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OpenTTD Source
12.0-beta1
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Connect to the Game Coordinator server. More...
Public Member Functions | |
| NetworkCoordinatorConnecter (const std::string &connection_string) | |
| Initiate the connecting. More... | |
| void | OnFailure () override |
| Callback for when the connection attempt failed. | |
| void | OnConnect (SOCKET s) override |
| Callback when the connection succeeded. More... | |
Additional Inherited Members | |
Private Member Functions inherited from TCPConnecter | |
| TCPConnecter (const std::string &connection_string, uint16 default_port, NetworkAddress bind_address={}, int family=AF_UNSPEC) | |
| Create a new connecter for the given address. More... | |
| void | Kill () |
| Kill this connecter. More... | |
Static Private Member Functions inherited from TCPConnecter | |
| static void | CheckCallbacks () |
| Check whether we need to call the callback, i.e. More... | |
| static void | KillAll () |
| Kill all connection attempts. | |
Connect to the Game Coordinator server.
Definition at line 103 of file network_coordinator.cpp.
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inline |
Initiate the connecting.
| connection_string | The address of the Game Coordinator server. |
Definition at line 109 of file network_coordinator.cpp.
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inlineoverridevirtual |
Callback when the connection succeeded.
| s | the socket that we opened |
Reimplemented from TCPConnecter.
Definition at line 117 of file network_coordinator.cpp.
References _network_coordinator_client, ClientNetworkCoordinatorSocketHandler::connecting, ClientNetworkCoordinatorSocketHandler::last_activity, and NetworkTCPSocketHandler::sock.