| Build Log |
|
| Environment Space |
ALLUSERSPROFILE=C:\Documents and Settings\All Users
APPDATA=C:\Documents and Settings\Adnan Zafar\Application Data
CLIENTNAME=Console
CommonProgramFiles=C:\Program Files\Common Files
COMPUTERNAME=ADNAN
ComSpec=C:\WINDOWS\system32\cmd.exe
FP_NO_HOST_CHECK=NO
HOMEDRIVE=C:
HOMEPATH=\Documents and Settings\Adnan Zafar
INCLUDE=F:\DXSDK\Include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\atlmfc\include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\include\prerelease;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\include;D:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\include
LIB=F:\DXSDK\Lib;D:\Program Files\Microsoft Visual Studio .NET\Vc7\lib;D:\Program Files\Microsoft Visual Studio .NET\Vc7\atlmfc\lib;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\lib\prerelease;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\lib;D:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\lib
LIBPATH=
LOGONSERVER=\\ADNAN
NUMBER_OF_PROCESSORS=2
OS=Windows_NT
Path=D:\Program Files\Microsoft Visual Studio .NET\Vc7\bin;D:\Program Files\Microsoft Visual Studio .NET\Common7\Tools\bin\prerelease;D:\Program Files\Microsoft Visual Studio .NET\Common7\Tools\bin;D:\Program Files\Microsoft Visual Studio .NET\Common7\tools;D:\Program Files\Microsoft Visual Studio .NET\Common7\ide;C:\Program Files\HTML Help Workshop\;D:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\bin;C:\WINDOWS\Microsoft.NET\Framework\v1.0.3705;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem
PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH
PROCESSOR_ARCHITECTURE=x86
PROCESSOR_IDENTIFIER=x86 Family 15 Model 2 Stepping 9, GenuineIntel
PROCESSOR_LEVEL=15
PROCESSOR_REVISION=0209
ProgramFiles=C:\Program Files
SESSIONNAME=Console
sourcesdk=d:\program files\valve\steam\steamapps\skew\sourcesdk
SystemDrive=C:
SystemRoot=C:\WINDOWS
TEMP=C:\DOCUME~1\ADNANZ~1\LOCALS~1\Temp
TMP=C:\DOCUME~1\ADNANZ~1\LOCALS~1\Temp
USERDOMAIN=ADNAN
USERNAME=Adnan Zafar
USERPROFILE=C:\Documents and Settings\Adnan Zafar
VDMSPath=D:\Program Files\VDMSound\
VProject=e:\hl2\sp\gravspin
VSCOMNTOOLS="D:\Program Files\Microsoft Visual Studio .NET\Common7\Tools\"
windir=C:\WINDOWS
_ACP_ATLPROV=D:\Program Files\Microsoft Visual Studio .NET\Vc7\bin\ATLPROV.DLL
_ACP_INCLUDE=.\hl2_hud;.\hl2_hud\elements;../game_shared/hl2;.;.\..\Public;.\..\Public\tier1;.\..\vgui2\include;.\..\vgui2\controls;../game_shared;.\game_controls;F:\DXSDK\Include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\atlmfc\include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\include\prerelease;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\include;D:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\include
