OpenTTD Source: src/blitter/32bpp_simple.hpp Source File

OpenTTD Source 12.0-beta1

32bpp_simple.hpp
Go to the documentation of this file.
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #ifndef BLITTER_32BPP_SIMPLE_HPP
11 #define BLITTER_32BPP_SIMPLE_HPP
12
13 #include "32bpp_base.hpp"
14 #include "factory.hpp"
15
17 class Blitter_32bppSimple : public Blitter_32bppBase {
18 struct Pixel {
19 uint8 r;
20 uint8 g;
21 uint8 b;
22 uint8 a;
23 uint8 m;
24 uint8 v;
25 };
26 public:
27 void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
28 void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
29 Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
30
31 const char *GetName() override { return "32bpp-simple"; }
32 };
33
35 class FBlitter_32bppSimple : public BlitterFactory {
36 public:
37 FBlitter_32bppSimple() : BlitterFactory("32bpp-simple", "32bpp Simple Blitter (no palette animation)") {}
38 Blitter *CreateInstance() override { return new Blitter_32bppSimple(); }
39 };
40
41 #endif /* BLITTER_32BPP_SIMPLE_HPP */
factory.hpp
BlitterMode
BlitterMode
The modes of blitting we can do.
Definition: base.hpp:17
Blitter_32bppSimple
The most trivial 32 bpp blitter (without palette animation).
Definition: 32bpp_simple.hpp:17
Blitter
How all blitters should look like.
Definition: base.hpp:28
Blitter_32bppSimple::Pixel
Definition: 32bpp_simple.hpp:18
BlitterFactory
The base factory, keeping track of all blitters.
Definition: factory.hpp:23
Blitter_32bppBase
Base for all 32bpp blitters.
Definition: 32bpp_base.hpp:19
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:21
Blitter_32bppSimple::Encode
Sprite * Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override
Convert a sprite from the loader to our own format.
Definition: 32bpp_simple.cpp:112
Blitter_32bppSimple::Pixel::b
uint8 b
Blue-channel.
Definition: 32bpp_simple.hpp:21
Blitter_32bppSimple::GetName
const char * GetName() override
Get the name of the blitter, the same as the Factory-instance returns.
Definition: 32bpp_simple.hpp:31
32bpp_base.hpp
Blitter_32bppSimple::Pixel::m
uint8 m
Remap-channel.
Definition: 32bpp_simple.hpp:23
FBlitter_32bppSimple::CreateInstance
Blitter * CreateInstance() override
Create an instance of this Blitter-class.
Definition: 32bpp_simple.hpp:38
Blitter_32bppSimple::Pixel::g
uint8 g
Green-channel.
Definition: 32bpp_simple.hpp:20
Blitter_32bppSimple::DrawColourMappingRect
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override
Draw a colourtable to the screen.
Definition: 32bpp_simple.cpp:84
BlitterFactory::BlitterFactory
BlitterFactory(const char *name, const char *description, bool usable=true)
Construct the blitter, and register it.
Definition: factory.hpp:60
Blitter_32bppSimple::Pixel::a
uint8 a
Alpha-channel.
Definition: 32bpp_simple.hpp:22
Blitter_32bppSimple::Pixel::r
uint8 r
Red-channel.
Definition: 32bpp_simple.hpp:19
PaletteID
uint32 PaletteID
The number of the palette.
Definition: gfx_type.h:18
Blitter_32bppSimple::Pixel::v
uint8 v
Brightness-channel.
Definition: 32bpp_simple.hpp:24
SpriteLoader::Sprite
Structure for passing information from the sprite loader to the blitter.
Definition: spriteloader.hpp:48
Blitter::BlitterParams
Parameters related to blitting.
Definition: base.hpp:31
Blitter_32bppSimple::Draw
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override
Draw an image to the screen, given an amount of params defined above.
Definition: 32bpp_simple.cpp:21
Sprite
Data structure describing a sprite.
Definition: spritecache.h:17
FBlitter_32bppSimple
Factory for the simple 32 bpp blitter.
Definition: 32bpp_simple.hpp:35