| Build Log |
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| Environment Space |
ALLUSERSPROFILE=C:\Documents and Settings\All Users
APPDATA=C:\Documents and Settings\Adnan Zafar\Application Data
CLIENTNAME=Console
CommonProgramFiles=C:\Program Files\Common Files
COMPUTERNAME=ADNAN
ComSpec=C:\WINDOWS\system32\cmd.exe
FP_NO_HOST_CHECK=NO
HOMEDRIVE=C:
HOMEPATH=\Documents and Settings\Adnan Zafar
INCLUDE=F:\DXSDK\Include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\atlmfc\include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\include\prerelease;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\include;D:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\include
LIB=F:\DXSDK\Lib;D:\Program Files\Microsoft Visual Studio .NET\Vc7\lib;D:\Program Files\Microsoft Visual Studio .NET\Vc7\atlmfc\lib;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\lib\prerelease;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\lib;D:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\lib
LIBPATH=
LOGONSERVER=\\ADNAN
NUMBER_OF_PROCESSORS=2
OS=Windows_NT
Path=D:\Program Files\Microsoft Visual Studio .NET\Vc7\bin;D:\Program Files\Microsoft Visual Studio .NET\Common7\Tools\bin\prerelease;D:\Program Files\Microsoft Visual Studio .NET\Common7\Tools\bin;D:\Program Files\Microsoft Visual Studio .NET\Common7\tools;D:\Program Files\Microsoft Visual Studio .NET\Common7\ide;C:\Program Files\HTML Help Workshop\;D:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\bin;C:\WINDOWS\Microsoft.NET\Framework\v1.0.3705;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem
PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH
PROCESSOR_ARCHITECTURE=x86
PROCESSOR_IDENTIFIER=x86 Family 15 Model 2 Stepping 9, GenuineIntel
PROCESSOR_LEVEL=15
PROCESSOR_REVISION=0209
ProgramFiles=C:\Program Files
SESSIONNAME=Console
sourcesdk=d:\program files\valve\steam\steamapps\skew\sourcesdk
SystemDrive=C:
SystemRoot=C:\WINDOWS
TEMP=C:\DOCUME~1\ADNANZ~1\LOCALS~1\Temp
TMP=C:\DOCUME~1\ADNANZ~1\LOCALS~1\Temp
USERDOMAIN=ADNAN
USERNAME=Adnan Zafar
USERPROFILE=C:\Documents and Settings\Adnan Zafar
VDMSPath=D:\Program Files\VDMSound\
VProject=e:\hl2\sp\gravspin
VSCOMNTOOLS="D:\Program Files\Microsoft Visual Studio .NET\Common7\Tools\"
windir=C:\WINDOWS
_ACP_ATLPROV=D:\Program Files\Microsoft Visual Studio .NET\Vc7\bin\ATLPROV.DLL
_ACP_INCLUDE=.\hl2_hud;.\hl2_hud\elements;../game_shared/hl2;.;.\..\Public;.\..\Public\tier1;.\..\vgui2\include;.\..\vgui2\controls;../game_shared;.\game_controls;F:\DXSDK\Include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\atlmfc\include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\include\prerelease;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\include;D:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\include
