OpenTTD Source: src/genworld_gui.cpp Source File

OpenTTD Source 12.2

genworld_gui.cpp
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #include "stdafx.h"
11 #include "heightmap.h"
12 #include "debug.h"
13 #include "genworld.h"
14 #include "network/network.h"
15 #include "strings_func.h"
16 #include "window_func.h"
17 #include "date_func.h"
18 #include "sound_func.h"
19 #include "fios.h"
20 #include "string_func.h"
21 #include "widgets/dropdown_type.h"
22 #include "widgets/dropdown_func.h"
23 #include "querystring_gui.h"
24 #include "town.h"
25 #include "core/geometry_func.hpp"
26 #include "core/random_func.hpp"
27 #include "saveload/saveload.h"
28 #include "progress.h"
29 #include "error.h"
30 #include "newgrf_townname.h"
31 #include "townname_type.h"
32 #include "video/video_driver.hpp"
33
34 #include "widgets/genworld_widget.h"
35
36 #include "safeguards.h"
37
38
39 extern void MakeNewgameSettingsLive();
40
42 enum GenerateLandscapeWindowMode {
43 GLWM_GENERATE,
44 GLWM_HEIGHTMAP,
45 GLWM_SCENARIO,
46 };
47
51 static uint GetMapHeightLimit()
52 {
53 if (_settings_newgame.construction.map_height_limit == 0) return MAX_MAP_HEIGHT_LIMIT;
54 return _settings_newgame.construction.map_height_limit;
55 }
56
61 void SetNewLandscapeType(byte landscape)
62 {
63 _settings_newgame.game_creation.landscape = landscape;
64 InvalidateWindowClassesData(WC_SELECT_GAME);
65 InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE);
66 }
67
69 static const NWidgetPart _nested_generate_landscape_widgets[] = {
70 NWidget(NWID_HORIZONTAL),
71 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
72 NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
73 EndContainer(),
74 NWidget(WWT_PANEL, COLOUR_BROWN),
75 NWidget(NWID_SPACER), SetMinimalSize(0, 10),
76 /* Landscape selection. */
77 NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
78 NWidget(NWID_SPACER), SetFill(1, 0),
79 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
80 NWidget(NWID_SPACER), SetFill(1, 0),
81 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
82 NWidget(NWID_SPACER), SetFill(1, 0),
83 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
84 NWidget(NWID_SPACER), SetFill(1, 0),
85 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
86 NWidget(NWID_SPACER), SetFill(1, 0),
87 EndContainer(),
88 NWidget(NWID_SPACER), SetMinimalSize(0, 11),
89 NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
90 NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
91 /* Left column with labels. */
92 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
93 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
94 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1),
95 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1),
96 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1),
97 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(1, 1),
98 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
99 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
100 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1),
101 EndContainer(),
102 /* Widgets at the right of the labels. */
103 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
104 /* Mapsize X * Y. */
105 NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
106 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 0),
107 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
108 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 0),
109 EndContainer(),
110 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
111 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
112 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
113 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
114 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
115 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
116 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
117 EndContainer(),
118 EndContainer(),
119 NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
120 NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
121 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
122 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_LABEL),
123 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_NULL), SetFill(1, 1),
124 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DESERT_COVERAGE, STR_NULL), SetFill(1, 1),
125 EndContainer(),
126 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
127 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
128 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
129 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(1, 1),
130 EndContainer(),
131 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
132 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_SELECTOR),
133 /* Snow coverage. */
134 NWidget(NWID_HORIZONTAL),
135 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_COVERAGE_DOWN), SetFill(0, 1),
136 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_SNOW_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
137 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_COVERAGE_UP), SetFill(0, 1),
138 EndContainer(),
139 /* Desert coverage. */
140 NWidget(NWID_HORIZONTAL),
141 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_DESERT_COVERAGE_DOWN), SetFill(0, 1),
142 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_DESERT_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
143 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_DESERT_COVERAGE_UP), SetFill(0, 1),
144 EndContainer(),
145 EndContainer(),
146 /* Starting date. */
147 NWidget(NWID_HORIZONTAL),
148 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
149 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
150 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
151 EndContainer(),
152 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
153 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
154 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP), SetFill(1, 0),
155 EndContainer(),
156 EndContainer(),
157 NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
158 EndContainer(),
159 EndContainer(),
160 NWidget(NWID_SPACER), SetMinimalSize(0, 4),
161 /* Map borders buttons for each edge. */
162 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
163 NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
164 NWidget(NWID_SPACER), SetFill(1, 1),
165 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
166 EndContainer(),
167 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_NW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHWEST), SetFill(1, 1),
168 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_NE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHEAST), SetFill(1, 1),
169 NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
170 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
171 NWidget(NWID_SPACER), SetFill(1, 1),
172 EndContainer(),
173 EndContainer(),
174 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
175 NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
176 NWidget(NWID_SPACER), SetFill(1, 1),
177 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
178 EndContainer(),
179 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_SW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHWEST), SetFill(1, 1),
180 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_SE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHEAST), SetFill(1, 1),
181 NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
182 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
183 NWidget(NWID_SPACER), SetFill(1, 1),
184 EndContainer(),
185 EndContainer(),
186 NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
187 EndContainer(),
188 };
189
191 static const NWidgetPart _nested_heightmap_load_widgets[] = {
192 /* Window header. */
193 NWidget(NWID_HORIZONTAL),
194 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
195 NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
196 EndContainer(),
197 NWidget(WWT_PANEL, COLOUR_BROWN),
198 NWidget(NWID_SPACER), SetMinimalSize(0, 10),
199 /* Landscape selection. */
200 NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
201 NWidget(NWID_SPACER), SetFill(1, 0),
202 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
203 NWidget(NWID_SPACER), SetFill(1, 0),
204 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
205 NWidget(NWID_SPACER), SetFill(1, 0),
206 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
207 NWidget(NWID_SPACER), SetFill(1, 0),
208 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
209 NWidget(NWID_SPACER), SetFill(1, 0),
210 EndContainer(),
211 NWidget(NWID_SPACER), SetMinimalSize(0, 11), SetFill(0, 1),
212 NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
213 /* Labels at the left side. */
214 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
215 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), SetFill(1, 1),
216 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1),
217 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
218 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(1, 1),
219 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
220 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
221 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
222 EndContainer(),
223 /* Widgets at the right of the labels. */
224 NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
225 NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_GL_HEIGHTMAP_NAME_TEXT), SetFill(1, 0),
226 NWidget(NWID_HORIZONTAL), SetPIP(0, 5, 0),
227 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
228 NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0),
229 /* Mapsize X * Y. */
230 NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
231 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
232 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
233 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
234 EndContainer(),
235 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
236 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
237 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
238 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
239 EndContainer(),
240 NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
241 NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
242 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
243 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_HEIGHT, STR_NULL), SetFill(1, 1),
244 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_LABEL),
245 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_NULL), SetFill(1, 1),
246 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DESERT_COVERAGE, STR_NULL), SetFill(1, 1),
247 EndContainer(),
248 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
249 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(1, 1),
250 EndContainer(),
251 NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
252 NWidget(NWID_HORIZONTAL),
253 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN), SetFill(0, 1),
254 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
255 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_HEIGHTMAP_HEIGHT_UP), SetFill(0, 1),
256 EndContainer(),
257 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_SELECTOR),
258 NWidget(NWID_HORIZONTAL),
259 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_COVERAGE_DOWN), SetFill(0, 1),
260 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_SNOW_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
261 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_COVERAGE_UP), SetFill(0, 1),
262 EndContainer(),
263 NWidget(NWID_HORIZONTAL),
264 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_DESERT_COVERAGE_DOWN), SetFill(0, 1),
265 NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_DESERT_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
266 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_DESERT_COVERAGE_UP), SetFill(0, 1),
267 EndContainer(),
268 EndContainer(),
269 NWidget(NWID_HORIZONTAL),
270 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
271 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
272 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
273 EndContainer(),
274 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP), SetFill(1, 0),
275 EndContainer(),
276 EndContainer(),
277 NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
278 EndContainer(),
279 EndContainer(),
280 EndContainer(),
281 EndContainer(),
282 NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
283 EndContainer(),
284 };
285
286 static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode)
287 {
288 CloseAllNonVitalWindows();
289 ClearErrorMessages();
290
291 /* Copy all XXX_newgame to XXX when coming from outside the editor */
292 MakeNewgameSettingsLive();
293 ResetGRFConfig(true);
294
295 if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP);
296 switch (mode) {
297 case GLWM_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break;
298 case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
299 case GLWM_SCENARIO: _switch_mode = SM_EDITOR; break;
300 default: NOT_REACHED();
301 }
302 }
303
304 static void LandscapeGenerationCallback(Window *w, bool confirmed)
305 {
306 if (confirmed) StartGeneratingLandscape((GenerateLandscapeWindowMode)w->window_number);
307 }
308
309 static DropDownList BuildMapsizeDropDown()
310 {
311 DropDownList list;
312
313 for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) {
314 DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false);
315 item->SetParam(0, 1LL << i);
316 list.emplace_back(item);
317 }
318
319 return list;
320 }
321
322 static DropDownList BuildTownNameDropDown()
323 {
324 DropDownList list;
325
326 /* Add and sort newgrf townnames generators */
327 const auto &grf_names = GetGRFTownNameList();
328 for (uint i = 0; i < grf_names.size(); i++) {
329 list.emplace_back(new DropDownListStringItem(grf_names[i], BUILTIN_TOWNNAME_GENERATOR_COUNT + i, false));
330 }
331 std::sort(list.begin(), list.end(), DropDownListStringItem::NatSortFunc);
332
333 size_t newgrf_size = list.size();
334 /* Insert newgrf_names at the top of the list */
335 if (newgrf_size > 0) {
336 list.emplace_back(new DropDownListItem(-1, false)); // separator line
337 newgrf_size++;
338 }
339
340 /* Add and sort original townnames generators */
341 for (uint i = 0; i < BUILTIN_TOWNNAME_GENERATOR_COUNT; i++) {
342 list.emplace_back(new DropDownListStringItem(STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + i, i, false));
343 }
344 std::sort(list.begin() + newgrf_size, list.end(), DropDownListStringItem::NatSortFunc);
345
346 return list;
347 }
348
349
350 static const StringID _elevations[] = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, STR_TERRAIN_TYPE_ALPINIST, STR_TERRAIN_TYPE_CUSTOM, INVALID_STRING_ID};
351 static const StringID _sea_lakes[] = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID};
352 static const StringID _rivers[] = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT, INVALID_STRING_ID};
353 static const StringID _smoothness[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
354 static const StringID _rotation[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
355 static const StringID _landscape[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
356 static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
357 static const StringID _num_inds[] = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
358 static const StringID _variety[] = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID};
359
360 static_assert(lengthof(_num_inds) == ID_END + 1);
361
362 struct GenerateLandscapeWindow : public Window {
363 uint widget_id;
364 uint x;
365 uint y;
366 char name[64];
367 GenerateLandscapeWindowMode mode;
368
369 GenerateLandscapeWindow(WindowDesc *desc, WindowNumber number = 0) : Window(desc)
370 {
371 this->InitNested(number);
372
373 this->LowerWidget(_settings_newgame.game_creation.landscape + WID_GL_TEMPERATE);
374
375 this->mode = (GenerateLandscapeWindowMode)this->window_number;
376
377 /* Disable town and industry in SE */
378 this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
379 this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
380
381 /* In case the map_height_limit is changed, clamp heightmap_height and custom_terrain_type. */
382 _settings_newgame.game_creation.heightmap_height = Clamp(_settings_newgame.game_creation.heightmap_height, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
383 _settings_newgame.game_creation.custom_terrain_type = Clamp(_settings_newgame.game_creation.custom_terrain_type, MIN_CUSTOM_TERRAIN_TYPE, GetMapHeightLimit());
384
385 this->OnInvalidateData();
386 }
387
388
389 void SetStringParameters(int widget) const override
390 {
391 switch (widget) {
392 case WID_GL_START_DATE_TEXT: SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
393 case WID_GL_MAPSIZE_X_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_x); break;
394 case WID_GL_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_y); break;
395 case WID_GL_HEIGHTMAP_HEIGHT_TEXT: SetDParam(0, _settings_newgame.game_creation.heightmap_height); break;
396 case WID_GL_SNOW_COVERAGE_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_coverage); break;
397 case WID_GL_DESERT_COVERAGE_TEXT: SetDParam(0, _settings_newgame.game_creation.desert_coverage); break;
398
399 case WID_GL_TOWN_PULLDOWN:
400 if (_game_mode == GM_EDITOR) {
401 SetDParam(0, STR_CONFIG_SETTING_OFF);
402 } else if (_settings_newgame.difficulty.number_towns == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
403 SetDParam(0, STR_NUM_CUSTOM_NUMBER);
404 SetDParam(1, _settings_newgame.game_creation.custom_town_number);
405 } else {
406 SetDParam(0, _num_towns[_settings_newgame.difficulty.number_towns]);
407 }
408 break;
409
410 case WID_GL_TOWNNAME_DROPDOWN: {
411 uint gen = _settings_newgame.game_creation.town_name;
