Quake 2 Oop Conversion Project - Source Diff 3.05 vs 3.14 - g_main.c
diff -s -r q2_305/g_main.c q2_314/g_main.c
Left File < - 3.05/g_main.c
Right File > - 3.14/g_main.c
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11a12
> int meansOfDeath;

15a17
> cvar_t *coop;
20,21c22
< cvar_t *samelevel;
< cvar_t *noexit;
---
> cvar_t *password;
25,28c26
< cvar_t *g_unlimited_ammo;
< cvar_t *nomonsters;
<
< cvar_t *dm_respawn;
---
> cvar_t *dedicated;
49c47
< qboolean ClientConnect (edict_t *ent, char *userinfo, qboolean loadgame);
---
> qboolean ClientConnect (edict_t *ent, char *userinfo);
52c50
< void ClientBegin (edict_t *ent, qboolean loadgame);
---
> void ClientBegin (edict_t *ent);
55c53
< void WriteGame (char *filename);
---
> void WriteGame (char *filename, qboolean autosave);
66,73d63
< /*
< =================
< GetGameAPI
<
< Returns a pointer to the structure with all entry points
< and global variables
< =================
< */
82a73,75
> /*
> =================
> GetGameAPI
83a77,80
> Returns a pointer to the structure with all entry points
> and global variables
> =================
> */
106a104,105
> globals.ServerCommand = ServerCommand;
>
183c182
< else if (level.nextmap)
---
> else if (level.nextmap[0])