=========================================================================== Advanced engine needed : MBF21 Primary purpose : Single play =========================================================================== Title : One of Everything Filename : ooe.wad Release date : 7 April 2026 Author : Ravendesk et al Email Address : [redacted] Description : One of Everything is an MBF21 project where the mappers had to fulfil increasingly growing demands for the industrial mapping machine. The requirements start simple, but get progressively more complicated and involved. And here is the twist - the requirements are cumulative, so with each map a new requirement is added, but all the previous requirements still stay. Difficulty settings are implemented. On UV you can expect moderate difficulty with a smooth upward curve as the maps get longer and more complex. See ooe_extra_info.txt for the full map/author/music list and credits. Additional Credits to : Graphics: Interpic - photo by vinnievaz Title pic - photo from meetmebythesea blog Sprites: Tree sprites by Necrodome Junk piles by Raven Software Texture packs: - deConstruct Industrial Textures (decontex.wad) bystecki - Nmn Corporation Texture Set Part 2 (nmncorp2.wad) by Pawel Zarczynski - Ogro Texture Pack for Doom2 by Fran ois-Xavier Delmotte aka OgrO_FiX - cr8_set.wad by Speedy - Hell texture pack by Nightmare - OTEX version 1.1 by Ola Bj rling (ukiro) - BTSX textures (mysteryproject-tex-phase1) by Sarah "Esselfortium" Mancuso, Sven "ptoing" Ruthner, moekki, Xaser Acheron - Makkon Textures by Makkon (duh) - 32in24-15_tex_v2 by Esselfortium Textures taken from individual wads: - Magnolia - DBP68 - Sunder Skies: box of skies =========================================================================== * What is included * New levels : 30 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 2 months Editor(s) used : UDB, Slade May Not Run With : zdoom family of ports Tested With : dsda-doom 0.29.4 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors