Calls an external script to be run. Must be triggered. | ||
Keys: | ||
Script: | Script to run. Example: silverspring/door. | |
Parm1-16: | Parameters are part of the scripting language. They are values for a generic script that can be set on a per use basis. |
Shrines are a combination of an obj_shrine entity to provide the model and sparkle effect, and one of the shrine_* entities to confer the benefit, e.g. shrine_mana to recharge mana. |
Hold your breath for longer |
Tome Effect |
Ambient sounds for different sections of the game. Each set has different styles associated with them, but they all share some key values and flags.. | ||
Flags: | ||
Non_local: | Plays all overthroughout the level. | |
Start_off: | Starts off, can be triggered on. | |
Keys: | ||
Wait: | Amount of seconds + or – 50% before spawing sound again. Default is 10. | |
Attenuation: | The distance at which the sound plays from its origin. Default is 0. | |
0) Heard over entire level 1) Heard at large radius 2) Heard at medium radius 3) Diminishes very quickly. | ||
Volume : | The volume of the sound. Range of .1 to 1, default is .5. |
StyleWhich sound to play. | ||
1 : | small fountain (constant loop) | |
2 : | large fountain (constant loop) | |
3 : | water running out of sewer (constant loop) | |
4: | rushing waterway outside (constant loop) | |
5 : | wind chime |
Style Which sound to play. | ||
1 : | Cauldron bubbling (looping) | |
2 : | Wind, low, eerie (looping) | |
3 : | Wind, low, noisy (looping) | |
4 : | Wind, high, soft (looping) | |
5 : | Wind, low, soft (looping) | |
6 : | Wind, low, strong (looping) | |
7 : | Wind, high, strong (looping) | |
8 : | Wind, whistling, strong (looping) |
Style Which sound to play. | ||
1 : | Gong | |
2 : | Wind, low, eerie (looping) | |
3 : | Wind, low, noisy (looping) | |
4 : | Wind, high, soft (looping) | |
5 : | Wind, low, soft (looping) | |
6 : | Wind, low, strong (looping) | |
7 : | Wind, high, strong (looping) | |
8 : | Wind, whistling, strong (looping) |
Style Which sound to play. | ||
1 : | Mud pool bubbling (looping) | |
2 : | Rocks falling (3 sounds) | |
3 : | Wind, low, eerie (looping) | |
4 : | Wind, low, soft (looping) | |
5 : | Conveyor belt (looping) | |
6 : | Bucket conveyor belt (looping) | |
7 : | Creaking timbers (3 sounds) |
Style Which sound to play. | ||
1 : | fire (looping) | |
2 : | water lapping (looping) | |
3 : | seagulls (2 random) | |
4 : | ocean | |
5 : | birds (10 random) | |
6 : | crickets (3 random) | |
7 : | frogs (2 random) | |
8 : | distant women/children crying (4 total) | |
9 : | mosquitoes (2 random) | |
10 : | bubbles | |
11 : | bell tolling | |
12 : | footsteps (3 random) | |
13 : | moans/screams/coughing (5 random) | |
14 : | sewer drips (3 random) | |
15 : | water drips (3 random) | |
16 : | solid heavy drips (3 random) | |
17 : | Cauldron bubbling (looping) | |
18 : | Spit turning and creaking |
Style Which sound to play. | ||
1 : | Bird, quick, high pitch | |
2 : | Bird, low, medium pitch | |
3 : | Huge waterfall | |
4 : | Mud pool bubbling (looping) | |
5 : | Wind, low, eerie (looping) | |
6 : | Wind, low, noisy (looping) | |
7 : | Wind, high, soft (looping) | |
8 : | Wind, low, soft (looping) | |
9 : | Wind, low, strong (looping) | |
10 : | Wind, high, strong (looping) | |
11 : | Wind, whistling, strong (looping) |