[LMCTF07 - The Stat Machine: Dermis]
Island
1 Ammo Pack
8 Medkits
8 First Aid
4 Bullets
3 Rockets
6 Grenades
3 Adrenaline
3 Shells
4 Cells
3 Slugs
1 Silencer
1 Body Armor
1 Megahealth
1 Power Shield
1 Power Screen
The island is where you first spawn, giving a nice emergency feel at the beginning. Both
bases are unguarded, so the first capture ussually goes to the team with the guy who
spawned first. Right when everyone spanw,s there's ussually a huge fight on the island.
Once you die you go to your base and establish it, making a good defense. It's a cool
map. Anyway, there's a bunch of goodies on top of the clock tower thing. I have never
spawned on that respawn spot up there, making me think it's just there to keep people from
camping there. The island itself is stuffed with goodies. The water is acidic, so no
swimming, uless of course you go out to the little pipe thing in the water, but with a good
aim and ping you can successfully grapple to it. The team that controls this island
controls a lot of powerups and ammo. Running by here every once in a while to restock is a
good idea, and a Island Guard might be too, if the other team keeps taking over the
island.
Crossroads

Invulnerabilty
Quad Damage
These are located at the top of the open area. They are indented areas in the walls. They
are across from each other. Just grapple up there and wait for the door to open. This is
dangerous, because you're vulnerable to snipers. Hiding in these rooms is easy, so Item
Guards are a crucial to controlling this map.
Perimeter


2 Jacket Armor
1 Chaingun
6 First Aid
5 Grenades
1 Combat Armor
1 Rocket Launcher
1 Railgun
2 Medkits
3 Bullets
1 Machine Gun
3 Slugs
3 Shells
3 Medkits
4 Cells
1 Hyperblaster
The combat armor is under the big black cube. The cube has to be up for 20 seconds before
it'll respawn. If it isn't picked up and the cube moves down, it'll explode (as will you,
I learned that the hard way...). That means the combat armor isn't going to be around
much. To move the big black cube you have top hop onto the control panels and move
around. There's a hidden switch in each of them that will move it up or down. To teleport
to the island, you have to move it up, then swim in the left passageway. Follow that til
you get to the teleporter, which will take you to the island. If you go right, you'll be
in a tube. Follow that tbe until you get to the exit, and swim to the surface. Climb out
of there and you're in the base. The passageways are confusing, so study them. They can
provide quick access to the quad or invul.
Flag Rooms

4 Cells
7 First Aid
7 Grenades
6 Rockets
3 Shells
17 Stimpacks (that's right! 34 points of health!)
8 Slugs
13 Rockets (More than one person can hold! Even with an ammo pack!)
6 Bullets
8 Armor Shards
Ammo guy who? There's eneough ammo to support a defense for the entire game. This map has
three enterances to base, so door guards might be a good idea. And guard the pool in your
base, because attackers can come from there unnoticed. This makes for a good Hammer and
Anvil type defense, by putting some hammers on the rim of the pool, and then some on the
base of the pool cup thing. Then the anvils run in twos or threes sweeping the rest of the
base area, and picking up ammo. Keep the ammo out of the hands of the enemy, so if you're
stocked on bullets, give them away or shoot some and then pick up any boxes lying around.
On to LMCTF08 - Frozen Waste
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