_ACP_LIB=F:\DXSDK\Lib;D:\Program Files\Microsoft Visual Studio .NET\Vc7\lib;D:\Program Files\Microsoft Visual Studio .NET\Vc7\atlmfc\lib;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\lib\prerelease;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\lib;D:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\lib;.\hl2_hud;.\hl2_hud\elements;../game_shared/hl2;.;.\..\Public;.\..\Public\tier1;.\..\vgui2\include;.\..\vgui2\controls;../game_shared;.\game_controls;F:\DXSDK\Include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\atlmfc\include;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\include\prerelease;D:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\include;D:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\include
_ACP_PATH=D:\Program Files\Microsoft Visual Studio .NET\Vc7\bin;D:\Program Files\Microsoft Visual Studio .NET\Common7\Tools\bin\prerelease;D:\Program Files\Microsoft Visual Studio .NET\Common7\Tools\bin;D:\Program Files\Microsoft Visual Studio .NET\Common7\tools;D:\Program Files\Microsoft Visual Studio .NET\Common7\ide;C:\Program Files\HTML Help Workshop\;D:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\bin;C:\WINDOWS\Microsoft.NET\Framework\v1.0.3705;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem
|
| Command Lines |
Creating temporary file "C:\DOCUME~1\ADNANZ~1\LOCALS~1\Temp\RSP00000C.rsp" with contents [ /Ox /Og /Oi /Ot /I ".\hl2_hud" /I ".\hl2_hud\elements" /I "../game_shared/hl2" /I "." /I ".\..\Public" /I ".\..\Public\tier1" /I ".\..\vgui2\include" /I ".\..\vgui2\controls" /I "../game_shared" /I ".\game_controls" /D "HL2_CLIENT_DLL" /D "NDEBUG" /D "NO_STRING_T" /D "CLIENT_DLL" /D "_WINDOWS" /D "VECTOR" /D "strncpy=use_Q_strncpy_instead" /D "_snprintf=use_Q_snprintf_instead" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "_MBCS" /D "_WINDLL" /GF /FD /ML /Gy /GR /Yu"cbase.h" /Fp".\cl_dll___Win32_HL2_Release/client.pch" /Fo".\cl_dll___Win32_HL2_Release/" /Fd".\cl_dll___Win32_HL2_Release/" /FR".\cl_dll___Win32_HL2_Release/" /W4 /c /Zi \hl2\sp\src\game_shared\hl2\hl2_gamerules.cpp ] Creating command line "cl.exe @C:\DOCUME~1\ADNANZ~1\LOCALS~1\Temp\RSP00000C.rsp /nologo" Creating temporary file "C:\DOCUME~1\ADNANZ~1\LOCALS~1\Temp\RSP00000D.rsp" with contents [ /OUT:".\cl_dll___Win32_HL2_Release/client.dll" /INCREMENTAL:NO /NOLOGO /LIBPATH:"..\lib\public" /DLL /NODEFAULTLIB:"libcd.lib" /NODEFAULTLIB:"LIBCD" /NODEFAULTLIB:"LIBCMT" /NODEFAULTLIB:"libcmtd" /DEBUG /PDB:".\cl_dll___Win32_HL2_Release/client.pdb" /MAP:".\cl_dll___Win32_HL2_Release/client.map" /SUBSYSTEM:WINDOWS /BASE:"0x24000000" /IMPLIB:".\cl_dll___Win32_HL2_Release/client.lib" /MACHINE:IX86 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib \hl2\sp\src\lib\public\nvtc.lib \hl2\sp\src\lib\public\tier0.lib \hl2\sp\src\lib\public\vgui_controls.lib \hl2\sp\src\lib\public\vstdlib.lib cl_dll___Win32_HL2_Release\activitylist.obj cl_dll___Win32_HL2_Release\alphamaterialproxy.obj cl_dll___Win32_HL2_Release\ammodef.obj cl_dll___Win32_HL2_Release\animatedentitytextureproxy.obj cl_dll___Win32_HL2_Release\animatedoffsettextureproxy.obj cl_dll___Win32_HL2_Release\animatedtextureproxy.obj cl_dll___Win32_HL2_Release\animation.obj cl_dll___Win32_HL2_Release\base_playeranimstate.obj cl_dll___Win32_HL2_Release\baseanimatedtextureproxy.obj cl_dll___Win32_HL2_Release\basecombatcharacter_shared.obj cl_dll___Win32_HL2_Release\basecombatweapon_shared.obj