412 StringID name = gen < BUILTIN_TOWNNAME_GENERATOR_COUNT ?
413 STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + gen :
414 GetGRFTownNameName(gen - BUILTIN_TOWNNAME_GENERATOR_COUNT);
415 SetDParam(0, name);
416 break;
417 }
418
419 case WID_GL_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_CONFIG_SETTING_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
420 case WID_GL_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
421 case WID_GL_TERRAIN_PULLDOWN:
422 if (_settings_newgame.difficulty.terrain_type == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
423 SetDParam(0, STR_TERRAIN_TYPE_CUSTOM_VALUE);
424 SetDParam(1, _settings_newgame.game_creation.custom_terrain_type);
425 } else {
426 SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
427 }
428 break;
429
430 case WID_GL_WATER_PULLDOWN:
431 if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
432 SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
433 SetDParam(1, _settings_newgame.game_creation.custom_sea_level);
434 } else {
435 SetDParam(0, _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes]);
436 }
437 break;
438
439 case WID_GL_RIVER_PULLDOWN: SetDParam(0, _rivers[_settings_newgame.game_creation.amount_of_rivers]); break;
440 case WID_GL_SMOOTHNESS_PULLDOWN: SetDParam(0, _smoothness[_settings_newgame.game_creation.tgen_smoothness]); break;
441 case WID_GL_VARIETY_PULLDOWN: SetDParam(0, _variety[_settings_newgame.game_creation.variety]); break;
442 case WID_GL_BORDERS_RANDOM: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOMIZE : STR_MAPGEN_BORDER_MANUAL); break;
443 case WID_GL_WATER_NE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
444 case WID_GL_WATER_NW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
445 case WID_GL_WATER_SE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
446 case WID_GL_WATER_SW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
447 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: SetDParam(0, _rotation[_settings_newgame.game_creation.heightmap_rotation]); break;
448
449 case WID_GL_HEIGHTMAP_SIZE_TEXT:
450 if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
451 SetDParam(0, this->y);
452 SetDParam(1, this->x);
453 } else {
454 SetDParam(0, this->x);
455 SetDParam(1, this->y);
456 }
457 break;
458 }
459 }
460
466 void OnInvalidateData(int data = 0, bool gui_scope = true) override
467 {
468 if (!gui_scope) return;
469 /* Update the climate buttons */
470 this->SetWidgetLoweredState(WID_GL_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
471 this->SetWidgetLoweredState(WID_GL_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC);
472 this->SetWidgetLoweredState(WID_GL_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC);
473 this->SetWidgetLoweredState(WID_GL_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND);
474
475 /* You can't select smoothness / non-water borders if not terragenesis */
476 if (mode == GLWM_GENERATE) {
477 this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == LG_ORIGINAL);
478 this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == LG_ORIGINAL);
479 this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == LG_ORIGINAL || !_settings_newgame.construction.freeform_edges);
480 this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == LG_ORIGINAL || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
481 WID_GL_WATER_NW, WID_GL_WATER_NE, WID_GL_WATER_SE, WID_GL_WATER_SW, WIDGET_LIST_END);
482
483 this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
484
485 this->SetWidgetLoweredState(WID_GL_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
486 this->SetWidgetLoweredState(WID_GL_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
487 this->SetWidgetLoweredState(WID_GL_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
488 this->SetWidgetLoweredState(WID_GL_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
489
490 this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == LG_ORIGINAL && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC),
491 WID_GL_TERRAIN_PULLDOWN, WID_GL_WATER_PULLDOWN, WIDGET_LIST_END);
492 }
493
494 /* Disable snowline if not arctic */
495 this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
496 /* Disable desert if not tropic */
497 this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_TEXT, _settings_newgame.game_creation.landscape != LT_TROPIC);
498
499 /* Set snow/rainforest selections */
500 int climate_plane = 0;
501 switch (_settings_newgame.game_creation.landscape) {
502 case LT_TEMPERATE: climate_plane = SZSP_VERTICAL; break;
503 case LT_ARCTIC: climate_plane = 0; break;
504 case LT_TROPIC: climate_plane = 1; break;
505 case LT_TOYLAND: climate_plane = SZSP_VERTICAL; break;
506 }
507 this->GetWidget<NWidgetStacked>(WID_GL_CLIMATE_SEL_LABEL)->SetDisplayedPlane(climate_plane);
508 this->GetWidget<NWidgetStacked>(WID_GL_CLIMATE_SEL_SELECTOR)->SetDisplayedPlane(climate_plane);
509
510 /* Update availability of decreasing / increasing start date and snow level */
511 if (mode == GLWM_HEIGHTMAP) {
512 this->SetWidgetDisabledState(WID_GL_HEIGHTMAP_HEIGHT_DOWN, _settings_newgame.game_creation.heightmap_height <= MIN_HEIGHTMAP_HEIGHT);
513 this->SetWidgetDisabledState(WID_GL_HEIGHTMAP_HEIGHT_UP, _settings_newgame.game_creation.heightmap_height >= GetMapHeightLimit());
514 }
515 this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
516 this->SetWidgetDisabledState(WID_GL_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
517 this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_DOWN, _settings_newgame.game_creation.snow_coverage <= 0 || _settings_newgame.game_creation.landscape != LT_ARCTIC);
518 this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_UP, _settings_newgame.game_creation.snow_coverage >= 100 || _settings_newgame.game_creation.landscape != LT_ARCTIC);
519 this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_DOWN, _settings_newgame.game_creation.desert_coverage <= 0 || _settings_newgame.game_creation.landscape != LT_TROPIC);
520 this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_UP, _settings_newgame.game_creation.desert_coverage >= 100 || _settings_newgame.game_creation.landscape != LT_TROPIC);
521
522 /* Do not allow a custom sea level or terrain type with the original land generator. */
523 if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
524 if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
525 _settings_newgame.difficulty.quantity_sea_lakes = 1;
526 }
527 if (_settings_newgame.difficulty.terrain_type == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
528 _settings_newgame.difficulty.terrain_type = 1;
529 }
530 }
531
532 }
533
534 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
535 {
536 const StringID *strs = nullptr;
537 switch (widget) {
538 case WID_GL_HEIGHTMAP_HEIGHT_TEXT:
539 SetDParam(0, MAX_TILE_HEIGHT);
540 *size = GetStringBoundingBox(STR_JUST_INT);
541 break;
542
543 case WID_GL_START_DATE_TEXT:
544 SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
545 *size = maxdim(*size, GetStringBoundingBox(STR_BLACK_DATE_LONG));
546 break;
547
548 case WID_GL_MAPSIZE_X_PULLDOWN:
549 case WID_GL_MAPSIZE_Y_PULLDOWN:
550 SetDParamMaxValue(0, MAX_MAP_SIZE);
551 *size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
552 break;
553
554 case WID_GL_SNOW_COVERAGE_TEXT:
555 SetDParamMaxValue(0, MAX_TILE_HEIGHT);
556 *size = maxdim(*size, GetStringBoundingBox(STR_MAPGEN_SNOW_COVERAGE_TEXT));
557 break;
558
559 case WID_GL_DESERT_COVERAGE_TEXT:
560 SetDParamMaxValue(0, MAX_TILE_HEIGHT);
561 *size = maxdim(*size, GetStringBoundingBox(STR_MAPGEN_DESERT_COVERAGE_TEXT));
562 break;
563
564 case WID_GL_HEIGHTMAP_SIZE_TEXT:
565 SetDParam(0, this->x);
566 SetDParam(1, this->y);
567 *size = maxdim(*size, GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE));
568 break;
569
570 case WID_GL_TOWN_PULLDOWN:
571 strs = _num_towns;
572 SetDParamMaxValue(0, CUSTOM_TOWN_MAX_NUMBER);
573 *size = maxdim(*size, GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER));
574 break;
575
576 case WID_GL_INDUSTRY_PULLDOWN: strs = _num_inds; break;
577 case WID_GL_LANDSCAPE_PULLDOWN: strs = _landscape; break;
578
579 case WID_GL_TERRAIN_PULLDOWN:
580 strs = _elevations;
581 SetDParamMaxValue(0, MAX_MAP_HEIGHT_LIMIT);
582 *size = maxdim(*size, GetStringBoundingBox(STR_TERRAIN_TYPE_CUSTOM_VALUE));
583 break;
584
585 case WID_GL_WATER_PULLDOWN:
586 strs = _sea_lakes;
587 SetDParamMaxValue(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
588 *size = maxdim(*size, GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE));
589 break;
590
591 case WID_GL_RIVER_PULLDOWN: strs = _rivers; break;
592 case WID_GL_SMOOTHNESS_PULLDOWN: strs = _smoothness; break;
593 case WID_GL_VARIETY_PULLDOWN: strs = _variety; break;
594 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: strs = _rotation; break;
595 case WID_GL_BORDERS_RANDOM:
596 *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL));
597 break;
598
599 case WID_GL_WATER_NE:
600 case WID_GL_WATER_NW:
601 case WID_GL_WATER_SE:
602 case WID_GL_WATER_SW:
603 *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM)));
604 break;
605
606 case WID_GL_HEIGHTMAP_NAME_TEXT:
607 size->width = 0;
608 break;
609
610 default:
611 return;
612 }
613 if (strs != nullptr) {
614 while (*strs != INVALID_STRING_ID) {
615 *size = maxdim(*size, GetStringBoundingBox(*strs++));
616 }
617 }
618 size->width += padding.width;
619 size->height = std::max(size->height, (uint)(FONT_HEIGHT_NORMAL + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM));
620 }
621
622 void DrawWidget(const Rect &r, int widget) const override
623 {
624 switch (widget) {
625 case WID_GL_HEIGHTMAP_NAME_TEXT: {
626 DrawString(r.left, r.right, r.top, this->name, TC_ORANGE);
627 break;
628 }
629 }
630 }
631
632 void OnClick(Point pt, int widget, int click_count) override
633 {
634 switch (widget) {
635 case WID_GL_TEMPERATE:
636 case WID_GL_ARCTIC:
637 case WID_GL_TROPICAL:
638 case WID_GL_TOYLAND:
639 SetNewLandscapeType(widget - WID_GL_TEMPERATE);
640 break;
641
642 case WID_GL_MAPSIZE_X_PULLDOWN: // Mapsize X
643 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, WID_GL_MAPSIZE_X_PULLDOWN);
644 break;
645
646 case WID_GL_MAPSIZE_Y_PULLDOWN: // Mapsize Y
647 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_GL_MAPSIZE_Y_PULLDOWN);
