
1014 c->settings = _settings_client.company;
1015 }
1016 }
1017
1018 if (IsSavegameVersionBefore(SLV_48)) {
1019 for (TileIndex t = 0; t < map_size; t++) {
1020 switch (GetTileType(t)) {
1021 case MP_RAILWAY:
1022 if (IsPlainRail(t)) {
1023 /* Swap ground type and signal type for plain rail tiles, so the
1024 * ground type uses the same bits as for depots and waypoints. */
1025 uint tmp = GB(_m[t].m4, 0, 4);
1026 SB(_m[t].m4, 0, 4, GB(_m[t].m2, 0, 4));
1027 SB(_m[t].m2, 0, 4, tmp);
1028 } else if (HasBit(_m[t].m5, 2)) {
1029 /* Split waypoint and depot rail type and remove the subtype. */
1030 ClrBit(_m[t].m5, 2);
1031 ClrBit(_m[t].m5, 6);
1032 }
1033 break;
1034
1035 case MP_ROAD:
1036 /* Swap m3 and m4, so the track type for rail crossings is the
1037 * same as for normal rail. */
1038 Swap(_m[t].m3, _m[t].m4);
1039 break;
1040
1041 default: break;
1042 }
1043 }
1044 }
1045
1046 if (IsSavegameVersionBefore(SLV_61)) {
1047 /* Added the RoadType */
1048 bool old_bridge = IsSavegameVersionBefore(SLV_42);
1049 for (TileIndex t = 0; t < map_size; t++) {
1050 switch (GetTileType(t)) {
1051 case MP_ROAD:
1052 SB(_m[t].m5, 6, 2, GB(_m[t].m5, 4, 2));
1053 switch (GetRoadTileType(t)) {
1054 default: SlErrorCorrupt("Invalid road tile type");
1055 case ROAD_TILE_NORMAL:
1056 SB(_m[t].m4, 0, 4, GB(_m[t].m5, 0, 4));
1057 SB(_m[t].m4, 4, 4, 0);
1058 SB(_me[t].m6, 2, 4, 0);
1059 break;
1060 case ROAD_TILE_CROSSING:
1061 SB(_m[t].m4, 5, 2, GB(_m[t].m5, 2, 2));
1062 break;
1063 case ROAD_TILE_DEPOT: break;
1064 }
1065 SB(_me[t].m7, 6, 2, 1); // Set pre-NRT road type bits for conversion later.
1066 break;
1067
1068 case MP_STATION:
1069 if (IsRoadStop(t)) SB(_me[t].m7, 6, 2, 1);
1070 break;
1071
1072 case MP_TUNNELBRIDGE:
1073 /* Middle part of "old" bridges */
1074 if (old_bridge && IsBridge(t) && HasBit(_m[t].m5, 6)) break;
1075 if (((old_bridge && IsBridge(t)) ? (TransportType)GB(_m[t].m5, 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) {
1076 SB(_me[t].m7, 6, 2, 1); // Set pre-NRT road type bits for conversion later.
1077 }
1078 break;
1079
1080 default: break;
1081 }
1082 }
1083 }
1084
1085 if (IsSavegameVersionBefore(SLV_114)) {
1086 bool fix_roadtypes = !IsSavegameVersionBefore(SLV_61);
1087 bool old_bridge = IsSavegameVersionBefore(SLV_42);
1088
1089 for (TileIndex t = 0; t < map_size; t++) {
1090 switch (GetTileType(t)) {
1091 case MP_ROAD:
1092 if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_me[t].m7, 5, 3));
1093 SB(_me[t].m7, 5, 1, GB(_m[t].m3, 7, 1)); // snow/desert
1094 switch (GetRoadTileType(t)) {
1095 default: SlErrorCorrupt("Invalid road tile type");
1096 case ROAD_TILE_NORMAL:
1097 SB(_me[t].m7, 0, 4, GB(_m[t].m3, 0, 4)); // road works
1098 SB(_me[t].m6, 3, 3, GB(_m[t].m3, 4, 3)); // ground
1099 SB(_m[t].m3, 0, 4, GB(_m[t].m4, 4, 4)); // tram bits
1100 SB(_m[t].m3, 4, 4, GB(_m[t].m5, 0, 4)); // tram owner
1101 SB(_m[t].m5, 0, 4, GB(_m[t].m4, 0, 4)); // road bits
1102 break;
1103
1104 case ROAD_TILE_CROSSING:
1105 SB(_me[t].m7, 0, 5, GB(_m[t].m4, 0, 5)); // road owner
1106 SB(_me[t].m6, 3, 3, GB(_m[t].m3, 4, 3)); // ground
1107 SB(_m[t].m3, 4, 4, GB(_m[t].m5, 0, 4)); // tram owner
1108 SB(_m[t].m5, 0, 1, GB(_m[t].m4, 6, 1)); // road axis
1109 SB(_m[t].m5, 5, 1, GB(_m[t].m4, 5, 1)); // crossing state
1110 break;
1111
1112 case ROAD_TILE_DEPOT:
1113 break;
1114 }
1115 if (!IsRoadDepot(t) && !HasTownOwnedRoad(t)) {
1116 const Town *town = CalcClosestTownFromTile(t);
1117 if (town != nullptr) SetTownIndex(t, town->index);
1118 }
1119 _m[t].m4 = 0;
1120 break;
1121
1122 case MP_STATION:
1123 if (!IsRoadStop(t)) break;
1124
1125 if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_m[t].m3, 0, 3));
1126 SB(_me[t].m7, 0, 5, HasBit(_me[t].m6, 2) ? OWNER_TOWN : GetTileOwner(t));
1127 SB(_m[t].m3, 4, 4, _m[t].m1);
1128 _m[t].m4 = 0;
1129 break;
1130
1131 case MP_TUNNELBRIDGE:
1132 if (old_bridge && IsBridge(t) && HasBit(_m[t].m5, 6)) break;
1133 if (((old_bridge && IsBridge(t)) ? (TransportType)GB(_m[t].m5, 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) {
1134 if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_m[t].m3, 0, 3));
1135
1136 Owner o = GetTileOwner(t);
1137 SB(_me[t].m7, 0, 5, o); // road owner
1138 SB(_m[t].m3, 4, 4, o == OWNER_NONE ? OWNER_TOWN : o); // tram owner
1139 }
1140 SB(_me[t].m6, 2, 4, GB(_m[t].m2, 4, 4)); // bridge type
1141 SB(_me[t].m7, 5, 1, GB(_m[t].m4, 7, 1)); // snow/desert
1142
1143 _m[t].m2 = 0;
1144 _m[t].m4 = 0;
1145 break;
1146
1147 default: break;
1148 }
1149 }
1150 }
1151
1152 /* Railtype moved from m3 to m8 in version SLV_EXTEND_RAILTYPES. */
1153 if (IsSavegameVersionBefore(SLV_EXTEND_RAILTYPES)) {
1154 for (TileIndex t = 0; t < map_size; t++) {
1155 switch (GetTileType(t)) {
1156 case MP_RAILWAY:
1157 SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
1158 break;
1159
1160 case MP_ROAD:
1161 if (IsLevelCrossing(t)) {
1162 SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
1163 }
1164 break;
1165
1166 case MP_STATION:
1167 if (HasStationRail(t)) {
1168 SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
1169 }
1170 break;
1171
1172 case MP_TUNNELBRIDGE:
1173 if (GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL) {
1174 SetRailType(t, (RailType)GB(_m[t].m3, 0, 4));
1175 }
1176 break;
1177
1178 default:
1179 break;
1180 }
1181 }
1182 }
1183
1184 if (IsSavegameVersionBefore(SLV_42)) {
1185 for (TileIndex t = 0; t < map_size; t++) {
1186 if (MayHaveBridgeAbove(t)) ClearBridgeMiddle(t);
1187 if (IsBridgeTile(t)) {
1188 if (HasBit(_m[t].m5, 6)) { // middle part
1189 Axis axis = (Axis)GB(_m[t].m5, 0, 1);
1190
1191 if (HasBit(_m[t].m5, 5)) { // transport route under bridge?
1192 if (GB(_m[t].m5, 3, 2) == TRANSPORT_RAIL) {
1193 MakeRailNormal(
1194 t,
1195 GetTileOwner(t),
1196 axis == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X,
1197 GetRailType(t)
1198 );
1199 } else {
1200 TownID town = IsTileOwner(t, OWNER_TOWN) ? ClosestTownFromTile(t, UINT_MAX)->index : 0;
1201
1202 /* MakeRoadNormal */
1203 SetTileType(t, MP_ROAD);
1204 _m[t].m2 = town;
1205 _m[t].m3 = 0;
1206 _m[t].m5 = (axis == AXIS_X ? ROAD_Y : ROAD_X) | ROAD_TILE_NORMAL << 6;
1207 SB(_me[t].m6, 2, 4, 0);
1208 _me[t].m7 = 1 << 6;
1209 SetRoadOwner(t, RTT_TRAM, OWNER_NONE);
1210 }
1211 } else {
1212 if (GB(_m[t].m5, 3, 2) == 0) {
1213 MakeClear(t, CLEAR_GRASS, 3);
1214 } else {
1215 if (!IsTileFlat(t)) {
1216 MakeShore(t);
1217 } else {
1218 if (GetTileOwner(t) == OWNER_WATER) {
1219 MakeSea(t);
1220 } else {
1221 MakeCanal(t, GetTileOwner(t), Random());
1222 }
1223 }
1224 }
1225 }
1226 SetBridgeMiddle(t, axis);
1227 } else { // ramp
1228 Axis axis = (Axis)GB(_m[t].m5, 0, 1);
1229 uint north_south = GB(_m[t].m5, 5, 1);
1230 DiagDirection dir = ReverseDiagDir(XYNSToDiagDir(axis, north_south));
1231 TransportType type = (TransportType)GB(_m[t].m5, 1, 2);
1232
1233 _m[t].m5 = 1 << 7 | type << 2 | dir;
1234 }
1235 }
1236 }
1237
1238 for (Vehicle* v : Vehicle::Iterate()) {
1239 if (!v->IsGroundVehicle()) continue;
1240 if (IsBridgeTile(v->tile)) {
1241 DiagDirection dir = GetTunnelBridgeDirection(v->tile);
1242
1243 if (dir != DirToDiagDir(v->direction)) continue;
1244 switch (dir) {
1245 default: SlErrorCorrupt("Invalid vehicle direction");
1246 case DIAGDIR_NE: if ((v->x_pos & 0xF) != 0) continue; break;
1247 case DIAGDIR_SE: if ((v->y_pos & 0xF) != TILE_SIZE - 1) continue; break;
1248 case DIAGDIR_SW: if ((v->x_pos & 0xF) != TILE_SIZE - 1) continue; break;
1249 case DIAGDIR_NW: if ((v->y_pos & 0xF) != 0) continue; break;
1250 }
1251 } else if (v->z_pos > GetSlopePixelZ(v->x_pos, v->y_pos)) {
1252 v->tile = GetNorthernBridgeEnd(v->tile);
1253 v->UpdatePosition();
1254 } else {
1255 continue;
1256 }
1257 if (v->type == VEH_TRAIN) {
1258 Train::From(v)->track = TRACK_BIT_WORMHOLE;
1259 } else {
1260 RoadVehicle::From(v)->state = RVSB_WORMHOLE;
1261 }
1262 }
1263 }
1264
1265 if (IsSavegameVersionBefore(SLV_ROAD_TYPES)) {
1266 /* Add road subtypes */
1267 for (TileIndex t = 0; t < map_size; t++) {
1268 bool has_road = false;
1269 switch (GetTileType(t)) {
1270 case MP_ROAD:
1271 has_road = true;
1272 break;
1273 case MP_STATION:
1274 has_road = IsRoadStop(t);
1275 break;
1276 case MP_TUNNELBRIDGE:
1277 has_road = GetTunnelBridgeTransportType(t) == TRANSPORT_ROAD;
1278 break;
1279 default:
1280 break;
1281 }
1282
1283 if (has_road) {
1284 RoadType road_rt = HasBit(_me[t].m7, 6) ? ROADTYPE_ROAD : INVALID_ROADTYPE;
1285 RoadType tram_rt = HasBit(_me[t].m7, 7) ? ROADTYPE_TRAM : INVALID_ROADTYPE;
1286
1287 assert(road_rt != INVALID_ROADTYPE || tram_rt != INVALID_ROADTYPE);
1288 SetRoadTypes(t, road_rt, tram_rt);
1289 SB(_me[t].m7, 6, 2, 0); // Clear pre-NRT road type bits.
1290 }
1291 }
1292 }
1293
1294 /* Elrails got added in rev 24 */
1295 if (IsSavegameVersionBefore(SLV_24)) {
1296 RailType min_rail = RAILTYPE_ELECTRIC;
1297
1298 for (Train *v : Train::Iterate()) {
1299 RailType rt = RailVehInfo(v->engine_type)->railtype;
1300
1301 v->railtype = rt;
1302 if (rt == RAILTYPE_ELECTRIC) min_rail = RAILTYPE_RAIL;
1303 }
1304
1305 /* .. so we convert the entire map from normal to elrail (so maintain "fairness") */
1306 for (TileIndex t = 0; t < map_size; t++) {
1307 switch (GetTileType(t)) {
1308 case MP_RAILWAY:
1309 SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1310 break;
1311
1312 case MP_ROAD:
1313 if (IsLevelCrossing(t)) {
1314 SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1315 }
1316 break;
1317
1318 case MP_STATION:
1319 if (HasStationRail(t)) {
1320 SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1321 }
1322 break;
1323
1324 case MP_TUNNELBRIDGE:
1325 if (GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL) {
1326 SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1327 }
1328 break;
1329
1330 default:
1331 break;
1332 }
1333 }
1334
1335 for (Train *v : Train::Iterate()) {
1336 if (v->IsFrontEngine() || v->IsFreeWagon()) v->ConsistChanged(CCF_TRACK);
1337 }
1338
1339 }
1340
1341 /* In version 16.1 of the savegame a company can decide if trains, which get
1342 * replaced, shall keep their old length. In all prior versions, just default
1343 * to false */
1344 if (IsSavegameVersionBefore(SLV_16, 1)) {
1345 for (Company *c : Company::Iterate()) c->settings.renew_keep_length = false;
1346 }
1347
1348 if (IsSavegameVersionBefore(SLV_123)) {
1349 /* Waypoints became subclasses of stations ... */
1350 MoveWaypointsToBaseStations();
1351 /* ... and buoys were moved to waypoints. */
1352 MoveBuoysToWaypoints();
1353 }
1354
1355 /* From version 15, we moved a semaphore bit from bit 2 to bit 3 in m4, making
1356 * room for PBS. Now in version 21 move it back :P. */
1357 if (IsSavegameVersionBefore(SLV_21) && !IsSavegameVersionBefore(SLV_15)) {
1358 for (TileIndex t = 0; t < map_size; t++) {
1359 switch (GetTileType(t)) {
1360 case MP_RAILWAY:
1361 if (HasSignals(t)) {
1362 /* Original signal type/variant was stored in m4 but since saveload
1363 * version 48 they are in m2. The bits has been already moved to m2
1364 * (see the code somewhere above) so don't use m4, use m2 instead. */
1365
1366 /* convert PBS signals to combo-signals */
1367 if (HasBit(_m[t].m2, 2)) SB(_m[t].m2, 0, 2, SIGTYPE_COMBO);
1368
1369 /* move the signal variant back */
1370 SB(_m[t].m2, 2, 1, HasBit(_m[t].m2, 3) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1371 ClrBit(_m[t].m2, 3);
1372 }
1373
1374 /* Clear PBS reservation on track */
1375 if (!IsRailDepotTile(t)) {
1376 SB(_m[t].m4, 4, 4, 0);
1377 } else {
1378 ClrBit(_m[t].m3, 6);
1379 }
1380 break;
1381
1382 case MP_STATION: // Clear PBS reservation on station
1383 ClrBit(_m[t].m3, 6);
1384 break;
1385
1386 default: break;
1387 }
1388 }
1389 }
1390
1391 if (IsSavegameVersionBefore(SLV_25)) {
1392 for (RoadVehicle *rv : RoadVehicle::Iterate()) {
1393 rv->vehstatus &= ~0x40;
1394 }
1395 }
1396
1397 if (IsSavegameVersionBefore(SLV_26)) {
1398 for (Station *st : Station::Iterate()) {
1399 st->last_vehicle_type = VEH_INVALID;
1400 }
1401 }
1402
1403 YapfNotifyTrackLayoutChange(INVALID_TILE, INVALID_TRACK);
1404
1405 if (IsSavegameVersionBefore(SLV_34)) {
1406 for (Company *c : Company::Iterate()) ResetCompanyLivery(c);
1407 }
1408
1409 for (Company *c : Company::Iterate()) {
1410 c->avail_railtypes = GetCompanyRailtypes(c->index);
1411 c->avail_roadtypes = GetCompanyRoadTypes(c->index);
1412 }
1413
1414 AfterLoadStations();
1415
1416 /* Time starts at 0 instead of 1920.
1417 * Account for this in older games by adding an offset */
1418 if (IsSavegameVersionBefore(SLV_31)) {
1419 _date += DAYS_TILL_ORIGINAL_BASE_YEAR;
1420 _cur_year += ORIGINAL_BASE_YEAR;
1421
1422 for (Station *st : Station::Iterate()) st->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
1423 for (Waypoint *wp : Waypoint::Iterate()) wp->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
1424 for (Engine *e : Engine::Iterate()) e->intro_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
1425 for (Company *c : Company::Iterate()) c->inaugurated_year += ORIGINAL_BASE_YEAR;
1426 for (Industry *i : Industry::Iterate()) i->last_prod_year += ORIGINAL_BASE_YEAR;
1427
1428 for (Vehicle *v : Vehicle::Iterate()) {
1429 v->date_of_last_service += DAYS_TILL_ORIGINAL_BASE_YEAR;
1430 v->build_year += ORIGINAL_BASE_YEAR;
1431 }
1432 }
1433
1434 /* From 32 on we save the industry who made the farmland.
1435 * To give this prettiness to old savegames, we remove all farmfields and
1436 * plant new ones. */
1437 if (IsSavegameVersionBefore(SLV_32)) {
1438 for (TileIndex t = 0; t < map_size; t++) {
1439 if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_FIELDS)) {
1440 /* remove fields */
1441 MakeClear(t, CLEAR_GRASS, 3);
1442 }
1443 }
1444
1445 for (Industry *i : Industry::Iterate()) {
1446 uint j;
1447
1448 if (GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_PLANT_ON_BUILT) {
1449 for (j = 0; j != 50; j++) PlantRandomFarmField(i);
1450 }
1451 }
1452 }
1453
1454 /* Setting no refit flags to all orders in savegames from before refit in orders were added */
1455 if (IsSavegameVersionBefore(SLV_36)) {
1456 for (Order *order : Order::Iterate()) {
1457 order->SetRefit(CT_NO_REFIT);
1458 }
1459
1460 for (Vehicle *v : Vehicle::Iterate()) {
1461 v->current_order.SetRefit(CT_NO_REFIT);
1462 }
1463 }
1464
1465 /* from version 38 we have optional elrails, since we cannot know the
1466 * preference of a user, let elrails enabled; it can be disabled manually */
1467 if (IsSavegameVersionBefore(SLV_38)) _settings_game.vehicle.disable_elrails = false;
1468 /* do the same as when elrails were enabled/disabled manually just now */
1469 SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
1470 InitializeRailGUI();
1471
1472 /* From version 53, the map array was changed for house tiles to allow
1473 * space for newhouses grf features. A new byte, m7, was also added. */
1474 if (IsSavegameVersionBefore(SLV_53)) {
1475 for (TileIndex t = 0; t < map_size; t++) {
1476 if (IsTileType(t, MP_HOUSE)) {
1477 if (GB(_m[t].m3, 6, 2) != TOWN_HOUSE_COMPLETED) {
1478 /* Move the construction stage from m3[7..6] to m5[5..4].