cl_dll___Win32_HL2_Release\baseentity_shared.obj cl_dll___Win32_HL2_Release\basegrenade_shared.obj cl_dll___Win32_HL2_Release\baseparticleentity.obj cl_dll___Win32_HL2_Release\baseplayer_shared.obj cl_dll___Win32_HL2_Release\baseviewmodel_shared.obj cl_dll___Win32_HL2_Release\beam_shared.obj cl_dll___Win32_HL2_Release\beamdraw.obj cl_dll___Win32_HL2_Release\bitbuf.obj cl_dll___Win32_HL2_Release\bone_accessor.obj cl_dll___Win32_HL2_Release\bone_merge_cache.obj cl_dll___Win32_HL2_Release\bone_setup.obj cl_dll___Win32_HL2_Release\c_ai_basehumanoid.obj cl_dll___Win32_HL2_Release\c_ai_basenpc.obj cl_dll___Win32_HL2_Release\c_baseanimating.obj cl_dll___Win32_HL2_Release\c_baseanimatingoverlay.obj cl_dll___Win32_HL2_Release\c_basecombatcharacter.obj cl_dll___Win32_HL2_Release\c_basecombatweapon.obj cl_dll___Win32_HL2_Release\c_basedoor.obj cl_dll___Win32_HL2_Release\c_baseentity.obj cl_dll___Win32_HL2_Release\c_baseflex.obj cl_dll___Win32_HL2_Release\c_baseplayer.obj cl_dll___Win32_HL2_Release\c_baseviewmodel.obj cl_dll___Win32_HL2_Release\c_breakableprop.obj cl_dll___Win32_HL2_Release\c_dynamiclight.obj cl_dll___Win32_HL2_Release\c_entitydissolve.obj cl_dll___Win32_HL2_Release\c_entityparticletrail.obj cl_dll___Win32_HL2_Release\c_env_particlescript.obj cl_dll___Win32_HL2_Release\c_env_screenoverlay.obj cl_dll___Win32_HL2_Release\c_fire_smoke.obj cl_dll___Win32_HL2_Release\c_func_areaportalwindow.obj cl_dll___Win32_HL2_Release\c_func_breakablesurf.obj cl_dll___Win32_HL2_Release\c_func_conveyor.obj cl_dll___Win32_HL2_Release\c_func_dust.obj cl_dll___Win32_HL2_Release\c_func_lod.obj cl_dll___Win32_HL2_Release\C_Func_Monitor.obj cl_dll___Win32_HL2_Release\c_func_occluder.obj cl_dll___Win32_HL2_Release\c_func_smokevolume.obj cl_dll___Win32_HL2_Release\c_func_tracktrain.obj cl_dll___Win32_HL2_Release\c_gib.obj cl_dll___Win32_HL2_Release\c_hairball.obj cl_dll___Win32_HL2_Release\c_lightglow.obj cl_dll___Win32_HL2_Release\C_MaterialModifyControl.obj cl_dll___Win32_HL2_Release\c_physbox.obj cl_dll___Win32_HL2_Release\c_physicsprop.obj cl_dll___Win32_HL2_Release\c_physmagnet.obj cl_dll___Win32_HL2_Release\c_pixel_visibility.obj cl_dll___Win32_HL2_Release\c_plasma.obj cl_dll___Win32_HL2_Release\c_playerresource.obj cl_dll___Win32_HL2_Release\c_point_camera.obj cl_dll___Win32_HL2_Release\c_props.obj cl_dll___Win32_HL2_Release\c_ragdoll_manager.obj cl_dll___Win32_HL2_Release\c_rope.obj cl_dll___Win32_HL2_Release\c_shadowcontrol.obj cl_dll___Win32_HL2_Release\c_soundscape.obj cl_dll___Win32_HL2_Release\c_spotlight_end.obj cl_dll___Win32_HL2_Release\c_sprite.obj cl_dll___Win32_HL2_Release\c_sun.obj cl_dll___Win32_HL2_Release\c_te_beamfollow.obj cl_dll___Win32_HL2_Release\c_team.obj cl_dll___Win32_HL2_Release\c_tesla.obj cl_dll___Win32_HL2_Release\c_test_proxytoggle.obj cl_dll___Win32_HL2_Release\c_user_message_register.obj cl_dll___Win32_HL2_Release\c_vehicle_jeep.obj cl_dll___Win32_HL2_Release\c_vguiscreen.obj cl_dll___Win32_HL2_Release\C_WaterLODControl.obj cl_dll___Win32_HL2_Release\c_world.obj cl_dll___Win32_HL2_Release\camomaterialproxy.obj cl_dll___Win32_HL2_Release\cdll_client_int.obj