Build Log
  

------- Build started: Project: hl, Configuration: Debug HL2|Win32 -------

Environment Space
  
    ALLUSERSPROFILE=C:\Documents and Settings\All Users
    APPDATA=C:\Documents and Settings\Adnan Zafar\Application Data
    CLIENTNAME=Console
    CommonProgramFiles=C:\Program Files\Common Files
    COMPUTERNAME=ADNAN
    ComSpec=C:\WINDOWS\system32\cmd.exe
    FP_NO_HOST_CHECK=NO
    HOMEDRIVE=C:
    HOMEPATH=\Documents and Settings\Adnan Zafar
    INCLUDE=F:\DXSDK\Include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\atlmfc\include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\include\prerelease;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\include;D:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\include
    LIB=F:\DXSDK\Lib;D:\Program Files\Microsoft Visual Studio .NET\Vc7\lib;D:\Program Files\Microsoft Visual Studio .NET\Vc7\atlmfc\lib;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\lib\prerelease;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\lib;D:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\lib
    LIBPATH=
    LOGONSERVER=\\ADNAN
    NUMBER_OF_PROCESSORS=2
    OS=Windows_NT
    Path=D:\Program Files\Microsoft Visual Studio .NET\Vc7\bin;D:\Program Files\Microsoft Visual Studio .NET\Common7\Tools\bin\prerelease;D:\Program Files\Microsoft Visual Studio .NET\Common7\Tools\bin;D:\Program Files\Microsoft Visual Studio .NET\Common7\tools;D:\Program Files\Microsoft Visual Studio .NET\Common7\ide;C:\Program Files\HTML Help Workshop\;D:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\bin;C:\WINDOWS\Microsoft.NET\Framework\v1.0.3705;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem
    PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH
    PROCESSOR_ARCHITECTURE=x86
    PROCESSOR_IDENTIFIER=x86 Family 15 Model 2 Stepping 9, GenuineIntel
    PROCESSOR_LEVEL=15
    PROCESSOR_REVISION=0209
    ProgramFiles=C:\Program Files
    SESSIONNAME=Console
    sourcesdk=d:\program files\valve\steam\steamapps\skew\sourcesdk
    SystemDrive=C:
    SystemRoot=C:\WINDOWS
    TEMP=C:\DOCUME~1\ADNANZ~1\LOCALS~1\Temp
    TMP=C:\DOCUME~1\ADNANZ~1\LOCALS~1\Temp
    USERDOMAIN=ADNAN
    USERNAME=Adnan Zafar
    USERPROFILE=C:\Documents and Settings\Adnan Zafar
    VDMSPath=D:\Program Files\VDMSound\
    VPROJECT=e:\hl2\sp\gravspin
    VSCOMNTOOLS="D:\Program Files\Microsoft Visual Studio .NET\Common7\Tools\"
    windir=C:\WINDOWS
    _ACP_ATLPROV=D:\Program Files\Microsoft Visual Studio .NET\Vc7\bin\ATLPROV.DLL
