Features Objective Weapons Regeneration Menu
Admin Cmds Shots Tactics

General
Assault is a team CTF mod, currently for Quake2. 
Future plans involve version for Quake3 Arena. All items/power-ups/weapons/ammo/health and techs are removed from the game. The goal with this mod is to bring out the true skill and make that the main factor along with teamplay to further increase the firepower. Rather than having the tactics circle around quad and techs, tactics will now consist of pure attack/defense formations and players will have to shoot themselves in and out of the enemy base. To compensate for the lack of health and ammo, players regenerate ammo, armor and health.

Features

Assault Mode - You can get 3(!) caps if you withstand the enemy assault
Startup Gear - No more running around to get weapons and ammo
Regeneration - You regenerate health, armor and ammo 
No items - All items and powerups removed... pure skill remains
Match Mode - Prepare Mode, Countdown, Team Lock and Server Lock
Admin - Admins can have matches and change game settings, all through an easy menu system, no more have-to-learn-30-new-cmds
Bots - No aimbots on this server 
Radio - This sweet feature allows you to communicate with teammates by playing local wav-files to either the whole team or to a specific group.
Stalemate - If both teams has eachothers flags for more than 2 minutes the flags are returned
Rocket Jumps - RJ without inducing damage to yourself
Overtime - If the timelimit is reached during Assault mode the game goes on until it's aborted or the team scores
Sudden Death - If the game ends with equal caps, both teams go into Assault mode, the first team to touch the other teams flag wins
Other - Playerlist, Flood-Protection, Boot Players and more

Objective
The game is about capturing eachothers flags, just like in ctf with one major difference. When you cap your team doesn't get any cap but instead,a 60 second timer starts and the enemy flag disappears. During those 60 seconds there will be massive slaughter since your teams only job will be to keep the enemy from touching your flag and the enemies task will be to launch a major assault upon your base trying to grab your flag. If you can hold the flag 30 seconds your team gets 1 cap. If the timer reaches zero you get the Assault Bonus and your team gets another 2 caps, bringing it to a total of 3. During Assault Mode players always respawn in their own base.

Weapons
When you start you choose a team and then you can choose one primary weapon and one secondary weapon. You can choose from these six:

* Rocket Launcher
* Railgun
* Hyperblaster
* Chaingun
* Super Shotgun
* Grenade Launcher

You start with the chosen weapons and max ammo at each respawn. The only weapon modified is the railgun, damage is increased.

Regeneration
You regenerate 5 health and 5 armor every 3rd second. While not shooting, you regenerate max_ammo/10 every 7th second. Picked up weapons does not regenerate at all.

Menu
The menu is all you need to do everything you can do. Here you can change weapons and team, go to chase cam mode and also here you find the admin menu. This is only available to the admins of course. In this menu you have all the functions you need to play clan matches like prepare mode, you can lock the teams and/or lock the server. You can also change game-settings and server-settings here. The change map menu is dependent on the new servervar, warp_list. You must set warp_list in order to use the change map menu.

Admin
To be able to use the admin feature you have to set an admin password. In console write: set admin_password password This enables the admin feature and to become admin write: admin password This is useful for those server admins who don´t want to give away rcon and thereby giving full access. Admin only gives access to the functions found in the admin menu. Admins can not change the admin_password or server password. If you don´t want anymore people on the server just use the server lock.

Cmds
Here are the new console commands:

Server:
set admin_password password
Server variable you have to set to use the admin feature
set warp_list "q2ctf1 q2ctf2 q2ctf3 q2ctf4a q2ctf5"
Contains all the valid maps an admin can warp to
set sv_botdetection flags
Set it to a combination of the following flags (or 0):
1 - Log detected bots
2 - Kick detected bots
4 - Notify the other players of detected bots
8 - Detect illegal impulses
Default is 9.
set electclients numclients
The minimum number of votes in order for the election to be valid. Default is 0, which disables elections. To enable elections both electclients and electpercentage must be set to something other than 0.
set electpercentage percent
How many percent of the votes must be yes votes in order to execute the command that started the election. Default is 66.
set uinfo_flood_changes changes
Maximum number of userinfo changes allowed in the time period specified by uinfo_flood_persecond. Default is 4. 0 disables userinfo flood protection.
set uinfo_flood_persecond seconds
Time period that a maximum of uinfo_flood_changes userinfo changes are permitted. Default is 60. 0 disables userinfo flood protection.
set uinfo_flood_waitdelay seconds
Time period that a client won´t be able to change userinfo cvars. Default is 300. 0 disables userinfo flood protection.

