[Q2CTF1 - McKinley Revival ]
Flag Rooms

Blue Base
3 Stimpacks
1 Super Shotgun
3 Shells
1 Chaingun
5 Bullets
2 Cells
1 Power Armor
1 Rocket Launcher
3 Rockets
2 Grenades
1 Combat Armor
1 Mega Health
3 Medkits
8 First Aid
1 Adrenaline
This is perfect for the Hammer and Anvil defense. The two perches give pretty good views (the one with the power armor is the best, but the other one has rox on it) of enterances and the flag. But, they can't get behind the crates or under some parts of the stairs. Attackers should go to these places to hide. I especially like behind the crates, because neither of the Hammers have good views. If there's only one hammer, hiding under him is a good idea. And when he pokes his nose out to find you, just hit hit with a rocket.
Perimeter
1 Machine gun
1 Shotgun
2 Shells
2 Bullets
6 Stimpacks
6 Armor Shards
Notes: Spawning in the perimeter sucks. The weapons and power ups and scattered
through the whole thing. And llamas always run into the base with a blaster and get
themselves killed. (Once I did this, and got the capture, but it was a combination of
skill, their bad defense, and luck. Lotsa luck) And if you spawn at the enterance the
enemy base, you'll have your blaster. They'll at least have a shotgun or machine gun.
If you spawn in the enemy perimeter, get out! Go to the crossroads and get a grenade
launcher. If you need one, you can post a lookout in the fans right above the enterance
to base. This is easier in Expert CTF when Grappling to the Sky is on, but it can be done
in regular CTF.
Sniper Rooms
1 Jacket Armor
1 Rockets
1 Slugs
1 Railgun
Notes:The Sniper Room. The room made for campers. Complete with railgun, slugs,
and even some rox. Plus some weak armor, to save you from from the slugs fired at you
from the guy in the other sniper room. Anyway, enough about that, there's a secret to this
room. Thes one way in, but two ways out! If you managed to grab the flag, but
there's rocket launcher toters waiting to kill you at the sewers and halls. Uh-oh. Quick,
jump down into the sniper room! No one's there! Now, go to the window, pull out your
grappling hook, crouch, and fire out the window at the roof above the crossroads. If you
aimed right, you'll get pulled out. If your persuers don't know this trick, you'll be home
free! and even if they do, it'll take a few seconds, so you'll have time to get away. But
what if you need to get in quick? Well, you can do that too. It requires a little bit of
teamwork (Which is a good thing!) Anyway, one person gets in the pool and grapples up so
their head is level with the lower bar in the sniper room. Then, the flag carrier gets
on top him and crawls in, up the elevator and captures. I'd like to thank everyone
who told me about this little trick.


Cross Roads
In the Cross Roads:
2 Shells
1 Bullets
2 Grenades
1 Machine Gun
2 Medkits
1 Quad Damage
Notes: Be careful when going for the Quad, there might be a item guard in there.
Kill him then grab the Quad. Watch out for snipers, especially if you're on the blue team,
because the door opens so that a red sniper can see a quad guy before a blue sniper can.
If you hate snipers, then you can bounce some grenade all the way to the sniper room
elevator if you're skilled enough.
Pool

UnderWater there are:
3 Cells
1 BFG
1 Body Armor
2 Rockets
1 Hyperblaster
Notes This is one of only two levels with the BFG, so pick it up. Guarding the
BFG might be a good idea because you can also act as a crossroad lookout, telling your
defense out incoming water attacks. Plus, you can do some major damage to them as they
commence their attack. If you're just BFGing this area, aim for the middle of the floor.
The only place hide is above the underwater room, or above it. If they go above, fire
there. If your opponent is close to you, fire at the floor below them, not at the far wall.
If you fire at the far wall, you probably won't hurt them.
On to the Q2CTF2 - Stronghold Opposition
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