    _ACP_INCLUDE=.\hl2_hud;.\hl2_hud\elements;../game_shared/hl2;.;.\..\Public;.\..\Public\tier1;.\..\vgui2\include;.\..\vgui2\controls;../game_shared;.\game_controls;F:\DXSDK\Include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\atlmfc\include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\include\prerelease;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\include;D:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\include
    _ACP_LIB=F:\DXSDK\Lib;D:\Program Files\Microsoft Visual Studio .NET\Vc7\lib;D:\Program Files\Microsoft Visual Studio .NET\Vc7\atlmfc\lib;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\lib\prerelease;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\lib;D:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\lib;../game_shared/hl2;./;../Public;../Public/tier1;../game_shared;../utils/common;../dlls;../../dlls;../dlls/hl2_dll;F:\DXSDK\Include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\atlmfc\include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\include\prerelease;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\include;D:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\include
    _ACP_PATH=D:\Program Files\Microsoft Visual Studio .NET\Vc7\bin;D:\Program Files\Microsoft Visual Studio .NET\Common7\Tools\bin\prerelease;D:\Program Files\Microsoft Visual Studio .NET\Common7\Tools\bin;D:\Program Files\Microsoft Visual Studio .NET\Common7\tools;D:\Program Files\Microsoft Visual Studio .NET\Common7\ide;C:\Program Files\HTML Help Workshop\;D:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\bin;C:\WINDOWS\Microsoft.NET\Framework\v1.0.3705;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem
Command Lines
  
Creating temporary file "C:\DOCUME~1\ADNANZ~1\LOCALS~1\Temp\RSP000067.rsp" with contents
[
/Od /G6 /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public/tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "_DEBUG" /D "fopen=dont_use_fopen" /D "GAME_DLL" /D "sprintf=use_Q_snprintf_instead_of_sprintf" /D "_WINDOWS" /D "VECTOR" /D "strncpy=use_Q_strncpy_instead" /D "_snprintf=use_Q_snprintf_instead" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "_WINDLL" /FD /MLd /GR /Yu"cbase.h" /Fp".\Debug_hl2/hl.pch" /Fo".\Debug_hl2/" /Fd".\Debug_hl2/" /FR".\Debug_hl2/" /W4 /c /ZI
hl2_dll\weapon_physcannon.cpp
]
Creating command line "cl.exe @C:\DOCUME~1\ADNANZ~1\LOCALS~1\Temp\RSP000067.rsp /nologo"
Creating temporary file "C:\DOCUME~1\ADNANZ~1\LOCALS~1\Temp\RSP000068.rsp" with contents
[
/OUT:"Debug_hl2/server.dll" /INCREMENTAL /NOLOGO /LIBPATH:"..\lib\public" /DLL /DEBUG /PDB:".\Debug_hl2/server.pdb" /SUBSYSTEM:WINDOWS /BASE:"0x22000000" /IMPLIB:".\Debug_hl2/server.lib" /MACHINE:IX86 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