_ACP_LIB=F:\DXSDK\Lib;D:\Program Files\Microsoft Visual Studio .NET\Vc7\lib;D:\Program Files\Microsoft Visual Studio .NET\Vc7\atlmfc\lib;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\lib\prerelease;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\lib;D:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\lib;.\hl2_hud;.\hl2_hud\elements;../game_shared/hl2;.;.\..\Public;.\..\Public\tier1;.\..\vgui2\include;.\..\vgui2\controls;../game_shared;.\game_controls;F:\DXSDK\Include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\atlmfc\include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\include\prerelease;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\include;D:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\include
_ACP_PATH=D:\Program Files\Microsoft Visual Studio .NET\Vc7\bin;D:\Program Files\Microsoft Visual Studio .NET\Common7\Tools\bin\prerelease;D:\Program Files\Microsoft Visual Studio .NET\Common7\Tools\bin;D:\Program Files\Microsoft Visual Studio .NET\Common7\tools;D:\Program Files\Microsoft Visual Studio .NET\Common7\ide;C:\Program Files\HTML Help Workshop\;D:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\bin;C:\WINDOWS\Microsoft.NET\Framework\v1.0.3705;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem
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| Command Lines |
Creating temporary file "C:\DOCUME~1\ADNANZ~1\LOCALS~1\Temp\RSP00000F.rsp" with contents [ /Ox /Og /Oi /Ot /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public/tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D "sprintf=use_Q_snprintf_instead_of_sprintf" /D "_WINDOWS" /D "VECTOR" /D "strncpy=use_Q_strncpy_instead" /D "_snprintf=use_Q_snprintf_instead" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "_WINDLL" /GF /FD /ML /Gy /GR /Yu"cbase.h" /Fp".\Release_hl2/hl.pch" /Fo".\Release_hl2/" /Fd".\Release_hl2/" /FR".\Release_hl2/" /W4 /c /Zi hl2_dll\npc_metropolice.cpp hl2_dll\npc_combines.cpp \hl2\sp\src\game_shared\hl2\hl2_gamerules.cpp hl2_dll\hl2_client.cpp ] Creating command line "cl.exe @C:\DOCUME~1\ADNANZ~1\LOCALS~1\Temp\RSP00000F.rsp /nologo" Creating temporary file "C:\DOCUME~1\ADNANZ~1\LOCALS~1\Temp\RSP000010.rsp" with contents [ /OUT:"Release_hl2/server.dll" /INCREMENTAL:NO /NOLOGO /LIBPATH:"..\lib\public" /DLL /NODEFAULTLIB:"LIBCD" /DEBUG /PDB:".\Release_hl2/server.pdb" /MAP:".\Release_hl2/server.map" /SUBSYSTEM:WINDOWS /BASE:"0x22000000" /IMPLIB:".\Release_hl2/server.lib" /MACHINE:IX86 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib \hl2\sp\src\lib\public\tier0.lib \hl2\sp\src\lib\public\vstdlib.lib Release_hl2\activitylist.obj Release_hl2\ai_activity.obj Release_hl2\ai_baseactor.obj Release_hl2\ai_basehumanoid.obj Release_hl2\ai_basenpc.obj Release_hl2\ai_basenpc_flyer.obj Release_hl2\ai_basenpc_flyer_new.obj Release_hl2\ai_basenpc_movement.obj Release_hl2\ai_basenpc_physicsflyer.obj Release_hl2\ai_basenpc_schedule.obj Release_hl2\ai_basenpc_squad.obj Release_hl2\ai_behavior.obj Release_hl2\ai_behavior_assault.obj Release_hl2\ai_behavior_follow.obj Release_hl2\ai_behavior_lead.obj Release_hl2\ai_behavior_rappel.obj Release_hl2\ai_behavior_standoff.obj Release_hl2\ai_blended_movement.obj Release_hl2\ai_concommands.obj Release_hl2\ai_condition.obj Release_hl2\AI_Criteria.obj Release_hl2\ai_default.obj Release_hl2\ai_dynamiclink.obj Release_hl2\ai_event.obj Release_hl2\ai_goalentity.obj Release_hl2\ai_hint.obj Release_hl2\ai_hull.obj Release_hl2\ai_initutils.obj Release_hl2\AI_Interest_Target.obj Release_hl2\ai_link.obj