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About HW CTF
Design
HOSTED
BY
|
HexenWorld
CTF v.91 ReadMe
Requirements
To run HW
CTF, you need:
-
Hexen II
registered, patched to version 1.11 or 1.12a (1.12a is for the Hexen
II Mission Pack: Portal of Praevus, which also features the Demoness
class).
-
HexenWorld
client version 0.15.
-
HexenWorld
sever (only if you want to run a HW CTF server) version 0.15.
Hexen II
upgrade patch and HexenWorld client/server can be downloaded at
http://www.hexenworld.com/.
Installation
To install
HW CTF, download and run hwctf091.exe
(7.34 MB) and follow the instructions. The installer will prompt you for
your Hexen II directory and will create a /hwctf folder in it. It
will also prompt you for your Hexen II program group in start menu
to add shortcuts for HW CTF client, GL HW CTF client and
HW CTF server.
0.90 to 0.91 upgrades and .zip version versions of the installer are
also available
for download at HWCTF home
page
How To Play HW CTF
HW CTF
is a Capture The Flag mod for HexenWorld. CTF rules are quite simple:
there are two teams, each having a flag to protect. The goal is to capture
the enemy flag as many times as possible to get points, while protecting
your flag from the enemy. The team who scores the most points wins the
game, when timelimit or fraglimit is reached.
When you connect
to an HW CTF server, there are two possible cases: either you enter
a map with a start room (none of these are included with HW CTF
release as of now, but the maps other people might do could have one),
or a map without a start room. Siege/Rival Kingdoms/DungeonBreak
players will be familar with the start room concept. HW CTF start
rooms work just like start rooms in these mods. For those who don't know
how the starting room works, it's simple: you are in a room and two teleports,
one for each team (there might be a third one for random team). To join
a team, go in the appropriate teleport. If the map that the server is running
doesn't have a start room, you are in Raven Observer Mode (you are a raven
and can fly around the map. When in Raven Observer Mode, you cant attack,
pickup stuff or get killed. Press 1 to join Gold Team, 2 for Silver and
3 for random team (random team is not really random: it puts you in the
team with less players - it's random only if there is the same number of
players in each team).
Once in a team,
your goal is to capture the enemy's flag and to protect yours. To capture
the enemy's flag, you first need to pick it up (either from the enemy's
base, or from floor where it has been dropped), and carry it to your own
base. Once you are at your own base, all you need to do in order to capture
the enemy's flag (assuming that you carry it!) is to touch your own flag
(your flag needs to be at its base - you cant capture if the enemy has
your flag). If you kill an enemy carrying your flag, the flag will drop
to the floor. You can return it to your base by touching it (no need to
carry it back to your base). Flag will also return if it stays dropped
on the floor for more than a minute.
HW CTF Scoring
Scores are
awarded for different actions you do in HW CTF. There are two types
fo score: team score and personal score. When a flag is captured, the player
who captures it gets 15 points in his personal score and all other players
in his team get 10 points in their personal score, and 10 points are added
to the team score.
Points are
also awarded for killing an enemy, taking a flag from the enemy's base
or returning a flag, and there is a penalty for killing yourself or a teammate.
These awards/penalities
are added/substracted to the team score and to the player's personal score
(only the player who killed an enemy or teammate, not the whole team).
Action
|
Award
/ Penalty
|
Personal
|
Team
|
Teammates
|
Player suicided
(kill command in console). |
-2 |
-2 |
0 |
Player killed
himself. |
-1 |
-1 |
0 |
Player killed
teammate (flag carrier). |
-2 |
-2 |
0 |
Player killed
teammate. |
-1 |
-1 |
0 |
|
|
|
|
Kill enemy
flag carrier within a certain radius of your flag base.* |
+1 |
+1 |
0 |
Kill enemy
flag carrier.* |
+1 |
+1 |
0 |
Kill enemy
within a certain radius of your flag base.* |
+1 |
+1 |
0 |
Kill enemy.* |
+1 |
+1 |
0 |
Kill someone
who has recently hurt your team's flag carrier.* |
+1 |
+1 |
0 |
Kill enemy
flag carrier which allows enemy flag capture within 20 seconds.* |
+1 |
+1 |
0 |
|
|
|
|
Bonus for returning
flag. |
+1 |
+1 |
0 |
Bonus for gettign
enemy flag from enemy base. |
+2 |
+2 |
0 |
Return Team
flag which allows for enemy flag capture within 20 seconds. |
+1 |
+1 |
0 |
Bonus for assisting
in flag capture (carried enemy flag but another player captured it). |
+1 |
+1 |
0 |
Capturing enemy
flag. |
+15 |
+10 |
+10 |
* When
killing an enemy, figure the sum of all of these that apply.
New Commands And Impulses
HW CTF
has some new commands that are not in Hexen II/HexenWorld.
There are three ways to use these new commands: Impulses:
you can call the commands by typing "impulse X" (no quotes) in the console
where X is the impulse # corresponding to the command. The new impulses
are:
240:
prints scores to screen (should be very much usefull since scores are displayed
in bottom left corner).
243:
switch grappling hook type (see Grappling hook section).
