All objects have the flags Invulnerable, Animate, Explode, and No Push unless specially noted. All flags are not applicable for all models. Look at the notes in the editor to find out if an object can accept a particular flag. |
Doesn't seem to work (no explosion; use obj_barrel with spawnflag 4 EXPLODING set). |
Style sets kind of critter in the tank. | ||
Keys: | ||
Style: | Type of floating critter | |
0) empty 1) floating head 2) hairless critter 3) three fish 4) wasp |
The player takes one point of damage when touching this. |
The player takes one point of damage when touching this. |
A cactus that opens and closes if triggered. |
Trigger to have it open. |
Poor little ogles. Has key value style. Default is 0. | ||
0) Damage skin 1) Normal skin. |
Has key value style. Default is 0. | ||
0) Damage skin 1) Not used 2) Normal skin |
Has key value style. Default is 0. | ||
0) Both arms above head 1) On side 2) Arm over face 3) Arms out to side 4) Skewered |
Has key value style. Default is 0. | ||
0) Both arms above head 1) On side 2) Arm over face 3) Arms out to side 4) 5) Skewered |
I’m not quite dead yet. Has key value style to set skin, seems to do nothing. |
Has flag 1 = Nodrip. |
Has flag Nodrip. |
These guys just can’t catch a break. |
Note spelling. Spawns when triggered | ||
Keys: | ||
angle: | direction it faces | |
targetname: | spawns when this is triggered |
Animates if triggered. Must be used with trigger_playeruselever. Target entities to be fired with the lever, not the trigger_playeruselever. |
Animates if triggered. Must be used with trigger_playeruselever. Target entities to be fired with the lever, not the trigger_playeruselever. |
Animates if triggered. Must be used with trigger_playeruselever. Target entities to be fired with the lever, not the trigger_playeruselever. |
Something to swing on, defaults to rope if no flag specified. To make a rope, create an origin brush at the top of a brush that is the length of the desired rope. Select both and create obj_rope. If origin brush is not near top of rope brush, display of rope will be erratic | ||
Flags: | ||
VINE | ||
CHAIN | ||
TENDRIL | ||
HANGING_CHICKEN |
Pile of rope or chain. Has key value skinnum. 0 = rope, 1 = chain. |
The model for the shrines throughout the game. | ||
: | Key Value, style determines the type of shrine. | |
0) heal 1) mana 2) lungs 3) light 4) powerup 5) armor 6) flyarmor gold 7) invisiblerandom 8) reflection 9) staff 10) ghost |
Has key value style. Default is 0. | ||
0) sign with a dragon 1) sign with two steins 2) sign with a fish |
Has key value style. Default is 0. | ||
0) sign to Andoria 1) sign to K’Chekrik |
If triggered, the book closes and the ray disappears. |
Has flags Drip and Darkskin. Also has key value count. Not in original list. |
Has flags Drip and Darkskin. Also has key value count. Not in original list. |
Has flags Drip and Darkskin. Also has key value count. Not in original list. |
Has flag Darkskin. Not in original list. |
Has flag Darkskin. Not in original list. |
Has flag Darkskin. Not in original list. |
Has key value style. Default is 0. | ||
0) dragon looking left 1) dragon looking right |