[Q2CTF4 - Capture Showdown]
Flag Rooms


1 Hyperblaster
1 Chaingun
4 Bullets
1 Super Shotgun
1 Rocket Launcher
6 Rockets
1 Combat Armor
1 Body Armor
3 Medkits
3 Armor Shards
2 First Aid
5 Shells
6 Stimpacks
1 Super Shotgun
7 Bullets
Notes: Hmm, thanks to HeatSeeker, I had to rewrite this section. Well, thanks a
lot. Anyway, onto the base. At a glance, it looks impossible to defend. A big room, two
pillars, and a respawn point. Joy. Anyway, examine your surrondings. See the ledge going
along the edge, in the back of the base? Some hammers up there might be a good idea. See
the body armor? A sniper there can get a good view of the flag, or either of the
elevators. Putting some guys guarding over the platforms would not only deny enemies
access, but they would get there goodies lifted up to them. And if I have to tell you how
to guard the teleporter pad, you need more help then I can give you. Anyway, you will
still need some anvils, just in case. (In CTF, you alaways need the "just in case")
There's lots of anvil weapons and ammo right in the base, and a Rocket Launcher under the
base (where you should also post a guard). The railgun is down the platform and in the
hallway. If you are planning on sniping from the body armor, be sure to watch out for
rockets hitting the wall behind you, and grenades in general. If you're going to be a
Hammer, gets lots of rox (which, really shouldn't be a problem, unless you have the aim of
a zbot and a time accelerator. :)
Perimeter

4 Grenades
1 Grenade Launcher
2 Rockets
1 Medkit
2 First Aid
3 Armor Shards
4 Stimpacks
1 Chaingun (Yup, two on the level. Well, three, actully; there's one in each base)
1 Railgun
1 Slugs
2 Cells
Notes: Railgun, railgun, railgun. The tight narrow corridors make the railgun
incredibly easy to kill with. Without room to manavuer, they'll be an easy hit. And you
item guards out there, go crouch down by the railgun. You'll have a great shot at anyone
who spawns there, and you'll b able to kill the enemy flag carrier, or protect your own.
The Rocket Launcher is good in the cramped hallways too, but not as much as the instant hit
railgun.
Crossroads
Sorry, no screenshot. It's
not worth my webspace.
Even though it's
unlimited.
Captured.com rules!
4 Rockets
2 Medkits
Notes: 2 Hallways. That's it. The crossroads are two hallways. Now, can
someone develop a map voting thingamabob? I never want to see this map again.
On to The Strogg CTF Maps
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