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This little window shows you the current drawing color. Every drawing operation (line, circle, drop ...) will be done using this color. When you create a plasma it will appear with this color. All operations on the texture will be blending operations. Because of this it is more useful to show a gradient than a solid drawing color so you can better imagine how the result will look like. |
Color operations
CHOOSE COLOR : This function opens a color dialog where you can choose the color operations will be done with. Don't try to select a dark color because TTM scales up the color automatically to its highest possible brightness.
RANDOM COLOR : If you don't know what color to choose anyway you can let TTM choose the color for you. Use this function several times until you have the color you like. The witch function automatically runs this function before every step.
CONVERT texture : You can change the color of the texture every time you want. The drawback of this function is that the texture gets monochrome.
BLEND texture : In contrast to the convert function this operation only mixes the current color with the texture. The texture only gets monochrome by using it several times.
SQUARE color : Some textures like fire are very hard to get using a linear color gradient. This function converts linear gradient to a color curve. The colors become more aggressive.
INVERT color : This function inverts the color plane you select. If you have a black image and invert the red channel you will get a solid red texture. You can also invert all channels in a single step. If there is a function which can only add color you can try to invert the texture, run the function and then invert again.
ENGAGE colors : Sometimes you texture gets very dark after some operations. If you only add brightness the texture can get pale. Using this function the texture will hold its contrast and become brighter.
SWALLOW DARK : The layers only
finishing method lets the shifted texture shine through on black parts
of the texture. If you have dark colors on the finished texture you can
run this function.