Creates sparks. | ||
Flags: | ||
Fireball: | More like a fireball than sparks | |
Keys: | ||
Delay: | How long to stay (default is always). |
Don’t know. |
A glowing magic portal, can target a target_changelevel | ||
Flags: | ||
Start_off: | Starts off. | |
Keys: | ||
Angles: | Change the facing. | |
Style: | Change the color. | |
target: | targets a target_changelevel that player is sent by upon stepping thru portal (some other kinds of targets I have tested crash the game). | |
0) Blue 1) Red 2) Green | ||
Count: | Closes after a number of seconds. 0 means stay until triggered. |
Not implemented yet.A camera that can look at other views besides the player. Used for showing effects to the world in other places, and for cinematics. | ||
Flags: | ||
Activating: | Only the player who activated the camera will see the effects. (Warning: Activating and scripted doesn’t work together if the script has enable cinematics.) | |
Scripted: | This is a scripted camera, using external scripts. | |
No_delete: | Doesn’t delete the camera after using it. | |
Keys: | ||
Pathtarget: | Use this if you want cameras to move. Create a func_train, and set up path corners so that it will move where you want the camera to move. Set the camera in the same place as the train, and give the train a targetname the same as the camera’s pathtarget. When the camera is activated, activate the train also, and the camera will move. | |
Target: | What the camera itself is looking at. The target can be an info_notnull for static cameras, or a func_train or func_door for moving targets. |
Used in conjunction with a teleporter_dest, a character stepping in the teleporter will be sent to the destination with a cool effect. | ||
Flags: | ||
No_model: | Make the teleporter invisible, that is, don’t show the effect. | |
Deathmatch_Random: | Makes the teleporter go to a random deathmatch start spot. | |
Start_Off: | Starts off. | |
Mult_Dest: | Targeted at more than one destination. | |
Keys: | ||
Style: | Number of destinations the teleporter has. | |
: |
Used as the target for a teleporter. |
Update the spawn point through the level for the teleport spell. This will stop the player from teleporting back to the start of the level. | ||
: |
Creatures in the game. Many Key Values are used for the monsters, so they are described here. Special key values for that monster are listed with them. Also the defaults for their values are listed with them. | ||
Keys: | ||
Homebuoy: | Will head to this buoy when no enemy is around. | |
Wakeup_target: | Will fire this target the first time it wakes up. | |
Pain_target: | Will fire this target the first time it gets hurt. | |
Mintel: | How long the monster will chase you. | |
Melee_Range: | How close the player must be is maximum for the monster to melee. 0 means the monster won’t melee, and a negative number means the monster will try and keep a distance. | |
Missile_Range: | Maximum distance the player can be and still let the monster use its ranged attack. | |
Min_Missile_Range: | Minimum distance the player can be and still let the monster use its ranged attack. | |
Jump_Chance: | A percent chance that the monster will jump. Use –1 for 0% chance | |
Wakeup_Distance: | How far away the player can be before the monster wakes up. |
Found throughout the entire game. Quite a nasty fellow he is. | ||
Flags: | ||
Ambush: | Will only wakeup by sight not sound. | |
Asleep: | Will not appear until triggered. Trigger them when the player can’t see them. | |
Walking: | Not used. | |
FwdJumpAmbush: | Will jump in front of or behind player when triggered. | |
NoCloak: | Will never cloak. | |
NoTeleport: | Will never teleport. | |
Cinematic: | Not used. | |
Fixed: | Will stay in a fixed location and never move. | |
Wander: | Will wander around the level following buoys. | |
Melee_Lead: | Will try to cut you off from the front. Best used in groups. | |
Stalk: | Will only try and attack from behind. | |
Coward: | Will run away when player gets close. | |
TeleportAmbush: | Invisible until triggered, appears to be teleporting in. | |
CloakAmbush: | Starts cloaked and decloaks when woken up. | |
SideJumpAmbush: | Will jump out to the left or right. | |
