OpenTTD Source: src/saveload/vehicle_sl.cpp Source File

OpenTTD Source 12.0-beta1

vehicle_sl.cpp
Go to the documentation of this file.
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #include "../stdafx.h"
11
12 #include "saveload.h"
13 #include "compat/vehicle_sl_compat.h"
14
15 #include "../vehicle_func.h"
16 #include "../train.h"
17 #include "../roadveh.h"
18 #include "../ship.h"
19 #include "../aircraft.h"
20 #include "../station_base.h"
21 #include "../effectvehicle_base.h"
22 #include "../company_base.h"
23 #include "../company_func.h"
24 #include "../disaster_vehicle.h"
25
26 #include <map>
27
28 #include "../safeguards.h"
29
34 void ConnectMultiheadedTrains()
35 {
36 for (Train *v : Train::Iterate()) {
37 v->other_multiheaded_part = nullptr;
38 }
39
40 for (Train *v : Train::Iterate()) {
41 if (v->IsFrontEngine() || v->IsFreeWagon()) {
42 /* Two ways to associate multiheaded parts to each other:
43 * sequential-matching: Trains shall be arranged to look like <..>..<..>..<..>..
44 * bracket-matching: Free vehicle chains shall be arranged to look like ..<..<..>..<..>..>..
45 *
46 * Note: Old savegames might contain chains which do not comply with these rules, e.g.
47 * - the front and read parts have invalid orders
48 * - different engine types might be combined
49 * - there might be different amounts of front and rear parts.
50 *
51 * Note: The multiheaded parts need to be matched exactly like they are matched on the server, else desyncs will occur.
52 * This is why two matching strategies are needed.
53 */
54
55 bool sequential_matching = v->IsFrontEngine();
56
57 for (Train *u = v; u != nullptr; u = u->GetNextVehicle()) {
58 if (u->other_multiheaded_part != nullptr) continue; // we already linked this one
59
60 if (u->IsMultiheaded()) {
61 if (!u->IsEngine()) {
62 /* we got a rear car without a front car. We will convert it to a front one */
63 u->SetEngine();
64 u->spritenum--;
65 }
66
67 /* Find a matching back part */
68 EngineID eid = u->engine_type;
69 Train *w;
70 if (sequential_matching) {
71 for (w = u->GetNextVehicle(); w != nullptr; w = w->GetNextVehicle()) {
72 if (w->engine_type != eid || w->other_multiheaded_part != nullptr || !w->IsMultiheaded()) continue;
73
74 /* we found a car to partner with this engine. Now we will make sure it face the right way */
75 if (w->IsEngine()) {
76 w->ClearEngine();
77 w->spritenum++;
78 }
79 break;
80 }
81 } else {
82 uint stack_pos = 0;
83 for (w = u->GetNextVehicle(); w != nullptr; w = w->GetNextVehicle()) {
84 if (w->engine_type != eid || w->other_multiheaded_part != nullptr || !w->IsMultiheaded()) continue;
85
86 if (w->IsEngine()) {
87 stack_pos++;
88 } else {
89 if (stack_pos == 0) break;
90 stack_pos--;
91 }
92 }
93 }
94
95 if (w != nullptr) {
96 w->other_multiheaded_part = u;
97 u->other_multiheaded_part = w;
98 } else {
99 /* we got a front car and no rear cars. We will fake this one for forget that it should have been multiheaded */
100 u->ClearMultiheaded();
101 }
102 }
103 }
104 }
105 }
106 }
107
112 void ConvertOldMultiheadToNew()
113 {
114 for (Train *t : Train::Iterate()) SetBit(t->subtype, 7); // indicates that it's the old format and needs to be converted in the next loop
115
116 for (Train *t : Train::Iterate()) {
117 if (HasBit(t->subtype, 7) && ((t->subtype & ~0x80) == 0 || (t->subtype & ~0x80) == 4)) {
118 for (Train *u = t; u != nullptr; u = u->Next()) {
119 const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
120
121 ClrBit(u->subtype, 7);
122 switch (u->subtype) {
123 case 0: // TS_Front_Engine
124 if (rvi->railveh_type == RAILVEH_MULTIHEAD) u->SetMultiheaded();
125 u->SetFrontEngine();
126 u->SetEngine();
127 break;
128
129 case 1: // TS_Artic_Part
130 u->subtype = 0;
131 u->SetArticulatedPart();
132 break;
133
134 case 2: // TS_Not_First
135 u->subtype = 0;
136 if (rvi->railveh_type == RAILVEH_WAGON) {
137 /* normal wagon */
138 u->SetWagon();
139 break;
140 }
141 if (rvi->railveh_type == RAILVEH_MULTIHEAD && rvi->image_index == u->spritenum - 1) {
142 /* rear end of a multiheaded engine */
143 u->SetMultiheaded();
144 break;
145 }
146 if (rvi->railveh_type == RAILVEH_MULTIHEAD) u->SetMultiheaded();
147 u->SetEngine();
148 break;
149
150 case 4: // TS_Free_Car
151 u->subtype = 0;
152 u->SetWagon();
153 u->SetFreeWagon();
154 break;
155 default: SlErrorCorrupt("Invalid train subtype");
156 }
157 }
158 }
159 }
160 }
161
162
164 void UpdateOldAircraft()
165 {
166 /* set airport_flags to 0 for all airports just to be sure */
167 for (Station *st : Station::Iterate()) {
168 st->airport.flags = 0; // reset airport
169 }
170
171 for (Aircraft *a : Aircraft::Iterate()) {
172 /* airplane has another vehicle with subtype 4 (shadow), helicopter also has 3 (rotor)
173 * skip those */
174 if (a->IsNormalAircraft()) {
175 /* airplane in terminal stopped doesn't hurt anyone, so goto next */
176 if ((a->vehstatus & VS_STOPPED) && a->state == 0) {
177 a->state = HANGAR;
178 continue;
179 }
180
181 AircraftLeaveHangar(a, a->direction); // make airplane visible if it was in a depot for example
182 a->vehstatus &= ~VS_STOPPED; // make airplane moving
183 UpdateAircraftCache(a);
184 a->cur_speed = a->vcache.cached_max_speed; // so aircraft don't have zero speed while in air
185 if (!a->current_order.IsType(OT_GOTO_STATION) && !a->current_order.IsType(OT_GOTO_DEPOT)) {
186 /* reset current order so aircraft doesn't have invalid "station-only" order */
187 a->current_order.MakeDummy();
188 }
189 a->state = FLYING;
190 AircraftNextAirportPos_and_Order(a); // move it to the entry point of the airport
191 GetNewVehiclePosResult gp = GetNewVehiclePos(a);
192 a->tile = 0; // aircraft in air is tile=0
193
194 /* correct speed of helicopter-rotors */
195 if (a->subtype == AIR_HELICOPTER) a->Next()->Next()->cur_speed = 32;
196
197 /* set new position x,y,z */
198 GetAircraftFlightLevelBounds(a, &a->z_pos, nullptr);
199 SetAircraftPosition(a, gp.x, gp.y, GetAircraftFlightLevel(a));
200 }
201 }
202 }
203
211 static void CheckValidVehicles()
212 {
213 size_t total_engines = Engine::GetPoolSize();
214 EngineID first_engine[4] = { INVALID_ENGINE, INVALID_ENGINE, INVALID_ENGINE, INVALID_ENGINE };
215
216 for (const Engine *e : Engine::IterateType(VEH_TRAIN)) { first_engine[VEH_TRAIN] = e->index; break; }
217 for (const Engine *e : Engine::IterateType(VEH_ROAD)) { first_engine[VEH_ROAD] = e->index; break; }
218 for (const Engine *e : Engine::IterateType(VEH_SHIP)) { first_engine[VEH_SHIP] = e->index; break; }
219 for (const Engine *e : Engine::IterateType(VEH_AIRCRAFT)) { first_engine[VEH_AIRCRAFT] = e->index; break; }
220
221 for (Vehicle *v : Vehicle::Iterate()) {
222 /* Test if engine types match */
223 switch (v->type) {
224 case VEH_TRAIN:
225 case VEH_ROAD:
226 case VEH_SHIP:
227 case VEH_AIRCRAFT:
228 if (v->engine_type >= total_engines || v->type != v->GetEngine()->type) {
229 v->engine_type = first_engine[v->type];
230 }
231 break;
232
233 default:
234 break;
235 }
236 }
237 }
238
239 extern byte _age_cargo_skip_counter; // From misc_sl.cpp
240
242 void AfterLoadVehicles(bool part_of_load)
243 {
244 for (Vehicle *v : Vehicle::Iterate()) {
245 /* Reinstate the previous pointer */
246 if (v->Next() != nullptr) v->Next()->previous = v;
247 if (v->NextShared() != nullptr) v->NextShared()->previous_shared = v;
248
249 if (part_of_load) v->fill_percent_te_id = INVALID_TE_ID;
250 v->first = nullptr;
251 if (v->IsGroundVehicle()) v->GetGroundVehicleCache()->first_engine = INVALID_ENGINE;
252 }
253
254 /* AfterLoadVehicles may also be called in case of NewGRF reload, in this
255 * case we may not convert orders again. */
256 if (part_of_load) {
257 /* Create shared vehicle chain for very old games (pre 5,2) and create
258 * OrderList from shared vehicle chains. For this to work correctly, the
259 * following conditions must be fulfilled:
260 * a) both next_shared and previous_shared are not set for pre 5,2 games
261 * b) both next_shared and previous_shared are set for later games
262 */
263 std::map<Order*, OrderList*> mapping;
264
265 for (Vehicle *v : Vehicle::Iterate()) {
266 if (v->orders.old != nullptr) {
267 if (IsSavegameVersionBefore(SLV_105)) { // Pre-105 didn't save an OrderList
268 if (mapping[v->orders.old] == nullptr) {
269 /* This adds the whole shared vehicle chain for case b */
270
271 /* Creating an OrderList here is safe because the number of vehicles
272 * allowed in these savegames matches the number of OrderLists. As
273 * such each vehicle can get an OrderList and it will (still) fit. */
274 assert(OrderList::CanAllocateItem());
275 v->orders.list = mapping[v->orders.old] = new OrderList(v->orders.old, v);
276 } else {
277 v->orders.list = mapping[v->orders.old];
278 /* For old games (case a) we must create the shared vehicle chain */
279 if (IsSavegameVersionBefore(SLV_5, 2)) {
280 v->AddToShared(v->orders.list->GetFirstSharedVehicle());
281 }
282 }
283 } else { // OrderList was saved as such, only recalculate not saved values
284 if (v->PreviousShared() == nullptr) {
285 v->orders.list->Initialize(v->orders.list->first, v);
286 }
287 }
288 }
289 }
290 }
291
292 for (Vehicle *v : Vehicle::Iterate()) {
293 /* Fill the first pointers */
294 if (v->Previous() == nullptr) {
295 for (Vehicle *u = v; u != nullptr; u = u->Next()) {
296 u->first = v;
297 }
298 }
299 }
300
301 if (part_of_load) {
302 if (IsSavegameVersionBefore(SLV_105)) {
303 /* Before 105 there was no order for shared orders, thus it messed up horribly */
304 for (Vehicle *v : Vehicle::Iterate()) {
305 if (v->First() != v || v->orders.list != nullptr || v->previous_shared != nullptr || v->next_shared == nullptr) continue;
306
307 /* As above, allocating OrderList here is safe. */
308 assert(OrderList::CanAllocateItem());
309 v->orders.list = new OrderList(nullptr, v);
310 for (Vehicle *u = v; u != nullptr; u = u->next_shared) {
311 u->orders.list = v->orders.list;
312 }
313 }
314 }
315
316 if (IsSavegameVersionBefore(SLV_157)) {
317 /* The road vehicle subtype was converted to a flag. */
318 for (RoadVehicle *rv : RoadVehicle::Iterate()) {
319 if (rv->subtype == 0) {
320 /* The road vehicle is at the front. */
321 rv->SetFrontEngine();
322 } else if (rv->subtype == 1) {
323 /* The road vehicle is an articulated part. */
324 rv->subtype = 0;
325 rv->SetArticulatedPart();
326 } else {
327 SlErrorCorrupt("Invalid road vehicle subtype");
328 }
329 }
330 }
331
332 if (IsSavegameVersionBefore(SLV_160)) {
333 /* In some old savegames there might be some "crap" stored. */
334 for (Vehicle *v : Vehicle::Iterate()) {
335 if (!v->IsPrimaryVehicle() && v->type != VEH_DISASTER) {
336 v->current_order.Free();
337 v->unitnumber = 0;
338 }
339 }
340 }
341
342 if (IsSavegameVersionBefore(SLV_162)) {
343 /* Set the vehicle-local cargo age counter from the old global counter. */
344 for (Vehicle *v : Vehicle::Iterate()) {
345 v->cargo_age_counter = _age_cargo_skip_counter;
346 }
347 }
348
349 if (IsSavegameVersionBefore(SLV_180)) {
350 /* Set service interval flags */
351 for (Vehicle *v : Vehicle::Iterate()) {
352 if (!v->IsPrimaryVehicle()) continue;
353
354 const Company *c = Company::Get(v->owner);
355 int interval = CompanyServiceInterval(c, v->type);
356
357 v->SetServiceIntervalIsCustom(v->GetServiceInterval() != interval);
358 v->SetServiceIntervalIsPercent(c->settings.vehicle.servint_ispercent);
359 }
360 }
361
362 if (IsSavegameVersionBefore(SLV_SHIP_ROTATION)) {
363 /* Ship rotation added */
364 for (Ship *s : Ship::Iterate()) {
365 s->rotation = s->direction;
366 }
367 } else {
368 for (Ship *s : Ship::Iterate()) {
369 if (s->rotation == s->direction) continue;
370 /* In case we are rotating on gameload, set the rotation position to
371 * the current position, otherwise the applied workaround offset would
372 * be with respect to 0,0.
373 */
374 s->rotation_x_pos = s->x_pos;
375 s->rotation_y_pos = s->y_pos;
376 }
377 }
378 }
379
380 CheckValidVehicles();
381
382 for (Vehicle *v : Vehicle::Iterate()) {
383 assert(v->first != nullptr);
384
385 v->trip_occupancy = CalcPercentVehicleFilled(v, nullptr);
386
387 switch (v->type) {
388 case VEH_TRAIN: {
389 Train *t = Train::From(v);
390 if (t->IsFrontEngine() || t->IsFreeWagon()) {
391 t->gcache.last_speed = t->cur_speed; // update displayed train speed
392 t->ConsistChanged(CCF_SAVELOAD);
393 }
394 break;
395 }
396
397 case VEH_ROAD: {
398 RoadVehicle *rv = RoadVehicle::From(v);
399 if (rv->IsFrontEngine()) {
400 rv->gcache.last_speed = rv->cur_speed; // update displayed road vehicle speed
401
402 rv->roadtype = Engine::Get(rv->engine_type)->u.road.roadtype;
403 rv->compatible_roadtypes = GetRoadTypeInfo(rv->roadtype)->powered_roadtypes;
404 for (RoadVehicle *u = rv; u != nullptr; u = u->Next()) {
405 u->roadtype = rv->roadtype;
406 u->compatible_roadtypes = rv->compatible_roadtypes;
407 }
408
409 RoadVehUpdateCache(rv);
410 if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
411 rv->CargoChanged();
412 }
413 }
414 break;
415 }
416
417 case VEH_SHIP:
418 Ship::From(v)->UpdateCache();
419 break;
420
421 default: break;
422 }
423 }
424
425 /* Stop non-front engines */
426 if (part_of_load && IsSavegameVersionBefore(SLV_112)) {
427 for (Vehicle *v : Vehicle::Iterate()) {
428 if (v->type == VEH_TRAIN) {
429 Train *t = Train::From(v);
430 if (!t->IsFrontEngine()) {
431 if (t->IsEngine()) t->vehstatus |= VS_STOPPED;
432 /* cur_speed is now relevant for non-front parts - nonzero breaks
433 * moving-wagons-inside-depot- and autoreplace- code */
434 t->cur_speed = 0;
435 }
436 }
437 /* trains weren't stopping gradually in old OTTD versions (and TTO/TTD)
438 * other vehicle types didn't have zero speed while stopped (even in 'recent' OTTD versions) */
439 if ((v->vehstatus & VS_STOPPED) && (v->type != VEH_TRAIN || IsSavegameVersionBefore(SLV_2, 1))) {
440 v->cur_speed = 0;
441 }
442 }
443 }
444
445 for (Vehicle *v : Vehicle::Iterate()) {
446 switch (v->type) {
447 case VEH_ROAD:
448 case VEH_TRAIN:
449 case VEH_SHIP:
450 v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_cache.sprite_seq);
451 break;
452
453 case VEH_AIRCRAFT:
454 if (Aircraft::From(v)->IsNormalAircraft()) {
455 v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_cache.sprite_seq);
456
457 /* The plane's shadow will have the same image as the plane, but no colour */
458 Vehicle *shadow = v->Next();
459 shadow->sprite_cache.sprite_seq.CopyWithoutPalette(v->sprite_cache.sprite_seq);
460
461 /* In the case of a helicopter we will update the rotor sprites */
462 if (v->subtype == AIR_HELICOPTER) {
463 Vehicle *rotor = shadow->Next();
464 GetRotorImage(Aircraft::From(v), EIT_ON_MAP, &rotor->sprite_cache.sprite_seq);
465 }
466
467 UpdateAircraftCache(Aircraft::From(v), true);
468 }
469 break;
470 default: break;
471 }
472
473 v->UpdateDeltaXY();
474 v->coord.left = INVALID_COORD;
475 v->sprite_cache.old_coord.left = INVALID_COORD;
476 v->UpdatePosition();
477 v->UpdateViewport(false);
478 }
479 }
480
