Here are some tips for making beautiful
textures
-Make extensive use of the water and bump
function for really nice textures.
-Run the Witch in Water Mode (Post Render) for a good base for your texture.
-Simply : spripted\Bubbles (3 times), shifted smooth, bump data.
-Sometimes a texture looks better if you rotate or wave it before finishing.
-The force contrast and relief render function looks better on a smoothed raw texture.
-The witch produces mostly a seamless texture. Use the layers only method to finish the texture.
-If a texture is very blurred the noise function can make it look better.
-The sorted lines function looks better with small line thickness.
-Use the wave operations with a small wave amplitude several times to get nice effects.
-Use a blurred buffer for the water with buffer function for good results.
-Smooth the texture before running the shadow operation.
-Run the swallow dark function before finishing by using the layers only method.
-The distortion circle is better if you use it several times on the same place.
-Subtract a circle two times, add a blending drop and then add a circle again for a sphere.
-Combine the smooth, quantisize and shadow function.
more to be added later ... some time