OpenTTD Source: src/ship_cmd.cpp Source File

OpenTTD Source 12.2

ship_cmd.cpp
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #include "stdafx.h"
11 #include "ship.h"
12 #include "landscape.h"
13 #include "timetable.h"
14 #include "news_func.h"
15 #include "company_func.h"
16 #include "pathfinder/npf/npf_func.h"
17 #include "depot_base.h"
18 #include "station_base.h"
19 #include "newgrf_engine.h"
20 #include "pathfinder/yapf/yapf.h"
21 #include "newgrf_sound.h"
22 #include "spritecache.h"
23 #include "strings_func.h"
24 #include "window_func.h"
25 #include "date_func.h"
26 #include "vehicle_func.h"
27 #include "sound_func.h"
28 #include "ai/ai.hpp"
29 #include "game/game.hpp"
30 #include "engine_base.h"
31 #include "company_base.h"
32 #include "tunnelbridge_map.h"
33 #include "zoom_func.h"
34 #include "framerate_type.h"
35 #include "industry.h"
36 #include "industry_map.h"
37
38 #include "table/strings.h"
39
40 #include "safeguards.h"
41
47 WaterClass GetEffectiveWaterClass(TileIndex tile)
48 {
49 if (HasTileWaterClass(tile)) return GetWaterClass(tile);
50 if (IsTileType(tile, MP_TUNNELBRIDGE)) {
51 assert(GetTunnelBridgeTransportType(tile) == TRANSPORT_WATER);
52 return WATER_CLASS_CANAL;
53 }
54 if (IsTileType(tile, MP_RAILWAY)) {
55 assert(GetRailGroundType(tile) == RAIL_GROUND_WATER);
56 return WATER_CLASS_SEA;
57 }
58 NOT_REACHED();
59 }
60
61 static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
62
63 template <>
64 bool IsValidImageIndex<VEH_SHIP>(uint8 image_index)
65 {
66 return image_index < lengthof(_ship_sprites);
67 }
68
69 static inline TrackBits GetTileShipTrackStatus(TileIndex tile)
70 {
71 return TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0));
72 }
73
74 static void GetShipIcon(EngineID engine, EngineImageType image_type, VehicleSpriteSeq *result)
75 {
76 const Engine *e = Engine::Get(engine);
77 uint8 spritenum = e->u.ship.image_index;
78
79 if (is_custom_sprite(spritenum)) {
80 GetCustomVehicleIcon(engine, DIR_W, image_type, result);
81 if (result->IsValid()) return;
82
83 spritenum = e->original_image_index;
84 }
85
86 assert(IsValidImageIndex<VEH_SHIP>(spritenum));
87 result->Set(DIR_W + _ship_sprites[spritenum]);
88 }
89
90 void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
91 {
92 VehicleSpriteSeq seq;
93 GetShipIcon(engine, image_type, &seq);
94
95 Rect rect;
96 seq.GetBounds(&rect);
97 preferred_x = Clamp(preferred_x,
98 left - UnScaleGUI(rect.left),
99 right - UnScaleGUI(rect.right));
100
101 seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH);
102 }
103
113 void GetShipSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
114 {
115 VehicleSpriteSeq seq;
116 GetShipIcon(engine, image_type, &seq);
117
118 Rect rect;
119 seq.GetBounds(&rect);
120
121 width = UnScaleGUI(rect.right - rect.left + 1);
122 height = UnScaleGUI(rect.bottom - rect.top + 1);
123 xoffs = UnScaleGUI(rect.left);
124 yoffs = UnScaleGUI(rect.top);
125 }
126
127 void Ship::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
128 {
129 uint8 spritenum = this->spritenum;
130
131 if (image_type == EIT_ON_MAP) direction = this->rotation;
132
133 if (is_custom_sprite(spritenum)) {
134 GetCustomVehicleSprite(this, direction, image_type, result);
135 if (result->IsValid()) return;
136
137 spritenum = this->GetEngine()->original_image_index;
138 }
139
140 assert(IsValidImageIndex<VEH_SHIP>(spritenum));
141 result->Set(_ship_sprites[spritenum] + direction);
142 }
143
144 static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance)
145 {
146 /* Find the closest depot */
147 const Depot *best_depot = nullptr;
148 /* If we don't have a maximum distance, i.e. distance = 0,
149 * we want to find any depot so the best distance of no
150 * depot must be more than any correct distance. On the
151 * other hand if we have set a maximum distance, any depot
152 * further away than max_distance can safely be ignored. */
153 uint best_dist = max_distance == 0 ? UINT_MAX : max_distance + 1;
154
155 for (const Depot *depot : Depot::Iterate()) {
156 TileIndex tile = depot->xy;
157 if (IsShipDepotTile(tile) && IsTileOwner(tile, v->owner)) {
158 uint dist = DistanceManhattan(tile, v->tile);
159 if (dist < best_dist) {
160 best_dist = dist;
161 best_depot = depot;
162 }
163 }
164 }
165
166 return best_depot;
167 }
168
169 static void CheckIfShipNeedsService(Vehicle *v)
170 {
171 if (Company::Get(v->owner)->settings.vehicle.servint_ships == 0 || !v->NeedsAutomaticServicing()) return;
172 if (v->IsChainInDepot()) {
173 VehicleServiceInDepot(v);
174 return;
175 }
176
177 uint max_distance;
178 switch (_settings_game.pf.pathfinder_for_ships) {
179 case VPF_NPF: max_distance = _settings_game.pf.npf.maximum_go_to_depot_penalty / NPF_TILE_LENGTH; break;
180 case VPF_YAPF: max_distance = _settings_game.pf.yapf.maximum_go_to_depot_penalty / YAPF_TILE_LENGTH; break;
181 default: NOT_REACHED();
182 }
183
184 const Depot *depot = FindClosestShipDepot(v, max_distance);
185
186 if (depot == nullptr) {
187 if (v->current_order.IsType(OT_GOTO_DEPOT)) {
188 v->current_order.MakeDummy();
189 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
190 }
191 return;
192 }
193
194 v->current_order.MakeGoToDepot(depot->index, ODTFB_SERVICE);
195 v->SetDestTile(depot->xy);
196 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
197 }
198
202 void Ship::UpdateCache()
203 {
204 const ShipVehicleInfo *svi = ShipVehInfo(this->engine_type);
205
206 /* Get speed fraction for the current water type. Aqueducts are always canals. */
207 bool is_ocean = GetEffectiveWaterClass(this->tile) == WATER_CLASS_SEA;
208 uint raw_speed = GetVehicleProperty(this, PROP_SHIP_SPEED, svi->max_speed);
209 this->vcache.cached_max_speed = svi->ApplyWaterClassSpeedFrac(raw_speed, is_ocean);
210
211 /* Update cargo aging period. */
212 this->vcache.cached_cargo_age_period = GetVehicleProperty(this, PROP_SHIP_CARGO_AGE_PERIOD, EngInfo(this->engine_type)->cargo_age_period);
213
214 this->UpdateVisualEffect();
215 }
216
217 Money Ship::GetRunningCost() const
218 {
219 const Engine *e = this->GetEngine();
220 uint cost_factor = GetVehicleProperty(this, PROP_SHIP_RUNNING_COST_FACTOR, e->u.ship.running_cost);
221 return GetPrice(PR_RUNNING_SHIP, cost_factor, e->GetGRF());
222 }
223
224 void Ship::OnNewDay()
225 {
226 if ((++this->day_counter & 7) == 0) {
227 DecreaseVehicleValue(this);
228 }
229
230 CheckVehicleBreakdown(this);
231 AgeVehicle(this);
232 CheckIfShipNeedsService(this);
233
234 CheckOrders(this);
235
236 if (this->running_ticks == 0) return;
237
238 CommandCost cost(EXPENSES_SHIP_RUN, this->GetRunningCost() * this->running_ticks / (DAYS_IN_YEAR * DAY_TICKS));
239
240 this->profit_this_year -= cost.GetCost();
241 this->running_ticks = 0;
242
243 SubtractMoneyFromCompanyFract(this->owner, cost);
244
245 SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
246 /* we need this for the profit */
247 SetWindowClassesDirty(WC_SHIPS_LIST);
248 }
249
250 Trackdir Ship::GetVehicleTrackdir() const
