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OpenTTD Source
12.0-beta1
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Public Member Functions | |
| SettingTable | GetSettingTable () const |
| Create a single table with all settings that should be stored/loaded in the savegame. | |
| void | Load () const override |
| Load the chunk. More... | |
| void | LoadCheck (size_t) const override |
| Load the chunk for game preview. More... | |
| void | Save () const override |
| Save the chunk. More... | |
Public Member Functions inherited from ChunkHandler | |
| ChunkHandler (uint32 id, ChunkType type) | |
| virtual void | FixPointers () const |
| Fix the pointers. More... | |
Additional Inherited Members | |
Data Fields inherited from ChunkHandler | |
| uint32 | id |
| Unique ID (4 letters). | |
| ChunkType | type |
| Type of the chunk. More... | |
Definition at line 156 of file settings_sl.cpp.
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inlineoverridevirtual |
Load the chunk.
Must be overridden.
Implements ChunkHandler.
Definition at line 188 of file settings_sl.cpp.
References _settings_game, _settings_sl_compat, GetSettingTable(), and LoadSettings().
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inlineoverridevirtual |
Load the chunk for game preview.
Default implementation just skips the data.
| len | Number of bytes to skip. |
Reimplemented from ChunkHandler.
Definition at line 196 of file settings_sl.cpp.
References _load_check_data, _settings_sl_compat, GetSettingTable(), and LoadSettings().
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inlineoverridevirtual |
Save the chunk.
Must be overridden, unless Chunk type is CH_READONLY.
Reimplemented from ChunkHandler.
Definition at line 201 of file settings_sl.cpp.
References _settings_game, GetSettingTable(), and SaveSettings().