Teleport Dodge: | Will use his teleport to dodge attacks. | |
Keys: | ||
Mintel: | Default 64. | |
Melee_Range: | Default 48. | |
Missile_Range: | Default 1024. | |
Min_Missile_Range: | Default 64. | |
Jump_Chance: | Default 100. | |
Wakeup_Distance: | Default 1024. |
Not used. |
You know what this is. But doesn’t work as a placeable monster. |
A beetle in outdoor and hive levels.Not used. |
A boss in the Silverspring Palace. |
An underwater creature. | ||
Keys: | ||
Wakeup_target: | Will fire this target the first time it wakes up. | |
Pain_target: | Will fire this target the first time it gets hurt. |
A beetle. | ||
Flags: | ||
Ambush: | Will only wakeup by sight not sound. | |
Asleep: | Will not appear until triggered. Trigger them when the player can’t see them. | |
Eating: | Will look like it’s eating something. | |
Fixed: | Will stay in a fixed location and never move. | |
Wander: | Will wander around the level following buoys. | |
Melee_Lead: | Will try to cut you off from the front. Best used in groups. | |
Stalk: | Will only try and attack from behind. | |
Coward: | Will run away when player gets close. | |
Resting: | Appears to be taking a break. | |
Keys: | ||
Mintel: | Default 12. | |
Melee_Range: | Default 0. | |
Missile_Range: | Default 256. | |
Min_Missile_Range: | Default 48. | |
Jump_Chance: | Default 100. | |
Wakeup_Distance: | Default 1024. |
A dinosaur. | ||
: | ||
Flags: | ||
Ambush: | Will only wakeup by sight not sound. | |
Asleep: | Will not appear until triggered. Trigger them when the player can’t see them. | |
Eating: | Will look like it’s eating something. Changes wakeup_distance to 300. | |
Speedy: | A fast gorgon. | |
Wander: | Will wander around the level following buoys. | |
Melee_Lead: | Will try to cut you off from the front. Best used in groups. | |
Stalk: | Will only try and attack from behind. | |
Coward: | Will run away when player gets close. | |
Keys: | ||
Mintel: | Default 20. | |
Melee_Range: | Default 48. | |
Missile_Range: | Default 0. | |
Min_Missile_Range: | Default 0. | |
Jump_Chance: | Default 80. | |
Wakeup_Distance: | Default 1024. |
The leader of the gorgon’s pack. No longer used. |
A reptilian bird. | ||
Flags: | ||
Ambush: | Will only wakeup by sight not sound. | |
Asleep: | Will not appear until triggered. Trigger them when the player can’t see them. | |
Perching: | Will watch the player until he gets too close. | |
Circling: | Will circle in the air like vultures. |
The boss in the Hive High Priestess level. |
The main man. |
A big, ugly Ssithra.… and then some! | ||
Flags: | ||
Ambush: | Will only wakeup by sight not sound. | |
Asleep: | Will not appear until triggered. Trigger them when the player can’t see them. | |
Fixed: | Will stay in a fixed location and never move. | |
Wander: | Will wander around the level following buoys. | |
Melee_Lead: | Will try to cut you off from the front. Best used in groups. | |
Stalk: | Will only try and attack from behind. | |
Coward: | Will run away when player gets close. | |
Keys: | ||
Mintel: | Default 16. | |
Melee_Range: | Default 100. | |
Missile_Range: | Default 400. | |
Min_Missile_Range: | Default 100. | |
Jump_Chance: | Default 25. | |
Wakeup_Distance: | Default 1024. |
The small guys in the Mines. Don’t hurt ‘em! | ||
Flags: | ||
Pushing: | Will appear to be pushing something. | |
Pick_up: | Will start in frames using pick on walls. | |
Pick_down: | Will start in frames using pick on rocks. | |
Chisel_up: | Will start in frames using chisel on walls. | |
Chisel_down: | Will start in frames using chisel on floor. | |
Hammer_up: | Will start in frames using hammer on wall. | |
Hammer_down: | Will start in frames using hammer on floor. | |
Singing: | Will sing a song while working. | |
Cinematic: | Puts an ogle in cinematic mode. | |
Keys: | ||
Mintel: | Default 16. | |
Melee_Range: | Default 48. | |
Missile_Range: | Default 0. | |
Min_Missile_Range: | Default 0. | |
Jump_Chance: | Default 10. | |
Wakeup_Distance: | Default 1024. |
Special Sidhe guards for the palace. | ||
Flags: | ||
Ambush: | Will only wakeup by sight not sound. | |
Asleep: | Will not appear until triggered. Trigger them when the player can’t see them. | |