Release_hl2\ai_localnavigator.obj Release_hl2\ai_looktarget.obj Release_hl2\ai_memory.obj Release_hl2\ai_motor.obj Release_hl2\ai_moveprobe.obj Release_hl2\ai_moveshoot.obj Release_hl2\ai_movesolver.obj Release_hl2\ai_namespaces.obj Release_hl2\ai_navigator.obj Release_hl2\ai_network.obj Release_hl2\ai_networkmanager.obj Release_hl2\ai_node.obj Release_hl2\ai_pathfinder.obj Release_hl2\ai_planesolver.obj Release_hl2\ai_playerally.obj Release_hl2\ai_relationship.obj Release_hl2\AI_ResponseSystem.obj Release_hl2\ai_route.obj Release_hl2\ai_saverestore.obj Release_hl2\ai_schedule.obj Release_hl2\ai_scriptconditions.obj Release_hl2\ai_senses.obj Release_hl2\ai_sentence.obj Release_hl2\ai_speech.obj Release_hl2\ai_speechfilter.obj Release_hl2\ai_squad.obj Release_hl2\ai_squadslot.obj Release_hl2\ai_tacticalservices.obj Release_hl2\ai_task.obj Release_hl2\ai_trackpather.obj Release_hl2\ai_utils.obj Release_hl2\ai_waypoint.obj Release_hl2\ammodef.obj Release_hl2\animation.obj Release_hl2\base_gameinterface.obj Release_hl2\base_playeranimstate.obj Release_hl2\base_transmit_proxy.obj Release_hl2\baseanimating.obj Release_hl2\BaseAnimatingOverlay.obj Release_hl2\basecombatcharacter.obj Release_hl2\basecombatcharacter_shared.obj Release_hl2\basecombatweapon.obj Release_hl2\basecombatweapon_shared.obj Release_hl2\baseentity.obj Release_hl2\baseentity_shared.obj Release_hl2\baseflex.obj Release_hl2\basegrenade_concussion.obj Release_hl2\basegrenade_contact.obj Release_hl2\basegrenade_shared.obj Release_hl2\basegrenade_timed.obj Release_hl2\baseparticleentity.obj Release_hl2\baseplayer_shared.obj Release_hl2\baseviewmodel.obj Release_hl2\baseviewmodel_shared.obj Release_hl2\beam_shared.obj Release_hl2\bitbuf.obj Release_hl2\bitstring.obj Release_hl2\bmodels.obj Release_hl2\bone_setup.obj Release_hl2\buttons.obj Release_hl2\cbase.obj Release_hl2\characterset.obj Release_hl2\checksum_crc.obj Release_hl2\checksum_md5.obj Release_hl2\choreoactor.obj Release_hl2\choreochannel.obj Release_hl2\choreoevent.obj Release_hl2\choreoscene.obj Release_hl2\client.obj Release_hl2\collisionproperty.obj Release_hl2\collisionutils.obj Release_hl2\controlentities.obj Release_hl2\convar.obj Release_hl2\cplane.obj Release_hl2\CRagdollMagnet.obj Release_hl2\cterrainmorph.obj Release_hl2\damagemodifier.obj Release_hl2\debugoverlay_shared.obj Release_hl2\decals.obj Release_hl2\doors.obj Release_hl2\dt_send.obj Release_hl2\dt_utlvector_common.obj Release_hl2\dt_utlvector_send.obj Release_hl2\dynamiclight.obj Release_hl2\editor_sendcommand.obj Release_hl2\effect_dispatch_data.obj Release_hl2\effects.obj Release_hl2\EffectsServer.obj Release_hl2\ehandle.obj Release_hl2\entityblocker.obj Release_hl2\EntityDissolve.obj Release_hl2\EntityFlame.obj Release_hl2\entitylist.obj Release_hl2\entitylist_base.obj Release_hl2\EntityParticleTrail.obj Release_hl2\EntityParticleTrail_Shared.obj Release_hl2\env_effectsscript.obj Release_hl2\env_entity_maker.obj Release_hl2\env_particlescript.obj Release_hl2\env_player_surface_trigger.obj Release_hl2\env_screenoverlay.obj Release_hl2\env_texturetoggle.obj Release_hl2\env_wind_shared.obj Release_hl2\env_zoom.obj