648 break;
649
650 case WID_GL_TOWN_PULLDOWN: // Number of towns
651 ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, WID_GL_TOWN_PULLDOWN, 0, 0);
652 break;
653
654 case WID_GL_TOWNNAME_DROPDOWN: // Townname generator
655 ShowDropDownList(this, BuildTownNameDropDown(), _settings_newgame.game_creation.town_name, WID_GL_TOWNNAME_DROPDOWN);
656 break;
657
658 case WID_GL_INDUSTRY_PULLDOWN: // Number of industries
659 ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, WID_GL_INDUSTRY_PULLDOWN, 0, 0);
660 break;
661
662 case WID_GL_GENERATE_BUTTON: { // Generate
663 /* Get rotated map size. */
664 uint map_x;
665 uint map_y;
666 if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
667 map_x = this->y;
668 map_y = this->x;
669 } else {
670 map_x = this->x;
671 map_y = this->y;
672 }
673 if (mode == GLWM_HEIGHTMAP &&
674 (map_x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
675 map_x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
676 map_y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
677 map_y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
678 ShowQuery(
679 STR_WARNING_HEIGHTMAP_SCALE_CAPTION,
680 STR_WARNING_HEIGHTMAP_SCALE_MESSAGE,
681 this,
682 LandscapeGenerationCallback);
683 } else {
684 StartGeneratingLandscape(mode);
685 }
686 break;
687 }
688
689 case WID_GL_HEIGHTMAP_HEIGHT_DOWN:
690 case WID_GL_HEIGHTMAP_HEIGHT_UP: // Height level buttons
691 /* Don't allow too fast scrolling */
692 if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
693 this->HandleButtonClick(widget);
694
695 _settings_newgame.game_creation.heightmap_height = Clamp(_settings_newgame.game_creation.heightmap_height + widget - WID_GL_HEIGHTMAP_HEIGHT_TEXT, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
696 this->InvalidateData();
697 }
698 _left_button_clicked = false;
699 break;
700
701 case WID_GL_HEIGHTMAP_HEIGHT_TEXT: // Height level text
702 this->widget_id = WID_GL_HEIGHTMAP_HEIGHT_TEXT;
703 SetDParam(0, _settings_newgame.game_creation.heightmap_height);
704 ShowQueryString(STR_JUST_INT, STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
705 break;
706
707
708 case WID_GL_START_DATE_DOWN:
709 case WID_GL_START_DATE_UP: // Year buttons
710 /* Don't allow too fast scrolling */
711 if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
712 this->HandleButtonClick(widget);
713
714 _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - WID_GL_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
715 this->InvalidateData();
716 }
717 _left_button_clicked = false;
718 break;
719
720 case WID_GL_START_DATE_TEXT: // Year text
721 this->widget_id = WID_GL_START_DATE_TEXT;
722 SetDParam(0, _settings_newgame.game_creation.starting_year);
723 ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
724 break;
725
726 case WID_GL_SNOW_COVERAGE_DOWN:
727 case WID_GL_SNOW_COVERAGE_UP: // Snow coverage buttons
728 /* Don't allow too fast scrolling */
729 if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
730 this->HandleButtonClick(widget);
731
732 _settings_newgame.game_creation.snow_coverage = Clamp(_settings_newgame.game_creation.snow_coverage + (widget - WID_GL_SNOW_COVERAGE_TEXT) * 10, 0, 100);
733 this->InvalidateData();
734 }
735 _left_button_clicked = false;
736 break;
737
738 case WID_GL_SNOW_COVERAGE_TEXT: // Snow coverage text
739 this->widget_id = WID_GL_SNOW_COVERAGE_TEXT;
740 SetDParam(0, _settings_newgame.game_creation.snow_coverage);
741 ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
742 break;
743
744 case WID_GL_DESERT_COVERAGE_DOWN:
745 case WID_GL_DESERT_COVERAGE_UP: // Desert coverage buttons
746 /* Don't allow too fast scrolling */
747 if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
748 this->HandleButtonClick(widget);
749
750 _settings_newgame.game_creation.desert_coverage = Clamp(_settings_newgame.game_creation.desert_coverage + (widget - WID_GL_DESERT_COVERAGE_TEXT) * 10, 0, 100);
751 this->InvalidateData();
752 }
753 _left_button_clicked = false;
754 break;
755
756 case WID_GL_DESERT_COVERAGE_TEXT: // Desert line text
757 this->widget_id = WID_GL_DESERT_COVERAGE_TEXT;
758 SetDParam(0, _settings_newgame.game_creation.desert_coverage);
759 ShowQueryString(STR_JUST_INT, STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
760 break;
761
762 case WID_GL_LANDSCAPE_PULLDOWN: // Landscape generator
763 ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, WID_GL_LANDSCAPE_PULLDOWN, 0, 0);
764 break;
765
766 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation
767 ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
768 break;
769
770 case WID_GL_TERRAIN_PULLDOWN: // Terrain type
771 /* For the original map generation only the first four are valid. */
772 ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, WID_GL_TERRAIN_PULLDOWN, 0, _settings_newgame.game_creation.land_generator == LG_ORIGINAL ? ~0xF : 0);
773 break;
774
775 case WID_GL_WATER_PULLDOWN: { // Water quantity
776 uint32 hidden_mask = 0;
777 /* Disable custom water level when the original map generator is active. */
778 if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
779 SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
780 }
781 ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, WID_GL_WATER_PULLDOWN, 0, hidden_mask);
782 break;
783 }
784
785 case WID_GL_RIVER_PULLDOWN: // Amount of rivers
786 ShowDropDownMenu(this, _rivers, _settings_newgame.game_creation.amount_of_rivers, WID_GL_RIVER_PULLDOWN, 0, 0);
787 break;
788
789 case WID_GL_SMOOTHNESS_PULLDOWN: // Map smoothness
790 ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, WID_GL_SMOOTHNESS_PULLDOWN, 0, 0);
791 break;
792
793 case WID_GL_VARIETY_PULLDOWN: // Map variety
794 ShowDropDownMenu(this, _variety, _settings_newgame.game_creation.variety, WID_GL_VARIETY_PULLDOWN, 0, 0);
795 break;
796
797 /* Freetype map borders */
798 case WID_GL_WATER_NW:
799 _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW);
800 this->InvalidateData();
801 break;
802
803 case WID_GL_WATER_NE:
804 _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE);
805 this->InvalidateData();
806 break;
807
808 case WID_GL_WATER_SE:
809 _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE);
810 this->InvalidateData();
811 break;
812
813 case WID_GL_WATER_SW:
814 _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW);
815 this->InvalidateData();
816 break;
817
818 case WID_GL_BORDERS_RANDOM:
819 _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
820 this->InvalidateData();
821 break;
822 }
823 }
824
825 void OnTimeout() override
826 {
827 static const int newgame_raise_widgets[] = {WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_COVERAGE_UP, WID_GL_SNOW_COVERAGE_DOWN, WID_GL_DESERT_COVERAGE_UP, WID_GL_DESERT_COVERAGE_DOWN, WIDGET_LIST_END};
828 static const int heightmap_raise_widgets[] = {WID_GL_HEIGHTMAP_HEIGHT_DOWN, WID_GL_HEIGHTMAP_HEIGHT_UP, WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_COVERAGE_UP, WID_GL_SNOW_COVERAGE_DOWN, WID_GL_DESERT_COVERAGE_UP, WID_GL_DESERT_COVERAGE_DOWN, WIDGET_LIST_END};
829
830 const int *widget = (mode == GLWM_HEIGHTMAP) ? heightmap_raise_widgets : newgame_raise_widgets;
831
832 for (; *widget != WIDGET_LIST_END; widget++) {
833 if (this->IsWidgetLowered(*widget)) {
834 this->RaiseWidget(*widget);
835 this->SetWidgetDirty(*widget);
836 }
837 }
838 }
839
840 void OnDropdownSelect(int widget, int index) override
841 {
842 switch (widget) {
843 case WID_GL_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
844 case WID_GL_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
845 case WID_GL_RIVER_PULLDOWN: _settings_newgame.game_creation.amount_of_rivers = index; break;
846 case WID_GL_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
847 case WID_GL_VARIETY_PULLDOWN: _settings_newgame.game_creation.variety = index; break;
848
849 case WID_GL_LANDSCAPE_PULLDOWN: _settings_newgame.game_creation.land_generator = index;
850 /* If original landgenerator is selected and alpinist terrain_type was selected, revert to mountainous. */
851 if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
852 _settings_newgame.difficulty.terrain_type = Clamp(_settings_newgame.difficulty.terrain_type, 0, 3);
853 }
854 break;
855
856 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: _settings_newgame.game_creation.heightmap_rotation = index; break;
857
858 case WID_GL_TOWN_PULLDOWN:
859 if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
860 this->widget_id = widget;
861 SetDParam(0, _settings_newgame.game_creation.custom_town_number);
862 ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, this, CS_NUMERAL, QSF_NONE);
863 }
864 _settings_newgame.difficulty.number_towns = index;
865 break;
866
867 case WID_GL_TOWNNAME_DROPDOWN: // Town names
868 if (_game_mode == GM_MENU || Town::GetNumItems() == 0) {
869 _settings_newgame.game_creation.town_name = index;
870 SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
871 }
872 break;
873
874 case WID_GL_INDUSTRY_PULLDOWN: _settings_newgame.difficulty.industry_density = index; break;
875 case WID_GL_TERRAIN_PULLDOWN: {
876 if ((uint)index == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
877 this->widget_id = widget;
878 SetDParam(0, _settings_newgame.game_creation.custom_terrain_type);
879 ShowQueryString(STR_JUST_INT, STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_NONE);
880 }
881 _settings_newgame.difficulty.terrain_type = index;
882 break;
883 }
884
885 case WID_GL_WATER_PULLDOWN: {
886 if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
887 this->widget_id = widget;
888 SetDParam(0, _settings_newgame.game_creation.custom_sea_level);
889 ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, this, CS_NUMERAL, QSF_NONE);
890 }
891 _settings_newgame.difficulty.quantity_sea_lakes = index;
892 break;
893 }
894 }
895 this->InvalidateData();
896 }
897
898 void OnQueryTextFinished(char *str) override
899 {
900 /* Was 'cancel' pressed? */
901 if (str == nullptr) return;
902
903 int32 value;
904 if (!StrEmpty(str)) {
905 value = atoi(str);
906 } else {
907 /* An empty string means revert to the default */
908 switch (this->widget_id) {
909 case WID_GL_HEIGHTMAP_HEIGHT_TEXT: value = MAP_HEIGHT_LIMIT_AUTO_MINIMUM; break;
910 case WID_GL_START_DATE_TEXT: value = DEF_START_YEAR; break;
911 case WID_GL_SNOW_COVERAGE_TEXT: value = DEF_SNOW_COVERAGE; break;