251 {
252 if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
253
254 if (this->IsInDepot()) {
255 /* We'll assume the ship is facing outwards */
256 return DiagDirToDiagTrackdir(GetShipDepotDirection(this->tile));
257 }
258
259 if (this->state == TRACK_BIT_WORMHOLE) {
260 /* ship on aqueduct, so just use its direction and assume a diagonal track */
261 return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
262 }
263
264 return TrackDirectionToTrackdir(FindFirstTrack(this->state), this->direction);
265 }
266
267 void Ship::MarkDirty()
268 {
269 this->colourmap = PAL_NONE;
270 this->UpdateViewport(true, false);
271 this->UpdateCache();
272 }
273
274 static void PlayShipSound(const Vehicle *v)
275 {
276 if (!PlayVehicleSound(v, VSE_START)) {
277 SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v);
278 }
279 }
280
281 void Ship::PlayLeaveStationSound() const
282 {
283 PlayShipSound(this);
284 }
285
286 TileIndex Ship::GetOrderStationLocation(StationID station)
287 {
288 if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION;
289
290 const Station *st = Station::Get(station);
291 if (CanVehicleUseStation(this, st)) {
292 return st->xy;
293 } else {
294 this->IncrementRealOrderIndex();
295 return 0;
296 }
297 }
298
299 void Ship::UpdateDeltaXY()
300 {
301 static const int8 _delta_xy_table[8][4] = {
302 /* y_extent, x_extent, y_offs, x_offs */
303 { 6, 6, -3, -3}, // N
304 { 6, 32, -3, -16}, // NE
305 { 6, 6, -3, -3}, // E
306 {32, 6, -16, -3}, // SE
307 { 6, 6, -3, -3}, // S
308 { 6, 32, -3, -16}, // SW
309 { 6, 6, -3, -3}, // W
310 {32, 6, -16, -3}, // NW
311 };
312
313 const int8 *bb = _delta_xy_table[this->rotation];
314 this->x_offs = bb[3];
315 this->y_offs = bb[2];
316 this->x_extent = bb[1];
317 this->y_extent = bb[0];
318 this->z_extent = 6;
319
320 if (this->direction != this->rotation) {
321 /* If we are rotating, then it is possible the ship was moved to its next position. In that
322 * case, because we are still showing the old direction, the ship will appear to glitch sideways
323 * slightly. We can work around this by applying an additional offset to make the ship appear
324 * where it was before it moved. */
325 this->x_offs -= this->x_pos - this->rotation_x_pos;
326 this->y_offs -= this->y_pos - this->rotation_y_pos;
327 }
328 }
329
333 static Vehicle *EnsureNoMovingShipProc(Vehicle *v, void *data)
334 {
335 return v->type == VEH_SHIP && (v->vehstatus & (VS_HIDDEN | VS_STOPPED)) == 0 ? v : nullptr;
336 }
337
338 static bool CheckReverseShip(const Ship *v, Trackdir *trackdir = nullptr)
339 {
340 /* Ask pathfinder for best direction */
341 bool reverse = false;
342 switch (_settings_game.pf.pathfinder_for_ships) {
343 case VPF_NPF: reverse = NPFShipCheckReverse(v, trackdir); break;
344 case VPF_YAPF: reverse = YapfShipCheckReverse(v, trackdir); break;
345 default: NOT_REACHED();
346 }
347 return reverse;
348 }
349
350 static bool CheckShipLeaveDepot(Ship *v)
351 {
352 if (!v->IsChainInDepot()) return false;
353
354 /* We are leaving a depot, but have to go to the exact same one; re-enter */
355 if (v->current_order.IsType(OT_GOTO_DEPOT) &&
356 IsShipDepotTile(v->tile) && GetDepotIndex(v->tile) == v->current_order.GetDestination()) {
357 VehicleEnterDepot(v);
358 return true;
359 }
360
361 /* Don't leave depot if no destination set */
362 if (v->dest_tile == 0) return true;
363
364 /* Don't leave depot if another vehicle is already entering/leaving */
365 /* This helps avoid CPU load if many ships are set to start at the same time */
366 if (HasVehicleOnPos(v->tile, nullptr, &EnsureNoMovingShipProc)) return true;
367
368 TileIndex tile = v->tile;
369 Axis axis = GetShipDepotAxis(tile);
370
371 DiagDirection north_dir = ReverseDiagDir(AxisToDiagDir(axis));
372 TileIndex north_neighbour = TILE_ADD(tile, TileOffsByDiagDir(north_dir));
373 DiagDirection south_dir = AxisToDiagDir(axis);
374 TileIndex south_neighbour = TILE_ADD(tile, 2 * TileOffsByDiagDir(south_dir));
375
376 TrackBits north_tracks = DiagdirReachesTracks(north_dir) & GetTileShipTrackStatus(north_neighbour);
377 TrackBits south_tracks = DiagdirReachesTracks(south_dir) & GetTileShipTrackStatus(south_neighbour);
378 if (north_tracks && south_tracks) {
379 if (CheckReverseShip(v)) north_tracks = TRACK_BIT_NONE;
380 }
381
382 if (north_tracks) {
383 /* Leave towards north */
384 v->rotation = v->direction = DiagDirToDir(north_dir);
385 } else if (south_tracks) {
386 /* Leave towards south */
387 v->rotation = v->direction = DiagDirToDir(south_dir);
388 } else {
389 /* Both ways blocked */
390 return false;
391 }
392
393 v->state = AxisToTrackBits(axis);
394 v->vehstatus &= ~VS_HIDDEN;
395
396 v->cur_speed = 0;
397 v->UpdateViewport(true, true);
398 SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
399
400 PlayShipSound(v);
401 VehicleServiceInDepot(v);
402 InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
403 SetWindowClassesDirty(WC_SHIPS_LIST);
404
405 return false;
406 }
407
408 static bool ShipAccelerate(Vehicle *v)
409 {
410 uint spd;
411 byte t;
412
413 spd = std::min<uint>(v->cur_speed + 1, v->vcache.cached_max_speed);
414 spd = std::min<uint>(spd, v->current_order.GetMaxSpeed() * 2);
415
416 /* updates statusbar only if speed have changed to save CPU time */
417 if (spd != v->cur_speed) {
418 v->cur_speed = spd;
419 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
420 }
421
422 /* Convert direction-independent speed into direction-dependent speed. (old movement method) */
423 spd = v->GetOldAdvanceSpeed(spd);
424
425 if (spd == 0) return false;
426 if ((byte)++spd == 0) return true;
427
428 v->progress = (t = v->progress) - (byte)spd;
429
430 return (t < v->progress);
431 }
432
438 static void ShipArrivesAt(const Vehicle *v, Station *st)
439 {
440 /* Check if station was ever visited before */
441 if (!(st->had_vehicle_of_type & HVOT_SHIP)) {
442 st->had_vehicle_of_type |= HVOT_SHIP;
443
444 SetDParam(0, st->index);
445 AddVehicleNewsItem(
446 STR_NEWS_FIRST_SHIP_ARRIVAL,
447 (v->owner == _local_company) ? NT_ARRIVAL_COMPANY : NT_ARRIVAL_OTHER,
448 v->index,
449 st->index
450 );
451 AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
452 Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
453 }
454 }
455
456
466 static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
467 {
468 assert(IsValidDiagDirection(enterdir));
469
470 bool path_found = true;
471 Track track;
472
473 if (v->dest_tile == 0) {
474 /* No destination, don't invoke pathfinder. */
475 track = TrackBitsToTrack(v->state);
476 if (!IsDiagonalTrack(track)) track = TrackToOppositeTrack(track);
477 if (!HasBit(tracks, track)) track = FindFirstTrack(tracks);
478 path_found = false;
479 } else {
480 /* Attempt to follow cached path. */
481 if (!v->path.empty()) {
482 track = TrackdirToTrack(v->path.front());
483
484 if (HasBit(tracks, track)) {
485 v->path.pop_front();
486 /* HandlePathfindResult() is not called here because this is not a new pathfinder result. */
487 return track;
