date: 18 JULY, 1999 ================================================= title: Desperation file: dspr.bsp author: CYBERACiD email address: cyberizatt@hotmail.com URL: none description: This is a new kind of map for me. If you have played concealed then you will understand :). Its completely different from my last map and in my opinion for the better. This map plays best with about 4 to 8 people if your looking for an action packed frag fest. There is a button at the top of the map which allows you to drain the water at the bottom therefore leaving anyone in the water an easy target. The water stays drained for 30 seconds and the button will reset one minute after the water has returned to its normal height. I felt that the gauss gun is just too cool to get just any old way so I've set up a trap for you all. Above the small passage way which leads to the gauss gun is a glass ceiling. This allows the players above the gauss gun to see if anyone dares grab the gun. In the room with the glass floor is a button which opens the floor of the passage way. the button also drains the water in the small pit. Anyone who is standing in the passage way at this time is dropped into the pit whilst the doors close up and the water once again rises, drowning the victim. If you're clever, once you've trapped your foe you will grab the gun yourself and blast through the floor of the pit, getting a free frag. If you don't understand this then try it out yourself because its damn hard to explain! (TIP: the doors to the pit stay open for 8 seconds. In the pit there is a button which removes the glass from the room where the player pushed the button to trap you. This makes him/her fall into the same pit as you and you can get your revenge with your trusty crowbar (or any other weapon of choice... as long as it works underwater... :) I also tested this map out for teamplay and it actually was pretty fun. Its not built for teamplay but dominating the trap is fun. try it! ================================================ play information single player no cooperative: no skills 0,1,2,3: no deathmatch: yes new sounds: no new graphics: no new music: no ================================================ info This map was tested with a P ][ 333, 128mb SDram, Voodoo2 banshee 16mb graphics card in GLmode and with a P200, with 32mbram and in software mode. It ran fine on both computers. The only problem I could see was that in nonGL mode, when you are standing at the very top of the map looking down at the water when it has been drained it seems to 'disappear' in strips. as always I would love some feedback on how this map played, I would prefer praise but if you really hate it then I suppose I don't really mind (sniff sniff). ================================================ construction base: none editor: WorldCraft other progs: none know bugs: none build time: around a month (lots of playtesting!). ================================================ THANKS: Bobby Egg and Jonathon Hood for playtesting. Radium for being such a cool damn site. www.planethalflife.com/ www.planethalflife.com/Wavelength 'http://www.half-life.gamedesign.net' for some cool articles etc. ================================================ Distribution and legal: Copyright (c) 1999 Chris 'CYBERACiD' Izatt cyberizatt@hotmail.com All rights reserved. Portions copyrighted by Valve, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ================================================