OpenTTD Source: src/strings_type.h File Reference

OpenTTD Source 12.0-beta1

Typedefs | Enumerations | Variables
strings_type.h File Reference

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## Typedefs
typedef uint32 | StringID
| Numeric value that represents a string, independent of the selected language.

## Enumerations
enum | TextDirection { TD_LTR, TD_RTL }
| Directions a text can go to. More...
enum | StringTab { TEXT_TAB_TOWN = 4, TEXT_TAB_INDUSTRY = 9, TEXT_TAB_STATION = 12, TEXT_TAB_SPECIAL = 14, TEXT_TAB_OLD_CUSTOM = 15, TEXT_TAB_VEHICLE = 16, TEXT_TAB_OLD_NEWGRF = 26, TEXT_TAB_END = 32, TEXT_TAB_GAMESCRIPT_START = 32, TEXT_TAB_NEWGRF_START = 64 }
| StringTabs to group StringIDs. More...
enum | SpecialStrings { SPECSTR_TOWNNAME_START = 0x20C0, SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_FRENCH, SPECSTR_TOWNNAME_GERMAN, SPECSTR_TOWNNAME_AMERICAN, SPECSTR_TOWNNAME_LATIN, SPECSTR_TOWNNAME_SILLY, SPECSTR_TOWNNAME_SWEDISH, SPECSTR_TOWNNAME_DUTCH, SPECSTR_TOWNNAME_FINNISH, SPECSTR_TOWNNAME_POLISH, SPECSTR_TOWNNAME_SLOVAK, SPECSTR_TOWNNAME_NORWEGIAN, SPECSTR_TOWNNAME_HUNGARIAN, SPECSTR_TOWNNAME_AUSTRIAN, SPECSTR_TOWNNAME_ROMANIAN, SPECSTR_TOWNNAME_CZECH, SPECSTR_TOWNNAME_SWISS, SPECSTR_TOWNNAME_DANISH, SPECSTR_TOWNNAME_TURKISH, SPECSTR_TOWNNAME_ITALIAN, SPECSTR_TOWNNAME_CATALAN, SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN, SPECSTR_COMPANY_NAME_START = 0x70EA, SPECSTR_COMPANY_NAME_LAST = SPECSTR_COMPANY_NAME_START + SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START, SPECSTR_SILLY_NAME = 0x70E5, SPECSTR_ANDCO_NAME = 0x70E6, SPECSTR_PRESIDENT_NAME = 0x70E7 }
| Special string constants.

## Variables
static const StringID | INVALID_STRING_ID = 0xFFFF
| Constant representing an invalid string (16bit in case it is used in savegames)
static const int | MAX_CHAR_LENGTH = 4
| Max. length of UTF-8 encoded unicode character.
static const uint | MAX_LANG = 0x7F
| Maximum number of languages supported by the game, and the NewGRF specs.
static const uint | TAB_SIZE_BITS = 11
| Number of bits for the StringIndex within a StringTab.
static const uint | TAB_SIZE = 1 << TAB_SIZE_BITS
| Number of strings per StringTab.
static const uint | TAB_SIZE_GAMESCRIPT = TAB_SIZE * 32
| Number of strings for GameScripts.
static const uint | TAB_SIZE_NEWGRF = TAB_SIZE * 256
| Number of strings for NewGRFs.

## Detailed Description

Types related to strings.

Definition in file strings_type.h.

## Enumeration Type Documentation

## ◆ StringTab

enum StringTab

StringTabs to group StringIDs.

Enumerator
TEXT_TAB_END | End of language files.
TEXT_TAB_GAMESCRIPT_START | Start of GameScript supplied strings.
TEXT_TAB_NEWGRF_START | Start of NewGRF supplied strings.

Definition at line 28 of file strings_type.h.

## ◆ TextDirection

enum TextDirection

Directions a text can go to.

Enumerator
TD_LTR | Text is written left-to-right by default.
TD_RTL | Text is written right-to-left by default.

Definition at line 22 of file strings_type.h.