OpenTTD Source: src/network/network_client.h File Reference

OpenTTD Source 12.0-beta1

Data Structures | Typedefs | Functions | Variables
network_client.h File Reference
`#include "network_internal.h"`

Go to the source code of this file.

## Data Structures
class | ClientNetworkGameSocketHandler
| Class for handling the client side of the game connection. More...
struct | NetworkJoinInfo
| Information required to join a server. More...

## Typedefs
typedef ClientNetworkGameSocketHandler | MyClient
| Helper to make the code look somewhat nicer.

## Functions
void | NetworkClient_Connected ()
| Is called after a client is connected to the server.
void | NetworkClientSetCompanyPassword (const std::string &password)
| Set/Reset company password on the client side. More...

## Variables
NetworkJoinInfo | _network_join
| Information about the game to join to.

## Detailed Description

Client part of the network protocol.

Definition in file network_client.h.

## Function Documentation

## ◆ NetworkClientSetCompanyPassword()

void NetworkClientSetCompanyPassword | ( | const std::string & | password | ) |

Set/Reset company password on the client side.

Parameters

  password | Password to be set.

Definition at line 1324 of file network_client.cpp.

References ClientNetworkGameSocketHandler::SendSetPassword().

Referenced by NetworkChangeCompanyPassword().