\hl2\sp\src\lib\public\tier0.lib
\hl2\sp\src\lib\public\vstdlib.lib
Debug_hl2\activitylist.obj
Debug_hl2\ai_activity.obj
Debug_hl2\ai_baseactor.obj
Debug_hl2\ai_basehumanoid.obj
Debug_hl2\ai_basenpc.obj
Debug_hl2\ai_basenpc_flyer.obj
Debug_hl2\ai_basenpc_flyer_new.obj
Debug_hl2\ai_basenpc_movement.obj
Debug_hl2\ai_basenpc_physicsflyer.obj
Debug_hl2\ai_basenpc_schedule.obj
Debug_hl2\ai_basenpc_squad.obj
Debug_hl2\ai_behavior.obj
Debug_hl2\ai_behavior_assault.obj
Debug_hl2\ai_behavior_follow.obj
Debug_hl2\ai_behavior_lead.obj
Debug_hl2\ai_behavior_rappel.obj
Debug_hl2\ai_behavior_standoff.obj
Debug_hl2\ai_blended_movement.obj
Debug_hl2\ai_concommands.obj
Debug_hl2\ai_condition.obj
Debug_hl2\AI_Criteria.obj
Debug_hl2\ai_default.obj
Debug_hl2\ai_dynamiclink.obj
Debug_hl2\ai_event.obj
Debug_hl2\ai_goalentity.obj
Debug_hl2\ai_hint.obj
Debug_hl2\ai_hull.obj
Debug_hl2\ai_initutils.obj
Debug_hl2\AI_Interest_Target.obj
Debug_hl2\ai_link.obj
Debug_hl2\ai_localnavigator.obj
Debug_hl2\ai_looktarget.obj
Debug_hl2\ai_memory.obj
Debug_hl2\ai_motor.obj
Debug_hl2\ai_moveprobe.obj
Debug_hl2\ai_moveshoot.obj
Debug_hl2\ai_movesolver.obj
Debug_hl2\ai_namespaces.obj
Debug_hl2\ai_navigator.obj
Debug_hl2\ai_network.obj
Debug_hl2\ai_networkmanager.obj
Debug_hl2\ai_node.obj
Debug_hl2\ai_pathfinder.obj
Debug_hl2\ai_planesolver.obj
Debug_hl2\ai_playerally.obj
Debug_hl2\ai_relationship.obj
Debug_hl2\AI_ResponseSystem.obj
Debug_hl2\ai_route.obj
Debug_hl2\ai_saverestore.obj
Debug_hl2\ai_schedule.obj
Debug_hl2\ai_scriptconditions.obj
Debug_hl2\ai_senses.obj
Debug_hl2\ai_sentence.obj
Debug_hl2\ai_speech.obj
Debug_hl2\ai_speechfilter.obj
Debug_hl2\ai_squad.obj
Debug_hl2\ai_squadslot.obj
Debug_hl2\ai_tacticalservices.obj
Debug_hl2\ai_task.obj
Debug_hl2\ai_trackpather.obj
Debug_hl2\ai_utils.obj
Debug_hl2\ai_waypoint.obj
Debug_hl2\ammodef.obj
Debug_hl2\animation.obj
Debug_hl2\base_gameinterface.obj
Debug_hl2\base_playeranimstate.obj
Debug_hl2\base_transmit_proxy.obj
Debug_hl2\baseanimating.obj
Debug_hl2\BaseAnimatingOverlay.obj
Debug_hl2\basecombatcharacter.obj
Debug_hl2\basecombatcharacter_shared.obj
Debug_hl2\basecombatweapon.obj
Debug_hl2\basecombatweapon_shared.obj
Debug_hl2\baseentity.obj
Debug_hl2\baseentity_shared.obj
Debug_hl2\baseflex.obj
Debug_hl2\basegrenade_concussion.obj
Debug_hl2\basegrenade_contact.obj
Debug_hl2\basegrenade_shared.obj
Debug_hl2\basegrenade_timed.obj
Debug_hl2\baseparticleentity.obj
Debug_hl2\baseplayer_shared.obj
Debug_hl2\baseviewmodel.obj
