Title: Conflagrant Rodent Date August 23rd, 2010 Author Orlando Crispaldi Website: http://qrf.mine.nu/~orl/ Email Address orl177@aol.com ==Play Information== Single player: Yes Cooperative: Yes Deathmatch: No Difficulty settings: Yes ==Construction== Base: From scratch Editors used: Worldcraft 1.6a Wally 1.55b, Photoshop CS3 Brushes: 15188 Entities: 2096 Textures: 79 Time: A year and a half Vis time: 71 hours 15 minutes on a core i7 at 2.66ghz using 7 threads. ==Info== An enhanced engine is required to play this map. The engines that have been tested and confirmed as working with this map are: Enhanced GLquake: (http://user.tninet.se/~xir870k/) Fitzquake: (http://www.celephais.net/fitzquake/) DirectQ: (http://mhquake.blogspot.com/) Darkplaces: (http://icculus.org/twilight/darkplaces/) ==Installation== Extract oms2.bsp into your Quake/Id1/maps directory. Start Quake, open the console and type "map oms2". Be sure to use the command line parameter -heapsize 65536 with your engine of choice. ==Credits== Thanks to the beta testers: Necros, =peg=, Polarite, Cortex and Rocketguy Thanks to Willem for his modified multithreaded vis tool from aguiRe. Thanks to metlslime for his newskip tool. Thanks to Tyrann for Tyrqbsp. Everyone at the func_msgboard. And finally, special thanks to aguiRe for his patience, tools, and skills, for without his help and dedication, this map would not have been possible.