912 case WID_GL_DESERT_COVERAGE_TEXT: value = DEF_DESERT_COVERAGE; break;
913 case WID_GL_TOWN_PULLDOWN: value = 1; break;
914 case WID_GL_TERRAIN_PULLDOWN: value = MIN_MAP_HEIGHT_LIMIT; break;
915 case WID_GL_WATER_PULLDOWN: value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
916 default: NOT_REACHED();
917 }
918 }
919
920 switch (this->widget_id) {
921 case WID_GL_HEIGHTMAP_HEIGHT_TEXT:
922 this->SetWidgetDirty(WID_GL_HEIGHTMAP_HEIGHT_TEXT);
923 _settings_newgame.game_creation.heightmap_height = Clamp(value, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
924 break;
925
926 case WID_GL_START_DATE_TEXT:
927 this->SetWidgetDirty(WID_GL_START_DATE_TEXT);
928 _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
929 break;
930
931 case WID_GL_SNOW_COVERAGE_TEXT:
932 this->SetWidgetDirty(WID_GL_SNOW_COVERAGE_TEXT);
933 _settings_newgame.game_creation.snow_coverage = Clamp(value, 0, 100);
934 break;
935
936 case WID_GL_DESERT_COVERAGE_TEXT:
937 this->SetWidgetDirty(WID_GL_DESERT_COVERAGE_TEXT);
938 _settings_newgame.game_creation.desert_coverage = Clamp(value, 0, 100);
939 break;
940
941 case WID_GL_TOWN_PULLDOWN:
942 _settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
943 break;
944
945 case WID_GL_TERRAIN_PULLDOWN:
946 _settings_newgame.game_creation.custom_terrain_type = Clamp(value, MIN_CUSTOM_TERRAIN_TYPE, GetMapHeightLimit());
947 break;
948
949 case WID_GL_WATER_PULLDOWN:
950 _settings_newgame.game_creation.custom_sea_level = Clamp(value, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
951 break;
952 }
953
954 this->InvalidateData();
955 }
956 };
957
958 static WindowDesc _generate_landscape_desc(
959 WDP_CENTER, nullptr, 0, 0,
960 WC_GENERATE_LANDSCAPE, WC_NONE,
961 0,
962 _nested_generate_landscape_widgets, lengthof(_nested_generate_landscape_widgets)
963 );
964
965 static WindowDesc _heightmap_load_desc(
966 WDP_CENTER, nullptr, 0, 0,
967 WC_GENERATE_LANDSCAPE, WC_NONE,
968 0,
969 _nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets)
970 );
971
972 static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode)
973 {
974 uint x = 0;
975 uint y = 0;
976
977 CloseWindowByClass(WC_GENERATE_LANDSCAPE);
978
979 /* Generate a new seed when opening the window */
980 _settings_newgame.game_creation.generation_seed = InteractiveRandom();
981
982 if (mode == GLWM_HEIGHTMAP) {
983 /* If the function returns negative, it means there was a problem loading the heightmap */
984 if (!GetHeightmapDimensions(_file_to_saveload.detail_ftype, _file_to_saveload.name.c_str(), &x, &y)) return;
985 }
986
987 WindowDesc *desc = (mode == GLWM_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc;
988 GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>(desc, mode, true);
989
990 if (mode == GLWM_HEIGHTMAP) {
991 w->x = x;
992 w->y = y;
993 strecpy(w->name, _file_to_saveload.title, lastof(w->name));
994 }
995
996 SetWindowDirty(WC_GENERATE_LANDSCAPE, mode);
997 }
998
1000 void ShowGenerateLandscape()
1001 {
1002 _ShowGenerateLandscape(GLWM_GENERATE);
1003 }
1004
1006 void ShowHeightmapLoad()
1007 {
1008 _ShowGenerateLandscape(GLWM_HEIGHTMAP);
1009 }
1010
1012 void StartScenarioEditor()
1013 {
1014 StartGeneratingLandscape(GLWM_SCENARIO);
1015 }
1016
1021 void StartNewGameWithoutGUI(uint32 seed)
1022 {
1023 /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
1024 _settings_newgame.game_creation.generation_seed = seed;
1025
1026 StartGeneratingLandscape(GLWM_GENERATE);
1027 }
1028
1029 struct CreateScenarioWindow : public Window
1030 {
1031 uint widget_id;
1032
1033 CreateScenarioWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
1034 {
1035 this->InitNested(window_number);
1036 this->LowerWidget(_settings_newgame.game_creation.landscape + WID_CS_TEMPERATE);
1037 }
1038
1039 void SetStringParameters(int widget) const override
1040 {
1041 switch (widget) {
1042 case WID_CS_START_DATE_TEXT:
1043 SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
1044 break;
1045
1046 case WID_CS_MAPSIZE_X_PULLDOWN:
1047 SetDParam(0, 1LL << _settings_newgame.game_creation.map_x);
1048 break;
1049
1050 case WID_CS_MAPSIZE_Y_PULLDOWN:
1051 SetDParam(0, 1LL << _settings_newgame.game_creation.map_y);
1052 break;
1053
1054 case WID_CS_FLAT_LAND_HEIGHT_TEXT:
1055 SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
1056 break;
1057 }
1058 }
1059
1060 void OnPaint() override
1061 {
1062 this->SetWidgetDisabledState(WID_CS_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
1063 this->SetWidgetDisabledState(WID_CS_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
1064 this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
1065 this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= GetMapHeightLimit());
1066
1067 this->SetWidgetLoweredState(WID_CS_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
1068 this->SetWidgetLoweredState(WID_CS_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC);
1069 this->SetWidgetLoweredState(WID_CS_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC);
1070 this->SetWidgetLoweredState(WID_CS_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND);
1071
1072 this->DrawWidgets();
1073 }
1074
1075 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
1076 {
1077 StringID str = STR_JUST_INT;
1078 switch (widget) {
1079 case WID_CS_START_DATE_TEXT:
1080 SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
1081 str = STR_BLACK_DATE_LONG;
1082 break;
1083
1084 case WID_CS_MAPSIZE_X_PULLDOWN:
1085 case WID_CS_MAPSIZE_Y_PULLDOWN:
1086 SetDParamMaxValue(0, MAX_MAP_SIZE);
1087 break;
1088
1089 case WID_CS_FLAT_LAND_HEIGHT_TEXT:
1090 SetDParamMaxValue(0, MAX_TILE_HEIGHT);
1091 break;
1092
1093 default:
1094 return;
1095 }
1096 *size = maxdim(*size, GetStringBoundingBox(str));
1097 size->width += padding.width;
1098 size->height += padding.height;
1099 }
1100
1101 void OnClick(Point pt, int widget, int click_count) override
1102 {
1103 switch (widget) {
1104 case WID_CS_TEMPERATE:
1105 case WID_CS_ARCTIC:
1106 case WID_CS_TROPICAL:
1107 case WID_CS_TOYLAND:
1108 this->RaiseWidget(_settings_newgame.game_creation.landscape + WID_CS_TEMPERATE);
1109 SetNewLandscapeType(widget - WID_CS_TEMPERATE);
1110 break;
1111
1112 case WID_CS_MAPSIZE_X_PULLDOWN: // Mapsize X
1113 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, WID_CS_MAPSIZE_X_PULLDOWN);
1114 break;
1115
1116 case WID_CS_MAPSIZE_Y_PULLDOWN: // Mapsize Y
1117 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_CS_MAPSIZE_Y_PULLDOWN);
1118 break;
1119
1120 case WID_CS_EMPTY_WORLD: // Empty world / flat world
1121 StartGeneratingLandscape(GLWM_SCENARIO);
1122 break;
1123
1124 case WID_CS_RANDOM_WORLD: // Generate
1125 ShowGenerateLandscape();
1126 break;
1127
1128 case WID_CS_START_DATE_DOWN:
1129 case WID_CS_START_DATE_UP: // Year buttons
1130 /* Don't allow too fast scrolling */
1131 if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
1132 this->HandleButtonClick(widget);
1133 this->SetDirty();
1134
1135 _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - WID_CS_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
1136 }
1137 _left_button_clicked = false;
1138 break;
1139
1140 case WID_CS_START_DATE_TEXT: // Year text
1141 this->widget_id = WID_CS_START_DATE_TEXT;
1142 SetDParam(0, _settings_newgame.game_creation.starting_year);
1143 ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_NONE);
1144 break;
1145
1146 case WID_CS_FLAT_LAND_HEIGHT_DOWN:
1147 case WID_CS_FLAT_LAND_HEIGHT_UP: // Height level buttons
1148 /* Don't allow too fast scrolling */
1149 if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
1150 this->HandleButtonClick(widget);
1151 this->SetDirty();
1152
1153 _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, GetMapHeightLimit());
1154 }
1155 _left_button_clicked = false;
1156 break;
1157
1158 case WID_CS_FLAT_LAND_HEIGHT_TEXT: // Height level text
1159 this->widget_id = WID_CS_FLAT_LAND_HEIGHT_TEXT;
1160 SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
1161 ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_NONE);
1162 break;
1163 }
1164 }
1165
1166 void OnTimeout() override
1167 {
1168 static const int raise_widgets[] = {WID_CS_START_DATE_DOWN, WID_CS_START_DATE_UP, WID_CS_FLAT_LAND_HEIGHT_DOWN, WID_CS_FLAT_LAND_HEIGHT_UP, WIDGET_LIST_END};
1169 for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
1170 if (this->IsWidgetLowered(*widget)) {
1171 this->RaiseWidget(*widget);
1172 this->SetWidgetDirty(*widget);
1173 }
1174 }
1175 }
1176
1177 void OnDropdownSelect(int widget, int index) override
1178 {
1179 switch (widget) {
1180 case WID_CS_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
1181 case WID_CS_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
1182 }
1183 this->SetDirty();
1184 }
1185
1186 void OnQueryTextFinished(char *str) override
1187 {
1188 if (!StrEmpty(str)) {
1189 int32 value = atoi(str);
1190
1191 switch (this->widget_id) {
1192 case WID_CS_START_DATE_TEXT:
1193 this->SetWidgetDirty(WID_CS_START_DATE_TEXT);
1194 _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
1195 break;
1196
1197 case WID_CS_FLAT_LAND_HEIGHT_TEXT:
1198 this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT);
1199 _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, GetMapHeightLimit());
1200 break;
1201 }
1202
1203 this->SetDirty();
1204 }
1205 }
1206 };
1207
1208 static const NWidgetPart _nested_create_scenario_widgets[] = {
1209 NWidget(NWID_HORIZONTAL),
1210 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
1211 NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_SE_MAPGEN_CAPTION, STR_NULL),
1212 EndContainer(),
1213 NWidget(WWT_PANEL, COLOUR_BROWN),
1214 NWidget(NWID_SPACER), SetMinimalSize(0, 10),
1215 /* Landscape style selection. */
1216 NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
1217 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
1218 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
1219 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
1220 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
1221 EndContainer(),
1222 NWidget(NWID_HORIZONTAL), SetPIP(10, 8, 10),
1223 /* Green generation type buttons: 'Flat land' and 'Random land'. */
1224 NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
1225 NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_CS_EMPTY_WORLD), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP), SetFill(1, 1),
