=========================================================================== Advanced engine needed : MBF21-compatible Primary purpose : Single play =========================================================================== Title : Fireworks Factory Filename : fireworks.wad Release date : 30 November 2025 Author : Jimmy Email Address : [redacted] Other Files By Author : Jenesis, Jenocide DM, Jiffy Bag, Jimmy's Jukebox, Jungle Spirits, The Joy of Mapping, realms of Zoon, Deathless, Faithless, Earthless, Team Rocket 1 & 2, Harmony/Plutonia/Revolution/Rebirth/RAVEN MIDI Packs. Misc. Author Info : He's blowing up your pancakes with his mind. Description : Fireworks Factory is a single MBF21 map, set in a sprawling industrial facility baked into a magma canyon. It boasts the same volcano-base theme first present in my previous stand-alone maps Tungsten and Pumpkin Hell. This time, some surprise new enemies make an appearance. 1000+ enemies, avg. in-game time to find everything is 30-40mins. There are optional areas and fights galore to be found here. Only two keys are required to exit (blue and red) - there are three more optional keys. It's advised to find a plasma gun for some fights and definitely not a good idea to miss the rocket launcher. All fights have been calibrated for minimal weapon loadout and all skill levels, however, so no fights should be made unduly difficult by the route you take through the map. Additional Credits to : NiGHTMARE for additional textures. AconyX, Lone2401, Captain Toenail and ItsNatureToDie for textures/flats sourced from PYDDTex. Vader, Espi, and Xaser for new monster sprites. Lazorical, Remmirath, Alper002, SanyaWaffles for playtesting. RichardDS90 for assistance with DECALDEF, GLDEFS, UMAPINFO and ZScript. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : DECOHACK, U/ZMAPINFO. * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes (including multiplayer) * Construction * Base : New from scratch Build Time : A little under 3 weeks Editor(s) used : Ultimate Doom Builder, SLADE, DoomTools. Known Bugs : None May Not Run With : Older Boom-family ports (Boom, MBF, PrBoom, etc). Tested With : DSDADoom, Nugget Doom, Eternity, GZDoom. * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial- ShareAlike 4.0 International License. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, EXCEPT commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may NOT use the material for commercial purposes. If you remix, transform, or build upon the material, you MUST distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: https://doomworld.com/