481 bool TrainController(Train *v, Vehicle *nomove, bool reverse = true); // From train_cmd.cpp
482 void ReverseTrainDirection(Train *v);
483 void ReverseTrainSwapVeh(Train *v, int l, int r);
484
486 void FixupTrainLengths()
487 {
488 /* Vehicle center was moved from 4 units behind the front to half the length
489 * behind the front. Move vehicles so they end up on the same spot. */
490 for (Vehicle *v : Vehicle::Iterate()) {
491 if (v->type == VEH_TRAIN && v->IsPrimaryVehicle()) {
492 /* The vehicle center is now more to the front depending on vehicle length,
493 * so we need to move all vehicles forward to cover the difference to the
494 * old center, otherwise wagon spacing in trains would be broken upon load. */
495 for (Train *u = Train::From(v); u != nullptr; u = u->Next()) {
496 if (u->track == TRACK_BIT_DEPOT || (u->vehstatus & VS_CRASHED)) continue;
497
498 Train *next = u->Next();
499
500 /* Try to pull the vehicle half its length forward. */
501 int diff = (VEHICLE_LENGTH - u->gcache.cached_veh_length) / 2;
502 int done;
503 for (done = 0; done < diff; done++) {
504 if (!TrainController(u, next, false)) break;
505 }
506
507 if (next != nullptr && done < diff && u->IsFrontEngine()) {
508 /* Pulling the front vehicle forwards failed, we either encountered a dead-end
509 * or a red signal. To fix this, we try to move the whole train the required
510 * space backwards and re-do the fix up of the front vehicle. */
511
512 /* Ignore any signals when backtracking. */
513 TrainForceProceeding old_tfp = u->force_proceed;
514 u->force_proceed = TFP_SIGNAL;
515
516 /* Swap start<>end, start+1<>end-1, ... */
517 int r = CountVehiclesInChain(u) - 1; // number of vehicles - 1
518 int l = 0;
519 do ReverseTrainSwapVeh(u, l++, r--); while (l <= r);
520
521 /* We moved the first vehicle which is now the last. Move it back to the
522 * original position as we will fix up the last vehicle later in the loop. */
523 for (int i = 0; i < done; i++) TrainController(u->Last(), nullptr);
524
525 /* Move the train backwards to get space for the first vehicle. As the stopping
526 * distance from a line end is rounded up, move the train one unit more to cater
527 * for front vehicles with odd lengths. */
528 int moved;
529 for (moved = 0; moved < diff + 1; moved++) {
530 if (!TrainController(u, nullptr, false)) break;
531 }
532
533 /* Swap start<>end, start+1<>end-1, ... again. */
534 r = CountVehiclesInChain(u) - 1; // number of vehicles - 1
535 l = 0;
536 do ReverseTrainSwapVeh(u, l++, r--); while (l <= r);
537
538 u->force_proceed = old_tfp;
539
540 /* Tracks are too short to fix the train length. The player has to fix the
541 * train in a depot. Bail out so we don't damage the vehicle chain any more. */
542 if (moved < diff + 1) break;
543
544 /* Re-do the correction for the first vehicle. */
545 for (done = 0; done < diff; done++) TrainController(u, next, false);
546
547 /* We moved one unit more backwards than needed for even-length front vehicles,
548 * try to move that unit forward again. We don't care if this step fails. */
549 TrainController(u, nullptr, false);
550 }
551
552 /* If the next wagon is still in a depot, check if it shouldn't be outside already. */
553 if (next != nullptr && next->track == TRACK_BIT_DEPOT) {
554 int d = TicksToLeaveDepot(u);
555 if (d <= 0) {
556 /* Next vehicle should have left the depot already, show it and pull forward. */
557 next->vehstatus &= ~VS_HIDDEN;
558 next->track = TrackToTrackBits(GetRailDepotTrack(next->tile));
559 for (int i = 0; i >= d; i--) TrainController(next, nullptr);
560 }
561 }
562 }
563
564 /* Update all cached properties after moving the vehicle chain around. */
565 Train::From(v)->ConsistChanged(CCF_TRACK);
566 }
567 }
568 }
569
570 static uint8 _cargo_days;
571 static uint16 _cargo_source;
572 static uint32 _cargo_source_xy;
573 static uint16 _cargo_count;
574 static uint16 _cargo_paid_for;
575 static Money _cargo_feeder_share;
576 static uint32 _cargo_loaded_at_xy;
577
578 class SlVehicleCommon : public DefaultSaveLoadHandler<SlVehicleCommon, Vehicle> {
579 public:
580 #if defined(_MSC_VER) && (_MSC_VER == 1915 || _MSC_VER == 1916)
581 /* This table access private members of other classes; they have this
582 * class as friend. For MSVC CL 19.15 and 19.16 this doesn't work for
583 * "inline static const", so we are forced to wrap the table in a
584 * function. CL 19.16 is the latest for VS2017. */
585 inline static const SaveLoad description[] = {{}};
586 SaveLoadTable GetDescription() const override {
587 #else
588 inline
589 #endif
590 static const SaveLoad description[] = {
591 SLE_VAR(Vehicle, subtype, SLE_UINT8),
592
593 SLE_REF(Vehicle, next, REF_VEHICLE_OLD),
594 SLE_CONDVAR(Vehicle, name, SLE_NAME, SL_MIN_VERSION, SLV_84),
595 SLE_CONDSSTR(Vehicle, name, SLE_STR | SLF_ALLOW_CONTROL, SLV_84, SL_MAX_VERSION),
596 SLE_CONDVAR(Vehicle, unitnumber, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_8),
597 SLE_CONDVAR(Vehicle, unitnumber, SLE_UINT16, SLV_8, SL_MAX_VERSION),
598 SLE_VAR(Vehicle, owner, SLE_UINT8),
599 SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
600 SLE_CONDVAR(Vehicle, tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
601 SLE_CONDVAR(Vehicle, dest_tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
602 SLE_CONDVAR(Vehicle, dest_tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
603
604 SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
605 SLE_CONDVAR(Vehicle, x_pos, SLE_UINT32, SLV_6, SL_MAX_VERSION),
606 SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
607 SLE_CONDVAR(Vehicle, y_pos, SLE_UINT32, SLV_6, SL_MAX_VERSION),
608 SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164),
609 SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, SLV_164, SL_MAX_VERSION),
610 SLE_VAR(Vehicle, direction, SLE_UINT8),
611
612 SLE_VAR(Vehicle, spritenum, SLE_UINT8),
613 SLE_VAR(Vehicle, engine_type, SLE_UINT16),
614 SLE_VAR(Vehicle, cur_speed, SLE_UINT16),
615 SLE_VAR(Vehicle, subspeed, SLE_UINT8),
616 SLE_VAR(Vehicle, acceleration, SLE_UINT8),
617 SLE_CONDVAR(Vehicle, motion_counter, SLE_UINT32, SLV_VEH_MOTION_COUNTER, SL_MAX_VERSION),
618 SLE_VAR(Vehicle, progress, SLE_UINT8),
619
620 SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
621 SLE_CONDVAR(Vehicle, last_station_visited, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5),
622 SLE_CONDVAR(Vehicle, last_station_visited, SLE_UINT16, SLV_5, SL_MAX_VERSION),
623 SLE_CONDVAR(Vehicle, last_loading_station, SLE_UINT16, SLV_182, SL_MAX_VERSION),
624
625 SLE_VAR(Vehicle, cargo_type, SLE_UINT8),
626 SLE_CONDVAR(Vehicle, cargo_subtype, SLE_UINT8, SLV_35, SL_MAX_VERSION),
627 SLEG_CONDVAR("cargo_days", _cargo_days, SLE_UINT8, SL_MIN_VERSION, SLV_68),
628 SLEG_CONDVAR("cargo_source", _cargo_source, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_7),
629 SLEG_CONDVAR("cargo_source", _cargo_source, SLE_UINT16, SLV_7, SLV_68),
630 SLEG_CONDVAR("cargo_source_xy", _cargo_source_xy, SLE_UINT32, SLV_44, SLV_68),
631 SLE_VAR(Vehicle, cargo_cap, SLE_UINT16),
632 SLE_CONDVAR(Vehicle, refit_cap, SLE_UINT16, SLV_182, SL_MAX_VERSION),
633 SLEG_CONDVAR("cargo_count", _cargo_count, SLE_UINT16, SL_MIN_VERSION, SLV_68),
634 SLE_CONDREFLIST(Vehicle, cargo.packets, REF_CARGO_PACKET, SLV_68, SL_MAX_VERSION),
635 SLE_CONDARR(Vehicle, cargo.action_counts, SLE_UINT, VehicleCargoList::NUM_MOVE_TO_ACTION, SLV_181, SL_MAX_VERSION),
636 SLE_CONDVAR(Vehicle, cargo_age_counter, SLE_UINT16, SLV_162, SL_MAX_VERSION),
637
638 SLE_VAR(Vehicle, day_counter, SLE_UINT8),