1479 * The construction counter does not have to move. */
1480 SB(_m[t].m5, 3, 2, GB(_m[t].m3, 6, 2));
1481 SB(_m[t].m3, 6, 2, 0);
1482
1483 /* The "house is completed" bit is now in m6[2]. */
1484 SetHouseCompleted(t, false);
1485 } else {
1486 /* The "lift has destination" bit has been moved from
1487 * m5[7] to m7[0]. */
1488 SB(_me[t].m7, 0, 1, HasBit(_m[t].m5, 7));
1489 ClrBit(_m[t].m5, 7);
1490
1491 /* The "lift is moving" bit has been removed, as it does
1492 * the same job as the "lift has destination" bit. */
1493 ClrBit(_m[t].m1, 7);
1494
1495 /* The position of the lift goes from m1[7..0] to m6[7..2],
1496 * making m1 totally free, now. The lift position does not
1497 * have to be a full byte since the maximum value is 36. */
1498 SetLiftPosition(t, GB(_m[t].m1, 0, 6 ));
1499
1500 _m[t].m1 = 0;
1501 _m[t].m3 = 0;
1502 SetHouseCompleted(t, true);
1503 }
1504 }
1505 }
1506 }
1507
1508 /* Check and update house and town values */
1509 UpdateHousesAndTowns();
1510
1511 if (IsSavegameVersionBefore(SLV_43)) {
1512 for (TileIndex t = 0; t < map_size; t++) {
1513 if (IsTileType(t, MP_INDUSTRY)) {
1514 switch (GetIndustryGfx(t)) {
1515 case GFX_POWERPLANT_SPARKS:
1516 _m[t].m3 = GB(_m[t].m1, 2, 5);
1517 break;
1518
1519 case GFX_OILWELL_ANIMATED_1:
1520 case GFX_OILWELL_ANIMATED_2:
1521 case GFX_OILWELL_ANIMATED_3:
1522 _m[t].m3 = GB(_m[t].m1, 0, 2);
1523 break;
1524
1525 case GFX_COAL_MINE_TOWER_ANIMATED:
1526 case GFX_COPPER_MINE_TOWER_ANIMATED:
1527 case GFX_GOLD_MINE_TOWER_ANIMATED:
1528 _m[t].m3 = _m[t].m1;
1529 break;
1530
1531 default: // No animation states to change
1532 break;
1533 }
1534 }
1535 }
1536 }
1537
1538 if (IsSavegameVersionBefore(SLV_45)) {
1539 /* Originally just the fact that some cargo had been paid for was
1540 * stored to stop people cheating and cashing in several times. This
1541 * wasn't enough though as it was cleared when the vehicle started
1542 * loading again, even if it didn't actually load anything, so now the
1543 * amount that has been paid is stored. */
1544 for (Vehicle *v : Vehicle::Iterate()) {
1545 ClrBit(v->vehicle_flags, 2);
1546 }
1547 }
1548
1549 /* Buoys do now store the owner of the previous water tile, which can never
1550 * be OWNER_NONE. So replace OWNER_NONE with OWNER_WATER. */
1551 if (IsSavegameVersionBefore(SLV_46)) {
1552 for (Waypoint *wp : Waypoint::Iterate()) {
1553 if ((wp->facilities & FACIL_DOCK) != 0 && IsTileOwner(wp->xy, OWNER_NONE) && TileHeight(wp->xy) == 0) SetTileOwner(wp->xy, OWNER_WATER);
1554 }
1555 }
1556
1557 if (IsSavegameVersionBefore(SLV_50)) {
1558 /* Aircraft units changed from 8 mph to 1 km-ish/h */
1559 for (Aircraft *v : Aircraft::Iterate()) {
1560 if (v->subtype <= AIR_AIRCRAFT) {
1561 const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type);
1562 v->cur_speed *= 128;
1563 v->cur_speed /= 10;
1564 v->acceleration = avi->acceleration;
1565 }
1566 }
1567 }
1568
1569 if (IsSavegameVersionBefore(SLV_49)) for (Company *c : Company::Iterate()) c->face = ConvertFromOldCompanyManagerFace(c->face);
1570
1571 if (IsSavegameVersionBefore(SLV_52)) {
1572 for (TileIndex t = 0; t < map_size; t++) {
1573 if (IsTileType(t, MP_OBJECT) && _m[t].m5 == OBJECT_STATUE) {
1574 _m[t].m2 = CalcClosestTownFromTile(t)->index;
1575 }
1576 }
1577 }
1578
1579 /* A setting containing the proportion of towns that grow twice as
1580 * fast was added in version 54. From version 56 this is now saved in the
1581 * town as cities can be built specifically in the scenario editor. */
1582 if (IsSavegameVersionBefore(SLV_56)) {
1583 for (Town *t : Town::Iterate()) {
1584 if (_settings_game.economy.larger_towns != 0 && (t->index % _settings_game.economy.larger_towns) == 0) {
1585 t->larger_town = true;
1586 }
1587 }
1588 }
1589
1590 if (IsSavegameVersionBefore(SLV_57)) {
1591 /* Added a FIFO queue of vehicles loading at stations */
1592 for (Vehicle *v : Vehicle::Iterate()) {
1593 if ((v->type != VEH_TRAIN || Train::From(v)->IsFrontEngine()) && // for all locs
1594 !(v->vehstatus & (VS_STOPPED | VS_CRASHED)) && // not stopped or crashed
1595 v->current_order.IsType(OT_LOADING)) { // loading
1596 Station::Get(v->last_station_visited)->loading_vehicles.push_back(v);
1597
1598 /* The loading finished flag is *only* set when actually completely
1599 * finished. Because the vehicle is loading, it is not finished. */
1600 ClrBit(v->vehicle_flags, VF_LOADING_FINISHED);
1601 }
1602 }
1603 } else if (IsSavegameVersionBefore(SLV_59)) {
1604 /* For some reason non-loading vehicles could be in the station's loading vehicle list */
1605
1606 for (Station *st : Station::Iterate()) {
1607 std::list<Vehicle *>::iterator iter;
1608 for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end();) {
1609 Vehicle *v = *iter;
1610 iter++;
1611 if (!v->current_order.IsType(OT_LOADING)) st->loading_vehicles.remove(v);
1612 }
1613 }
1614 }
1615
1616 if (IsSavegameVersionBefore(SLV_58)) {
1617 /* Setting difficulty industry_density other than zero get bumped to +1
1618 * since a new option (very low at position 1) has been added */
1619 if (_settings_game.difficulty.industry_density > 0) {
1620 _settings_game.difficulty.industry_density++;
1621 }
1622
1623 /* Same goes for number of towns, although no test is needed, just an increment */
1624 _settings_game.difficulty.number_towns++;
1625 }
1626
1627 if (IsSavegameVersionBefore(SLV_64)) {
1628 /* Since now we allow different signal types and variants on a single tile.
1629 * Move signal states to m4 to make room and clone the signal type/variant. */
1630 for (TileIndex t = 0; t < map_size; t++) {
1631 if (IsTileType(t, MP_RAILWAY) && HasSignals(t)) {
1632 /* move signal states */
1633 SetSignalStates(t, GB(_m[t].m2, 4, 4));
1634 SB(_m[t].m2, 4, 4, 0);
1635 /* clone signal type and variant */
1636 SB(_m[t].m2, 4, 3, GB(_m[t].m2, 0, 3));
1637 }
1638 }
1639 }
1640
1641 if (IsSavegameVersionBefore(SLV_69)) {
1642 /* In some old savegames a bit was cleared when it should not be cleared */
1643 for (RoadVehicle *rv : RoadVehicle::Iterate()) {
1644 if (rv->state == 250 || rv->state == 251) {
1645 SetBit(rv->state, 2);
1646 }
1647 }
1648 }
1649
1650 if (IsSavegameVersionBefore(SLV_70)) {
1651 /* Added variables to support newindustries */
1652 for (Industry *i : Industry::Iterate()) i->founder = OWNER_NONE;
1653 }
1654
1655 /* From version 82, old style canals (above sealevel (0), WATER owner) are no longer supported.
1656 Replace the owner for those by OWNER_NONE. */
1657 if (IsSavegameVersionBefore(SLV_82)) {
1658 for (TileIndex t = 0; t < map_size; t++) {
1659 if (IsTileType(t, MP_WATER) &&
1660 GetWaterTileType(t) == WATER_TILE_CLEAR &&
1661 GetTileOwner(t) == OWNER_WATER &&
1662 TileHeight(t) != 0) {
1663 SetTileOwner(t, OWNER_NONE);
1664 }
1665 }
1666 }
1667
1668 /*
1669 * Add the 'previous' owner to the ship depots so we can reset it with
1670 * the correct values when it gets destroyed. This prevents that
1671 * someone can remove canals owned by somebody else and it prevents
1672 * making floods using the removal of ship depots.
1673 */
1674 if (IsSavegameVersionBefore(SLV_83)) {
1675 for (TileIndex t = 0; t < map_size; t++) {
1676 if (IsShipDepotTile(t)) {
1677 _m[t].m4 = (TileHeight(t) == 0) ? OWNER_WATER : OWNER_NONE;
1678 }
1679 }
1680 }
1681
1682 if (IsSavegameVersionBefore(SLV_74)) {
1683 for (Station *st : Station::Iterate()) {
1684 for (CargoID c = 0; c < NUM_CARGO; c++) {
1685 st->goods[c].last_speed = 0;
1686 if (st->goods[c].cargo.AvailableCount() != 0) SetBit(st->goods[c].status, GoodsEntry::GES_RATING);
1687 }
1688 }
1689 }
1690
1691 if (IsSavegameVersionBefore(SLV_78)) {
1692 uint j;
1693 for (Industry * i : Industry::Iterate()) {
1694 const IndustrySpec *indsp = GetIndustrySpec(i->type);
1695 for (j = 0; j < lengthof(i->produced_cargo); j++) {
1696 i->produced_cargo[j] = indsp->produced_cargo[j];
1697 }
1698 for (j = 0; j < lengthof(i->accepts_cargo); j++) {
1699 i->accepts_cargo[j] = indsp->accepts_cargo[j];
1700 }
1701 }
1702 }
1703
1704 /* Before version 81, the density of grass was always stored as zero, and
1705 * grassy trees were always drawn fully grassy. Furthermore, trees on rough
1706 * land used to have zero density, now they have full density. Therefore,
1707 * make all grassy/rough land trees have a density of 3. */
1708 if (IsSavegameVersionBefore(SLV_81)) {
1709 for (TileIndex t = 0; t < map_size; t++) {
1710 if (GetTileType(t) == MP_TREES) {
1711 TreeGround groundType = (TreeGround)GB(_m[t].m2, 4, 2);
1712 if (groundType != TREE_GROUND_SNOW_DESERT) SB(_m[t].m2, 6, 2, 3);
1713 }
1714 }
1715 }
1716
1717
1718 if (IsSavegameVersionBefore(SLV_93)) {
1719 /* Rework of orders. */
1720 for (Order *order : Order::Iterate()) order->ConvertFromOldSavegame();
1721
1722 for (Vehicle *v : Vehicle::Iterate()) {
1723 if (v->orders.list != nullptr && v->orders.list->GetFirstOrder() != nullptr && v->orders.list->GetFirstOrder()->IsType(OT_NOTHING)) {
1724 v->orders.list->FreeChain();
1725 v->orders.list = nullptr;
1726 }
1727
1728 v->current_order.ConvertFromOldSavegame();
1729 if (v->type == VEH_ROAD && v->IsPrimaryVehicle() && v->FirstShared() == v) {
1730 for (Order *order : v->Orders()) order->SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
1731 }
1732 }
1733 } else if (IsSavegameVersionBefore(SLV_94)) {
1734 /* Unload and transfer are now mutual exclusive. */
1735 for (Order *order : Order::Iterate()) {
1736 if ((order->GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) == (OUFB_UNLOAD | OUFB_TRANSFER)) {
1737 order->SetUnloadType(OUFB_TRANSFER);
1738 order->SetLoadType(OLFB_NO_LOAD);
1739 }
1740 }
1741
1742 for (Vehicle *v : Vehicle::Iterate()) {
1743 if ((v->current_order.GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) == (OUFB_UNLOAD | OUFB_TRANSFER)) {
1744 v->current_order.SetUnloadType(OUFB_TRANSFER);
1745 v->current_order.SetLoadType(OLFB_NO_LOAD);
1746 }
1747 }
1748 }
1749
1750 if (IsSavegameVersionBefore(SLV_84)) {
1751 /* Set all share owners to INVALID_COMPANY for
1752 * 1) all inactive companies
1753 * (when inactive companies were stored in the savegame - TTD, TTDP and some
1754 * *really* old revisions of OTTD; else it is already set in InitializeCompanies())
1755 * 2) shares that are owned by inactive companies or self
1756 * (caused by cheating clients in earlier revisions) */
1757 for (Company *c : Company::Iterate()) {
1758 for (uint i = 0; i < 4; i++) {
1759 CompanyID company = c->share_owners[i];
1760 if (company == INVALID_COMPANY) continue;
1761 if (!Company::IsValidID(company) || company == c->index) c->share_owners[i] = INVALID_COMPANY;
1762 }
1763 }
1764 }
1765
1766 /* The water class was moved/unified. */
1767 if (IsSavegameVersionBefore(SLV_146)) {
1768 for (TileIndex t = 0; t < map_size; t++) {
1769 switch (GetTileType(t)) {
1770 case MP_STATION:
1771 switch (GetStationType(t)) {
1772 case STATION_OILRIG:
1773 case STATION_DOCK:
1774 case STATION_BUOY:
1775 SetWaterClass(t, (WaterClass)GB(_m[t].m3, 0, 2));
1776 SB(_m[t].m3, 0, 2, 0);
1777 break;
1778
1779 default:
1780 SetWaterClass(t, WATER_CLASS_INVALID);
1781 break;
1782 }
1783 break;
1784
1785 case MP_WATER:
1786 SetWaterClass(t, (WaterClass)GB(_m[t].m3, 0, 2));
1787 SB(_m[t].m3, 0, 2, 0);
1788 break;
1789
1790 case MP_OBJECT:
1791 SetWaterClass(t, WATER_CLASS_INVALID);
1792 break;
1793
1794 default:
1795 /* No water class. */
1796 break;
1797 }
1798 }
1799 }
1800
1801 if (IsSavegameVersionBefore(SLV_86)) {
1802 for (TileIndex t = 0; t < map_size; t++) {
1803 /* Move river flag and update canals to use water class */
1804 if (IsTileType(t, MP_WATER)) {
1805 if (GetWaterClass(t) != WATER_CLASS_RIVER) {
1806 if (IsWater(t)) {
1807 Owner o = GetTileOwner(t);
1808 if (o == OWNER_WATER) {
1809 MakeSea(t);
1810 } else {
1811 MakeCanal(t, o, Random());
1812 }
1813 } else if (IsShipDepot(t)) {
1814 Owner o = (Owner)_m[t].m4; // Original water owner
1815 SetWaterClass(t, o == OWNER_WATER ? WATER_CLASS_SEA : WATER_CLASS_CANAL);
1816 }
1817 }
1818 }
1819 }
1820
1821 /* Update locks, depots, docks and buoys to have a water class based
1822 * on its neighbouring tiles. Done after river and canal updates to
1823 * ensure neighbours are correct. */
1824 for (TileIndex t = 0; t < map_size; t++) {
1825 if (!IsTileFlat(t)) continue;
1826
1827 if (IsTileType(t, MP_WATER) && IsLock(t)) SetWaterClassDependingOnSurroundings(t, false);
1828 if (IsTileType(t, MP_STATION) && (IsDock(t) || IsBuoy(t))) SetWaterClassDependingOnSurroundings(t, false);
1829 }
1830 }
1831
1832 if (IsSavegameVersionBefore(SLV_87)) {
1833 for (TileIndex t = 0; t < map_size; t++) {
1834 /* skip oil rigs at borders! */
1835 if ((IsTileType(t, MP_WATER) || IsBuoyTile(t)) &&
1836 (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() - 1 || TileY(t) == MapMaxY() - 1)) {
1837 /* Some version 86 savegames have wrong water class at map borders (under buoy, or after removing buoy).
1838 * This conversion has to be done before buoys with invalid owner are removed. */
1839 SetWaterClass(t, WATER_CLASS_SEA);
1840 }
1841
1842 if (IsBuoyTile(t) || IsDriveThroughStopTile(t) || IsTileType(t, MP_WATER)) {
1843 Owner o = GetTileOwner(t);
1844 if (o < MAX_COMPANIES && !Company::IsValidID(o)) {
1845 Backup<CompanyID> cur_company(_current_company, o, FILE_LINE);
1846 ChangeTileOwner(t, o, INVALID_OWNER);
1847 cur_company.Restore();
1848 }
1849 if (IsBuoyTile(t)) {
1850 /* reset buoy owner to OWNER_NONE in the station struct
1851 * (even if it is owned by active company) */
1852 Waypoint::GetByTile(t)->owner = OWNER_NONE;
1853 }
1854 } else if (IsTileType(t, MP_ROAD)) {
1855 /* works for all RoadTileType */
1856 for (RoadTramType rtt : _roadtramtypes) {
1857 /* update even non-existing road types to update tile owner too */
1858 Owner o = GetRoadOwner(t, rtt);
1859 if (o < MAX_COMPANIES && !Company::IsValidID(o)) SetRoadOwner(t, rtt, OWNER_NONE);
1860 }
1861 if (IsLevelCrossing(t)) {
1862 if (!Company::IsValidID(GetTileOwner(t))) FixOwnerOfRailTrack(t);
1863 }
1864 } else if (IsPlainRailTile(t)) {
1865 if (!Company::IsValidID(GetTileOwner(t))) FixOwnerOfRailTrack(t);
1866 }
1867 }
1868
1869 /* Convert old PF settings to new */
1870 if (_settings_game.pf.yapf.rail_use_yapf || IsSavegameVersionBefore(SLV_28)) {
1871 _settings_game.pf.pathfinder_for_trains = VPF_YAPF;
1872 } else {
1873 _settings_game.pf.pathfinder_for_trains = VPF_NPF;
1874 }
1875
1876 if (_settings_game.pf.yapf.road_use_yapf || IsSavegameVersionBefore(SLV_28)) {
1877 _settings_game.pf.pathfinder_for_roadvehs = VPF_YAPF;
1878 } else {
1879 _settings_game.pf.pathfinder_for_roadvehs = VPF_NPF;
1880 }
1881
1882 if (_settings_game.pf.yapf.ship_use_yapf) {
1883 _settings_game.pf.pathfinder_for_ships = VPF_YAPF;
1884 } else {
1885 _settings_game.pf.pathfinder_for_ships = VPF_NPF;
1886 }
1887 }
1888
1889 if (IsSavegameVersionBefore(SLV_88)) {
1890 /* Profits are now with 8 bit fract */
1891 for (Vehicle *v : Vehicle::Iterate()) {
1892 v->profit_this_year <<= 8;
1893 v->profit_last_year <<= 8;
1894 v->running_ticks = 0;
1895 }
1896 }
1897
1898 if (IsSavegameVersionBefore(SLV_91)) {
1899 /* Increase HouseAnimationFrame from 5 to 7 bits */
1900 for (TileIndex t = 0; t < map_size; t++) {
1901 if (IsTileType(t, MP_HOUSE) && GetHouseType(t) >= NEW_HOUSE_OFFSET) {
1902 SB(_me[t].m6, 2, 6, GB(_me[t].m6, 3, 5));
1903 SB(_m[t].m3, 5, 1, 0);
1904 }
1905 }
1906 }
1907
1908 if (IsSavegameVersionBefore(SLV_62)) {
1909 GroupStatistics::UpdateAfterLoad(); // Ensure statistics pool is initialised before trying to delete vehicles
1910 /* Remove all trams from savegames without tram support.
1911 * There would be trams without tram track under causing crashes sooner or later. */
1912 for (RoadVehicle *v : RoadVehicle::Iterate()) {
1913 if (v->First() == v && HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM)) {
1914 ShowErrorMessage(STR_WARNING_LOADGAME_REMOVED_TRAMS, INVALID_STRING_ID, WL_CRITICAL);
1915 delete v;
1916 }
1917 }
1918 }
1919
1920 if (IsSavegameVersionBefore(SLV_99)) {
1921 for (TileIndex t = 0; t < map_size; t++) {
1922 /* Set newly introduced WaterClass of industry tiles */
1923 if (IsTileType(t, MP_STATION) && IsOilRig(t)) {
1924 SetWaterClassDependingOnSurroundings(t, true);
1925 }
1926 if (IsTileType(t, MP_INDUSTRY)) {
1927 if ((GetIndustrySpec(GetIndustryType(t))->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0) {
1928 SetWaterClassDependingOnSurroundings(t, true);
1929 } else {
1930 SetWaterClass(t, WATER_CLASS_INVALID);
1931 }
1932 }
1933
1934 /* Replace "house construction year" with "house age" */
1935 if (IsTileType(t, MP_HOUSE) && IsHouseCompleted(t)) {
1936 _m[t].m5 = Clamp(_cur_year - (_m[t].m5 + ORIGINAL_BASE_YEAR), 0, 0xFF);
1937 }
1938 }
1939 }
1940
1941 /* Move the signal variant back up one bit for PBS. We don't convert the old PBS
1942 * format here, as an old layout wouldn't work properly anyway. To be safe, we
1943 * clear any possible PBS reservations as well. */
1944 if (IsSavegameVersionBefore(SLV_100)) {
1945 for (TileIndex t = 0; t < map_size; t++) {
1946 switch (GetTileType(t)) {
1947 case MP_RAILWAY:
1948 if (HasSignals(t)) {
1949 /* move the signal variant */
1950 SetSignalVariant(t, TRACK_UPPER, HasBit(_m[t].m2, 2) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1951 SetSignalVariant(t, TRACK_LOWER, HasBit(_m[t].m2, 6) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1952 ClrBit(_m[t].m2, 2);
1953 ClrBit(_m[t].m2, 6);
1954 }
1955
1956 /* Clear PBS reservation on track */
1957 if (IsRailDepot(t)) {
1958 SetDepotReservation(t, false);
1959 } else {
1960 SetTrackReservation(t, TRACK_BIT_NONE);
1961 }
1962 break;
1963
1964 case MP_ROAD: // Clear PBS reservation on crossing
1965 if (IsLevelCrossing(t)) SetCrossingReservation(t, false);
1966 break;
1967
1968 case MP_STATION: // Clear PBS reservation on station
1969 if (HasStationRail(t)) SetRailStationReservation(t, false);
1970 break;
1971
1972 case MP_TUNNELBRIDGE: // Clear PBS reservation on tunnels/bridges
1973 if (GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL) SetTunnelBridgeReservation(t, false);
1974 break;
1975
1976 default: break;
1977 }
1978 }
1979 }
1980
1981 /* Reserve all tracks trains are currently on. */
1982 if (IsSavegameVersionBefore(SLV_101)) {
1983 for (const Train *t : Train::Iterate()) {
1984 if (t->First() == t) t->ReserveTrackUnderConsist();
1985 }
1986 }
1987
1988 if (IsSavegameVersionBefore(SLV_102)) {
1989 for (TileIndex t = 0; t < map_size; t++) {
1990 /* Now all crossings should be in correct state */
1991 if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t, false);
1992 }
1993 }
1994
1995 if (IsSavegameVersionBefore(SLV_103)) {
1996 /* Non-town-owned roads now store the closest town */
1997 UpdateNearestTownForRoadTiles(false);
1998
1999 /* signs with invalid owner left from older savegames */
2000 for (Sign *si : Sign::Iterate()) {
2001 if (si->owner != OWNER_NONE && !Company::IsValidID(si->owner)) si->owner = OWNER_NONE;
2002 }
2003
2004 /* Station can get named based on an industry type, but the current ones
2005 * are not, so mark them as if they are not named by an industry. */
2006 for (Station *st : Station::Iterate()) {
2007 st->indtype = IT_INVALID;
2008 }
2009 }
2010
2011 if (IsSavegameVersionBefore(SLV_104)) {
2012 for (Aircraft *a : Aircraft::Iterate()) {
2013 /* Set engine_type of shadow and rotor */
2014 if (!a->IsNormalAircraft()) {
2015 a->engine_type = a->First()->engine_type;
2016 }
2017 }
2018
2019 /* More companies ... */
2020 for (Company *c : Company::Iterate()) {
2021 if (c->bankrupt_asked == 0xFF) c->bankrupt_asked = 0xFFFF;
2022 }
2023
2024 for (Engine *e : Engine::Iterate()) {
2025 if (e->company_avail == 0xFF) e->company_avail = 0xFFFF;
2026 }
2027
2028 for (Town *t : Town::Iterate()) {
2029 if (t->have_ratings == 0xFF) t->have_ratings = 0xFFFF;
2030 for (uint i = 8; i != MAX_COMPANIES; i++) t->ratings[i] = RATING_INITIAL;
2031 }
2032 }
2033
2034 if (IsSavegameVersionBefore(SLV_112)) {
2035 for (TileIndex t = 0; t < map_size; t++) {
2036 /* Check for HQ bit being set, instead of using map accessor,
2037 * since we've already changed it code-wise */
2038 if (IsTileType(t, MP_OBJECT) && HasBit(_m[t].m5, 7)) {
2039 /* Move size and part identification of HQ out of the m5 attribute,
2040 * on new locations */
2041 _m[t].m3 = GB(_m[t].m5, 0, 5);
2042 _m[t].m5 = OBJECT_HQ;
2043 }
2044 }
2045 }
2046 if (IsSavegameVersionBefore(SLV_144)) {
2047 for (TileIndex t = 0; t < map_size; t++) {
2048 if (!IsTileType(t, MP_OBJECT)) continue;
2049
2050 /* Reordering/generalisation of the object bits. */
2051 ObjectType type = _m[t].m5;
2052 SB(_me[t].m6, 2, 4, type == OBJECT_HQ ? GB(_m[t].m3, 2, 3) : 0);
2053 _m[t].m3 = type == OBJECT_HQ ? GB(_m[t].m3, 1, 1) | GB(_m[t].m3, 0, 1) << 4 : 0;
2054
2055 /* Make sure those bits are clear as well! */
2056 _m[t].m4 = 0;
2057 _me[t].m7 = 0;
2058 }
2059 }
2060
2061 if (IsSavegameVersionBefore(SLV_147) && Object::GetNumItems() == 0) {
2062 /* Make real objects for object tiles. */
2063 for (TileIndex t = 0; t < map_size; t++) {
2064 if (!IsTileType(t, MP_OBJECT)) continue;
2065
2066 if (Town::GetNumItems() == 0) {
2067 /* No towns, so remove all objects! */
2068 DoClearSquare(t);
2069 } else {
2070 uint offset = _m[t].m3;
2071
2072 /* Also move the animation state. */
2073 _m[t].m3 = GB(_me[t].m6, 2, 4);
2074 SB(_me[t].m6, 2, 4, 0);
2075
2076 if (offset == 0) {
2077 /* No offset, so make the object. */
2078 ObjectType type = _m[t].m5;
2079 int size = type == OBJECT_HQ ? 2 : 1;
2080
2081 if (!Object::CanAllocateItem()) {
2082 /* Nice... you managed to place 64k lighthouses and
2083 * antennae on the map... boohoo. */
2084 SlError(STR_ERROR_TOO_MANY_OBJECTS);
2085 }
2086
2087 Object *o = new Object();
2088 o->location.tile = t;
2089 o->location.w = size;
2090 o->location.h = size;
2091 o->build_date = _date;
2092 o->town = type == OBJECT_STATUE ? Town::Get(_m[t].m2) : CalcClosestTownFromTile(t, UINT_MAX);
2093 _m[t].m2 = o->index;
2094 Object::IncTypeCount(type);
2095 } else {
2096 /* We're at an offset, so get the ID from our "root". */
2097 TileIndex northern_tile = t - TileXY(GB(offset, 0, 4), GB(offset, 4, 4));
2098 assert(IsTileType(northern_tile, MP_OBJECT));
2099 _m[t].m2 = _m[northern_tile].m2;
2100 }
2101 }
2102 }
2103 }
2104
2105 if (IsSavegameVersionBefore(SLV_113)) {
2106 /* allow_town_roads is added, set it if town_layout wasn't TL_NO_ROADS */
2107 if (_settings_game.economy.town_layout == 0) { // was TL_NO_ROADS
2108 _settings_game.economy.allow_town_roads = false;
2109 _settings_game.economy.town_layout = TL_BETTER_ROADS;
2110 } else {
2111 _settings_game.economy.allow_town_roads = true;
2112 _settings_game.economy.town_layout = static_cast<TownLayout>(_settings_game.economy.town_layout - 1);
2113 }
2114
2115 /* Initialize layout of all towns. Older versions were using different
2116 * generator for random town layout, use it if needed. */
2117 for (Town *t : Town::Iterate()) {
2118 if (_settings_game.economy.town_layout != TL_RANDOM) {
2119 t->layout = _settings_game.economy.town_layout;
2120 continue;
2121 }
2122
2123 /* Use old layout randomizer code */
2124 byte layout = TileHash(TileX(t->xy), TileY(t->xy)) % 6;
2125 switch (layout) {
2126 default: break;
2127 case 5: layout = 1; break;
2128 case 0: layout = 2; break;
2129 }
2130 t->layout = static_cast<TownLayout>(layout - 1);
2131 }
2132 }
2133
2134 if (IsSavegameVersionBefore(SLV_114)) {
2135 /* There could be (deleted) stations with invalid owner, set owner to OWNER NONE.
