A path corner is used in association with func_train. It sets up waypoints for the train to travel to. Some key values between train and path corner are interchangeable.
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Keys: |
| Target: | Targets the next path corner
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| Pathtarget: | Used when an entity that has this path corner targeted touches it.
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| Angles: | Used to make the train rotate when it hits the path corner. The train must have an origin brush as part of it. Angles are cumulative, so if the first path corner has 0 40 0 and the second one has 0 50 0, then it will have rotated 90 degrees on the y-axis.
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| Wait: | Amount of time the train waits at a path corner. Wait of –1 will make the train stop until it is retriggered, while –3 causes the train to explode upon reaching the path corner.
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| Noise: | File to play when path corner is hit by traintrain hits path_corner.
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