488 }
489
490 /* Cached path is invalid so continue with pathfinder. */
491 v->path.clear();
492 }
493
494 switch (_settings_game.pf.pathfinder_for_ships) {
495 case VPF_NPF: track = NPFShipChooseTrack(v, path_found); break;
496 case VPF_YAPF: track = YapfShipChooseTrack(v, tile, enterdir, tracks, path_found, v->path); break;
497 default: NOT_REACHED();
498 }
499 }
500
501 v->HandlePathfindingResult(path_found);
502 return track;
503 }
504
511 static inline TrackBits GetAvailShipTracks(TileIndex tile, DiagDirection dir)
512 {
513 TrackBits tracks = GetTileShipTrackStatus(tile) & DiagdirReachesTracks(dir);
514
515 return tracks;
516 }
517
518 static const byte _ship_subcoord[4][6][3] = {
519 {
520 {15, 8, 1},
521 { 0, 0, 0},
522 { 0, 0, 0},
523 {15, 8, 2},
524 {15, 7, 0},
525 { 0, 0, 0},
526 },
527 {
528 { 0, 0, 0},
529 { 8, 0, 3},
530 { 7, 0, 2},
531 { 0, 0, 0},
532 { 8, 0, 4},
533 { 0, 0, 0},
534 },
535 {
536 { 0, 8, 5},
537 { 0, 0, 0},
538 { 0, 7, 6},
539 { 0, 0, 0},
540 { 0, 0, 0},
541 { 0, 8, 4},
542 },
543 {
544 { 0, 0, 0},
545 { 8, 15, 7},
546 { 0, 0, 0},
547 { 8, 15, 6},
548 { 0, 0, 0},
549 { 7, 15, 0},
550 }
551 };
552
558 static int ShipTestUpDownOnLock(const Ship *v)
559 {
560 /* Suitable tile? */
561 if (!IsTileType(v->tile, MP_WATER) || !IsLock(v->tile) || GetLockPart(v->tile) != LOCK_PART_MIDDLE) return 0;
562
563 /* Must be at the centre of the lock */
564 if ((v->x_pos & 0xF) != 8 || (v->y_pos & 0xF) != 8) return 0;
565
566 DiagDirection diagdir = GetInclinedSlopeDirection(GetTileSlope(v->tile));
567 assert(IsValidDiagDirection(diagdir));
568
569 if (DirToDiagDir(v->direction) == diagdir) {
570 /* Move up */
571 return (v->z_pos < GetTileMaxZ(v->tile) * (int)TILE_HEIGHT) ? 1 : 0;
572 } else {
573 /* Move down */
574 return (v->z_pos > GetTileZ(v->tile) * (int)TILE_HEIGHT) ? -1 : 0;
575 }
576 }
577
583 static bool ShipMoveUpDownOnLock(Ship *v)
584 {
585 /* Moving up/down through lock */
586 int dz = ShipTestUpDownOnLock(v);
587 if (dz == 0) return false;
588
589 if (v->cur_speed != 0) {
590 v->cur_speed = 0;
591 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
592 }
593
594 if ((v->tick_counter & 7) == 0) {
595 v->z_pos += dz;
596 v->UpdatePosition();
597 v->UpdateViewport(true, true);
598 }
599
600 return true;
601 }
602
609 bool IsShipDestinationTile(TileIndex tile, StationID station)
610 {
611 assert(IsDockingTile(tile));
612 /* Check each tile adjacent to docking tile. */
613 for (DiagDirection d = DIAGDIR_BEGIN; d != DIAGDIR_END; d++) {
614 TileIndex t = tile + TileOffsByDiagDir(d);
615 if (!IsValidTile(t)) continue;
616 if (IsDockTile(t) && GetStationIndex(t) == station && IsValidDockingDirectionForDock(t, d)) return true;
617 if (IsTileType(t, MP_INDUSTRY)) {
618 const Industry *i = Industry::GetByTile(t);
619 if (i->neutral_station != nullptr && i->neutral_station->index == station) return true;
620 }
621 if (IsTileType(t, MP_STATION) && IsOilRig(t) && GetStationIndex(t) == station) return true;
622 }
623 return false;
624 }
625
626 static void ShipController(Ship *v)
627 {
628 uint32 r;
629 const byte *b;
630 Track track;
631 TrackBits tracks;
632 GetNewVehiclePosResult gp;
633
634 v->tick_counter++;
635 v->current_order_time++;
636
637 if (v->HandleBreakdown()) return;
638
639 if (v->vehstatus & VS_STOPPED) return;
640
641 if (ProcessOrders(v) && CheckReverseShip(v)) goto reverse_direction;
642
643 v->HandleLoading();
644
645 if (v->current_order.IsType(OT_LOADING)) return;
646
647 if (CheckShipLeaveDepot(v)) return;
648
649 v->ShowVisualEffect();
650
651 /* Rotating on spot */
652 if (v->direction != v->rotation) {
653 if ((v->tick_counter & 7) == 0) {
654 DirDiff diff = DirDifference(v->direction, v->rotation);
655 v->rotation = ChangeDir(v->rotation, diff > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
656 /* Invalidate the sprite cache direction to force recalculation of viewport */
657 v->sprite_cache.last_direction = INVALID_DIR;
658 v->UpdateViewport(true, true);
659 }
660 return;
661 }
662
663 if (ShipMoveUpDownOnLock(v)) return;
664
665 if (!ShipAccelerate(v)) return;
666
667 gp = GetNewVehiclePos(v);
668 if (v->state != TRACK_BIT_WORMHOLE) {
669 /* Not on a bridge */
670 if (gp.old_tile == gp.new_tile) {
671 /* Staying in tile */
672 if (v->IsInDepot()) {
673 gp.x = v->x_pos;
674 gp.y = v->y_pos;
675 } else {
676 /* Not inside depot */
677 r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
678 if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction;
679
680 /* A leave station order only needs one tick to get processed, so we can
681 * always skip ahead. */
682 if (v->current_order.IsType(OT_LEAVESTATION)) {
683 v->current_order.Free();
684 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
685 /* Test if continuing forward would lead to a dead-end, moving into the dock. */
686 DiagDirection exitdir = VehicleExitDir(v->direction, v->state);
687 TileIndex tile = TileAddByDiagDir(v->tile, exitdir);
688 if (TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0, exitdir)) == TRACK_BIT_NONE) goto reverse_direction;
689 } else if (v->dest_tile != 0) {
690 /* We have a target, let's see if we reached it... */
691 if (v->current_order.IsType(OT_GOTO_WAYPOINT) &&
692 DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) {
693 /* We got within 3 tiles of our target buoy, so let's skip to our
694 * next order */
695 UpdateVehicleTimetable(v, true);
696 v->IncrementRealOrderIndex();
697 v->current_order.MakeDummy();
698 } else if (v->current_order.IsType(OT_GOTO_DEPOT) &&
699 v->dest_tile == gp.new_tile) {
700 /* Depot orders really need to reach the tile */
701 if ((gp.x & 0xF) == 8 && (gp.y & 0xF) == 8) {
702 VehicleEnterDepot(v);
703 return;
704 }
705 } else if (v->current_order.IsType(OT_GOTO_STATION) && IsDockingTile(gp.new_tile)) {
706 /* Process station in the orderlist. */
707 Station *st = Station::Get(v->current_order.GetDestination());
708 if (st->docking_station.Contains(gp.new_tile) && IsShipDestinationTile(gp.new_tile, st->index)) {
709 v->last_station_visited = st->index;
710 if (st->facilities & FACIL_DOCK) { // ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations
711 ShipArrivesAt(v, st);
712 v->BeginLoading();
713 } else { // leave stations without docks right away
714 v->current_order.MakeLeaveStation();
715 v->IncrementRealOrderIndex();
716 }
717 }
718 }
719 }
720 }
721 } else {
722 /* New tile */
723 if (!IsValidTile(gp.new_tile)) goto reverse_direction;
724
725 DiagDirection diagdir = DiagdirBetweenTiles(gp.old_tile, gp.new_tile);
726 assert(diagdir != INVALID_DIAGDIR);
727 tracks = GetAvailShipTracks(gp.new_tile, diagdir);
728 if (tracks == TRACK_BIT_NONE) {
729 Trackdir trackdir = INVALID_TRACKDIR;
730 CheckReverseShip(v, &trackdir);
731 if (trackdir == INVALID_TRACKDIR) goto reverse_direction;
732 static const Direction _trackdir_to_direction[] = {
733 DIR_NE, DIR_SE, DIR_E, DIR_E, DIR_S, DIR_S, INVALID_DIR, INVALID_DIR,
734 DIR_SW, DIR_NW, DIR_W, DIR_W, DIR_N, DIR_N, INVALID_DIR, INVALID_DIR,