2136 * The conversion affects oil rigs and buoys too, but it doesn't matter as
2137 * they have st->owner == OWNER_NONE already. */
2138 for (Station *st : Station::Iterate()) {
2139 if (!Company::IsValidID(st->owner)) st->owner = OWNER_NONE;
2140 }
2141 }
2142
2143 /* Trains could now stop in a specific location. */
2144 if (IsSavegameVersionBefore(SLV_117)) {
2145 for (Order *o : Order::Iterate()) {
2146 if (o->IsType(OT_GOTO_STATION)) o->SetStopLocation(OSL_PLATFORM_FAR_END);
2147 }
2148 }
2149
2150 if (IsSavegameVersionBefore(SLV_120)) {
2151 extern VehicleDefaultSettings _old_vds;
2152 for (Company *c : Company::Iterate()) {
2153 c->settings.vehicle = _old_vds;
2154 }
2155 }
2156
2157 if (IsSavegameVersionBefore(SLV_121)) {
2158 /* Delete small ufos heading for non-existing vehicles */
2159 for (Vehicle *v : DisasterVehicle::Iterate()) {
2160 if (v->subtype == 2 /* ST_SMALL_UFO */ && v->current_order.GetDestination() != 0) {
2161 const Vehicle *u = Vehicle::GetIfValid(v->dest_tile);
2162 if (u == nullptr || u->type != VEH_ROAD || !RoadVehicle::From(u)->IsFrontEngine()) {
2163 delete v;
2164 }
2165 }
2166 }
2167
2168 /* We didn't store cargo payment yet, so make them for vehicles that are
2169 * currently at a station and loading/unloading. If they don't get any
2170 * payment anymore they just removed in the next load/unload cycle.
2171 * However, some 0.7 versions might have cargo payment. For those we just
2172 * add cargopayment for the vehicles that don't have it.
2173 */
2174 for (Station *st : Station::Iterate()) {
2175 std::list<Vehicle *>::iterator iter;
2176 for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); ++iter) {
2177 /* There are always as many CargoPayments as Vehicles. We need to make the
2178 * assert() in Pool::GetNew() happy by calling CanAllocateItem(). */
2179 static_assert(CargoPaymentPool::MAX_SIZE == VehiclePool::MAX_SIZE);
2180 assert(CargoPayment::CanAllocateItem());
2181 Vehicle *v = *iter;
2182 if (v->cargo_payment == nullptr) v->cargo_payment = new CargoPayment(v);
2183 }
2184 }
2185 }
2186
2187 if (IsSavegameVersionBefore(SLV_122)) {
2188 /* Animated tiles would sometimes not be actually animated or
2189 * in case of old savegames duplicate. */
2190
2191 extern std::vector<TileIndex> _animated_tiles;
2192
2193 for (auto tile = _animated_tiles.begin(); tile < _animated_tiles.end(); /* Nothing */) {
2194 /* Remove if tile is not animated */
2195 bool remove = _tile_type_procs[GetTileType(*tile)]->animate_tile_proc == nullptr;
2196
2197 /* and remove if duplicate */
2198 for (auto j = _animated_tiles.begin(); !remove && j < tile; j++) {
2199 remove = *tile == *j;
2200 }
2201
2202 if (remove) {
2203 tile = _animated_tiles.erase(tile);
2204 } else {
2205 tile++;
2206 }
2207 }
2208 }
2209
2210 if (IsSavegameVersionBefore(SLV_124) && !IsSavegameVersionBefore(SLV_1)) {
2211 /* The train station tile area was added, but for really old (TTDPatch) it's already valid. */
2212 for (Waypoint *wp : Waypoint::Iterate()) {
2213 if (wp->facilities & FACIL_TRAIN) {
2214 wp->train_station.tile = wp->xy;
2215 wp->train_station.w = 1;
2216 wp->train_station.h = 1;
2217 } else {
2218 wp->train_station.tile = INVALID_TILE;
2219 wp->train_station.w = 0;
2220 wp->train_station.h = 0;
2221 }
2222 }
2223 }
2224
2225 if (IsSavegameVersionBefore(SLV_125)) {
2226 /* Convert old subsidies */
2227 for (Subsidy *s : Subsidy::Iterate()) {
2228 if (s->remaining < 12) {
2229 /* Converting nonawarded subsidy */
2230 s->remaining = 12 - s->remaining; // convert "age" to "remaining"
2231 s->awarded = INVALID_COMPANY; // not awarded to anyone
2232 const CargoSpec *cs = CargoSpec::Get(s->cargo_type);
2233 switch (cs->town_effect) {
2234 case TE_PASSENGERS:
2235 case TE_MAIL:
2236 /* Town -> Town */
2237 s->src_type = s->dst_type = ST_TOWN;
2238 if (Town::IsValidID(s->src) && Town::IsValidID(s->dst)) continue;
2239 break;
2240 case TE_GOODS:
2241 case TE_FOOD:
2242 /* Industry -> Town */
2243 s->src_type = ST_INDUSTRY;
2244 s->dst_type = ST_TOWN;
2245 if (Industry::IsValidID(s->src) && Town::IsValidID(s->dst)) continue;
2246 break;
2247 default:
2248 /* Industry -> Industry */
2249 s->src_type = s->dst_type = ST_INDUSTRY;
2250 if (Industry::IsValidID(s->src) && Industry::IsValidID(s->dst)) continue;
2251 break;
2252 }
2253 } else {
2254 /* Do our best for awarded subsidies. The original source or destination industry
2255 * can't be determined anymore for awarded subsidies, so invalidate them.
2256 * Town -> Town subsidies are converted using simple heuristic */
2257 s->remaining = 24 - s->remaining; // convert "age of awarded subsidy" to "remaining"
2258 const CargoSpec *cs = CargoSpec::Get(s->cargo_type);
2259 switch (cs->town_effect) {
2260 case TE_PASSENGERS:
2261 case TE_MAIL: {
2262 /* Town -> Town */
2263 const Station *ss = Station::GetIfValid(s->src);
2264 const Station *sd = Station::GetIfValid(s->dst);
2265 if (ss != nullptr && sd != nullptr && ss->owner == sd->owner &&
2266 Company::IsValidID(ss->owner)) {
2267 s->src_type = s->dst_type = ST_TOWN;
2268 s->src = ss->town->index;
2269 s->dst = sd->town->index;
2270 s->awarded = ss->owner;
2271 continue;
2272 }
2273 break;
2274 }
2275 default:
2276 break;
2277 }
2278 }
2279 /* Awarded non-town subsidy or invalid source/destination, invalidate */
2280 delete s;
2281 }
2282 }
2283
2284 if (IsSavegameVersionBefore(SLV_126)) {
2285 /* Recompute inflation based on old unround loan limit
2286 * Note: Max loan is 500000. With an inflation of 4% across 170 years
2287 * that results in a max loan of about 0.7 * 2^31.
2288 * So taking the 16 bit fractional part into account there are plenty of bits left
2289 * for unmodified savegames ...
2290 */
2291 uint64 aimed_inflation = (_economy.old_max_loan_unround << 16 | _economy.old_max_loan_unround_fract) / _settings_game.difficulty.max_loan;
2292
2293 /* ... well, just clamp it then. */
2294 if (aimed_inflation > MAX_INFLATION) aimed_inflation = MAX_INFLATION;
2295
2296 /* Simulate the inflation, so we also get the payment inflation */
2297 while (_economy.inflation_prices < aimed_inflation) {
2298 if (AddInflation(false)) break;
2299 }
2300 }
2301
2302 if (IsSavegameVersionBefore(SLV_128)) {
2303 for (const Depot *d : Depot::Iterate()) {
2304 /* At some point, invalid depots were saved into the game (possibly those removed in the past?)
2305 * Remove them here, so they don't cause issues further down the line */
2306 if (!IsDepotTile(d->xy)) {
2307 Debug(sl, 0, "Removing invalid depot {} at {}, {}", d->index, TileX(d->xy), TileY(d->xy));
2308 delete d;
2309 d = nullptr;
2310 continue;
2311 }
2312 _m[d->xy].m2 = d->index;
2313 if (IsTileType(d->xy, MP_WATER)) _m[GetOtherShipDepotTile(d->xy)].m2 = d->index;
2314 }
2315 }
2316
2317 /* The behaviour of force_proceed has been changed. Now
2318 * it counts signals instead of some random time out. */
2319 if (IsSavegameVersionBefore(SLV_131)) {
2320 for (Train *t : Train::Iterate()) {
2321 if (t->force_proceed != TFP_NONE) {
2322 t->force_proceed = TFP_STUCK;
2323 }
2324 }
2325 }
2326
2327 /* The bits for the tree ground and tree density have
2328 * been swapped (m2 bits 7..6 and 5..4. */
2329 if (IsSavegameVersionBefore(SLV_135)) {
2330 for (TileIndex t = 0; t < map_size; t++) {
2331 if (IsTileType(t, MP_CLEAR)) {
2332 if (GetRawClearGround(t) == CLEAR_SNOW) {
2333 SetClearGroundDensity(t, CLEAR_GRASS, GetClearDensity(t));
2334 SetBit(_m[t].m3, 4);
2335 } else {
2336 ClrBit(_m[t].m3, 4);
2337 }
2338 }
2339 if (IsTileType(t, MP_TREES)) {
2340 uint density = GB(_m[t].m2, 6, 2);
2341 uint ground = GB(_m[t].m2, 4, 2);
2342 uint counter = GB(_m[t].m2, 0, 4);
2343 _m[t].m2 = ground << 6 | density << 4 | counter;
2344 }
2345 }
2346 }
2347
2348 /* Wait counter and load/unload ticks got split. */
2349 if (IsSavegameVersionBefore(SLV_136)) {
2350 for (Aircraft *a : Aircraft::Iterate()) {
2351 a->turn_counter = a->current_order.IsType(OT_LOADING) ? 0 : a->load_unload_ticks;
2352 }
2353
2354 for (Train *t : Train::Iterate()) {
2355 t->wait_counter = t->current_order.IsType(OT_LOADING) ? 0 : t->load_unload_ticks;
2356 }
2357 }
2358
2359 /* Airport tile animation uses animation frame instead of other graphics id */
2360 if (IsSavegameVersionBefore(SLV_137)) {
2361 struct AirportTileConversion {
2362 byte old_start;
2363 byte num_frames;
2364 };
2365 static const AirportTileConversion atc[] = {
2366 {31, 12}, // APT_RADAR_GRASS_FENCE_SW
2367 {50, 4}, // APT_GRASS_FENCE_NE_FLAG
2368 {62, 2}, // 1 unused tile
2369 {66, 12}, // APT_RADAR_FENCE_SW
2370 {78, 12}, // APT_RADAR_FENCE_NE
2371 {101, 10}, // 9 unused tiles
2372 {111, 8}, // 7 unused tiles
2373 {119, 15}, // 14 unused tiles (radar)
2374 {140, 4}, // APT_GRASS_FENCE_NE_FLAG_2
2375 };
2376 for (TileIndex t = 0; t < map_size; t++) {
2377 if (IsAirportTile(t)) {
2378 StationGfx old_gfx = GetStationGfx(t);
2379 byte offset = 0;
2380 for (uint i = 0; i < lengthof(atc); i++) {
2381 if (old_gfx < atc[i].old_start) {
2382 SetStationGfx(t, old_gfx - offset);
2383 break;
2384 }
2385 if (old_gfx < atc[i].old_start + atc[i].num_frames) {
2386 SetAnimationFrame(t, old_gfx - atc[i].old_start);
2387 SetStationGfx(t, atc[i].old_start - offset);
2388 break;
2389 }
2390 offset += atc[i].num_frames - 1;
2391 }
2392 }
2393 }
2394 }
2395
2396 if (IsSavegameVersionBefore(SLV_140)) {
2397 for (Station *st : Station::Iterate()) {
2398 if (st->airport.tile != INVALID_TILE) {
2399 st->airport.w = st->airport.GetSpec()->size_x;
2400 st->airport.h = st->airport.GetSpec()->size_y;
2401 }
2402 }
2403 }
2404
2405 if (IsSavegameVersionBefore(SLV_141)) {
2406 for (TileIndex t = 0; t < map_size; t++) {
2407 /* Reset tropic zone for VOID tiles, they shall not have any. */
2408 if (IsTileType(t, MP_VOID)) SetTropicZone(t, TROPICZONE_NORMAL);
2409 }
2410
2411 /* We need to properly number/name the depots.
2412 * The first step is making sure none of the depots uses the
2413 * 'default' names, after that we can assign the names. */
2414 for (Depot *d : Depot::Iterate()) d->town_cn = UINT16_MAX;
2415
2416 for (Depot* d : Depot::Iterate()) MakeDefaultName(d);
2417 }
2418
2419 if (IsSavegameVersionBefore(SLV_142)) {
2420 for (Depot *d : Depot::Iterate()) d->build_date = _date;
2421 }
2422
2423 /* In old versions it was possible to remove an airport while a plane was
2424 * taking off or landing. This gives all kind of problems when building
2425 * another airport in the same station so we don't allow that anymore.
2426 * For old savegames with such aircraft we just throw them in the air and
2427 * treat the aircraft like they were flying already. */
2428 if (IsSavegameVersionBefore(SLV_146)) {
2429 for (Aircraft *v : Aircraft::Iterate()) {
2430 if (!v->IsNormalAircraft()) continue;
2431 Station *st = GetTargetAirportIfValid(v);
2432 if (st == nullptr && v->state != FLYING) {
2433 v->state = FLYING;
2434 UpdateAircraftCache(v);
2435 AircraftNextAirportPos_and_Order(v);
2436 /* get aircraft back on running altitude */
2437 if ((v->vehstatus & VS_CRASHED) == 0) {
2438 GetAircraftFlightLevelBounds(v, &v->z_pos, nullptr);
2439 SetAircraftPosition(v, v->x_pos, v->y_pos, GetAircraftFlightLevel(v));
2440 }
2441 }
2442 }
2443 }
2444
2445 /* Move the animation frame to the same location (m7) for all objects. */
2446 if (IsSavegameVersionBefore(SLV_147)) {
2447 for (TileIndex t = 0; t < map_size; t++) {
2448 switch (GetTileType(t)) {
2449 case MP_HOUSE:
2450 if (GetHouseType(t) >= NEW_HOUSE_OFFSET) {
2451 uint per_proc = _me[t].m7;
2452 _me[t].m7 = GB(_me[t].m6, 2, 6) | (GB(_m[t].m3, 5, 1) << 6);
2453 SB(_m[t].m3, 5, 1, 0);
2454 SB(_me[t].m6, 2, 6, std::min(per_proc, 63U));
2455 }
2456 break;
2457
2458 case MP_INDUSTRY: {
2459 uint rand = _me[t].m7;
2460 _me[t].m7 = _m[t].m3;
2461 _m[t].m3 = rand;
2462 break;
2463 }
2464
2465 case MP_OBJECT:
2466 _me[t].m7 = _m[t].m3;
2467 _m[t].m3 = 0;
2468 break;
2469
2470 default:
2471 /* For stations/airports it's already at m7 */
2472 break;
2473 }
2474 }
2475 }
2476
2477 /* Add (random) colour to all objects. */
2478 if (IsSavegameVersionBefore(SLV_148)) {
2479 for (Object *o : Object::Iterate()) {
2480 Owner owner = GetTileOwner(o->location.tile);
2481 o->colour = (owner == OWNER_NONE) ? Random() & 0xF : Company::Get(owner)->livery->colour1;
2482 }
2483 }
2484
2485 if (IsSavegameVersionBefore(SLV_149)) {
2486 for (TileIndex t = 0; t < map_size; t++) {
2487 if (!IsTileType(t, MP_STATION)) continue;
2488 if (!IsBuoy(t) && !IsOilRig(t) && !(IsDock(t) && IsTileFlat(t))) {
2489 SetWaterClass(t, WATER_CLASS_INVALID);
2490 }
2491 }
2492
2493 /* Waypoints with custom name may have a non-unique town_cn,
2494 * renumber those. First set all affected waypoints to the
2495 * highest possible number to get them numbered in the
2496 * order they have in the pool. */
2497 for (Waypoint *wp : Waypoint::Iterate()) {
2498 if (!wp->name.empty()) wp->town_cn = UINT16_MAX;
2499 }
2500
2501 for (Waypoint* wp : Waypoint::Iterate()) {
2502 if (!wp->name.empty()) MakeDefaultName(wp);
2503 }
2504 }
2505
2506 if (IsSavegameVersionBefore(SLV_152)) {
2507 _industry_builder.Reset(); // Initialize industry build data.
