[LMCTF02- Temples of Terror]

Flag Rooms



  • 1 Combat Armor
  • 1 Machine Gun
  • 2 Bullets
  • 1 Super Shotgun
  • 2 Shells
  • 2 Medkits
  • If you play this level with skinset 2 it'll seemed even more messed up. The flags rooms a good for grenades, they'll bounce down, because the flag room is on a slant. The Flag room itself is hard to guard, so guard the the enteranceway and the teleport pad. I cannot stress this enough. Get at least two guys, and at least one with a railgun, and guard this thing. This is what most people take when given a choice. Also, you'll notice inside the flag building, there's windows and things with items a respawn points. I have never respawned at these points, but I don't know if people can. I don't stand on these, just it case. The ones without repsawn points are nice for hammering. You don't need anvils, the enteranceway guards will kill them if they get away. But putting a guy with a rocket launcher there is a very good idea, because he'll be able to injure the intruder before he can get to the flag.

    Perimeter and Courtyard



    Perimeter:
  • 2 First Aid
  • 2 Grenades
  • 2 Cells
  • 1 Hyperblaster
  • Courtyard:
  • 1 Grenade Launcher
  • 2 Grenades
  • 1 Bullets
  • 1 Shells
  • 2 Rockets
  • 2 Slugs
  • 1 Adrenaline
  • Spotlights are k3wl! Anyway, the only question you might have is 'where is the adrenline?' Well, stand on a spotlight and look to the right of the building type thing in front of you. It's hiddin over there. This is also a good position for snipers. Defensive or offensive, putting a sniper there will do good things. And he's right next to the adrenaline, which will keep him healthy. This is also a good spy position, if you can't aim.

    Halls and Lava Falls



    In a hallway you will find:
  • 1 Medkits
  • 4 Armor Shards
  • 1 Slugs
  • 1 Rockets
  • 1 Cells
  • and a chaingun or rokcte launcher, depending on which hall you take.
  • By the Lava Falls, you'll find:
  • 2 Bullets
  • 2 Shells
  • 1 Jacket Armor
  • 2 Grenades
  • 3 Cells
  • 2 Rockets
  • 1 Ammo Pack
  • 1 Power Shield
  • 2 Rockets
  • 1 Megahealth
  • 3 Armor Shards
  • 3 Stimpacks
  • 2 First Aid
  • Okay, as you can see, the enemy has a lot of stuff they can pick up on their way to your flag. Try to keep em out of your territorty at the crossroads by utilizing the sniper positions in the towers. They are bad sniper positions, and I suggest you stay on the lower ledge, because you'll be more level with the enemy, making it easier to hit. Also, don't grapple to the very top. Falling all the way down will kill you, and the nifty grapple negating falling damage trick wont work, because at one point you pass your grappling hook.

    Crossroads



  • 1 Body Armor
  • 2 Medkits
  • 1 Bullets
  • 4 Grenades
  • 2 Shells
  • 2 Bandoliers
  • 1 Invulnerabilty(!!!)
  • 1 Quad
  • Okay, for the Die Hard Q2CTF fans, they'll be surprised to find an invul. They might think it's unfair at first, but it's not. Even a person with a good ping and some good speeding tactics, the wont be able to escape your hallways without there invul wearing off (unless of course, instant powerups is off, then your screwed.) A guy with good rocket launcher skills can deny enterance to his base while in the crossroads.


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