639 SLE_VAR(Vehicle, tick_counter, SLE_UINT8),
640 SLE_CONDVAR(Vehicle, running_ticks, SLE_UINT8, SLV_88, SL_MAX_VERSION),
641
642 SLE_VAR(Vehicle, cur_implicit_order_index, SLE_UINT8),
643 SLE_CONDVAR(Vehicle, cur_real_order_index, SLE_UINT8, SLV_158, SL_MAX_VERSION),
644
645 /* This next line is for version 4 and prior compatibility.. it temporarily reads
646 type and flags (which were both 4 bits) into type. Later on this is
647 converted correctly */
648 SLE_CONDVAR(Vehicle, current_order.type, SLE_UINT8, SL_MIN_VERSION, SLV_5),
649 SLE_CONDVAR(Vehicle, current_order.dest, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5),
650
651 /* Orders for version 5 and on */
652 SLE_CONDVAR(Vehicle, current_order.type, SLE_UINT8, SLV_5, SL_MAX_VERSION),
653 SLE_CONDVAR(Vehicle, current_order.flags, SLE_UINT8, SLV_5, SL_MAX_VERSION),
654 SLE_CONDVAR(Vehicle, current_order.dest, SLE_UINT16, SLV_5, SL_MAX_VERSION),
655
656 /* Refit in current order */
657 SLE_CONDVAR(Vehicle, current_order.refit_cargo, SLE_UINT8, SLV_36, SL_MAX_VERSION),
658
659 /* Timetable in current order */
660 SLE_CONDVAR(Vehicle, current_order.wait_time, SLE_UINT16, SLV_67, SL_MAX_VERSION),
661 SLE_CONDVAR(Vehicle, current_order.travel_time, SLE_UINT16, SLV_67, SL_MAX_VERSION),
662 SLE_CONDVAR(Vehicle, current_order.max_speed, SLE_UINT16, SLV_174, SL_MAX_VERSION),
663 SLE_CONDVAR(Vehicle, timetable_start, SLE_INT32, SLV_129, SL_MAX_VERSION),
664
665 SLE_CONDREF(Vehicle, orders, REF_ORDER, SL_MIN_VERSION, SLV_105),
666 SLE_CONDREF(Vehicle, orders, REF_ORDERLIST, SLV_105, SL_MAX_VERSION),
667
668 SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
669 SLE_CONDVAR(Vehicle, age, SLE_INT32, SLV_31, SL_MAX_VERSION),
670 SLE_CONDVAR(Vehicle, max_age, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
671 SLE_CONDVAR(Vehicle, max_age, SLE_INT32, SLV_31, SL_MAX_VERSION),
672 SLE_CONDVAR(Vehicle, date_of_last_service, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
673 SLE_CONDVAR(Vehicle, date_of_last_service, SLE_INT32, SLV_31, SL_MAX_VERSION),
674 SLE_CONDVAR(Vehicle, service_interval, SLE_UINT16, SL_MIN_VERSION, SLV_31),
675 SLE_CONDVAR(Vehicle, service_interval, SLE_FILE_U32 | SLE_VAR_U16, SLV_31, SLV_180),
676 SLE_CONDVAR(Vehicle, service_interval, SLE_UINT16, SLV_180, SL_MAX_VERSION),
677 SLE_VAR(Vehicle, reliability, SLE_UINT16),
678 SLE_VAR(Vehicle, reliability_spd_dec, SLE_UINT16),
679 SLE_VAR(Vehicle, breakdown_ctr, SLE_UINT8),
680 SLE_VAR(Vehicle, breakdown_delay, SLE_UINT8),
681 SLE_VAR(Vehicle, breakdowns_since_last_service, SLE_UINT8),
682 SLE_VAR(Vehicle, breakdown_chance, SLE_UINT8),
683 SLE_CONDVAR(Vehicle, build_year, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
684 SLE_CONDVAR(Vehicle, build_year, SLE_INT32, SLV_31, SL_MAX_VERSION),
685
686 SLE_VAR(Vehicle, load_unload_ticks, SLE_UINT16),
687 SLEG_CONDVAR("cargo_paid_for", _cargo_paid_for, SLE_UINT16, SLV_45, SL_MAX_VERSION),
688 SLE_CONDVAR(Vehicle, vehicle_flags, SLE_FILE_U8 | SLE_VAR_U16, SLV_40, SLV_180),
689 SLE_CONDVAR(Vehicle, vehicle_flags, SLE_UINT16, SLV_180, SL_MAX_VERSION),
690
691 SLE_CONDVAR(Vehicle, profit_this_year, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_65),
692 SLE_CONDVAR(Vehicle, profit_this_year, SLE_INT64, SLV_65, SL_MAX_VERSION),
693 SLE_CONDVAR(Vehicle, profit_last_year, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_65),
694 SLE_CONDVAR(Vehicle, profit_last_year, SLE_INT64, SLV_65, SL_MAX_VERSION),
695 SLEG_CONDVAR("cargo_feeder_share", _cargo_feeder_share, SLE_FILE_I32 | SLE_VAR_I64, SLV_51, SLV_65),
696 SLEG_CONDVAR("cargo_feeder_share", _cargo_feeder_share, SLE_INT64, SLV_65, SLV_68),
697 SLEG_CONDVAR("cargo_loaded_at_xy", _cargo_loaded_at_xy, SLE_UINT32, SLV_51, SLV_68),
698 SLE_CONDVAR(Vehicle, value, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_65),
699 SLE_CONDVAR(Vehicle, value, SLE_INT64, SLV_65, SL_MAX_VERSION),
700
701 SLE_CONDVAR(Vehicle, random_bits, SLE_UINT8, SLV_2, SL_MAX_VERSION),
702 SLE_CONDVAR(Vehicle, waiting_triggers, SLE_UINT8, SLV_2, SL_MAX_VERSION),
703
704 SLE_CONDREF(Vehicle, next_shared, REF_VEHICLE, SLV_2, SL_MAX_VERSION),
705 SLE_CONDVAR(Vehicle, group_id, SLE_UINT16, SLV_60, SL_MAX_VERSION),
706
707 SLE_CONDVAR(Vehicle, current_order_time, SLE_UINT32, SLV_67, SL_MAX_VERSION),
708 SLE_CONDVAR(Vehicle, lateness_counter, SLE_INT32, SLV_67, SL_MAX_VERSION),
709 };
710 #if defined(_MSC_VER) && (_MSC_VER == 1915 || _MSC_VER == 1916)
711 return description;
712 }
713 #endif
714 inline const static SaveLoadCompatTable compat_description = _vehicle_common_sl_compat;
715
716 void Save(Vehicle *v) const override
717 {
718 SlObject(v, this->GetDescription());
719 }
720
721 void Load(Vehicle *v) const override
722 {
723 SlObject(v, this->GetLoadDescription());
724 }
725
726 void FixPointers(Vehicle *v) const override
727 {
728 SlObject(v, this->GetDescription());
729 }
730 };
731
732 class SlVehicleTrain : public DefaultSaveLoadHandler<SlVehicleTrain, Vehicle> {
733 public:
734 inline static const SaveLoad description[] = {
735 SLEG_STRUCT("common", SlVehicleCommon),
736 SLE_VAR(Train, crash_anim_pos, SLE_UINT16),
737 SLE_VAR(Train, force_proceed, SLE_UINT8),
738 SLE_VAR(Train, railtype, SLE_UINT8),
739 SLE_VAR(Train, track, SLE_UINT8),
740
741 SLE_CONDVAR(Train, flags, SLE_FILE_U8 | SLE_VAR_U16, SLV_2, SLV_100),
742 SLE_CONDVAR(Train, flags, SLE_UINT16, SLV_100, SL_MAX_VERSION),
743 SLE_CONDVAR(Train, wait_counter, SLE_UINT16, SLV_136, SL_MAX_VERSION),
744 SLE_CONDVAR(Train, gv_flags, SLE_UINT16, SLV_139, SL_MAX_VERSION),
745 };
746 inline const static SaveLoadCompatTable compat_description = _vehicle_train_sl_compat;
747
748 void Save(Vehicle *v) const override
749 {
750 if (v->type != VEH_TRAIN) return;
751 SlObject(v, this->GetDescription());
752 }
753
754 void Load(Vehicle *v) const override
755 {
756 if (v->type != VEH_TRAIN) return;
757 SlObject(v, this->GetLoadDescription());
758 }
759
760 void FixPointers(Vehicle *v) const override
761 {
762 if (v->type != VEH_TRAIN) return;
763 SlObject(v, this->GetDescription());
764 }
765 };
766
767 class SlVehicleRoadVeh : public DefaultSaveLoadHandler<SlVehicleRoadVeh, Vehicle> {
768 public:
769 inline static const SaveLoad description[] = {
770 SLEG_STRUCT("common", SlVehicleCommon),
771 SLE_VAR(RoadVehicle, state, SLE_UINT8),
772 SLE_VAR(RoadVehicle, frame, SLE_UINT8),
773 SLE_VAR(RoadVehicle, blocked_ctr, SLE_UINT16),
774 SLE_VAR(RoadVehicle, overtaking, SLE_UINT8),
775 SLE_VAR(RoadVehicle, overtaking_ctr, SLE_UINT8),
776 SLE_VAR(RoadVehicle, crashed_ctr, SLE_UINT16),
777 SLE_VAR(RoadVehicle, reverse_ctr, SLE_UINT8),
778 SLE_CONDDEQUE(RoadVehicle, path.td, SLE_UINT8, SLV_ROADVEH_PATH_CACHE, SL_MAX_VERSION),
779 SLE_CONDDEQUE(RoadVehicle, path.tile, SLE_UINT32, SLV_ROADVEH_PATH_CACHE, SL_MAX_VERSION),
780 SLE_CONDVAR(RoadVehicle, gv_flags, SLE_UINT16, SLV_139, SL_MAX_VERSION),
781 };
782 inline const static SaveLoadCompatTable compat_description = _vehicle_roadveh_sl_compat;
783
784 void Save(Vehicle *v) const override
785 {
786 if (v->type != VEH_ROAD) return;
787 SlObject(v, this->GetDescription());
788 }
789
790 void Load(Vehicle *v) const override
791 {
792 if (v->type != VEH_ROAD) return;
793 SlObject(v, this->GetLoadDescription());
794 }
795
796 void FixPointers(Vehicle *v) const override
797 {
798 if (v->type != VEH_ROAD) return;
799 SlObject(v, this->GetDescription());
800 }
801 };
802
803 class SlVehicleShip : public DefaultSaveLoadHandler<SlVehicleShip, Vehicle> {