cl_dll___Win32_HL2_Release\cdll_util.obj cl_dll___Win32_HL2_Release\characterset.obj cl_dll___Win32_HL2_Release\checksum_crc.obj cl_dll___Win32_HL2_Release\checksum_md5.obj cl_dll___Win32_HL2_Release\cl_mat_stub.obj cl_dll___Win32_HL2_Release\classmap.obj cl_dll___Win32_HL2_Release\client_class.obj cl_dll___Win32_HL2_Release\client_thinklist.obj cl_dll___Win32_HL2_Release\clienteffectprecachesystem.obj cl_dll___Win32_HL2_Release\cliententitylist.obj cl_dll___Win32_HL2_Release\clientleafsystem.obj cl_dll___Win32_HL2_Release\clientmode_shared.obj cl_dll___Win32_HL2_Release\clientshadowmgr.obj cl_dll___Win32_HL2_Release\clientsideeffects.obj cl_dll___Win32_HL2_Release\clientsideeffects_test.obj cl_dll___Win32_HL2_Release\collisionproperty.obj cl_dll___Win32_HL2_Release\collisionutils.obj cl_dll___Win32_HL2_Release\convar.obj cl_dll___Win32_HL2_Release\crtmemdebug.obj cl_dll___Win32_HL2_Release\decals.obj cl_dll___Win32_HL2_Release\detailobjectsystem.obj cl_dll___Win32_HL2_Release\dt_recv.obj cl_dll___Win32_HL2_Release\dt_utlvector_common.obj cl_dll___Win32_HL2_Release\dt_utlvector_recv.obj cl_dll___Win32_HL2_Release\dummyproxy.obj cl_dll___Win32_HL2_Release\effect_dispatch_data.obj cl_dll___Win32_HL2_Release\EffectsClient.obj cl_dll___Win32_HL2_Release\ehandle.obj cl_dll___Win32_HL2_Release\entitylist_base.obj cl_dll___Win32_HL2_Release\EntityParticleTrail_Shared.obj cl_dll___Win32_HL2_Release\env_wind_shared.obj cl_dll___Win32_HL2_Release\eventlist.obj cl_dll___Win32_HL2_Release\filesystem_helpers.obj cl_dll___Win32_HL2_Release\flashlighteffect.obj cl_dll___Win32_HL2_Release\func_ladder.obj cl_dll___Win32_HL2_Release\functionproxy.obj cl_dll___Win32_HL2_Release\fx_blood.obj cl_dll___Win32_HL2_Release\fx_cube.obj cl_dll___Win32_HL2_Release\fx_explosion.obj cl_dll___Win32_HL2_Release\fx_fleck.obj cl_dll___Win32_HL2_Release\fx_impact.obj cl_dll___Win32_HL2_Release\fx_quad.obj cl_dll___Win32_HL2_Release\fx_shelleject.obj cl_dll___Win32_HL2_Release\fx_staticline.obj cl_dll___Win32_HL2_Release\fx_tracer.obj cl_dll___Win32_HL2_Release\fx_trail.obj cl_dll___Win32_HL2_Release\fx_water.obj cl_dll___Win32_HL2_Release\gamemovement.obj cl_dll___Win32_HL2_Release\gamerules.obj cl_dll___Win32_HL2_Release\gamerules_register.obj cl_dll___Win32_HL2_Release\gamestringpool.obj cl_dll___Win32_HL2_Release\gametrace_client.obj cl_dll___Win32_HL2_Release\gamevars_shared.obj cl_dll___Win32_HL2_Release\geiger.obj cl_dll___Win32_HL2_Release\glow_overlay.obj cl_dll___Win32_HL2_Release\history_resource.obj cl_dll___Win32_HL2_Release\hltvcamera.obj cl_dll___Win32_HL2_Release\hud.obj cl_dll___Win32_HL2_Release\hud_animationinfo.obj cl_dll___Win32_HL2_Release\hud_basechat.obj cl_dll___Win32_HL2_Release\hud_basetimer.obj cl_dll___Win32_HL2_Release\hud_bitmapnumericdisplay.obj cl_dll___Win32_HL2_Release\hud_chat.obj cl_dll___Win32_HL2_Release\hud_closecaption.obj cl_dll___Win32_HL2_Release\hud_crosshair.obj cl_dll___Win32_HL2_Release\hud_element_helper.obj cl_dll___Win32_HL2_Release\hud_hintdisplay.obj cl_dll___Win32_HL2_Release\hud_msg.obj