[LMCTF07 - The Stat Machine: Dermis]

Island


  • 1 Ammo Pack
  • 8 Medkits
  • 8 First Aid
  • 4 Bullets
  • 3 Rockets
  • 6 Grenades
  • 3 Adrenaline
  • 3 Shells
  • 4 Cells
  • 3 Slugs
  • 1 Silencer
  • 1 Body Armor
  • 1 Megahealth
  • 1 Power Shield
  • 1 Power Screen
  • The island is where you first spawn, giving a nice emergency feel at the beginning. Both bases are unguarded, so the first capture ussually goes to the team with the guy who spawned first. Right when everyone spanw,s there's ussually a huge fight on the island. Once you die you go to your base and establish it, making a good defense. It's a cool map. Anyway, there's a bunch of goodies on top of the clock tower thing. I have never spawned on that respawn spot up there, making me think it's just there to keep people from camping there. The island itself is stuffed with goodies. The water is acidic, so no swimming, uless of course you go out to the little pipe thing in the water, but with a good aim and ping you can successfully grapple to it. The team that controls this island controls a lot of powerups and ammo. Running by here every once in a while to restock is a good idea, and a Island Guard might be too, if the other team keeps taking over the island.

    Crossroads


  • Invulnerabilty
  • Quad Damage These are located at the top of the open area. They are indented areas in the walls. They are across from each other. Just grapple up there and wait for the door to open. This is dangerous, because you're vulnerable to snipers. Hiding in these rooms is easy, so Item Guards are a crucial to controlling this map.

    Perimeter



  • 2 Jacket Armor
  • 1 Chaingun
  • 6 First Aid
  • 5 Grenades
  • 1 Combat Armor
  • 1 Rocket Launcher
  • 1 Railgun
  • 2 Medkits
  • 3 Bullets
  • 1 Machine Gun
  • 3 Slugs
  • 3 Shells
  • 3 Medkits
  • 4 Cells
  • 1 Hyperblaster
  • The combat armor is under the big black cube. The cube has to be up for 20 seconds before it'll respawn. If it isn't picked up and the cube moves down, it'll explode (as will you, I learned that the hard way...). That means the combat armor isn't going to be around much. To move the big black cube you have top hop onto the control panels and move around. There's a hidden switch in each of them that will move it up or down. To teleport to the island, you have to move it up, then swim in the left passageway. Follow that til you get to the teleporter, which will take you to the island. If you go right, you'll be in a tube. Follow that tbe until you get to the exit, and swim to the surface. Climb out of there and you're in the base. The passageways are confusing, so study them. They can provide quick access to the quad or invul.

    Flag Rooms



  • 4 Cells
  • 7 First Aid
  • 7 Grenades
  • 6 Rockets
  • 3 Shells
  • 17 Stimpacks (that's right! 34 points of health!)
  • 8 Slugs
  • 13 Rockets (More than one person can hold! Even with an ammo pack!)
  • 6 Bullets
  • 8 Armor Shards
  • Ammo guy who? There's eneough ammo to support a defense for the entire game. This map has three enterances to base, so door guards might be a good idea. And guard the pool in your base, because attackers can come from there unnoticed. This makes for a good Hammer and Anvil type defense, by putting some hammers on the rim of the pool, and then some on the base of the pool cup thing. Then the anvils run in twos or threes sweeping the rest of the base area, and picking up ammo. Keep the ammo out of the hands of the enemy, so if you're stocked on bullets, give them away or shoot some and then pick up any boxes lying around.


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