804 public:
805 inline static const SaveLoad description[] = {
806 SLEG_STRUCT("common", SlVehicleCommon),
807 SLE_VAR(Ship, state, SLE_UINT8),
808 SLE_CONDDEQUE(Ship, path, SLE_UINT8, SLV_SHIP_PATH_CACHE, SL_MAX_VERSION),
809 SLE_CONDVAR(Ship, rotation, SLE_UINT8, SLV_SHIP_ROTATION, SL_MAX_VERSION),
810 };
811 inline const static SaveLoadCompatTable compat_description = _vehicle_ship_sl_compat;
812
813 void Save(Vehicle *v) const override
814 {
815 if (v->type != VEH_SHIP) return;
816 SlObject(v, this->GetDescription());
817 }
818
819 void Load(Vehicle *v) const override
820 {
821 if (v->type != VEH_SHIP) return;
822 SlObject(v, this->GetLoadDescription());
823 }
824
825 void FixPointers(Vehicle *v) const override
826 {
827 if (v->type != VEH_SHIP) return;
828 SlObject(v, this->GetDescription());
829 }
830 };
831
832 class SlVehicleAircraft : public DefaultSaveLoadHandler<SlVehicleAircraft, Vehicle> {
833 public:
834 inline static const SaveLoad description[] = {
835 SLEG_STRUCT("common", SlVehicleCommon),
836 SLE_VAR(Aircraft, crashed_counter, SLE_UINT16),
837 SLE_VAR(Aircraft, pos, SLE_UINT8),
838
839 SLE_CONDVAR(Aircraft, targetairport, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5),
840 SLE_CONDVAR(Aircraft, targetairport, SLE_UINT16, SLV_5, SL_MAX_VERSION),
841
842 SLE_VAR(Aircraft, state, SLE_UINT8),
843
844 SLE_CONDVAR(Aircraft, previous_pos, SLE_UINT8, SLV_2, SL_MAX_VERSION),
845 SLE_CONDVAR(Aircraft, last_direction, SLE_UINT8, SLV_2, SL_MAX_VERSION),
846 SLE_CONDVAR(Aircraft, number_consecutive_turns, SLE_UINT8, SLV_2, SL_MAX_VERSION),
847
848 SLE_CONDVAR(Aircraft, turn_counter, SLE_UINT8, SLV_136, SL_MAX_VERSION),
849 SLE_CONDVAR(Aircraft, flags, SLE_UINT8, SLV_167, SL_MAX_VERSION),
850 };
851 inline const static SaveLoadCompatTable compat_description = _vehicle_aircraft_sl_compat;
852
853 void Save(Vehicle *v) const override
854 {
855 if (v->type != VEH_AIRCRAFT) return;
856 SlObject(v, this->GetDescription());
857 }
858
859 void Load(Vehicle *v) const override
860 {
861 if (v->type != VEH_AIRCRAFT) return;
862 SlObject(v, this->GetLoadDescription());
863 }
864
865 void FixPointers(Vehicle *v) const override
866 {
867 if (v->type != VEH_AIRCRAFT) return;
868 SlObject(v, this->GetDescription());
869 }
870 };
871
872 class SlVehicleEffect : public DefaultSaveLoadHandler<SlVehicleEffect, Vehicle> {
873 public:
874 inline static const SaveLoad description[] = {
875 SLE_VAR(Vehicle, subtype, SLE_UINT8),
876
877 SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
878 SLE_CONDVAR(Vehicle, tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
879
880 SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
881 SLE_CONDVAR(Vehicle, x_pos, SLE_INT32, SLV_6, SL_MAX_VERSION),
882 SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
883 SLE_CONDVAR(Vehicle, y_pos, SLE_INT32, SLV_6, SL_MAX_VERSION),
884 SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164),
885 SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, SLV_164, SL_MAX_VERSION),
886
887 SLE_VAR(Vehicle, sprite_cache.sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
888 SLE_VAR(Vehicle, progress, SLE_UINT8),
889 SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
890
891 SLE_VAR(EffectVehicle, animation_state, SLE_UINT16),
892 SLE_VAR(EffectVehicle, animation_substate, SLE_UINT8),
893
894 SLE_CONDVAR(Vehicle, spritenum, SLE_UINT8, SLV_2, SL_MAX_VERSION),
895 };
896 inline const static SaveLoadCompatTable compat_description = _vehicle_effect_sl_compat;
897
898 void Save(Vehicle *v) const override
899 {
900 if (v->type != VEH_EFFECT) return;
901 SlObject(v, this->GetDescription());
902 }
903
904 void Load(Vehicle *v) const override
905 {
906 if (v->type != VEH_EFFECT) return;
907 SlObject(v, this->GetLoadDescription());
908 }
909
910 void FixPointers(Vehicle *v) const override
911 {
912 if (v->type != VEH_EFFECT) return;
913 SlObject(v, this->GetDescription());
914 }
915 };
916
917 class SlVehicleDisaster : public DefaultSaveLoadHandler<SlVehicleDisaster, Vehicle> {
918 public:
919 #if defined(_MSC_VER) && (_MSC_VER == 1915 || _MSC_VER == 1916)
920 /* This table access private members of other classes; they have this
921 * class as friend. For MSVC CL 19.15 and 19.16 this doesn't work for
922 * "inline static const", so we are forced to wrap the table in a
923 * function. CL 19.16 is the latest for VS2017. */
924 inline static const SaveLoad description[] = {{}};
925 SaveLoadTable GetDescription() const override {
926 #else
927 inline
928 #endif
929 static const SaveLoad description[] = {
930 SLE_REF(Vehicle, next, REF_VEHICLE_OLD),
931
932 SLE_VAR(Vehicle, subtype, SLE_UINT8),
933 SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
934 SLE_CONDVAR(Vehicle, tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
935 SLE_CONDVAR(Vehicle, dest_tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
936 SLE_CONDVAR(Vehicle, dest_tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
937
938 SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
939 SLE_CONDVAR(Vehicle, x_pos, SLE_INT32, SLV_6, SL_MAX_VERSION),
940 SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
941 SLE_CONDVAR(Vehicle, y_pos, SLE_INT32, SLV_6, SL_MAX_VERSION),
942 SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164),
943 SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, SLV_164, SL_MAX_VERSION),
944 SLE_VAR(Vehicle, direction, SLE_UINT8),
945
946 SLE_VAR(Vehicle, owner, SLE_UINT8),
947 SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
948 SLE_CONDVAR(Vehicle, current_order.dest, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5),
949 SLE_CONDVAR(Vehicle, current_order.dest, SLE_UINT16, SLV_5, SL_MAX_VERSION),
950
951 SLE_VAR(Vehicle, sprite_cache.sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
952 SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
953 SLE_CONDVAR(Vehicle, age, SLE_INT32, SLV_31, SL_MAX_VERSION),
954 SLE_VAR(Vehicle, tick_counter, SLE_UINT8),
955
956 SLE_CONDVAR(DisasterVehicle, image_override, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_191),
957 SLE_CONDVAR(DisasterVehicle, image_override, SLE_UINT32, SLV_191, SL_MAX_VERSION),
958 SLE_CONDVAR(DisasterVehicle, big_ufo_destroyer_target, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_191),
959 SLE_CONDVAR(DisasterVehicle, big_ufo_destroyer_target, SLE_UINT32, SLV_191, SL_MAX_VERSION),
960 SLE_CONDVAR(DisasterVehicle, flags, SLE_UINT8, SLV_194, SL_MAX_VERSION),
961 };
962 #if defined(_MSC_VER) && (_MSC_VER == 1915 || _MSC_VER == 1916)
963 return description;
964 }
965 #endif
966 inline const static SaveLoadCompatTable compat_description = _vehicle_disaster_sl_compat;
967
968 void Save(Vehicle *v) const override
969 {
970 if (v->type != VEH_DISASTER) return;
971 SlObject(v, this->GetDescription());
972 }
973
974 void Load(Vehicle *v) const override
975 {
976 if (v->type != VEH_DISASTER) return;
977 SlObject(v, this->GetLoadDescription());
978 }
979
980 void FixPointers(Vehicle *v) const override
981 {
982 if (v->type != VEH_DISASTER) return;
983 SlObject(v, this->GetDescription());
984 }
985 };
986
987 const static SaveLoad _vehicle_desc[] = {
988 SLE_SAVEBYTE(Vehicle, type),
989 SLEG_STRUCT("train", SlVehicleTrain),
990 SLEG_STRUCT("roadveh", SlVehicleRoadVeh),
991 SLEG_STRUCT("ship", SlVehicleShip),
992 SLEG_STRUCT("aircraft", SlVehicleAircraft),
993 SLEG_STRUCT("effect", SlVehicleEffect),
994 SLEG_STRUCT("disaster", SlVehicleDisaster),
995 };
996
997 struct VEHSChunkHandler : ChunkHandler {