Walking: | Not used. | |
Cinematic: | Puts a guard in cinematic mode. | |
Missile: | Will shoot a missile instead of melee. | |
Fixed: | Will stay in a fixed location and never move. | |
Wander: | Will wander around the level following buoys. | |
Melee_Lead: | Will try to cut you off from the front. Best used in groups. | |
Stalk: | Will only try and attack from behind. | |
Coward: | Will run away when player gets close. | |
Keys: | ||
Mintel: | Default 16. | |
Melee_Range: | Default 0. | |
Missile_Range: | Default 512. | |
Min_Missile_Range: | Default 0. | |
Jump_Chance: | Default 50. | |
Wakeup_Distance: | Default 1024. |
Special Sidhe guards for the palace who are invisible unless attacking or moving. | ||
Flags: | ||
Ambush: | Will only wakeup by sight not sound. | |
Asleep: | Will not appear until triggered. Trigger them when the player can’t see them. | |
Walking: | Not used. | |
Cinematic: | Puts a guard in cinematic mode. | |
Missile: | Will shoot a missile instead of melee. | |
Fixed: | Will stay in a fixed location and never move. | |
Wander: | Will wander around the level following buoys. | |
Melee_Lead: | Will try to cut you off from the front. Best used in groups. | |
Stalk: | Will only try and attack from behind. | |
Coward: | Will run away when player gets close. | |
StartVisible: | Starts visible, turns invisible when he stops moving. | |
Keys: | ||
Mintel: | Default 16. | |
Melee_Range: | Default 64. | |
Missile_Range: | Default 512. | |
Min_Missile_Range: | Default 30. | |
Jump_Chance: | Default 50. | |
Wakeup_Distance: | Default 1024. |
Inhabitants of Silverspring, now plagued. | ||
Flags: | ||
Ambush: | Will only wakeup by sight not sound. | |
Asleep: | Will not appear until triggered. Trigger them when the player can’t see them. | |
Walking: | Not used. | |
Cinematic: | Puts a guard in cinematic mode. | |
Missile: | Will shoot a missile instead of melee. | |
Fixed: | Will stay in a fixed location and never move. | |
Wander: | Will wander around the level following buoys. | |
Melee_Lead: | Will try to cut you off from the front. Best used in groups. | |
Stalk: | Will only try and attack from behind. | |
Coward: | Will run away when player gets close. | |
Keys: | ||
Mintel: | Default 16. | |
Melee_Range: | Default 0. | |
Missile_Range: | Default 512. | |
Min_Missile_Range: | Default 30, 0 for missile plague elf. | |
Jump_Chance: | Default 50. | |
Wakeup_Distance: | Default 1024. |
All through the game. |
All through the game. | ||
Flags: | ||
Ambush: | Will only wakeup by sight not sound. | |
Asleep: | Will not appear until triggered. Trigger them when the player can’t see them. | |
Eating: | Will look like it’s eating something. | |
Fixed: | Not used. | |
Wander: | Will wander aroung the level following buoys. | |
Melee_Lead: | Will try to cut you off from the front. Best used in groups. |
In palace level. | ||
Flags: | ||
Ambush: | Will only wakeup by sight not sound. | |
Asleep: | Will not appear until triggered. Trigger them when the player can’t see them. | |
Eating: | Will look like it’s eating something. Changes wakeup_distance to 100. | |
Fixed: | Not used. | |
Wander: | Will wander aroung the level following buoys. | |
Melee_Lead: | Will try to cut you off from the front. Best used in groups. |
The big guards in the MinesCloud Fortress. | ||
Flags: | ||
Ambush: | Will only wakeup by sight not sound. | |
Asleep: | Will not appear until triggered. Trigger them when the player can’t see them. | |
Golem: | The guards that come to life in Morcalavin’s chamber. | |
Wander: | Will wander around the level following buoys. | |
Melee_Lead: | Will try to cut you off from the front. Best used in groups. | |
Stalk: | Will only try and attack from behind. | |
Coward: | Will run away when player gets close. | |
Keys: | ||
Mintel: | Default 20. | |
Melee_Range: | Default 100. | |
Missile_Range: | Default 0. | |
Min_Missile_Range: | Default 0. | |
Jump_Chance: | Default 20. | |
Wakeup_Distance: | Default 1024. |
The same race as the guards, in the Cloud and Mine levels. | ||
Flags: | ||
Ambush: | Will only wakeup by sight not sound. | |