1226 NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_CS_RANDOM_WORLD), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetFill(1, 1),
1227 EndContainer(),
1228 /* Labels + setting drop-downs */
1229 NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
1230 /* Map size. */
1231 NWidget(NWID_HORIZONTAL),
1232 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetPadding(1, 0, 0, 0),
1233 NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
1234 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_CS_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetPadding(0, 4, 0, 0),
1235 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 2, 0, 0),
1236 NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_CS_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
1237 EndContainer(),
1238 /* Date. */
1239 NWidget(NWID_HORIZONTAL),
1240 NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetPadding(1, 0, 0, 0),
1241 NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
1242 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_START_DATE_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
1243 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CS_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL),
1244 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_START_DATE_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
1245 EndContainer(),
1246 /* Flat map height. */
1247 NWidget(NWID_HORIZONTAL),
1248 NWidget(WWT_TEXT, COLOUR_ORANGE),
1249 SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT, STR_NULL), SetPadding(1, 0, 0, 0),
1250 NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
1251 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN),
1252 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL),
1253 NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP),
1254 EndContainer(),
1255 EndContainer(),
1256 EndContainer(),
1257 EndContainer(),
1258 };
1259
1260 static WindowDesc _create_scenario_desc(
1261 WDP_CENTER, nullptr, 0, 0,
1262 WC_GENERATE_LANDSCAPE, WC_NONE,
1263 0,
1264 _nested_create_scenario_widgets, lengthof(_nested_create_scenario_widgets)
1265 );
1266
1268 void ShowCreateScenario()
1269 {
1270 CloseWindowByClass(WC_GENERATE_LANDSCAPE);
1271 new CreateScenarioWindow(&_create_scenario_desc, GLWM_SCENARIO);
1272 }
1273
1274 static const NWidgetPart _nested_generate_progress_widgets[] = {
1275 NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GENERATION_WORLD, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1276 NWidget(WWT_PANEL, COLOUR_GREY),
1277 NWidget(NWID_HORIZONTAL), SetPIP(20, 0, 20),
1278 NWidget(NWID_VERTICAL), SetPIP(11, 8, 11),
1279 NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GP_PROGRESS_BAR), SetFill(1, 0),
1280 NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GP_PROGRESS_TEXT), SetFill(1, 0),
1281 NWidget(WWT_TEXTBTN, COLOUR_WHITE, WID_GP_ABORT), SetDataTip(STR_GENERATION_ABORT, STR_NULL), SetFill(1, 0),
1282 EndContainer(),
1283 EndContainer(),
1284 EndContainer(),
1285 };
1286
1287
1288 static WindowDesc _generate_progress_desc(
1289 WDP_CENTER, nullptr, 0, 0,
1290 WC_MODAL_PROGRESS, WC_NONE,
1291 0,
1292 _nested_generate_progress_widgets, lengthof(_nested_generate_progress_widgets)
1293 );
1294
1295 struct GenWorldStatus {
1296 uint percent;
1297 StringID cls;
1298 uint current;
1299 uint total;
1300 std::chrono::steady_clock::time_point next_update;
1301 };
1302
1303 static GenWorldStatus _gws;
1304
1305 static const StringID _generation_class_table[] = {
1306 STR_GENERATION_WORLD_GENERATION,
1307 STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION,
1308 STR_GENERATION_RIVER_GENERATION,
1309 STR_GENERATION_CLEARING_TILES,
1310 STR_SCENEDIT_TOOLBAR_TOWN_GENERATION,
1311 STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION,
1312 STR_GENERATION_OBJECT_GENERATION,
1313 STR_GENERATION_TREE_GENERATION,
1314 STR_GENERATION_SETTINGUP_GAME,
1315 STR_GENERATION_PREPARING_TILELOOP,
1316 STR_GENERATION_PREPARING_SCRIPT,
1317 STR_GENERATION_PREPARING_GAME
1318 };
1319 static_assert(lengthof(_generation_class_table) == GWP_CLASS_COUNT);
1320
1321
1322 static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
1323 {
1324 if (confirmed) {
1325 AbortGeneratingWorld();
1326 } else if (HasModalProgress() && !IsGeneratingWorldAborted()) {
1327 SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
1328 }
1329 }
1330
1331 struct GenerateProgressWindow : public Window {
1332
1333 GenerateProgressWindow() : Window(&_generate_progress_desc)
1334 {
1335 this->InitNested();
1336 }
1337
1338 void OnClick(Point pt, int widget, int click_count) override
1339 {
1340 switch (widget) {
1341 case WID_GP_ABORT:
1342 SetMouseCursorBusy(false);
1343 ShowQuery(
1344 STR_GENERATION_ABORT_CAPTION,
1345 STR_GENERATION_ABORT_MESSAGE,
1346 this,
1347 AbortGeneratingWorldCallback
1348 );
1349 break;
1350 }
1351 }
1352
1353 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
1354 {
1355 switch (widget) {
1356 case WID_GP_PROGRESS_BAR: {
1357 SetDParamMaxValue(0, 100);
1358 *size = GetStringBoundingBox(STR_GENERATION_PROGRESS);
1359 /* We need some spacing for the 'border' */
1360 size->height += 8;
1361 size->width += 8;
1362 break;
1363 }
1364
1365 case WID_GP_PROGRESS_TEXT:
1366 for (uint i = 0; i < GWP_CLASS_COUNT; i++) {
1367 size->width = std::max(size->width, GetStringBoundingBox(_generation_class_table[i]).width);
1368 }
1369 size->height = FONT_HEIGHT_NORMAL * 2 + WD_PAR_VSEP_NORMAL;
1370 break;
1371 }
1372 }
1373
1374 void DrawWidget(const Rect &r, int widget) const override
1375 {
1376 switch (widget) {
1377 case WID_GP_PROGRESS_BAR:
1378 /* Draw the % complete with a bar and a text */
1379 DrawFrameRect(r.left, r.top, r.right, r.bottom, COLOUR_GREY, FR_BORDERONLY);
1380 DrawFrameRect(r.left + 1, r.top + 1, (int)((r.right - r.left - 2) * _gws.percent / 100) + r.left + 1, r.bottom - 1, COLOUR_MAUVE, FR_NONE);
1381 SetDParam(0, _gws.percent);
1382 DrawString(r.left, r.right, r.top + 5, STR_GENERATION_PROGRESS, TC_FROMSTRING, SA_HOR_CENTER);
1383 break;
1384
1385 case WID_GP_PROGRESS_TEXT:
1386 /* Tell which class we are generating */
1387 DrawString(r.left, r.right, r.top, _gws.cls, TC_FROMSTRING, SA_HOR_CENTER);
1388
1389 /* And say where we are in that class */
1390 SetDParam(0, _gws.current);
1391 SetDParam(1, _gws.total);
1392 DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL, STR_GENERATION_PROGRESS_NUM, TC_FROMSTRING, SA_HOR_CENTER);
1393 }
1394 }
1395 };
1396
1400 void PrepareGenerateWorldProgress()
1401 {
1402 _gws.cls = STR_GENERATION_WORLD_GENERATION;
1403 _gws.current = 0;
1404 _gws.total = 0;
1405 _gws.percent = 0;
1406 _gws.next_update = std::chrono::steady_clock::now();
1407 }
1408
1412 void ShowGenerateWorldProgress()
1413 {
1414 if (BringWindowToFrontById(WC_MODAL_PROGRESS, 0)) return;
1415 new GenerateProgressWindow();
1416 }
1417
1418 static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uint total)
1419 {
1420 static const int percent_table[] = {0, 5, 14, 17, 20, 40, 60, 65, 80, 85, 95, 99, 100 };
1421 static_assert(lengthof(percent_table) == GWP_CLASS_COUNT + 1);
1422 assert(cls < GWP_CLASS_COUNT);
1423
1424 /* Check if we really are generating the world.
1425 * For example, placing trees via the SE also calls this function, but
1426 * shouldn't try to update the progress.
1427 */
1428 if (!HasModalProgress()) return;
1429
1430 if (IsGeneratingWorldAborted()) {
1431 HandleGeneratingWorldAbortion();
1432 return;
1433 }
1434
1435 if (total == 0) {
1436 assert(_gws.cls == _generation_class_table[cls]);
1437 _gws.current += progress;
1438 assert(_gws.current <= _gws.total);
1439 } else {
1440 _gws.cls = _generation_class_table[cls];
1441 _gws.current = progress;
1442 _gws.total = total;
1443 _gws.percent = percent_table[cls];
1444 }
1445
1446 /* Percentage is about the number of completed tasks, so 'current - 1' */
1447 _gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
1448
1449 if (_network_dedicated) {
1450 static uint last_percent = 0;
1451
1452 /* Never display 0% */
1453 if (_gws.percent == 0) return;
1454 /* Reset if percent is lower than the last recorded */
1455 if (_gws.percent < last_percent) last_percent = 0;
1456 /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
1457 if (_gws.percent % 5 != 0 && _gws.percent <= last_percent + 5) return;
1458 /* Never show steps smaller than 2%, even if it is a mod 5% */
1459 if (_gws.percent <= last_percent + 2) return;
1460
1461 Debug(net, 3, "Map generation percentage complete: {}", _gws.percent);
1462 last_percent = _gws.percent;
1463
1464 return;
1465 }
1466
1467 SetWindowDirty(WC_MODAL_PROGRESS, 0);
1468
1469 VideoDriver::GetInstance()->GameLoopPause();
1470 }
1471
1480 void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
1481 {
1482 if (total == 0) return;
1483
1484 _SetGeneratingWorldProgress(cls, 0, total);
1485 }
1486
1494 void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
1495 {
1496 /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
1497 _SetGeneratingWorldProgress(cls, 1, 0);
1498 }
FileToSaveLoad::title
char title[255]
Internal name of the game.
Definition: saveload.h:360
WID_GL_SNOW_COVERAGE_DOWN
@ WID_GL_SNOW_COVERAGE_DOWN
Decrease snow coverage.
Definition: genworld_widget.h:37
SetMouseCursorBusy
void SetMouseCursorBusy(bool busy)
Set or unset the ZZZ cursor.
Definition: gfx.cpp:1892
sound_func.h
GameCreationSettings::generation_seed
uint32 generation_seed
noise seed for world generation
Definition: settings_type.h:305
WWT_IMGBTN_2
@ WWT_IMGBTN_2
(Toggle) Button with diff image when clicked
Definition: widget_type.h:51
GenerateProgressWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: genworld_gui.cpp:1374
SetNewLandscapeType
void SetNewLandscapeType(byte landscape)
Changes landscape type and sets genworld window dirty.
Definition: genworld_gui.cpp:61
Window::timeout_timer
uint8 timeout_timer
Timer value of the WF_TIMEOUT for flags.
Definition: window_gui.h:309
WID_GL_DESERT_COVERAGE_UP
@ WID_GL_DESERT_COVERAGE_UP
Increase desert coverage.
Definition: genworld_widget.h:43
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3136
querystring_gui.h
DropDownListParamStringItem
String list item with parameters.
Definition: dropdown_type.h:56
SM_START_HEIGHTMAP
@ SM_START_HEIGHTMAP
Load a heightmap and start a new game from it.