998 VEHSChunkHandler() : ChunkHandler('VEHS', CH_SPARSE_TABLE) {}
999
1000 void Save() const override
1001 {
1002 SlTableHeader(_vehicle_desc);
1003
1004 /* Write the vehicles */
1005 for (Vehicle *v : Vehicle::Iterate()) {
1006 SlSetArrayIndex(v->index);
1007 SlObject(v, _vehicle_desc);
1008 }
1009 }
1010
1011 void Load() const override
1012 {
1013 const std::vector<SaveLoad> slt = SlCompatTableHeader(_vehicle_desc, _vehicle_sl_compat);
1014
1015 int index;
1016
1017 _cargo_count = 0;
1018
1019 while ((index = SlIterateArray()) != -1) {
1020 Vehicle *v;
1021 VehicleType vtype = (VehicleType)SlReadByte();
1022
1023 switch (vtype) {
1024 case VEH_TRAIN: v = new (index) Train(); break;
1025 case VEH_ROAD: v = new (index) RoadVehicle(); break;
1026 case VEH_SHIP: v = new (index) Ship(); break;
1027 case VEH_AIRCRAFT: v = new (index) Aircraft(); break;
1028 case VEH_EFFECT: v = new (index) EffectVehicle(); break;
1029 case VEH_DISASTER: v = new (index) DisasterVehicle(); break;
1030 case VEH_INVALID: // Savegame shouldn't contain invalid vehicles
1031 default: SlErrorCorrupt("Invalid vehicle type");
1032 }
1033
1034 SlObject(v, slt);
1035
1036 if (_cargo_count != 0 && IsCompanyBuildableVehicleType(v) && CargoPacket::CanAllocateItem()) {
1037 /* Don't construct the packet with station here, because that'll fail with old savegames */
1038 CargoPacket *cp = new CargoPacket(_cargo_count, _cargo_days, _cargo_source, _cargo_source_xy, _cargo_loaded_at_xy, _cargo_feeder_share);
1039 v->cargo.Append(cp);
1040 }
1041
1042 /* Old savegames used 'last_station_visited = 0xFF' */
1043 if (IsSavegameVersionBefore(SLV_5) && v->last_station_visited == 0xFF) {
1044 v->last_station_visited = INVALID_STATION;
1045 }
1046
1047 if (IsSavegameVersionBefore(SLV_182)) v->last_loading_station = INVALID_STATION;
1048
1049 if (IsSavegameVersionBefore(SLV_5)) {
1050 /* Convert the current_order.type (which is a mix of type and flags, because
1051 * in those versions, they both were 4 bits big) to type and flags */
1052 v->current_order.flags = GB(v->current_order.type, 4, 4);
1053 v->current_order.type &= 0x0F;
1054 }
1055
1056 /* Advanced vehicle lists got added */
1057 if (IsSavegameVersionBefore(SLV_60)) v->group_id = DEFAULT_GROUP;
1058 }
1059 }
1060
1061 void FixPointers() const override
1062 {
1063 for (Vehicle *v : Vehicle::Iterate()) {
1064 SlObject(v, _vehicle_desc);
1065 }
1066 }
1067 };
1068
1069 static const VEHSChunkHandler VEHS;
1070 static const ChunkHandlerRef veh_chunk_handlers[] = {
1071 VEHS,
1072 };
1073
1074 extern const ChunkHandlerTable _veh_chunk_handlers(veh_chunk_handlers);
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
SpecializedVehicle::GetNextVehicle
T * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
Definition: vehicle_base.h:1123
RoadVehicle
Buses, trucks and trams belong to this class.
Definition: roadveh.h:107
SLV_65
@ SLV_65
65 10210
Definition: saveload.h:125
INVALID_ENGINE
static const EngineID INVALID_ENGINE
Constant denoting an invalid engine.
Definition: engine_type.h:175
IsCompanyBuildableVehicleType
static bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
Definition: vehicle_func.h:89
REF_ORDER
@ REF_ORDER
Load/save a reference to an order.
Definition: saveload.h:534
ConnectMultiheadedTrains
void ConnectMultiheadedTrains()
Link front and rear multiheaded engines to each other This is done when loading a savegame.
Definition: vehicle_sl.cpp:34
SlVehicleShip
Definition: vehicle_sl.cpp:803
vehicle_sl_compat.h
AircraftNextAirportPos_and_Order
void AircraftNextAirportPos_and_Order(Aircraft *v)
set the right pos when heading to other airports after takeoff
Definition: aircraft_cmd.cpp:1431
Engine::IterateType
static Pool::IterateWrapperFiltered< Engine, EngineTypeFilter > IterateType(VehicleType vt, size_t from=0)
Returns an iterable ensemble of all valid engines of the given type.
Definition: engine_base.h:161
DefaultSaveLoadHandler
Default handler for saving/loading an object to/from disk.
Definition: saveload.h:514
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:337
MutableSpriteCache::sprite_seq
VehicleSpriteSeq sprite_seq
Vehicle appearance.
Definition: vehicle_base.h:194
VehicleSpriteSeq::CopyWithoutPalette
void CopyWithoutPalette(const VehicleSpriteSeq &src)
Copy data from another sprite sequence, while dropping all recolouring information.
Definition: vehicle_base.h:172
GB
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
SLV_162
@ SLV_162
162 22713
Definition: saveload.h:241
SlVehicleAircraft
Definition: vehicle_sl.cpp:832
SL_MIN_VERSION
@ SL_MIN_VERSION
First savegame version.
Definition: saveload.h:35
FixupTrainLengths
void FixupTrainLengths()
Fixup old train spacing.
Definition: vehicle_sl.cpp:486
SLV_40
@ SLV_40
40 7326
Definition: saveload.h:95
Vehicle::Next
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition: vehicle_base.h:594
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1079
SLE_CONDSSTR
#define SLE_CONDSSTR(base, variable, type, from, to)
Storage of a std::string in some savegame versions.
Definition: saveload.h:743
Station
Station data structure.
Definition: station_base.h:447
ChunkHandlerRef
std::reference_wrapper< const ChunkHandler > ChunkHandlerRef
A reference to ChunkHandler.
Definition: saveload.h:442
SLV_112
@ SLV_112
112 15290
Definition: saveload.h:181
SLE_CONDARR
#define SLE_CONDARR(base, variable, type, length, from, to)
Storage of a fixed-size array of SL_VAR elements in some savegame versions.
Definition: saveload.h:722
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:328
SlVehicleTrain
Definition: vehicle_sl.cpp:732
SLE_CONDVAR
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:701
SLV_84
@ SLV_84
84 11822
Definition: saveload.h:147
_age_cargo_skip_counter
byte _age_cargo_skip_counter
Skip aging of cargo? Used before savegame version 162.
Definition: misc_sl.cpp:71
Vehicle::group_id
GroupID group_id
Index of group Pool array.
Definition: vehicle_base.h:337
SLE_STR
#define SLE_STR(base, variable, type, length)
Storage of a string in every savegame version.
Definition: saveload.h:797
SLV_157
@ SLV_157
157 21862
Definition: saveload.h:235
HasBit
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103
ClrBit
static T ClrBit(T &x, const uint8 y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
CompanySettings::vehicle
VehicleDefaultSettings vehicle
default settings for vehicles
Definition: settings_type.h:570
SLV_88
@ SLV_88
88 12134
Definition: saveload.h:152
SaveLoadHandler::GetLoadDescription
SaveLoadTable GetLoadDescription() const
Get the description for how to load the chunk.
Definition: saveload.cpp:3436
saveload.h
SLV_35
@ SLV_35
35 6602
Definition: saveload.h:89
AircraftLeaveHangar
void AircraftLeaveHangar(Aircraft *v, Direction exit_dir)
Aircraft is about to leave the hangar.
Definition: aircraft_cmd.cpp:1451
GroundVehicleCache::last_speed
uint16 last_speed
The last speed we did display, so we only have to redraw when this changes.
Definition: ground_vehicle.hpp:47
ReverseTrainSwapVeh
void ReverseTrainSwapVeh(Train *v, int l, int r)
Swap vehicles l and r in consist v, and reverse their direction.
Definition: train_cmd.cpp:1597
RoadVehicle::roadtype
RoadType roadtype
Roadtype of this vehicle.
Definition: roadveh.h:117
Engine
Definition: engine_base.h:27
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle::cur_speed
uint16 cur_speed
current speed
Definition: vehicle_base.h:304
ChunkHandler
Handlers and description of chunk.