735 };
736 v->direction = _trackdir_to_direction[trackdir];
737 assert(v->direction != INVALID_DIR);
738 v->state = TrackdirBitsToTrackBits(TrackdirToTrackdirBits(trackdir));
739 goto direction_changed;
740 }
741
742 /* Choose a direction, and continue if we find one */
743 track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks);
744 if (track == INVALID_TRACK) goto reverse_direction;
745
746 b = _ship_subcoord[diagdir][track];
747
748 gp.x = (gp.x & ~0xF) | b[0];
749 gp.y = (gp.y & ~0xF) | b[1];
750
751 /* Call the landscape function and tell it that the vehicle entered the tile */
752 r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
753 if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction;
754
755 if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
756 v->tile = gp.new_tile;
757 v->state = TrackToTrackBits(track);
758
759 /* Update ship cache when the water class changes. Aqueducts are always canals. */
760 WaterClass old_wc = GetEffectiveWaterClass(gp.old_tile);
761 WaterClass new_wc = GetEffectiveWaterClass(gp.new_tile);
762 if (old_wc != new_wc) v->UpdateCache();
763 }
764
765 Direction new_direction = (Direction)b[2];
766 DirDiff diff = DirDifference(new_direction, v->direction);
767 switch (diff) {
768 case DIRDIFF_SAME:
769 case DIRDIFF_45RIGHT:
770 case DIRDIFF_45LEFT:
771 /* Continue at speed */
772 v->rotation = v->direction = new_direction;
773 break;
774
775 default:
776 /* Stop for rotation */
777 v->cur_speed = 0;
778 v->direction = new_direction;
779 /* Remember our current location to avoid movement glitch */
780 v->rotation_x_pos = v->x_pos;
781 v->rotation_y_pos = v->y_pos;
782 break;
783 }
784 }
785 } else {
786 /* On a bridge */
787 if (!IsTileType(gp.new_tile, MP_TUNNELBRIDGE) || !HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
788 v->x_pos = gp.x;
789 v->y_pos = gp.y;
790 v->UpdatePosition();
791 if ((v->vehstatus & VS_HIDDEN) == 0) v->Vehicle::UpdateViewport(true);
792 return;
793 }
794
795 /* Ship is back on the bridge head, we need to consume its path
796 * cache entry here as we didn't have to choose a ship track. */
797 if (!v->path.empty()) v->path.pop_front();
798 }
799
800 /* update image of ship, as well as delta XY */
801 v->x_pos = gp.x;
802 v->y_pos = gp.y;
803
804 getout:
805 v->UpdatePosition();
806 v->UpdateViewport(true, true);
807 return;
808
809 reverse_direction:
810 v->direction = ReverseDir(v->direction);
811 direction_changed:
812 /* Remember our current location to avoid movement glitch */
813 v->rotation_x_pos = v->x_pos;
814 v->rotation_y_pos = v->y_pos;
815 v->cur_speed = 0;
816 v->path.clear();
817 goto getout;
818 }
819
820 bool Ship::Tick()
821 {
822 PerformanceAccumulator framerate(PFE_GL_SHIPS);
823
824 if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
825
826 ShipController(this);
827
828 return true;
829 }
830
831 void Ship::SetDestTile(TileIndex tile)
832 {
833 if (tile == this->dest_tile) return;
834 this->path.clear();
835 this->dest_tile = tile;
836 }
837
847 CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret)
848 {
849 tile = GetShipDepotNorthTile(tile);
850 if (flags & DC_EXEC) {
851 int x;
852 int y;
853
854 const ShipVehicleInfo *svi = &e->u.ship;
855
856 Ship *v = new Ship();
857 *ret = v;
858
859 v->owner = _current_company;
860 v->tile = tile;
861 x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
862 y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
863 v->x_pos = x;
864 v->y_pos = y;
865 v->z_pos = GetSlopePixelZ(x, y);
866
867 v->UpdateDeltaXY();
868 v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
869
870 v->spritenum = svi->image_index;
871 v->cargo_type = e->GetDefaultCargoType();
872 v->cargo_cap = svi->capacity;
873 v->refit_cap = 0;
874
875 v->last_station_visited = INVALID_STATION;
876 v->last_loading_station = INVALID_STATION;
877 v->engine_type = e->index;
878
879 v->reliability = e->reliability;
880 v->reliability_spd_dec = e->reliability_spd_dec;
881 v->max_age = e->GetLifeLengthInDays();
882 _new_vehicle_id = v->index;
883
884 v->state = TRACK_BIT_DEPOT;
885
886 v->SetServiceInterval(Company::Get(_current_company)->settings.vehicle.servint_ships);
887 v->date_of_last_service = _date;
888 v->build_year = _cur_year;
889 v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
890 v->random_bits = VehicleRandomBits();
891
892 v->UpdateCache();
893
894 if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
895 v->SetServiceIntervalIsPercent(Company::Get(_current_company)->settings.vehicle.servint_ispercent);
896
897 v->InvalidateNewGRFCacheOfChain();
898
899 v->cargo_cap = e->DetermineCapacity(v);
900
901 v->InvalidateNewGRFCacheOfChain();
902
903 v->UpdatePosition();
904 }
905
906 return CommandCost();
907 }
908
909 bool Ship::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
910 {
911 const Depot *depot = FindClosestShipDepot(this, 0);
912
913 if (depot == nullptr) return false;
914
915 if (location != nullptr) *location = depot->xy;
916 if (destination != nullptr) *destination = depot->index;
917
918 return true;
919 }
VSE_START
@ VSE_START
Vehicle starting, i.e. leaving, the station.
Definition: newgrf_sound.h:19
game.hpp
ChooseShipTrack
static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
Runs the pathfinder to choose a track to continue along.
Definition: ship_cmd.cpp:466
VehicleExitDir
static DiagDirection VehicleExitDir(Direction direction, TrackBits track)
Determine the side in which the vehicle will leave the tile.
Definition: track_func.h:713
Vehicle::IsChainInDepot
virtual bool IsChainInDepot() const
Check whether the whole vehicle chain is in the depot.
Definition: vehicle_base.h:523
BaseStation::facilities
StationFacility facilities
The facilities that this station has.
Definition: base_station_base.h:63
TRACK_BIT_WORMHOLE
@ TRACK_BIT_WORMHOLE
Bitflag for a wormhole (used for tunnels)
Definition: track_type.h:55
PlayVehicleSound
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
Checks whether a NewGRF wants to play a different vehicle sound effect.
Definition: newgrf_sound.cpp:186
TileIndex
uint32 TileIndex
The index/ID of a Tile.
Definition: tile_type.h:83
PathfinderSettings::npf
NPFSettings npf
pathfinder settings for the new pathfinder
Definition: settings_type.h:462
ShipTestUpDownOnLock
static int ShipTestUpDownOnLock(const Ship *v)
Test if a ship is in the centre of a lock and should move up or down.
Definition: ship_cmd.cpp:558
TILE_ADD
#define TILE_ADD(x, y)
Adds to tiles together.
Definition: map_func.h:244
Station::docking_station
TileArea docking_station
Tile area the docking tiles cover.
Definition: station_base.h:463
DIR_SW
@ DIR_SW
Southwest.
Definition: direction_type.h:31
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3234
Order::MakeDummy
void MakeDummy()
Makes this order a Dummy order.
Definition: order_cmd.cpp:132
sound_func.h
UpdateVehicleTimetable
void UpdateVehicleTimetable(Vehicle *v, bool travelling)
Update the timetable for the vehicle.