Debug_hl2\baseviewmodel_shared.obj
Debug_hl2\beam_shared.obj
Debug_hl2\bitbuf.obj
Debug_hl2\bitstring.obj
Debug_hl2\bmodels.obj
Debug_hl2\bone_setup.obj
Debug_hl2\buttons.obj
Debug_hl2\cbase.obj
Debug_hl2\characterset.obj
Debug_hl2\checksum_crc.obj
Debug_hl2\checksum_md5.obj
Debug_hl2\choreoactor.obj
Debug_hl2\choreochannel.obj
Debug_hl2\choreoevent.obj
Debug_hl2\choreoscene.obj
Debug_hl2\client.obj
Debug_hl2\collisionproperty.obj
Debug_hl2\collisionutils.obj
Debug_hl2\controlentities.obj
Debug_hl2\convar.obj
Debug_hl2\cplane.obj
Debug_hl2\CRagdollMagnet.obj
Debug_hl2\cterrainmorph.obj
Debug_hl2\damagemodifier.obj
Debug_hl2\debugoverlay_shared.obj
Debug_hl2\decals.obj
Debug_hl2\doors.obj
Debug_hl2\dt_send.obj
Debug_hl2\dt_utlvector_common.obj
Debug_hl2\dt_utlvector_send.obj
Debug_hl2\dynamiclight.obj
Debug_hl2\editor_sendcommand.obj
Debug_hl2\effect_dispatch_data.obj
Debug_hl2\effects.obj
Debug_hl2\EffectsServer.obj
Debug_hl2\ehandle.obj
Debug_hl2\entityblocker.obj
Debug_hl2\EntityDissolve.obj
Debug_hl2\EntityFlame.obj
Debug_hl2\entitylist.obj
Debug_hl2\entitylist_base.obj
Debug_hl2\EntityParticleTrail.obj
Debug_hl2\EntityParticleTrail_Shared.obj
Debug_hl2\env_effectsscript.obj
Debug_hl2\env_entity_maker.obj
Debug_hl2\env_particlescript.obj
Debug_hl2\env_player_surface_trigger.obj
Debug_hl2\env_screenoverlay.obj
Debug_hl2\env_texturetoggle.obj
Debug_hl2\env_wind_shared.obj
Debug_hl2\env_zoom.obj
Debug_hl2\EnvBeam.obj
Debug_hl2\EnvFade.obj
Debug_hl2\EnvHudHint.obj
Debug_hl2\EnvLaser.obj
Debug_hl2\EnvMessage.obj
Debug_hl2\envmicrophone.obj
Debug_hl2\EnvShake.obj
Debug_hl2\EnvSpark.obj
Debug_hl2\eventlist.obj
Debug_hl2\EventLog.obj
Debug_hl2\explode.obj
Debug_hl2\filesystem_helpers.obj
Debug_hl2\filters.obj
Debug_hl2\fire.obj
Debug_hl2\fire_smoke.obj
Debug_hl2\fogcontroller.obj
Debug_hl2\fourwheelvehiclephysics.obj
Debug_hl2\func_areaportal.obj
Debug_hl2\func_areaportalbase.obj
Debug_hl2\func_areaportalwindow.obj
Debug_hl2\func_break.obj
Debug_hl2\func_breakablesurf.obj
Debug_hl2\func_dust.obj
Debug_hl2\func_ladder.obj
Debug_hl2\func_ladder_endpoint.obj
Debug_hl2\func_lod.obj
Debug_hl2\Func_Monitor.obj
Debug_hl2\func_movelinear.obj
Debug_hl2\func_occluder.obj
Debug_hl2\func_smokevolume.obj
Debug_hl2\game.obj
Debug_hl2\game_ui.obj
Debug_hl2\gamehandle.obj
Debug_hl2\gameinterface.obj
Debug_hl2\gamemovement.obj
Debug_hl2\gamerules.obj
Debug_hl2\gamerules_register.obj
Debug_hl2\gamestringpool.obj
Debug_hl2\gametrace_dll.obj
Debug_hl2\gamevars_shared.obj
Debug_hl2\genericactor.obj
Debug_hl2\genericmonster.obj
Debug_hl2\gib.obj
Debug_hl2\globals.obj
Debug_hl2\globalstate.obj
