[Q2CTF4 - Capture Showdown]
Flag Rooms

  • 1 Hyperblaster
  • 1 Chaingun
  • 4 Bullets
  • 1 Super Shotgun
  • 1 Rocket Launcher
  • 6 Rockets
  • 1 Combat Armor
  • 1 Body Armor
  • 3 Medkits
  • 3 Armor Shards
  • 2 First Aid
  • 5 Shells
  • 6 Stimpacks
  • 1 Super Shotgun
  • 7 Bullets

  • Notes: Hmm, thanks to HeatSeeker, I had to rewrite this section. Well, thanks a lot. Anyway, onto the base. At a glance, it looks impossible to defend. A big room, two pillars, and a respawn point. Joy. Anyway, examine your surrondings. See the ledge going along the edge, in the back of the base? Some hammers up there might be a good idea. See the body armor? A sniper there can get a good view of the flag, or either of the elevators. Putting some guys guarding over the platforms would not only deny enemies access, but they would get there goodies lifted up to them. And if I have to tell you how to guard the teleporter pad, you need more help then I can give you. Anyway, you will still need some anvils, just in case. (In CTF, you alaways need the "just in case") There's lots of anvil weapons and ammo right in the base, and a Rocket Launcher under the base (where you should also post a guard). The railgun is down the platform and in the hallway. If you are planning on sniping from the body armor, be sure to watch out for rockets hitting the wall behind you, and grenades in general. If you're going to be a Hammer, gets lots of rox (which, really shouldn't be a problem, unless you have the aim of a zbot and a time accelerator. :)

    Perimeter

  • 4 Grenades
  • 1 Grenade Launcher
  • 2 Rockets
  • 1 Medkit
  • 2 First Aid
  • 3 Armor Shards
  • 4 Stimpacks
  • 1 Chaingun (Yup, two on the level. Well, three, actully; there's one in each base)
  • 1 Railgun
  • 1 Slugs
  • 2 Cells Notes: Railgun, railgun, railgun. The tight narrow corridors make the railgun incredibly easy to kill with. Without room to manavuer, they'll be an easy hit. And you item guards out there, go crouch down by the railgun. You'll have a great shot at anyone who spawns there, and you'll b able to kill the enemy flag carrier, or protect your own. The Rocket Launcher is good in the cramped hallways too, but not as much as the instant hit railgun.

    Crossroads
    Sorry, no screenshot. It's
    not worth my webspace.
    Even though it's unlimited.
    Captured.com rules!
  • 4 Rockets
  • 2 Medkits
  • Notes: 2 Hallways. That's it. The crossroads are two hallways. Now, can someone develop a map voting thingamabob? I never want to see this map again.


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