Definition: timetable_cmd.cpp:372
MutableSpriteCache::last_direction
Direction last_direction
Last direction we obtained sprites for.
Definition: vehicle_base.h:190
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:39
DIRDIFF_REVERSE
@ DIRDIFF_REVERSE
One direction is the opposite of the other one.
Definition: direction_type.h:66
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:64
Pool::PoolItem<&_engine_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
TileOffsByDiagDir
static TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:341
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
Vehicle::y_pos
int32 y_pos
y coordinate.
Definition: vehicle_base.h:281
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3136
MutableSpriteCache::sprite_seq
VehicleSpriteSeq sprite_seq
Vehicle appearance.
Definition: vehicle_base.h:194
GetTileMaxZ
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition: tile_map.cpp:141
Ship::Tick
bool Tick()
Calls the tick handler of the vehicle.
Definition: ship_cmd.cpp:820
GetPrice
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
Definition: economy.cpp:953
NT_ARRIVAL_OTHER
@ NT_ARRIVAL_OTHER
First vehicle arrived for competitor.
Definition: news_type.h:23
Vehicle::x_pos
int32 x_pos
x coordinate.
Definition: vehicle_base.h:280
DIRDIFF_45LEFT
@ DIRDIFF_45LEFT
Angle of 45 degrees left.
Definition: direction_type.h:68
ChangeDir
static Direction ChangeDir(Direction d, DirDiff delta)
Change a direction by a given difference.
Definition: direction_func.h:104
HasTileWaterClass
static bool HasTileWaterClass(TileIndex t)
Checks whether the tile has an waterclass associated.
Definition: water_map.h:95
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
ODTFB_SERVICE
@ ODTFB_SERVICE
This depot order is because of the servicing limit.
Definition: order_type.h:95
Ship::FindClosestDepot
bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should...
Definition: ship_cmd.cpp:909
EnsureNoMovingShipProc
static Vehicle * EnsureNoMovingShipProc(Vehicle *v, void *data)
Test-procedure for HasVehicleOnPos to check for any ships which are visible and not stopped by the pl...
Definition: ship_cmd.cpp:333
HasVehicleOnPos
bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle is on a specific location.
Definition: vehicle.cpp:513
CheckOrders
void CheckOrders(const Vehicle *v)
Check the orders of a vehicle, to see if there are invalid orders and stuff.
Definition: order_cmd.cpp:1731
Engine::reliability_spd_dec
uint16 reliability_spd_dec
Speed of reliability decay between services (per day).
Definition: engine_base.h:32
Order::MakeLeaveStation
void MakeLeaveStation()
Makes this order a Leave Station order.
Definition: order_cmd.cpp:123
company_base.h
_cur_year
Year _cur_year
Current year, starting at 0.
Definition: date.cpp:26
tunnelbridge_map.h
DIRDIFF_SAME
@ DIRDIFF_SAME
Both directions faces to the same direction.
Definition: direction_type.h:63
Vehicle::y_extent
byte y_extent
y-extent of vehicle bounding box
Definition: vehicle_base.h:293
Station
Station data structure.
Definition: station_base.h:447
Order::GetDestination
DestinationID GetDestination() const
Gets the destination of this order.
Definition: order_base.h:97
Vehicle::NeedsAutomaticServicing
bool NeedsAutomaticServicing() const
Checks if the current order should be interrupted for a service-in-depot order.
Definition: vehicle.cpp:252
Vehicle::z_pos
int32 z_pos
z coordinate.
Definition: vehicle_base.h:282
VehicleSpriteSeq::Set
void Set(SpriteID sprite)
Assign a single sprite to the sequence.
Definition: vehicle_base.h:162
DIR_NW
@ DIR_NW
Northwest.
Definition: direction_type.h:33
Ship::path
ShipPathCache path
Cached path.
Definition: ship.h:28
Vehicle::random_bits
byte random_bits
Bits used for determining which randomized variational spritegroups to use when drawing.
Definition: vehicle_base.h:310
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:328
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:83
VPF_YAPF
@ VPF_YAPF
Yet Another PathFinder.
Definition: vehicle_type.h:61
VS_DEFPAL
@ VS_DEFPAL
Use default vehicle palette.
Definition: vehicle_base.h:34
Ship::PlayLeaveStationSound
void PlayLeaveStationSound() const
Play the sound associated with leaving the station.
Definition: ship_cmd.cpp:281
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:235
AxisToTrackBits
static TrackBits AxisToTrackBits(Axis a)
Maps an Axis to the corresponding TrackBits value.
Definition: track_func.h:87
Order::Free
void Free()
'Free' the order
Definition: order_cmd.cpp:62
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
GetTileZ
int GetTileZ(TileIndex tile)
Get bottom height of the tile.
Definition: tile_map.cpp:121
ship.h
UnScaleGUI
static int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
Definition: zoom_func.h:66
Ship::rotation
Direction rotation
Visible direction.
Definition: ship.h:29
DiagDirToDiagTrackdir
static Trackdir DiagDirToDiagTrackdir(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal trackdir that runs in that direction.
Definition: track_func.h:536
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:47
WaterClass
WaterClass
classes of water (for WATER_TILE_CLEAR water tile type).
Definition: water_map.h:47
IsValidDiagDirection
static bool IsValidDiagDirection(DiagDirection d)
Checks if an integer value is a valid DiagDirection.
Definition: direction_func.h:21
zoom_func.h
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:13
AddVehicleNewsItem
static void AddVehicleNewsItem(StringID string, NewsType type, VehicleID vehicle, StationID station=INVALID_STATION)
Adds a newsitem referencing a vehicle.
Definition: news_func.h:30
Vehicle::running_ticks
byte running_ticks
Number of ticks this vehicle was not stopped this day.
Definition: vehicle_base.h:326
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:219
DirDifference
static DirDiff DirDifference(Direction d0, Direction d1)
Calculate the difference between two directions.
Definition: direction_func.h:68
VehicleEnterDepot
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition: vehicle.cpp:1487
Ship::IsInDepot
bool IsInDepot() const
Check whether the vehicle is in the depot.
Definition: ship.h:48
MP_INDUSTRY
@ MP_INDUSTRY
Part of an industry.
Definition: tile_type.h:54
TileY
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:215
Engine::GetLifeLengthInDays
Date GetLifeLengthInDays() const
Returns the vehicle's (not model's!) life length in days.
Definition: engine.cpp:431
DIR_W
@ DIR_W
West.
Definition: direction_type.h:32
EngineImageType
EngineImageType
Visualisation contexts of vehicles and engines.
Definition: vehicle_type.h:85
Engine
Definition: engine_base.h:27
Vehicle::cur_speed
uint16 cur_speed
current speed
Definition: vehicle_base.h:304
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:221
Industry
Defines the internal data of a functional industry.
Definition: industry.h:66
Engine::GetDefaultCargoType
CargoID GetDefaultCargoType() const
Determines the default cargo type of an engine.
Definition: engine_base.h:83
VehicleSpriteSeq::Draw
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const
Draw the sprite sequence.
Definition: vehicle.cpp:126
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:285
VehicleCache::cached_cargo_age_period
uint16 cached_cargo_age_period
Number of ticks before carried cargo is aged.
Definition: vehicle_base.h:123
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:348
DIR_N
@ DIR_N
North.
Definition: direction_type.h:26
GetAvailShipTracks
static TrackBits GetAvailShipTracks(TileIndex tile, DiagDirection dir)
Get the available water tracks on a tile for a ship entering a tile.
Definition: ship_cmd.cpp:511
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:196
GetShipDepotDirection
static DiagDirection GetShipDepotDirection(TileIndex t)
Get the direction of the ship depot.
Definition: water_map.h:261
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:346
VehicleServiceInDepot
void VehicleServiceInDepot(Vehicle *v)
Service a vehicle and all subsequent vehicles in the consist.
Definition: vehicle.cpp:162
Industry::neutral_station
Station * neutral_station
Associated neutral station.
Definition: industry.h:69
TrackToTrackBits
static TrackBits TrackToTrackBits(Track track)
Maps a Track to the corresponding TrackBits value.
Definition: track_func.h:76
TileX
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:205
industry_map.h
GetLockPart
static byte GetLockPart(TileIndex t)
Get the part of a lock.
