Hi, Psyclass is the next generation mod, YOU design the classes, YOU deisgn how they will act, with over 50 variables for each class, there are literally millions of different classes. All this is specified in one file and this manual will explain how to do it.
Ok, if you installed Psyclass
right in your main Quake2 folder should be a file named azrael.ini this
is the go file for this game. Upon inspection you can notice it's
divided up into sections, the first is called [main] and it is very important
in this section you specify how many classes you want using the <number>
key at the moment it should be set to 3. Then for each class you
design its section should be under a [number] heading
so if you have two classes it
would look like this
[main]
number = 2
[1]
{class 1 info goes here}
[2]
{class 2 info goes here}
Below is all the keys that can be specified for each class, and also included is the default value if you do not specify one. To help you along we will build the classes similar to the ones that will be in Q3:Arena so under [main] we set number to 3.
[main]
number = 3
Now for the definition of our first class, this is the light class, fast, more health, less armor, does not make footsteps, able to jump high and inflicts slighly more damage with the machinegun, he also starts with the machinegun and some ammo for it, since he's a light class he can't carry the big weapons so we set them to zero.
[1]
name = Light Class
speed = 1
health = 140
armor_type = 1
start_armor = 25
max_armor = 50
sneaky = 1
gravity = 0.85
machine_damage = 12
starting_weapon = weapon_machinegun
start_bullets = 50
rocket_launcher = 0
hyperblaster = 0
railgun = 0
bfg = 0
Now for the medium class, he will have more armor, less health and better with the chaingun, he also can't have the bfg.
[2]
name = Medium Class
speed = 0.9
health = 110
armor_type = 2
start_armor = 75
max_armor = 150
chain_damage = 10
starting_weapon = weapon_chaingun
start_bullets = 100
bfg = 0
Now for the heavy class this is the big beasty able to deal lots of damage but is slow and cumbersome
[3]
name = Heavy Class
speed = 0.7
health = 100
armor_type = 3
start_armor = 150
max_armor = 250
rocket_speed = 750
rocket_damage = 200
starting_weapon = weapon_rocketlauncher
start_rockets = 25
blaster = 0
shotgun = 0
machinegun = 0
To run a Psyclass server start
the server in the normal fashion but with the
+set game psyclass parameter
so a normal dedicated server
would be
quake2 +set game psyclass +set
dedicated 1 +set deathmatch 1 +map q2dm1
General
Option | Explantion | Range | Default |
name | The name of the class | maximum of 14 letters | not defined |
health | Starting and maximum health | 0 - 999 | 100 |
start_armor | The amount of armor class spawns with | 0 - 999 | 0 |
armor_type | The style of armor class spawns with | 1 {for Jacket}
2 {for Combat} 3 {for Body} |
Combat Armor |
max_armor | The maximum armor allowed | 0-999 | 200 |
speed | A factor affecting speed, 0 does not move, 1 is
normal speed |
0 -1 | 1 |
gravity | A factor affecting gravity, 0.5 halves, 2 doubles | 0 - 999 | 1 |
damage_factor | A factor affecting damage on class 0.5 halves, 3 triples | 0 - 999 | 1 |
start_bullets | Amount of bullets started with | 0 - 999 | 0 |
start_cells | Amount of cells started with | 0 - 999 | 0 |
start_shells | Amount of shells started with | 0 - 999 | 0 |
start_rockets | Amount of rockets started with | 0 - 999 | 0 |
start_slugs | Amount of slugs started with | 0 - 999 | 0 |
start_grenades | Amount of grenades started with | 0 - 999 | 0 |
max_bullets | Maximum amount of bullets that can be held | 0 - 999 | 200 |
max_shells | Maximum amount of shells that can be held | 0 - 999 | 100 |
max_cells | Maximum amount of cells that can be held | 0 - 999 | 200 |
max_rockets | Maximum amount of rockets that can be held | 0 - 999 | 50 |
max_grenades | Maximum amount of grenades that can be held | 0 - 999 | 50 |
max_slugs | Maximum amount of slugs that can be held | 0 - 999 | 50 |
starting_weapon | The weapon class spawns with (will also
have Blaster unless blaster = 0) |
weapon_blaster
weapon_shotgun weapon_supershotgun weapon_machinegun weapon_chaingun weapon_grenadelauncher weapon_rocketlauncher weapon_hyperblaster weapon_railgun weapon_bfg |
weapon_blaster |
blaster | Can have Blaster | 0 or 1 | 1 |
shotgun | Can have Shotgun | 0 or 1 | 1 |
sshotgun | Can have Super Shotgun | 0 or 1 | 1 |
machinegun | Can have Machinegun | 0 or 1 | 1 |
chaingun | Can have Chaingun | 0 or 1 | 1 |
grenade_launcher | Can have Grenade Launcher | 0 or 1 | 1 |
rocket_launcher | Can have Rocket Launcher | 0 or 1 | 1 |
hyperblaster | Can have HyperBlaster | 0 or 1 | 1 |
railgun | Can have Railgun | 0 or 1 | 1 |
bfg | Can have BFG10K | 0 or 1 | 1 |
blaster_speed | Speed of Blaster and HyperBlaster bolts | 1 - 9999 | 1000 |
blaster_damage | Damage of Blaster bolts | 1 - 999 | 15 |
shot_damage | Damage per pellet of Shotgun | 1 - 999 | 4 |
sshotgun_damage | Damage per pellet of Super Shotgun | 1 - 999 | 6 |
machine_damage | Damage per bullet of Machinegun | 1 - 999 | 8 |
chain_damage | Damage per bullets of Chaingun | 1 - 999 | 6 |
hgren_damage | Damage for Grenade Launcher grenades | 1 - 999 | 125 |
rocket_speed | Speed of rockets | 1 - 9999 | 650 |
rocket_damage | Damage for Rocket Launcher and is also
length for radius damage |
1 - 999 | 110 |
hyper_damage | Damage per bolt for Hyperblaster | 1 - 999 | 15 |
rail_damage | Damage for Railgun | 1 - 999 | 100 |
bfg_ball_speed | Speed of big green ball | 1 - 9999 | 400 |
bfg_ball_damage | Damage inflicted by big green ball | 1 - 999 | 200 |
bfg_las_damage | Damage doene by bfg lasers/second | 1 - 999 | 5 |
quad | Can pickup Quad Damage | 0 or 1 | 1 |
protect | Can pickup Invulnerability | 0 or 1 | 1 |
breath_water | Limitless air supply | 0 or 1 | 0 |
transparent | Class is transparent | 0 or 1 | 0 |
silenced | All shots are silenced | 0 or 1 | 0 |
sneaky | No foot steps | 0 or 1 | 0 |
regen | Can regenerate | 0 or 1 | 0 |
About the Author
Nigel "Azrael " Sampson
azrael@captured.com
http://www.captured.com/faith
Thanks to Offspring, their Americana album
kept me going.
Thanks to Ivarch for the ini reading code,
and the other who I can't remember right now.