[LMCTF04 - Bloodbath]



  • 1 Combat Armor
  • 1 Shells
  • 2 First Aid
  • 2 Rockets
  • 1 Rocket Launcher
  • 1 Grenades
  • 1 Chaingun
  • 2 Bullets
  • 1 Slugs
  • 1 Cells
  • 3 Armor Shards
  • 3 Stimpacks
  • 1 Megahealth
  • Watch the air tunnel. A offensive team could come out of there and et you flag, and use it for escape, if they're skilled and and fast. If they're not, they could just run down the hall, giving you a better chance to get them. The best idea is to fire rockets at the door, because that's where they're going. A good horizontal line of rockets works tremendously well when in this situation. It will either hit them or hit the wall in front of them. Either way, they get hurt. If they take the bridge to exit, you might have a problem, becauser the halls are wider then in the base. I suggest using a chaingun here, because of it's abilty to rip people apart even at long range. If you dont have a chaingun, strafe with the hyperblaster. It'll have a similar effect, since each blast does 20 damage, you should only need to connect about 20. If you have a Haste Artifact, this will work better.

    Perimeter

  • 2 Rockets
  • 3 Cells
  • 1 Super Shotgun
  • 1 Grenade Launcher
  • 1 Slugs
  • 1 Shells
  • 1 Body Armor
  • 2 First Aid
  • 1 Bullets
  • 1 Hyperblaster
  • The big tube is a wind tunnel to base. The body armor is behind the crates to the left when you walk in on the ground floor. You can stay in the wind tunnel, but you either have to be lucky or use the grapple. My favorite defensive tatic is to stand on the winf tunnel, wait for someone to come thropugh the door. I fire my grapple at them, if I catch them, I jump, if I don't, I let go of my grapple and run around to kill them with my hyperblaster. Sometimes I do this on the second level, and then jump down off the bridge. It's about the same efftect, but if they jump down, I get pulled to them, and that sucks.


    Crossroads

  • 1 Railgun
  • 1 Slugs
  • 2 Shells
  • 2 Bullets
  • 1 Quad Damage
  • I lot of people must be wondering where the Quad is. It's in the acid, under the railgun, along with a teleporter for quick escape. This is nice when you get in a fight in the crossroads, because it'll give you advantage. It's not good for attack on the enemy base because you wont have a chance to get some health and armor from your adventures in the acid. It's better to get four guy to attack base, then one with a quad.


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