Definition: openttd.h:37
GenerateProgressWindow
Definition: genworld_gui.cpp:1331
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:27
GameCreationSettings::custom_sea_level
byte custom_sea_level
manually entered percentage of water in the map
Definition: settings_type.h:326
ShowCreateScenario
void ShowCreateScenario()
Show the window to create a scenario.
Definition: genworld_gui.cpp:1268
AbortGeneratingWorld
void AbortGeneratingWorld()
Initializes the abortion process.
Definition: genworld.cpp:238
SetPadding
static NWidgetPart SetPadding(uint8 top, uint8 right, uint8 bottom, uint8 left)
Widget part function for setting additional space around a widget.
Definition: widget_type.h:1139
GameCreationSettings::map_y
uint8 map_y
Y size of map.
Definition: settings_type.h:309
dropdown_func.h
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:321
GameCreationSettings::tgen_smoothness
byte tgen_smoothness
how rough is the terrain from 0-3
Definition: settings_type.h:316
WID_GP_PROGRESS_BAR
@ WID_GP_PROGRESS_BAR
Progress bar.
Definition: genworld_widget.h:87
CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
static const uint CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
Minimum percentage a user can specify for custom sea level.
Definition: genworld.h:48
WID_CS_TOYLAND
@ WID_CS_TOYLAND
Select toy-land landscape style.
Definition: genworld_widget.h:72
GenerateLandscapeWindow::OnDropdownSelect
void OnDropdownSelect(int widget, int index) override
A dropdown option associated to this window has been selected.
Definition: genworld_gui.cpp:840
WWT_CAPTION
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition: widget_type.h:59
WC_SELECT_GAME
@ WC_SELECT_GAME
Select game window; Window numbers:
Definition: window_type.h:434
WID_GL_TEMPERATE
@ WID_GL_TEMPERATE
Button with icon "Temperate".
Definition: genworld_widget.h:15
HM_CLOCKWISE
@ HM_CLOCKWISE
Rotate the map clockwise 45 degrees.
Definition: heightmap.h:21
SM_EDITOR
@ SM_EDITOR
Switch to scenario editor.
Definition: openttd.h:30
WWT_IMGBTN
@ WWT_IMGBTN
(Toggle) Button with image
Definition: widget_type.h:50
WID_CS_START_DATE_TEXT
@ WID_CS_START_DATE_TEXT
Clickable start date value.
Definition: genworld_widget.h:78
MIN_MAP_SIZE_BITS
static const uint MIN_MAP_SIZE_BITS
Minimal and maximal map width and height.
Definition: map_type.h:63
FileToSaveLoad::name
std::string name
Name of the file.
Definition: saveload.h:359
DropDownList
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
Definition: dropdown_type.h:99
ConstructionSettings::map_height_limit
uint8 map_height_limit
the maximum allowed heightlevel
Definition: settings_type.h:334
WID_GL_CLIMATE_SEL_SELECTOR
@ WID_GL_CLIMATE_SEL_SELECTOR
NWID_SELECTION for snow or desert coverage selector.
Definition: genworld_widget.h:64
WID_GL_WATER_SE
@ WID_GL_WATER_SE
SE 'Water'/'Freeform'.
Definition: genworld_widget.h:60
NWID_HORIZONTAL
@ NWID_HORIZONTAL
Horizontal container.
Definition: widget_type.h:73
WID_CS_FLAT_LAND_HEIGHT_DOWN
@ WID_CS_FLAT_LAND_HEIGHT_DOWN
Decrease flat land height.
Definition: genworld_widget.h:80
maxdim
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Definition: geometry_func.cpp:22
LG_ORIGINAL
@ LG_ORIGINAL
The original landscape generator.
Definition: genworld.h:20
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:576
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
GameCreationSettings::variety
byte variety
variety level applied to TGP
Definition: settings_type.h:324
WID_GL_HEIGHTMAP_SIZE_TEXT
@ WID_GL_HEIGHTMAP_SIZE_TEXT
Size of heightmap.
Definition: genworld_widget.h:48
GenerateProgressWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: genworld_gui.cpp:1338
SND_15_BEEP
@ SND_15_BEEP
19 == 0x13 GUI button click
Definition: sound_type.h:58
saveload.h
GameCreationSettings::town_name
byte town_name
the town name generator used for town names
Definition: settings_type.h:320
WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
@ WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
Dropdown 'Heightmap rotation'.
Definition: genworld_widget.h:49
WC_GENERATE_LANDSCAPE
@ WC_GENERATE_LANDSCAPE
Generate landscape (newgame); Window numbers:
Definition: window_type.h:448
DropDownListItem
Base list item class from which others are derived.
Definition: dropdown_type.h:22
newgrf_townname.h
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:52
DrawString
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition: gfx.cpp:643
MIN_CUSTOM_TERRAIN_TYPE
static const uint MIN_CUSTOM_TERRAIN_TYPE
Lowest possible peak value for world generation.
Definition: tile_type.h:25
WWT_EMPTY
@ WWT_EMPTY
Empty widget, place holder to reserve space in widget array.
Definition: widget_type.h:46
town.h
WID_GL_WATER_PULLDOWN
@ WID_GL_WATER_PULLDOWN
Dropdown 'Sea level'.
Definition: genworld_widget.h:52
CreateScenarioWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: genworld_gui.cpp:1101
WindowNumber
int32 WindowNumber
Number to differentiate different windows of the same class.
Definition: window_type.h:711
MAX_TILE_HEIGHT
static const uint MAX_TILE_HEIGHT
Maximum allowed tile height.
Definition: tile_type.h:22
Window::HandleButtonClick
void HandleButtonClick(byte widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
Definition: window.cpp:646
fios.h
WID_GL_HEIGHTMAP_HEIGHT_DOWN
@ WID_GL_HEIGHTMAP_HEIGHT_DOWN
Decrease heightmap highest mountain.
Definition: genworld_widget.h:29
Window::Window
Window(WindowDesc *desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
Definition: window.cpp:1799
SetDParam
static void SetDParam(uint n, uint64 v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings_func.h:196
NWidgetPart
Partial widget specification to allow NWidgets to be written nested.
Definition: widget_type.h:971
WID_GL_TROPICAL
@ WID_GL_TROPICAL
Button with icon "Tropical".
Definition: genworld_widget.h:17
genworld.h
SetDataTip
static NWidgetPart SetDataTip(uint32 data, StringID tip)
Widget part function for setting the data and tooltip.
Definition: widget_type.h:1107
GameCreationSettings::heightmap_height
byte heightmap_height
highest mountain for heightmap (towards what it scales)
Definition: settings_type.h:315
WID_GL_START_DATE_UP
@ WID_GL_START_DATE_UP
Increase start year.
Definition: genworld_widget.h:35
WID_GL_TOYLAND
@ WID_GL_TOYLAND
Button with icon "Toyland".
Definition: genworld_widget.h:18
townname_type.h
GetStringBoundingBox
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition: gfx.cpp:889
CreateScenarioWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: genworld_gui.cpp:1075
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:577
_nested_heightmap_load_widgets
static const NWidgetPart _nested_heightmap_load_widgets[]
Widgets of GenerateLandscapeWindow when loading heightmap.
Definition: genworld_gui.cpp:191
WN_GAME_OPTIONS_GAME_OPTIONS
@ WN_GAME_OPTIONS_GAME_OPTIONS
Game options.
Definition: window_type.h:18
WindowDesc
High level window description.
Definition: window_gui.h:168
WC_MODAL_PROGRESS
@ WC_MODAL_PROGRESS
Progress report of landscape generation; Window numbers:
Definition: window_type.h:455
NC_EQUALSIZE
@ NC_EQUALSIZE
Value of the NCB_EQUALSIZE flag.
Definition: widget_type.h:463
WID_GL_GENERATE_BUTTON
@ WID_GL_GENERATE_BUTTON
'Generate' button.
Definition: genworld_widget.h:27
PrepareGenerateWorldProgress
void PrepareGenerateWorldProgress()
Initializes the progress counters to the starting point.
Definition: genworld_gui.cpp:1400
heightmap.h
CUSTOM_TOWN_MAX_NUMBER
static const uint CUSTOM_TOWN_MAX_NUMBER
this is the maximum number of towns a user can specify in customisation
Definition: town.h:27
ClearErrorMessages
void ClearErrorMessages()
Clear all errors from the queue.
Definition: error_gui.cpp:341
WID_GL_BORDERS_RANDOM
@ WID_GL_BORDERS_RANDOM
'Random'/'Manual' borders.
Definition: genworld_widget.h:57
Window::resize
ResizeInfo resize
Resize information.
Definition: window_gui.h:317
WID_GL_SMOOTHNESS_PULLDOWN
@ WID_GL_SMOOTHNESS_PULLDOWN
Dropdown 'Smoothness'.
Definition: genworld_widget.h:54
GenerateLandscapeWindowMode
GenerateLandscapeWindowMode
Enum for the modes we can generate in.
Definition: genworld_gui.cpp:42
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:597
SetMouseCursor
void SetMouseCursor(CursorID sprite, PaletteID pal)
Assign a single non-animated sprite to the cursor.
Definition: gfx.cpp:1907
ShowGenerateLandscape
void ShowGenerateLandscape()
Start with a normal game.
Definition: genworld_gui.cpp:1000
Window::InitNested
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
Definition: window.cpp:1789
SM_NEWGAME
@ SM_NEWGAME
New Game --> 'Random game'.
Definition: openttd.h:27
MIN_YEAR
static const Year MIN_YEAR
The absolute minimum & maximum years in OTTD.
Definition: date_type.h:84
MAX_MAP_HEIGHT_LIMIT
static const uint MAX_MAP_HEIGHT_LIMIT
Upper bound of maximum allowed heightlevel (in the construction settings)
Definition: tile_type.h:28
DifficultySettings::terrain_type
byte terrain_type
the mountainousness of the landscape
Definition: settings_type.h:87
GameCreationSettings::custom_town_number
uint16 custom_town_number
manually entered number of towns
Definition: settings_type.h:323
Window::SetDirty
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition: window.cpp:993
WID_GP_PROGRESS_TEXT
@ WID_GP_PROGRESS_TEXT
Text with the progress bar.
Definition: genworld_widget.h:88
ConvertYMDToDate
Date ConvertYMDToDate(Year year, Month month, Day day)
Converts a tuple of Year, Month and Day to a Date.
Definition: date.cpp:149
WID_GL_MAPSIZE_Y_PULLDOWN
@ WID_GL_MAPSIZE_Y_PULLDOWN
Dropdown 'map Y size'.
Definition: genworld_widget.h:21
DEF_DESERT_COVERAGE
static const uint DEF_DESERT_COVERAGE
Default desert coverage.
Definition: tile_type.h:35
WD_PAR_VSEP_NORMAL
@ WD_PAR_VSEP_NORMAL
Normal amount of vertical space between two paragraphs of text.
Definition: window_gui.h:139
GameCreationSettings::water_borders
byte water_borders
bitset of the borders that are water
Definition: settings_type.h:322
WWT_PUSHTXTBTN
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
Definition: widget_type.h:104
ShowDropDownList
void ShowDropDownList(Window *w, DropDownList &&list, int selected, int button, uint width, bool auto_width, bool instant_close)
Show a drop down list.