Definition: saveload.h:405
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:221
VEHSChunkHandler
Definition: vehicle_sl.cpp:997
_vehicle_common_sl_compat
const SaveLoadCompat _vehicle_common_sl_compat[]
Original field order for SlVehicleCommon.
Definition: vehicle_sl_compat.h:16
SLV_181
@ SLV_181
181 25012
Definition: saveload.h:264
_vehicle_disaster_sl_compat
const SaveLoadCompat _vehicle_disaster_sl_compat[]
Original field order for SlVehicleDisaster.
Definition: vehicle_sl_compat.h:174
SLV_100
@ SLV_100
100 13952
Definition: saveload.h:167
HANGAR
@ HANGAR
Heading for hangar.
Definition: airport.h:62
GroundVehicle::ClearEngine
void ClearEngine()
Clear engine status.
Definition: ground_vehicle.hpp:284
TrackToTrackBits
static TrackBits TrackToTrackBits(Track track)
Maps a Track to the corresponding TrackBits value.
Definition: track_func.h:76
_vehicle_effect_sl_compat
const SaveLoadCompat _vehicle_effect_sl_compat[]
Original field order for SlVehicleEffect.
Definition: vehicle_sl_compat.h:157
SLE_REF
#define SLE_REF(base, variable, type)
Storage of a reference in every version of a savegame.
Definition: saveload.h:779
SpecializedStation< Station, false >::Iterate
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
Definition: base_station_base.h:270
UpdateOldAircraft
void UpdateOldAircraft()
need to be called to load aircraft from old version
Definition: vehicle_sl.cpp:164
Aircraft
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition: aircraft.h:74
Ship::UpdateCache
void UpdateCache()
Update the caches of this ship.
Definition: ship_cmd.cpp:202
SlVehicleCommon
Definition: vehicle_sl.cpp:578
SLV_160
@ SLV_160
160 21974 1.1.x
Definition: saveload.h:239
Pool::PoolItem<&_engine_pool >::GetPoolSize
static size_t GetPoolSize()
Returns first unused index.
Definition: pool_type.hpp:358
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:31
EngineID
uint16 EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
SLV_5
@ SLV_5
5.0 1429 5.1 1440 5.2 1525 0.3.6
Definition: saveload.h:47
RailVehicleInfo
Information about a rail vehicle.
Definition: engine_type.h:42
SLV_174
@ SLV_174
174 23973 1.2.x
Definition: saveload.h:255
RoadTypeInfo::powered_roadtypes
RoadTypes powered_roadtypes
bitmask to the OTHER roadtypes on which a vehicle of THIS roadtype generates power
Definition: road.h:119
SLF_ALLOW_CONTROL
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
Definition: saveload.h:624
CalcPercentVehicleFilled
uint8 CalcPercentVehicleFilled(const Vehicle *front, StringID *colour)
Calculates how full a vehicle is.
Definition: vehicle.cpp:1414
SLV_164
@ SLV_164
164 23290
Definition: saveload.h:243
span
A trimmed down version of what std::span will be in C++20.
Definition: span_type.hpp:60
SLV_31
@ SLV_31
31 5999
Definition: saveload.h:84
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:242
EIT_ON_MAP
@ EIT_ON_MAP
Vehicle drawn in viewport.
Definition: vehicle_type.h:86
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:299
SLE_SAVEBYTE
#define SLE_SAVEBYTE(base, variable)
Only write byte during saving; never read it during loading.
Definition: saveload.h:825
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:38
SLV_67
@ SLV_67
67 10236
Definition: saveload.h:127
Vehicle::last_station_visited
StationID last_station_visited
The last station we stopped at.
Definition: vehicle_base.h:313
VehicleCargoList::Append
void Append(CargoPacket *cp, MoveToAction action=MTA_KEEP)
Appends the given cargo packet.
Definition: cargopacket.cpp:250
Vehicle::cargo
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:320
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:329
GroundVehicle::gcache
GroundVehicleCache gcache
Cache of often calculated values.
Definition: ground_vehicle.hpp:80
SLV_158
@ SLV_158
158 21933
Definition: saveload.h:236
VEH_EFFECT
@ VEH_EFFECT
Effect vehicle type (smoke, explosions, sparks, bubbles)
Definition: vehicle_type.h:31
Vehicle::IsFrontEngine
bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:897
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:53
GetAircraftFlightLevelBounds
void GetAircraftFlightLevelBounds(const Vehicle *v, int *min, int *max)
Get the 'flight level' bounds, in pixels from 'z_pos' 0 for a particular vehicle for normal flight si...
Definition: aircraft_cmd.cpp:718
CompanyProperties::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:104
AfterLoadVehicles
void AfterLoadVehicles(bool part_of_load)
Called after load to update coordinates.
Definition: vehicle_sl.cpp:242
SLV_ROADVEH_PATH_CACHE
@ SLV_ROADVEH_PATH_CACHE
211 PR#7261 Add path cache for road vehicles.
Definition: saveload.h:301
SetAircraftPosition
void SetAircraftPosition(Aircraft *v, int x, int y, int z)
Set aircraft position.
Definition: aircraft_cmd.cpp:522
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:32
Vehicle::last_loading_station
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
Definition: vehicle_base.h:314
Train
'Train' is either a loco or a wagon.
Definition: train.h:86
VEH_INVALID
@ VEH_INVALID
Non-existing type of vehicle.
Definition: vehicle_type.h:35
DEFAULT_GROUP
static const GroupID DEFAULT_GROUP
Ungrouped vehicles are in this group.
Definition: group_type.h:17
SLE_CONDREF
#define SLE_CONDREF(base, variable, type, from, to)
Storage of a reference in some savegame versions.
Definition: saveload.h:711
IsSavegameVersionBefore
static bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor=0)
Checks whether the savegame is below major.
Definition: saveload.h:1023
SLV_45
@ SLV_45
45 8501
Definition: saveload.h:101
TrainController
bool TrainController(Train *v, Vehicle *nomove, bool reverse=true)
Move a vehicle chain one movement stop forwards.
Definition: train_cmd.cpp:3106
VEHSChunkHandler::FixPointers
void FixPointers() const override
Fix the pointers.
Definition: vehicle_sl.cpp:1061
RoadVehicle::compatible_roadtypes
RoadTypes compatible_roadtypes
Roadtypes this consist is powered on.
Definition: roadveh.h:118
SLV_7
@ SLV_7
7.0 1770
Definition: saveload.h:52
REF_VEHICLE
@ REF_VEHICLE
Load/save a reference to a vehicle.
Definition: saveload.h:535
REF_CARGO_PACKET
@ REF_CARGO_PACKET
Load/save a reference to a cargo packet.
Definition: saveload.h:541
SLV_182
@ SLV_182
182 25115 FS#5492, r25259, r25296 Goal status
Definition: saveload.h:265
REF_VEHICLE_OLD
@ REF_VEHICLE_OLD
Load/save an old-style reference to a vehicle (for pre-4.4 savegames).
Definition: saveload.h:538
VehicleType
VehicleType
Available vehicle types.
Definition: vehicle_type.h:21
Vehicle::sprite_cache
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
Definition: vehicle_base.h:343
_vehicle_ship_sl_compat
const SaveLoadCompat _vehicle_ship_sl_compat[]
Original field order for SlVehicleShip.
Definition: vehicle_sl_compat.h:133
CCF_SAVELOAD
@ CCF_SAVELOAD
Valid changes when loading a savegame. (Everything that is not stored in the save....
Definition: train.h:53
SLV_136
@ SLV_136
136 18764
Definition: saveload.h:210
RAILVEH_WAGON
@ RAILVEH_WAGON
simple wagon, not motorized
Definition: engine_type.h:29
SLV_2
@ SLV_2
2.0 0.3.0 2.1 0.3.1, 0.3.2
Definition: saveload.h:38
DisasterVehicle
Disasters, like submarines, skyrangers and their shadows, belong to this class.
Definition: disaster_vehicle.h:37
TrainForceProceeding
TrainForceProceeding
Modes for ignoring signals.
Definition: train.h:37
SLV_139
@ SLV_139
139 19346
Definition: saveload.h:213
TRACK_BIT_DEPOT
@ TRACK_BIT_DEPOT
Bitflag for a depot.
Definition: track_type.h:56
SL_MAX_VERSION
@ SL_MAX_VERSION
Highest possible saveload version.
Definition: saveload.h:341
UpdateAircraftCache
void UpdateAircraftCache(Aircraft *v, bool update_range=false)
Update cached values of an aircraft.
Definition: aircraft_cmd.cpp:591
SLV_8
@ SLV_8
8.0 1786
Definition: saveload.h:53
Vehicle::next_shared
Vehicle * next_shared
pointer to the next vehicle that shares the order
Definition: vehicle_base.h:230
Ship
All ships have this type.
Definition: ship.h:26
SlVehicleEffect
Definition: vehicle_sl.cpp:872
SLE_VAR
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition: saveload.h:771
VEHICLE_LENGTH
static const uint VEHICLE_LENGTH
The length of a vehicle in tile units.
