[TW2CTF3 - The Swivel Frit]
Flag Rooms
8 Stimpacks
8 Armor Shards
1 Cells
1 Grenade
1 Rockets
1 Slugs
3 Bullets
1 Shells
1 Machine Gun
1 Shotgun
4 Medkits
3 Shells
1 Combat Armor
1 Chaingun
1 Silencer
1 Power Shield
The flag room itself is small. A flag and door guard defense works well. Make sure you
have some teleporter guards. Sitting behind the teleporter with the railgun and a power
amplifer is a good idea. It will probably kill any intruder, and as long as you dont miss
it will do massive damage. These teleporters are great ways in, but don't take these out
unless you are sure you don't have any persuers. A telefrag will ruin your day. Take the
doors out, and then grapple up to the upper perimeter. This will greatly shorten your
journey. If you don't make it up there, use your grapple or rocket launcher to get as
much extra speed as you can. The halls aren't narrow, but you'll probabaly automatically
just run straight. This will make you prime railgun bait.
Lower Perimeter
2 Bandoliers
16 Armor Shards
1 Slugs
1 Rockets
1 Railgun
4 Medkits
8 Stimpacks
1 Machine Gun
2 Bullets
1 Super Shotgun
1 Jacket Armor
1 Hyperblaster
2 Shells
1 Cells
1 Adrenaline
The lower perimeter is larger, and longer then the upper perimter. The only way to get
from the upper perimeter to the lower perimeter is to grapple, and only right by the doors
to the flag room. Good idea for a quick getaway. After you spawn, run around the lower
perimeter and collect the goodies, then head to the upper perimeter and get the Rocket
Launcher.
Upper Perimeter
2 Bullets
1 Rockets
1 Rocket Launcher
3 Cells
4 Armor Shards
4 Stimpacks
2 Medkits
2 Shells
2 Bullets
2 Grenade Launchers
2 Jacket Armor
1 Body Armor
The upper perimeter has the two more powerful items; the Rocket Launcher and Body armor.
This area is a nice place to hide if you have the flag, it is close to the flag room plus
you can keep an eye out for any enemies easily All that, and there's some armor nearby.
What else could you ask for?
Upper Crossroads
2 Slugs
1 Combat Armor
2 Cells
1 Power Shield
1 Quad Damage
1 Megahealth
The Quad and Megahealth are each under the stairs into the bases. Right in the middle.
The Quad can be used to attain a great sniping position, that cannot be gotten to with
the Grapple. The Quad Rocket Jump requires either the Disruptor Shield, Autodoc, or
even better the Protection Tech. Just rocket jump straight up by the stairs and you should
end up on the eldge going around the crossroads. This is a great sniping postion,
especially if you have all five of your sniper shots and good aim. Even if you don't, you
can hide anywhere around the ledge and on two crossbeams. Just change your postion every
shot, and you should to fine.
Lower Crossroads
8 Medkits
2 Rockets
1 Super Shotgun
1 Shells
2 Grenades
2 Bullets
1 Machine Gun
There's a nice little sniping postionAbove the enterances to the lower perimeter shack
thignie. They're dark, but they only have a small view and you are extremly vulnerable to
splash damage. There's 200 points of heal down here, so a flag runner should be up to 100
once they enter their base. Unless you try to shake your persuers by taking on those
elevators. The persuer should be smart enough to go for the other one or grapple up real
quick. If you have to do that, you'll have to hurry, they're going to take the teleporters
to their base and you'll have about 10 seconds before the capture.
On to TW2CTF4 - Cataclysm
Back to TW2CTF2 - Warhouses
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