Definition: dropdown.cpp:443
WID_CS_TROPICAL
@ WID_CS_TROPICAL
Select tropical landscape style.
Definition: genworld_widget.h:71
WID_GL_SNOW_COVERAGE_UP
@ WID_GL_SNOW_COVERAGE_UP
Increase snow coverage.
Definition: genworld_widget.h:39
WID_GL_TOWN_PULLDOWN
@ WID_GL_TOWN_PULLDOWN
Dropdown 'No. of towns'.
Definition: genworld_widget.h:23
dropdown_type.h
CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
static const uint CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
Maximum percentage a user can specify for custom sea level.
Definition: genworld.h:49
MAP_HEIGHT_LIMIT_AUTO_MINIMUM
static const uint MAP_HEIGHT_LIMIT_AUTO_MINIMUM
When map height limit is auto, make this the lowest possible map height limit.
Definition: genworld.h:51
WID_GL_HEIGHTMAP_HEIGHT_UP
@ WID_GL_HEIGHTMAP_HEIGHT_UP
Increase max. heightmap highest mountain.
Definition: genworld_widget.h:31
Window::SetWidgetDisabledState
void SetWidgetDisabledState(byte widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition: window_gui.h:386
DropDownListStringItem
Common string list item.
Definition: dropdown_type.h:39
safeguards.h
GenerateLandscapeWindow::OnTimeout
void OnTimeout() override
Called when this window's timeout has been reached.
Definition: genworld_gui.cpp:825
WID_GL_START_DATE_TEXT
@ WID_GL_START_DATE_TEXT
Start year.
Definition: genworld_widget.h:34
ShowQueryString
void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
Definition: misc_gui.cpp:1119
Window::flags
WindowFlags flags
Window flags.
Definition: window_gui.h:305
GameCreationSettings::custom_terrain_type
byte custom_terrain_type
manually entered height for TGP to aim for
Definition: settings_type.h:325
WID_GL_TERRAIN_PULLDOWN
@ WID_GL_TERRAIN_PULLDOWN
Dropdown 'Terrain type'.
Definition: genworld_widget.h:51
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition: settings_type.h:346
WF_TIMEOUT
@ WF_TIMEOUT
Window timeout counter.
Definition: window_gui.h:234
CreateScenarioWindow
Definition: genworld_gui.cpp:1029
StrEmpty
static bool StrEmpty(const char *s)
Check if a string buffer is empty.
Definition: string_func.h:64
DifficultySettings::quantity_sea_lakes
byte quantity_sea_lakes
the amount of seas/lakes
Definition: settings_type.h:88
DifficultySettings::industry_density
byte industry_density
The industry density.
Definition: settings_type.h:78
GameCreationSettings::se_flat_world_height
byte se_flat_world_height
land height a flat world gets in SE
Definition: settings_type.h:319
GenWorldStatus
Definition: genworld_gui.cpp:1295
GLWM_SCENARIO
@ GLWM_SCENARIO
Generate flat land.
Definition: genworld_gui.cpp:45
WID_CS_TEMPERATE
@ WID_CS_TEMPERATE
Select temperate landscape style.
Definition: genworld_widget.h:69
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
error.h
ShowDropDownMenu
void ShowDropDownMenu(Window *w, const StringID *strings, int selected, int button, uint32 disabled_mask, uint32 hidden_mask, uint width)
Show a dropdown menu window near a widget of the parent window.
Definition: dropdown.cpp:480
_network_dedicated
bool _network_dedicated
are we a dedicated server?
Definition: network.cpp:60
date_func.h
stdafx.h
SM_GENRANDLAND
@ SM_GENRANDLAND
Generate random land within scenario editor.
Definition: openttd.h:35
Window::window_number
WindowNumber window_number
Window number within the window class.
Definition: window_gui.h:307
IncreaseGeneratingWorldProgress
void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
Increases the current stage of the world generation with one.
Definition: genworld_gui.cpp:1494
Window::InvalidateData
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
Definition: window.cpp:3174
VideoDriver::GetInstance
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Definition: video_driver.hpp:199
WC_NONE
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition: window_type.h:37
SA_HOR_CENTER
@ SA_HOR_CENTER
Horizontally center the text.
Definition: gfx_type.h:329
BUILTIN_TOWNNAME_GENERATOR_COUNT
static constexpr uint BUILTIN_TOWNNAME_GENERATOR_COUNT
Number of built-in town name generators.
Definition: townname_type.h:24
ShowHeightmapLoad
void ShowHeightmapLoad()
Start with loading a heightmap.
Definition: genworld_gui.cpp:1006
GetHeightmapDimensions
bool GetHeightmapDimensions(DetailedFileType dft, const char *filename, uint *x, uint *y)
Get the dimensions of a heightmap.
Definition: heightmap.cpp:511
NWID_VERTICAL
@ NWID_VERTICAL
Vertical container.
Definition: widget_type.h:75
StartNewGameWithoutGUI
void StartNewGameWithoutGUI(uint32 seed)
Start a normal game without the GUI.
Definition: genworld_gui.cpp:1021
GenerateProgressWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: genworld_gui.cpp:1353
SM_LOAD_HEIGHTMAP
@ SM_LOAD_HEIGHTMAP
Load heightmap from scenario editor.
Definition: openttd.h:38
WWT_CLOSEBOX
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition: widget_type.h:67
GenWorldProgress
GenWorldProgress
Current stage of world generation process.
Definition: genworld.h:69
VideoDriver::GameLoopPause
void GameLoopPause()
Pause the game-loop for a bit, releasing the game-state lock.
Definition: video_driver.cpp:64
WID_GL_INDUSTRY_PULLDOWN
@ WID_GL_INDUSTRY_PULLDOWN
Dropdown 'No. of industries'.
Definition: genworld_widget.h:25
WD_DROPDOWNTEXT_TOP
@ WD_DROPDOWNTEXT_TOP
Top offset of the dropdown widget string.
Definition: window_gui.h:136
string_func.h
MIN_HEIGHTMAP_HEIGHT
static const uint MIN_HEIGHTMAP_HEIGHT
Lowest possible peak value for heightmap creation.
Definition: tile_type.h:24
_switch_mode
SwitchMode _switch_mode
The next mainloop command.
Definition: gfx.cpp:47
GLWM_HEIGHTMAP
@ GLWM_HEIGHTMAP
Load from heightmap.
Definition: genworld_gui.cpp:44
StringID
uint32 StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
GenerateLandscapeWindow::UpdateWidgetSize
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
Update size and resize step of a widget in the window.
Definition: genworld_gui.cpp:534
ShowQuery
void ShowQuery(StringID caption, StringID message, Window *parent, QueryCallbackProc *callback)
Show a modal confirmation window with standard 'yes' and 'no' buttons The window is aligned to the ce...
Definition: misc_gui.cpp:1268
SoundSettings::confirm
bool confirm
Play sound effect on successful constructions or other actions.
Definition: settings_type.h:210
GameCreationSettings::heightmap_rotation
byte heightmap_rotation
rotation director for the heightmap
Definition: settings_type.h:318
WC_GAME_OPTIONS
@ WC_GAME_OPTIONS
Game options window; Window numbers:
Definition: window_type.h:604
EndContainer
static NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
Definition: widget_type.h:1092
Clamp
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:77
strings_func.h
WID_GL_START_DATE_DOWN
@ WID_GL_START_DATE_DOWN
Decrease start year.
Definition: genworld_widget.h:33
WID_CS_MAPSIZE_Y_PULLDOWN
@ WID_CS_MAPSIZE_Y_PULLDOWN
Pull-down arrow for y map size.
Definition: genworld_widget.h:76
MIN_MAP_HEIGHT_LIMIT
static const uint MIN_MAP_HEIGHT_LIMIT
Lower bound of maximum allowed heightlevel (in the construction settings)
Definition: tile_type.h:27
MAX_MAP_SIZE_BITS
static const uint MAX_MAP_SIZE_BITS
Maximal size of map is equal to 2 ^ MAX_MAP_SIZE_BITS.
Definition: map_type.h:64
Pool::PoolItem<&_town_pool >::GetNumItems
static size_t GetNumItems()
Returns number of valid items in the pool.
Definition: pool_type.hpp:367
WID_GL_HEIGHTMAP_HEIGHT_TEXT
@ WID_GL_HEIGHTMAP_HEIGHT_TEXT
Max. heightmap highest mountain.
Definition: genworld_widget.h:30
ShowGenerateWorldProgress
void ShowGenerateWorldProgress()
Show the window where a user can follow the process of the map generation.
Definition: genworld_gui.cpp:1412
GenerateLandscapeWindow::SetStringParameters
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
Definition: genworld_gui.cpp:389
HandleGeneratingWorldAbortion
void HandleGeneratingWorldAbortion()
Really handle the abortion, i.e.
Definition: genworld.cpp:255
WIDGET_LIST_END
static const int WIDGET_LIST_END
indicate the end of widgets' list for vararg functions
Definition: widget_type.h:20
GameCreationSettings::map_x
uint8 map_x
X size of map.
Definition: settings_type.h:308
WWT_TEXT
@ WWT_TEXT
Pure simple text.
Definition: widget_type.h:56
GameCreationSettings::desert_coverage
byte desert_coverage
the amount of desert coverage on the map
Definition: settings_type.h:314
GameCreationSettings::amount_of_rivers
byte amount_of_rivers
the amount of rivers
Definition: settings_type.h:329
GameCreationSettings::land_generator
byte land_generator
the landscape generator
Definition: settings_type.h:310
FONT_HEIGHT_NORMAL
#define FONT_HEIGHT_NORMAL
Height of characters in the normal (FS_NORMAL) font.
Definition: gfx_func.h:167
video_driver.hpp
NWidget
static NWidgetPart NWidget(WidgetType tp, Colours col, int16 idx=-1)
Widget part function for starting a new 'real' widget.
Definition: widget_type.h:1207
geometry_func.hpp
CreateScenarioWindow::OnTimeout
void OnTimeout() override
Called when this window's timeout has been reached.
Definition: genworld_gui.cpp:1166
WID_GL_ARCTIC
@ WID_GL_ARCTIC
Button with icon "Arctic".
Definition: genworld_widget.h:16
SetDParamMaxValue
void SetDParamMaxValue(uint n, uint64 max_value, uint min_count, FontSize size)
Set DParam n to some number that is suitable for string size computations.
Definition: strings.cpp:94
CloseWindowByClass
void CloseWindowByClass(WindowClass cls)
Close all windows of a given class.
Definition: window.cpp:1188
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3251
SetMinimalSize
static NWidgetPart SetMinimalSize(int16 x, int16 y)
Widget part function for setting the minimal size.
Definition: widget_type.h:1010
_file_to_saveload
FileToSaveLoad _file_to_saveload
File to save or load in the openttd loop.
Definition: saveload.cpp:63
GenerateLandscapeWindow::DrawWidget
void DrawWidget(const Rect &r, int widget) const override
Draw the contents of a nested widget.
Definition: genworld_gui.cpp:622
GenerateLandscapeWindow
Definition: genworld_gui.cpp:362
WWT_PANEL
@ WWT_PANEL
Simple depressed panel.
Definition: widget_type.h:48
Window::SetWidgetsDisabledState
void CDECL SetWidgetsDisabledState(bool disab_stat, int widgets,...)
Sets the enabled/disabled status of a list of widgets.
Definition: window.cpp:547
CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY
static const uint CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY
Value for custom terrain type in difficulty settings.