Release_hl2\EnvBeam.obj Release_hl2\EnvFade.obj Release_hl2\EnvHudHint.obj Release_hl2\EnvLaser.obj Release_hl2\EnvMessage.obj Release_hl2\envmicrophone.obj Release_hl2\EnvShake.obj Release_hl2\EnvSpark.obj Release_hl2\eventlist.obj Release_hl2\EventLog.obj Release_hl2\explode.obj Release_hl2\filesystem_helpers.obj Release_hl2\filters.obj Release_hl2\fire.obj Release_hl2\fire_smoke.obj Release_hl2\fogcontroller.obj Release_hl2\fourwheelvehiclephysics.obj Release_hl2\func_areaportal.obj Release_hl2\func_areaportalbase.obj Release_hl2\func_areaportalwindow.obj Release_hl2\func_break.obj Release_hl2\func_breakablesurf.obj Release_hl2\func_dust.obj Release_hl2\func_ladder.obj Release_hl2\func_ladder_endpoint.obj Release_hl2\func_lod.obj Release_hl2\Func_Monitor.obj Release_hl2\func_movelinear.obj Release_hl2\func_occluder.obj Release_hl2\func_smokevolume.obj Release_hl2\game.obj Release_hl2\game_ui.obj Release_hl2\gamehandle.obj Release_hl2\gameinterface.obj Release_hl2\gamemovement.obj Release_hl2\gamerules.obj Release_hl2\gamerules_register.obj Release_hl2\gamestringpool.obj Release_hl2\gametrace_dll.obj Release_hl2\gamevars_shared.obj Release_hl2\genericactor.obj Release_hl2\genericmonster.obj Release_hl2\gib.obj Release_hl2\globals.obj Release_hl2\globalstate.obj Release_hl2\grenadethrown.obj Release_hl2\guntarget.obj Release_hl2\h_ai.obj Release_hl2\h_cycler.obj Release_hl2\h_export.obj Release_hl2\hierarchy.obj Release_hl2\hltvdirector.obj Release_hl2\IceKey.obj Release_hl2\igamesystem.obj Release_hl2\info_camera_link.obj Release_hl2\init_factory.obj Release_hl2\interface.obj Release_hl2\intermission.obj Release_hl2\interval.obj Release_hl2\item_world.obj Release_hl2\keyframe.obj Release_hl2\KeyValues.obj Release_hl2\lightglow.obj Release_hl2\lights.obj Release_hl2\logic_measure_movement.obj Release_hl2\logic_navigation.obj Release_hl2\logicauto.obj Release_hl2\logicentities.obj Release_hl2\logicrelay.obj Release_hl2\map_utils.obj Release_hl2\mapentities.obj Release_hl2\mapentities_shared.obj Release_hl2\maprules.obj Release_hl2\MaterialModifyControl.obj Release_hl2\mathlib.obj Release_hl2\memoverride.obj Release_hl2\mempool.obj Release_hl2\message_entity.obj Release_hl2\modelentities.obj Release_hl2\monstermaker.obj Release_hl2\movehelper_server.obj Release_hl2\movement.obj Release_hl2\movevars_shared.obj Release_hl2\multiplay_gamerules.obj Release_hl2\nav_area.obj Release_hl2\nav_edit.obj Release_hl2\nav_file.obj Release_hl2\nav_generate.obj Release_hl2\nav_mesh.obj Release_hl2\nav_node.obj Release_hl2\ndebugoverlay.obj Release_hl2\networkvar.obj Release_hl2\npc_vehicledriver.obj Release_hl2\particle_light.obj Release_hl2\pathcorner.obj Release_hl2\pathtrack.obj Release_hl2\phys_controller.obj Release_hl2\physconstraint.obj Release_hl2\physics.obj Release_hl2\physics_bone_follower.obj Release_hl2\physics_cannister.obj Release_hl2\physics_fx.obj Release_hl2\physics_impact_damage.obj Release_hl2\physics_main.obj Release_hl2\physics_main_shared.obj Release_hl2\physics_npc_solver.obj Release_hl2\physics_prop_ragdoll.obj Release_hl2\physics_saverestore.obj Release_hl2\physics_shared.obj