Definition: water_map.h:320
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:590
ai.hpp
Order::MakeGoToDepot
void MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type=ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS, OrderDepotActionFlags action=ODATF_SERVICE_ONLY, CargoID cargo=CT_NO_REFIT)
Makes this order a Go To Depot order.
Definition: order_cmd.cpp:89
Order::GetMaxSpeed
uint16 GetMaxSpeed() const
Get the maxmimum speed in km-ish/h a vehicle is allowed to reach on the way to the destination.
Definition: order_base.h:195
Ship::UpdateCache
void UpdateCache()
Update the caches of this ship.
Definition: ship_cmd.cpp:202
GetShipDepotNorthTile
static TileIndex GetShipDepotNorthTile(TileIndex t)
Get the most northern tile of a ship depot.
Definition: water_map.h:283
Engine::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
Definition: engine_base.h:142
SetWindowWidgetDirty
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition: window.cpp:3149
ENGINE_EXCLUSIVE_PREVIEW
@ ENGINE_EXCLUSIVE_PREVIEW
This vehicle is in the exclusive preview stage, either being used or being offered to a company.
Definition: engine_type.h:170
Ship::rotation_y_pos
int16 rotation_y_pos
NOSAVE: Y Position before rotation.
Definition: ship.h:31
Vehicle::BeginLoading
void BeginLoading()
Prepare everything to begin the loading when arriving at a station.
Definition: vehicle.cpp:2113
GameSettings::pf
PathfinderSettings pf
settings for all pathfinders
Definition: settings_type.h:583
DistanceManhattan
uint DistanceManhattan(TileIndex t0, TileIndex t1)
Gets the Manhattan distance between the two given tiles.
Definition: map.cpp:157
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:31
EngineID
uint16 EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
depot_base.h
Vehicle::UpdateVisualEffect
void UpdateVisualEffect(bool allow_power_change=true)
Update the cached visual effect.
Definition: vehicle.cpp:2467
VehicleSpriteSeq::IsValid
bool IsValid() const
Check whether the sequence contains any sprites.
Definition: vehicle_base.h:146
Vehicle::dest_tile
TileIndex dest_tile
Heading for this tile.
Definition: vehicle_base.h:249
DirToDiagDir
static DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Definition: direction_func.h:166
Vehicle::HandlePathfindingResult
void HandlePathfindingResult(bool path_found)
Handle the pathfinding result, especially the lost status.
Definition: vehicle.cpp:783
TrackBitsToTrack
static Track TrackBitsToTrack(TrackBits tracks)
Converts TrackBits to Track.
Definition: track_func.h:192
timetable.h
AI::NewEvent
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition: ai_core.cpp:234
CommandCost
Common return value for all commands.
Definition: command_type.h:23
_date
Date _date
Current date in days (day counter)
Definition: date.cpp:28
WC_VEHICLE_VIEW
@ WC_VEHICLE_VIEW
Vehicle view; Window numbers:
Definition: window_type.h:331
newgrf_engine.h
Industry::GetByTile
static Industry * GetByTile(TileIndex tile)
Get the industry of the given tile.
Definition: industry.h:144
DIR_E
@ DIR_E
East.
Definition: direction_type.h:28
YapfShipChooseTrack
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, ShipPathCache &path_cache)
Finds the best path for given ship using YAPF.
Definition: yapf_ship.cpp:352
YAPF_TILE_LENGTH
static const int YAPF_TILE_LENGTH
Length (penalty) of one tile with YAPF.
Definition: pathfinder_type.h:28
SubtractMoneyFromCompanyFract
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
Subtract money from a company, including the money fraction.
Definition: company_cmd.cpp:254
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:242
TrackStatusToTrackBits
static TrackBits TrackStatusToTrackBits(TrackStatus ts)
Returns the present-track-information of a TrackStatus.
Definition: track_func.h:362
Ship::MarkDirty
void MarkDirty()
Marks the vehicles to be redrawn and updates cached variables.
Definition: ship_cmd.cpp:267
npf_func.h
EIT_ON_MAP
@ EIT_ON_MAP
Vehicle drawn in viewport.
Definition: vehicle_type.h:86
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:299
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:38
IsDiagonalTrack
static bool IsDiagonalTrack(Track track)
Checks if a given Track is diagonal.
Definition: track_func.h:618
VETS_CANNOT_ENTER
@ VETS_CANNOT_ENTER
The vehicle cannot enter the tile.
Definition: tile_cmd.h:23
VehicleSpriteSeq
Sprite sequence for a vehicle part.
Definition: vehicle_base.h:129
Vehicle::last_station_visited
StationID last_station_visited
The last station we stopped at.
Definition: vehicle_base.h:313
MP_WATER
@ MP_WATER
Water tile.
Definition: tile_type.h:52
PFE_GL_SHIPS
@ PFE_GL_SHIPS
Time spent processing ships.
Definition: framerate_type.h:53
NPFSettings::maximum_go_to_depot_penalty
uint32 maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
Definition: settings_type.h:382
TrackToOppositeTrack
static Track TrackToOppositeTrack(Track t)
Find the opposite track to a given track.
Definition: track_func.h:230
Ship::OnNewDay
void OnNewDay()
Calls the new day handler of the vehicle.
Definition: ship_cmd.cpp:224
Vehicle::GetOldAdvanceSpeed
uint GetOldAdvanceSpeed(uint speed)
Determines the effective direction-specific vehicle movement speed.
Definition: vehicle_base.h:398
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:329
Vehicle::max_age
Date max_age
Maximum age.
Definition: vehicle_base.h:271
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
LOCK_PART_MIDDLE
@ LOCK_PART_MIDDLE
Middle part of a lock.
Definition: water_map.h:65
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:53
HVOT_SHIP
@ HVOT_SHIP
Station has seen a ship.
Definition: station_type.h:68
Ship::GetImage
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
Gets the sprite to show for the given direction.
Definition: ship_cmd.cpp:127
WC_VEHICLE_DETAILS
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
Definition: window_type.h:192
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:141
YapfShipCheckReverse
bool YapfShipCheckReverse(const Ship *v, Trackdir *trackdir)
Returns true if it is better to reverse the ship before leaving depot using YAPF.
Definition: yapf_ship.cpp:367
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:32
Vehicle::ShowVisualEffect
void ShowVisualEffect() const
Draw visual effects (smoke and/or sparks) for a vehicle chain.
Definition: vehicle.cpp:2590
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:46
PROP_SHIP_CARGO_AGE_PERIOD
@ PROP_SHIP_CARGO_AGE_PERIOD
Number of ticks before carried cargo is aged.
Definition: newgrf_properties.h:47
Vehicle::GetEngine
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:741
VehicleEnterTile
VehicleEnterTileStatus VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y)
Call the tile callback function for a vehicle entering a tile.
Definition: vehicle.cpp:1755
industry.h
DiagdirReachesTracks
static TrackBits DiagdirReachesTracks(DiagDirection diagdir)
Returns all tracks that can be reached when entering a tile from a given (diagonal) direction.
Definition: track_func.h:572
safeguards.h
GetNewVehiclePosResult::new_tile
TileIndex new_tile
Tile of the vehicle after moving.
Definition: vehicle_func.h:78
Vehicle::reliability_spd_dec
uint16 reliability_spd_dec
Reliability decrease speed.
Definition: vehicle_base.h:274
Vehicle::last_loading_station
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
Definition: vehicle_base.h:314
DiagDirToDir
static Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
Definition: direction_func.h:182
IsValidTile
static bool IsValidTile(TileIndex tile)
Checks if a tile is valid.
Definition: tile_map.h:161
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:82
TileAddByDiagDir
static TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition: map_func.h:382
GetTileSlope
Slope GetTileSlope(TileIndex tile, int *h)
Return the slope of a given tile inside the map.
Definition: tile_map.cpp:59
ReverseDiagDir
static DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
WC_SHIPS_LIST
@ WC_SHIPS_LIST
Ships list; Window numbers:
Definition: window_type.h:312
DIR_S
@ DIR_S
South.