Definition: genworld.h:45
WID_GL_HEIGHTMAP_NAME_TEXT
@ WID_GL_HEIGHTMAP_NAME_TEXT
Heightmap name.
Definition: genworld_widget.h:47
GenerateLandscapeWindow::OnClick
void OnClick(Point pt, int widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition: genworld_gui.cpp:632
Window::IsWidgetLowered
bool IsWidgetLowered(byte widget_index) const
Gets the lowered state of a widget.
Definition: window_gui.h:487
CreateScenarioWindow::OnQueryTextFinished
void OnQueryTextFinished(char *str) override
The query window opened from this window has closed.
Definition: genworld_gui.cpp:1186
GLWM_GENERATE
@ GLWM_GENERATE
Generate new game.
Definition: genworld_gui.cpp:43
progress.h
WID_GL_WATER_NW
@ WID_GL_WATER_NW
NW 'Water'/'Freeform'.
Definition: genworld_widget.h:58
GameCreationSettings::starting_year
Year starting_year
starting date
Definition: settings_type.h:306
WID_CS_EMPTY_WORLD
@ WID_CS_EMPTY_WORLD
Generate an empty flat world.
Definition: genworld_widget.h:73
NWID_SPACER
@ NWID_SPACER
Invisible widget that takes some space.
Definition: widget_type.h:77
WID_GL_MAPSIZE_X_PULLDOWN
@ WID_GL_MAPSIZE_X_PULLDOWN
Dropdown 'map X size'.
Definition: genworld_widget.h:20
WID_GL_VARIETY_PULLDOWN
@ WID_GL_VARIETY_PULLDOWN
Dropdown 'Variety distribution'.
Definition: genworld_widget.h:55
WID_GP_ABORT
@ WID_GP_ABORT
Abort button.
Definition: genworld_widget.h:89
DEF_START_YEAR
static const Year DEF_START_YEAR
The default starting year.
Definition: date_type.h:87
WID_GL_TOWNNAME_DROPDOWN
@ WID_GL_TOWNNAME_DROPDOWN
Dropdown 'Townnames'.
Definition: genworld_widget.h:24
WID_GL_LANDSCAPE_PULLDOWN
@ WID_GL_LANDSCAPE_PULLDOWN
Dropdown 'Land generator'.
Definition: genworld_widget.h:45
DrawFrameRect
void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags)
Draw frame rectangle.
Definition: widget.cpp:209
WID_CS_MAPSIZE_X_PULLDOWN
@ WID_CS_MAPSIZE_X_PULLDOWN
Pull-down arrow for x map size.
Definition: genworld_widget.h:75
network.h
window_func.h
ToggleBit
static T ToggleBit(T &x, const uint8 y)
Toggles a bit in a variable.
Definition: bitmath_func.hpp:181
Debug
#define Debug(name, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:378
WID_GL_SNOW_COVERAGE_TEXT
@ WID_GL_SNOW_COVERAGE_TEXT
Snow coverage.
Definition: genworld_widget.h:38
Window::width
int width
width of the window (number of pixels to the right in x direction)
Definition: window_gui.h:314
random_func.hpp
SetPIP
static NWidgetPart SetPIP(uint8 pre, uint8 inter, uint8 post)
Widget part function for setting a pre/inter/post spaces.
Definition: widget_type.h:1169
IsGeneratingWorldAborted
bool IsGeneratingWorldAborted()
Is the generation being aborted?
Definition: genworld.cpp:247
GameCreationSettings::snow_coverage
byte snow_coverage
the amount of snow coverage on the map
Definition: settings_type.h:313
_nested_generate_landscape_widgets
static const NWidgetPart _nested_generate_landscape_widgets[]
Widgets of GenerateLandscapeWindow when generating world.
Definition: genworld_gui.cpp:69
StartScenarioEditor
void StartScenarioEditor()
Start with a scenario editor.
Definition: genworld_gui.cpp:1012
WID_GL_WATER_SW
@ WID_GL_WATER_SW
SW 'Water'/'Freeform'.
Definition: genworld_widget.h:61
WID_GL_CLIMATE_SEL_LABEL
@ WID_GL_CLIMATE_SEL_LABEL
NWID_SELECTION for snow or desert coverage label.
Definition: genworld_widget.h:63
SetFill
static NWidgetPart SetFill(uint fill_x, uint fill_y)
Widget part function for setting filling.
Definition: widget_type.h:1076
ID_END
@ ID_END
Number of industry density settings.
Definition: settings_type.h:61
SetGeneratingWorldProgress
void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
Set the total of a stage of the world generation.
Definition: genworld_gui.cpp:1480
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:578
WD_DROPDOWNTEXT_BOTTOM
@ WD_DROPDOWNTEXT_BOTTOM
Bottom offset of the dropdown widget string.
Definition: window_gui.h:137
WID_CS_FLAT_LAND_HEIGHT_TEXT
@ WID_CS_FLAT_LAND_HEIGHT_TEXT
Clickable flat land height value.
Definition: genworld_widget.h:81
CloseAllNonVitalWindows
void CloseAllNonVitalWindows()
It is possible that a stickied window gets to a position where the 'close' button is outside the gami...
Definition: window.cpp:3299
Window
Data structure for an opened window.
Definition: window_gui.h:279
FileToSaveLoad::detail_ftype
DetailedFileType detail_ftype
Concrete file type (PNG, BMP, old save, etc).
Definition: saveload.h:357
GetMapHeightLimit
static uint GetMapHeightLimit()
Get the map height limit, or if set to "auto", the absolute limit.
Definition: genworld_gui.cpp:51
SZSP_VERTICAL
@ SZSP_VERTICAL
Display plane with zero size horizontally, and filling and resizing vertically.
Definition: widget_type.h:421
ResetGRFConfig
void ResetGRFConfig(bool defaults)
Reset the current GRF Config to either blank or newgame settings.
Definition: newgrf_config.cpp:495
Window::RaiseWidget
void RaiseWidget(byte widget_index)
Marks a widget as raised.
Definition: window_gui.h:477
Window::DrawWidgets
void DrawWidgets() const
Paint all widgets of a window.
Definition: widget.cpp:636
HasModalProgress
static bool HasModalProgress()
Check if we are currently in a modal progress state.
Definition: progress.h:17
MAX_MAP_SIZE
static const uint MAX_MAP_SIZE
Maximal map size = 4096.
Definition: map_type.h:66
WID_CS_START_DATE_UP
@ WID_CS_START_DATE_UP
Increase start year (start later).
Definition: genworld_widget.h:79
strecpy
char * strecpy(char *dst, const char *src, const char *last)
Copies characters from one buffer to another.
Definition: string.cpp:112
NWID_SELECTION
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition: widget_type.h:78
WID_CS_ARCTIC
@ WID_CS_ARCTIC
Select arctic landscape style.
Definition: genworld_widget.h:70
CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
static const uint CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
Value for custom sea level in difficulty settings.
Definition: genworld.h:47
Window::SetWidgetDirty
void SetWidgetDirty(byte widget_index) const
Invalidate a widget, i.e.
Definition: window.cpp:608
WID_GL_DESERT_COVERAGE_DOWN
@ WID_GL_DESERT_COVERAGE_DOWN
Decrease desert coverage.
Definition: genworld_widget.h:41
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:47
Window::LowerWidget
void LowerWidget(byte widget_index)
Marks a widget as lowered.
Definition: window_gui.h:468
BringWindowToFrontById
Window * BringWindowToFrontById(WindowClass cls, WindowNumber number)
Find a window and make it the relative top-window on the screen.
Definition: window.cpp:1259
WID_CS_START_DATE_DOWN
@ WID_CS_START_DATE_DOWN
Decrease start year (start earlier).
Definition: genworld_widget.h:77
DifficultySettings::number_towns
byte number_towns
the amount of towns
Definition: settings_type.h:77
WID_GL_RIVER_PULLDOWN
@ WID_GL_RIVER_PULLDOWN
Dropdown 'Rivers'.
Definition: genworld_widget.h:53
WID_CS_RANDOM_WORLD
@ WID_CS_RANDOM_WORLD
Generate random land button.
Definition: genworld_widget.h:74
QSF_ENABLE_DEFAULT
@ QSF_ENABLE_DEFAULT
enable the 'Default' button ("\0" is returned)
Definition: textbuf_gui.h:21
CreateScenarioWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: genworld_gui.cpp:1060
lastof
#define lastof(x)
Get the last element of an fixed size array.
Definition: stdafx.h:394
WDP_CENTER
@ WDP_CENTER
Center the window.
Definition: window_gui.h:157
Window::SetWidgetLoweredState
void SetWidgetLoweredState(byte widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
Definition: window_gui.h:447
GenerateLandscapeWindow::OnQueryTextFinished
void OnQueryTextFinished(char *str) override
The query window opened from this window has closed.
Definition: genworld_gui.cpp:898
_left_button_clicked
bool _left_button_clicked
Is left mouse button clicked?
Definition: gfx.cpp:40
CS_NUMERAL
@ CS_NUMERAL
Only numeric ones.
Definition: string_type.h:28
CreateScenarioWindow::SetStringParameters
void SetStringParameters(int widget) const override
Initialize string parameters for a widget.
Definition: genworld_gui.cpp:1039
CreateScenarioWindow::OnDropdownSelect
void OnDropdownSelect(int widget, int index) override
A dropdown option associated to this window has been selected.
Definition: genworld_gui.cpp:1177
CUSTOM_TOWN_NUMBER_DIFFICULTY
static const uint CUSTOM_TOWN_NUMBER_DIFFICULTY
value for custom town number in difficulty settings
Definition: town.h:26
WID_GL_WATER_NE
@ WID_GL_WATER_NE
NE 'Water'/'Freeform'.
Definition: genworld_widget.h:59
genworld_widget.h
_settings_newgame
GameSettings _settings_newgame
Game settings for new games (updated from the intro screen).
Definition: settings.cpp:54
WWT_TEXTBTN
@ WWT_TEXTBTN
(Toggle) Button with text
Definition: widget_type.h:53
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
GenerateLandscapeWindow::OnInvalidateData
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
Definition: genworld_gui.cpp:466
debug.h
FR_BORDERONLY
@ FR_BORDERONLY
Draw border only, no background.
Definition: window_gui.h:30
WWT_DROPDOWN
@ WWT_DROPDOWN
Drop down list.
Definition: widget_type.h:68
WID_GL_DESERT_COVERAGE_TEXT
@ WID_GL_DESERT_COVERAGE_TEXT
Desert coverage.
Definition: genworld_widget.h:42
WID_CS_FLAT_LAND_HEIGHT_UP
@ WID_CS_FLAT_LAND_HEIGHT_UP
Increase flat land height.
Definition: genworld_widget.h:82
MAX_YEAR
static const Year MAX_YEAR
MAX_YEAR, nicely rounded value of the number of years that can be encoded in a single 32 bits date,...
Definition: date_type.h:95
DEF_SNOW_COVERAGE
static const uint DEF_SNOW_COVERAGE
Default snow coverage.
Definition: tile_type.h:34
DropDownListStringItem::NatSortFunc
static bool NatSortFunc(std::unique_ptr< const DropDownListItem > const &first, std::unique_ptr< const DropDownListItem > const &second)
Natural sorting comparator function for DropDownList::sort().
Definition: dropdown.cpp:52