cl_dll___Win32_HL2_Release\hud_numericdisplay.obj cl_dll___Win32_HL2_Release\hud_pdump.obj cl_dll___Win32_HL2_Release\hud_redraw.obj cl_dll___Win32_HL2_Release\hud_vehicle.obj cl_dll___Win32_HL2_Release\hud_weapon.obj cl_dll___Win32_HL2_Release\IceKey.obj cl_dll___Win32_HL2_Release\igamesystem.obj cl_dll___Win32_HL2_Release\imageloader.obj cl_dll___Win32_HL2_Release\in_camera.obj cl_dll___Win32_HL2_Release\in_joystick.obj cl_dll___Win32_HL2_Release\in_main.obj cl_dll___Win32_HL2_Release\in_mouse.obj cl_dll___Win32_HL2_Release\initializer.obj cl_dll___Win32_HL2_Release\interface.obj cl_dll___Win32_HL2_Release\interpolatedvar.obj cl_dll___Win32_HL2_Release\interval.obj cl_dll___Win32_HL2_Release\KeyValues.obj cl_dll___Win32_HL2_Release\lampbeamproxy.obj cl_dll___Win32_HL2_Release\lamphaloproxy.obj cl_dll___Win32_HL2_Release\mapentities_shared.obj cl_dll___Win32_HL2_Release\MaterialSystemUtil.obj cl_dll___Win32_HL2_Release\mathlib.obj cl_dll___Win32_HL2_Release\mathproxy.obj cl_dll___Win32_HL2_Release\matrixproxy.obj cl_dll___Win32_HL2_Release\memoverride.obj cl_dll___Win32_HL2_Release\mempool.obj cl_dll___Win32_HL2_Release\menu.obj cl_dll___Win32_HL2_Release\message.obj cl_dll___Win32_HL2_Release\movehelper_client.obj cl_dll___Win32_HL2_Release\movevars_shared.obj cl_dll___Win32_HL2_Release\multiplay_gamerules.obj cl_dll___Win32_HL2_Release\networkvar.obj cl_dll___Win32_HL2_Release\panelmetaclassmgr.obj cl_dll___Win32_HL2_Release\particle_collision.obj cl_dll___Win32_HL2_Release\particle_litsmokeemitter.obj cl_dll___Win32_HL2_Release\particle_proxies.obj cl_dll___Win32_HL2_Release\particle_simple3d.obj cl_dll___Win32_HL2_Release\particlemgr.obj cl_dll___Win32_HL2_Release\particles_attractor.obj cl_dll___Win32_HL2_Release\particles_ez.obj cl_dll___Win32_HL2_Release\particles_localspace.obj cl_dll___Win32_HL2_Release\particles_simple.obj cl_dll___Win32_HL2_Release\perfvisualbenchmark.obj cl_dll___Win32_HL2_Release\physics.obj cl_dll___Win32_HL2_Release\physics_main_client.obj cl_dll___Win32_HL2_Release\physics_main_shared.obj cl_dll___Win32_HL2_Release\physics_saverestore.obj cl_dll___Win32_HL2_Release\physics_shared.obj cl_dll___Win32_HL2_Release\physpropclientside.obj cl_dll___Win32_HL2_Release\playerandobjectenumerator.obj cl_dll___Win32_HL2_Release\precache_register.obj cl_dll___Win32_HL2_Release\predictableid.obj cl_dll___Win32_HL2_Release\prediction.obj cl_dll___Win32_HL2_Release\predictioncopy.obj cl_dll___Win32_HL2_Release\props_shared.obj cl_dll___Win32_HL2_Release\proxyentity.obj cl_dll___Win32_HL2_Release\ProxyHealth.obj cl_dll___Win32_HL2_Release\proxyplayer.obj cl_dll___Win32_HL2_Release\proxypupil.obj cl_dll___Win32_HL2_Release\ragdoll.obj cl_dll___Win32_HL2_Release\ragdoll_shared.obj cl_dll___Win32_HL2_Release\randoverride.obj cl_dll___Win32_HL2_Release\rangecheckedvar.obj cl_dll___Win32_HL2_Release\recvproxy.obj cl_dll___Win32_HL2_Release\rendertexture.obj cl_dll___Win32_HL2_Release\resourcemanager.obj cl_dll___Win32_HL2_Release\rope_helpers.obj cl_dll___Win32_HL2_Release\rope_physics.obj cl_dll___Win32_HL2_Release\saverestore.obj