OpenTTD Source: SpriteCache Struct Reference

OpenTTD Source 12.0-beta1

Data Fields
SpriteCache Struct Reference

## Data Fields
void * | ptr
size_t | file_pos
SpriteFile * | file
| The file the sprite in this entry can be found in.
uint32 | id
int16 | lru
SpriteType | type
| In some cases a single sprite is misused by two NewGRFs. Once as real sprite and once as recolour sprite. If the recolour sprite gets into the cache it might be drawn as real sprite which causes enormous trouble.
bool | warned
| True iff the user has been warned about incorrect use of this sprite.

## Detailed Description

Definition at line 31 of file spritecache.cpp.

The documentation for this struct was generated from the following file:

- src/spritecache.cpp