2508
2509 /* The moment vehicles go from hidden to visible changed. This means
2510 * that vehicles don't always get visible anymore causing things to
2511 * get messed up just after loading the savegame. This fixes that. */
2512 for (Vehicle *v : Vehicle::Iterate()) {
2513 /* Not all vehicle types can be inside a tunnel. Furthermore,
2514 * testing IsTunnelTile() for invalid tiles causes a crash. */
2515 if (!v->IsGroundVehicle()) continue;
2516
2517 /* Is the vehicle in a tunnel? */
2518 if (!IsTunnelTile(v->tile)) continue;
2519
2520 /* Is the vehicle actually at a tunnel entrance/exit? */
2521 TileIndex vtile = TileVirtXY(v->x_pos, v->y_pos);
2522 if (!IsTunnelTile(vtile)) continue;
2523
2524 /* Are we actually in this tunnel? Or maybe a lower tunnel? */
2525 if (GetSlopePixelZ(v->x_pos, v->y_pos) != v->z_pos) continue;
2526
2527 /* What way are we going? */
2528 const DiagDirection dir = GetTunnelBridgeDirection(vtile);
2529 const DiagDirection vdir = DirToDiagDir(v->direction);
2530
2531 /* Have we passed the visibility "switch" state already? */
2532 byte pos = (DiagDirToAxis(vdir) == AXIS_X ? v->x_pos : v->y_pos) & TILE_UNIT_MASK;
2533 byte frame = (vdir == DIAGDIR_NE || vdir == DIAGDIR_NW) ? TILE_SIZE - 1 - pos : pos;
2534 extern const byte _tunnel_visibility_frame[DIAGDIR_END];
2535
2536 /* Should the vehicle be hidden or not? */
2537 bool hidden;
2538 if (dir == vdir) { // Entering tunnel
2539 hidden = frame >= _tunnel_visibility_frame[dir];
2540 v->tile = vtile;
2541 } else if (dir == ReverseDiagDir(vdir)) { // Leaving tunnel
2542 hidden = frame < TILE_SIZE - _tunnel_visibility_frame[dir];
2543 /* v->tile changes at the moment when the vehicle leaves the tunnel. */
2544 v->tile = hidden ? GetOtherTunnelBridgeEnd(vtile) : vtile;
2545 } else {
2546 /* We could get here in two cases:
2547 * - for road vehicles, it is reversing at the end of the tunnel
2548 * - it is crashed in the tunnel entry (both train or RV destroyed by UFO)
2549 * Whatever case it is, do not change anything and use the old values.
2550 * Especially changing RV's state would break its reversing in the middle. */
2551 continue;
2552 }
2553
2554 if (hidden) {
2555 v->vehstatus |= VS_HIDDEN;
2556
2557 switch (v->type) {
2558 case VEH_TRAIN: Train::From(v)->track = TRACK_BIT_WORMHOLE; break;
2559 case VEH_ROAD: RoadVehicle::From(v)->state = RVSB_WORMHOLE; break;
2560 default: NOT_REACHED();
2561 }
2562 } else {
2563 v->vehstatus &= ~VS_HIDDEN;
2564
2565 switch (v->type) {
2566 case VEH_TRAIN: Train::From(v)->track = DiagDirToDiagTrackBits(vdir); break;
2567 case VEH_ROAD: RoadVehicle::From(v)->state = DiagDirToDiagTrackdir(vdir); RoadVehicle::From(v)->frame = frame; break;
2568 default: NOT_REACHED();
2569 }
2570 }
2571 }
2572 }
2573
2574 if (IsSavegameVersionBefore(SLV_153)) {
2575 for (RoadVehicle *rv : RoadVehicle::Iterate()) {
2576 if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) continue;
2577
2578 bool loading = rv->current_order.IsType(OT_LOADING) || rv->current_order.IsType(OT_LEAVESTATION);
2579 if (HasBit(rv->state, RVS_IN_ROAD_STOP)) {
2580 extern const byte _road_stop_stop_frame[];
2581 SB(rv->state, RVS_ENTERED_STOP, 1, loading || rv->frame > _road_stop_stop_frame[rv->state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)]);
2582 } else if (HasBit(rv->state, RVS_IN_DT_ROAD_STOP)) {
2583 SB(rv->state, RVS_ENTERED_STOP, 1, loading || rv->frame > RVC_DRIVE_THROUGH_STOP_FRAME);
2584 }
2585 }
2586 }
2587
2588 if (IsSavegameVersionBefore(SLV_156)) {
2589 /* The train's pathfinder lost flag got moved. */
2590 for (Train *t : Train::Iterate()) {
2591 if (!HasBit(t->flags, 5)) continue;
2592
2593 ClrBit(t->flags, 5);
2594 SetBit(t->vehicle_flags, VF_PATHFINDER_LOST);
2595 }
2596
2597 /* Introduced terraform/clear limits. */
2598 for (Company *c : Company::Iterate()) {
2599 c->terraform_limit = _settings_game.construction.terraform_frame_burst << 16;
2600 c->clear_limit = _settings_game.construction.clear_frame_burst << 16;
2601 }
2602 }
2603
2604 if (IsSavegameVersionBefore(SLV_158)) {
2605 for (Vehicle *v : Vehicle::Iterate()) {
2606 switch (v->type) {
2607 case VEH_TRAIN: {
2608 Train *t = Train::From(v);
2609
2610 /* Clear old GOINGUP / GOINGDOWN flags.
2611 * It was changed in savegame version 139, but savegame
2612 * version 158 doesn't use these bits, so it doesn't hurt
2613 * to clear them unconditionally. */
2614 ClrBit(t->flags, 1);
2615 ClrBit(t->flags, 2);
2616
2617 /* Clear both bits first. */
2618 ClrBit(t->gv_flags, GVF_GOINGUP_BIT);
2619 ClrBit(t->gv_flags, GVF_GOINGDOWN_BIT);
2620
2621 /* Crashed vehicles can't be going up/down. */
2622 if (t->vehstatus & VS_CRASHED) break;
2623
2624 /* Only X/Y tracks can be sloped. */
2625 if (t->track != TRACK_BIT_X && t->track != TRACK_BIT_Y) break;
2626
2627 t->gv_flags |= FixVehicleInclination(t, t->direction);
2628 break;
2629 }
2630 case VEH_ROAD: {
2631 RoadVehicle *rv = RoadVehicle::From(v);
2632 ClrBit(rv->gv_flags, GVF_GOINGUP_BIT);
2633 ClrBit(rv->gv_flags, GVF_GOINGDOWN_BIT);
2634
2635 /* Crashed vehicles can't be going up/down. */
2636 if (rv->vehstatus & VS_CRASHED) break;
2637
2638 if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) break;
2639
2640 TrackStatus ts = GetTileTrackStatus(rv->tile, TRANSPORT_ROAD, GetRoadTramType(rv->roadtype));
2641 TrackBits trackbits = TrackStatusToTrackBits(ts);
2642
2643 /* Only X/Y tracks can be sloped. */
2644 if (trackbits != TRACK_BIT_X && trackbits != TRACK_BIT_Y) break;
2645
2646 Direction dir = rv->direction;
2647
2648 /* Test if we are reversing. */
2649 Axis a = trackbits == TRACK_BIT_X ? AXIS_X : AXIS_Y;
2650 if (AxisToDirection(a) != dir &&
2651 AxisToDirection(a) != ReverseDir(dir)) {
2652 /* When reversing, the road vehicle is on the edge of the tile,
2653 * so it can be safely compared to the middle of the tile. */
2654 dir = INVALID_DIR;
2655 }
2656
2657 rv->gv_flags |= FixVehicleInclination(rv, dir);
2658 break;
2659 }
2660 case VEH_SHIP:
2661 break;
2662
2663 default:
2664 continue;
2665 }
2666
2667 if (IsBridgeTile(v->tile) && TileVirtXY(v->x_pos, v->y_pos) == v->tile) {
2668 /* In old versions, z_pos was 1 unit lower on bridge heads.
2669 * However, this invalid state could be converted to new savegames
2670 * by loading and saving the game in a new version. */
2671 v->z_pos = GetSlopePixelZ(v->x_pos, v->y_pos);
2672 DiagDirection dir = GetTunnelBridgeDirection(v->tile);
2673 if (v->type == VEH_TRAIN && !(v->vehstatus & VS_CRASHED) &&
2674 v->direction != DiagDirToDir(dir)) {
2675 /* If the train has left the bridge, it shouldn't have
2676 * track == TRACK_BIT_WORMHOLE - this could happen
2677 * when the train was reversed while on the last "tick"
2678 * on the ramp before leaving the ramp to the bridge. */
2679 Train::From(v)->track = DiagDirToDiagTrackBits(dir);
2680 }
2681 }
2682
2683 /* If the vehicle is really above v->tile (not in a wormhole),
2684 * it should have set v->z_pos correctly. */
2685 assert(v->tile != TileVirtXY(v->x_pos, v->y_pos) || v->z_pos == GetSlopePixelZ(v->x_pos, v->y_pos));
2686 }
2687
2688 /* Fill Vehicle::cur_real_order_index */
2689 for (Vehicle *v : Vehicle::Iterate()) {
2690 if (!v->IsPrimaryVehicle()) continue;
2691
2692 /* Older versions are less strict with indices being in range and fix them on the fly */
2693 if (v->cur_implicit_order_index >= v->GetNumOrders()) v->cur_implicit_order_index = 0;
2694
2695 v->cur_real_order_index = v->cur_implicit_order_index;
2696 v->UpdateRealOrderIndex();
2697 }
2698 }
2699
2700 if (IsSavegameVersionBefore(SLV_159)) {
2701 /* If the savegame is old (before version 100), then the value of 255
2702 * for these settings did not mean "disabled". As such everything
2703 * before then did reverse.
2704 * To simplify stuff we disable all turning around or we do not
2705 * disable anything at all. So, if some reversing was disabled we
2706 * will keep reversing disabled, otherwise it'll be turned on. */
2707 _settings_game.pf.reverse_at_signals = IsSavegameVersionBefore(SLV_100) || (_settings_game.pf.wait_oneway_signal != 255 && _settings_game.pf.wait_twoway_signal != 255 && _settings_game.pf.wait_for_pbs_path != 255);
2708
2709 for (Train *t : Train::Iterate()) {
2710 _settings_game.vehicle.max_train_length = std::max<uint8>(_settings_game.vehicle.max_train_length, CeilDiv(t->gcache.cached_total_length, TILE_SIZE));
2711 }
2712 }
2713
2714 if (IsSavegameVersionBefore(SLV_160)) {
2715 /* Setting difficulty industry_density other than zero get bumped to +1
2716 * since a new option (minimal at position 1) has been added */
2717 if (_settings_game.difficulty.industry_density > 0) {
2718 _settings_game.difficulty.industry_density++;
2719 }
2720 }
2721
2722 if (IsSavegameVersionBefore(SLV_161)) {
2723 /* Before savegame version 161, persistent storages were not stored in a pool. */
2724
2725 if (!IsSavegameVersionBefore(SLV_76)) {
2726 for (Industry *ind : Industry::Iterate()) {
2727 assert(ind->psa != nullptr);
2728
2729 /* Check if the old storage was empty. */
2730 bool is_empty = true;
2731 for (uint i = 0; i < sizeof(ind->psa->storage); i++) {
2732 if (ind->psa->GetValue(i) != 0) {
2733 is_empty = false;
2734 break;
2735 }
2736 }
2737
2738 if (!is_empty) {
2739 ind->psa->grfid = _industry_mngr.GetGRFID(ind->type);
2740 } else {
2741 delete ind->psa;
2742 ind->psa = nullptr;
2743 }
2744 }
2745 }
2746
2747 if (!IsSavegameVersionBefore(SLV_145)) {
2748 for (Station *st : Station::Iterate()) {
2749 if (!(st->facilities & FACIL_AIRPORT)) continue;
2750 assert(st->airport.psa != nullptr);
2751
2752 /* Check if the old storage was empty. */
2753 bool is_empty = true;
2754 for (uint i = 0; i < sizeof(st->airport.psa->storage); i++) {
2755 if (st->airport.psa->GetValue(i) != 0) {
2756 is_empty = false;
2757 break;
2758 }
2759 }
2760
2761 if (!is_empty) {
2762 st->airport.psa->grfid = _airport_mngr.GetGRFID(st->airport.type);
2763 } else {
2764 delete st->airport.psa;
2765 st->airport.psa = nullptr;
2766
2767 }
2768 }
2769 }
2770 }
2771
2772 /* This triggers only when old snow_lines were copied into the snow_line_height. */
2773 if (IsSavegameVersionBefore(SLV_164) && _settings_game.game_creation.snow_line_height >= MIN_SNOWLINE_HEIGHT * TILE_HEIGHT) {
2774 _settings_game.game_creation.snow_line_height /= TILE_HEIGHT;
2775 }
2776
2777 if (IsSavegameVersionBefore(SLV_164) && !IsSavegameVersionBefore(SLV_32)) {
2778 /* We store 4 fences in the field tiles instead of only SE and SW. */
2779 for (TileIndex t = 0; t < map_size; t++) {
2780 if (!IsTileType(t, MP_CLEAR) && !IsTileType(t, MP_TREES)) continue;
2781 if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_FIELDS)) continue;
2782 uint fence = GB(_m[t].m4, 5, 3);
2783 if (fence != 0 && IsTileType(TILE_ADDXY(t, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(t, 1, 0), CLEAR_FIELDS)) {
2784 SetFence(TILE_ADDXY(t, 1, 0), DIAGDIR_NE, fence);
2785 }
2786 fence = GB(_m[t].m4, 2, 3);
2787 if (fence != 0 && IsTileType(TILE_ADDXY(t, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(t, 0, 1), CLEAR_FIELDS)) {
2788 SetFence(TILE_ADDXY(t, 0, 1), DIAGDIR_NW, fence);
2789 }
2790 SB(_m[t].m4, 2, 3, 0);
2791 SB(_m[t].m4, 5, 3, 0);
2792 }
2793 }
2794
2795 /* The center of train vehicles was changed, fix up spacing. */
2796 if (IsSavegameVersionBefore(SLV_164)) FixupTrainLengths();
2797
2798 if (IsSavegameVersionBefore(SLV_165)) {
2799 for (Town *t : Town::Iterate()) {
2800 /* Set the default cargo requirement for town growth */
2801 switch (_settings_game.game_creation.landscape) {
2802 case LT_ARCTIC:
2803 if (FindFirstCargoWithTownEffect(TE_FOOD) != nullptr) t->goal[TE_FOOD] = TOWN_GROWTH_WINTER;
2804 break;
2805
2806 case LT_TROPIC:
2807 if (FindFirstCargoWithTownEffect(TE_FOOD) != nullptr) t->goal[TE_FOOD] = TOWN_GROWTH_DESERT;
2808 if (FindFirstCargoWithTownEffect(TE_WATER) != nullptr) t->goal[TE_WATER] = TOWN_GROWTH_DESERT;
2809 break;
2810 }
2811 }
2812 }
2813
2814 if (IsSavegameVersionBefore(SLV_165)) {
2815 /* Adjust zoom level to account for new levels */
2816 _saved_scrollpos_zoom = static_cast<ZoomLevel>(_saved_scrollpos_zoom + ZOOM_LVL_SHIFT);
2817 _saved_scrollpos_x *= ZOOM_LVL_BASE;
2818 _saved_scrollpos_y *= ZOOM_LVL_BASE;
2819 }
2820
2821 /* When any NewGRF has been changed the availability of some vehicles might
2822 * have been changed too. e->company_avail must be set to 0 in that case
2823 * which is done by StartupEngines(). */
2824 if (gcf_res != GLC_ALL_GOOD) StartupEngines();
2825
2826 /* The road owner of standard road stops was not properly accounted for. */
2827 if (IsSavegameVersionBefore(SLV_172)) {
2828 for (TileIndex t = 0; t < map_size; t++) {
2829 if (!IsStandardRoadStopTile(t)) continue;
2830 Owner o = GetTileOwner(t);
2831 SetRoadOwner(t, RTT_ROAD, o);
2832 SetRoadOwner(t, RTT_TRAM, o);
2833 }
2834 }
2835
2836 if (IsSavegameVersionBefore(SLV_175)) {
2837 /* Introduced tree planting limit. */
2838 for (Company *c : Company::Iterate()) c->tree_limit = _settings_game.construction.tree_frame_burst << 16;
2839 }
2840
2841 if (IsSavegameVersionBefore(SLV_177)) {
2842 /* Fix too high inflation rates */
2843 if (_economy.inflation_prices > MAX_INFLATION) _economy.inflation_prices = MAX_INFLATION;
2844 if (_economy.inflation_payment > MAX_INFLATION) _economy.inflation_payment = MAX_INFLATION;
2845
2846 /* We have to convert the quarters of bankruptcy into months of bankruptcy */
2847 for (Company *c : Company::Iterate()) {
2848 c->months_of_bankruptcy = 3 * c->months_of_bankruptcy;
2849 }
2850 }
2851
2852 if (IsSavegameVersionBefore(SLV_178)) {
2853 extern uint8 _old_diff_level;
2854 /* Initialise script settings profile */
2855 _settings_game.script.settings_profile = IsInsideMM(_old_diff_level, SP_BEGIN, SP_END) ? _old_diff_level : (uint)SP_MEDIUM;
2856 }
2857
2858 if (IsSavegameVersionBefore(SLV_182)) {
2859 /* Aircraft acceleration variable was bonkers */
2860 for (Aircraft *v : Aircraft::Iterate()) {
2861 if (v->subtype <= AIR_AIRCRAFT) {
2862 const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type);
2863 v->acceleration = avi->acceleration;
2864 }
2865 }
2866
2867 /* Blocked tiles could be reserved due to a bug, which causes
2868 * other places to assert upon e.g. station reconstruction. */
2869 for (TileIndex t = 0; t < map_size; t++) {
2870 if (HasStationTileRail(t) && IsStationTileBlocked(t)) {
2871 SetRailStationReservation(t, false);
2872 }
2873 }
2874 }
2875
2876 if (IsSavegameVersionBefore(SLV_184)) {
2877 /* The global units configuration is split up in multiple configurations. */
2878 extern uint8 _old_units;
2879 _settings_game.locale.units_velocity = Clamp(_old_units, 0, 2);
2880 _settings_game.locale.units_power = Clamp(_old_units, 0, 2);
2881 _settings_game.locale.units_weight = Clamp(_old_units, 1, 2);
2882 _settings_game.locale.units_volume = Clamp(_old_units, 1, 2);
2883 _settings_game.locale.units_force = 2;
2884 _settings_game.locale.units_height = Clamp(_old_units, 0, 2);
2885 }
2886
2887 if (IsSavegameVersionBefore(SLV_186)) {
2888 /* Move ObjectType from map to pool */
2889 for (TileIndex t = 0; t < map_size; t++) {
2890 if (IsTileType(t, MP_OBJECT)) {
2891 Object *o = Object::Get(_m[t].m2);
2892 o->type = _m[t].m5;
2893 _m[t].m5 = 0; // zero upper bits of (now bigger) ObjectID
2894 }
2895 }
2896 }
2897
2898 /* In version 2.2 of the savegame, we have new airports, so status of all aircraft is reset.
2899 * This has to be called after all map array updates */
2900 if (IsSavegameVersionBefore(SLV_2, 2)) UpdateOldAircraft();
2901
2902 if (IsSavegameVersionBefore(SLV_188)) {
2903 /* Fix articulated road vehicles.
2904 * Some curves were shorter than other curves.
2905 * Now they have the same length, but that means that trailing articulated parts will
2906 * take longer to go through the curve than the parts in front which already left the courve.
2907 * So, make articulated parts catch up. */
2908 bool roadside = _settings_game.vehicle.road_side == 1;
2909 std::vector<uint> skip_frames;
2910 for (RoadVehicle *v : RoadVehicle::Iterate()) {
2911 if (!v->IsFrontEngine()) continue;
2912 skip_frames.clear();
2913 TileIndex prev_tile = v->tile;
2914 uint prev_tile_skip = 0;
2915 uint cur_skip = 0;
2916 for (RoadVehicle *u = v; u != nullptr; u = u->Next()) {
2917 if (u->tile != prev_tile) {
2918 prev_tile_skip = cur_skip;
2919 prev_tile = u->tile;
2920 } else {
2921 cur_skip = prev_tile_skip;
2922 }
2923
2924 uint &this_skip = skip_frames.emplace_back(prev_tile_skip);
2925
2926 /* The following 3 curves now take longer than before */
2927 switch (u->state) {
2928 case 2:
2929 cur_skip++;
2930 if (u->frame <= (roadside ? 9 : 5)) this_skip = cur_skip;
2931 break;
2932
2933 case 4:
2934 cur_skip++;
2935 if (u->frame <= (roadside ? 5 : 9)) this_skip = cur_skip;
2936 break;
2937
2938 case 5:
2939 cur_skip++;
2940 if (u->frame <= (roadside ? 4 : 2)) this_skip = cur_skip;
2941 break;
2942
2943 default:
2944 break;
2945 }
2946 }
2947 while (cur_skip > skip_frames[0]) {
2948 RoadVehicle *u = v;
2949 RoadVehicle *prev = nullptr;
2950 for (uint sf : skip_frames) {
2951 extern bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev);
2952 if (sf >= cur_skip) IndividualRoadVehicleController(u, prev);
2953
2954 prev = u;
2955 u = u->Next();
2956 }
2957 cur_skip--;
2958 }
2959 }
2960 }
2961
2962 if (IsSavegameVersionBefore(SLV_190)) {
2963 for (Order *order : Order::Iterate()) {
2964 order->SetTravelTimetabled(order->GetTravelTime() > 0);
2965 order->SetWaitTimetabled(order->GetWaitTime() > 0);
2966 }
2967 for (OrderList *orderlist : OrderList::Iterate()) {
2968 orderlist->RecalculateTimetableDuration();
2969 }
2970 }
2971
2972 /*
2973 * Only keep order-backups for network clients (and when replaying).
2974 * If we are a network server or not networking, then we just loaded a previously
2975 * saved-by-server savegame. There are no clients with a backup, so clear it.
2976 * Furthermore before savegame version SLV_192 the actual content was always corrupt.
2977 */
2978 if (!_networking || _network_server || IsSavegameVersionBefore(SLV_192)) {
2979 #ifndef DEBUG_DUMP_COMMANDS
2980 /* Note: We cannot use CleanPool since that skips part of the destructor
2981 * and then leaks un-reachable Orders in the order pool. */
2982 for (OrderBackup *ob : OrderBackup::Iterate()) {
2983 delete ob;
2984 }
2985 #endif
2986 }
2987
2988 if (IsSavegameVersionBefore(SLV_198)) {
2989 /* Convert towns growth_rate and grow_counter to ticks */
2990 for (Town *t : Town::Iterate()) {
2991 /* 0x8000 = TOWN_GROWTH_RATE_CUSTOM previously */
2992 if (t->growth_rate & 0x8000) SetBit(t->flags, TOWN_CUSTOM_GROWTH);
2993 if (t->growth_rate != TOWN_GROWTH_RATE_NONE) {
2994 t->growth_rate = TownTicksToGameTicks(t->growth_rate & ~0x8000);
2995 }
2996 /* Add t->index % TOWN_GROWTH_TICKS to spread growth across ticks. */
2997 t->grow_counter = TownTicksToGameTicks(t->grow_counter) + t->index % TOWN_GROWTH_TICKS;
2998 }
2999 }
3000
3001 if (IsSavegameVersionBefore(SLV_EXTEND_INDUSTRY_CARGO_SLOTS)) {
3002 /* Make sure added industry cargo slots are cleared */
3003 for (Industry *i : Industry::Iterate()) {
3004 for (size_t ci = 2; ci < lengthof(i->produced_cargo); ci++) {
3005 i->produced_cargo[ci] = CT_INVALID;
3006 i->produced_cargo_waiting[ci] = 0;
3007 i->production_rate[ci] = 0;
3008 i->last_month_production[ci] = 0;
3009 i->last_month_transported[ci] = 0;
3010 i->last_month_pct_transported[ci] = 0;
3011 i->this_month_production[ci] = 0;
3012 i->this_month_transported[ci] = 0;
3013 }
3014 for (size_t ci = 3; ci < lengthof(i->accepts_cargo); ci++) {
3015 i->accepts_cargo[ci] = CT_INVALID;
3016 i->incoming_cargo_waiting[ci] = 0;
3017 }
3018 /* Make sure last_cargo_accepted_at is copied to elements for every valid input cargo.
