[TW2CTF1 - Roll the Bones]
Flag Rooms

1 Super Shotgun
2 Shells
1 Rocket Launcher
2 Rockets
1 Chaingun
2 Bullets
2 Grenades
6 First Aid
4 Stimpacks
4 Armor Shards
I like this flag room because there's platforms. Makes for a good hammer and anvil
defense. It alo has a Rocket Launcher, making a good defense able to develop in a few
seconds. Plus, there's the Super Shotgun and Chaingun, the anvil's choice weapons. I like
to run in from the courtyard, and then leave through the elevator side. The elevator slows
persuers down. If you are in persuit, there's a little trick you can pull off with the
hand grenade. When someone takes off down the halls its hard to get a good shot at him.
Anyway, if you take the hand grenade, you can bounce it off the wall in front of you down
so it will hit the person right after they disappear from view. Hold on for it for a few
tics, and then toss it, so if you miss they still soak a little splash damage. Once you
get to the long hall, you rockets, and aim for the stair enterance. That's where they're
going.
Courtyard

1 Combat Armor
3 Stimpacks
1 Machine Guns
3 Bullets
2 Rockets
3 Armor Shards
1 Chaingun
2 Shells
2 First Aid
1 Powershield
1 Cells
1 Grenade Launcher
1 Grenades
I suggest running out here right after you spawn and grabbing that power shield. I love
those things. Anyway, if you want a lookout, put him right by those rockets (I was
standing there when I took that first screenshot) When you see people on the stairs,
start firing at the door. They'll be still for a moment waiting for the door to open.
If they're smart, they'll take a step back and to the side, trying to avoid getting hit
from the other side of thr door.
Basement
1 Machine Gun
1 Bullets
1 Super Shotgun
1 Shells
4 Stimpacks
1 Medkit
1 Rocket Launcher
1 Rockets
1 Bandolier
1 Megahealth
The megahealth and bandolier are up that ladder in the middle of the hallway, in case any
of you were wondering where it went. I suggest taking the basement to get into their flag
rooms, but if all possible, take the courtyard out of their base. It's much faster. If
you are forced to take the basement way, go RIGHT!! This will take you to the elevator,
and once you get there, you can cap the flag before the elevator gets back down. If you're
persuing, and they go right, go left. You'll be able to make it to thier flag room in
about the same amount of time, not to forget the surprise factor.
Crossroads
There's only one thing in the crossroads...
1 Quad Damage
There's some pretty handy walls too. The quad is in the pit in the middle. Wondering what
those things sticking out of the floor are. They're doors. 'So what, I'll be locked a pit
with a quad. No big deal.' Wrong. You'll be locked in a pit with a quad, and a lot of
lava. To close the doors, hit the buttons that are in the little control rooms. So, if
you're planning on going in there, make sure you have so good health and armor. Wonder
where that teleporter pads go to/come from? Read on...
Pump Room
1 ammo Pack
1 BFG10k
1 Body Armor
1 Railgun
This lavas deep. When super shotgunning around,make sure you give it a downward aim, so
not only do the fall in, but they go down a bit. Every point of damage the lava does to
them is one you dont have to. Anyway, don't spend much time here, it's bound to be popular
and not designed to be crowded.
On to TW2CTF2 - Warhouses
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