SWQ Player Models
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MODELS
players\model_name\tris.md2 - base model
players\model_name\w_pad.md2 - pda type device
players\model_name\g_attach.md2 - accessory model (on ground)
players\model_name\w_attach.md2 - accessory model (being worn)
players\model_name\w_ewok.md2 - rebel flag (red team)
players\model_name\w_jawa.md2 - imperial flag (blue team)
players\model_name\w_weaponname.md2 - various SWQ weapons
players\model_name\weapon.md2 - default weapon (in case vwep disabled)

SKINS
players\model_name\w_attach.pcx - accessory skin
models\objects\ewok\ewok.pcx - w_ewok.md2 skin
models\objects\jawa\jawa.pcx - w_jawa.md2 skin
models\weapons\g_weaponname\skin.pcx - skins for SWQ vweps

ATTACHMENTS
One feature I always wanted in SWQ was an accessory model attachment for each
player to add variety (hood for jedi, helmet for trooper). Unfortunately we
never had time to impliment it, despite my 'research' on modelindex4. The idea
was to allow one, or possibly multiple, player model specific model attachments
to be 'worn' or activated by a console command. A toggle could have also been
included to control the display of any of these accessory models for those
with older PC's. The feature should still be possible, if any coder is willing
to attempt it I would appreciate the effort.

The included accessory models were also intended to play a role in single
player as well. We had planned on scrapping much of the old, incomplete AI code
and writing new routes to utilize the player models for certain solo enemies.
For this reason I made an imperial infantry helmet/glove-cuffs for the Draken
player model (to be used with an imperial infantry skin that was never
created), a rebel helmet for the male player, a hood for the jedi, and a
helmet for the stormtrooper. The droid was going to have an alternate head
that would overlap the present one but I couldn't find a pleasing design.

ANIMATIONS
Too many to list

-Priv