=========================================================================== Advanced engine needed : GZDoom (version 4.8.2 or higher) as of this release Primary purpose : Single Player maps Required Texture Pack : otex_1.1.wad (download it here: https://www.doomworld.com/idgames/graphics/otex_1_1) =========================================================================== Title : Project Ridium Filename : lc-ridium.wad Release date : October 6, 2025 Author : Clifftron1986 aka Lizardcommando Email Address : [redacted] Other Files By Author : A single level MBF21 map Earthtone Base (lc-earthtb.wad) MAP14 (Sapphire Bathhouse) for the Bluesky Map Jam A single level Hell themed GZDoom map Demon's Den (lc-demonsden.wad) Lost Island of Jungata - 7 Map GZDoom mapset (lc-jungata.wad) Legacy of Rust custom map Spelunker (lc-spelunker.wad) MAP71 (Operation K.I.S.S.) for RAMP2024 Community Map Pack MAP02 of the TropicHell Community Map Pack Doomder Mifflin: An Attempted Recreation of Dunder Mifflin Scranton (lc-dundermifflin.wad) MAP04 in Blocked Out! Community Map Pack MAP02 in MAYhem 2022 Memento Moron MAP02 in UAC Storage Surplus Project My remake of my 2-week megawad map, Water Treatment Facility Redux My GZDoom/ZDoom based mapset, Doomguy in the Battle for Toad Hall 20XX (lc-battlefortoadhall.wad) My Omega Zero mod, lc-omegazero-V2.pk3 My modded Eriguns mod, LC-Eriguns lc-eriguns-v4.pk3 My mini-mod "I HATE PAIN ELEMENTALS AND EVERYTHING ELSE!" lc-ih8pe.pk3 My cancelled Gundam mod (simply titled The Gundam Mod) gundammod.pk3 My currently done-ish Zdoom mod Lizard Squad (lizardsquad.wad) My cancelled ZDoom mod called "Special Operations: Action Tactical Mod" (Specops.wad) My cancelled Lizardcommando Doom 2 Texture Pack (lc-tex2.wad) The original Exterminator Zdoom mod exterminator.wad, My kiddie doom mod Shapesearch.wad. My old and crappy graphics mod lizardwar.wad. Ghoul's Forest 3 parody called gool3.wad. A single player map uglee.wad. MAP12 from the 2-week Megawad. A joke weapon patch bombvest.wad and a crappy deathmatch level barfight.wad Misc. Author Info : I'm just a Doom fan that has made a variety of different stuff for fun. Description : This is a 8 map wad for GZDoom (GZDoom: Doom 2 UDMF). It has new enemies, new guns, new textures and new music. The Story So Far : It's been a couple of years since your mission that took place on the Lost Island of Jungata. Life is relatively peaceful and the UAC has discovered a new energy source, a glowing blue mineral called Ridium. Its exact origins are unknown but is said to come from meteorites that are from deep space. This new mineral also has the potential to change people's lives in so many different ways. As the days go by, more meteorites containing this unknown mineral start crashing onto the earth and even the moon, prompting scientists and the military to spring into action to start investigating this phenomena. Scientists are confused as to the ever increasing occurrences of these meteorites hitting the earth and the moon, but the higher ups have assured them that there's nothing to worry about. One day, as you get ready to go to work, your wife calls you in to the living room to check out the emergency news report that's on TV. There's a terrorist attack going on at Home Base! Not only are there terrorists roaming around Home Base, but demons have somehow teamed up with the terrorists to wreak havok on mankind! You say good bye to your wife and tell her to pick up your child from school and then hunker down at home until you come back. You give your pet bunny Daisy a head pat and a snoot boop before you head out to stop the invaders from overtaking Home Base. =========================================================================== * What is included * New levels : Yes Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : Ridium-resources.wad - contains the new sprites, sounds and graphics. otex_1.1.wad - contains new textures that are used throughout the wad. Not included with the zipfile. * Play Information * Game : Doom 2 Map # : MAP01 - MAP08 Single Player : Designed for Cooperative 2-4 Player : Starts included, Not tested Deathmatch 2-4 Player : No Difficulty Settings : Implemented Other Info: Jumping has been disabled in these maps. Mouselook recommended Hardware accelerated renderer required. * Construction * Base : Maps are brand new, although MAP07 used parts of the Underground Base map (MAP06) from Lost Island of Jungata. The Doom Machine Pistol sprites are from Sonik.o.fan. I made some minor edits to the pickup sprites. Daisy the Rabbit's sprites and Decorate coding are from Osjclatchford and TheDoomedArchvile Trench Shotgun sprites are from Sonik.o.fan. Its melee attack sprites are also from Sonik.o.fan The MP5K is from Tommy Galano. The weapon draw sprites were edited by me. Pickup sprites are by me. The Marathon Shotgun was from Marathon. I also did