[Q2CTF3 - The Smelter]
Flag Rooms

  • 1 Jacket Armor
  • 4 First Aid
  • 1 Machine Gun
  • 2 Medkits
  • 1 Shotgun
  • 1 Shells
  • 2 Bullets
  • 2 Cells
  • 1 Rockets
  • 1 Megahealth
  • 1 Grenade Launcher
  • 2 Grenades

  • Notes: Not the best flag room, but it's got enough ammo to keep you going. If you want to stay out of fire, you can grapple up to the ledge that goes around most of the hall leading to the flag room. I would suggest using grenades, since there's already a launcher and two grenades up there. Plus, a megahealth if you need it, because the enemy might shoot you down. And you shouldn't stand right on the flag, the hole in the ceiling might start raining rockets. A strategy that works well is to crouch behind the flag and fire rockets at incoming invaders. This works well, but if you're not back far enough you'll blow yourself up. Plus, if someone comes from above, you'll already be behind them.

    Perimeter

    In the RED Perimeter:
  • 1 Ammo Pack
  • 1 Adrenaline
  • 1 Super Shotgun
  • 2 Shells
  • In the BLUE perimeter:
  • 1 Chaingun
  • 1 Super Shotgun
  • 1 Slugs
  • 2 Shells
  • 3 Bullets
  • 2 Cells
  • 1 Combat Armor
  • Notes: Blue has the advantage in weaponary because they have a chaingun at base, and more cells, bullets, and slugs. Red has an advantage because it takes longer to escape the base. And there are some good defense tricks for this. Okay, so you wanted to persue some guy and get an extra frag or two. He gets you flag , darts down the hall and turns left. It'd be a good idea to turn right. This is a good idea because if the guy is leaving you a popcorn trail you don't get caught in it. Plus, if he's running backwards, he'll run into you. "Hi, would you hold this grenade? Thanks, Bye" Boom. You pick up the flag, and get a bonus. Even if he's facing forward, he won't like that rocket you shot as you turned the corner. You will have to go fast, he will already have a lead, so much as he might be at the door while you turn the corner. But what if your on the blue team and someone snagged your flag? They'll proabably head for the twisty hallway, and it's hard to get a hit on them when they're in there. I suggest waiting until he gets to the crossroads, then try to make him turn left by firing rockets at his right. If he turns left, continue going right and you'll catch up a bit. If he continues to stay to the right, fire at the wall ahead of him and he'll have to slow down and think for a second, allowing you a chance to close the gap. You'll have to catch up in the enemy base by going down the opposite hall then him and grappling. Swicthing weapons will be tricky, so don't grapple the whole way, stop right at the turn and switch to your previous weapon. (A grappling alias that switches to your previous weapon is great for this). If all else fails, grab their flag and try to capture. ;-)

    Crossroads
  • 1 Combat Armor
  • 1 Shells
  • 2 First Aid
  • 3 Stim Packs
  • 1 Rockets
  • 1 Chaingun
  • 3 Bullets
  • 1 Hyperblaster
  • 1 Cells
  • 1 Silencer
  • Notes: Lava hurts. Lava kills. Lava can be your best friend. There's some straegies you need to now when it comes to using lava. But first... The cross roads is a path going in a square around something that spins. Everything that's not the path is lava. There's two small acloves, one containing the Chaingun, the other hyperblaster. The one with the hyperblaster can only be reacher by jumping over the lava onto the landing area in front of the door. Don't try this if your raally lagging and that icon keeps showing up. You'll most certainly fall in. And don't do this when someone else is there too! I've knowcked numerous people into the lava accedentially by open the door and them getting pushed off. Once you make it over, hit the button to open the door. There's a box of bullets right by the button. Inside there's the silencer, hyperblaster, and some cells. This is perfect camping spot! You can shoot at people as they walk by, and they'll have to duck to get a clean shot at you. The only problem is that people usually are only in your sites for half a second, so practice aiming. Also, get a power armor; the cells in here are right were you should sit to camp. Use a railgun for this, otherwise you'll wiss a lot. Now, onto the lava strategies. Lava is the quick killer. But it doesn't always kill. Okay, your not in perfect health, and some guy is hounding you. You have a juicy powerup, an don't want it to fall in the hands of the enemy. Since you can't shake him, have only your blaster, suicide might be a good idea. Go skinny dipping in the lava. You'll be in there for a few seconds before you croak, and you powerup sinks to the bottom, safe until it teleports out of there. But what instead of a powerup, you have flag? If the opposing team has your flag, the best idea is to jump in. This will buy you some time to get your flag back. Okay, you've got either the AutoDoc or Disruptor shield, armor, energy shield, and an ammo pack full of cells. You're patrolling the crossroads when the guy who is so good he hasn't been fragged yet shows up. He'll kill you for sure, and you got all this neat stuff! You don't have to give it up. Jump into the lava, and quickly, swim under the the path and show up on the other side and hit him in the back. He might be confused for another shot, so keep at it.

    Secret Passage

  • 1 Power Armor
  • 1 Cells
  • 1 Slugs
  • 1 Railgun
  • Notes: This can take you from weenie to winner. You can get in and out of the blue base and to the cross roads without having to risk that turny passage in front of the blue base. It has a small snipers nest (a very bad one) with a railgun and slugs, and a few steps away, there's a power armor and cells. This is ussually empty, so it makes a good temporary hiding spot when you have the enemy flag. Better hiding spot for the blue though, their base is right there while the red guys have a quite a walk to get fromt here to their base.

    Upstairs

  • 1 Rocket Launcher
  • 2 Rockets
  • 2 Medkits
  • 2 First Aid
  • 1 Quad Damage
  • Red Only
  • 1 Shells
  • 1 Bullets
  • Blue Only
  • 1 Adrealine
  • 1 Bandoleer
  • Notes: The best way to get in, the stupidest way to get out. Don't try to grapple into that hole in the ceiling, because if your aim is off, you probably won't get another shot. It's a good way to go in. I'm not going to show screenshots of the secret areas, because they're secret. But I will tell you this, there's one in both bases, but they are in different spots. An the red one has an ammo pack (Hint, Hint) instead of a bandolier. If you see a small mass of the enemy growing up here, alert your teammates quick. Nothings worse then enemies from the sky.


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