3019 * The loading routine should put the original singular value into the first array element. */
3020 for (size_t ci = 0; ci < lengthof(i->accepts_cargo); ci++) {
3021 if (i->accepts_cargo[ci] != CT_INVALID) {
3022 i->last_cargo_accepted_at[ci] = i->last_cargo_accepted_at[0];
3023 } else {
3024 i->last_cargo_accepted_at[ci] = 0;
3025 }
3026 }
3027 }
3028 }
3029
3030 if (IsSavegameVersionBefore(SLV_SHIPS_STOP_IN_LOCKS)) {
3031 /* Move ships from lock slope to upper or lower position. */
3032 for (Ship *s : Ship::Iterate()) {
3033 /* Suitable tile? */
3034 if (!IsTileType(s->tile, MP_WATER) || !IsLock(s->tile) || GetLockPart(s->tile) != LOCK_PART_MIDDLE) continue;
3035
3036 /* We don't need to adjust position when at the tile centre */
3037 int x = s->x_pos & 0xF;
3038 int y = s->y_pos & 0xF;
3039 if (x == 8 && y == 8) continue;
3040
3041 /* Test if ship is on the second half of the tile */
3042 bool second_half;
3043 DiagDirection shipdiagdir = DirToDiagDir(s->direction);
3044 switch (shipdiagdir) {
3045 default: NOT_REACHED();
3046 case DIAGDIR_NE: second_half = x < 8; break;
3047 case DIAGDIR_NW: second_half = y < 8; break;
3048 case DIAGDIR_SW: second_half = x > 8; break;
3049 case DIAGDIR_SE: second_half = y > 8; break;
3050 }
3051
3052 DiagDirection slopediagdir = GetInclinedSlopeDirection(GetTileSlope(s->tile));
3053
3054 /* Heading up slope == passed half way */
3055 if ((shipdiagdir == slopediagdir) == second_half) {
3056 /* On top half of lock */
3057 s->z_pos = GetTileMaxZ(s->tile) * (int)TILE_HEIGHT;
3058 } else {
3059 /* On lower half of lock */
3060 s->z_pos = GetTileZ(s->tile) * (int)TILE_HEIGHT;
3061 }
3062 }
3063 }
3064
3065 if (IsSavegameVersionBefore(SLV_TOWN_CARGOGEN)) {
3066 /* Ensure the original cargo generation mode is used */
3067 _settings_game.economy.town_cargogen_mode = TCGM_ORIGINAL;
3068 }
3069
3070 if (IsSavegameVersionBefore(SLV_SERVE_NEUTRAL_INDUSTRIES)) {
3071 /* Ensure the original neutral industry/station behaviour is used */
3072 _settings_game.station.serve_neutral_industries = true;
3073
3074 /* Link oil rigs to their industry and back. */
3075 for (Station *st : Station::Iterate()) {
3076 if (IsTileType(st->xy, MP_STATION) && IsOilRig(st->xy)) {
3077 /* Industry tile is always adjacent during construction by TileDiffXY(0, 1) */
3078 st->industry = Industry::GetByTile(st->xy + TileDiffXY(0, 1));
3079 st->industry->neutral_station = st;
3080 }
3081 }
3082 } else {
3083 /* Link neutral station back to industry, as this is not saved. */
3084 for (Industry *ind : Industry::Iterate()) if (ind->neutral_station != nullptr) ind->neutral_station->industry = ind;
3085 }
3086
3087 if (IsSavegameVersionBefore(SLV_TREES_WATER_CLASS)) {
3088 /* Update water class for trees. */
3089 for (TileIndex t = 0; t < map_size; t++) {
3090 if (IsTileType(t, MP_TREES)) SetWaterClass(t, GetTreeGround(t) == TREE_GROUND_SHORE ? WATER_CLASS_SEA : WATER_CLASS_INVALID);
3091 }
3092 }
3093
3094 /* Update structures for multitile docks */
3095 if (IsSavegameVersionBefore(SLV_MULTITILE_DOCKS)) {
3096 for (TileIndex t = 0; t < map_size; t++) {
3097 /* Clear docking tile flag from relevant tiles as it
3098 * was not previously cleared. */
3099 if (IsTileType(t, MP_WATER) || IsTileType(t, MP_RAILWAY) || IsTileType(t, MP_STATION) || IsTileType(t, MP_TUNNELBRIDGE)) {
3100 SetDockingTile(t, false);
3101 }
3102 /* Add docks and oilrigs to Station::ship_station. */
3103 if (IsTileType(t, MP_STATION)) {
3104 if (IsDock(t) || IsOilRig(t)) Station::GetByTile(t)->ship_station.Add(t);
3105 }
3106 }
3107 }
3108
3109 if (IsSavegameVersionBefore(SLV_REPAIR_OBJECT_DOCKING_TILES)) {
3110 /* Placing objects on docking tiles was not updating adjacent station's docking tiles. */
3111 for (Station *st : Station::Iterate()) {
3112 if (st->ship_station.tile != INVALID_TILE) UpdateStationDockingTiles(st);
3113 }
3114 }
3115
3116 if (IsSavegameVersionBeforeOrAt(SLV_ENDING_YEAR)) {
3117 /* Reset roadtype/streetcartype info for non-road bridges. */
3118 for (TileIndex t = 0; t < map_size; t++) {
3119 if (IsTileType(t, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(t) != TRANSPORT_ROAD) {
3120 SetRoadTypes(t, INVALID_ROADTYPE, INVALID_ROADTYPE);
3121 }
3122 }
3123 }
3124
3125 /* Make sure all industries exclusive supplier/consumer set correctly. */
3126 if (IsSavegameVersionBefore(SLV_GS_INDUSTRY_CONTROL)) {
3127 for (Industry *i : Industry::Iterate()) {
3128 i->exclusive_supplier = INVALID_OWNER;
3129 i->exclusive_consumer = INVALID_OWNER;
3130 }
3131 }
3132
3133 if (IsSavegameVersionBefore(SLV_GROUP_REPLACE_WAGON_REMOVAL)) {
3134 /* Propagate wagon removal flag for compatibility */
3135 /* Temporary bitmask of company wagon removal setting */
3136 uint16 wagon_removal = 0;
3137 for (const Company *c : Company::Iterate()) {
3138 if (c->settings.renew_keep_length) SetBit(wagon_removal, c->index);
3139 }
3140 for (Group *g : Group::Iterate()) {
3141 if (g->flags != 0) {
3142 /* Convert old replace_protection value to flag. */
3143 g->flags = 0;
3144 SetBit(g->flags, GroupFlags::GF_REPLACE_PROTECTION);
3145 }
3146 if (HasBit(wagon_removal, g->owner)) SetBit(g->flags, GroupFlags::GF_REPLACE_WAGON_REMOVAL);
3147 }
3148 }
3149
3150 /* Compute station catchment areas. This is needed here in case UpdateStationAcceptance is called below. */
3151 Station::RecomputeCatchmentForAll();
3152
3153 /* Station acceptance is some kind of cache */
3154 if (IsSavegameVersionBefore(SLV_127)) {
3155 for (Station *st : Station::Iterate()) UpdateStationAcceptance(st, false);
3156 }
3157
3158 /* Road stops is 'only' updating some caches */
3159 AfterLoadRoadStops();
3160 AfterLoadLabelMaps();
3161 AfterLoadCompanyStats();
3162 AfterLoadStoryBook();
3163
3164 GamelogPrintDebug(1);
3165
3166 InitializeWindowsAndCaches();
3167 /* Restore the signals */
3168 ResetSignalHandlers();
3169
3170 AfterLoadLinkGraphs();
3171 return true;
3172 }
3173
3182 void ReloadNewGRFData()
3183 {
3184 /* reload grf data */
3185 GfxLoadSprites();
3186 LoadStringWidthTable();
3187 RecomputePrices();
3188 /* reload vehicles */
3189 ResetVehicleHash();
3190 AfterLoadVehicles(false);
3191 StartupEngines();
3192 GroupStatistics::UpdateAfterLoad();
3193 /* update station graphics */
3194 AfterLoadStations();
3195 /* Update company statistics. */
3196 AfterLoadCompanyStats();
3197 /* Check and update house and town values */
3198 UpdateHousesAndTowns();
3199 /* Delete news referring to no longer existing entities */
3200 DeleteInvalidEngineNews();
3201 /* Update livery selection windows */
3202 for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) InvalidateWindowData(WC_COMPANY_COLOUR, i);
3203 /* Update company infrastructure counts. */
3204 InvalidateWindowClassesData(WC_COMPANY_INFRASTRUCTURE);
3205 /* redraw the whole screen */
3206 MarkWholeScreenDirty();
3207 CheckTrainsLengths();
3208 }
LoadStringWidthTable
void LoadStringWidthTable(bool monospace)
Initialize _stringwidth_table cache.
Definition: gfx.cpp:1430
SLV_131
@ SLV_131
131 18481
Definition: saveload.h:204
RoadVehicle
Buses, trucks and trams belong to this class.
Definition: roadveh.h:107
TE_WATER
@ TE_WATER
Cargo behaves water-like.
Definition: cargotype.h:32
MP_CLEAR
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition: tile_type.h:46
MP_HOUSE
@ MP_HOUSE
A house by a town.
Definition: tile_type.h:49
IsTileFlat
bool IsTileFlat(TileIndex tile, int *h)
Check if a given tile is flat.
Definition: tile_map.cpp:100
IsTunnelTile
static bool IsTunnelTile(TileIndex t)
Is this a tunnel (entrance)?
Definition: tunnel_map.h:34
TRACK_BIT_WORMHOLE
@ TRACK_BIT_WORMHOLE
Bitflag for a wormhole (used for tunnels)
Definition: track_type.h:55
DIAGDIR_SE
@ DIAGDIR_SE
Southeast.
Definition: direction_type.h:80
HasTownOwnedRoad
static bool HasTownOwnedRoad(TileIndex t)
Checks if given tile has town owned road.
Definition: road_map.h:279
BuildOwnerLegend
void BuildOwnerLegend()
Completes the array for the owned property legend.
Definition: smallmap_gui.cpp:326
CLEAR_SNOW
@ CLEAR_SNOW
0-3
Definition: clear_map.h:24
SLV_186
@ SLV_186
186 25833 Objects storage
Definition: saveload.h:270
TileIndex
uint32 TileIndex
The index/ID of a Tile.
Definition: tile_type.h:83
SLV_69
@ SLV_69
69 10319
Definition: saveload.h:129
RoadVehicle::state
byte state
Definition: roadveh.h:109
Economy::inflation_prices
uint64 inflation_prices
Cumulated inflation of prices since game start; 16 bit fractional part.
Definition: economy_type.h:36
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3234
DIR_SW
@ DIR_SW
Southwest.
Definition: direction_type.h:31
AfterLoadGame
bool AfterLoadGame()
Perform a (large) amount of savegame conversion magic in order to load older savegames and to fill th...
Definition: afterload.cpp:545
SLV_144
@ SLV_144
144 20334
Definition: saveload.h:219
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:39
PathfinderSettings::wait_for_pbs_path
byte wait_for_pbs_path
how long to wait for a path reservation.
Definition: settings_type.h:459
AircraftNextAirportPos_and_Order
void AircraftNextAirportPos_and_Order(Aircraft *v)
set the right pos when heading to other airports after takeoff
Definition: aircraft_cmd.cpp:1431
AxisToDirection
static Direction AxisToDirection(Axis a)
Converts an Axis to a Direction.
Definition: direction_func.h:249
OUFB_UNLOAD
@ OUFB_UNLOAD
Force unloading all cargo onto the platform, possibly not getting paid.
Definition: order_type.h:54
StationGfx
byte StationGfx
Copy from station_map.h.
Definition: newgrf_airport.h:20
SetSaveLoadError
void SetSaveLoadError(StringID str)
Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friend...
Definition: saveload.cpp:2944
VehicleSettings::roadveh_slope_steepness
uint8 roadveh_slope_steepness
Steepness of hills for road vehicles when using realistic acceleration.
Definition: settings_type.h:482
FT_SCENARIO
@ FT_SCENARIO
old or new scenario
Definition: fileio_type.h:19
PathfinderSettings::pathfinder_for_roadvehs
uint8 pathfinder_for_roadvehs
the pathfinder to use for roadvehicles
Definition: settings_type.h:447
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:64
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
SLV_43
@ SLV_43
43 7642
Definition: saveload.h:98
SLV_114
@ SLV_114
114 15601
Definition: saveload.h:183
TileOffsByDiagDir
static TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:341
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
GameSettings::station
StationSettings station
settings related to station management
Definition: settings_type.h:588
MIN_SNOWLINE_HEIGHT
static const uint MIN_SNOWLINE_HEIGHT
Minimum snowline height.
Definition: tile_type.h:30
GetOtherShipDepotTile
static TileIndex GetOtherShipDepotTile(TileIndex t)
Get the other tile of the ship depot.
Definition: water_map.h:272
Vehicle::y_pos
int32 y_pos
y coordinate.
Definition: vehicle_base.h:281
IsRoadStop
static bool IsRoadStop(TileIndex t)
Is the station at t a road station?
Definition: station_map.h:202
GetTileMaxZ
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition: tile_map.cpp:141
SLV_62
@ SLV_62
62 9905
Definition: saveload.h:121
GF_REPLACE_PROTECTION
@ GF_REPLACE_PROTECTION
If set to true, the global autoreplace has no effect on the group.
Definition: group.h:66
SLV_TREES_WATER_CLASS
@ SLV_TREES_WATER_CLASS
213 PR#7405 WaterClass update for tree tiles.
Definition: saveload.h:303
GB
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
Economy::inflation_payment
uint64 inflation_payment
Cumulated inflation of cargo payment since game start; 16 bit fractional part.
Definition: economy_type.h:37
VehicleSettings::train_acceleration_model
uint8 train_acceleration_model
realistic acceleration for trains
Definition: settings_type.h:479
Vehicle::x_pos
int32 x_pos
x coordinate.
Definition: vehicle_base.h:280
HandleSavegameLoadCrash
static void CDECL HandleSavegameLoadCrash(int signum)
Signal handler used to give a user a more useful report for crashes during the savegame loading proce...
Definition: afterload.cpp:376
GetIndustryGfx
static IndustryGfx GetIndustryGfx(TileIndex t)
Get the industry graphics ID for the given industry tile.
Definition: industry_map.h:137
GLAT_LOAD
@ GLAT_LOAD
Game loaded.
Definition: gamelog.h:18
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
YapfNotifyTrackLayoutChange
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track)
Use this function to notify YAPF that track layout (or signal configuration) has change.
Definition: yapf_rail.cpp:640
_tile_type_procs
const TileTypeProcs *const _tile_type_procs[16]
Tile callback functions for each type of tile.
Definition: landscape.cpp:61
SLV_ROAD_TYPES
@ SLV_ROAD_TYPES
214 PR#6811 NewGRF road types.
Definition: saveload.h:304
GLC_COMPATIBLE
@ GLC_COMPATIBLE
Compatible (eg. the same ID, but different checksum) GRF found in at least one case.
Definition: newgrf_config.h:54
EconomySettings::town_layout
TownLayout town_layout
select town layout,
Definition: settings_type.h:516
SLV_133
@ SLV_133
133 18674
Definition: saveload.h:206
PathfinderSettings::forbid_90_deg
bool forbid_90_deg
forbid trains to make 90 deg turns
Definition: settings_type.h:452
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:348
SP_END
@ SP_END
End of setting profiles.
Definition: settings_type.h:43
InitializeWindowsAndCaches
static void InitializeWindowsAndCaches()
Initialization of the windows and several kinds of caches.
Definition: afterload.cpp:242
SLV_106
@ SLV_106
106 14919
Definition: saveload.h:174
ClosestTownFromTile
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Definition: town_cmd.cpp:3592
ScriptSettings::settings_profile
uint8 settings_profile
difficulty profile to set initial settings of scripts, esp. random AIs
Definition: settings_type.h:369
ROAD_TILE_CROSSING
@ ROAD_TILE_CROSSING
Level crossing.
Definition: road_map.h:23
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:321
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
AfterLoadRoadStops
void AfterLoadRoadStops()
(Re)building of road stop caches after loading a savegame.
Definition: station_sl.cpp:131
SetTileType
static void SetTileType(TileIndex tile, TileType type)
Set the type of a tile.
Definition: tile_map.h:131
SLV_32
@ SLV_32
32 6001
Definition: saveload.h:85
_cur_year
Year _cur_year
Current year, starting at 0.
Definition: date.cpp:26
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1081
TRANSPORT_RAIL
@ TRANSPORT_RAIL
Transport by train.
Definition: transport_type.h:27
SetWaterClassDependingOnSurroundings
void SetWaterClassDependingOnSurroundings(TileIndex t, bool include_invalid_water_class)
Makes a tile canal or water depending on the surroundings.
Definition: afterload.cpp:79
OUFB_TRANSFER
@ OUFB_TRANSFER
Transfer all cargo onto the platform.
Definition: order_type.h:55
BaseStation::town
Town * town
The town this station is associated with.
Definition: base_station_base.h:61
WC_COMPANY_COLOUR
@ WC_COMPANY_COLOUR
Company colour selection; Window numbers:
Definition: window_type.h:222
CargoSpec::town_effect
TownEffect town_effect
The effect that delivering this cargo type has on towns. Also affects destination of subsidies.
Definition: cargotype.h:68
Station
Station data structure.
Definition: station_base.h:447
BaseStation::GetByTile
static BaseStation * GetByTile(TileIndex tile)
Get the base station belonging to a specific tile.
Definition: base_station_base.h:155
SLV_178
@ SLV_178
178 24789
Definition: saveload.h:260
SLV_124
@ SLV_124
124 16993
Definition: saveload.h:195
IsHouseCompleted
static bool IsHouseCompleted(TileIndex t)
Get the completion of this house.
Definition: town_map.h:145
SetTrackReservation
static void SetTrackReservation(TileIndex t, TrackBits b)
Sets the reserved track bits of the tile.
Definition: rail_map.h:209
_date_fract
DateFract _date_fract
Fractional part of the day.
Definition: date.cpp:29
SLV_112
@ SLV_112
112 15290
Definition: saveload.h:181
IsAirportTile
static bool IsAirportTile(TileIndex t)
Is this tile a station tile and an airport tile?
Definition: station_map.h:167
SLV_GROUP_REPLACE_WAGON_REMOVAL
@ SLV_GROUP_REPLACE_WAGON_REMOVAL
291 PR#7441 Per-group wagon removal flag.
Definition: saveload.h:333
INVALID_ROADTYPE
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition: road_type.h:27
DIR_NW
@ DIR_NW
Northwest.
Definition: direction_type.h:33
_network_server
bool _network_server
network-server is active
Definition: network.cpp:58
Object::location
TileArea location
Location of the object.
Definition: object_base.h:26
SLV_49
@ SLV_49
49 8969
Definition: saveload.h:105
DifficultySettings::max_loan
uint32 max_loan
the maximum initial loan
Definition: settings_type.h:79
TRACK_LOWER
@ TRACK_LOWER
Track in the lower corner of the tile (south)
Definition: track_type.h:24
SLV_146
@ SLV_146
146 20446
Definition: saveload.h:222
SLV_198
@ SLV_198
198 PR#6763 Switch town growth rate and counter to actual game ticks
Definition: saveload.h:285
DiagDirToAxis
static Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
SLV_117
@ SLV_117
117 16037
Definition: saveload.h:187
MakeSea
static void MakeSea(TileIndex t)
Make a sea tile.
Definition: water_map.h:414
GetIndustryType
IndustryType GetIndustryType(TileIndex tile)
Retrieve the type for this industry.
Definition: industry_cmd.cpp:104
TE_FOOD
@ TE_FOOD
Cargo behaves food/fizzy-drinks-like.
Definition: cargotype.h:33
SetRailStationReservation
static void SetRailStationReservation(TileIndex t, bool b)
Set the reservation state of the rail station.
Definition: station_map.h:405
ConstructionSettings::map_height_limit
uint8 map_height_limit
the maximum allowed heightlevel
Definition: settings_type.h:334
_gamelog_actions
uint _gamelog_actions
number of actions
Definition: gamelog.cpp:36
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:328
TL_RANDOM
@ TL_RANDOM
Random town layout.
Definition: town_type.h:85
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:83
MakeClear
static void MakeClear(TileIndex t, ClearGround g, uint density)
Make a clear tile.
Definition: clear_map.h:259
VPF_YAPF
@ VPF_YAPF
Yet Another PathFinder.
Definition: vehicle_type.h:61
TOWN_GROWTH_TICKS
static const int TOWN_GROWTH_TICKS
cycle duration for towns trying to grow. (this originates from the size of the town array in TTD
Definition: date_type.h:38
SLV_96
@ SLV_96
96 13226
Definition: saveload.h:162
_old_vds
VehicleDefaultSettings _old_vds
Used for loading default vehicles settings from old savegames.
Definition: settings.cpp:55
TREE_GROUND_SHORE
@ TREE_GROUND_SHORE
shore
Definition: tree_map.h:56
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:235
RVSB_IN_ROAD_STOP
@ RVSB_IN_ROAD_STOP
The vehicle is in a road stop.
