[SCTF2 - Gemini Temple]

Flag Rooms

In the flag rooms:
  • 1 Megahealth
  • 1 Silencer
  • 5 Shells
  • 1 Super Shotgun
  • 7 Bullets
  • 8 Armor Shards
  • 2 Rockets
  • 3 Grenades
  • 1 Cells
  • 1 Hyperblaster
  • 3 First Aid
  • 2 Medkits
  • 5 Stimpacks
  • 1 Jacket Armor

  • There's a a lotta stuff just in the flag room, but the flag room is two floors. The megahealth is hidden in one on the little grooves in the base of the tower holding the flag. The sewer is accessible from here. There's lot of dark corners to hide in, plus it's pretty open, so rocket's aren't the best choice for defense. A hyper blaster or chaingun would work better, just as long as you keep it trained on him. Chaingun for when they are farther away, it's a hitscan weapon, and the hyperblaster is a projectile weapon, making the blasts dodgable.

    Perimeter


  • 1 Railgun
  • 1 Rocket Launcher
  • 2 Slugs
  • 2 Grenades
  • 1 Shells
  • 5 First Aid
  • 1 Bandolier
  • 5 Medkits
  • 3 Cells
  • 2 Rockets
  • 4 Bullets
  • 1 Jacket Armor
  • 1 Grenade Launcher

  • Whoa. Big. The perimeter has large open space like the flag room. It has three powerful weapons within spitting distnce of each other. This makes it easy to amass a good defense in a few moments. A good place for guards to be stationed is by the rocket launcher. They cannot be attacked from behind because the only way to access there is to grapple or take the elevators by going past him, both of which you can see from that point. He'll be up high, and not by any walls. put some other guys on the catwalks to help, but they have walls behind them, and will be vulnerable to rockets. But, they have enough time to dodge. At the railgun is another good spot, you'll have a nice view of the enterance to the Flag Room.

    Crossroads



  • 1 Machine Gun
  • 1 Shotgun
  • 2 Bullets
  • 2 Shells
  • 2 Cells
  • 2 Rockets
  • 2 Slugs
  • 2 Medkits
  • The crossroads are small, but dangerous. Snipers can be posted above on the little room shown in the screenshot, or above that section. There's no items up there, but It's a great sniper's nest. The dangerous part about this map is if you fall off the edge, your die immediatly. It's funny to see a tech spinning around down there. Anyway, chances of pushing someone off of the edge with the Super Shotgun are incredibly slim. Anyway, if you're afraid of going outside, you can take the sewers to go under the bridges in little tunnels.

    Sewer

  • 1 Grenade Launcher
  • 3 Grenades
  • 1 Powerscreen
  • 6 Stimpacks
  • 2 First Aid
  • 1 Rockets
  • 2 Bullets
  • I don't understand how this fits into the map, but it looks cool. The grenades and power screen are under the water. You should defend this part, because you'll have a rat problem. Since from here you can go directly to the flag room, this place has to have some type of protection.

    Underground Crossroad
  • 1 Body Armor
  • 1 Quad Damage

  • Two little paths. One has Body Armor, the other the Quad. They are under the the bridges. Not many fights emerge here. But an item guard by the Quad might be a good idea.

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