some slight edits to it (added muzzleflash graphics) The Zica Pulse Rifle (Plasma Rifle replacement) is from Eriance's Eriguns mod. The Shotgunner Mercenary (Shotgun guy) sprites is from the 150 Skins pack (with some slight edits to it) The Pistol Marine (Zombieman) is from DrPySpy. I edited the firing, injure and death sprites. The Elite Commando and Enemy Soldier (replaces Lost Soul and Chaingun Guy) are from DeeDeeOZ The PMC Mercenary (SS Wolfenstein enemy replacement) is from my old Spec-Ops mod. The Pygmy Demon sprites (replaces Spectre) are from Tsran908. The majority of the new textures are from OTEX by Ola Björling (ukiro). The new textures for the Ship Schematics are from Tyrian. The new sky texture seen in MAP01 and MAP02 is from SatanaInArte. Some additional textures were made from scratch. The vending machine textures are from ViolentBeetle. I did some slight edits to the soda vending machines. The Doomtext font used for the Title is from Eevee's Doom Text Generator The background seen in the Title is originally from G0DSP33D. I made some edits to it. The Mech Worker (Pain Elemental replacement) is from Strife, RGamesINC and Horselessheadsman The friendly marines are from Tommy Galano 5. I slightly edited the crouching marine. The friendly Marine sentry at attention and standing up straight is also edited from the friendly marines from Tommy Galano 5 and Strife. I edited the Commander from the Sector Patrol Officer from Blake Stone and added Macil's head from Strife. I slightly edited Doomguy's wife from one of the female civilians from DeeDeeOz's Civilian Pack. I edited Doomguy's child from the Commander Keen sprite from Doom 2. I edited the Doomguy at attention sprite from one of Tommy Galano 5's sprites and the punching Doomguy sprite from the Friendly Doom Marine sprites from Realm667. I edited the President's sprite from the evil CEO from Blake Stone and one of the shopkeeper's head sprites from Strife. Doomguy seen in the end pic is an edited version of Doomguy from Doom RPG with the default statusbar face. The Hellduke is from flyingbrick and Amuskaria from Realm667. I did some slight tweaks to the Decorate coding. The palm tree tops, regular tree tops, the bamboo trees, the basic wood fence, some of the paintings seen in the museum and some of the signage in the museum and bulletin board graphics are from Animal Crossing New Horizons. Brewster's Roost sign in the musuem was hand drawn by me in MSPaint. Five of the pictures seen in the museum are screenshots of my playthrough of my island in Animal Crossing New Horizons. All Evil is based from the Aracnorb Queen by Yuraofthehairfan, Jimmy, Jimmy91 and Beaublen from Realm667. I did some edits to the sprites (used some fleshy hell textures from Doom) to make it look like it's growing out of the ground. The Tentacle Eyes are edited from the Hellish snake textures and the fleshy eye switch texture from Doom 2. The Tentacle Eye shooting effects and projectile sprites are from Mega Man X and Heretic. The standing male civilians, the President and politicians are mishmashed from Strife and Blake Stone. The standing female civilians are from DeeDee0z's Civilian pack. The new sky in MAP08 is from Gwain from Doomworld. Build Time : The entire project was originally started in October 6, 2024 and completed on August 18, 2025. MAP01 was started on October 6, 2024 and finished on November 23 2024. MAP02 was started on October 12, 2024 and finished on February 20, 2025. MAP03 was started on October 24 2024 and finished on February 6, 2025. MAP05 was started on January 17, 2025 and finished on May 31, 2025. MAP04 was started on January 20, 2025, and finished on April 5, 2025. MAP06 was started on April 14, 2025 and finished on August 12, 2025. MAP07 was started on June 13, 2025 and finished on August 13, 2025. MAP08 was started on July 1, 2025 and finished on August 10, 2025. Editor(s) used : Ultimate Doombuilder, Slade3, MSPaint, Pixlr, Eevee's Doom Text Generator Known Bugs : Some possible misaligned textures. MAP01 and MAP08: when you're completely unarmed, you can still hear the weapon draw sound when you enter the level. May Not Run With... : Anything that doesn't have full DECORATE and ACS support Anything that's not GZDoom. * Copyright / Permissions * Authors MAY use the contents of this file (MINUS the maps themselves) as a base for modification or reuse as long as credit is given. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact and have no intent in making any profit out of the files included. * Where to get the file that this text file describes * mediafire.com ========================================================================================= What's New: * Added in a dirt path in MAP06 by the small farm house on top of the hill and by the sewer entrance. * Added some additional detailing for MAP04. * Added some more health bonus items throughout the mapset. * Made some additional readjustments to some of the textures. ========================================================================================= More Info: *New Weapons* Your fists are slightly better than the default Doom fists. You punch faster and your secondary function is a swift kick that can stun your enemies momentarily. The Prototype Machine Pistol is a powerful machine pistol that can also fire a 3 round burst. This weapon is useful for accurately taking out enemies in mid-long ranges. The Trench Shotgun is a pump action shotgun that is useful for taking out enemies in close-mid range combat. The Trench Shotgun also has a melee attack where you swing the shotgun to smack enemies with the butt of the gun. The Marathon Super Shotgun is a sawed off lever action, double barrel shotgun. It's from the Bungie game, Marathon. It fires a bit faster than the regular Super Shotgun, but there is a bit more spread than the SSG. The MP5K is a compact submachine gun that has a high rate of fire. It's useful for taking out enemies in close-mid range combat. The Seeker Rocket Launcher shoots fast rockets that can deal some heavy damage, gibbing weaker enemies with relative ease. This weapon can also shoot homing rockets that lock on to the closest targets within your line of sight. The Zica Pulse Rifle fires charged plasma energy in a fairly rapid fashion. It fires slower than the regular Doom Plasma Rifle, but its shots are a bit stronger. Pressing the secondary fire button fires a piercing railgun like projectile. It uses up a bit more ammo though so be careful when you use the railgun function! Keep in mind ammo for this gun is scarce too, so conserve your ammo! *New Enemies* The Pistol Soldier is the Zombieman replacement. He is slightly weaker than the Zombieman. He drops some bullets when you kill him. The Shotgunner Mercenary is the Shotgun Guy replacement. He drops the trench shotgun when you kill him. The Enemy Soldier is the Chaingun Guy's replacements. They're faster and stronger than the other soldiers you encountered in Jungata. They can shoot in bursts, hip-fire and maintain rapid fire (although at the cost of accuracy). Plus, they can also smash your face in the butt of their gun if you get too close. He drops some bullets when you kill him. The PMC Mercenary replaces the Wolfenstein SS. He shoots a short burst of gunfire at you. He also can charge at you while shooting at you. He drops the MP5K when you kill him. The Elite Commando replaces the Lost Soul. They act similarly to the Enemy Soldiers, but they have one new trick up their sleeve: they can shoot a short range grenade round that can do some serious damage to you (and themselves, haha) if you aren't careful. They drop some bullets when you kill them. The Pygmy Demon (Spectre replacement) are smaller and faster than the average Pinky Demon. They have less health than the average Pinky Demon, however, they can leap at you from a distance to bite your face off so exercise extreme caution when you encounter them! The Mech Worker replaces the Pain Elemental. These little mech suits that were originally used to do maintenance work in dangerous environments. They have since been retrofitted with a mini laser blaster on its arm. They shoot slow, but they can still do a good amount of damage to you, especially if you have several mech workers shooting you. They can also attack you at close range by swinging its rear mounted claws at you. The Hell Duke (cyberdemon replacement) is a large demonic beast that is the guardian of the fortress located in Hell's Paradise. It's armed with a giant arm cannon that shoots flaming missiles. It can also shoot flaming grenades. Don't get too close to it or else you'll get smacked in the face by the Hell Duke's giant fist. All Evil (Spider Mastermind replacement) is a giant demonic creature that was discovered underneath the underground military base on Jungata. Nobody knows where it came from but it's supposedly is linked to the meteorite strikes happening all over the world. This evil creature has a variety of different attacks, including a devastating homing blast that can deal some really serious damage. Accompanying All Evil are some Tentacle Eyes that have sprouted out from the fleshy mound it lives in. Those things shoot a burst of fast flying blue bolts of plasma at you. Destroy it and it'll explode and shrivel up into a lumpy mess. *New Maps* Title Screen Music and Intermission Music are from Memento Mori 2. Text Screen music and Ending Screen music is from Mega Man X2 and Mega Man X respectively. MAP01: Prologue: Home sweet home MUSIC: "Backroad Wanderer" by David Shaw You are getting ready for work when all of a sudden you hear your wife exclaim that something's happening at Home Base. It's an emergency news broadcast. An unknown force is attacking Home Base! You tell your wife to pick up