Definition: direction_type.h:30
Vehicle::profit_this_year
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
Definition: vehicle_base.h:251
IsTileOwner
static bool IsTileOwner(TileIndex tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
settings
fluid_settings_t * settings
FluidSynth settings handle.
Definition: fluidsynth.cpp:21
INVALID_DIAGDIR
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Definition: direction_type.h:84
Ship::UpdateDeltaXY
void UpdateDeltaXY()
Updates the x and y offsets and the size of the sprite used for this vehicle.
Definition: ship_cmd.cpp:299
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:55
INVALID_TRACKDIR
@ INVALID_TRACKDIR
Flag for an invalid trackdir.
Definition: track_type.h:89
DirDiff
DirDiff
Enumeration for the difference between two directions.
Definition: direction_type.h:62
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:77
Vehicle::HandleLoading
void HandleLoading(bool mode=false)
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all oth...
Definition: vehicle.cpp:2323
FACIL_DOCK
@ FACIL_DOCK
Station with a dock.
Definition: station_type.h:56
GetShipSpriteSize
void GetShipSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a ship sprite heading west (used for lists).
Definition: ship_cmd.cpp:113
date_func.h
WATER_CLASS_CANAL
@ WATER_CLASS_CANAL
Canal.
Definition: water_map.h:49
stdafx.h
BaseConsist::vehicle_flags
uint16 vehicle_flags
Used for gradual loading and other miscellaneous things (.
Definition: base_consist.h:31
WID_VV_START_STOP
@ WID_VV_START_STOP
Start or stop this vehicle, and show information about the current state.
Definition: vehicle_widget.h:17
Vehicle::sprite_cache
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
Definition: vehicle_base.h:343
landscape.h
VPF_NPF
@ VPF_NPF
New PathFinder.
Definition: vehicle_type.h:60
IsValidDockingDirectionForDock
bool IsValidDockingDirectionForDock(TileIndex t, DiagDirection d)
Check if a dock tile can be docked from the given direction.
Definition: station_cmd.cpp:2650
Vehicle::y_offs
int8 y_offs
y offset for vehicle sprite
Definition: vehicle_base.h:298
Vehicle::colourmap
SpriteID colourmap
NOSAVE: cached colour mapping.
Definition: vehicle_base.h:266
AxisToDiagDir
static DiagDirection AxisToDiagDir(Axis a)
Converts an Axis to a DiagDirection.
Definition: direction_func.h:232
PROP_SHIP_RUNNING_COST_FACTOR
@ PROP_SHIP_RUNNING_COST_FACTOR
Yearly runningcost.
Definition: newgrf_properties.h:46
IsTileType
static bool IsTileType(TileIndex tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
Vehicle::IncrementRealOrderIndex
void IncrementRealOrderIndex()
Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates t...
Definition: vehicle_base.h:840
VF_BUILT_AS_PROTOTYPE
@ VF_BUILT_AS_PROTOTYPE
Vehicle is a prototype (accepted as exclusive preview).
Definition: vehicle_base.h:45
Ship::GetVehicleTrackdir
Trackdir GetVehicleTrackdir() const
Returns the Trackdir on which the vehicle is currently located.
Definition: ship_cmd.cpp:250
RAIL_GROUND_WATER
@ RAIL_GROUND_WATER
Grass with a fence and shore or water on the free halftile.
Definition: rail_map.h:499
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:283
TRACK_BIT_DEPOT
@ TRACK_BIT_DEPOT
Bitflag for a depot.
Definition: track_type.h:56
PerformanceAccumulator
RAII class for measuring multi-step elements of performance.
Definition: framerate_type.h:114
ProcessOrders
bool ProcessOrders(Vehicle *v)
Handle the orders of a vehicle and determine the next place to go to if needed.
Definition: order_cmd.cpp:2132
spritecache.h
ReverseDir
static Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
Vehicle::x_extent
byte x_extent
x-extent of vehicle bounding box
Definition: vehicle_base.h:292
IsDockTile
static bool IsDockTile(TileIndex t)
Is tile t a dock tile?
Definition: station_map.h:295
Vehicle::vcache
VehicleCache vcache
Cache of often used vehicle values.
Definition: vehicle_base.h:341
Ship
All ships have this type.
Definition: ship.h:26
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:47
vehicle_func.h
station_base.h
newgrf_sound.h
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
Pool::PoolItem<&_depot_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:386
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1600
strings_func.h
IsShipDestinationTile
bool IsShipDestinationTile(TileIndex tile, StationID station)
Test if a tile is a docking tile for the given station.
Definition: ship_cmd.cpp:609
GetWaterClass
static WaterClass GetWaterClass(TileIndex t)
Get the water class at a tile.
Definition: water_map.h:106
Vehicle::tick_counter
byte tick_counter
Increased by one for each tick.
Definition: vehicle_base.h:325
yapf.h
Vehicle::cargo_cap
uint16 cargo_cap
total capacity
Definition: vehicle_base.h:318
Vehicle::x_offs
int8 x_offs
x offset for vehicle sprite
Definition: vehicle_base.h:297
DiagdirBetweenTiles
static DiagDirection DiagdirBetweenTiles(TileIndex tile_from, TileIndex tile_to)
Determines the DiagDirection to get from one tile to another.
Definition: map_func.h:394
DIRDIFF_45RIGHT
@ DIRDIFF_45RIGHT
Angle of 45 degrees right.
Definition: direction_type.h:64
Vehicle::z_extent
byte z_extent
z-extent of vehicle bounding box
Definition: vehicle_base.h:294
VehicleRandomBits
byte VehicleRandomBits()
Get a value for a vehicle's random_bits.
Definition: vehicle.cpp:363
Vehicle::InvalidateNewGRFCacheOfChain
void InvalidateNewGRFCacheOfChain()
Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle)
Definition: vehicle_base.h:473
Ship::GetOrderStationLocation
TileIndex GetOrderStationLocation(StationID station)
Determine the location for the station where the vehicle goes to next.
Definition: ship_cmd.cpp:286
PaletteID
uint32 PaletteID
The number of the palette.
Definition: gfx_type.h:18
framerate_type.h
PathfinderSettings::pathfinder_for_ships
uint8 pathfinder_for_ships
the pathfinder to use for ships
Definition: settings_type.h:448
BaseConsist::current_order_time
uint32 current_order_time
How many ticks have passed since this order started.
Definition: base_consist.h:22
TRANSPORT_WATER
@ TRANSPORT_WATER
Transport over water.
Definition: transport_type.h:29
Ship::state
TrackBits state
The "track" the ship is following.
Definition: ship.h:27
GetNewVehiclePosResult
Position information of a vehicle after it moved.
Definition: vehicle_func.h:75
WC_VEHICLE_DEPOT
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
Definition: window_type.h:343
CmdBuildShip
CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret)
Build a ship.
Definition: ship_cmd.cpp:847
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:51
GetStationIndex
static StationID GetStationIndex(TileIndex t)
Get StationID from a tile.
Definition: station_map.h:28
Vehicle::build_year
Year build_year
Year the vehicle has been built.
Definition: vehicle_base.h:269
NPF_TILE_LENGTH
static const int NPF_TILE_LENGTH
Length (penalty) of one tile with NPF.
Definition: pathfinder_type.h:16
IsLock
static bool IsLock(TileIndex t)
Is there a lock on a given water tile?
Definition: water_map.h:297
ShipVehicleInfo
Information about a ship vehicle.
Definition: engine_type.h:66
DIAGDIR_BEGIN
@ DIAGDIR_BEGIN
Used for iterations.
Definition: direction_type.h:78
DAYS_IN_YEAR
static const int DAYS_IN_YEAR
days per year
Definition: date_type.h:29
TrackDirectionToTrackdir
static Trackdir TrackDirectionToTrackdir(Track track, Direction dir)
Maps a track and a full (8-way) direction to the trackdir that represents the track running in the gi...
Definition: track_func.h:497
GetShipDepotAxis
static Axis GetShipDepotAxis(TileIndex t)
Get the axis of the ship depot.
Definition: water_map.h:237
BaseStation::xy
TileIndex xy
Base tile of the station.
