Werecats

Werecats

Classnames: monster_werejaguar, monster_werepanther
in PoP: monster_weretiger, monster_weresnowleopard
Purpose: Death on a Roll
H2 Code: mezzoman.hc
A very cool crew of monsters! (Same models and AI, different skins.) A targetted werecat will attack whoever activates is trigger. In the words of Mike Gummelt:
If they're targetted by a trigger and used, they'll atack the activator of the target. If they can't see the activator, they'll roll left or right (in the direction of the activator). Their roll is 128 units long, so place the mezzoman 128 units away from where you want the roll to stop.

These monsters are the same in behavior, but differ somewhat in default health & the experience points one gets from vanquishing them, and their `monsterclass' (determing the quality of item/artifact they sometimes drop upon dying) as follows:
jaguar:health 250, experience 150, class HENCHMAN
panther: health 400, experience 300, class LEADER
snowleopard: health 350, experience 476, class LEADER
tiger: health 650, experience 400, class LEADER

Fields

targetname See above for the explanation
spawnflags 1 (AMBUSH) and 2 (STUCK) appear in the maps, but don't seem to do anything

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