Debug_hl2\grenadethrown.obj
Debug_hl2\guntarget.obj
Debug_hl2\h_ai.obj
Debug_hl2\h_cycler.obj
Debug_hl2\h_export.obj
Debug_hl2\hierarchy.obj
Debug_hl2\hltvdirector.obj
Debug_hl2\IceKey.obj
Debug_hl2\igamesystem.obj
Debug_hl2\info_camera_link.obj
Debug_hl2\init_factory.obj
Debug_hl2\interface.obj
Debug_hl2\intermission.obj
Debug_hl2\interval.obj
Debug_hl2\item_world.obj
Debug_hl2\keyframe.obj
Debug_hl2\KeyValues.obj
Debug_hl2\lightglow.obj
Debug_hl2\lights.obj
Debug_hl2\logic_measure_movement.obj
Debug_hl2\logic_navigation.obj
Debug_hl2\logicauto.obj
Debug_hl2\logicentities.obj
Debug_hl2\logicrelay.obj
Debug_hl2\map_utils.obj
Debug_hl2\mapentities.obj
Debug_hl2\mapentities_shared.obj
Debug_hl2\maprules.obj
Debug_hl2\MaterialModifyControl.obj
Debug_hl2\mathlib.obj
Debug_hl2\memoverride.obj
Debug_hl2\mempool.obj
Debug_hl2\message_entity.obj
Debug_hl2\modelentities.obj
Debug_hl2\monstermaker.obj
Debug_hl2\movehelper_server.obj
Debug_hl2\movement.obj
Debug_hl2\movevars_shared.obj
Debug_hl2\multiplay_gamerules.obj
Debug_hl2\nav_area.obj
Debug_hl2\nav_edit.obj
Debug_hl2\nav_file.obj
Debug_hl2\nav_generate.obj
Debug_hl2\nav_mesh.obj
Debug_hl2\nav_node.obj
Debug_hl2\ndebugoverlay.obj
Debug_hl2\networkvar.obj
Debug_hl2\npc_vehicledriver.obj
Debug_hl2\particle_light.obj
Debug_hl2\pathcorner.obj
Debug_hl2\pathtrack.obj
Debug_hl2\phys_controller.obj
Debug_hl2\physconstraint.obj
Debug_hl2\physics.obj
Debug_hl2\physics_bone_follower.obj
Debug_hl2\physics_cannister.obj
Debug_hl2\physics_fx.obj
Debug_hl2\physics_impact_damage.obj
Debug_hl2\physics_main.obj
Debug_hl2\physics_main_shared.obj
Debug_hl2\physics_npc_solver.obj
Debug_hl2\physics_prop_ragdoll.obj
Debug_hl2\physics_saverestore.obj
Debug_hl2\physics_shared.obj
Debug_hl2\physobj.obj
Debug_hl2\player.obj
Debug_hl2\player_command.obj
Debug_hl2\player_lagcompensation.obj
Debug_hl2\player_pickup.obj
Debug_hl2\player_resource.obj
Debug_hl2\playerinfomanager.obj
Debug_hl2\playerlocaldata.obj
Debug_hl2\plugin_check.obj
Debug_hl2\point_camera.obj
Debug_hl2\point_playermoveconstraint.obj
Debug_hl2\point_spotlight.obj
Debug_hl2\point_template.obj
Debug_hl2\pointanglesensor.obj
Debug_hl2\PointAngularVelocitySensor.obj
Debug_hl2\pointhurt.obj
Debug_hl2\pointteleport.obj
Debug_hl2\precache_register.obj
Debug_hl2\predictableid.obj
Debug_hl2\props.obj
Debug_hl2\props_shared.obj
Debug_hl2\ragdoll_manager.obj
Debug_hl2\ragdoll_shared.obj
Debug_hl2\RagdollBoogie.obj
Debug_hl2\randoverride.obj
Debug_hl2\recipientfilter.obj
Debug_hl2\resourcemanager.obj
Debug_hl2\rope.obj
Debug_hl2\rope_helpers.obj
Debug_hl2\rope_physics.obj