Definition: vehicle_type.h:76
Pool::PoolItem<&_vehicle_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:386
ConvertOldMultiheadToNew
void ConvertOldMultiheadToNew()
Converts all trains to the new subtype format introduced in savegame 16.2 It also links multiheaded e...
Definition: vehicle_sl.cpp:112
REF_ORDERLIST
@ REF_ORDERLIST
Load/save a reference to an orderlist.
Definition: saveload.h:542
SLEG_CONDVAR
#define SLEG_CONDVAR(name, variable, type, from, to)
Storage of a global variable in some savegame versions.
Definition: saveload.h:848
RoadVehUpdateCache
void RoadVehUpdateCache(RoadVehicle *v, bool same_length=false)
Update the cache of a road vehicle.
Definition: roadveh_cmd.cpp:215
SLV_VEH_MOTION_COUNTER
@ SLV_VEH_MOTION_COUNTER
288 PR#8591 Desync safe motion counter
Definition: saveload.h:329
SLV_6
@ SLV_6
6.0 1721 6.1 1768
Definition: saveload.h:50
GroundVehicle::ClearMultiheaded
void ClearMultiheaded()
Clear multiheaded engine property.
Definition: ground_vehicle.hpp:304
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1164
VehicleSettings::roadveh_acceleration_model
uint8 roadveh_acceleration_model
realistic acceleration for road vehicles
Definition: settings_type.h:479
Train::ConsistChanged
void ConsistChanged(ConsistChangeFlags allowed_changes)
Recalculates the cached stuff of a train.
Definition: train_cmd.cpp:106
SlErrorCorrupt
void NORETURN SlErrorCorrupt(const char *msg)
Error handler for corrupt savegames.
Definition: saveload.cpp:364
SLV_36
@ SLV_36
36 6624
Definition: saveload.h:90
CompanyServiceInterval
int CompanyServiceInterval(const Company *c, VehicleType type)
Get the service interval for the given company and vehicle type.
Definition: company_cmd.cpp:1147
SLV_44
@ SLV_44
44 8144
Definition: saveload.h:99
AIR_HELICOPTER
@ AIR_HELICOPTER
an helicopter
Definition: aircraft.h:31
DefaultSaveLoadHandler< SlVehicleCommon, Vehicle >::GetDescription
SaveLoadTable GetDescription() const override
Definition: saveload.h:516
_vehicle_sl_compat
const SaveLoadCompat _vehicle_sl_compat[]
Original field order for vehicle_desc.
Definition: vehicle_sl_compat.h:197
OrderList
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition: order_base.h:253
GroundVehicle::IsEngine
bool IsEngine() const
Check if a vehicle is an engine (can be first in a consist).
Definition: ground_vehicle.hpp:316
SLV_60
@ SLV_60
60 9874
Definition: saveload.h:119
RAILVEH_MULTIHEAD
@ RAILVEH_MULTIHEAD
indicates a combination of two locomotives
Definition: engine_type.h:28
SLV_194
@ SLV_194
194 26881 v1.5
Definition: saveload.h:280
SlReadByte
byte SlReadByte()
Wrapper for reading a byte from the buffer.
Definition: saveload.cpp:424
GetNewVehiclePosResult
Position information of a vehicle after it moved.
Definition: vehicle_func.h:75
Pool::PoolItem<&_orderlist_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:307
SLV_129
@ SLV_129
129 18292
Definition: saveload.h:201
GetRoadTypeInfo
static const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
Definition: road.h:224
EffectVehicle
A special vehicle is one of the following:
Definition: effectvehicle_base.h:24
SLV_105
@ SLV_105
105 14803
Definition: saveload.h:173
GetRailDepotTrack
static Track GetRailDepotTrack(TileIndex t)
Returns the track of a depot, ignoring direction.
Definition: rail_map.h:182
SpecializedVehicle< Train, Type >::Iterate
static Pool::IterateWrapper< Train > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
Definition: vehicle_base.h:1233
SLE_CONDREFLIST
#define SLE_CONDREFLIST(base, variable, type, from, to)
Storage of a list of SL_REF elements in some savegame versions.
Definition: saveload.h:753
ReverseTrainDirection
void ReverseTrainDirection(Train *v)
Turn a train around.
Definition: train_cmd.cpp:1816
VEH_DISASTER
@ VEH_DISASTER
Disaster vehicle type.
Definition: vehicle_type.h:32
SLV_167
@ SLV_167
167 23504
Definition: saveload.h:247
SLV_68
@ SLV_68
68 10266
Definition: saveload.h:128
VehicleDefaultSettings::servint_ispercent
bool servint_ispercent
service intervals are in percents
Definition: settings_type.h:557
TicksToLeaveDepot
int TicksToLeaveDepot(const Train *v)
Compute number of ticks when next wagon will leave a depot.
Definition: rail_cmd.cpp:2943
SLV_SHIP_PATH_CACHE
@ SLV_SHIP_PATH_CACHE
203 PR#7072 Add path cache for ships
Definition: saveload.h:291
SetBit
static T SetBit(T &x, const uint8 y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
CargoPacket
Container for cargo from the same location and time.
Definition: cargopacket.h:43
_vehicle_train_sl_compat
const SaveLoadCompat _vehicle_train_sl_compat[]
Original field order for SlVehicleTrain.
Definition: vehicle_sl_compat.h:99
SlVehicleRoadVeh
Definition: vehicle_sl.cpp:767
OverflowSafeInt< int64 >
TFP_SIGNAL
@ TFP_SIGNAL
Ignore next signal, after the signal ignore being stuck.
Definition: train.h:40
GroundVehicle::CargoChanged
void CargoChanged()
Recalculates the cached weight of a vehicle and its parts.
Definition: ground_vehicle.cpp:79
SlCompatTableHeader
std::vector< SaveLoad > SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
Load a table header in a savegame compatible way.
Definition: saveload.cpp:2029
SLV_180
@ SLV_180
180 24998 1.3.x
Definition: saveload.h:263
Vehicle::spritenum
byte spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
Definition: vehicle_base.h:291
SlVehicleDisaster
Definition: vehicle_sl.cpp:917
SLV_191
@ SLV_191
191 26636 FS#6026 Fix disaster vehicle storage (No bump) 191 26646 FS#6041 Linkgraph - store location...
Definition: saveload.h:276
CCF_TRACK
@ CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition: train.h:48
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:584
GroundVehicle::IsFreeWagon
bool IsFreeWagon() const
Check if the vehicle is a free wagon (got no engine in front of it).
Definition: ground_vehicle.hpp:310
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:52
SlObject
void SlObject(void *object, const SaveLoadTable &slt)
Main SaveLoad function.
Definition: saveload.cpp:1838
SlTableHeader
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
Definition: saveload.cpp:1891
VEHSChunkHandler::Save
void Save() const override
Save the chunk.
Definition: vehicle_sl.cpp:1000
SLE_CONDDEQUE
#define SLE_CONDDEQUE(base, variable, type, from, to)
Storage of a deque of SL_VAR elements in some savegame versions.
Definition: saveload.h:763
GetNewVehiclePosResult::y
int y
x and y position of the vehicle after moving
Definition: vehicle_func.h:76
SaveLoad
SaveLoad type struct.
Definition: saveload.h:652
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
Company
Definition: company_base.h:115
Order::flags
uint8 flags
Load/unload types, depot order/action types.
Definition: order_base.h:42
SLV_51
@ SLV_51
51 8978
Definition: saveload.h:108
VEHSChunkHandler::Load
void Load() const override
Load the chunk.
Definition: vehicle_sl.cpp:1011
INVALID_COORD
static const int32 INVALID_COORD
Sentinel for an invalid coordinate.
Definition: vehicle_base.h:1250
Order::type
uint8 type
The type of order + non-stop flags.
Definition: order_base.h:41
_vehicle_aircraft_sl_compat
const SaveLoadCompat _vehicle_aircraft_sl_compat[]
Original field order for SlVehicleAircraft.
Definition: vehicle_sl_compat.h:142
FLYING
@ FLYING
Vehicle is flying in the air.
Definition: airport.h:75
SlIterateArray
int SlIterateArray()
Iterate through the elements of an array and read the whole thing.
Definition: saveload.cpp:670
CheckValidVehicles
static void CheckValidVehicles()
Check all vehicles to ensure their engine type is valid for the currently loaded NewGRFs (that includ...
Definition: vehicle_sl.cpp:211
GroundVehicle::IsMultiheaded
bool IsMultiheaded() const
Check if the vehicle is a multiheaded engine.
Definition: ground_vehicle.hpp:328
GetNewVehiclePos
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
Get position information of a vehicle when moving one pixel in the direction it is facing.
Definition: vehicle.cpp:1687
_vehicle_roadveh_sl_compat
const SaveLoadCompat _vehicle_roadveh_sl_compat[]
Original field order for SlVehicleRoadVeh.
Definition: vehicle_sl_compat.h:114
SLV_SHIP_ROTATION
@ SLV_SHIP_ROTATION
204 PR#7065 Add extra rotation stages for ships.
Definition: saveload.h:292
SLEG_STRUCT
#define SLEG_STRUCT(name, handler)
Storage of a structs in every savegame version.
Definition: saveload.h:975