Release_hl2\physobj.obj Release_hl2\player.obj Release_hl2\player_command.obj Release_hl2\player_lagcompensation.obj Release_hl2\player_pickup.obj Release_hl2\player_resource.obj Release_hl2\playerinfomanager.obj Release_hl2\playerlocaldata.obj Release_hl2\plugin_check.obj Release_hl2\point_camera.obj Release_hl2\point_playermoveconstraint.obj Release_hl2\point_spotlight.obj Release_hl2\point_template.obj Release_hl2\pointanglesensor.obj Release_hl2\PointAngularVelocitySensor.obj Release_hl2\pointhurt.obj Release_hl2\pointteleport.obj Release_hl2\precache_register.obj Release_hl2\predictableid.obj Release_hl2\props.obj Release_hl2\props_shared.obj Release_hl2\ragdoll_manager.obj Release_hl2\ragdoll_shared.obj Release_hl2\RagdollBoogie.obj Release_hl2\randoverride.obj Release_hl2\recipientfilter.obj Release_hl2\resourcemanager.obj Release_hl2\rope.obj Release_hl2\rope_helpers.obj Release_hl2\rope_physics.obj Release_hl2\saverestore.obj Release_hl2\saverestore_gamedll.obj Release_hl2\sceneentity.obj Release_hl2\scratchpad3d.obj Release_hl2\scratchpad_gamedll_helpers.obj Release_hl2\ScratchPadUtils.obj Release_hl2\scripted.obj Release_hl2\scriptedtarget.obj Release_hl2\sendproxy.obj Release_hl2\server_class.obj Release_hl2\ServerNetworkProperty.obj Release_hl2\shadowcontrol.obj Release_hl2\sheetsimulator.obj Release_hl2\simple_physics.obj Release_hl2\simtimer.obj Release_hl2\singleplay_gamerules.obj Release_hl2\SkyCamera.obj Release_hl2\sound.obj Release_hl2\SoundEmitterSystem.obj Release_hl2\soundent.obj Release_hl2\soundenvelope.obj Release_hl2\SoundParametersInternal.obj Release_hl2\soundscape.obj Release_hl2\soundscape_system.obj Release_hl2\spotlightend.obj Release_hl2\Sprite.obj Release_hl2\stringpool.obj Release_hl2\stringregistry.obj Release_hl2\studio.obj Release_hl2\studio_shared.obj Release_hl2\subs.obj Release_hl2\sun.obj Release_hl2\takedamageinfo.obj Release_hl2\tanktrain.obj Release_hl2\te_beamfollow.obj Release_hl2\te_effect_dispatch.obj Release_hl2\team.obj Release_hl2\team_spawnpoint.obj Release_hl2\teamplay_gamerules.obj Release_hl2\TemplateEntities.obj Release_hl2\tempmonster.obj Release_hl2\terrainmodmgr.obj Release_hl2\tesla.obj Release_hl2\test_ehandle.obj Release_hl2\test_proxytoggle.obj Release_hl2\test_stressentities.obj Release_hl2\testfunctions.obj Release_hl2\testtraceline.obj Release_hl2\textstatsmgr.obj Release_hl2\timedeventmgr.obj Release_hl2\trains.obj Release_hl2\triggers.obj Release_hl2\usercmd.obj Release_hl2\util.obj Release_hl2\util_shared.obj Release_hl2\utlbuffer.obj Release_hl2\utlsymbol.obj Release_hl2\variant_t.obj Release_hl2\vehicle_base.obj Release_hl2\vehicle_baseserver.obj Release_hl2\vguiscreen.obj Release_hl2\vmatrix.obj Release_hl2\voice_gamemgr.obj Release_hl2\waterbullet.obj Release_hl2\wcedit.obj Release_hl2\weapon_parse.obj Release_hl2\weapon_parse_default.obj Release_hl2\weapon_proficiency.obj Release_hl2\world.obj Release_hl2\stdafx.obj Release_hl2\basetempentity.obj Release_hl2\event_tempentity_tester.obj Release_hl2\movie_explosion.obj Release_hl2\particle_fire.obj Release_hl2\particle_smokegrenade.obj Release_hl2\plasma.obj Release_hl2\smoke_trail.obj