their son at school and then hunker down and wait for you to get back home. You kiss your wife goodbye and give your pet bunny Daisy some goodbye head pats and a snoot boop and then make your way to your car and drive off to Home Base to help your comrades to fend off the attackers. MAP02: Home Base Invasion MUSIC: "Avalanche" by Mark Klem You drive up to the front gates of Home Base and you immediately notice the carnage unfolding. Terrorists and demons have invaded Home Base and started killing everyone on sight. You pull out your newly issued prototype Machine Pistol and rush into action! Clear out the enemy forces and link up with the Commander and the surviving soldiers. MAP03: Lunar Outpost MUSIC: "Midnight Call" by Mark Klem With the help of your Commander and the remaining survivors of Home Base's attack, you managed to blast off from Headquarters via the mini launch shuttle to fly out to the dark side of the moon where the UAC Lunar Outpost is located at. Next to the Lunar Outpost is the Ridium Mining Facility. Make your way across the lunar landscape to enter the Ridium Research Facility and make your way down to the lower levels of the Ridium mining facility. MAP04: Ridium Mining Facility MUSIC: "System Shock" by David Shaw Upon entering the lower levels of the Ridium Mining Facility, you see how badly the infestation with demons in the mining facility has gotten. Lots of tunnels filled with many dig sites where meteorites filled with Ridium minerals have embedded themselves into the moon. There's a giant mining laser deep inside the mines that was used to break apart a large meteorite that's embedded deep underground here. The Ridium Mining Facility has some laboratories built inside this facility that have been further testing the Ridium minerals. The scientists here have been doing some strange tests here, some even dealing with teleportation technology. How does it relate to the Ridium minerals? Better find out! MAP05: Hell's sanctuary MUSIC: "Task Force" by Lee Jackson You enter through the ancient portal that was discovered deep inside the Ridium Mining Facility on the Moon and you soon discover that the portal you walked through took you straight to Hell itself! You walk outside the cave and you look upon a large valley filled with lava and geysers spewing out ash. Upon the horizon you spot a large fortress. Who knows what's lurking inside the walls of that fortress but whatever is in there can't be good news. MAP06: Welcome Back MUSIC: "Shadows of the Dead" by Mark Klem The portal that you enter through after defeating the Hell Duke in the Demon fortress took you straight to... Jungata?! Yup, you're back here once again, but this time you find yourself in the newly established residential area and visitor center. However, all is not as it seems. It's oddly quiet. All the buildings have been locked up. There's a cave up in the hills on the outskirts of the resort, but perhaps you can explore the resort before entering that cave... MAP07: All Evil MUSIC: "Junkie Smack" by Mark Klem After crawling around through the dark caves, you eventually come across Jungata's old rail system. The subway leads straight to the old underground military base that you had investigated during your last mission. This time however, you are entering through the left side instead of the right side (that path's been blocked off by debris). The elevator that took you to the aeronautics labs is closed off but it seems that there's a path that's opened along the side of the fence. That leads you further underground until you run into some giant Hellish creature called All Evil. You eventually defeat All Evil and a bright flash engulfs your entire body and you're tumbling through a portal. At the end of the teleport, you are back at Headquarters with your family, some of the surviving soldiers and your Commander waiting at the other side. MAP08: Mission Accomplished MUSIC: "Take All (I Have More)" by Mark Klem You receive the Congressional Medal of Honor and a variety of different awards and accolades from the President and the Commander and your family, your friends, your comrades and the remaining survivors of the demonic attacks cheer you on for your heroic deeds. You are happy, but you're still worried for the future of humanity. You walk out of the banquet hall to walk down the beach in order to clear your mind. You see a bench and your pet bunny Daisy sitting there. You take a seat to reflect back on the past events. You think to yourself "How long is this peace going to last? How long do I need to fight?" It dawns on you that as long as the demons and terrorists are still out there causing trouble, you're the one the people will now call to defend mankind. You look out towards the vast ocean, make peace with your new mission in life and walk back to your family and friends. Fight, Doomguy! For everlasting peace! The End