Player:
weap
Weapons menu. Select primary and secondary weapon for your next respawn
playerlist
Displays (playernr, nick, time, ping, frags, if notready, if admin)
observer
Become observer
admin password
Gives player admin rights. Access to the admin menu
ready
Used in prepare mode. Match starts when all players typed ready
notready
Cancels ready
yes
Vote yes in an election
no
Vote no in an election
Voting: To start an election simply execute the admin command you want to. If you don't have the proper admin rights and the server allows elections then an election will be initiated.

Radio Command:
radio channel(0-999) wavfile(hell.wav) message(Incoming!!!) 
radio channel 
Change to channel, can be 0-999. 
radio wavfile
Plays wavfile located under quake2/assault/sound. All sounds played on channel 0 the whole team hears no matter what channel you are on. 
Otherwise, the people on that channel will hear it IF they have the sound. radio 0 wavfile 
Plays wavfile to the whole team no matter what channel you are on. 
radio wavfile message 
Plays wavfile and displays the message to the people on that channel.
Examples:
radio 0 - Turn group radio off, you will only hear sounds on channel 0
radio 5 - Change to channel 5, you will hear sounds on channel 5 and 0
radio 0 hell.wav - Play quake2/assault/sound/hell.wav to the whole team,
no matter what channel you´re on
radio hell.wav - Play quake2/assault/sound/hell.wav on current channel
radio hell.wav message - Play sound and display message

ChaseCam:
The ChaseCam works just like the regular ChaseCam with the exception of one new feature. If you´ve turned on the player identification function and is currently a spectator you can use invuse to start chasing the player you´re looking at. If you´re chasing a player invuse will let you chase the player you´re chase target is looking at. invdrop will stop chasing. This simple feature allows you to do some really cool spectator demos!

Bestweap Command:
There is a command to facilitate weapon changes between your favourite weapons. In order for this command to work you need to set one or two userinfo cvars, cl_bw1 and cl_bw2. Set them to a string combined of the following characters, with your favourite weapon as the first character and your least favourite weapon as the last character:
 
Character Weapon Note
a Blaster
b Shotgun *
c Super Shotgun
d Machinegun *
e Chaingun
f Grenades
g Grenade Launcher
h Rocket Launcher
i HyperBlaster
j Railgun
k BFG10K *
l Grapple *

* Not in game
Then issue the command bestweap 1 or bestweap 2 depending on which order of priority of the weapons you would like to use. bestweap 1 uses cl_bw1 as the priority string and bestweap 2 uses cl_bw2. If you don't supply any argument to bestweap it's assumed that you want to use cl_bw1.
Examples:
The userinfo cvars are typically set in your autoexec.cfg.
set cl_bw1 "hecg" u
set cl_bw2 "jia" u
With the above definitions of cl_bw1 and cl_bw2 executing bestweap 1 would correspond to the command use Grenade Launcher; use Super Shotgun; use Chaingun; use Rocket Launcher. bestweap 2 would correspond to the command use Railgun; use HyperBlaster; use Blaster. Notice how the order of the weapons in the cl_bw1 and cl_bw2 strings is reversed compared to the order of the weapons in the corresponding long version of the command (the use ...; use ...; ... command).

Admin:
Most admin commands are accessible from (and some only from) the admin menu and they will only be listed here. Only boot and unadmin are not accessible from the admin menu.

boot playernumber 
Kicks the player with that playernumber from the server 
Use playerlist to get the number 
unadmin playernumber
Remove admin rights from player with that playernumber
matchprepare
matchstart
matchabort
matchlock
matchunlock
serverlock
serverunlock
setmatchtime minutes
warp level

Impulses:
To reduce network traffic there are impulses for almost every command. An impulse only requires a single byte to be sent.
 

