Quake 2 Oop Conversion Project - Source Diff 3.05 vs 3.14 - m_parasite.c
diff -s -r q2_305/m_parasite.c q2_314/m_parasite.c
Left File < - 3.05/m_parasite.c
Right File > - 3.14/m_parasite.c
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184c184,187
< self->monsterinfo.currentmove = ¶site_move_start_run;

---
> if (self->monsterinfo.aiflags & AI_STAND_GROUND)
> self->monsterinfo.currentmove = ¶site_move_stand;
> else
> self->monsterinfo.currentmove = ¶site_move_start_run;
261a265,268
>
> if (skill->value == 3)
> return; // no pain anims in nightmare
>
337c344
< T_Damage (self->enemy, self, self, dir, self->enemy->s.origin, vec3_origin, damage, 0, DAMAGE_NO_KNOCKBACK);
---
> T_Damage (self->enemy, self, self, dir, self->enemy->s.origin, vec3_origin, damage, 0, DAMAGE_NO_KNOCKBACK, MOD_UNKNOWN);
427a435
> self->svflags |= SVF_DEADMONSTER;