BuzzyBots Manual
- http://www.buzzybots.dk

Index

- Introduction
- General rules
- Players
- Gametypes
- Buzzybots commands
- Links
- Team/Credits


Introduction

Today game graphics are moving in a direction of photo-realism needing monster computers and graphics cards like the Geforce 3. The days where games were made in the garage are long overdue, but to honor those days we will try to make a mod focusing on a fun gameplay, and not being realistic in any manner.

The game takes place 25 years ago (but on the other side of the galaxy .. hehe). What used to be a planet of peaceful BuzzyBots of mixed colors, has changed to a planet of war. No one can remember why, but outsiders have speculated that is has something to do with the strange "Skrunks" that came to the planets, only a few months before the first battles started. The "Skrunks" seems amused by the warfare and don't hesitate smashing a few robots them self, if there are anyone nearby.

General rules

A player will be reborn after getting killed. The team score/his score will only be lowered. He will also be in a freeze state for some time before he can move on. Powerups can be bought after each round (better "engines", "weapons","armor" and so on ..), always based on what you already got.
All in all the game's primary goal is to be fun!


Players

The style of the game is "cartoonish". The models are kept simple and "cute". There are different kinds of BuzzyBots a team member can be.
"runnerbot" - fast but light armored.
"bomberbot" - can place/defuse bomb faster than normal bots.
"gardianbot" - heavy armored but rather slow.
"trooperbot" - standard speed, weaponry and armor.
"spy" - very little armor and health, but anonymous and able to fly.

Besides the team bots there will be ingame "Skrunk bots" (CPU, team free and generally mean!) moving around making troubles for our team members.

"Bahl" - A bot shaped like a ball. Have great joy in 'hovering' bots and releasing them from big heights.
"Pyra" - A bot shaped like a pyramid. Bots nearby are affected by his subsound transmitter, making them dizzy and causing damage.
"Qbe" - A bot shaped like a cube. This bot likes to ram other bots that it sees.


Gametypes

For now there are two kinds of game types in BuzzyBots.

"Blow up the Beacon" - This will be the "main" game type in BuzzyBots. Both teams are stranded at a hostile place, after having a little space battle. The only way for the teams to get home is by sending a radio beacon to the nearby friendly ships. The only problem is that the ship can only take one crew, so it is up to the two teams to destroy the other team's beacon. The beacons selfdestruction sequence can be activated by the opponent team. If not deactivated before it blows the team looses.

"Get the Super Chip" - A "Super Chip" has been placed somewhere at the map. This chip will be a great plus in the warfare, so both bot armies really want to get their "hands" on this little wonder. The winner team will be the team that get to the chip first, and brings it back to their homebase.


Buzzybot Commands

"overload" - Does a kamakazii and kills everything very close by (Spies can't do this).
"radar" - Turns the radar ON/OFF.
"teammenu" - Brings up a select team menu.
"classmenu" - Brings up a select class menu.
"tacmenu" - Brings up a tactical commands menu
"commenu" - Brings up a chat menu.

Links

[ The BuzzyBot fourm! ]
[ The Official BB Maping page! ]
[ A cool mod coding page! ]
[ swedish page about mapping! ]
[ Our hosters! ]


Team/Credits

Team members:
Ditlew - Team Leader, coder plus everything else :).
Stone - 2d/3d artists.
Chips - Maps and textures.
TheFragile - HTML and web.
Flagmo - Sounds.

Freelance mappers:
TTJ - bb_blackandwhite, sc_spacewalk.
Freerider - bb_maze.
Pwg7 - bb_core.
Rebelcow - bb_oasis.

We would like to thanks the following:

Tuturials/coding help:
Botman - Radar tut.
Shadow Consumes - Freeze grenades.
BigGuy - Team spawn points.
Gavin - Capture the object.
Blake Grant - Observer mode.
Virus3000 - mapping tools.

Testing:
Ilder
Spooky
Kolan
Mangur
Chief
Matrix
RichardRichard
TerBot

Others:
If we have forgot any, we are deebly sorry!

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