[Powerups]
Powerups are what keep you alivew when used properly, and can kill you if they're not.
Adrenaline
This takes you health for wahtever it is up to 100. If you
already are at 100 or higher, then nothing will happen. If you have a 96 health or
something, then get some health packs or stimpacks. This is good when you have 25 or less
health, because if you have a health high enough so all you need is a First Aid or
something, let someone else have it. They'll probably need it more. Respawns every 60
seconds.
Body Armor
Body armor absorbs 80% of damage. Comes in increments of 100.
Max is 200.Respawns every 20 seconds.
Combat Armor
Combat armor abosorbs 60% of damage done to you. Comes in
increments of 50. Max is 100. Respawns every 20 seconds.
Jacket Armor
Jacket Armor absorbs 30% of damage done. Come in increments
of 25. Max is 50. Respawns every 20 seconds.
Armor Shard
Adds two points to your armor total. Will excede maxium
armor limits. Takes of charistics of the armor you have. If you don't have armor,
it is used as jacket armor. Respawns every 20 seconds.
Power Armor
If you are hit in the front this armor absorbs 66%
of the damage, if you are hit anywhere else it absorbs 33%. It drains cells
as you are damaged. Once you run out of cells it deactivates. If you pick it up and
have no cells, you have to activate maually when you get some. The is the most powerful
armor, so if this is on the level, make sure you get one. Get an ammo pack too. Respawns
every 60 seconds.
Bandolier
Increses the amount of cells, shells, bullets and slugs you can
carry. Cells goes from 200 to 250, shells go from 100 to 150, bullets go from 200 to 250,
and slugs go from 50 to 75. Rockets and Grenades don't get an increase. Respawns every 60
seconds.
Enviorment Suit
This protects you from acid, and from drowning. There aren't many
of these on CTF maps, though. Respawns every 60 seconds.
First Aid
This adds ten points to your health total, will not excede 100.
Respawns every 30 seconds.
Medkit
Adds 25 to your health total, will not excede 100. Respawns every
30 seconds.
Megahealth
Adds 100 to your health totel, will execede 100, starts to were
off after 5 seconds at a rate of 1 point per second, will stop wearing off at 100. Respawns
20 seconds after it wears off.
Stimpack
Stimpacks save lives! A stimpack adds two to your health total, and
if you grab some of these when you first spawn you wont die from that first sniper shot
from the railgun. Anyway, these respawne ervy thirty seconds.
Quad Damage
Probably the most powerful powerup in the game. This quadruples
(I spelled that wrong, I know) the damage you do. That's time 4! So a rail now does
400 damage! Put it next to a Power Amplifier and you do 8 times normal damage! The Quad
damage does not effect the BFG10K, so pick another weapon. Respawns every 60 seconds.
Invulnerabilty
Renders you unable to be killed for thirty seconds. Well, almost.
There are some hazards that will kill you when you have this. (Such as the circuits on the Power
Planet Map) When you have this, dont use teleporter; you can stil be telefragged. Respawns every
five minutes.
Ammo Pack
Increases the amount of ammo you can hold. Shells: 100 to 200,
Bullets: 200 to 300, Grenades: 50 to 100, Rockets: 50 to 100, Cells: 200 to 300, and
Slugs: 50 to 100. Respawn every Three Minutes.
Silencer
Silences the discharge of any weapon. Respawns every 60 seconds.
On to Basic Communication
Back to Techs
Back to Index
Back to Directory