cl_dll___Win32_HL2_Release\scratchpad3d.obj cl_dll___Win32_HL2_Release\ScratchPadUtils.obj cl_dll___Win32_HL2_Release\sentence.obj cl_dll___Win32_HL2_Release\sheetsimulator.obj cl_dll___Win32_HL2_Release\simple_keys.obj 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cl_dll___Win32_HL2_Release\usercmd.obj cl_dll___Win32_HL2_Release\usermessages.obj cl_dll___Win32_HL2_Release\util_shared.obj cl_dll___Win32_HL2_Release\utlbuffer.obj cl_dll___Win32_HL2_Release\utlsymbol.obj cl_dll___Win32_HL2_Release\vallocator.obj cl_dll___Win32_HL2_Release\vgui_basepanel.obj cl_dll___Win32_HL2_Release\vgui_bitmapbutton.obj cl_dll___Win32_HL2_Release\vgui_bitmapimage.obj cl_dll___Win32_HL2_Release\vgui_bitmappanel.obj cl_dll___Win32_HL2_Release\vgui_centerstringpanel.obj cl_dll___Win32_HL2_Release\vgui_consolepanel.obj cl_dll___Win32_HL2_Release\vgui_debugoverlaypanel.obj cl_dll___Win32_HL2_Release\vgui_fpspanel.obj cl_dll___Win32_HL2_Release\vgui_game_viewport.obj cl_dll___Win32_HL2_Release\vgui_grid.obj cl_dll___Win32_HL2_Release\vgui_int.obj cl_dll___Win32_HL2_Release\vgui_loadingdiscpanel.obj cl_dll___Win32_HL2_Release\vgui_messagechars.obj cl_dll___Win32_HL2_Release\vgui_netgraphpanel.obj cl_dll___Win32_HL2_Release\vgui_textmessagepanel.obj cl_dll___Win32_HL2_Release\view.obj cl_dll___Win32_HL2_Release\view_beams.obj cl_dll___Win32_HL2_Release\view_effects.obj cl_dll___Win32_HL2_Release\view_scene.obj cl_dll___Win32_HL2_Release\ViewConeImage.obj cl_dll___Win32_HL2_Release\vmatrix.obj cl_dll___Win32_HL2_Release\voice_banmgr.obj cl_dll___Win32_HL2_Release\voice_status.obj cl_dll___Win32_HL2_Release\warp_overlay.obj cl_dll___Win32_HL2_Release\WaterLODMaterialProxy.obj cl_dll___Win32_HL2_Release\weapon_parse.obj cl_dll___Win32_HL2_Release\weapon_parse_default.obj cl_dll___Win32_HL2_Release\weapon_selection.obj cl_dll___Win32_HL2_Release\weapons_resource.obj cl_dll___Win32_HL2_Release\WorldDimsProxy.obj cl_dll___Win32_HL2_Release\stdafx.obj cl_dll___Win32_HL2_Release\basehlcombatweapon_shared.obj cl_dll___Win32_HL2_Release\c_antlion_dust.obj cl_dll___Win32_HL2_Release\c_ar2_explosion.obj cl_dll___Win32_HL2_Release\c_barnacle.obj cl_dll___Win32_HL2_Release\c_barney.obj cl_dll___Win32_HL2_Release\c_basehelicopter.obj cl_dll___Win32_HL2_Release\c_basehlcombatweapon.obj cl_dll___Win32_HL2_Release\c_basehlplayer.obj cl_dll___Win32_HL2_Release\c_citadel_effects.obj cl_dll___Win32_HL2_Release\c_corpse.obj cl_dll___Win32_HL2_Release\c_env_alyxtemp.obj cl_dll___Win32_HL2_Release\c_env_headcrabcanister.obj cl_dll___Win32_HL2_Release\c_env_starfield.obj cl_dll___Win32_HL2_Release\c_func_tankmortar.obj cl_dll___Win32_HL2_Release\c_hl2_playerlocaldata.obj cl_dll___Win32_HL2_Release\c_info_teleporter_countdown.obj cl_dll___Win32_HL2_Release\c_npc_combinegunship.obj cl_dll___Win32_HL2_Release\c_npc_manhack.obj cl_dll___Win32_HL2_Release\c_npc_rollermine.obj cl_dll___Win32_HL2_Release\c_plasma_beam_node.obj cl_dll___Win32_HL2_Release\c_prop_combine_ball.obj cl_dll___Win32_HL2_Release\c_rotorwash.obj cl_dll___Win32_HL2_Release\c_script_intro.obj cl_dll___Win32_HL2_Release\c_strider.obj