[LMCTF03- MeanStreets]

Flag Rooms



  • 2 bullets
  • 1 Machine Gun
  • 1 Ammo Pack
  • 1 Silencer
  • 1 Combat Armor
  • I like this level. It's theme is consistent (except for the spiraly sewer rooms...) and it shows in the flags rooms. It even has a clock! Don't grapple up there, the clock will kill you. It's an evil clock. The ammo pack and silencer are in the beams above the room. This is not a good base for a hammer and anvil, because it's too easy for the hammer to fall down. It's not a good door and flag guard base either. You need a combination of anvils by the door, and flag guards at the base. Not many people take the 'down' elevator to enter the base, but you should be prepared for it, because it drops them off right at enterance to the flag room. This is a nice BFG defended base, because it's small and there's only two place to hide. The best idea is to aim for the center beam, and then block the exit if they try to leave, or find them if they try to hide. This is the best way, you'll to a lot of damage to your opponent if you fail at killing him, then a well placed rocket will kill him.

    Perimeter



  • 2 Shells
  • 3 Bullets
  • 1 Combat Armor
  • 5 Stimpacks
  • 1 Medkit
  • 1 Cells
  • 1 Slugs
  • 2 Bullets
  • 3 Rockets
  • 1 Shotgun
  • 2 Armor Shards
  • 2 Super Shotguns
  • 1 Chaingun
  • At the end of the street is a one way sign on the ground. Go the way it points. That wall isn't a wall, it's a ladder. It will take you up to a hyperblaster and jacket armor, and a nice enterance to base. Flag carriers should consider this a place to stay; there's only one way in, they within ten seconds of their flag, and it has armor. The combat armor is in the dark cave thing at the end of the street. The reason the hill leading to base is so steep is to accomadate for a sewer. Rocket Launchers and Railguns rule the perimeter from above. Chainguns are powerful in the streets because of limited manuvering room.



  • 2 Medkits
  • 1 Rockets
  • 1 Slugs
  • 2 Grenades
  • 3 Armor Shards
  • 1 Shells
  • 1 Super Shotgun
  • 1 Bullets
  • 1 Grenade Launcher
  • 3 Armor Shards
  • The sewer room with the Grenade Launcher leads to the elevator with the body armor and the hidden switch. More on that later. Anyway, under the Grenade Launcher is a teleporter to the RL. Bomm boom boom. Hehehe. It's a better idea to take the elevator, then activate the hidden switch, and get the goods.




  • 1 Body Armor
  • 2 Stimpacks
  • 1 Meaghealth
  • 1 Quad Damage
  • 1 Power Screen
  • 1 BFG10K
  • 1 Rocket Launchers
  • I'm going to cut straight to the chase(s). First, to ge the Quad you have to go into the garage. The door will only onen if you hit a hidden switch, and you it'll only open if it hasn't opened for at least a minute. The hidden switch is the window sill of the building where the body armor is (above the dumpster with the Megahealth). If you walk under the car, you'll get squished. It you look to the right, there's a ladder you can jump on to. Go up and you'll find a power screen and a BFG10K and a teleporter to the Rocket Launcher. The other things: The reason it say "BFG 9500" is because the BFG first appered in one of the DOOM games and it had a 9500 istead of a 10,000. I think. And for the fools who don't know what planetquake is, go to http://planetquake.com/ and find out.

    Secret Room
    This isnt really a secret room, because there's a spawn point in it, but you might not know how to get there when you didn't spawn there. Here's how. When you spawn in your base, go out to the street and look up. See that window? Grapple up to it and go to where the turn is. Look down. See the vent? Shoot it and go through. (I'm not sure if you have to shoot it). Wow. A vent room. Look up. Fire at the roof above where you came in. There's another vent, hard to she. Use your blaster to illuminate. See the vent, open it, go through and Viola. Note: Don't use your power screen once you get the powershield, because the powershield is the more powerful armor.


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