251:
drop your current weapon in a backpack.
252:
drop your team (go back in start room for maps with start room, or return
to raven spectator mode).
253:
drop the flag if you are carrying it.
These impulses
have been aliased in autoexec.cfg so you can also use their alias instead
of the impulse. To use the aliases, just type the name in the console:
scores
switch_hook
drop_weapon
drop_team
drop_flag
The third way is
by binding an impulse or alias to a keyboard key. To do this, add this
to the autoexec.cfg file located in your hwctf folder for each command
you want to bind to a key:
Replace key with
the key you want to bind and command_name with the name of the command
or impulse you want to bind to the key (ex bind r "switch_hook"
or bind tab "impulse 251").
There are also
some other commands for the grapling hook, see the Grapling
hook section for more information about them.
Grappling Hooks
Two types of
grapling hook are available to players in HW CTF: ThreeWave CTF
style hook, and swing hook.
The default
hook is the ThreeWave one, but players can chose what hook they want to
use with impulse 243 or the switch_hook alias.
ThreeWave hook:
press shift to throw the hook (see below for reconfiguring) and hold shift
down. When the hook attaches to a wall it will pull you in that direction.
Release shift to drop. If you throw hook and immediately release shift
it will pull you untill you press and release shift again.
Swing hook:
swing hook is a little more complicated than the other. To throw it, press
shift. If you hold shift down, it will pull you when it attaches to something.
If you dont, it will just attach but not pull you. Hook will stay attached
untill you press shift again. Once attached, if you are holding shift hook
will pull you. If you are not holding shift down, you can move up/down
the hook either by jumping/crouching or pressing y (up) or h (down).
Reconfiguring
the hook:
Both hooks
are using the same set of impulses and aliases to work, you cant configure
them separately.
To reconfigure
the hook, open autoexec.cfg in notepad and locate this part:
//
here is where you set your keys
//
only change 'SHIFT', 'w', or 'r' to whatever key you desire
bind
SHIFT +hook // hook on/off toggle
bind
h +grow // for sliding down the chain
bind
y +shrink // for climbing up the chain
Just change SHIFT,
h and y to whatever keys you want.
Server Options
HW CTF
also has some new server options that are set with the teamplay server
variable.
These options
are bitfields, if you want more than one of these enabled just set teamplay
to the sum of all the options you want:
#
|
Name
|
Description
|
1 |
team_health_protect |
No health damage
if hurting teammate. |
2 |
team_armor_protect |
No armor damage
if hurting teammate. |
4 |
team_attacker_damage |
Attacker takes
damage from hitting teammates. |
8 |
team_frag_penalty |
One extra frag
penalty in personnal score for killing teammate. |
16 |
team_death_penalty |
Die when you
kill a teammate. |
32 |
team_no_homing |
Homing weapons
dont home at teammates. |
64 |
team_monsters |
Summoned monsters
(imps) dont attack teammates. |
128 |
team_static_teams |
Don't allow
players to switch teams (disable impulse 252). |
256 |
straight_dm |
Disable CTF,
only straight deathmatch. |
512 |
team_dm |
Enable Team
Deathmatch mode (same as CTF but without the flags). |
Credits
A special thanks
to all those who worked making HW CTF a reality!
Raven
Software for making Hexen II and HexenWorld.
id
Software for the Quake engine used in Hexen II.
Activision
for publishing Hexen II.
HWCTF files are unsupported by Raven Software, id software or Activision.
Spencer
(Phayyde) Jones - the "grandfather" of HexenWorld CTF,
as well as the Hexen II modding scene.
William
(Phoebus) Mull - HexenWorld CTF Project Administrator,
HW CTF sounds, flag skins, web site.
Marc
(Kor Skarn) Allaire - HW CTF code (based on Phayyde's
H2CTF 2.0), some graphics, maps, this file.
Steve
(Ancient1) Hoier - Start room, pictures used for console background,
and web site.
Max
(_MaDMaX) Rebo - maps.
Tobias
(Tobey) Persson - maps.
Headrot
- maps.
Steve
(Wedge) Bond - ThreeWave style Grapling hook.
Perecli
(Bort) Manole - Swing hook.
Patrick
(Millennium) Curry - skins.
Carl
(Melkior) Kidwell - skins.
Brian
Bright at Activision - HW CTF sounds.
HexenWorld
CTF Maps:
assylumctf.bsp
- Headrot
ctf1.bsp - Headrot
ctf2.bsp - Headrot
ctf_fin3.bsp -
_MaDMaX
tob_ctf.bsp - Tobey
hwctf_osiris.bsp
- Kor Skarn
hwctf_tomb.bsp
- Kor Skarn
hwctf_temple.bsp
- Kor Skarn
And all the
others not listed here who helped in the making and testing of HW
CTF.
The installer
for this product was created using Installer VISE from MindVision Software.
For more information on Installer VISE, contact:
MindVision Software
7201 North
7th Street
Lincoln, NE
68521-8913
Voice: 402-477-3269
Fax: 402-477-1395
Internet: mindvision@mindvision.com
http://www.mindvision.com/ |