cl_dll___Win32_HL2_Release\c_te_concussiveexplosion.obj cl_dll___Win32_HL2_Release\c_te_flare.obj cl_dll___Win32_HL2_Release\c_thumper_dust.obj cl_dll___Win32_HL2_Release\c_vehicle_airboat.obj cl_dll___Win32_HL2_Release\c_vehicle_cannon.obj cl_dll___Win32_HL2_Release\c_vehicle_crane.obj cl_dll___Win32_HL2_Release\c_vehicle_prisoner_pod.obj cl_dll___Win32_HL2_Release\c_waterbullet.obj cl_dll___Win32_HL2_Release\c_weapon__stubs_hl2.obj cl_dll___Win32_HL2_Release\c_weapon_crossbow.obj cl_dll___Win32_HL2_Release\c_weapon_physcannon.obj cl_dll___Win32_HL2_Release\c_weapon_stunstick.obj cl_dll___Win32_HL2_Release\clientmode_hlnormal.obj cl_dll___Win32_HL2_Release\death.obj cl_dll___Win32_HL2_Release\env_headcrabcanister_shared.obj cl_dll___Win32_HL2_Release\fx_antlion.obj cl_dll___Win32_HL2_Release\fx_bugbait.obj cl_dll___Win32_HL2_Release\fx_hl2_impacts.obj cl_dll___Win32_HL2_Release\fx_hl2_tracers.obj cl_dll___Win32_HL2_Release\hl2_clientmode.obj cl_dll___Win32_HL2_Release\hl2_gamerules.obj cl_dll___Win32_HL2_Release\hl2_usermessages.obj cl_dll___Win32_HL2_Release\hl_gamemovement.obj cl_dll___Win32_HL2_Release\hl_in_main.obj cl_dll___Win32_HL2_Release\hl_prediction.obj cl_dll___Win32_HL2_Release\hud_ammo.obj cl_dll___Win32_HL2_Release\hud_battery.obj cl_dll___Win32_HL2_Release\hud_blood.obj cl_dll___Win32_HL2_Release\hud_credits.obj cl_dll___Win32_HL2_Release\hud_damageindicator.obj cl_dll___Win32_HL2_Release\hud_flashlight.obj cl_dll___Win32_HL2_Release\hud_health.obj cl_dll___Win32_HL2_Release\hud_poisondamageindicator.obj cl_dll___Win32_HL2_Release\hud_quickinfo.obj cl_dll___Win32_HL2_Release\hud_squadstatus.obj cl_dll___Win32_HL2_Release\hud_suitpower.obj cl_dll___Win32_HL2_Release\hud_weaponselection.obj cl_dll___Win32_HL2_Release\hud_zoom.obj cl_dll___Win32_HL2_Release\shieldproxy.obj cl_dll___Win32_HL2_Release\vgui_rootpanel_hl2.obj cl_dll___Win32_HL2_Release\c_basetempentity.obj cl_dll___Win32_HL2_Release\c_effects.obj cl_dll___Win32_HL2_Release\c_impact_effects.obj cl_dll___Win32_HL2_Release\c_movie_explosion.obj cl_dll___Win32_HL2_Release\c_particle_fire.obj cl_dll___Win32_HL2_Release\c_particle_smokegrenade.obj cl_dll___Win32_HL2_Release\c_prop_vehicle.obj cl_dll___Win32_HL2_Release\c_recipientfilter.obj cl_dll___Win32_HL2_Release\c_smoke_trail.obj cl_dll___Win32_HL2_Release\c_smokestack.obj cl_dll___Win32_HL2_Release\c_steamjet.obj cl_dll___Win32_HL2_Release\c_stickybolt.obj cl_dll___Win32_HL2_Release\c_te.obj cl_dll___Win32_HL2_Release\c_te_armorricochet.obj cl_dll___Win32_HL2_Release\c_te_basebeam.obj cl_dll___Win32_HL2_Release\c_te_beamentpoint.obj cl_dll___Win32_HL2_Release\c_te_beaments.obj cl_dll___Win32_HL2_Release\c_te_beamlaser.obj cl_dll___Win32_HL2_Release\c_te_beampoints.obj cl_dll___Win32_HL2_Release\c_te_beamring.obj cl_dll___Win32_HL2_Release\c_te_beamringpoint.obj cl_dll___Win32_HL2_Release\c_te_beamspline.obj cl_dll___Win32_HL2_Release\c_te_bloodsprite.obj cl_dll___Win32_HL2_Release\c_te_bloodstream.obj cl_dll___Win32_HL2_Release\c_te_breakmodel.obj cl_dll___Win32_HL2_Release\c_te_bspdecal.obj