Definition: base_station_base.h:53
VehicleCache::cached_max_speed
uint16 cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
Definition: vehicle_base.h:122
company_func.h
FindFirstTrack
static Track FindFirstTrack(TrackBits tracks)
Returns first Track from TrackBits or INVALID_TRACK.
Definition: track_func.h:176
NPFShipChooseTrack
Track NPFShipChooseTrack(const Ship *v, bool &path_found)
Finds the best path for given ship using NPF.
Definition: npf.cpp:1193
ShipArrivesAt
static void ShipArrivesAt(const Vehicle *v, Station *st)
Ship arrives at a dock.
Definition: ship_cmd.cpp:438
NT_ARRIVAL_COMPANY
@ NT_ARRIVAL_COMPANY
First vehicle arrived for company.
Definition: news_type.h:22
Engine::original_image_index
uint8 original_image_index
Original vehicle image index, thus the image index of the overridden vehicle.
Definition: engine_base.h:45
GetNewVehiclePosResult::old_tile
TileIndex old_tile
Current tile of the vehicle.
Definition: vehicle_func.h:77
TrackBits
TrackBits
Bitfield corresponding to Track.
Definition: track_type.h:38
IsDockingTile
static bool IsDockingTile(TileIndex t)
Checks whether the tile is marked as a dockling tile.
Definition: water_map.h:365
TrackdirToTrackdirBits
static TrackdirBits TrackdirToTrackdirBits(Trackdir trackdir)
Maps a Trackdir to the corresponding TrackdirBits value.
Definition: track_func.h:110
Vehicle::day_counter
byte day_counter
Increased by one for each day.
Definition: vehicle_base.h:324
window_func.h
Depot
Definition: depot_base.h:19
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:378
ShipMoveUpDownOnLock
static bool ShipMoveUpDownOnLock(Ship *v)
Test and move a ship up or down in a lock.
Definition: ship_cmd.cpp:583
PathfinderSettings::yapf
YAPFSettings yapf
pathfinder settings for the yet another pathfinder
Definition: settings_type.h:463
AgeVehicle
void AgeVehicle(Vehicle *v)
Update age of a vehicle.
Definition: vehicle.cpp:1378
Vehicle::progress
byte progress
The percentage (if divided by 256) this vehicle already crossed the tile unit.
Definition: vehicle_base.h:308
Ship::rotation_x_pos
int16 rotation_x_pos
NOSAVE: X Position before rotation.
Definition: ship.h:30
Engine::DetermineCapacity
uint DetermineCapacity(const Vehicle *v, uint16 *mail_capacity=nullptr) const
Determines capacity of a given vehicle from scratch.
Definition: engine.cpp:191
TILE_HEIGHT
static const uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:16
OverflowSafeInt< int64 >
IsOilRig
static bool IsOilRig(TileIndex t)
Is tile t part of an oilrig?
Definition: station_map.h:274
Axis
Axis
Allow incrementing of DiagDirDiff variables.
Definition: direction_type.h:123
engine_base.h
Ship::GetRunningCost
Money GetRunningCost() const
Gets the running cost of a vehicle.
Definition: ship_cmd.cpp:217
Vehicle::cargo_type
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:316
NPFShipCheckReverse
bool NPFShipCheckReverse(const Ship *v, Trackdir *best_td)
Returns true if it is better to reverse the ship before leaving depot using NPF.
Definition: npf.cpp:1214
Vehicle::spritenum
byte spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
Definition: vehicle_base.h:291
ShipVehicleInfo::max_speed
uint16 max_speed
Maximum speed (1 unit = 1/3.2 mph = 0.5 km-ish/h)
Definition: engine_type.h:69
Trackdir
Trackdir
Enumeration for tracks and directions.
Definition: track_type.h:70
PROP_SHIP_SPEED
@ PROP_SHIP_SPEED
Max. speed: 1 unit = 1/3.2 mph = 0.5 km-ish/h.
Definition: newgrf_properties.h:44
YAPFSettings::maximum_go_to_depot_penalty
uint32 maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
Definition: settings_type.h:406
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
WATER_CLASS_SEA
@ WATER_CLASS_SEA
Sea.
Definition: water_map.h:48
Vehicle::reliability
uint16 reliability
Reliability.
Definition: vehicle_base.h:273
Vehicle::UpdatePosition
void UpdatePosition()
Update the position of the vehicle.
Definition: vehicle.cpp:1610
Engine::flags
byte flags
Flags of the engine.
Definition: engine_base.h:39
INVALID_DIR
@ INVALID_DIR
Flag for an invalid direction.
Definition: direction_type.h:35
Track
Track
These are used to specify a single track.
Definition: track_type.h:19
CanVehicleUseStation
bool CanVehicleUseStation(EngineID engine_type, const Station *st)
Can this station be used by the given engine type?
Definition: vehicle.cpp:2860
Vehicle::HandleBreakdown
bool HandleBreakdown()
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds,...
Definition: vehicle.cpp:1312
DecreaseVehicleValue
void DecreaseVehicleValue(Vehicle *v)
Decrease the value of a vehicle.
Definition: vehicle.cpp:1250
GetNewVehiclePosResult::y
int y
x and y position of the vehicle after moving
Definition: vehicle_func.h:76
GetTunnelBridgeTransportType
static TransportType GetTunnelBridgeTransportType(TileIndex t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Definition: tunnelbridge_map.h:39
TrackdirBitsToTrackBits
static TrackBits TrackdirBitsToTrackBits(TrackdirBits bits)
Discards all directional information from a TrackdirBits value.
Definition: track_func.h:307
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
IsShipDepotTile
static bool IsShipDepotTile(TileIndex t)
Is it a ship depot tile?
Definition: water_map.h:226
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:47
SetWindowClassesDirty
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3162
VehicleSpriteSeq::GetBounds
void GetBounds(Rect *bounds) const
Determine shared bounds of all sprites.
Definition: vehicle.cpp:98
ShipVehicleInfo::ApplyWaterClassSpeedFrac
uint ApplyWaterClassSpeedFrac(uint raw_speed, bool is_ocean) const
Apply ocean/canal speed fraction to a velocity.
Definition: engine_type.h:79
SpecializedVehicle< Ship, VEH_SHIP >::UpdateViewport
void UpdateViewport(bool force_update, bool update_delta)
Update vehicle sprite- and position caches.
Definition: vehicle_base.h:1188
GetEffectiveWaterClass
WaterClass GetEffectiveWaterClass(TileIndex tile)
Determine the effective WaterClass for a ship travelling on a tile.
Definition: ship_cmd.cpp:47
DAY_TICKS
static const int DAY_TICKS
1 day is 74 ticks; _date_fract used to be uint16 and incremented by 885.
Definition: date_type.h:28
EXPENSES_SHIP_RUN
@ EXPENSES_SHIP_RUN
Running costs ships.
Definition: economy_type.h:163
GetDepotIndex
static DepotID GetDepotIndex(TileIndex t)
Get the index of which depot is attached to the tile.
Definition: depot_map.h:52
TrackdirToTrack
static Track TrackdirToTrack(Trackdir trackdir)
Returns the Track that a given Trackdir represents.
Definition: track_func.h:261
Engine::reliability
uint16 reliability
Current reliability of the engine.
Definition: engine_base.h:31
OrthogonalTileArea::Contains
bool Contains(TileIndex tile) const
Does this tile area contain a tile?
Definition: tilearea.cpp:104
Vehicle::refit_cap
uint16 refit_cap
Capacity left over from before last refit.
Definition: vehicle_base.h:319
GetInclinedSlopeDirection
static DiagDirection GetInclinedSlopeDirection(Slope s)
Returns the direction of an inclined slope.
Definition: slope_func.h:239
Vehicle::date_of_last_service
Date date_of_last_service
Last date the vehicle had a service at a depot.
Definition: vehicle_base.h:272
GetNewVehiclePos
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
Get position information of a vehicle when moving one pixel in the direction it is facing.
Definition: vehicle.cpp:1701
news_func.h
VETS_ENTERED_WORMHOLE
@ VETS_ENTERED_WORMHOLE
The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/...
Definition: tile_cmd.h:22
INVALID_TRACK
@ INVALID_TRACK
Flag for an invalid track.
Definition: track_type.h:28