Asleep: | Will not appear until triggered. Trigger them when the player can’t see them. | |
Wander: | Will wander around the level following buoys. | |
Melee_Lead: | Will try to cut you off from the front. Best used in groups. | |
Stalk: | Will only try and attack from behind. | |
Coward: | Will run away when player gets close. | |
Keys: | ||
Mintel: | Default 24. | |
Melee_Range: | Default 100. | |
Missile_Range: | Default 0. | |
Min_Missile_Range: | Default 0. | |
Jump_Chance: | Default 30. | |
Wakeup_Distance: | Default 1024. |
The plague spreaders created by Morcalavin. | ||
Flags: | ||
Ambush: | Will only wakeup by sight not sound. | |
Asleep: | Will not appear until triggered. Trigger them when the player can’t see them. | |
Walking: | Not used. | |
Fixed: | Will stay in a fixed location and never move. | |
Wander: | Will wander around the level following buoys. | |
Melee_Lead: | Will try to cut you off from the front. Best used in groups. | |
Stalk: | Will only try and attack from behind. | |
Coward: | Will run away when player gets close. | |
Keys: | ||
Mintel: | Default 24. | |
Melee_Range: | Default 100. | |
Missile_Range: | Default 512. | |
Min_Missile_Range: | Default 200. | |
Jump_Chance: | Default 30. | |
Wakeup_Distance: | Default 1024. |
An aquatic race in Andoria. | ||
Flags: | ||
Ambush: | Will only wakeup by sight not sound. | |
Asleep: | Will not appear until triggered. Trigger them when the player can’t see them. | |
Namor: | Will go for water whenever possible. | |
Spin: | Not sure. | |
ToughGuy: | A bit tougher than a normal Ssithra. | |
Fixed: | Will stay in a fixed location and never move. | |
Wander: | Will wander around the level following buoys. | |
Melee_Lead: | Will try to cut you off from the front. Best used in groups. | |
Stalk: | Will only try and attack from behind. | |
Coward: | Will run away when player gets close. | |
Keys: | ||
Mintel: | Default 28. | |
Melee_Range: | Default 48. | |
Missile_Range: | Default 512. | |
Min_Missile_Range: | Default 48. | |
Jump_Chance: | Default 100. | |
Wakeup_Distance: | Default 1024. |
The female, spell-casting insects in the Hive. | ||
Flags: | ||
Ambush: | Will only wakeup by sight not sound. | |
Asleep: | Will not appear until triggered. Trigger them when the player can’t see them. | |
Walking: | Not used. | |
Cinematic: | Not used. | |
Alternate: | Uses different projectile. | |
Fixed: | Will stay in a fixed location and never move. | |
Wander: | Will wander around the level following buoys. | |
Melee_Lead: | Will try to cut you off from the front. Best used in groups. | |
Stalk: | Will only try and attack from behind. | |
Coward: | Will run away when player gets close. | |
Keys: | ||
Mintel: | Default 32. | |
Melee_Range: | Default 72. | |
Missile_Range: | Default 512. | |
Min_Missile_Range: | Default 48. | |
Jump_Chance: | Default 40. | |
Wakeup_Distance: | Default 1024. |
The insects in the Hive. | ||
Flags: | ||
Ambush: | Will only wakeup by sight not sound. | |
Asleep: | Will not appear until triggered. Trigger them when the player can’t see them. | |
Walking: | Not used. | |
Cinematic: | Puts the tchekrik male in cinematic mode. | |
Beast_fodder: | Runs away if the trial beast is in the same area. | |
Yellowjacket: | Uses different skin and shoots different projectile. | |
Fixed: | Will stay in a fixed location and never move. | |
Wander: | Will wander around the level following buoys. | |
Lead: | Will try to cut you off from the front. Best used in groups. | |
Stalk: | Will only try and attack from behind. | |
Coward: | Will run away when player gets close. | |
Keys: | ||
Mintel: | Default 32. | |
Melee_Range: | Default 30. | |
Missile_Range: | Default 512. | |
Min_Missile_Range: | Default 48. | |
Jump_Chance: | Default 40. | |
Wakeup_Distance: | Default 1024. |
Insect breeders in the High Priestess level. They don’t actually have any attacks or movement, they’re just big and ugly. |
Don’t knowNot used. |
Gigantic pit beast in the hive. | ||
Keys: | ||
Mintel: | Default 100. | |
Melee_Range: | Default 400(bite). | |
Missile_Range: | Default 1500(charge). | |
Min_Missile_Range: | Default 100. | |
Jump_Chance: | Default 100. | |
Wakeup_Distance: | Default 3000. |