Debug_hl2\saverestore.obj
Debug_hl2\saverestore_gamedll.obj
Debug_hl2\sceneentity.obj
Debug_hl2\scratchpad3d.obj
Debug_hl2\scratchpad_gamedll_helpers.obj
Debug_hl2\ScratchPadUtils.obj
Debug_hl2\scripted.obj
Debug_hl2\scriptedtarget.obj
Debug_hl2\sendproxy.obj
Debug_hl2\server_class.obj
Debug_hl2\ServerNetworkProperty.obj
Debug_hl2\shadowcontrol.obj
Debug_hl2\sheetsimulator.obj
Debug_hl2\simple_physics.obj
Debug_hl2\simtimer.obj
Debug_hl2\singleplay_gamerules.obj
Debug_hl2\SkyCamera.obj
Debug_hl2\sound.obj
Debug_hl2\SoundEmitterSystem.obj
Debug_hl2\soundent.obj
Debug_hl2\soundenvelope.obj
Debug_hl2\SoundParametersInternal.obj
Debug_hl2\soundscape.obj
Debug_hl2\soundscape_system.obj
Debug_hl2\spotlightend.obj
Debug_hl2\Sprite.obj
Debug_hl2\stringpool.obj
Debug_hl2\stringregistry.obj
Debug_hl2\studio.obj
Debug_hl2\studio_shared.obj
Debug_hl2\subs.obj
Debug_hl2\sun.obj
Debug_hl2\takedamageinfo.obj
Debug_hl2\tanktrain.obj
Debug_hl2\te_beamfollow.obj
Debug_hl2\te_effect_dispatch.obj
Debug_hl2\team.obj
Debug_hl2\team_spawnpoint.obj
Debug_hl2\teamplay_gamerules.obj
Debug_hl2\TemplateEntities.obj
Debug_hl2\tempmonster.obj
Debug_hl2\terrainmodmgr.obj
Debug_hl2\tesla.obj
Debug_hl2\test_ehandle.obj
Debug_hl2\test_proxytoggle.obj
Debug_hl2\test_stressentities.obj
Debug_hl2\testfunctions.obj
Debug_hl2\testtraceline.obj
Debug_hl2\textstatsmgr.obj
Debug_hl2\timedeventmgr.obj
Debug_hl2\trains.obj
Debug_hl2\triggers.obj
Debug_hl2\usercmd.obj
Debug_hl2\util.obj
Debug_hl2\util_shared.obj
Debug_hl2\utlbuffer.obj
Debug_hl2\utlsymbol.obj
Debug_hl2\variant_t.obj
Debug_hl2\vehicle_base.obj
Debug_hl2\vehicle_baseserver.obj
Debug_hl2\vguiscreen.obj
Debug_hl2\vmatrix.obj
Debug_hl2\voice_gamemgr.obj
Debug_hl2\waterbullet.obj
Debug_hl2\wcedit.obj
Debug_hl2\weapon_parse.obj
Debug_hl2\weapon_parse_default.obj
Debug_hl2\weapon_proficiency.obj
Debug_hl2\world.obj
Debug_hl2\stdafx.obj
Debug_hl2\basetempentity.obj
Debug_hl2\event_tempentity_tester.obj
Debug_hl2\movie_explosion.obj
Debug_hl2\particle_fire.obj
Debug_hl2\particle_smokegrenade.obj
Debug_hl2\plasma.obj
Debug_hl2\smoke_trail.obj
Debug_hl2\smokestack.obj
Debug_hl2\SpriteTrail.obj
Debug_hl2\steamjet.obj
Debug_hl2\te.obj
Debug_hl2\te_armorricochet.obj
Debug_hl2\te_basebeam.obj
Debug_hl2\te_beamentpoint.obj
Debug_hl2\te_beaments.obj
Debug_hl2\te_beamlaser.obj
Debug_hl2\te_beampoints.obj
Debug_hl2\te_beamring.obj
Debug_hl2\te_beamringpoint.obj
Debug_hl2\te_beamspline.obj
Debug_hl2\te_bloodsprite.obj
Debug_hl2\te_bloodstream.obj
Debug_hl2\te_breakmodel.obj
Debug_hl2\te_bspdecal.obj
Debug_hl2\te_bubbles.obj
