Male Worker
----------------------
MODELS
models\npcs\mworker\tris.md2 - body
models\npcs\mworker\mwheada.md2 - head
models\npcs\mworker\mwgear.md2 - boots, hat
models\npcs\mworker\mwtool.md2 - work tool

Note: His scale hasn't been tweaked, he may appear taller than the player. This 
was fixed for the smuggler by rescaling the whole model to 93% and moving down 1.5 
units along the Z-axis (approximately). It can be left as is, just thought I'd 
point it out. BTW: Female worker was built but never completed =/

SKINS
models\npcs\mworker\mnblu.pcx - blue suit
models\npcs\mworker\mngry.pcx - gray
models\npcs\mworker\mngrn.pcx - green
models\npcs\mworker\mngorng.pcx - brown
models\npcs\mworker\mwhead1.pcx - head skin 1
models\npcs\mworker\mwhead2.pcx
models\npcs\mworker\mwhead3.pcx
models\npcs\mworker\gear2.pcx - yellow gear
models\npcs\mworker\gear1.pcx - blue gear
models\npcs\mworker\mwtool.pcx - temp skin

ANIMATIONS
aslacking (4) - first frame is idle, remaining is for blinking eyes
bsleep (5) - transition into a sleeping pose, hold last frame
cawake (4) - transition out of sleep
dfidget (10) - when standing around idle for a while, he'll itch himself
ewalk (18) - first 6 frames are transition from standing still, loop remaining
frun (6) - simple run w/tool scene (unafraid)
gmaskon (6) - transition into working, pulls visor down
hmaskoff (6) - transition out of working, push mask up
iworkwall (11) - first 3 frames transition into wall (1st frame could be used as a 
sort of 'ready-to-work' idle), loop remaining frames and generate some sparks and 
rubble
jworkgrnd (11) - 3 frames are putting tool to the ground, loop remaining
kpainwork (5) - could be used for taking injury from either working pose
ltalk (15) - simple loop for speaking (visor up)
mlisten (12) - animation for listening, hold at frames 4, 7, and 12 for a moment
nagree (7) - knods head in agreement
odisagree (15) - knods head in disagreement
preadyfight (11) - standing ready for a fight (visor up)
qpain (4) - generic non-working pain scene
rpainb (4) - ditto
slightpain (3) - as in lighting attack pain, could be having spasms from shock
tchokepain (5) - choking pain scene, for the Darth Vader choke attack
uswing (8) - swining the tool, at enemy or a frustrating machine
vswingbig (11) - big, overhead, swing
wcower (13) - cowering in fear, first 4 frames are transition
xcowerfidget (9) - impatient beggars will look around to see if everything is cool
ycowerpain (4) - for when shot and cowering
zacowerrun (6) - running in fear, to a safety point
zbdie (7) - falls on stomach
zcdieb (18) - dies on his back
zdchokedie (13) - chokes to death, Vader style
cowerdie (8) - killed in mid-cower

Note: These death scenes all pivot on the character's toes, meaning they will
clip entirely through walls at times. This could be corrected in code or another
modeler is welcome to reposition the model in the death scenes to keep the body
over its origin.

-Priv