This is not actually an entity, but it is any scripting associated with the world itself. It will know which CD track to play and which sky to use. | ||
Flags: | ||
Nobodies: | In DM, no bodies will stay when they die. | |
Keys: | ||
Sounds: | The CD track to play. | |
Sky: | The sky to use. | |
: | Sky1 Andoria – Night Silverspring skySky for andoria levels. | |
: | Desert – Sky for Canyon level. | |
: | Hive – Sky for Hive levels. | |
: | Sky1 – Sky for Silverspring docks. | |
: | Sky2 – Day skyStorm – Sky for Cloud Fortress. | |
: | Sky3 Swamp – Andoria Day skySky for Swamp and Andslums | |
: | Town – Sky for Silverspring levels. | |
Skyaxis: | Rotates the sky about an axis | |
Skyrotate: | Speed of rotation of the sky. Measured in degrees per second, and used with skyaxis. | |
Gravity: | The gravity of a level. The default is 800. | |
Message: | Text that prints in the console upon loading the level. | |
Skinnum: | Plague skin for Corvus in single player. 0 is normal, 1 is plagued, and 2 is really plagued. | |
Cooptimeout: | Sets a wait in seconds to allow all co-op players to join. This is useful if a cinematic is at the beginning of the level. | |
Offensive: | Starting weapons for co-op. Add together for combinations of weapons. | |
1: | Swordstaff | |
2: | Fireball | |
4: | Hellstaff | |
8: | Magic Missile | |
16: | Storm Bow | |
32: | Sphere of Annihilation | |
64: | Phoenix Bow | |
128: | Mace Ball | |
1) Firewall | ||
Defensive: | Starting defensive spells for co-op. Add together for combinations. | |
1: | Ring of Repulsion | |
2: | Lightning Shield | |
4: | Teleport | |
8: | Morph Ovum | |
16 : | Meteor Barrier |