|
If they're targetted by a trigger and used, they'll atack the activator
of the target. If they can't see the activator, they'll roll left or
right (in the direction of the activator). Their roll is 128 units
long, so place the mezzoman 128 units away from where you want the roll
to stop.
These monsters are the same in behavior, but differ somewhat in default
health & the experience points one gets from vanquishing them, and
their `monsterclass' (determing the quality of item/artifact they
sometimes drop upon dying)
as follows:
jaguar: | health 250, experience 150, class HENCHMAN |
panther: | health 400, experience 300, class LEADER |
snowleopard: | health 350, experience 476, class LEADER |
tiger: | health 650, experience 400, class LEADER |
| |