Release_hl2\smokestack.obj Release_hl2\SpriteTrail.obj Release_hl2\steamjet.obj Release_hl2\te.obj Release_hl2\te_armorricochet.obj Release_hl2\te_basebeam.obj Release_hl2\te_beamentpoint.obj Release_hl2\te_beaments.obj Release_hl2\te_beamlaser.obj Release_hl2\te_beampoints.obj Release_hl2\te_beamring.obj Release_hl2\te_beamringpoint.obj Release_hl2\te_beamspline.obj Release_hl2\te_bloodsprite.obj Release_hl2\te_bloodstream.obj Release_hl2\te_breakmodel.obj Release_hl2\te_bspdecal.obj Release_hl2\te_bubbles.obj Release_hl2\te_bubbletrail.obj Release_hl2\te_decal.obj Release_hl2\te_dynamiclight.obj Release_hl2\te_energysplash.obj Release_hl2\te_explosion.obj Release_hl2\te_fizz.obj Release_hl2\te_footprintdecal.obj Release_hl2\te_gaussexplosion.obj Release_hl2\te_glassshatter.obj Release_hl2\te_glowsprite.obj Release_hl2\te_impact.obj Release_hl2\te_killplayerattachments.obj Release_hl2\te_largefunnel.obj Release_hl2\te_muzzleflash.obj Release_hl2\te_particlesystem.obj Release_hl2\te_physicsprop.obj Release_hl2\te_playerdecal.obj Release_hl2\te_projecteddecal.obj Release_hl2\te_showline.obj Release_hl2\te_smoke.obj Release_hl2\te_sparks.obj Release_hl2\te_sprite.obj Release_hl2\te_spritespray.obj Release_hl2\te_worlddecal.obj Release_hl2\usermessages.obj Release_hl2\ai_allymanager.obj Release_hl2\ai_behavior_actbusy.obj Release_hl2\ai_behavior_functank.obj Release_hl2\ai_behavior_holster.obj Release_hl2\ai_behavior_police.obj Release_hl2\ai_goal_police.obj Release_hl2\ai_spotlight.obj Release_hl2\antlion_dust.obj Release_hl2\antlion_maker.obj Release_hl2\ar2_explosion.obj Release_hl2\basebludgeonweapon.obj Release_hl2\basehlcombatweapon.obj Release_hl2\basehlcombatweapon_shared.obj Release_hl2\cbasehelicopter.obj Release_hl2\cbasespriteprojectile.obj Release_hl2\citadel_effects.obj Release_hl2\combine_mine.obj Release_hl2\env_alyxemp.obj Release_hl2\env_headcrabcanister.obj Release_hl2\env_headcrabcanister_shared.obj Release_hl2\env_speaker.obj Release_hl2\env_starfield.obj Release_hl2\func_recharge.obj Release_hl2\func_tank.obj Release_hl2\grenade_ar2.obj Release_hl2\grenade_bugbait.obj Release_hl2\grenade_frag.obj Release_hl2\hl2_ai_network.obj Release_hl2\hl2_client.obj Release_hl2\hl2_eventlog.obj Release_hl2\hl2_gamerules.obj Release_hl2\hl2_player.obj Release_hl2\hl2_playerlocaldata.obj Release_hl2\hl2_triggers.obj Release_hl2\hl2_usermessages.obj Release_hl2\hl_gamemovement.obj Release_hl2\hl_playermove.obj Release_hl2\info_teleporter_countdown.obj Release_hl2\item_ammo.obj Release_hl2\item_battery.obj Release_hl2\item_dynamic_resupply.obj Release_hl2\item_healthkit.obj Release_hl2\item_itemcrate.obj Release_hl2\item_suit.obj Release_hl2\look_door.obj Release_hl2\monster_dummy.obj Release_hl2\npc_alyx.obj Release_hl2\npc_antlion.obj Release_hl2\npc_antlionguard.obj Release_hl2\npc_apcdriver.obj Release_hl2\npc_attackchopper.obj Release_hl2\npc_barnacle.obj Release_hl2\npc_barney.obj Release_hl2\npc_BaseZombie.obj Release_hl2\npc_breen.obj Release_hl2\npc_bullseye.obj Release_hl2\npc_citizen17.obj Release_hl2\npc_combine.obj Release_hl2\npc_combinecamera.obj Release_hl2\npc_combinedropship.obj