SWQ laser
--------------------------------
This model was never intended to replace the Quake2 laser bolt model fired by
Q2 grunts. Rather it was an experiment to see if translucent models and masked
colors would produce a prettier laser bolt. The experiment was only somewhat
successful since I proved it was possible to use RipVTide's blurring trick but
the results aren't quite ideal.

MODELS
models\objects\laser\tris.md2 - this is the base model (appears translucent)
models\objects\laser\tris1.md2 - this is the core mode (appears solid)

SKINS
models\objects\laser\skin0.pcx - skin for the base model
models\objects\laser\skin1.pcx - core model skin

HOW IT WORKS
To utilize the effect properly you must code a laser bolt similar to the one
fired by Q2 grunts, or the standard blaster, except it should be made 66% visible
(or trans66). Then the core model should be attached in-game, doing so will make
the base model, tris.md2, appear translucent -- blurring into the backdrop --
and the core model solid. To complete the effect the entity should also be set
to FULL-BRIGHT and cast a lightmap on the environment. A similar effect could be
created by only drawing the core model as a base object and assigning a
translucent color shell, though the shell would dwarf the original core object.

see the included file, effect.jpg to see it working in-game (without FULLBRIGHT)

-Priv