[Q2CTF4 - The Outlands]
Flag Rooms

1 Body Armor
1 Bandoleer
1 Silencer
1 Medkit
Notes: Uh-oh. There's no ammo. So you'll have to leave the room, and get some
or ask your ammo guy to bring you some. The flag room itself is hard to defend. It's too
small to have any fights, and it's hard to see what's going on. I suggest putting most
of your defense outside, and then a few guys crouching in the shadows of the hallways.


Perimeter
In the RED perimeter:
1 Rocket Launcher
2 First Aid
1 Rockets
1 Hyperblaster
1 Cells
2 Bullets
1 Shells
1 Combat Armor
3 Stimpacks
2 Medkits
3 Armor Shards
In the BLUE perimeter:
1 Rocket Launcher
2 Rockets
1 Hyperblaster
3 Cells
3 Bullets
1 Combat Armor
3 Armor Shards
2 Medkits
1 Chaingun
Notes: Blue! Blue! Blue! If you're on the blue team, your lucky. There's only
one way in, or out, there's a helluva lot of ammo, and some great sniper positions. If
you're skilled with the Railgun or Rocket Launcher, you can defend this base by yourself,
except for the one spawn point in the perimeter. But it doesn't matter, you can get then
on there way out. Red is an okay base, but it's huge and you can get in and out two
different ways. There's not much ammo, and not a lot of weapons. The grapple anywhere
technique doesn't work well here, the perimeter is shaped more like an "L", while the blue
base is shaped like an "I", making a nice corner to run around. Someone with the the Red
Flag will probably jump in the water if you try to follow him, which isn't smart, because
of the bottle neck that forces you to go deeper into the water. This makes it easy to
predict where you'll be when the guys are still on the bridge. I like to jump in, then
back up underwater, and when red guys jump in after me, I shoot them in the back and
continue on my merry way. If you use this method to enter or exit the red base USE THE
GRAPPLING HOOK! It will speed you up tremedously. And the faster you go, the less likley
you'll be killed.

Cross Roads
In the Cross Roads:
2 Cells
1 BFG10K
2 First Aid
7 Bullets
1 Chaingun
1 Grenades
2 Slugs
4 Shells
1 Power Armor
2 Machine Gun
3 Medkits
1 Railgun
1 Rocket Launcher
3 Rockets
4 Armor Shards
1 Super Shotgun
Notes: I'm going to divide the crossroads into two sections. The Water and the
Cliffs. They best way to get to the bases from the other is the Cliffs. They are loaded
with weapons and health. You can also move faster then when you're in the water, and if
you get in trouble, you can jump in the water and continue from there. If you don't
already have the BFG (Which should be the second thing you go after, your favorite tech
being the first) take the water and pick one up. The BFG is extremly overrated, but it's
a great room clearer. Your team should have the BFG, so send the defense one at a time,
and the offense can pick it up on the way there. But don't just stand there! If you look
up, there's probably a item guard up there with a railgun. There's also another island
like the one the BFG's on, only this one has a chaingun, and the only other grenade son the
map, besides the ones in the blue base.
On to Q2CTF5 - Capture Showdown
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