[LMCTF05 - Shoot the Rapids]
Flag Rooms


4 Grenades
1 Grenade Launcher
4 First Aid
1 medkit
1 Chaingun
2 Bullets
2 Slugs
2 Rockets
1 other Medkit
The reason the last medkit is seperate is because it's in the water thing and it didn't fit
anywhere else. The lasers by the windows are instant kill, so be careful. Grenades will
go through them no problem though. 65 points of health at base, another 25 if you're
willing to take a swim.
Perimeter

2 Cells
1 Hyperblaster
1 Jacket Armor
1 Stimpax
7 Armor Shards
4 Shells
1 Super Shotgun
1 Combat Armor
1 Jacket Armor
1 Slugs
1 Rocket Launcher
2 Grenades
2 Bullets
2 Cells
2 First Aid
The perimter is out of the way, making it so there's not much fighting. The crossroads
sees the most action, and not much at that. Anyway, since the perimeter is ussually empty,
there's not much use for perimeter gaurds. I suggest posting guards around the doors to
base.
Crossroads

The crossroads is in three sections: water, cliffs, and the bridge.
In the water:
1 Ammo Pack
1 Quad Damage
On the cliffs:
1 Body Armor
1 Megahealth
On the bridge:
1 Rocket Launcher
2 Rockets
2 Medkits
4 Slugs
On to LMCTF06 - The Kave of Kaos
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