Debug_hl2\te_bubbletrail.obj
Debug_hl2\te_decal.obj
Debug_hl2\te_dynamiclight.obj
Debug_hl2\te_energysplash.obj
Debug_hl2\te_explosion.obj
Debug_hl2\te_fizz.obj
Debug_hl2\te_footprintdecal.obj
Debug_hl2\te_gaussexplosion.obj
Debug_hl2\te_glassshatter.obj
Debug_hl2\te_glowsprite.obj
Debug_hl2\te_impact.obj
Debug_hl2\te_killplayerattachments.obj
Debug_hl2\te_largefunnel.obj
Debug_hl2\te_muzzleflash.obj
Debug_hl2\te_particlesystem.obj
Debug_hl2\te_physicsprop.obj
Debug_hl2\te_playerdecal.obj
Debug_hl2\te_projecteddecal.obj
Debug_hl2\te_showline.obj
Debug_hl2\te_smoke.obj
Debug_hl2\te_sparks.obj
Debug_hl2\te_sprite.obj
Debug_hl2\te_spritespray.obj
Debug_hl2\te_worlddecal.obj
Debug_hl2\usermessages.obj
Debug_hl2\ai_allymanager.obj
Debug_hl2\ai_behavior_actbusy.obj
Debug_hl2\ai_behavior_functank.obj
Debug_hl2\ai_behavior_holster.obj
Debug_hl2\ai_behavior_police.obj
Debug_hl2\ai_goal_police.obj
Debug_hl2\ai_spotlight.obj
Debug_hl2\antlion_dust.obj
Debug_hl2\antlion_maker.obj
Debug_hl2\ar2_explosion.obj
Debug_hl2\basebludgeonweapon.obj
Debug_hl2\basehlcombatweapon.obj
Debug_hl2\basehlcombatweapon_shared.obj
Debug_hl2\cbasehelicopter.obj
Debug_hl2\cbasespriteprojectile.obj
Debug_hl2\citadel_effects.obj
Debug_hl2\combine_mine.obj
Debug_hl2\env_alyxemp.obj
Debug_hl2\env_headcrabcanister.obj
Debug_hl2\env_headcrabcanister_shared.obj
Debug_hl2\env_speaker.obj
Debug_hl2\env_starfield.obj
Debug_hl2\func_recharge.obj
Debug_hl2\func_tank.obj
Debug_hl2\grenade_ar2.obj
Debug_hl2\grenade_bugbait.obj
Debug_hl2\grenade_frag.obj
Debug_hl2\hl2_ai_network.obj
Debug_hl2\hl2_client.obj
Debug_hl2\hl2_eventlog.obj
Debug_hl2\hl2_gamerules.obj
Debug_hl2\hl2_player.obj
Debug_hl2\hl2_playerlocaldata.obj
Debug_hl2\hl2_triggers.obj
Debug_hl2\hl2_usermessages.obj
Debug_hl2\hl_gamemovement.obj
Debug_hl2\hl_playermove.obj
Debug_hl2\info_teleporter_countdown.obj
Debug_hl2\item_ammo.obj
Debug_hl2\item_battery.obj
Debug_hl2\item_dynamic_resupply.obj
Debug_hl2\item_healthkit.obj
Debug_hl2\item_itemcrate.obj
Debug_hl2\item_suit.obj
Debug_hl2\look_door.obj
Debug_hl2\monster_dummy.obj
Debug_hl2\npc_alyx.obj
Debug_hl2\npc_antlion.obj
Debug_hl2\npc_antlionguard.obj
Debug_hl2\npc_apcdriver.obj
Debug_hl2\npc_attackchopper.obj
Debug_hl2\npc_barnacle.obj
Debug_hl2\npc_barney.obj
Debug_hl2\npc_BaseZombie.obj
Debug_hl2\npc_breen.obj
Debug_hl2\npc_bullseye.obj
Debug_hl2\npc_citizen17.obj
Debug_hl2\npc_combine.obj
Debug_hl2\npc_combinecamera.obj
Debug_hl2\npc_combinedropship.obj
Debug_hl2\npc_combinegunship.obj
Debug_hl2\npc_combines.obj
Debug_hl2\npc_cranedriver.obj
Debug_hl2\npc_crow.obj
Debug_hl2\npc_dog.obj
