[Tech Powerups]
Four special powerups. On all the time, and you have them until you die.

Time Accelerator
This doubles the rate of fire all your weapons. It also works on the rapid fire weapons, such as the machinegun, chaingun, and hyperblaster. The Hyperblaster works kinda wired with this though. It doesn't fire twice as fast, it fires two cells instead of one. It's the same effect, but someday it might help. This tech works best with the Super Shotgun, and Railgun, because of their slow reload time. The Rocket Launcher is good when strafing side to side and firing, because the faster fire will make the line more solid, letting less room to dodge. This is good for defense, and sometimes offense.

Power Amplifer
This rune is pretty powerful, as it doubles the damage you do. With a chaingun and hyperblaster it has pretty much the same effect as the Time Accelerator. With the Rocket Launcher this is one of the best defensive weaponry. The power amplifer and a quad will do Eight times normal damage. That would mean a rocket does from 800-960 points of damage. That means even if they are at the edge of the radius, they'll sustain massive damage. A person with half good aim can clear out a base in a few seconds with this kind of power. This is great for defense and when you have a quad, the ultamite offensive weapon.

Disruptor Shield
This is a wonderful little tech that takes the damage you recieve, and then cuts it in half. So, if you load up on a megahealth, body armor, power armor, cells, and an ammo pack, and manage to get this tech, you'll be near invincible. The best weapons with this are one with splash damage, because you will only soak up half. And since you only take half your own splash damage, you'll take a quarter. This is good for offense if you have a lot of armor and health.

AutoDoc
This tech is my personal favorite. It regenerates at a rate of 10 units a second, either 5 health point and 5 armor points, or 10 health points if you dont have armor or it's fully regenerated. It will regnerate up to 150 health and 150 armor. If you pick up the megahealth, it doesn't wear off. You can only achieve 250 health this way, but stimpacks till work. People with this tech are generally harder to kill because they can regenerate the damage you did to them in the time it takes you to hit them again. This is great for offense.


On to Ammo
Back to Grappling Tactics
Back to Index
Back to Directory