[LMCTF06 - The Kave of Kaos]

Flag Rooms


  • 1 Power Armor
  • 2 Rockets
  • 2 Armor Shards
  • 5 First Aid
  • 1 Machine Gun
  • 2 Bullets
  • 2 Shells
  • 1 Shotgun
  • 2 Cells
  • 1 Bandolier
  • Defending this base is hard. There's 4 enterances, so even the door and flag guard defensive tatic doesn't work well because you need a lot of players. The best idea is to grapple anyone who steal your flag while there in the flag hall, and the hope you kill them in time. Chainguns help this too here, as well as super shotguns. If you see your flag is stolen, run in one way and hope someone goes in the other, blocking him in. He can only kill one of you, while the other one kills him.

    Perimeter
  • 2 Armor Shards
  • 4 Stimpacks
  • 4 Shells
  • 1 Super Shotgun
  • 2 Slugs
  • 1 First Aid
  • 4 Bullets
  • 1 Chaingun
  • 1 Medkit
  • 3 Grenades
  • 1 Grenade Launcher
  • If the enemy gets to the perimeter with your flag, there's two strategies, depending which way he went. If he went the way of the acid kave, jst follow him til he gets there, then hit hit with a flurry of rockets. He might lose his concentration and fall in. If he doesn't, once he gets near in the pipe, fire at the end of the pipe horinzontally, so at least you hit him once. If you run out of rockets, then use the hyperblaster. If they take the sewer way, you'll have to either get them right there or wait until the crossroads.

    Kaves



  • 2 SLugs
  • 1 Quad Damage
  • 1 Combat Armor
  • 1 Medkit
  • 1 Railgun
  • 4 Stimpacks
  • 4 Armor Shards
  • The Kaves the worse way to go when you have the enemy flag, as told above. It is the best way in though, because it has a Quad, which, as said on the billboard in LMCTF03 - The Meanstreets Never attack without it. :) Anyway, there's a combat armor, which is good for attacking too.

    Waterin` hole

  • 1 Megahealth
  • 2 Cells
  • 3 Grenades
  • 2 Rockets
  • 2 Medkits
  • You have to grapple around. There's a respawn spot under water. (I think) Megahealth is in a little hole next to pipe. There's an underwater passage to get the Hyperblaster and to get into the Flag room. It's hard to fight here; it's big and open, but there's too many places to duck if you see a BFG ball, like, the sewer pipe, under the ramp, in the hyperblaster tunnel, by the megahealth, etc. This is the best way to take if you snag the enemy flag. When going to enemy base, go the water way and grab the BFG. Watch out for those forcefields, they're lethal. to open them, hit the button behind the opposite wall. And those walls you have to blow up to get in regenerate, which is unique to LMCTF.

    Crossroads

  • 1 Invulnerabilty(!!!)
  • 2 Jacket Armors
  • 2 Bullets
  • 2 Grenades
  • 2 Shells
  • 2 SLugs
  • 2 Adrenaline
  • 2 First Aid
  • 2 Rockets
  • BFG10K
  • 3 Stimpacks
  • Never ever ever take the water way if you have the flag. You'd be to easy to hit. If you're persuing someone and they take that way, take out your railgun. They have slower movement, making them easier to hit. If they take the upper crossroads, hit them on the ladder. If they grapple up there, then you'll have to try to get them above, where they might go for the invul, like an idiot. Snipe them. If the dont go for the invul, switch to the Rocket Launcher and fires rockets from above at the pipe they enter. They should be really wounded by now, and one more rocket should kill them.


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