Quake Help
Seeing your skins:(this
used to be in here but fell out some how)
First of all, your probably using QW, and if that's
so the skin has to be in your QW\skins directory. Also, you have to get the skin uploaded
to the server so everyone else can download it. How do you get it there? Don't ask me, you
have to talk to the person that runs the server.
For loading them in Quake. You have to get AdQuedit (or anything that extracts a pak
file). Get to your Player.mdl file, and then you need to load the skin on to that model.
You can use AdQuedit or qME for that. I suggest AdQuedit for that.
Now you can load multiple skins to the the model if you want (a lot of people do that),
and you can impulse 200 or 201 so cycle through them. Unless you have a chase cam or
someone else to see you with the EXACT same MDL file or skin in the same order in their
player.mdl file. They will never see it. Thus I don't suggest you try to get multi-skin in
Quake unless you really know what your doing (that mean experienced in Quake editing just
a little bit, don't ask me).
The Quake Palette
The quake palette is 256 colors that quake uses for all of it skins and textures. I have marked special colors on the palette: shirt color, pants color, and full bright. The shirt color is a line of 16 colors that are effected but changing your shirt color while playing quake. If you were to change your shirt color to red, these colors would appear red in game. The pants color is the same way except it effects you pants color. The full brights are colors that are not effected by lighting in quake. They always show up in play, so no matter where you are, these colors can be seen.
Quake Palette 6.35KB |
This is the Quake palette in several
formats: Qno_full.pal: the q palette with out full brights Qnochange.pal: the q palette with out color changing colors. quake.pal: the normal quake palette..and many more... |
Wire Frame
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This is the wire frame for the quake player model. I constantly use this to place and draw pieces of a skin. It is mostly used for boots and heads. |