[SCTF5 - Teleportation Center]

Flag Rooms



In the flag rooms:
  • 1 Grenade Launcher
  • 3 Grenades
  • 1 Powerscreen
  • 1 Quad Damage
  • 1 Cells
  • 2 First Aid
  • 1 Bullets
  • 1 Slugs
  • 1 Rebreather
  • 2 Rockets

  • I love the way this map is built. The flag room is three layers. On the second floor is the flag itself. Under the floor of the second layer, there is water with items, making the first layer. Plus, there's a catwalk going around the circumference of the second layer, to make the third. There's three ways into the base, and three ways out. Two ways are two way, you can go in and out. The other ones are why the map is called "Teleportation Center." but I'll explain later more below. Anyway, the flag room is pretty much empty, so for th first few moments the flag room wont be defended; all the defenders will be getting weapons. This is a good map for 'first minute captures' because the defense will be light. But after that first minute, the defense can be touch to crack, because it's a good hammer and anvil base, especially if there's a teleporter guard.

    Perimeter


    In the perimeter:
  • 2 Rockets
  • 3 Grenades
  • 1 Railgun
  • 14 Stimpacks
  • 1 Combat Armor
  • 1 Megahealth
  • 2 Shells
  • 2 Bullets
  • 2 Cells
  • 3 Armor Shards
  • 1 Medkits
  • 1 Slugs

  • For the perimeter, I included everything that wasn't the crossroad or teleport rooms, which is a lot or territory. There upper perimeters aren't colored much, so you might find yourself in the crossroads pretty quickly. There's a nice little courtyard, that has really no point, and not many fights ahppen ther because it's kinda out of the way. It has some nice stuff in there though, so you might want to go there every once and a while.

    Crossroads


  • 2 Rockets
  • 6 Medkits
  • 2 Hyperblasster
  • 1 Cells
  • 1 Machine Gun
  • 2 Bullets
  • 1 Shotgun
  • 1 Shells
  • 1 Bandolier

  • No immediate enviormental hazards, but you could drown in all that shallow water. The crossroads is open, even though it is inside. There's two sniper rooms, and the openings are along the sides of the crossroads, so they're right acrosss from each other. So you can snipe snipers who are sniping you teammates. This map is confusing because most of the perimeter isn't colored, so you may find yourself in the other base wondering how you got there. There is really no reason you should have to use the crossroads, and you'll find out in the next section.

    The Teleport Rooms
  • 1 Jacket Armor
  • 3 Bullets
  • 1 Chaingun
  • 1 Medkit
  • 1 Super Shotgun
  • 1 Shells
  • 1 Grenades
  • 1 Medkit

  • This is why this map is so cool. There are two telport rooms per base. The teleport in rooms have a laser guard you can put up so that poeple teleporting in will get fried. But these can be turned off so your team can use the teleporters to easily transport from the other base. In the games I played on this map, the enemy team would infiltrate my base, turn off my lasers, and then a whole team would teleport in. And they never opened their lasers. Not like that stopped me though. If you're like "What? The lasers kill you immediatly!" you're right. But whoever said I touched the lasers? Here's what you. Turn off your lasers and tell your team to keep it off. Then, go to your teleport out room, and jump in, even if the lasers on the other side are up. Now, you have lasers that will kill you if you touch them. The solution? Don't touch them. Crouch. Then take out your grappling hook. Fire through the bottom laser. Make sure you fire more or less horizontally (hit you "centerview" key). And wait. Do NOT let go of the crouch key. You'll be pulled through the lasers but won't die. Now, this might not work for you. I suggest practicing by yourself. I'm on a slow machine, and that might be the resaon. But if you can do this, why'd you open your base? Well, you're going to have persuers ater you once you have the flag, and you won' have time to do this, because you'll be telefragged. Once you do get into your base, turn on the lasers and hope that the other team hasn't been to my page yet.
    Note that to gain access to the power screen and quad damage in your flag room, you have to turn off your lasers for the teleport rooms. This is done to try to keep the lasers off for a time.

    Or.... instead of doing the way I told you, you can just grab the autodoc, a power shield, and body armor, and then just jump through it the manly way. Whatever floats your boat. And, just in case your blonde (hehe;), it will hurt. Very Much so. The autodoc should repair the damage but your energy shield (not power screen, it only absorbs damage from oher people. The power shield absorbs falling, laser and other types of damage) If you have everything as high as you can get it when you jump in (i.e. 250 health, 200 Body Armor, and 250 Power Shield) you should come out able to fight.

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