Impulse Command Note
1 use Body Armor -
2 use Combat Armor -
3 use Jacket Armor -
4 use Armor Shard -
5 use Power Screen *
6 use Power Shield *
7 use Grapple *
8 use Blaster
9 use Shotgun *
10 use Super Shotgun
11 use Machinegun *
12 use Chaingun
13 use Grenades
14 use Grenade Launcher
15 use Rocket Launcher
16 use HyperBlaster
17 use Railgun
18 use BFG10K *
19 use Shells -
20 use Bullets -
21 use Cells -
22 use Rockets -
23 use Slugs -
24 use Quad Damage *
25 use Invulnerability *
26 use Silencer *
27 use Rebreather *
28 use Environment Suit *
29 use Ancient Head -
30 use Adrenaline -
31 use Bandolier -
32 use Ammo Pack -
33 use Data CD -
34 use Power Cube -
35 use Pyramid Key -
36 use Data Spinner -
37 use Security Pass -
38 use Blue Key -
39 use Red Key -
40 use Commander's Head -
41 use Airstrike Marker -
42 use Health -
43 use Red Flag -
44 use Blue Flag -
45 use Disruptor Shield -
46 use Power Amplifier -
47 use Time Accel -
48 use AutoDoc -
49 use Ammo Pack -1
65 drop Body Armor -
66 drop Combat Armor -
67 drop Jacket Armor -
68 drop Armor Shard -
69 drop Power Screen *
70 drop Power Shield *
71 drop Grapple -
72 drop Blaster -
73 drop Shotgun *
74 drop Super Shotgun
75 drop Machinegun *
76 drop Chaingun
77 drop Grenades
78 drop Grenade Launcher
79 drop Rocket Launcher
80 drop HyperBlaster
81 drop Railgun
82 drop BFG10K *
83 drop Shells
84 drop Bullets
85 drop Cells
86 drop Rockets
87 drop Slugs
88 drop Quad Damage *
89 drop Invulnerability *
90 drop Silencer *
91 drop Rebreather *
92 drop Environment Suit *
93 drop Ancient Head -
94 drop Adrenaline -
95 drop Bandolier -
96 drop Ammo Pack -
97 drop Data CD *
98 drop Power Cube *
99 drop Pyramid Key *
100 drop Data Spinner *
101 drop Security Pass *
102 drop Blue Key *
103 drop Red Key *
104 drop Commander's Head *
105 drop Airstrike Marker *
106 drop Health -
107 drop Red Flag
108 drop Blue Flag
109 drop tech (Disruptor Shield) *
110 drop tech (Power Amplifier) *
111 drop tech (Time Accel) *
112 drop tech (AutoDoc) *
113 drop Ammo Pack -1
129 players
130 playerlist
131 help
132 score
133 kill
134 observer
135 id
136 inven
137 invnext
138 invprev
139 invnextw
140 invprevw
141 invnextp
142 invprevp
143 invuse
144 invdrop
145 weapprev
146 weapnext
147 weaplast
148 putaway
149 weap
150 yes
151 no
152 admin
153 matchprepare
154 matchstart
155 matchabort
156 matchlock
157 matchunlock
158 serverlock
159 serverunlock
160 ready
161 notready
162 bestweap 1
163 bestweap 2
* Not in game   - No action   1 The Ammo Pack dropped by killed

Shots
I want to see them !!!

Tactics
This is one of the bigger differences between ordinary CTF and Assault. For one thing, you must consider base status before initiating Assault Mode, make sure that no enemy is near. Clear out the base, call home your forces, build up the defense and then start Assault Mode.

Defense
Defense should also be altered quite a bit compared to CTF since all players respawn in their home base during Assault Mode. This means that you can move your defense out pretty far, because if you get killed far from the base you will respawn in your own base and the guy that killed you will face you again once he arrives at your base. Further more, he will most likely be injured and alot easier to kill. If your base has many entrances this can be even more important, because all maps usually has some area where you can concentrate your defense without standing inside your base. This is pretty hard to get used to if you´ve played alot of Q2CTF, where you always stand inside or very near your own base while defending. In Assault, static defense sucks !

Offense
Offense is more about attack formations and firing skills now compared to ordinary CTF. Escorts are a must since the grapple is gone with the wind. Human shields are something that can be used to penetrate very heavy defense, like going up thru a pipe or similar. Attacking with intervalls can be a better solution than to attack all at the exact same time, make the defense resolve into single enemies than one combined force. Regeneration is also an important factor of the offesive gameplay. If you for instance get railed once as you are attacking it may be a better idea to retreat, regroup and regenerate instead of attacking with less health. During Assault Mode it is critical that you organise and attack at the same time from as many directions as possible or from the same direction using human shields. All you have to do is to touch the flag to end the Assault. Sounds easy, but when you have the whole enemy team firing like maniacs it´s a pretty tough job.

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