Flags: | ||
Kill All: | This flag will cause the breakable brush to kill other brush entities it is touching when it is triggered. | |
No Link: | This flag will allow the brush to touch another brush with Kill All set and not be affected by it. | |
Ordered: | This is left over from Hexen 2. Not sure.It was a way that breakable brushes could be set, but it was replaced by targeting. In other words, it doesn’t work. | |
Translucent: | Doesn’t work. | |
Invulnerable: | The character cannot break the brush; it can only break by being triggered. | |
Invisible: | The brush doesn’t draw. | |
PushPull: | Not used. | |
NotPlayerDamage: | Players cannot damage this brush. | |
Keys: | ||
Angle: | No function? really, as you don’t rotate these like other entities. | |
Health: | Setting this will let it take a number of HP is in damage before being destroyed. | |
Materialtype: | This is what type of chunks are spawned when the brush is broken. | |
: | 0 = WoodStone | |
: | 1 = Grey Stone (default) | |
: | 2 = Cloth | |
: | 3 = Metal | |
: | 4 = Flesh | |
: | 5 = Pottery | |
: | 6 = Glass | |
: | 7 = Leaf | |
: | 8 = Wood | |
: | 9 = Brown Stone | |
: | 10 = None – just makes smoke |