[SCTF5 - Teleportation Center]
Flag Rooms

In the flag rooms:
1 Grenade Launcher
3 Grenades
1 Powerscreen
1 Quad Damage
1 Cells
2 First Aid
1 Bullets
1 Slugs
1 Rebreather
2 Rockets
I love the way this map is built. The flag room is three layers. On the second floor is
the flag itself. Under the floor of the second layer, there is water with items, making
the first layer. Plus, there's a catwalk going around the circumference of the second
layer, to make the third. There's three ways into the base, and three ways out. Two ways
are two way, you can go in and out. The other ones are why the map is called "Teleportation
Center." but I'll explain later more below. Anyway, the flag room is pretty much empty,
so for th first few moments the flag room wont be defended; all the defenders will be
getting weapons. This is a good map for 'first minute captures' because the defense will
be light. But after that first minute, the defense can be touch to crack, because it's a
good hammer and anvil base, especially if there's a teleporter guard.
Perimeter

In the perimeter:
2 Rockets
3 Grenades
1 Railgun
14 Stimpacks
1 Combat Armor
1 Megahealth
2 Shells
2 Bullets
2 Cells
3 Armor Shards
1 Medkits
1 Slugs
For the perimeter, I included everything that wasn't the crossroad or teleport rooms, which
is a lot or territory. There upper perimeters aren't colored much, so you might find
yourself in the crossroads pretty quickly. There's a nice little courtyard, that has
really no point, and not many fights ahppen ther because it's kinda out of the way. It has
some nice stuff in there though, so you might want to go there every once and a while.
Crossroads

2 Rockets
6 Medkits
2 Hyperblasster
1 Cells
1 Machine Gun
2 Bullets
1 Shotgun
1 Shells
1 Bandolier
No immediate enviormental hazards, but you could drown in all that shallow water. The
crossroads is open, even though it is inside. There's two sniper rooms, and the openings
are along the sides of the crossroads, so they're right acrosss from each other. So you
can snipe snipers who are sniping you teammates. This map is confusing because most of the
perimeter isn't colored, so you may find yourself in the other base wondering how you got
there. There is really no reason you should have to use the crossroads, and you'll find
out in the next section.
The Teleport Rooms
1 Jacket Armor
3 Bullets
1 Chaingun
1 Medkit
1 Super Shotgun
1 Shells
1 Grenades
1 Medkit
This is why this map is so cool. There are two telport rooms per base. The teleport in
rooms have a laser guard you can put up so that poeple teleporting in will get fried. But
these can be turned off so your team can use the teleporters to easily transport from the
other base. In the games I played on this map, the enemy team would infiltrate my base,
turn off my lasers, and then a whole team would teleport in. And they never opened their
lasers. Not like that stopped me though. If you're like "What? The lasers kill you
immediatly!" you're right. But whoever said I touched the lasers? Here's what you.
Turn off your lasers and tell your team to keep it off. Then, go to your teleport out
room, and jump in, even if the lasers on the other side are up. Now, you have lasers that
will kill you if you touch them. The solution? Don't touch them. Crouch. Then take out
your grappling hook. Fire through the bottom laser. Make sure you fire more or less
horizontally (hit you "centerview" key). And wait. Do NOT let go of the crouch key.
You'll be pulled through the lasers but won't die. Now, this might not work for you. I
suggest practicing by yourself. I'm on a slow machine, and that might be the resaon. But
if you can do this, why'd you open your base? Well, you're going to have persuers ater you
once you have the flag, and you won' have time to do this, because you'll be telefragged.
Once you do get into your base, turn on the lasers and hope that the other team hasn't been
to my page yet.
Note that to gain access to the power screen and quad damage in your
flag room, you have to turn off your lasers for the teleport rooms. This is done to try to
keep the lasers off for a time.
Or.... instead of doing the way I told you, you can just grab the autodoc, a power shield,
and body armor, and then just jump through it the manly way. Whatever floats your boat.
And, just in case your blonde (hehe;), it will hurt. Very Much so. The autodoc should
repair the damage but your energy shield (not power screen, it only absorbs damage
from oher people. The power shield absorbs falling, laser and other types of damage) If
you have everything as high as you can get it when you jump in (i.e. 250 health, 200 Body
Armor, and 250 Power Shield) you should come out able to fight.
On to SCTF6 - Last Stronghold
Back to SCTF4 - Twin Generators
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