cl_dll___Win32_HL2_Release\c_te_bubbles.obj cl_dll___Win32_HL2_Release\c_te_bubbletrail.obj cl_dll___Win32_HL2_Release\c_te_decal.obj cl_dll___Win32_HL2_Release\c_te_dynamiclight.obj cl_dll___Win32_HL2_Release\c_te_effect_dispatch.obj cl_dll___Win32_HL2_Release\c_te_energysplash.obj cl_dll___Win32_HL2_Release\c_te_explosion.obj cl_dll___Win32_HL2_Release\c_te_fizz.obj cl_dll___Win32_HL2_Release\c_te_footprint.obj cl_dll___Win32_HL2_Release\c_te_glassshatter.obj cl_dll___Win32_HL2_Release\c_te_glowsprite.obj cl_dll___Win32_HL2_Release\c_te_impact.obj cl_dll___Win32_HL2_Release\c_te_killplayerattachments.obj cl_dll___Win32_HL2_Release\c_te_largefunnel.obj cl_dll___Win32_HL2_Release\c_te_legacytempents.obj cl_dll___Win32_HL2_Release\c_te_muzzleflash.obj cl_dll___Win32_HL2_Release\c_te_particlesystem.obj cl_dll___Win32_HL2_Release\c_te_physicsprop.obj cl_dll___Win32_HL2_Release\c_te_playerdecal.obj cl_dll___Win32_HL2_Release\c_te_projecteddecal.obj cl_dll___Win32_HL2_Release\c_te_showline.obj cl_dll___Win32_HL2_Release\c_te_smoke.obj cl_dll___Win32_HL2_Release\c_te_sparks.obj cl_dll___Win32_HL2_Release\c_te_sprite.obj cl_dll___Win32_HL2_Release\c_te_spritespray.obj cl_dll___Win32_HL2_Release\c_te_worlddecal.obj cl_dll___Win32_HL2_Release\c_testtraceline.obj cl_dll___Win32_HL2_Release\c_tracer.obj cl_dll___Win32_HL2_Release\fx.obj cl_dll___Win32_HL2_Release\fx_discreetline.obj cl_dll___Win32_HL2_Release\fx_envelope.obj cl_dll___Win32_HL2_Release\fx_line.obj cl_dll___Win32_HL2_Release\fx_sparks.obj cl_dll___Win32_HL2_Release\particlesphererenderer.obj cl_dll___Win32_HL2_Release\smoke_fog_overlay.obj cl_dll___Win32_HL2_Release\ClientScoreBoardDialog.obj cl_dll___Win32_HL2_Release\commandmenu.obj cl_dll___Win32_HL2_Release\MapOverview.obj cl_dll___Win32_HL2_Release\SpectatorGUI.obj cl_dll___Win32_HL2_Release\teammenu.obj cl_dll___Win32_HL2_Release\vgui_TeamFortressViewport.obj cl_dll___Win32_HL2_Release\vguitextwindow.obj ] Creating command line "link.exe @C:\DOCUME~1\ADNANZ~1\LOCALS~1\Temp\RSP00000D.rsp" Creating temporary file "C:\DOCUME~1\ADNANZ~1\LOCALS~1\Temp\BAT00000E.bat" with contents [ @echo off if exist .\..\..\gravspin\bin\client.dll attrib -r .\..\..\gravspin\bin\client.dll copy "e:\hl2\sp\src\cl_dll\cl_dll___Win32_HL2_Release\"client.dll .\..\..\gravspin\bin if exist .\..\..\gravspin\bin\client.pdb attrib -r .\..\..\gravspin\bin\client.pdb if exist "e:\hl2\sp\src\cl_dll\cl_dll___Win32_HL2_Release\"client.pdb copy "e:\hl2\sp\src\cl_dll\cl_dll___Win32_HL2_Release\"client.pdb .\..\..\gravspin\bin\client.pdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code: "Copying to gravspin\bin" exit 1 :VCEnd ] Creating command line "C:\DOCUME~1\ADNANZ~1\LOCALS~1\Temp\BAT00000E.bat" |
| Output Window |
Compiling...
hl2_gamerules.cpp
Linking...
Creating library .\cl_dll___Win32_HL2_Release/client.lib and object .\cl_dll___Win32_HL2_Release/client.exp
Copying to gravspin\bin
1 file(s) copied.
1 file(s) copied.
|
| Results |
Build log was saved at "file://e:\hl2\sp\src\cl_dll\cl_dll___Win32_HL2_Release\BuildLog.htm" client - 0 error(s), 0 warning(s) |