Definition: roadveh.h:50
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:119
SLV_166
@ SLV_166
166 23415
Definition: saveload.h:246
LinkGraphSettings::distribution_mail
DistributionType distribution_mail
distribution type for mail
Definition: settings_type.h:530
SLV_56
@ SLV_56
56 9667
Definition: saveload.h:114
EconomySettings::larger_towns
uint8 larger_towns
the number of cities to build. These start off larger and grow twice as fast
Definition: settings_type.h:514
SLV_84
@ SLV_84
84 11822
Definition: saveload.h:147
SLV_93
@ SLV_93
93 12648
Definition: saveload.h:158
SetDate
void SetDate(Date date, DateFract fract)
Set the date.
Definition: date.cpp:37
SLV_52
@ SLV_52
52 9066
Definition: saveload.h:109
DT_MANUAL
@ DT_MANUAL
Manual distribution. No link graph calculations are run.
Definition: linkgraph_type.h:25
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:576
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
GetTileZ
int GetTileZ(TileIndex tile)
Get bottom height of the tile.
Definition: tile_map.cpp:121
CLEAR_GRASS
@ CLEAR_GRASS
0-3
Definition: clear_map.h:20
_me
TileExtended * _me
Extended Tiles of the map.
Definition: map.cpp:31
ShowAIDebugWindowIfAIError
void ShowAIDebugWindowIfAIError()
Open the AI debug window if one of the AI scripts has crashed.
Definition: ai_gui.cpp:1560
SLV_119
@ SLV_119
119 16242
Definition: saveload.h:189
LocaleSettings::units_volume
byte units_volume
unit system for volume
Definition: settings_type.h:234
SLV_SHIPS_STOP_IN_LOCKS
@ SLV_SHIPS_STOP_IN_LOCKS
206 PR#7150 Ship/lock movement changes.
Definition: saveload.h:295
IsClearGround
static bool IsClearGround(TileIndex t, ClearGround ct)
Set the type of clear tile.
Definition: clear_map.h:71
DiagDirToDiagTrackdir
static Trackdir DiagDirToDiagTrackdir(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal trackdir that runs in that direction.
Definition: track_func.h:536
ROAD_X
@ ROAD_X
Full road along the x-axis (south-west + north-east)
Definition: road_type.h:56
ClrBit
static T ClrBit(T &x, const uint8 y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
Waypoint
Representation of a waypoint.
Definition: waypoint_base.h:16
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:47
Tile::m2
uint16 m2
Primarily used for indices to towns, industries and stations.
Definition: map_type.h:20
IsStandardRoadStopTile
static bool IsStandardRoadStopTile(TileIndex t)
Is tile t a standard (non-drive through) road stop station?
Definition: station_map.h:223
SLV_87
@ SLV_87
87 12129
Definition: saveload.h:151
SetStationGfx
static void SetStationGfx(TileIndex t, StationGfx gfx)
Set the station graphics of this tile.
Definition: station_map.h:80
WaterClass
WaterClass
classes of water (for WATER_TILE_CLEAR water tile type).
Definition: water_map.h:47
SetCrossingReservation
static void SetCrossingReservation(TileIndex t, bool b)
Set the reservation state of the rail crossing.
Definition: road_map.h:393
SetRoadOwner
static void SetRoadOwner(TileIndex t, RoadTramType rtt, Owner o)
Set the owner of a specific road type.
Definition: road_map.h:250
OBJECT_STATUE
static const ObjectType OBJECT_STATUE
Statue in towns.
Definition: object_type.h:18
SLV_88
@ SLV_88
88 12134
Definition: saveload.h:152
IsDriveThroughStopTile
static bool IsDriveThroughStopTile(TileIndex t)
Is tile t a drive through road stop station?
Definition: station_map.h:233
VF_LOADING_FINISHED
@ VF_LOADING_FINISHED
Vehicle has finished loading.
Definition: vehicle_base.h:43
GameCreationSettings::town_name
byte town_name
the town name generator used for town names
Definition: settings_type.h:320
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:13
SLV_78
@ SLV_78
78 11176
Definition: saveload.h:140
GCS_NOT_FOUND
@ GCS_NOT_FOUND
GRF file was not found in the local cache.
Definition: newgrf_config.h:37
UpdateOldAircraft
void UpdateOldAircraft()
need to be called to load aircraft from old version
Definition: vehicle_sl.cpp:164
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:21
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:219
SLV_138
@ SLV_138
138 18942 1.0.x
Definition: saveload.h:212
GRFConfig::ident
GRFIdentifier ident
grfid and md5sum to uniquely identify newgrfs
Definition: newgrf_config.h:163
EconomySettings::feeder_payment_share
uint8 feeder_payment_share
percentage of leg payment to virtually pay in feeder systems
Definition: settings_type.h:505
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:52
HasSignals
static bool HasSignals(TileIndex t)
Checks if a rail tile has signals.
Definition: rail_map.h:72
SLV_104
@ SLV_104
104 14735
Definition: saveload.h:171
TCGM_ORIGINAL
@ TCGM_ORIGINAL
Original algorithm (quadratic cargo by population)
Definition: town_type.h:103
CargoSpec
Specification of a cargo type.
Definition: cargotype.h:57
IsCoast
static bool IsCoast(TileIndex t)
Is it a coast tile?
Definition: water_map.h:195
LoggedAction::at
GamelogActionType at
Type of action.
Definition: gamelog_internal.h:83
MP_INDUSTRY
@ MP_INDUSTRY
Part of an industry.
Definition: tile_type.h:54
GetCompanyRoadTypes
RoadTypes GetCompanyRoadTypes(CompanyID company, bool introduces)
Get the road types the given company can build.
Definition: road.cpp:188
ORIGINAL_BASE_YEAR
static const Year ORIGINAL_BASE_YEAR
The minimum starting year/base year of the original TTD.
Definition: date_type.h:50
TileY
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:215
PMB_PAUSED_NETWORK
@ PMB_PAUSED_NETWORK
Pause mode bits when paused for network reasons.
Definition: openttd.h:71
OrthogonalTileArea::Add
void Add(TileIndex to_add)
Add a single tile to a tile area; enlarge if needed.
Definition: tilearea.cpp:43
SLV_SERVE_NEUTRAL_INDUSTRIES
@ SLV_SERVE_NEUTRAL_INDUSTRIES
210 PR#7234 Company stations can serve industries with attached neutral stations.
Definition: saveload.h:300
SLV_15
@ SLV_15
15.0 2499
Definition: saveload.h:63
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:82
TownLayout
TownLayout
Town Layouts.
Definition: town_type.h:78
GetCrossingRoadBits
static RoadBits GetCrossingRoadBits(TileIndex tile)
Get the road bits of a level crossing.
Definition: road_map.h:348
IsSavegameVersionBeforeOrAt
static bool IsSavegameVersionBeforeOrAt(SaveLoadVersion major)
Checks whether the savegame is below or at major.
Definition: saveload.h:1040
MayHaveBridgeAbove
static bool MayHaveBridgeAbove(TileIndex t)
Checks for the possibility that a bridge may be on this tile These are in fact all the tile types on ...
Definition: afterload.cpp:534
RoadVehicle::roadtype
RoadType roadtype
Roadtype of this vehicle.
Definition: roadveh.h:117
VehicleSettings::road_side
byte road_side
the side of the road vehicles drive on
Definition: settings_type.h:494
SetRoadTypes
static void SetRoadTypes(TileIndex t, RoadType road_rt, RoadType tram_rt)
Set the present road types of a tile.
Definition: road_map.h:619
WATER_CLASS_RIVER
@ WATER_CLASS_RIVER
River.
Definition: water_map.h:50
_animated_tiles
std::vector< TileIndex > _animated_tiles
The table/list with animated tiles.
Definition: animated_tile.cpp:20
TransportType
TransportType
Available types of transport.
Definition: transport_type.h:19
Engine
Definition: engine_base.h:27
SLV_113
@ SLV_113
113 15340
Definition: saveload.h:182
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:221
Industry
Defines the internal data of a functional industry.
Definition: industry.h:66
FindFirstCargoWithTownEffect
const CargoSpec * FindFirstCargoWithTownEffect(TownEffect effect)
Determines the first cargo with a certain town effect.
Definition: town_cmd.cpp:2778
SLV_102
@ SLV_102
102 14332
Definition: saveload.h:169
ROADTYPE_ROAD
@ ROADTYPE_ROAD
Basic road type.
Definition: road_type.h:24
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:285
SetSignalHandlers
static void SetSignalHandlers()
Replaces signal handlers of SIGSEGV and SIGABRT and stores pointers to original handlers in memory.
Definition: afterload.cpp:322
StartupEngines
void StartupEngines()
Start/initialise all our engines.
Definition: engine.cpp:682
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
SLV_175
@ SLV_175
175 24136
Definition: saveload.h:257
SLV_83
@ SLV_83
83 11589
Definition: saveload.h:146
SLV_76
@ SLV_76
76 11139
Definition: saveload.h:138
SLV_53
@ SLV_53
53 9316
Definition: saveload.h:110
BaseStation::owner
Owner owner
The owner of this station.
Definition: base_station_base.h:62
GRFIdentifier::md5sum
uint8 md5sum[16]
MD5 checksum of file to distinguish files with the same GRF ID (eg. newer version of GRF)
Definition: newgrf_config.h:85
Tile::m1
byte m1
Primarily used for ownership information.
Definition: map_type.h:21
IsTruckStop
static bool IsTruckStop(TileIndex t)
Is the station at t a truck stop?
Definition: station_map.h:180
AIR_AIRCRAFT
@ AIR_AIRCRAFT
an airplane
Definition: aircraft.h:32
MP_ROAD
@ MP_ROAD
A tile with road (or tram tracks)
Definition: tile_type.h:48
IsRailDepot
static bool IsRailDepot(TileIndex t)
Is this rail tile a rail depot?
Definition: rail_map.h:95
_saveload_crash_with_missing_newgrfs
static bool _saveload_crash_with_missing_newgrfs
Was the saveload crash because of missing NewGRFs?
Definition: afterload.cpp:358
GetTargetAirportIfValid
Station * GetTargetAirportIfValid(const Aircraft *v)
Returns aircraft's target station if v->target_airport is a valid station with airport.
Definition: aircraft_cmd.cpp:2125
SLV_100
@ SLV_100
100 13952
Definition: saveload.h:167
SLV_141
@ SLV_141
141 19799
Definition: saveload.h:216
SLV_172
@ SLV_172
172 23947
Definition: saveload.h:253
SetFence
static void SetFence(TileIndex t, DiagDirection side, uint h)
Sets the type of fence (and whether there is one) for the given border.
Definition: clear_map.h:240
IsLevelCrossing
static bool IsLevelCrossing(TileIndex t)
Return whether a tile is a level crossing.
Definition: road_map.h:84
Object::IncTypeCount
static void IncTypeCount(ObjectType type)
Increment the count of objects for this type.
Definition: object_base.h:43
GRFIdentifier::grfid
uint32 grfid
GRF ID (defined by Action 0x08)
Definition: newgrf_config.h:84
ShowNewGRFError
void ShowNewGRFError()
Show the first NewGRF error we can find.
Definition: newgrf_gui.cpp:44
GCF_COMPATIBLE
@ GCF_COMPATIBLE
GRF file does not exactly match the requested GRF (different MD5SUM), but grfid matches)
Definition: newgrf_config.h:26
ST_TOWN
@ ST_TOWN
Source/destination is a town.
Definition: cargo_type.h:149
TileX
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:205
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x=0, int y=0, const GRFFile *textref_stack_grffile=nullptr, uint textref_stack_size=0, const uint32 *textref_stack=nullptr)
Display an error message in a window.
Definition: error_gui.cpp:383
GetLockPart
static byte GetLockPart(TileIndex t)
Get the part of a lock.
Definition: water_map.h:320
IsDepotTile
static bool IsDepotTile(TileIndex tile)
Is the given tile a tile with a depot on it?
Definition: depot_map.h:41
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:577
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:590
RAILTYPE_ELECTRIC
@ RAILTYPE_ELECTRIC
Electric rails.
Definition: rail_type.h:30
SpecializedStation< Station, false >::Iterate
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
Definition: base_station_base.h:270
SLV_61
@ SLV_61
61 9892
Definition: saveload.h:120
GamelogGRFRemove
void GamelogGRFRemove(uint32 grfid)
Logs removal of a GRF.
Definition: gamelog.cpp:604
IsInsideMM
static bool IsInsideMM(const T x, const size_t min, const size_t max)
Checks if a value is in an interval.
Definition: math_func.hpp:204
SP_MEDIUM
@ SP_MEDIUM
Medium difficulty.
Definition: settings_type.h:40
RATING_INITIAL
@ RATING_INITIAL
initial rating
Definition: town_type.h:44
Aircraft
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition: aircraft.h:74
PM_UNPAUSED
@ PM_UNPAUSED
A normal unpaused game.
Definition: openttd.h:61
GVF_GOINGDOWN_BIT
@ GVF_GOINGDOWN_BIT
Vehicle is currently going downhill. (Cached track information for acceleration)
Definition: ground_vehicle.hpp:53
TE_MAIL
@ TE_MAIL
Cargo behaves mail-like.
Definition: cargotype.h:30
MapSizeX
static uint MapSizeX()
Get the size of the map along the X.
Definition: map_func.h:72
INDUSTRYBEH_PLANT_ON_BUILT
@ INDUSTRYBEH_PLANT_ON_BUILT
Fields are planted around when built (all farms)
Definition: industrytype.h:69
PathfinderSettings::wait_oneway_signal
byte wait_oneway_signal
waitingtime in days before a oneway signal
Definition: settings_type.h:455
ChangeTileOwner
void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner)
Change the owner of a tile.
Definition: landscape.cpp:601
RVS_DRIVE_SIDE
@ RVS_DRIVE_SIDE
Only used when retrieving move data.
Definition: roadveh.h:45
GetHouseType
static HouseID GetHouseType(TileIndex t)
Get the type of this house, which is an index into the house spec array.
Definition: town_map.h:59
SLV_98
@ SLV_98
98 13375
Definition: saveload.h:164
SIG_ELECTRIC
@ SIG_ELECTRIC
Light signal.
Definition: signal_type.h:17
Pool::MAX_SIZE
static constexpr size_t MAX_SIZE
Make template parameter accessible from outside.
Definition: pool_type.hpp:85
YAPFSettings::rail_use_yapf
bool rail_use_yapf
use YAPF for rail
Definition: settings_type.h:409
TE_PASSENGERS
@ TE_PASSENGERS
Cargo behaves passenger-like.
Definition: cargotype.h:29
StationType
StationType
Station types.
Definition: station_type.h:32
TRANSPORT_ROAD
@ TRANSPORT_ROAD
Transport by road vehicle.
Definition: transport_type.h:28
RoadBits
RoadBits
Enumeration for the road parts on a tile.
Definition: road_type.h:50
COMPANY_FIRST
@ COMPANY_FIRST
First company, same as owner.
Definition: company_type.h:22
Group
Group data.
Definition: group.h:72
SLV_EXTEND_INDUSTRY_CARGO_SLOTS
@ SLV_EXTEND_INDUSTRY_CARGO_SLOTS
202 PR#6867 Increase industry cargo slots to 16 in, 16 out
Definition: saveload.h:290
SLV_160
@ SLV_160
160 21974 1.1.x
Definition: saveload.h:239
YAPFSettings::ship_use_yapf
bool ship_use_yapf
use YAPF for ships
Definition: settings_type.h:407
ROAD_TILE_NORMAL
@ ROAD_TILE_NORMAL
Normal road.
Definition: road_map.h:22
ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
@ ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
The vehicle will not stop at any stations it passes except the destination.
Definition: order_type.h:74
GRFIdentifier
Basic data to distinguish a GRF.
Definition: newgrf_config.h:83
VehicleSettings::plane_crashes
uint8 plane_crashes
number of plane crashes, 0 = none, 1 = reduced, 2 = normal
Definition: settings_type.h:495
FileToSaveLoad::abstract_ftype
AbstractFileType abstract_ftype
Abstract type of file (scenario, heightmap, etc).
Definition: saveload.h:358
WATER_CLASS_INVALID
@ WATER_CLASS_INVALID
Used for industry tiles on land (also for oilrig if newgrf says so).
Definition: water_map.h:51
GameSettings::pf
PathfinderSettings pf
settings for all pathfinders
Definition: settings_type.h:583
DIAGDIR_SW
@ DIAGDIR_SW
Southwest.
Definition: direction_type.h:81
UpdateAllTownVirtCoords
void UpdateAllTownVirtCoords()
Update the virtual coords needed to draw the town sign for all towns.
Definition: town_cmd.cpp:417
ConstructionSettings::terraform_frame_burst
uint16 terraform_frame_burst
how many tile heights may, over a short period, be terraformed?
Definition: settings_type.h:351
SLV_135
@ SLV_135
135 18719
Definition: saveload.h:209
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:31
GetRawClearGround
static ClearGround GetRawClearGround(TileIndex t)
Get the type of clear tile but never return CLEAR_SNOW.
Definition: clear_map.h:47
PathfinderSettings::wait_twoway_signal
byte wait_twoway_signal
waitingtime in days before a twoway signal
Definition: settings_type.h:456
EconomySettings::station_noise_level
bool station_noise_level
build new airports when the town noise level is still within accepted limits
Definition: settings_type.h:520
TILE_UNIT_MASK
static const uint TILE_UNIT_MASK
For masking in/out the inner-tile world coordinate units.
Definition: tile_type.h:14
SLV_161
@ SLV_161
161 22567
Definition: saveload.h:240
DirToDiagDir
static DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Definition: direction_func.h:166
AXIS_Y
@ AXIS_Y
The y axis.
Definition: direction_type.h:125
StationSettings::serve_neutral_industries
bool serve_neutral_industries
company stations can serve industries with attached neutral stations
Definition: settings_type.h:549
Subsidy
Struct about subsidies, offered and awarded.
Definition: subsidy_base.h:22
SLV_156
@ SLV_156
156 21728
Definition: saveload.h:234
_tunnel_visibility_frame
const byte _tunnel_visibility_frame[DIAGDIR_END]
Frame when a vehicle should be hidden in a tunnel with a certain direction.
MapSize
static uint MapSize()
Get the size of the map.
Definition: map_func.h:92
GetClearDensity
static uint GetClearDensity(TileIndex t)
Get the density of a non-field clear tile.
Definition: clear_map.h:83
TL_BETTER_ROADS
@ TL_BETTER_ROADS
Extended original algorithm (min. 2 distance between roads)
Definition: town_type.h:81
IsGoodGRFConfigList
GRFListCompatibility IsGoodGRFConfigList(GRFConfig *grfconfig)
Check if all GRFs in the GRF config from a savegame can be loaded.
Definition: newgrf_config.cpp:513
LoggedAction::changes
uint32 changes
Number of changes in this action.
Definition: gamelog_internal.h:82
SLV_111
@ SLV_111
111 15190
Definition: saveload.h:180
RailType
RailType
Enumeration for all possible railtypes.
Definition: rail_type.h:27
IsBridgeTile
static bool IsBridgeTile(TileIndex t)
checks if there is a bridge on this tile
Definition: bridge_map.h:35
_road_stop_stop_frame
const byte _road_stop_stop_frame[]
Table of road stop stop frames, when to stop at a road stop.
SLV_123
@ SLV_123
123 16909
Definition: saveload.h:194
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
HasStationRail
static bool HasStationRail(TileIndex t)
Has this station tile a rail? In other words, is this station tile a rail station or rail waypoint?
Definition: station_map.h:135
SetTropicZone
static void SetTropicZone(TileIndex tile, TropicZone type)
Set the tropic zone.
Definition: tile_map.h:225
TileHeight
static uint TileHeight(TileIndex tile)
Returns the height of a tile.
Definition: tile_map.h:29
GRFConfig
Information about GRF, used in the game and (part of it) in savegames.
Definition: newgrf_config.h:155
VehicleSettings::train_slope_steepness
uint8 train_slope_steepness
Steepness of hills for trains when using realistic acceleration.
Definition: settings_type.h:481
BaseStation::train_station
TileArea train_station
Tile area the train 'station' part covers.
Definition: base_station_base.h:75
Industry::GetByTile
static Industry * GetByTile(TileIndex tile)
Get the industry of the given tile.
Definition: industry.h:144
SLV_164
@ SLV_164
164 23290
Definition: saveload.h:243
WATER_TILE_CLEAR
@ WATER_TILE_CLEAR
Plain water.
Definition: water_map.h:40
GSF_FAKE_TOWNS
@ GSF_FAKE_TOWNS
Fake town GrfSpecFeature for NewGRF debugging (parent scope)
Definition: newgrf.h:89
SLV_31
@ SLV_31
31 5999
Definition: saveload.h:84
CalcClosestTownFromTile
Town * CalcClosestTownFromTile(TileIndex tile, uint threshold=UINT_MAX)
Return the town closest to the given tile within threshold.
Definition: town_cmd.cpp:3574
Station::RecomputeCatchmentForAll
static void RecomputeCatchmentForAll()
Recomputes catchment of all stations.
Definition: station.cpp:474
MIN_YEAR
static const Year MIN_YEAR
The absolute minimum & maximum years in OTTD.
Definition: date_type.h:84
XYNSToDiagDir
static DiagDirection XYNSToDiagDir(Axis xy, uint ns)
Convert an axis and a flag for north/south into a DiagDirection.
Definition: direction_func.h:261
GVF_GOINGUP_BIT
@ GVF_GOINGUP_BIT
Vehicle is currently going uphill. (Cached track information for acceleration)
Definition: ground_vehicle.hpp:52
BaseStation::rect
StationRect rect
NOSAVE: Station spread out rectangle maintained by StationRect::xxx() functions.
Definition: base_station_base.h:76
NEW_HOUSE_OFFSET
static const HouseID NEW_HOUSE_OFFSET
Offset for new houses.
Definition: house.h:28
SLV_MULTITILE_DOCKS
@ SLV_MULTITILE_DOCKS
216 PR#7380 Multiple docks per station.
Definition: saveload.h:307
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:242
SetBridgeMiddle
static void SetBridgeMiddle(TileIndex t, Axis a)
Set that there is a bridge over the given axis.
Definition: bridge_map.h:114
GetOverriddenIdentifier
static const GRFIdentifier * GetOverriddenIdentifier(const GRFConfig *c)
Try to find the overridden GRF identifier of the given GRF.
Definition: afterload.cpp:344
GameSettings::script
ScriptSettings script
settings for scripts
Definition: settings_type.h:580
ConstructionSettings::tree_frame_burst
uint16 tree_frame_burst
how many trees may, over a short period, be planted?
