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OpenTTD Source
12.0-beta1
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Structure with information shown in the game list (GUI) More...
#include <network_gamelist.h>
Public Member Functions | |
| NetworkGameList (const std::string &connection_string) | |
Data Fields | |
| NetworkGameInfo | info = {} |
| The game information of this server. | |
| std::string | connection_string |
| Address of the server. | |
| bool | online = false |
| False if the server did not respond (default status) | |
| bool | manually = false |
| True if the server was added manually. | |
| uint8 | retries = 0 |
| Number of retries (to stop requerying) | |
| int | version = 0 |
| Used to see which servers are no longer available on the Game Coordinator and can be removed. | |
| NetworkGameList * | next = nullptr |
| Next pointer to make a linked game list. | |
Structure with information shown in the game list (GUI)
Definition at line 18 of file network_gamelist.h.