Release_hl2\npc_combinegunship.obj Release_hl2\npc_combines.obj Release_hl2\npc_cranedriver.obj Release_hl2\npc_crow.obj Release_hl2\npc_dog.obj Release_hl2\npc_eli.obj Release_hl2\npc_enemyfinder.obj Release_hl2\npc_fastzombie.obj Release_hl2\npc_gman.obj Release_hl2\npc_headcrab.obj Release_hl2\npc_ichthyosaur.obj Release_hl2\npc_kleiner.obj Release_hl2\npc_launcher.obj Release_hl2\npc_manhack.obj Release_hl2\npc_metropolice.obj Release_hl2\npc_monk.obj Release_hl2\npc_mossman.obj Release_hl2\npc_playercompanion.obj Release_hl2\npc_PoisonZombie.obj Release_hl2\npc_rollermine.obj Release_hl2\npc_scanner.obj Release_hl2\npc_stalker.obj Release_hl2\npc_strider.obj Release_hl2\npc_talker.obj Release_hl2\npc_turret_ceiling.obj Release_hl2\npc_turret_floor.obj Release_hl2\npc_turret_ground.obj Release_hl2\npc_vortigaunt.obj Release_hl2\npc_zombie.obj Release_hl2\player_control.obj Release_hl2\point_apc_controller.obj Release_hl2\prop_combine_ball.obj Release_hl2\prop_thumper.obj Release_hl2\proto_sniper.obj Release_hl2\rotorwash.obj Release_hl2\script_intro.obj Release_hl2\vehicle_airboat.obj Release_hl2\vehicle_cannon.obj Release_hl2\vehicle_crane.obj Release_hl2\vehicle_jeep1.obj Release_hl2\vehicle_prisoner_pod.obj Release_hl2\vehicle_viewcontroller.obj Release_hl2\WaterLODControl.obj Release_hl2\weapon_357.obj Release_hl2\weapon_alyxgun.obj Release_hl2\weapon_annabelle.obj Release_hl2\weapon_ar2.obj Release_hl2\weapon_bugbait.obj Release_hl2\weapon_citizenpackage.obj Release_hl2\weapon_crossbow.obj Release_hl2\weapon_crowbar.obj Release_hl2\weapon_cubemap.obj Release_hl2\weapon_frag.obj Release_hl2\weapon_physcannon.obj Release_hl2\weapon_pistol.obj Release_hl2\weapon_rpg.obj Release_hl2\weapon_shotgun.obj Release_hl2\weapon_smg1.obj Release_hl2\weapon_stunstick.obj Release_hl2\grenade_beam.obj Release_hl2\grenade_homer.obj Release_hl2\grenade_pathfollower.obj Release_hl2\npc_missiledefense.obj Release_hl2\vehicle_apc.obj Release_hl2\weapon_cguard.obj Release_hl2\weapon_flaregun.obj ] Creating command line "link.exe @C:\DOCUME~1\ADNANZ~1\LOCALS~1\Temp\RSP000010.rsp" Creating temporary file "C:\DOCUME~1\ADNANZ~1\LOCALS~1\Temp\BAT000011.bat" with contents [ @echo off if exist ..\..\gravspin\bin\server.dll attrib -r ..\..\gravspin\bin\server.dll if exist "e:\hl2\sp\src\dlls\Release_hl2\"server.dll copy "e:\hl2\sp\src\dlls\Release_hl2\"server.dll ..\..\gravspin\bin\server.dll if exist ..\..\gravspin\bin\server.pdb attrib -r ..\..\gravspin\bin\server.pdb if exist "e:\hl2\sp\src\dlls\Release_hl2\"server.pdb copy "e:\hl2\sp\src\dlls\Release_hl2\"server.pdb ..\..\gravspin\bin if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code: "Copying to HL2" exit 1 :VCEnd ] Creating command line "C:\DOCUME~1\ADNANZ~1\LOCALS~1\Temp\BAT000011.bat" |
| Output Window |
Compiling...
npc_metropolice.cpp
npc_combines.cpp
hl2_gamerules.cpp
hl2_client.cpp
Generating Code...
Linking...
Creating library .\Release_hl2/server.lib and object .\Release_hl2/server.exp
Copying to HL2
1 file(s) copied.
1 file(s) copied.
|
| Results |
Build log was saved at "file://e:\hl2\sp\src\dlls\Release_hl2\BuildLog.htm" hl - 0 error(s), 0 warning(s) |