Definition: settings_type.h:355
TOWN_GROWTH_DESERT
static const uint TOWN_GROWTH_DESERT
The town needs the cargo for growth when on desert (any amount)
Definition: town.h:32
TrackStatusToTrackBits
static TrackBits TrackStatusToTrackBits(TrackStatus ts)
Returns the present-track-information of a TrackStatus.
Definition: track_func.h:362
SLV_11
@ SLV_11
11.0 2033 11.1 2041
Definition: saveload.h:57
ObjectType
uint16 ObjectType
Types of objects.
Definition: object_type.h:14
MP_OBJECT
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Definition: tile_type.h:56
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:38
SB
static T SB(T &x, const uint8 s, const uint8 n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:58
SpecializedStation< Station, false >::IsExpected
static bool IsExpected(const BaseStation *st)
Helper for checking whether the given station is of this type.
Definition: base_station_base.h:200
IsBuoy
static bool IsBuoy(TileIndex t)
Is tile t a buoy tile?
Definition: station_map.h:306
IndustrySpec::accepts_cargo
CargoID accepts_cargo[INDUSTRY_NUM_INPUTS]
16 accepted cargoes.
Definition: industrytype.h:121
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
OrthogonalTileArea::w
uint16 w
The width of the area.
Definition: tilearea_type.h:20
MP_WATER
@ MP_WATER
Water tile.
Definition: tile_type.h:52
UpdateAirportsNoise
void UpdateAirportsNoise()
Recalculate the noise generated by the airports of each town.
Definition: station_cmd.cpp:2225
CargoPayment
Helper class to perform the cargo payment.
Definition: economy_base.h:24
ROADTYPE_TRAM
@ ROADTYPE_TRAM
Trams.
Definition: road_type.h:25
GetStationType
static StationType GetStationType(TileIndex t)
Get the station type of this tile.
Definition: station_map.h:44
SLV_126
@ SLV_126
126 17433
Definition: saveload.h:198
AI::StartNew
static void StartNew(CompanyID company, bool rerandomise_ai=true)
Start a new AI company.
Definition: ai_core.cpp:36
AfterLoadStoryBook
void AfterLoadStoryBook()
Called after load to trash broken pages.
Definition: story_sl.cpp:20
SLV_86
@ SLV_86
86 12042
Definition: saveload.h:150
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:329
CopyFromOldName
std::string CopyFromOldName(StringID id)
Copy and convert old custom names to UTF-8.
Definition: strings_sl.cpp:60
TRACK_UPPER
@ TRACK_UPPER
Track in the upper corner of the tile (north)
Definition: track_type.h:23
INDUSTRYBEH_BUILT_ONWATER
@ INDUSTRYBEH_BUILT_ONWATER
is built on water (oil rig)
Definition: industrytype.h:65
AfterLoadCompanyStats
void AfterLoadCompanyStats()
Rebuilding of company statistics after loading a savegame.
Definition: company_sl.cpp:96
MakeVoid
static void MakeVoid(TileIndex t)
Make a nice void tile ;)
Definition: void_map.h:19
SIGTYPE_COMBO
@ SIGTYPE_COMBO
presignal inter-block
Definition: signal_type.h:27
GetNorthernBridgeEnd
TileIndex GetNorthernBridgeEnd(TileIndex t)
Finds the northern end of a bridge starting at a middle tile.
Definition: bridge_map.cpp:39
Object
An object, such as transmitter, on the map.
Definition: object_base.h:23
Station::airport
Airport airport
Tile area the airport covers.
Definition: station_base.h:461
ST_INDUSTRY
@ ST_INDUSTRY
Source/destination is an industry.
Definition: cargo_type.h:148
SLV_158
@ SLV_158
158 21933
Definition: saveload.h:236
IsShipDepot
static bool IsShipDepot(TileIndex t)
Is it a water tile with a ship depot on it?
Definition: water_map.h:216
_pause_mode
PauseMode _pause_mode
The current pause mode.
Definition: gfx.cpp:48
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
RoadTypes
RoadTypes
The different roadtypes we support, but then a bitmask of them.
Definition: road_type.h:36
Vehicle::IsFrontEngine
bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:899
LOCK_PART_MIDDLE
@ LOCK_PART_MIDDLE
Middle part of a lock.
Definition: water_map.h:65
SetSignalStates
static void SetSignalStates(TileIndex tile, uint state)
Set the states of the signals (Along/AgainstTrackDir)
Definition: rail_map.h:352
SaveloadCrashWithMissingNewGRFs
bool SaveloadCrashWithMissingNewGRFs()
Did loading the savegame cause a crash? If so, were NewGRFs missing?
Definition: afterload.cpp:365
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:53
SLV_46
@ SLV_46
46 8705
Definition: saveload.h:102
SLV_94
@ SLV_94
94 12816
Definition: saveload.h:159
RVS_ENTERED_STOP
@ RVS_ENTERED_STOP
Only set when a vehicle has entered the stop.
Definition: roadveh.h:44
GetAircraftFlightLevelBounds
void GetAircraftFlightLevelBounds(const Vehicle *v, int *min, int *max)
Get the 'flight level' bounds, in pixels from 'z_pos' 0 for a particular vehicle for normal flight si...
Definition: aircraft_cmd.cpp:718
CompanyProperties::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:104
SLV_74
@ SLV_74
74 11030
Definition: saveload.h:135
SetAircraftPosition
void SetAircraftPosition(Aircraft *v, int x, int y, int z)
Set aircraft position.
Definition: aircraft_cmd.cpp:522
SLV_TOWN_CARGOGEN
@ SLV_TOWN_CARGOGEN
208 PR#6965 New algorithms for town building cargo generation.
Definition: saveload.h:297
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:586
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:32
SLV_128
@ SLV_128
128 18281
Definition: saveload.h:200
Object::type
ObjectType type
Type of the object.
Definition: object_base.h:24
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
TRACK_BIT_X
@ TRACK_BIT_X
X-axis track.
Definition: track_type.h:40
GetRoadTileType
static RoadTileType GetRoadTileType(TileIndex t)
Get the type of the road tile.
Definition: road_map.h:51
HasStationTileRail
static bool HasStationTileRail(TileIndex t)
Has this station tile a rail? In other words, is this station tile a rail station or rail waypoint?
Definition: station_map.h:146
GameCreationSettings::snow_line_height
byte snow_line_height
the configured snow line height (deduced from "snow_coverage")
Definition: settings_type.h:312
IsRailDepotTile
static bool IsRailDepotTile(TileIndex t)
Is this tile rail tile and a rail depot?
Definition: rail_map.h:105
SetDockingTile
static void SetDockingTile(TileIndex t, bool b)
Set the docking tile state of a tile.
Definition: water_map.h:355
Train
'Train' is either a loco or a wagon.
Definition: train.h:86
VEH_INVALID
@ VEH_INVALID
Non-existing type of vehicle.
Definition: vehicle_type.h:35
DiagDirToDir
static Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
Definition: direction_func.h:182
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition: settings_type.h:346
MoveWaypointsToBaseStations
void MoveWaypointsToBaseStations()
Perform all steps to upgrade from the old waypoints to the new version that uses station.
Definition: waypoint_sl.cpp:66
GetTileSlope
Slope GetTileSlope(TileIndex tile, int *h)
Return the slope of a given tile inside the map.
Definition: tile_map.cpp:59
ReverseDiagDir
static DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
TileAddByDiagDir
static TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition: map_func.h:382
SetLiftPosition
static void SetLiftPosition(TileIndex t, byte pos)
Set the position of the lift on this animated house.
Definition: town_map.h:135
CopyTempEngineData
void CopyTempEngineData()
Copy data from temporary engine array into the real engine pool.
Definition: engine_sl.cpp:122
IsBridge
static bool IsBridge(TileIndex t)
Checks if this is a bridge, instead of a tunnel.
Definition: bridge_map.h:24
SLV_82
@ SLV_82
82 11410
Definition: saveload.h:145
SLV_183
@ SLV_183
183 25363 Cargodist
Definition: saveload.h:266
IsTileOwner
static bool IsTileOwner(TileIndex tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
DifficultySettings::industry_density
byte industry_density
The industry density.
Definition: settings_type.h:78
SLV_120
@ SLV_120
120 16439
Definition: saveload.h:191
IsSavegameVersionBefore
static bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor=0)
Checks whether the savegame is below major.
Definition: saveload.h:1026
SLV_45
@ SLV_45
45 8501
Definition: saveload.h:101
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:57
TileHash
static uint TileHash(uint x, uint y)
Calculate a hash value from a tile position.
Definition: tile_map.h:316
SLV_90
@ SLV_90
90 12293
Definition: saveload.h:155
RVS_IN_ROAD_STOP
@ RVS_IN_ROAD_STOP
The vehicle is in a road stop.
Definition: roadveh.h:46
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:55
UpdateAllSignVirtCoords
void UpdateAllSignVirtCoords()
Update the coordinates of all signs.
Definition: signs.cpp:59
SLV_REPAIR_OBJECT_DOCKING_TILES
@ SLV_REPAIR_OBJECT_DOCKING_TILES
299 PR#9594 Fixing issue with docking tiles overlapping objects.
Definition: saveload.h:342
SLV_125
@ SLV_125
125 17113
Definition: saveload.h:197
UpdateLevelCrossing
void UpdateLevelCrossing(TileIndex tile, bool sound=true)
Sets correct crossing state.
Definition: train_cmd.cpp:1694
VehicleDefaultSettings
Default settings for vehicles.
Definition: settings_type.h:557
GamelogTestRevision
void GamelogTestRevision()
Finds out if current revision is different than last revision stored in the savegame.
Definition: gamelog.cpp:503
IsRoadDepot
static bool IsRoadDepot(TileIndex t)
Return whether a tile is a road depot.
Definition: road_map.h:105
GameSettings::linkgraph
LinkGraphSettings linkgraph
settings for link graph calculations
Definition: settings_type.h:587
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:77
LocaleSettings::units_weight
byte units_weight
unit system for weight
Definition: settings_type.h:233
MapSizeY
static uint MapSizeY()
Get the size of the map along the Y.
Definition: map_func.h:82
FACIL_DOCK
@ FACIL_DOCK
Station with a dock.
Definition: station_type.h:56
MoveBuoysToWaypoints
void MoveBuoysToWaypoints()
Perform all steps to upgrade from the old station buoys to the new version that uses waypoints.
Definition: station_sl.cpp:43
SpecializedStation< Station, false >::From
static Station * From(BaseStation *st)
Converts a BaseStation to SpecializedStation with type checking.
Definition: base_station_base.h:248
SLV_25
@ SLV_25
25 4259
Definition: saveload.h:77
_network_dedicated
bool _network_dedicated
are we a dedicated server?
Definition: network.cpp:60
SLV_182
@ SLV_182
182 25115 FS#5492, r25259, r25296 Goal status
Definition: saveload.h:265
SLV_50
@ SLV_50
50 8973
Definition: saveload.h:107
WATER_CLASS_CANAL
@ WATER_CLASS_CANAL
Canal.
Definition: water_map.h:49
SLV_17
@ SLV_17
17.0 3212 17.1 3218
Definition: saveload.h:66
LoggedAction::change
LoggedChange * change
First logged change in this action.
Definition: gamelog_internal.h:81
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:22
FixupTrainLengths
void FixupTrainLengths()
Fixup old train spacing.
Definition: vehicle_sl.cpp:486
Station::truck_stops
RoadStop * truck_stops
All the truck stops.
Definition: station_base.h:458
SLV_145
@ SLV_145
145 20376
Definition: saveload.h:221
VPF_NPF
@ VPF_NPF
New PathFinder.
Definition: vehicle_type.h:60
IndustrySpec
Defines the data structure for constructing industry.
Definition: industrytype.h:107
BSWAP32
static uint32 BSWAP32(uint32 x)
Perform a 32 bits endianness bitswap on x.
Definition: bitmath_func.hpp:390
CargoPacket::AfterLoad
static void AfterLoad()
Savegame conversion for cargopackets.
Definition: cargopacket_sl.cpp:23
UpdateNearestTownForRoadTiles
void UpdateNearestTownForRoadTiles(bool invalidate)
Updates cached nearest town for all road tiles.
Definition: road_cmd.cpp:1849
SLV_42
@ SLV_42
42 7573
Definition: saveload.h:97
GLCT_GRFCOMPAT
@ GLCT_GRFCOMPAT
Loading compatible GRF.
Definition: gamelog_internal.h:23
GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET
static const int GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET
The offset for the drive through parts.
Definition: station_map.h:36
SLV_136
@ SLV_136
136 18764
Definition: saveload.h:210
SLV_28
@ SLV_28
28 4987
Definition: saveload.h:80
SLV_64
@ SLV_64
64 10006
Definition: saveload.h:123
_gamelog_action
LoggedAction * _gamelog_action
first logged action
Definition: gamelog.cpp:35
IsTileType
static bool IsTileType(TileIndex tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
GameCreationSettings::ending_year
Year ending_year
scoring end date
Definition: settings_type.h:307
SLV_2
@ SLV_2
2.0 0.3.0 2.1 0.3.1, 0.3.2
Definition: saveload.h:38
SetDepotReservation
static void SetDepotReservation(TileIndex t, bool b)
Set the reservation state of the depot.
Definition: rail_map.h:270
EconomySettings::town_cargogen_mode
TownCargoGenMode town_cargogen_mode
algorithm for generating cargo from houses,
Definition: settings_type.h:517
SLV_142
@ SLV_142
142 20003
Definition: saveload.h:217
GetTunnelBridgeDirection
static DiagDirection GetTunnelBridgeDirection(TileIndex t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
SLV_59
@ SLV_59
59 9779
Definition: saveload.h:117
GetTileOwner
static Owner GetTileOwner(TileIndex tile)
Returns the owner of a tile.
Definition: tile_map.h:178
SLV_139
@ SLV_139
139 19346
Definition: saveload.h:213
RAIL_GROUND_WATER
@ RAIL_GROUND_WATER
Grass with a fence and shore or water on the free halftile.
Definition: rail_map.h:499
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:283
LocaleSettings::units_force
byte units_force
unit system for force
Definition: settings_type.h:235
OrthogonalTileArea::h
uint16 h
The height of the area.
Definition: tilearea_type.h:21
MP_TREES
@ MP_TREES
Tile got trees.
Definition: tile_type.h:50
UpdateAircraftCache
void UpdateAircraftCache(Aircraft *v, bool update_range=false)
Update cached values of an aircraft.
Definition: aircraft_cmd.cpp:591
SlError
void NORETURN SlError(StringID string, const char *extra_msg)
Error handler.
Definition: saveload.cpp:332
PathfinderSettings::pathfinder_for_trains
uint8 pathfinder_for_trains
the pathfinder to use for trains
Definition: settings_type.h:446
RAILTYPE_RAIL
@ RAILTYPE_RAIL
Standard non-electric rails.
Definition: rail_type.h:29
TE_GOODS
@ TE_GOODS
Cargo behaves goods/candy-like.
Definition: cargotype.h:31
ConstructionSettings::max_bridge_length
uint16 max_bridge_length
maximum length of bridges
Definition: settings_type.h:337
YAPFSettings::road_use_yapf
bool road_use_yapf
use YAPF for road
Definition: settings_type.h:408
TOWN_GROWTH_WINTER
static const uint TOWN_GROWTH_WINTER
The town only needs this cargo in the winter (any amount)
Definition: town.h:31
EconomySettings::infrastructure_maintenance
bool infrastructure_maintenance
enable monthly maintenance fee for owner infrastructure
Definition: settings_type.h:523
ReverseDir
static Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
IndustryBuildData::Reset
void Reset()
Completely reset the industry build data.
Definition: industry_cmd.cpp:2276
IsStationTileBlocked
bool IsStationTileBlocked(TileIndex tile)
Check whether a rail station tile is NOT traversable.
Definition: newgrf_station.cpp:867
EconomySettings::allow_town_level_crossings
bool allow_town_level_crossings
towns are allowed to build level crossings
Definition: settings_type.h:522
MakeDefaultName
void MakeDefaultName(T *obj)
Set the default name for a depot/waypoint.
Definition: town.h:239
IsBuoyTile
static bool IsBuoyTile(TileIndex t)
Is tile t a buoy tile?
Definition: station_map.h:316
Ship
All ships have this type.
Definition: ship.h:26
AfterLoadVehicles
void AfterLoadVehicles(bool part_of_load)
Called after load to update coordinates.
Definition: vehicle_sl.cpp:242
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
TreeGround
TreeGround
Enumeration for ground types of tiles with trees.
Definition: tree_map.h:52
Tile::m5
byte m5
General purpose.
Definition: map_type.h:24
SLV_16
@ SLV_16
16.0 2817 16.1 3155
Definition: saveload.h:64
VehicleSettings::dynamic_engines
bool dynamic_engines
enable dynamic allocation of engine data
Definition: settings_type.h:491
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
GamelogPrintDebug
void GamelogPrintDebug(int level)
Prints gamelog to debug output.
Definition: gamelog.cpp:369
Pool::PoolItem<&_town_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:386
ConnectMultiheadedTrains
void ConnectMultiheadedTrains()
Link front and rear multiheaded engines to each other This is done when loading a savegame.
Definition: vehicle_sl.cpp:34
GetWaterClass
static WaterClass GetWaterClass(TileIndex t)
Get the water class at a tile.
Definition: water_map.h:106
OSL_PLATFORM_FAR_END
@ OSL_PLATFORM_FAR_END
Stop at the far end of the platform.
Definition: order_type.h:86
MapMaxY
static uint MapMaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition: map_func.h:111
SLV_127
@ SLV_127
127 17439
Definition: saveload.h:199
LocaleSettings::currency
byte currency
currency we currently use
Definition: settings_type.h:230
MP_VOID
@ MP_VOID
Invisible tiles at the SW and SE border.
Definition: tile_type.h:53
SLV_GS_INDUSTRY_CONTROL
@ SLV_GS_INDUSTRY_CONTROL
287 PR#7912 and PR#8115 GS industry control.
Definition: saveload.h:328
SLV_6
@ SLV_6
6.0 1721 6.1 1768
Definition: saveload.h:50
RebuildSubsidisedSourceAndDestinationCache
void RebuildSubsidisedSourceAndDestinationCache()
Perform a full rebuild of the subsidies cache.
Definition: subsidy.cpp:131
Pool::PoolItem<&_town_pool >::GetNumItems
static size_t GetNumItems()
Returns number of valid items in the pool.
Definition: pool_type.hpp:367
MAX_INFLATION
static const uint64 MAX_INFLATION
Maximum inflation (including fractional part) without causing overflows in int64 price computations.
Definition: economy_type.h:210
IsPlainRail
static bool IsPlainRail(TileIndex t)
Returns whether this is plain rails, with or without signals.
Definition: rail_map.h:49
TileXY
static TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition: map_func.h:163
ClearBridgeMiddle
static void ClearBridgeMiddle(TileIndex t)
Removes bridges from the given, that is bridges along the X and Y axis.
Definition: bridge_map.h:103
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
FACIL_TRAIN
@ FACIL_TRAIN
Station with train station.
Definition: station_type.h:52
GetWaterTileType
static WaterTileType GetWaterTileType(TileIndex t)
Get the water tile type at a tile.
Definition: water_map.h:77
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1166
GamelogGRFCompatible
void GamelogGRFCompatible(const GRFIdentifier *newg)
Logs loading compatible GRF (the same ID, but different MD5 hash)
Definition: gamelog.cpp:635
GetStationGfx
static StationGfx GetStationGfx(TileIndex t)
Get the station graphics of this tile.
Definition: station_map.h:68
LocaleSettings::units_power
byte units_power
unit system for power
Definition: settings_type.h:232
VehicleSettings::roadveh_acceleration_model
uint8 roadveh_acceleration_model
realistic acceleration for road vehicles
Definition: settings_type.h:480
SlErrorCorrupt
void NORETURN SlErrorCorrupt(const char *msg)
Error handler for corrupt savegames.
Definition: saveload.cpp:364
SLV_36
@ SLV_36
36 6624
Definition: saveload.h:90
DeleteInvalidEngineNews
void DeleteInvalidEngineNews()
Remove engine announcements for invalid engines.
Definition: news_gui.cpp:957
AfterLoadLinkGraphs
void AfterLoadLinkGraphs()
Spawn the threads for running link graph calculations.
Definition: linkgraph_sl.cpp:219
ROAD_TILE_DEPOT
@ ROAD_TILE_DEPOT
Depot (one entrance)
Definition: road_map.h:24
SetHouseCompleted
static void SetHouseCompleted(TileIndex t, bool status)
Mark this house as been completed.
Definition: town_map.h:156
OrthogonalTileArea::tile
TileIndex tile
The base tile of the area.
Definition: tilearea_type.h:19
LocaleSettings::units_height
byte units_height
unit system for height
Definition: settings_type.h:236
SLV_91
@ SLV_91
91 12347
Definition: saveload.h:156
SLV_24
@ SLV_24
24 4150
Definition: saveload.h:75
PathfinderSettings::pathfinder_for_ships
uint8 pathfinder_for_ships
the pathfinder to use for ships
Definition: settings_type.h:448
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3251
_file_to_saveload
FileToSaveLoad _file_to_saveload
File to save or load in the openttd loop.
Definition: saveload.cpp:63
SLV_81
@ SLV_81
81 11244
Definition: saveload.h:144
OrderList
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition: order_base.h:253
UpdateAllVirtCoords
void UpdateAllVirtCoords()
Update the viewport coordinates of all signs.
Definition: afterload.cpp:217
GRFConfig::next
struct GRFConfig * next
NOSAVE: Next item in the linked list.
Definition: newgrf_config.h:183
SetTunnelBridgeReservation
static void SetTunnelBridgeReservation(TileIndex t, bool b)
Set the reservation state of the rail tunnel/bridge.
Definition: tunnelbridge_map.h:104
Vehicle::cargo_payment
CargoPayment * cargo_payment
The cargo payment we're currently in.
Definition: vehicle_base.h:255
SetTownIndex
static void SetTownIndex(TileIndex t, TownID index)
Set the town index for a road or house tile.
Definition: town_map.h:34
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:1987
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
PM_PAUSED_NORMAL
@ PM_PAUSED_NORMAL
A game normally paused.
Definition: openttd.h:62
MakeShore
static void MakeShore(TileIndex t)
Helper function to make a coast tile.