Debug_hl2\npc_eli.obj
Debug_hl2\npc_enemyfinder.obj
Debug_hl2\npc_fastzombie.obj
Debug_hl2\npc_gman.obj
Debug_hl2\npc_headcrab.obj
Debug_hl2\npc_ichthyosaur.obj
Debug_hl2\npc_kleiner.obj
Debug_hl2\npc_launcher.obj
Debug_hl2\npc_manhack.obj
Debug_hl2\npc_metropolice.obj
Debug_hl2\npc_monk.obj
Debug_hl2\npc_mossman.obj
Debug_hl2\npc_playercompanion.obj
Debug_hl2\npc_PoisonZombie.obj
Debug_hl2\npc_rollermine.obj
Debug_hl2\npc_scanner.obj
Debug_hl2\npc_stalker.obj
Debug_hl2\npc_strider.obj
Debug_hl2\npc_talker.obj
Debug_hl2\npc_turret_ceiling.obj
Debug_hl2\npc_turret_floor.obj
Debug_hl2\npc_turret_ground.obj
Debug_hl2\npc_vortigaunt.obj
Debug_hl2\npc_zombie.obj
Debug_hl2\player_control.obj
Debug_hl2\point_apc_controller.obj
Debug_hl2\prop_combine_ball.obj
Debug_hl2\prop_thumper.obj
Debug_hl2\proto_sniper.obj
Debug_hl2\rotorwash.obj
Debug_hl2\script_intro.obj
Debug_hl2\vehicle_airboat.obj
Debug_hl2\vehicle_cannon.obj
Debug_hl2\vehicle_crane.obj
Debug_hl2\vehicle_jeep1.obj
Debug_hl2\vehicle_prisoner_pod.obj
Debug_hl2\vehicle_viewcontroller.obj
Debug_hl2\WaterLODControl.obj
Debug_hl2\weapon_357.obj
Debug_hl2\weapon_alyxgun.obj
Debug_hl2\weapon_annabelle.obj
Debug_hl2\weapon_ar2.obj
Debug_hl2\weapon_bugbait.obj
Debug_hl2\weapon_citizenpackage.obj
Debug_hl2\weapon_crossbow.obj
Debug_hl2\weapon_crowbar.obj
Debug_hl2\weapon_cubemap.obj
Debug_hl2\weapon_frag.obj
Debug_hl2\weapon_physcannon.obj
Debug_hl2\weapon_pistol.obj
Debug_hl2\weapon_rpg.obj
Debug_hl2\weapon_shotgun.obj
Debug_hl2\weapon_smg1.obj
Debug_hl2\weapon_stunstick.obj
Debug_hl2\grenade_beam.obj
Debug_hl2\grenade_homer.obj
Debug_hl2\grenade_pathfollower.obj
Debug_hl2\npc_missiledefense.obj
Debug_hl2\vehicle_apc.obj
Debug_hl2\weapon_cguard.obj
Debug_hl2\weapon_flaregun.obj
]
Creating command line "link.exe @C:\DOCUME~1\ADNANZ~1\LOCALS~1\Temp\RSP000068.rsp"
Creating temporary file "C:\DOCUME~1\ADNANZ~1\LOCALS~1\Temp\BAT000069.bat" with contents
[
@echo off
if exist ..\..\gravspin\bin\server.dll attrib -r ..\..\gravspin\bin\server.dll
if exist "e:\hl2\sp\src\dlls\Debug_hl2\"server.dll copy "e:\hl2\sp\src\dlls\Debug_hl2\"server.dll ..\..\gravspin\bin\server.dll

if errorlevel 1 goto VCReportError
goto VCEnd
:VCReportError
echo Project : error PRJ0019: A tool returned an error code: "Copying to HL2"
exit 1
:VCEnd
]
Creating command line "C:\DOCUME~1\ADNANZ~1\LOCALS~1\Temp\BAT000069.bat"
Output Window
  
Compiling...
weapon_physcannon.cpp
Linking...
Copying to HL2
        1 file(s) copied.
Results
  
Build log was saved at "file://e:\hl2\sp\src\dlls\Debug_hl2\BuildLog.htm"
hl - 0 error(s), 0 warning(s)