OpenTTD Source: NetworkServerGameInfo Struct Reference

OpenTTD Source 12.0-beta1

Data Fields
NetworkServerGameInfo Struct Reference

The game information that is sent from the server to the client. More...

`#include <game_info.h>`

Inheritance diagram for NetworkServerGameInfo:

## Data Fields
GRFConfig * | grfconfig
| List of NewGRF files used.
Date | start_date
| When the game started.
Date | game_date
| Current date.
uint16 | map_width
| Map width.
uint16 | map_height
| Map height.
std::string | server_name
| Server name.
std::string | server_revision
| The version number the server is using (e.g.: 'r304' or 0.5.0)
bool | dedicated
| Is this a dedicated server?
bool | use_password
| Is this server passworded?
byte | clients_on
| Current count of clients on server.
byte | clients_max
| Max clients allowed on server.
byte | companies_on
| How many started companies do we have.
byte | companies_max
| Max companies allowed on server.
byte | spectators_on
| How many spectators do we have?
byte | landscape
| The used landscape.
int | gamescript_version
| Version of the gamescript.
std::string | gamescript_name
| Name of the gamescript.

## Detailed Description

The game information that is sent from the server to the client.

Definition at line 93 of file game_info.h.

The documentation for this struct was generated from the following file:

- src/network/core/game_info.h