Definition: water_map.h:375
GetCompanyRailtypes
RailTypes GetCompanyRailtypes(CompanyID company, bool introduces)
Get the rail types the given company can build.
Definition: rail.cpp:251
SLV_194
@ SLV_194
194 26881 v1.5
Definition: saveload.h:280
TileDiffXY
static TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
Definition: map_func.h:179
GetRailType
static RailType GetRailType(TileIndex t)
Gets the rail type of the given tile.
Definition: rail_map.h:115
SLV_149
@ SLV_149
149 20832
Definition: saveload.h:225
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:51
SLV_134
@ SLV_134
134 18703
Definition: saveload.h:207
WC_COMPANY_INFRASTRUCTURE
@ WC_COMPANY_INFRASTRUCTURE
Company infrastructure overview; Window numbers:
Definition: window_type.h:568
NUM_CARGO
@ NUM_CARGO
Maximal number of cargo types in a game.
Definition: cargo_type.h:65
SpecializedStation< Station, false >::GetByTile
static Station * GetByTile(TileIndex tile)
Get the station belonging to a specific tile.
Definition: base_station_base.h:238
ROAD_Y
@ ROAD_Y
Full road along the y-axis (north-west + south-east)
Definition: road_type.h:57
SLV_122
@ SLV_122
122 16855
Definition: saveload.h:193
Pool::PoolItem<&_roadstop_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:307
VehicleSettings::disable_elrails
bool disable_elrails
when true, the elrails are disabled
Definition: settings_type.h:484
Sign
Definition: signs_base.h:22
IsLock
static bool IsLock(TileIndex t)
Is there a lock on a given water tile?
Definition: water_map.h:297
SLV_184
@ SLV_184
184 25508 Unit localisation split
Definition: saveload.h:267
DIAGDIR_BEGIN
@ DIAGDIR_BEGIN
Used for iterations.
Definition: direction_type.h:78
SLV_38
@ SLV_38
38 7195
Definition: saveload.h:92
GamelogGRFAddList
void GamelogGRFAddList(const GRFConfig *newg)
Logs adding of list of GRFs.
Definition: gamelog.cpp:681
seprintf
int CDECL seprintf(char *str, const char *last, const char *format,...)
Safer implementation of snprintf; same as snprintf except:
Definition: string.cpp:535
Economy::old_max_loan_unround
Money old_max_loan_unround
Old: Unrounded max loan.
Definition: economy_type.h:40
RecomputePrices
void RecomputePrices()
Computes all prices, payments and maximum loan.
Definition: economy.cpp:750
GroundVehicle::gv_flags
uint16 gv_flags
Definition: ground_vehicle.hpp:81
PathfinderSettings::reverse_at_signals
bool reverse_at_signals
whether to reverse at signals at all
Definition: settings_type.h:454
SLV_147
@ SLV_147
147 20621
Definition: saveload.h:223
GfxLoadSprites
void GfxLoadSprites()
Initialise and load all the sprites.
Definition: gfxinit.cpp:344
BaseStation
Base class for all station-ish types.
Definition: base_station_base.h:52
SLV_165
@ SLV_165
165 23304
Definition: saveload.h:245
FixOwnerOfRailTrack
static void FixOwnerOfRailTrack(TileIndex t)
Tries to change owner of this rail tile to a valid owner.
Definition: afterload.cpp:440
LoggedChange::grfcompat
GRFIdentifier grfcompat
ID and new md5sum of changed GRF.
Definition: gamelog_internal.h:57
SLV_ENDING_YEAR
@ SLV_ENDING_YEAR
218 PR#7747 v1.10 Configurable ending year.
Definition: saveload.h:309
ConstructionSettings::clear_frame_burst
uint16 clear_frame_burst
how many tiles may, over a short period, be cleared?
Definition: settings_type.h:353
SpecializedVehicle< RoadVehicle, Type >::Iterate
static Pool::IterateWrapper< RoadVehicle > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
Definition: vehicle_base.h:1235
IsLevelCrossingTile
static bool IsLevelCrossingTile(TileIndex t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:94
MapMaxX
static uint MapMaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition: map_func.h:102
SLV_148
@ SLV_148
148 20659
Definition: saveload.h:224
GetTreeGround
static TreeGround GetTreeGround(TileIndex t)
Returns the groundtype for tree tiles.
Definition: tree_map.h:88
TILE_ADDXY
#define TILE_ADDXY(tile, x, y)
Adds a given offset to a tile.
Definition: map_func.h:258
DEF_END_YEAR
static const Year DEF_END_YEAR
The default scoring end year.
Definition: date_type.h:89
UpdateHousesAndTowns
void UpdateHousesAndTowns()
Check and update town and house values.
Definition: town_sl.cpp:67
SLV_188
@ SLV_188
188 26169 v1.4 FS#5831 Unify RV travel time
Definition: saveload.h:272
SLV_99
@ SLV_99
99 13838
Definition: saveload.h:165
TrackBits
TrackBits
Bitfield corresponding to Track.
Definition: track_type.h:38
_grfconfig
GRFConfig * _grfconfig
First item in list of current GRF set up.
Definition: newgrf_config.cpp:171
SLV_21
@ SLV_21
21 3472 0.4.x
Definition: saveload.h:72
saveload_internal.h
IndustrySpec::behaviour
IndustryBehaviour behaviour
How this industry will behave, and how others entities can use it.
Definition: industrytype.h:125
Debug
#define Debug(name, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
Depot
Definition: depot_base.h:19
MakeCanal
static void MakeCanal(TileIndex t, Owner o, uint8 random_bits)
Make a canal tile.
Definition: water_map.h:435
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
FixVehicleInclination
static uint FixVehicleInclination(Vehicle *v, Direction dir)
Fixes inclination of a vehicle.
Definition: afterload.cpp:498
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:378
Town
Town data structure.
Definition: town.h:50
RVSB_WORMHOLE
@ RVSB_WORMHOLE
The vehicle is in a tunnel and/or bridge.
Definition: roadveh.h:40
DiagDirToDiagTrackBits
static TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition: track_func.h:523
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1751
IsDock
static bool IsDock(TileIndex t)
Is tile t a dock tile?
Definition: station_map.h:285
PathfinderSettings::yapf
YAPFSettings yapf
pathfinder settings for the yet another pathfinder
Definition: settings_type.h:463
VF_PATHFINDER_LOST
@ VF_PATHFINDER_LOST
Vehicle's pathfinder is lost.
Definition: vehicle_base.h:50
SpecializedStation< Station, false >::GetIfValid
static Station * GetIfValid(size_t index)
Returns station if the index is a valid index for this station type.
Definition: base_station_base.h:228
GameSettings::locale
LocaleSettings locale
settings related to used currency/unit system in the current game
Definition: settings_type.h:589
TILE_HEIGHT
static const uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:16
Airport::type
byte type
Type of this airport,.
Definition: station_base.h:306
SLV_103
@ SLV_103
103 14598
Definition: saveload.h:170
IsOilRig
static bool IsOilRig(TileIndex t)
Is tile t part of an oilrig?
Definition: station_map.h:274
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:20
IsPlainRailTile
static bool IsPlainRailTile(TileIndex t)
Checks whether the tile is a rail tile or rail tile with signals.
Definition: rail_map.h:60
TileExtended::m7
byte m7
Primarily used for newgrf support.
Definition: map_type.h:35
INVALID_TILE
static const TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:88
CheckTrainsLengths
void CheckTrainsLengths()
Checks if lengths of all rail vehicles are valid.
Definition: train_cmd.cpp:72
Axis
Axis
Allow incrementing of DiagDirDiff variables.
Definition: direction_type.h:123
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
SLV_101
@ SLV_101
101 14233
Definition: saveload.h:168
GamelogOldver
void GamelogOldver()
Logs loading from savegame without gamelog.
Definition: gamelog.cpp:469
VehicleSettings::plane_speed
uint8 plane_speed
divisor for speed of aircraft
Definition: settings_type.h:489
GamelogTestMode
void GamelogTestMode()
Finds last stored game mode or landscape.
Definition: gamelog.cpp:526
VehicleSettings::max_train_length
uint8 max_train_length
maximum length for trains
Definition: settings_type.h:477
GetRoadOwner
static Owner GetRoadOwner(TileIndex t, RoadTramType rtt)
Get the owner of a specific road type.
Definition: road_map.h:233
InitializeRailGUI
void InitializeRailGUI()
Resets the rail GUI - sets default railtype to build and resets the signal GUI.
Definition: rail_gui.cpp:2205
GetOtherTunnelBridgeEnd
static TileIndex GetOtherTunnelBridgeEnd(TileIndex t)
Determines type of the wormhole and returns its other end.
Definition: tunnelbridge_map.h:78
OverrideManagerBase::GetGRFID
uint32 GetGRFID(uint16 entity_id) const
Gives the GRFID of the file the entity belongs to.
Definition: newgrf_commons.cpp:156
_industry_builder
IndustryBuildData _industry_builder
In-game manager of industries.
Definition: industry_cmd.cpp:65
Station::bus_stops
RoadStop * bus_stops
All the road stops.
Definition: station_base.h:456
RVS_IN_DT_ROAD_STOP
@ RVS_IN_DT_ROAD_STOP
The vehicle is in a drive-through road stop.
Definition: roadveh.h:47
ResetWindowSystem
void ResetWindowSystem()
Reset the windowing system, by means of shutting it down followed by re-initialization.
Definition: window.cpp:1858
SetTileOwner
static void SetTileOwner(TileIndex tile, Owner owner)
Sets the owner of a tile.
Definition: tile_map.h:198
EF_ROAD_TRAM
@ EF_ROAD_TRAM
Road vehicle is a tram/light rail vehicle.
Definition: engine_type.h:155
TREE_GROUND_SNOW_DESERT
@ TREE_GROUND_SNOW_DESERT
a desert or snow tile, depend on landscape
Definition: tree_map.h:55
CeilDiv
static uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition: math_func.hpp:254
TRACK_BIT_Y
@ TRACK_BIT_Y
Y-axis track.
Definition: track_type.h:41
ClientSettings::company
CompanySettings company
default values for per-company settings
Definition: settings_type.h:596
SLV_58
@ SLV_58
58 9762
Definition: saveload.h:116
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:578
CCF_TRACK
@ CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition: train.h:48
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:585
SLV_192
@ SLV_192
192 26700 FS#6066 Fix saving of order backups
Definition: saveload.h:278
SLV_70
@ SLV_70
70 10541
Definition: saveload.h:131
GetIndustrySpec
const IndustrySpec * GetIndustrySpec(IndustryType thistype)
Accessor for array _industry_specs.
Definition: industry_cmd.cpp:121
OrderBackup
Data for backing up an order of a vehicle so it can be restored after a vehicle is rebuilt in the sam...
Definition: order_backup.h:36
TFP_NONE
@ TFP_NONE
Normal operation.
Definition: train.h:38
md5sumToString
char * md5sumToString(char *buf, const char *last, const uint8 md5sum[16])
Convert the md5sum to a hexadecimal string representation.
Definition: string.cpp:553
GetTileType
static TileType GetTileType(TileIndex tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
TFP_STUCK
@ TFP_STUCK
Proceed till next signal, but ignore being stuck till then. This includes force leaving depots.
Definition: train.h:39
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:326
SLV_121
@ SLV_121
121 16694
Definition: saveload.h:192
LocaleSettings::units_velocity
byte units_velocity
unit system for velocity
Definition: settings_type.h:231
LinkGraphSettings::distribution_armoured
DistributionType distribution_armoured
distribution type for armoured cargo class
Definition: settings_type.h:531
RoadStop
A Stop for a Road Vehicle.
Definition: roadstop_base.h:22
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
SetWaterClass
static void SetWaterClass(TileIndex t, WaterClass wc)
Set the water class at a tile.
Definition: water_map.h:118
WATER_CLASS_SEA
@ WATER_CLASS_SEA
Sea.
Definition: water_map.h:48
TROPICZONE_NORMAL
@ TROPICZONE_NORMAL
Normal tropiczone.
Definition: tile_type.h:75
SLV_95
@ SLV_95
95 12924
Definition: saveload.h:161
FACIL_AIRPORT
@ FACIL_AIRPORT
Station with an airport.
Definition: station_type.h:55
IsWater
static bool IsWater(TileIndex t)
Is it a plain water tile?
Definition: water_map.h:141
GLC_ALL_GOOD
@ GLC_ALL_GOOD
All GRF needed by game are present.
Definition: newgrf_config.h:53
ConvertFromOldCompanyManagerFace
CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face)
Converts an old company manager's face format to the new company manager's face format.
Definition: company_sl.cpp:45
WATER_TILE_LOCK
@ WATER_TILE_LOCK
Water lock.
Definition: water_map.h:42
Swap
static void Swap(T &a, T &b)
Type safe swap operation.
Definition: math_func.hpp:215
INVALID_DIR
@ INVALID_DIR
Flag for an invalid direction.
Definition: direction_type.h:35
Tile::m3
byte m3
General purpose.
Definition: map_type.h:22
LoggedChange
Contains information about one logged change.
Definition: gamelog_internal.h:36
AircraftVehicleInfo
Information about a aircraft vehicle.
Definition: engine_type.h:98
Economy::old_max_loan_unround_fract
uint16 old_max_loan_unround_fract
Old: Fraction of the unrounded max loan.
Definition: economy_type.h:41
CT_INVALID
@ CT_INVALID
Invalid cargo type.
Definition: cargo_type.h:69
OBJECT_HQ
static const ObjectType OBJECT_HQ
HeadQuarter of a player.
Definition: object_type.h:20
SLV_4
@ SLV_4
4.0 1 4.1 122 0.3.3, 0.3.4 4.2 1222 0.3.5 4.3 1417 4.4 1426
Definition: saveload.h:41
GF_REPLACE_WAGON_REMOVAL
@ GF_REPLACE_WAGON_REMOVAL
If set, autoreplace will perform wagon removal on vehicles in this group.
Definition: group.h:67
SetAnimationFrame
static void SetAnimationFrame(TileIndex t, byte frame)
Set a new animation frame.
Definition: tile_map.h:262
ResetOldNames
void ResetOldNames()
Free the memory of the old names array.
Definition: strings_sl.cpp:101
GetTunnelBridgeTransportType
static TransportType GetTunnelBridgeTransportType(TileIndex t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Definition: tunnelbridge_map.h:39
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:79
TOWN_HOUSE_COMPLETED
static const byte TOWN_HOUSE_COMPLETED
Simple value that indicates the house has reached the final stage of construction.
Definition: house.h:23
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
IsShipDepotTile
static bool IsShipDepotTile(TileIndex t)
Is it a ship depot tile?
Definition: water_map.h:226
PM_PAUSED_ERROR
@ PM_PAUSED_ERROR
A game paused because a (critical) error.
Definition: openttd.h:65
Company
Definition: company_base.h:115
ConstructionSettings::max_tunnel_length
uint16 max_tunnel_length
maximum length of tunnels
Definition: settings_type.h:339
CLEAR_FIELDS
@ CLEAR_FIELDS
3
Definition: clear_map.h:23
RVSB_IN_DEPOT
@ RVSB_IN_DEPOT
The vehicle is in a depot.
Definition: roadveh.h:39
SLV_153
@ SLV_153
153 21263
Definition: saveload.h:230
DifficultySettings::number_towns
byte number_towns
the amount of towns
Definition: settings_type.h:77
CT_NO_REFIT
@ CT_NO_REFIT
Do not refit cargo of a vehicle (used in vehicle orders and auto-replace/auto-new).
Definition: cargo_type.h:68
SLV_140
@ SLV_140
140 19382
Definition: saveload.h:215
Tile::height
byte height
The height of the northern corner.
Definition: map_type.h:19
SLV_26
@ SLV_26
26 4466
Definition: saveload.h:78
UpdateAllStationVirtCoords
void UpdateAllStationVirtCoords()
Update the virtual coords needed to draw the station sign for all stations.
Definition: station_cmd.cpp:447
OWNER_WATER
@ OWNER_WATER
The tile/execution is done by "water".
Definition: company_type.h:26
AddInflation
bool AddInflation(bool check_year)
Add monthly inflation.
Definition: economy.cpp:712
SLV_9
@ SLV_9
9.0 1909
Definition: saveload.h:54
TOWN_CUSTOM_GROWTH
@ TOWN_CUSTOM_GROWTH
Growth rate is controlled by GS.
Definition: town.h:184
ResetSignalHandlers
static void ResetSignalHandlers()
Resets signal handlers back to original handlers.
Definition: afterload.cpp:332
ReloadNewGRFData
void ReloadNewGRFData()
Reload all NewGRF files during a running game.
Definition: afterload.cpp:3182
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:394
EconomySettings::allow_town_roads
bool allow_town_roads
towns are allowed to build roads (always allowed when generating world / in SE)
Definition: settings_type.h:518
Object::build_date
Date build_date
Date of construction.
Definition: object_base.h:27
ConvertOldMultiheadToNew
void ConvertOldMultiheadToNew()
Converts all trains to the new subtype format introduced in savegame 16.2 It also links multiheaded e...
Definition: vehicle_sl.cpp:112
GLC_NOT_FOUND
@ GLC_NOT_FOUND
At least one GRF couldn't be found (higher priority than GLC_COMPATIBLE)
Definition: newgrf_config.h:55
Order
Definition: order_base.h:33
Object::town
Town * town
Town the object is built in.
Definition: object_base.h:25
GoodsEntry::GES_RATING
@ GES_RATING
This indicates whether a cargo has a rating at the station.
Definition: station_base.h:184
SetRailType
static void SetRailType(TileIndex t, RailType r)
Sets the rail type of the given tile.
Definition: rail_map.h:125
Tile::m4
byte m4
General purpose.
Definition: map_type.h:23
GRFListCompatibility
GRFListCompatibility
Status of post-gameload GRF compatibility check.
Definition: newgrf_config.h:52
DAY_TICKS
static const int DAY_TICKS
1 day is 74 ticks; _date_fract used to be uint16 and incremented by 885.
Definition: date_type.h:28
_m
Tile * _m
Tiles of the map.
Definition: map.cpp:30
TOWN_GROWTH_RATE_NONE
static const uint16 TOWN_GROWTH_RATE_NONE
Special value for Town::growth_rate to disable town growth.
Definition: town.h:33
Station::ship_station
TileArea ship_station
Tile area the ship 'station' part covers.
Definition: station_base.h:462
SIG_SEMAPHORE
@ SIG_SEMAPHORE
Old-fashioned semaphore signal.
Definition: signal_type.h:18
SLV_137
@ SLV_137
137 18912
Definition: saveload.h:211
LinkGraphSettings::distribution_pax
DistributionType distribution_pax
distribution type for passengers
Definition: settings_type.h:529
SLV_143
@ SLV_143
143 20048
Definition: saveload.h:218
SLV_34
@ SLV_34
34 6455
Definition: saveload.h:87
SLV_57
@ SLV_57
57 9691
Definition: saveload.h:115
SLV_72
@ SLV_72
72 10601
Definition: saveload.h:133
SLV_152
@ SLV_152
152 21171
Definition: saveload.h:229
FLYING
@ FLYING
Vehicle is flying in the air.
Definition: airport.h:75
OWNER_TOWN
@ OWNER_TOWN
A town owns the tile, or a town is expanding.
Definition: company_type.h:24
LoggedAction
Contains information about one logged action that caused at least one logged change.
Definition: gamelog_internal.h:80
AT_OILRIG
@ AT_OILRIG
Oilrig airport.
Definition: airport.h:38
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
ResetCompanyLivery
void ResetCompanyLivery(Company *c)
Reset the livery schemes to the company's primary colour.
Definition: company_cmd.cpp:514
WL_CRITICAL
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
Definition: error.h:25
SLV_1
@ SLV_1
1.0 0.1.x, 0.2.x
Definition: saveload.h:37
SLV_190
@ SLV_190
190 26547 Separate order travel and wait times
Definition: saveload.h:275
GroupStatistics::UpdateAfterLoad
static void UpdateAfterLoad()
Update all caches after loading a game, changing NewGRF, etc.
Definition: group_cmd.cpp:101
DAYS_TILL_ORIGINAL_BASE_YEAR
#define DAYS_TILL_ORIGINAL_BASE_YEAR
The offset in days from the '_date == 0' till 'ConvertYMDToDate(ORIGINAL_BASE_YEAR,...
Definition: date_type.h:81
GetInclinedSlopeDirection
static DiagDirection GetInclinedSlopeDirection(Slope s)
Returns the direction of an inclined slope.
Definition: slope_func.h:239
SetupColoursAndInitialWindow
void SetupColoursAndInitialWindow()
Initialise the default colours (remaps and the likes), and load the main windows.
Definition: main_gui.cpp:531
SettingsDisableElrail
void SettingsDisableElrail(int32 new_value)
_settings_game.disable_elrail callback
Definition: elrail.cpp:595
OLFB_NO_LOAD
@ OLFB_NO_LOAD
Do not load anything.
Definition: order_type.h:66
LinkGraphSettings::distribution_default
DistributionType distribution_default
distribution type for all other goods
Definition: settings_type.h:532
UpdateStationAcceptance
void UpdateStationAcceptance(Station *st, bool show_msg)
Update the acceptance for a station.
Definition: station_cmd.cpp:585
StationSettings::modified_catchment
bool modified_catchment
different-size catchment areas
Definition: settings_type.h:548
TileVirtXY
static TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition: map_func.h:194
SLV_48
@ SLV_48
48 8935
Definition: saveload.h:104
SLV_159
@ SLV_159
159 21962
Definition: saveload.h:237
SLV_177
@ SLV_177
177 24619
Definition: saveload.h:259
SetClearGroundDensity
static void SetClearGroundDensity(TileIndex t, ClearGround type, uint density)
Sets ground type and density in one go, also sets the counter to 0.
Definition: clear_map.h:158
SLV_EXTEND_RAILTYPES
@ SLV_EXTEND_RAILTYPES
200 PR#6805 Extend railtypes to 64, adding uint16 to map array.
Definition: saveload.h:288
DoStartupNewCompany
Company * DoStartupNewCompany(bool is_ai, CompanyID company=INVALID_COMPANY)
Create a new company and sets all company variables default values.
Definition: company_cmd.cpp:538
INVALID_TRACK
@ INVALID_TRACK
Flag for an invalid track.
Definition: track_type.h:28
AXIS_X
@ AXIS_X
The X axis.
Definition: direction_type.h:124