|
OpenTTD Source
12.0-beta1
|
#include "network_internal.h"Go to the source code of this file.
Data Structures | |
| class | ClientNetworkGameSocketHandler |
| Class for handling the client side of the game connection. More... | |
| struct | NetworkJoinInfo |
| Information required to join a server. More... | |
Typedefs | |
| typedef ClientNetworkGameSocketHandler | MyClient |
| Helper to make the code look somewhat nicer. | |
Functions | |
| void | NetworkClient_Connected () |
| Is called after a client is connected to the server. | |
| void | NetworkClientSetCompanyPassword (const std::string &password) |
| Set/Reset company password on the client side. More... | |
Variables | |
| NetworkJoinInfo | _network_join |
| Information about the game to join to. | |
Client part of the network protocol.
Definition in file network_client.h.
| void NetworkClientSetCompanyPassword | ( | const std::string & | password | ) |
Set/Reset company password on the client side.
| password | Password to be set. |
Definition at line 1324 of file network_client.cpp.
References ClientNetworkGameSocketHandler::SendSetPassword().
Referenced by NetworkChangeCompanyPassword().